The Doctor(W)(U)(B)(R)(G)
Planeswalker — Doctor
: The Doctor can be your commander
1: Draw 2 cards, then discard 1 card.
5
Illustrated by No artist credit
01/50
Download Cockatrice files: https://mtg.design/u/Patarik3871/ARK/cockatrice
Planeswalker — Doctor
: The Doctor can be your commander
1: Draw 2 cards, then discard 1 card.
5
Illustrated by No artist credit
01/50
Creature — Operator
When Kal'tsit, Lady of Rhodes Island enters the battlefield, create Monst3r, a legendary 3/3 colorless Operator creature token with vigilance.
{1}{R/P}, {T}: Triple the power and toughness of target Monst3r you control until end of turn.
2/4
Illustrated by No artist credit
02/50
Creature — Operator
Vigilance
"What experiments had she gone through to create this monstrosity"
3/3
Illustrated by No artist credit
03/50
Creature — Operator
Menace
When Specter, The Unchained dies, exile it then return them to the field transformed under their owner's control.
{2}: Specter, The Unchained gains indestructible until end of turn. Sacrifice Specter, The Unchained at the start of the next end step.
Specter and Laurentina, two minds in one. the result of an abhorrent cult experiment.
4/2
Illustrated by No artist credit
04/50
Enchantment — Operator
At the beginning of your upkeep, transform Laurentina, Song of the Deep.
Whenever a creature attacks you, its controller loses 1 life.
The voice of sanity beneath the waves
Illustrated by No artist credit
05/50
Creature — Operator Mercenary
{R}, {T}: For each opponent, choose up to 1 creature they control and place a bomb counter on each of those creatures.
(whenever a creature with a bomb counter untaps, remove 1 bomb counter and it deals 3 damage to its controller)
3/2
Illustrated by No artist credit
06/50
Creature — Operator
Other creatures you control get +2/+2.
{W}{W}{U}: Create a token copy of Skadi, The Corrupting Heart except it isn't legendary and does not have this ability.
Reborn. Reformed. Remade.
2/8
Illustrated by No artist credit
07/50
Creature — Operator
Vigilance
Truesilver Slash - Whenever Silverash, Kjerag Warlord attacks, it deals 5 damage to up to 7 different targets.
shwing shwing
5/7
Illustrated by No artist credit
08/50
Creature — Operator
Whenever Skadi, The Walking Catastrophe untaps, sacrifice a creature.
{U}{B}, {T}: Choose a creature, then if it has a converted mana cost lower than Skadi, The Walking Catastrophe's power, destroy it. Otherwise, tap it.
Ishar'Mla's voice grows, corrupting the heart of its killer.
4/4
Illustrated by No artist credit
09/50
Creature — Operator
Reach, toxic 1
{2}{G}{G}: Monstrosity 2
Whenever Thorns, Destreza of Iberia enters the battlefield, it gains +1/+1 until end of turn.
As long as Thorns, Destreza of Iberia is monstrous, it has trample and Ward {1}.
El Brilio Solitario
3/4
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10/50
Creature — Operator
Skulk
Whenever Gladiia, Abyss Hunter Captain deals combat damage to a player, that player mills a card and discards a card, then you may scry 1 and draw a card.
2/3
Illustrated by No artist credit
11/50
Creature — Operator Mercenary
Vigilance
At the beginning of your upkeep, if Mudrock, Impure Soil has no shield counters, put a shield counter on it.
Whenever Mudrock, Impure Soil phases in, they get +5/+0 until end of turn.
{3}{W}{B}: Phase out Mudrock, Impure Soil.
3/8
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12/50
Creature — Operator Mercenary
{B}{R}, Reveal Ines, The Lone Shadow from your hand: Create a legendary Shadow Sentinel artifact token under target opponent's control.
When Ines, The Lone Shadow enters the battlefield, for each opponent who controls a Shadow Sentinel, put a -1/-1 counter on each of their creatures. For each counter placed this way, put a +1/+1 counter on Ines, The Lone Shadow. Destroy all Shadow Sentinels.
2/1
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13/50
Artifact
Illustrated by No artist credit
14/50
Creature — Operator
Mlynar Nearl cannot block.
Whenever an opponent casts a spell, place a +1/+1 counter on Mlynar Nearl
{2}{R}, {T}: remove any number of +1/+1 counters fromMlynar Nearl, then it deals X amount of damage to X target creatures where X is equal to the amount of counters removed. Activate this ability only on your turn.
1/4
Illustrated by No artist credit
15/50
Creature — Operator
First strike, Haste, Trample
When Nearl, The Radiant Knight enters the battlefield, destroy target nonland permanent.
4/2
Illustrated by No artist credit
16/50
Creature — Operator
Blemishine, Aspiring Knight can block any number of creatures.
Divine Avatar - Whenever Blemishine, Aspiring Knight blocks 3 or more creatures, creatures you control gain +0/+1 for each creature she blocks until end of turn.
1/4
Illustrated by No artist credit
17/50
Creature — Operator Mercenary
Hoederer, The Smog of Death must be blocked if able.
Whenever Hoederer, The Smog of Death attacks, for each creature defending player controls gain +1/+1 until end of turn.
You may exert Hoederer, The Smog of Death as it attacks, when you do, it becomes unblockable.
3/3
Illustrated by No artist credit
18/50
Creature — Operator Dragon
Whenever you or a permanent you control deals damage, deal that much plus 1 instead
{T}: Deal 1 damage to any target.
{B}{B}{B}: Transform Reed, The Flame Shadow. Activate this only as a sorcery and only when 3 or more creatures have died this turn.
One sister chose the fire light.
1/3
Illustrated by No artist credit
19/50
Creature — Dragon
Whenever a nontoken nonember creature you control dies, return it to the battlefield except it is a 0/1 and is an ember in addition to its other card types.
One sister was chosen by the fire's shadow.
3/1
Illustrated by No artist credit
20/50
Creature — Operator
When Texas, The Omertosa enters the battlefield, it deals 2 damage to each other creatures. If one or more creatures died this way, Texas deals 2 damage to each other creature.
{W}{B}, {T}: Return Texas, The Omertosa to your hand at the beginning of the next end step. Activate only during your turn.
IL SIRACUSANA
2/2
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21/50
Creature — Operator
Undying
Whenever Horn, Victoria's Shield deals combat damage to a player, deal 3 damage to any other target.
You may exert Horn, Victoria's Shield as it attacks, when you do, deal 3 damage to each permanent defending player controls.
2/2
Illustrated by No artist credit
22/50
Creature — Operator
Whenever you cast a spell, put a +1/+1 counter on Goldenglow. Then deal X damage to one other random creature where X is equal to Goldenglow's power.
1/3
Illustrated by No artist credit
23/50
Creature — Operator
Trample, Haste
At the beginning of your upkeep, sacrifice Surtr, Orphan of Catastrophe unless you sacrifice a land, if a mountain was sacrificed this way, Surtr, Orphan of Catastrophe gains +3/+0 until end of turn.
6/7
Illustrated by No artist credit
24/50
Creature — Operator
Vigilance
Sweeping Stance - Mountain, The Immovable can block up to 2 creatures, then for each creature blocks, gain +2/+2 until end of turn.
2/4
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25/50
Creature — Operator
{T}: Deal 5 damage to another creature you control, then Aak, Geek Specialist and the targeted creature gains +5/+0 and first strike until end of turn.
1/4
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26/1
Creature — Operator
When Lee, Private Investigator enters the battlefield, place 3 coin counters on it.
{5}, remove a coin counter from Lee, Private Investigator: Destroy target nonland permanent that an opponent controls. Any player may activate this ability and it can only be activated once per turn.
1/3
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27/1
Creature — Operator
Flash
When Waai Fu enters the battlefield, opponents cannot activate abilities except for mana abilities.
1/1
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28/50
Creature — Operator
Whenever Gavial, The Invincible enters the battlefield or takes damage, you may have her fight another creature you don't control that has not fought this turn.
If at least 3 creatures died from fighting this turn, Gavial, The Invincible gains indestructible until end of turn.
5/4
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29/50
Creature — Operator
Bushido 1
Whenever Hoshiguma, Ch'en's Assistant blocks a creature, it deals damage to the blocked creature equal to Hoshiguma, Ch'en's Assistant's power.
3/6
Illustrated by No artist credit
30/50
Creature — Sui Operator
{G}{G}{G}: Choose a kind of counter among first strike, hexproof, trample, reach, vigilance, +1/+1. Put a counter of that kind on Chongyue, 1st Sui Sibling.
When Chongyue, 1st Sui Sibling has 5 different kinds of counters, it has a base power and toughness of 12/12.
6/6
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31/50
Creature — Sui Operator
Whenever you cast a spell, choose one among —
• Create a 1/2 blue sui token.
• Scry 1 and draw a card.
3/3
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32/50
Creature — Sui Operator
Whenever Nian, 9th Sui Sibling enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
Noncreature artifacts are 1/1 sui creatures in addition to their other types.
3/3
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33/50
Creature — Sui Operator
Whenever a creature card is sent to a graveyard from anywhere, you may exile that card. If you do, return each other card exiled with Dusk, 12th Sui Sibling to its owner's graveyard.
Image Over Form - {2}{U}{G}, {T}: Create a token that's a copy of a card exiled with Dusk, 12th Sui Sibling except it is a 2/2 sui artwork creature.
2/2
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34/1
Sorcery
Draw 2 cards, then return a card from your graveyard to your hand.
2 retired warriors and an archer gather on a bench.
Illustrated by No artist credit
35/50
Sorcery
Exile the top card of your library until you exile two land card, then put that card into the battlefield. Put the exiled cards on the bottom of your library in a random order.
Illustrated by No artist credit
38/1
Instant
Return up to 2 target creatures that died this turn from your graveyard to the battlefield.
Illustrated by No artist credit
39/1
Instant
As an additional cost to cast this card, sacrifice a creature.
Destroy target creature.
The inquisitor's lamp was all I saw as I fled
Illustrated by No artist credit
40/1
Sorcery — Mercenary
As an additional cost to cast this spell, reveal a mercenary creature card from your hand.
You may search your library for a mercenary card and add it to your hand.
The three of us, reunited at last
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42/1
Sorcery
Destroy all creatures.
In the end, we both have different paths.
Illustrated by No artist credit
43/1
Instant
Storm
Target creature gains +1/+1 and trample until end of turn.
Though they may be gone, I still have myself and you all.
Illustrated by No artist credit
44/1
Instant
Choose one or more —
• Return target creature to hand.
• Return target card from a graveyard to its owner's hand.
• Return target spell to its owner's hand.
Gladiia, Skadi, and Laurentina, the few survivors of the abyss hunt.
Illustrated by No artist credit
45/1
Enchantment
Creatures you control have flying.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
...And so the monsters of the depths learned to fly
Illustrated by No artist credit
46/1
Enchantment
Creatures you control gain prowess
Gladiia, Skadi, Specter, and even Ulpianus have fallen
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47/1
Instant
Multikicker {1}{G}
Destroy target artifact or enchantment.
Copy this spell for each time it was kicked. You may choose new targets for each copy.
Illustrated by No artist credit
48/1
Sorcery
Deal 2 damage to any target.
Target operator fights another target creature you don't control.
Draw 1 card and you may play an additional land this turn.
Illustrated by No artist credit
49/1
Instant
Counter target spell. Untap up to one land.
Illustrated by No artist credit
50/1
Creature — Operator
Flying, Toxic 1
1/1
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51/1
Creature — Operator
Prowess
Whenever Highmore destroys a creature through combat damage, place a +1/+! counter on it.
2/3
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52/1
Creature — Operator Dragon
Trample, haste
Whenever Reed deals combat damage to a player, create a Treasure token and exile the top card of your library. You may play it this turn.
5/2
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53/1
Creature — Operator
Whenever a player casts a spell, put a +1/+1 counter on Croissant.
{T}, Remove 4 +1/+1 counters from Croissant: deal 4 damage to any target.
1/2
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54/1
Enchantment
Whenever you tap a permanent for mana, add one mana of any color to your mana pool.
Whenever a creature enters the battlefield, it gains indestructible until end of turn.
Illustrated by No artist credit
55/1
Creature — Operator
{1}, {T}: add two mana of any one color.
0/1
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56/1
Creature — Operator
{2}, {T}: Add three mana of any one color.
1/2
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57/1
Creature — Operator
You may spend mana as though it were mana of any color.
{T}: Add {G}
2/2
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58/1
Artifact
At the beginning of your upkeep, lose 1 life.
{T}: Add {C}{C}
Illustrated by No artist credit
59/1
Creature — Operator
When Lappland enters the battlefield or attacks, target nonland permanent loses all abilities until end of turn.
If you control Tesas, The Omertosa, you may play Lappland from the graveyard.
2/4
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60/1
Creature — Operator
When Santalla enters the battlefield, tap target permanent you don't control. Those permanents don't untap during their controllers' next untap steps.
2/4
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61/1
Creature — Operator
Soulbound
As long as it is paired with another creature, both creatures have flying and hexproof.
2/3
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62/1
Creature — Operator
Persist, Haste
When Kazemaru enters the battlefield and attacks, gain +2/+0 until end of turn.
1/2
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63/1
Creature — Operator
Creatures named Phantom cannot attack you, planeswalkers you control or block your attacking creatures.
At the beginning of each player's upkeep, each player without a Phantom creature creates a token copy of Phantom except they lose all other abilities.
4/5
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64/1
Creature — Operator
First strike
Whenever an attacking creature dies, create a treasure token.
4/3
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65/1
Creature — Sui Operator
1/2
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66/50
Enchantment Creature — Seaborn God
Ishar'Mla, Seaborn God is not a creature unless you have five devotion to {U}.
Whenever an opponent or a permanent they control causes you to discard one or more cards, they discard a card instead.
3/4
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67/1
Enchantment — Aura
Enchant target creature you don't control.
Tap enchanted creature and for as long as a creature is enchanted with Immortalized Beneath The Waves, it cannot untap.
Ishar'Mla has won
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68/1
Sorcery
As an additional cost to cast this card, sacrifice a nontoken creature.
Destroy each nontoken creature you don't control.
Illustrated by No artist credit
69/1
Creature — Seaborn Eldrazi
Annihilator 2, flying
Whenever The Endspeaker, Will of We Many enters the battlefield or leaves the battlefield, shuffle your graveyard into your library. Then if you have fewer than seven cards in hand, draw cards equal to the difference.
6/6
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70/1
Instant
Create a white Light Blade enchantment token with "{1}: Sacrifice this enchantment, deal 1 damage to target creature."
Draw a card.
Illustrated by No artist credit
71/1
Creature — Operator
Whenever Fartooth, The Feathered Knight attacks, you may sacrifice a Light Blade, if you do, gain a +1/+1 counter and become unblockable this turn.
Feathershine Arrows - Whenever Fartooth, The Feathered Knight deals combat damage to a creature, deal that much damage to another creature.
3/5
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72/1
Creature — Dragon
Menace, Undying
Whenever Talulah, Deathless Black Snake dies, each player loses 5 life, and must sacrifice each nonland permanent they control.
Talulah, Deathless Black Snake has annihilator 1 as long as it has a +1/+1 counter on it.
10/8
Illustrated by No artist credit
73/1
Creature — Robot Demon
Protection from instants and sorceries
Indestructible, menace, reach, trample, vigilance
Buldrokkas'tee. March. Onwards.
8/8
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74/1
Instant
Creatures you control gain indestructible and hexproof until end of turn.
Until you grow strong, I shall be your shield.
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75/1
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +0/+2.
Creatures you control get +2/+0.
Illustrated by No artist credit
76/1
Sorcery
For each opponent, create a token copy of target creature they control.
A journey into Dusk's paintings
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77/1
Sorcery
For each player, choose a creature they control. Then each player may have their chosen creature fight another creature you don't control. If a chosen creature does not fight, exile each chosen creature.
A journey into Texas' past
Illustrated by No artist credit
78/1
Sorcery
Each player gains control of each permanent they own.
Sacrifice a creature you control then return a creature card from your graveyard to the battlefield under your control.
A journey into Reed's future
Illustrated by No artist credit
79/1
Sorcery
Exile each nonland permanent and graveyard.
Each opponent may put a permanent card from their hand to the battlefield. Then you may play a creature, artifact, and/or enchantment without paying its mana cost. You may play an additional land this turn.
A journey through Kal'tsit's history
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80/1
Sorcery
Deal 3 damage to each creature. If a creature died this way, deal 1 damage to its controller.
The finale between Rhodes Island and Talulah
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81/1
Instant
Starting with you each player must choose an option that has not been chosen —
• Each opponent sacrifices a creature they control.
• Each opponent sacrifices an artifact they control.
• Each opponent sacrifices an enchantment they control.
• Return target permanent card from your graveyard to the your hand.
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83/1
Instant
Target creature gains protection from everything until end of turn.
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84/1
Instant
Counter target spell. Its controller can't cast spells this turn.
Yelena's death was the first crack within the Reunion
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85/1
Enchantment
Enchant Creature
You control enchanted creature.
Whenever Black Snake's Control is removed from the battlefield, exile the enchanted creature.
Realizing what she had done, it was far too late, his control over the mind was complete.
Illustrated by No artist credit
86/1
Creature — Operator
When Viviana, The Candle Knight deals combat damage, put a shield counter on her.
If Viviana, The Candle Knight has a shield counter, if it would deal damage to a player or planeswalker, it deals triple that damage instead.
{T}, Sacrifice Viviana, The Candle Knight: It deals 2 damage to each opponent.
2/3
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87/1
Sorcery
Put two +1/+1 counter and a trample, vigilance, or flying counter on up to three target creatures.
All together now
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88/1
Enchantment
Shroud, vanishing 1
You can only cast this spell on your precombat main phase.
Each player must attack with only one creature each combat if able.
All alone now
Illustrated by No artist credit
89/1
Creature — Operator
When Conviction, The Last Resort enters the battlefield flip a coin.
Heads - Destroy each creature you don't control.
Tails - Tap each creature you control.
Some doctors have gone mad and use the last resort.
1/1
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90/1
Creature — Operator
Flying
Whenever a creature card is sent to an opponent's graveyard from anywhere, that player loses 2 life and discards a card.
{1}{B}: Target opponent discards a card.
2/4
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91/1
Creature — Operator
Whenever one or more creatures enters the battlefield, untap Irene, Inquisitor Messenger.
{T}: Each opponent loses 1 life.
2/3
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92/1
Enchantment
Enchant player
Enchanted player loses life equal to the number of creatures they control, then you gain that much life.
Illustrated by No artist credit
93/1
Enchantment
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of each of your upkeep, draw a card
Each creature you control gets +1/+1 until end of turn for each card you draw.
Illustrated by No artist credit
94/1
Creature — Operator Elk
When Wandering Mystic enters the battlefield, draw a card. You may put a land card from your hand onto the battlefield.
Lands you control are every basic land type in addition to their other types.
2/4
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95/1