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ARK

Download Cockatrice files: https://mtg.design/u/Patarik3871/ARK/cockatrice


  • The Doctor(W)(U)(B)(R)(G)

    Planeswalker — Doctor


    : The Doctor can be your commander 

    1: Draw 2 cards, then discard 1 card. 


    5

    Illustrated by No artist credit

    01/50

  • Kal'tsit, Lady of Rhodes Island(3)(W)(R)(G)

    Creature — Operator


    When Kal'tsit, Lady of Rhodes Island enters the battlefield, create Monst3r, a legendary 3/3 colorless Operator creature token with vigilance.

    {1}{R/P}, {T}: Triple the power and toughness of target Monst3r you control until end of turn.


    2/4

    Illustrated by No artist credit

    02/50

  • Monst3r

    Creature — Operator


    Vigilance

    "What experiments had she gone through to create this monstrosity"


    3/3

    Illustrated by No artist credit

    03/50

  • Specter, The Unchained(2)(U)(B)

    Creature — Operator


    Menace

    When Specter, The Unchained dies, exile it then return them to the field transformed under their owner's control.

    {2}: Specter, The Unchained gains indestructible until end of turn. Sacrifice Specter, The Unchained at the start of the next end step.

    Specter and Laurentina, two minds in one. the result of an abhorrent cult experiment.


    4/2

    Illustrated by No artist credit

    04/50

  • Laurentina, Song of the Deep

    Enchantment — Operator


    At the beginning of your upkeep, transform Laurentina, Song of the Deep.

    Whenever a creature attacks you, its controller loses 1 life.

    The voice of sanity beneath the waves


    Illustrated by No artist credit

    05/50

  • W, The Renegade(2)(R)

    Creature — Operator Mercenary


    {R}, {T}: For each opponent, choose up to 1 creature they control and place a bomb counter on each of those creatures.

    (whenever a creature with a bomb counter untaps, remove 1 bomb counter and it deals 3 damage to its controller)


    3/2

    Illustrated by No artist credit

    06/50

  • Skadi, The Corrupting Heart(4)(W)(W)(U)(U)

    Creature — Operator


    Other creatures you control get +2/+2.

    {W}{W}{U}: Create a token copy of Skadi, The Corrupting Heart except it isn't legendary and does not have this ability.

    Reborn. Reformed. Remade.


    2/8

    Illustrated by No artist credit

    07/50

  • Silverash, Kjerag Warlord(5)(W)(W)(W)

    Creature — Operator


    Vigilance

    Truesilver Slash - Whenever Silverash, Kjerag Warlord attacks, it deals 5 damage to up to 7 different targets.

    shwing shwing


    5/7

    Illustrated by No artist credit

    08/50

  • Skadi, The Walking Catastrophe(2)(U)(B)

    Creature — Operator


    Whenever Skadi, The Walking Catastrophe untaps, sacrifice a creature.

    {U}{B}, {T}: Choose a creature, then if it has a converted mana cost lower than Skadi, The Walking Catastrophe's power, destroy it. Otherwise, tap it.

    Ishar'Mla's voice grows, corrupting the heart of its killer.


    4/4

    Illustrated by No artist credit

    09/50

  • Thorns, Destreza of Iberia(3)(G)(G)

    Creature — Operator


    Reach, toxic 1

    {2}{G}{G}: Monstrosity 2

    Whenever Thorns, Destreza of Iberia enters the battlefield, it gains +1/+1 until end of turn.

    As long as Thorns, Destreza of Iberia is monstrous, it has trample and Ward {1}.

    El Brilio Solitario


    3/4

    Illustrated by No artist credit

    10/50

  • Gladiia, Abyss Hunter Captain(2)(U)(B)

    Creature — Operator


    Skulk

    Whenever Gladiia, Abyss Hunter Captain deals combat damage to a player, that player mills a card and discards a card, then you may scry 1 and draw a card.


    2/3

    Illustrated by No artist credit

    11/50

  • Mudrock, Impure Soil(4)(W)(B)

    Creature — Operator Mercenary


    Vigilance

    At the beginning of your upkeep, if Mudrock, Impure Soil has no shield counters, put a shield counter on it.

    Whenever Mudrock, Impure Soil phases in, they get +5/+0 until end of turn.

    {3}{W}{B}: Phase out Mudrock, Impure Soil.


    3/8

    Illustrated by No artist credit

    12/50

  • Ines, The Lone Shadow(2)(B)(R)

    Creature — Operator Mercenary


    {B}{R}, Reveal Ines, The Lone Shadow from your hand: Create a legendary Shadow Sentinel artifact token under target opponent's control.

    When Ines, The Lone Shadow enters the battlefield, for each opponent who controls a Shadow Sentinel, put a -1/-1 counter on each of their creatures. For each counter placed this way, put a +1/+1 counter on Ines, The Lone Shadow. Destroy all Shadow Sentinels.


    2/1

    Illustrated by No artist credit

    13/50

  • Shadow Sentinel

    Artifact



    Illustrated by No artist credit

    14/50

  • Mlynar Nearl(3)(W)

    Creature — Operator


    Mlynar Nearl cannot block.

    Whenever an opponent casts a spell, place a +1/+1 counter on Mlynar Nearl

    {2}{R}, {T}: remove any number of +1/+1 counters fromMlynar Nearl, then it deals X amount of damage to X target creatures where X is equal to the amount of counters removed. Activate this ability only on your turn.


    1/4

    Illustrated by No artist credit

    15/50

  • Nearl, The Radiant Knight(3)(R)(W)

    Creature — Operator


    First strike, Haste, Trample

    When Nearl, The Radiant Knight enters the battlefield, destroy target nonland permanent.


    4/2

    Illustrated by No artist credit

    16/50

  • Blemishine, Aspiring Knight(2)(W)(R)

    Creature — Operator


    Blemishine, Aspiring Knight can block any number of creatures.

    Divine Avatar - Whenever Blemishine, Aspiring Knight blocks 3 or more creatures, creatures you control gain +0/+1 for each creature she blocks until end of turn.


    1/4

    Illustrated by No artist credit

    17/50

  • Hoederer, The Smog of Death(2)(B)(R)

    Creature — Operator Mercenary


    Hoederer, The Smog of Death must be blocked if able.

    Whenever Hoederer, The Smog of Death attacks, for each creature defending player controls gain +1/+1 until end of turn.

    You may exert Hoederer, The Smog of Death as it attacks, when you do, it becomes unblockable.


    3/3

    Illustrated by No artist credit

    18/50

  • Reed, The Flame Shadow(2)(R)(R)

    Creature — Operator Dragon


    Whenever you or a permanent you control deals damage, deal that much plus 1 instead

    {T}: Deal 1 damage to any target.

    {B}{B}{B}: Transform Reed, The Flame Shadow. Activate this only as a sorcery and only when 3 or more creatures have died this turn.

    One sister chose the fire light.


    1/3

    Illustrated by No artist credit

    19/50

  • Eblana, The Shadowflame

    Creature — Dragon


    Whenever a nontoken nonember creature you control dies, return it to the battlefield except it is a 0/1 and is an ember in addition to its other card types.

    One sister was chosen by the fire's shadow.


    3/1

    Illustrated by No artist credit

    20/50

  • Texas, The Omertosa(3)(W)(B)

    Creature — Operator


    When Texas, The Omertosa enters the battlefield, it deals 2 damage to each other creatures. If one or more creatures died this way, Texas deals 2 damage to each other creature.

    {W}{B}, {T}: Return Texas, The Omertosa to your hand at the beginning of the next end step. Activate only during your turn.

    IL SIRACUSANA


    2/2

    Illustrated by No artist credit

    21/50

  • Horn, Victoria's Shield(2)(R)(G)

    Creature — Operator


    Undying

    Whenever Horn, Victoria's Shield deals combat damage to a player, deal 3 damage to any other target.

    You may exert Horn, Victoria's Shield as it attacks, when you do, deal 3 damage to each permanent defending player controls.


    2/2

    Illustrated by No artist credit

    22/50

  • Goldenglow(1)(U)(R)

    Creature — Operator


    Whenever you cast a spell, put a +1/+1 counter on Goldenglow. Then deal X damage to one other random creature where X is equal to Goldenglow's power.


    1/3

    Illustrated by No artist credit

    23/50

  • Surtr, Orphan of Catastrophe(4)(R)(R)

    Creature — Operator


    Trample, Haste

    At the beginning of your upkeep, sacrifice Surtr, Orphan of Catastrophe unless you sacrifice a land, if a mountain was sacrificed this way, Surtr, Orphan of Catastrophe gains +3/+0 until end of turn.


    6/7

    Illustrated by No artist credit

    24/50

  • Mountain, The Immovable(2)(W)(W)

    Creature — Operator


    Vigilance

    Sweeping Stance - Mountain, The Immovable can block up to 2 creatures, then for each creature blocks, gain +2/+2 until end of turn.


    2/4

    Illustrated by No artist credit

    25/50

  • Aak, Geek Specialist(5)

    Creature — Operator


    {T}: Deal 5 damage to another creature you control, then Aak, Geek Specialist and the targeted creature gains +5/+0 and first strike until end of turn.


    1/4

    Illustrated by No artist credit

    26/1

  • Lee, Private Investigator(1)(U)(B)

    Creature — Operator


    When Lee, Private Investigator enters the battlefield, place 3 coin counters on it.

    {5}, remove a coin counter from Lee, Private Investigator: Destroy target nonland permanent that an opponent controls. Any player may activate this ability and it can only be activated once per turn.


    1/3

    Illustrated by No artist credit

    27/1

  • Waai Fu(2)(W)(B)

    Creature — Operator


    Flash

    When Waai Fu enters the battlefield, opponents cannot activate abilities except for mana abilities.


    1/1

    Illustrated by No artist credit

    28/50

  • Gavial, The Invincible(4)(G)(G)

    Creature — Operator


    Whenever Gavial, The Invincible enters the battlefield or takes damage, you may have her fight another creature you don't control that has not fought this turn.

    If at least 3 creatures died from fighting this turn, Gavial, The Invincible gains indestructible until end of turn.


    5/4

    Illustrated by No artist credit

    29/50

  • Hoshiguma, Ch'en's Assistant(3)(G)(G)

    Creature — Operator


    Bushido 1

    Whenever Hoshiguma, Ch'en's Assistant blocks a creature, it deals damage to the blocked creature equal to Hoshiguma, Ch'en's Assistant's power.


    3/6

    Illustrated by No artist credit

    30/50

  • Chongyue, 1st Sui Sibling(4)(G)(G)(G)

    Creature — Sui Operator


    {G}{G}{G}: Choose a kind of counter among first strike, hexproof, trample, reach, vigilance, +1/+1. Put a counter of that kind on Chongyue, 1st Sui Sibling.

    When Chongyue, 1st Sui Sibling has 5 different kinds of counters, it has a base power and toughness of 12/12.


    6/6

    Illustrated by No artist credit

    31/50

  • Ling, 3rd Sui Sibling(3)(U)(U)

    Creature — Sui Operator


    Whenever you cast a spell, choose one among —

    • Create a 1/2 blue sui token.

    • Scry 1 and draw a card.


    3/3

    Illustrated by No artist credit

    32/50

  • Nian, 9th Sui Sibling(3)(R)(R)

    Creature — Sui Operator


    Whenever Nian, 9th Sui Sibling enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.

    Noncreature artifacts are 1/1 sui creatures in addition to their other types.


    3/3

    Illustrated by No artist credit

    33/50

  • Dusk, 12th Sui Sibling(2)(U)(G)

    Creature — Sui Operator


    Whenever a creature card is sent to a graveyard from anywhere, you may exile that card. If you do, return each other card exiled with Dusk, 12th Sui Sibling to its owner's graveyard.

    Image Over Form - {2}{U}{G}, {T}: Create a token that's a copy of a card exiled with Dusk, 12th Sui Sibling except it is a 2/2 sui artwork creature.


    2/2

    Illustrated by No artist credit

    34/1

  • Silent Gathering(3)(W)(U)

    Sorcery


    Draw 2 cards, then return a card from your graveyard to your hand.

    2 retired warriors and an archer gather on a bench.


    Illustrated by No artist credit

    35/50

  • A Deal, Burned into Soil(2)(R)(G)

    Sorcery


    Exile the top card of your library until you exile two land card, then put that card into the battlefield. Put the exiled cards on the bottom of your library in a random order.


    Illustrated by No artist credit

    38/1

  • Reunited Champions(W)(W)

    Instant


    Return up to 2 target creatures that died this turn from your graveyard to the battlefield.


    Illustrated by No artist credit

    39/1

  • Final Sacrifice(B)(B)

    Instant


    As an additional cost to cast this card, sacrifice a creature.

    Destroy target creature.

    The inquisitor's lamp was all I saw as I fled


    Illustrated by No artist credit

    40/1

  • Darknight Memoirs(1)(R)(B)

    Sorcery — Mercenary


    As an additional cost to cast this spell, reveal a mercenary creature card from your hand.

    You may search your library for a mercenary card and add it to your hand.

    The three of us, reunited at last


    Illustrated by No artist credit

    42/1

  • Sister's Flame(2)(B)(B)

    Sorcery


    Destroy all creatures.

    In the end, we both have different paths.


    Illustrated by No artist credit

    43/1

  • Accept the Past(2)(G)

    Instant


    Storm

    Target creature gains +1/+1 and trample until end of turn.

    Though they may be gone, I still have myself and you all.


    Illustrated by No artist credit

    44/1

  • Abyss Hunter's Return(2)(U)(B)

    Instant


    Choose one or more —

    • Return target creature to hand.

    • Return target card from a graveyard to its owner's hand.

    • Return target spell to its owner's hand.

    Gladiia, Skadi, and Laurentina, the few survivors of the abyss hunt.


    Illustrated by No artist credit

    45/1

  • Cerulean Sky(2)(U)(U)(U)

    Enchantment


    Creatures you control have flying.

    Whenever one or more creatures you control deal combat damage to a player, draw a card.

    ...And so the monsters of the depths learned to fly


    Illustrated by No artist credit

    46/1

  • Cerulean Seas(2)(U)(U)

    Enchantment


    Creatures you control gain prowess

    Gladiia, Skadi, Specter, and even Ulpianus have fallen


    Illustrated by No artist credit

    47/1

  • GAVIAL PUNCH!!(1)(G)(G)

    Instant


    Multikicker {1}{G}

    Destroy target artifact or enchantment.

    Copy this spell for each time it was kicked. You may choose new targets for each copy.


    Illustrated by No artist credit

    48/1

  • Emperor's Wrath(2)(B)(G)

    Sorcery


    Deal 2 damage to any target.

    Target operator fights another target creature you don't control.

    Draw 1 card and you may play an additional land this turn.


    Illustrated by No artist credit

    49/1

  • Conflicting Ideals(2)(U)

    Instant


    Counter target spell. Untap up to one land.


    Illustrated by No artist credit

    50/1

  • Blue Poison(1)(U)

    Creature — Operator


    Flying, Toxic 1


    1/1

    Illustrated by No artist credit

    51/1

  • Highmore(2)(U)(U)

    Creature — Operator


    Prowess

    Whenever Highmore destroys a creature through combat damage, place a +1/+! counter on it.


    2/3

    Illustrated by No artist credit

    52/1

  • Reed(2)(R)(R)

    Creature — Operator Dragon


    Trample, haste

    Whenever Reed deals combat damage to a player, create a Treasure token and exile the top card of your library. You may play it this turn.


    5/2

    Illustrated by No artist credit

    53/1

  • Croissant(1)(R)(R)

    Creature — Operator


    Whenever a player casts a spell, put a +1/+1 counter on Croissant.

    {T}, Remove 4 +1/+1 counters from Croissant: deal 4 damage to any target.


    1/2

    Illustrated by No artist credit

    54/1

  • Creation of Paradise(5)(G)(G)

    Enchantment


    Whenever you tap a permanent for mana, add one mana of any color to your mana pool.

    Whenever a creature enters the battlefield, it gains indestructible until end of turn.


    Illustrated by No artist credit

    55/1

  • Myrtle(G)

    Creature — Operator


    {1}, {T}: add two mana of any one color.


    0/1

    Illustrated by No artist credit

    56/1

  • Elysium(G)(G)

    Creature — Operator


    {2}, {T}: Add three mana of any one color.


    1/2

    Illustrated by No artist credit

    57/1

  • Saileach(G)(G)(G)

    Creature — Operator


    You may spend mana as though it were mana of any color.

    {T}: Add {G}


    2/2

    Illustrated by No artist credit

    58/1

  • Originium(1)

    Artifact


    At the beginning of your upkeep, lose 1 life.

    {T}: Add {C}{C}


    Illustrated by No artist credit

    59/1

  • Lappland(3)(W)(B)

    Creature — Operator


    When Lappland enters the battlefield or attacks, target nonland permanent loses all abilities until end of turn.

    If you control Tesas, The Omertosa, you may play Lappland from the graveyard.


    2/4

    Illustrated by No artist credit

    60/1

  • Santalla(2)(W)(U)

    Creature — Operator


    When Santalla enters the battlefield, tap target permanent you don't control. Those permanents don't untap during their controllers' next untap steps.


    2/4

    Illustrated by No artist credit

    61/1

  • Qanipalaat(2)(W)(W)

    Creature — Operator


    Soulbound

    As long as it is paired with another creature, both creatures have flying and hexproof.


    2/3

    Illustrated by No artist credit

    62/1

  • Kazemaru(1)(W)(W)

    Creature — Operator


    Persist, Haste

    When Kazemaru enters the battlefield and attacks, gain +2/+0 until end of turn.


    1/2

    Illustrated by No artist credit

    63/1

  • Phantom(3)(B)(B)

    Creature — Operator


    Creatures named Phantom cannot attack you, planeswalkers you control or block your attacking creatures.

    At the beginning of each player's upkeep, each player without a Phantom creature creates a token copy of Phantom except they lose all other abilities.


    4/5

    Illustrated by No artist credit

    64/1

  • Vigil(2)(B)(B)

    Creature — Operator


    First strike

    Whenever an attacking creature dies, create a treasure token.


    4/3

    Illustrated by No artist credit

    65/1

  • Sui

    Creature — Sui Operator



    1/2

    Illustrated by No artist credit

    66/50

  • Ishar'Mla, Seaborn God(3)(U)(U)

    Enchantment Creature — Seaborn God


    Ishar'Mla, Seaborn God is not a creature unless you have five devotion to {U}.

    Whenever an opponent or a permanent they control causes you to discard one or more cards, they discard a card instead.


    3/4

    Illustrated by No artist credit

    67/1

  • Immortalized Beneath The Waves(2)(U)

    Enchantment — Aura


    Enchant target creature you don't control.

    Tap enchanted creature and for as long as a creature is enchanted with Immortalized Beneath The Waves, it cannot untap.

    Ishar'Mla has won


    Illustrated by No artist credit

    68/1

  • Absolute Conviction(2)(B)(B)

    Sorcery


    As an additional cost to cast this card, sacrifice a nontoken creature.

    Destroy each nontoken creature you don't control.


    Illustrated by No artist credit

    69/1

  • The Endspeaker, Will of We Many(7)(U)

    Creature — Seaborn Eldrazi


    Annihilator 2, flying

    Whenever The Endspeaker, Will of We Many enters the battlefield or leaves the battlefield, shuffle your graveyard into your library. Then if you have fewer than seven cards in hand, draw cards equal to the difference.


    6/6

    Illustrated by No artist credit

    70/1

  • A light in the Dark(1)(W)

    Instant


    Create a white Light Blade enchantment token with "{1}: Sacrifice this enchantment, deal 1 damage to target creature."

    Draw a card.


    Illustrated by No artist credit

    71/1

  • Fartooth, The Feathered Knight(4)(W)

    Creature — Operator


    Whenever Fartooth, The Feathered Knight attacks, you may sacrifice a Light Blade, if you do, gain a +1/+1 counter and become unblockable this turn.

    Feathershine Arrows - Whenever Fartooth, The Feathered Knight deals combat damage to a creature, deal that much damage to another creature.


    3/5

    Illustrated by No artist credit

    72/1

  • Talulah, Deathless Black Snake(8)(B)(R)

    Creature — Dragon


    Menace, Undying

    Whenever Talulah, Deathless Black Snake dies, each player loses 5 life, and must sacrifice each nonland permanent they control.

    Talulah, Deathless Black Snake has annihilator 1 as long as it has a +1/+1 counter on it.


    10/8

    Illustrated by No artist credit

    73/1

  • Patriot, The Last Wendigo(5)(G)(G)(G)

    Creature — Robot Demon


    Protection from instants and sorceries

    Indestructible, menace, reach, trample, vigilance

    Buldrokkas'tee. March. Onwards.


    8/8

    Illustrated by No artist credit

    74/1

  • Talulah's Shield(2)(G)

    Instant


    Creatures you control gain indestructible and hexproof until end of turn.

    Until you grow strong, I shall be your shield.


    Illustrated by No artist credit

    75/1

  • Patriot's Rally(2)(G)(G)

    Enchantment — Aura


    Flash

    Enchant creature

    Enchanted creature gets +0/+2.

    Creatures you control get +2/+0.


    Illustrated by No artist credit

    76/1

  • What is Real(4)(U)(U)(G)

    Sorcery


    For each opponent, create a token copy of target creature they control.

    A journey into Dusk's paintings


    Illustrated by No artist credit

    77/1

  • IL SIRACUSANO(3)(W)(B)

    Sorcery


    For each player, choose a creature they control. Then each player may have their chosen creature fight another creature you don't control. If a chosen creature does not fight, exile each chosen creature.

    A journey into Texas' past


    Illustrated by No artist credit

    78/1

  • What The Firelight Casts(1)(B)(R)

    Sorcery


    Each player gains control of each permanent they own.

    Sacrifice a creature you control then return a creature card from your graveyard to the battlefield under your control.

    A journey into Reed's future


    Illustrated by No artist credit

    79/1

  • A Walk In The Dust(4)(W)(R)(G)

    Sorcery


    Exile each nonland permanent and graveyard.

    Each opponent may put a permanent card from their hand to the battlefield. Then you may play a creature, artifact, and/or enchantment without paying its mana cost. You may play an additional land this turn.

    A journey through Kal'tsit's history


    Illustrated by No artist credit

    80/1

  • Roaring Flare(2)(R)

    Sorcery


    Deal 3 damage to each creature. If a creature died this way, deal 1 damage to its controller.

    The finale between Rhodes Island and Talulah


    Illustrated by No artist credit

    81/1

  • Go Our Separate Ways(3)(W)(W)

    Instant


    Starting with you each player must choose an option that has not been chosen —

    • Each opponent sacrifices a creature they control.

    • Each opponent sacrifices an artifact they control.

    • Each opponent sacrifices an enchantment they control.

    • Return target permanent card from your graveyard to the your hand.


    Illustrated by No artist credit

    83/1

  • In Touch With Ones Self(1)(W)(G)

    Instant


    Target creature gains protection from everything until end of turn.


    Illustrated by No artist credit

    84/1

  • Perish in Frost(U)(U)(B)(B)

    Instant


    Counter target spell. Its controller can't cast spells this turn.

    Yelena's death was the first crack within the Reunion


    Illustrated by No artist credit

    85/1

  • Black Snake's Control(3)(U)(U)

    Enchantment


    Enchant Creature

    You control enchanted creature.

    Whenever Black Snake's Control is removed from the battlefield, exile the enchanted creature.

    Realizing what she had done, it was far too late, his control over the mind was complete.


    Illustrated by No artist credit

    86/1

  • Viviana, The Candle Knight(1)(W)(R)

    Creature — Operator


    When Viviana, The Candle Knight deals combat damage, put a shield counter on her.

    If Viviana, The Candle Knight has a shield counter, if it would deal damage to a player or planeswalker, it deals triple that damage instead.

    {T}, Sacrifice Viviana, The Candle Knight: It deals 2 damage to each opponent.


    2/3

    Illustrated by No artist credit

    87/1

  • Flute, Piano, and Cello(4)(G)(G)

    Sorcery


    Put two +1/+1 counter and a trample, vigilance, or flying counter on up to three target creatures.

    All together now


    Illustrated by No artist credit

    88/1

  • A Lone Echo(1)(R)

    Enchantment


    Shroud, vanishing 1

    You can only cast this spell on your precombat main phase.

    Each player must attack with only one creature each combat if able.

    All alone now


    Illustrated by No artist credit

    89/1

  • Conviction, The Last Resort(W)(U)(B)(R)(G)

    Creature — Operator


    When Conviction, The Last Resort enters the battlefield flip a coin.

    Heads - Destroy each creature you don't control.

    Tails - Tap each creature you control.

    Some doctors have gone mad and use the last resort.


    1/1

    Illustrated by No artist credit

    90/1

  • Arturia, Virtuosa(3)(W)(B)

    Creature — Operator


    Flying

    Whenever a creature card is sent to an opponent's graveyard from anywhere, that player loses 2 life and discards a card.

    {1}{B}: Target opponent discards a card.


    2/4

    Illustrated by No artist credit

    91/1

  • Irene, Inquisitor Messenger(1)(W)(B)

    Creature — Operator


    Whenever one or more creatures enters the battlefield, untap Irene, Inquisitor Messenger.

    {T}: Each opponent loses 1 life.


    2/3

    Illustrated by No artist credit

    92/1

  • Total Necrosis(2)(W)(B)

    Enchantment


    Enchant player

    Enchanted player loses life equal to the number of creatures they control, then you gain that much life.


    Illustrated by No artist credit

    93/1

  • Song of the Seaborn(3)(U)(U)

    Enchantment


    Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

    At the beginning of each of your upkeep, draw a card

    Each creature you control gets +1/+1 until end of turn for each card you draw.


    Illustrated by No artist credit

    94/1

  • Wandering Mystic(1)(U)(G)

    Creature — Operator Elk


    When Wandering Mystic enters the battlefield, draw a card. You may put a land card from your hand onto the battlefield.

    Lands you control are every basic land type in addition to their other types.


    2/4

    Illustrated by No artist credit

    95/1