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CMW

Download Cockatrice files: https://mtg.design/u/Monocommander8071/CMW/cockatrice


  • Abdrazak, Lost Spark(2)(W)

    Creature — Human Nomad


    Prismatic (If Abdrazak is your commander, choose a color before the game begins. Abdrazak is the chosen color in addition to its other color this game.)

    At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a basic land card, reveal it, put it into your hand. then shuffle.

    Each land card in your hand has cycling {2}.

    Whenever you discard your first card each turn, create a Treasure token.


    3/3

    Illustrated by Morgon Yon

    1/480

  • Crooked Bailiff(W)

    Creature — Human Advisor


    Whenever you discard a card, exile up to one target spell or ability an opponent control unless that opponent pays {1}.

    Cycling {W}

    "Would you really pay more instead of parting with what you had to lose?"


    1/1

    Illustrated by Capprotti

    10/480

  • Spiritual Guides(2)(U)

    Instant


    Strive — This spell costs {1} more to cast for each target beyond the first.

    Choose any number of target creatures you control. For each of them, create a 3/3 blue Elk Spirit creature token with flying and haste. Sacrifice those tokens at the beginning of the next end step.

    Some spirits are willing to help, until your lost in the Mist.


    Illustrated by Dominik Mayer

    100/480

  • Spiritual Scholar(1)(U)

    Creature — Human Wizard


    Heroic -- Whenever you cast a spell that targets Spiritual Scholar, create two 0/0 colorless Spirit creature tokens with changeling, then creatures you control get +1/+1 until end of turn.

    Spirit creatures you control get +1/+1.

    He mastered the Mist, at a cost.


    2/2

    Illustrated by Xhi Zang

    101/480

  • Storm Seer(2)(U)(U)

    Creature — Human Wizard


    Heroic -- Whenever you cast a spell that targets Storm Seer, scry X, where X is the number of spells you've cast this turn. Then look at the top card of your library. If it's an instant or sorcery card, you may reveal that card and put it into your hand.


    3/4

    Illustrated by Dmitry Burmak

    102/480

  • The Imperial Explorer(1)(U)

    Artifact — Vehicle


    Islandwalk

    Whenever The Imperial Explorer deals combat damage to a player, draw a card. If you’re the monarch, you may search your library for an artifact or colorless card, reveal it and put it into your hand, then shuffle instead.

    Crew 1


    2/3

    Illustrated by Jose Arias

    103/480

  • The Last Study(3)(U)(U)

    Enchantment


    Flash

    Play with the top card of your library revealed.

    When The Last Study enters the battlefield, scry 3, then counter target spell or ability unless its controller pays {X} where X is the mana value of the top card of your library.

    Creature spells cost {X} more to cast, where X is the mana value of the top card of your library.


    Illustrated by Emanuel-Arts

    104/480

  • Tide God's Gifts(U)

    Sorcery


    Draw three cards, then put three cards from your hand on top of your library in any order. If you own at least three cards in exile, draw three cards instead.


    Illustrated by Jianing Fan

    105/480

  • Twister of Fortune(2)(U)

    Creature — Human Pirate


    Whenever one or more creature you control deals combat damage to your opponent, create a Treasure token for each opponent dealt damage.

    Sacrifice five artifacts, Exile Twister of Fortune from your graveyard: Each player shuffles their hand and graveyard into their library, then draw seven cards. Activate only as a sorcery.


    2/2

    Illustrated by Billy Christian

    106/480

  • Warship Captain(2)(U)(U)

    Creature — Human Pirate


    Whenever Warship Captain enters the battlefield, return up to one target vehicle card from your graveyard to your hand.

    Whenever Warship Captain crews a Vehicle, that Vehicle gains hexproof until end of turn.


    4/3

    Illustrated by Cacodaemonia

    107/480

  • Act of Predation(1)(B)(B)

    Sorcery


    Destroy target nonartifact creature or planeswalker.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by Lionel Dorviler

    108/480

  • Ambition(6)(B)(B)

    Artifact Creature — Avatar


    Ambition's power and toughness are each equal to the number of creature you control plus the number of creature cards in your graveyard.

    Whenever a creature dies, each opponent lose 1 life and you gain 1 life.

    "Created to govern, it appears it subdue way more livings than we thought." — Sycarius


    */*

    Illustrated by Yohann Schepacz

    109/480

  • Crowning for the Two Armies(3)(w)

    Enchantment Saga


    Create Prince Sacar, a legendary 3/3 white Knight creature token with lifelink and vigilance.


    Illustrated by Jian Guo

    11/480

  • Black Market Informer(1)(B)

    Creature — Human Rogue


    Whenever a player reveals a card from their hand for the first time each turn, draw a card and lose 1 life.

    Whenever a player discards a card for the first time each turn, create a Treasure token.


    2/2

    Illustrated by Grafit Studio

    110/480

  • Blood Vessel(1)(B)

    Artifact — Vehicle


    Lifelink, menace

    Sacrifice a creature that crewed Blood Vessel this turn: Put a +1/+1 counter on Blood Vessel.

    Crew 1


    1/1

    Illustrated by Artem Demura

    111/480

  • Bloodquill Contract(2)(B)(B)

    Enchantment


    At the beginning of each player's upkeep, that player may gain control of target creature until end of turn. If they do, untap and goad that creature, it gains haste until end of turn.

    Whenever a creature dies, it's owner loses 1 life.


    Illustrated by Guz Boroda

    112/480

  • Calm Nevelion(2)(B)

    Creature — Beast Horror


    Flying, lifelink

    Whenever an opponent draws a card during their endstep, each other player draws a card and loses 2 life.

    Calm Nevelion has +2/+1 as long as an opponent is the monarch.

    {4}{B}: Target player becomes the monarch.


    2/2

    Illustrated by Kenket

    113/480

  • Corrupted Messenger(B)

    Creature — Frog Horror


    Deathtouch

    Whenever Corrupted Messenger deals combat damage to a player, that player becomes the monarch.

    When Corrupted Messenger dies, put a -1/-1 counter on target creature.


    1/1

    Illustrated by Mike Azevedo

    114/480

  • Cursed Knight(1)(B)

    Creature — Zombie Knight


    {T}: Until your next turn, target enchantment becomes an enchantment creature with power and toughness each equal to its mana value.

    {2}, Sacrifice Cursed Knight: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it's an enchantment.


    2/1

    Illustrated by Anato Finnstark

    115/480

  • Dance Macabre(1)(B)

    Sorcery


    Return target creature card from your graveyard to your hand.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Every dead follows him to the end.


    Illustrated by Elartwyne

    116/480

  • Dark Presence(2)(B)

    Enchantment


    {B}, Pay 2 life, Sacrifice a nonland permanent you own: Gain control of target nonland permanent with mana value less than the sacrificed permanent and that shares a card type with it. Activate only as a sorcery.


    Illustrated by Yong Hui

    117/480

  • Diabolic Bargain(1)(B)

    Instant


    Choose two opponents. Until end of turn, whenever damage is dealt to one of the chosen opponent, the other chosen opponent loses that much life.

    She'nol's demons' perfidy easily consumes the weaks.


    Illustrated by Coiry

    118/480

  • Fallen Angel of Dyano(3)(B)(B)

    Creature — Angel Warrior


    Flying

    At the beginning of each end step choose two —

    • Destroy each other creature that was dealt damage this turn.

    • Each player loses 1 life for each creature that died this turn.

    • Each player returns to the battlefield tapped a creature card in their graveyard that was put there from the battlefield this turn.


    4/4

    Illustrated by Chevsy

    119/480

  • Dawn Messenger(2)(W)

    Enchantment Creature — Bird


    Bestow {3}{W}{W}

    Flying

    Enchanted creature gets +3/+1 and has flying.

    When Dawn Messenger enters the battlefield, exile target nonland permanent that doesn't share a card type with it.


    3/1

    Illustrated by Vincent Hie

    12/480

  • Fearsome Carriage(1)(B)

    Artifact — Vehicle


    Menace

    Whenever one or more creature deals combat damage to you, put a doom counter on Fearsome Carriage.

    Remove a doom counter from Fearsome Carriage: Fearsome Carriage becomes an artifact creature until end of turn.

    {B}, Pay 2 life: Put two +1/+1 counter on target creature you control. Activate only once each turn, and only if an opponent cast two or more spells this turn.


    4/4

    Illustrated by Henry Peters

    120/480

  • Find the Traitor(3)(B)

    Instant


    This spell costs {1} less to cast for each creature that died this turn.

    Exile target creature.

    "Found it!"


    Illustrated by Benjamin EE

    121/480

  • Forbidden Summoning(3)(B)

    Instant


    As an additional cost to cast this spell, sacrifice two creatures.

    Draw three cards, then each opponent discards a card. For each creature card discarded this way, create a Treasure token.

    If an opponent is the monarch, that player loses 4 life and you gain 4 life.

    "They expected to enhance their powers with an offering..." -- Tales of Ghost-Glade


    Illustrated by Xavier Ward

    122/480

  • Forerunner of the Void(2)(B)(B)

    Creature — Demon Shapeshifter


    Trample

    At the beginning of your end step, mill three cards. Then you may return a card from among those cards to your hand. If they are four or more card types among cards in your graveyard, return a card from your graveyard to your hand instead.


    4/4

    Illustrated by Artem Demura

    123/480

  • Gift of Darkness(6)(B)

    Enchantment — Aura


    Flash

    As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way and {2} less to cast for each other creature you’ve sacrificed this turn.

    Enchant permanent

    Enchanted permanent has deathtouch and indestructible.


    Illustrated by Chris Cold

    124/480

  • Gore Cultist(1)(B)

    Creature — Human Warlock


    Whenever you sacrifice a creature, you gain 1 life. If you aren't the owner of that creature, each opponent lose 1 life and you gain 2 life instead.

    Many witches are using blood and guts as primary resources for rituals.


    1/1

    Illustrated by Nikolai Moskvin

    125/480

  • Heart-Breaker Devil(3)(B)

    Creature — Devil


    Whenever you sacrifice a permanent, you may pay {1}. If you do, draw a card and lose 1 life.

    At the beginning of your end step, if you sacrificed at least three different types of permanent this turn, gain control of target creature.

    "Follow your heart" has never been more \\literal.


    3/3

    Illustrated by Dong Geon Son

    126/480

  • Heeqit, Eternal Hunger(2)(B)

    Creature — Frog Horror


    Prismatic (If Heeqit is your commander, choose a color before the game begins. Heeqit is the chosen color in addition to its other color this game.)

    Whenever a creature dies, create a Food token.

    Whenever you gain life, put a +1/+1 counter on Heeqit.

    As long as Heeqit has eight or more +1/+1 counters on it, it has menace, indestructible and it becomes a god in addition to its other types.


    2/2

    Illustrated by Grosnez

    127/480

  • Heeqit's Fate(1)(B)

    Instant


    Choose two. If you control a commander as you cast this spell, you may choose all.

    • Put a +1/+1 counter on target creature.

    • Target creature gains indestructible until end of turn.

    • Create three Food tokens.

    • Target player sacrifices a creature with mana value 3 or less.


    Illustrated by Duy Phan

    128/480

  • Herald of Despair(3)(B)

    Creature — Shapeshifter Knight


    Prismatic (If Herald of Despair is your commander, choose a color before the game begins. Herald of Despair is the chosen color in addition to its other color this game.)

    As you cast this spell, choose a card type.

    Whenever you cast a card with the chosen type, Herald of Despair explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)


    3/3

    Illustrated by Olivier Bernard

    129/480

  • Dazzling Slug(2)(W)

    Enchantment Creature — Slug


    Bestow {3}{W}{W} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

    Flying

    Enchanted creature gets +2/+3 and has flying.

    Whenever Dazzling Slug or enchanted creature attacks, tap or untap target creature.


    2/3

    Illustrated by Dave Melvin

    13/480

  • Hide the Corpse(2)(B)

    Sorcery


    Exile target nonlegendary creature.

    Splice onto instant or sorcery {B}{B} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)


    Illustrated by Igor Khomenko

    130/480

  • Hunting Crew(3)(B)

    Artifact — Vehicle


    When Hunting Crew enters the battlefield, create a 3/3 black artifact Vehicle token with menace and crew 2.

    Whenever Hunting Crew attacks, target creature blocks this turn if able.

    Crew 2


    4/4

    Illustrated by Will Gist

    131/480

  • Jet Necklace(B)

    Artifact


    {T}, Pay 2 life: Add {B}.

    Exile Jet Necklace from your hand: Add {B}.

    The malice of reflections.


    Illustrated by Steamhat

    132/480

  • Junk Repair(7)(B)(B)

    Sorcery


    Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

    Choose one. If you control eight or more artifacts, you may choose both.

    :: Return up to two target artifact cards from a graveyard to the battlefield under your control.

    :: Gain control of target artifact.


    Illustrated by Anasrist

    133/480

  • Legend Hunter(2)(B)(B)

    Creature — Human Assassin Warlock


    Legend Hunter can't be blocked by legendary creatures.

    Whenever Legend Hunter dies or deals combat damage to a player, destroy target legendary creature.


    5/3

    Illustrated by Laura Sava

    134/480

  • Lord of the Underworld(8)(B)(B)(B)

    Creature — Elder Demon


    Emerge {11}{B}{B}{B}

    When you cast Lord of the Underworld, each player mill five cards. Then put all creature cards milled this way onto the battlefield under your control.

    Flying, trample

    If Lord of the Underworld would be put into a graveyard from anywhere, its owner shuffles it and their graveyard into their library instead.


    11/11

    Illustrated by Kekai Kotaki

    135/480

  • Lord of Treachery(2)(B)(B)

    Creature — Demon Noble


    As an additional cost to cast this spell, sacrifice a creature.

    Trample

    Whenever an opponent gains control of a creature they own, gain control of another target creature until the end of your next turn.


    5/4

    Illustrated by Blaz Porenta

    136/480

  • Lost Altar of Takt'lan(2)(B)

    Artifact


    Sacrifice a creature: Untap Lost Altar of Takt'lan.

    {B}, {T}, Sacrifice an artifact: Draw a card. If the sacrificed artifact was a creature, surveil 2 then draw a card instead.

    {T}, Sacrifice a land: Return target noncreature card from your graveyard to your hand.


    Illustrated by Real-SonkeS

    137/480

  • Mirror of the Damned(4)(B)

    Artifact


    Mirror of the Damned enters the battlefield with three wish counters on it.

    {T}, Remove a wish counter from Mirror of the Damned: Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it, except it's a black Reflection in addition to its other types.

    At the beginning of your end step, if there's no wish counter on Mirror of the Damned, sacrifice all non-Reflection creatures you control.


    Illustrated by Valeria Dryzhak

    138/480

  • Mysterious Broker(2)(B)

    Creature — Human Warlock


    {B}, {T}, Remove X counters from target permanent you control: Each opponent loses X life and you gain X life.

    "You'll feel a bit empty ... but your revenge is now guaranteed."


    2/3

    Illustrated by Rodrigo Ramos

    139/480

  • Depossessed(W)

    Instant


    Exile target nonland permanent if it's not a creature or if its owner is the monarch. When you do, target player becomes the monarch.


    Illustrated by Anna Podedworna

    14/480

  • Necromancer's Awakening(2)(B)

    Sorcery


    Choose a creature card in target opponent's graveyard. Put that card onto the battlefield under your control.

    Encore — Sacrifice three creatures (Sacrifice three creatures, exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent. Activate only as a sorcery.)


    Illustrated by Stu Harrington

    140/480

  • Necromancer's Breathe(1)(B)

    Sorcery


    Target player sacrifices a nontoken creature.

    Encore {1}{B} ({1}{B}, Exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent. Activate only as a sorcery.)


    Illustrated by Bryan Sola

    141/480

  • Ominous Bird(2)(B)

    Creature — Bird Horror


    Flying, lifelink

    Birds are goaded.

    Whenever a player discards a land card for the first time each turn, each player create a 1/1 black Bird creature token with flying.

    Whenever one or more Birds deal combat damage to an opponent, that player discards a card.


    2/2

    Illustrated by Pablo Dominguez

    142/480

  • Painful Shrieker(2)(B)

    Creature — Imp Horror


    Flying, provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

    Whenever Painful Shrieker deals combat damage to a player, the monarch loses that much life.


    3/2

    Illustrated by Helge C. Balzer

    143/480

  • Path of Greed(2)(B)

    Enchantment


    {B}, Pay 1 life: Put a +1/+1 counter on target creature.

    {2}{B}, Pay 2 life: Draw a card.

    {4}{B}, Pay 3 life: Return target creature or artifact card from your graveyard to the battlefield. Activate this ability only during your turn and only once each turn.


    Illustrated by Nele Diel

    144/480

  • Plague Arena(2)(B)

    Enchantment


    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Rat creature token with "When that creature leaves the battlefield, draw a card."

    Cycling—Exile a permanent card from your hand.

    When you cycle Plague Arena, you lose 1 life then create a 1/1 black Rat creature token with "When that creature leaves the battlefield, draw a card."


    Illustrated by TmoeGee

    145/480

  • Public Hanging(1)(B)

    Instant


    Destroy target creature. You lose life equal to that creature's toughness.

    Splice onto instant or sorcery {2}{B} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

    "Wait ! There's one more today !"


    Illustrated by Reha Sakar

    146/480

  • Reverse Inheritance(2)(B)

    Artifact


    If one or more counters would be put on a creature your opponent controls, put those counters on Reverse Inheritance and that many -1/-1 counters on that creature instead.

    {X}, {T}: Move X counters from Reverse Inheritance onto target permanent you control.

    {1}{B}, Pay 2 life: Put a +1/+1 counter on target creature you don't control.


    Illustrated by Ryan Dening

    147/480

  • Rotten Prince(1)(B)

    Creature — Skeleton Noble


    Rotten Prince enters the battlefield with two +1/+1 counters on it.

    Whenever a creature enters the battlefield, you may sacrifice Rotten Prince. If you do, put X counters of your choice from among -1/-1 or +1/+1 on that creature, where X is the number of counters on Rotten Prince.

    When Rotten Prince dies, draw a card and lose 2 life.


    Illustrated by Stormcrow135

    148/480

  • Sacred Hunting Witch(2)(B)

    Creature — Human Warlock


    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Skeleton creature token.

    Sacrifice two creature tokens: Choose one --

    • Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    • Return target permanent card from your graveyard to your hand.


    1/1

    Illustrated by xGhostx

    149/480

  • Desert Falconer(3)(W)

    Creature — Human Nomad


    Heroic -- Whenever you cast a spell that targets Desert Falconer, create a 1/1 white Bird creature token with flying.

    Transfer onto instant and sorcery {1} -- Birds you control gets +1/+0 until end of turn. (As you cast an instant or sorcery spell, you may pay {1}. If you do, add the transfer effect to that spell.)


    3/5

    Illustrated by Grazia Ferlito

    15/480

  • Shepherd of Lost Souls(2)(B)

    Creature — Zombie Cleric


    Shepherd of Lost Souls doesn't untap during your untap step.

    {T}: Create a tapped 2/2 black Skeleton Pirate creature token.

    Whenever a nontoken creature dies, untap Shepherd of Lost Souls.


    0/2

    Illustrated by Zhihui Su

    150/480

  • Silenced Death(1)(B)

    Instant


    Each opponent sacrifices a creature with mana value 3 or less. Mill one for each creature sacrificed this way.

    Flashback {2}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    The scribe's feather is louder than the steps of an assassin.


    Illustrated by Jorgematar

    151/480

  • Souls Beggar(3)(B)(B)

    Creature — Demon


    When Souls Beggar enters the battlefield, target player becomes the monarch.

    The monarch skips its draw step.

    At the beginning of your upkeep, if you're the monarch, return target permanent card from your graveyard to the battlefield tapped.


    4/4

    Illustrated by Freedom Xi

    152/480

  • Spiderpod(3)(B)

    Artifact — Vehicle


    Deathtouch

    Whenever Spiderpod becomes a creature, destroy target creature, then put a rust counter on Spiderpod.

    Crew X, where X is 2 plus the number of rust counter on Spiderpod.


    3/5

    Illustrated by Biagio D'Alessandro

    153/480

  • Swamp Lurker(1)(B)

    Creature — Octopus Horror


    Swamp Lurker enters the battlefield with three lurk counters on it.

    Whenever a creature with mana value 2 or less enters the battlefield, you may remove a lurk counter from Swamp Lurker. If you do, put a +1/+1 counter on Swamp Lurker, then it fights that creature.

    Whenever a creature dealt damage by Swamp Lurker this turn dies, mill two.


    0/3

    Illustrated by Ellena Korth

    154/480

  • Tarnish(1)(B)

    Instant


    As an additional cost to cast this spell, sacrifice a creature.

    Destroy target creature or enchantment.


    Illustrated by LuBruZ

    155/480

  • The Unspeakable Battle(2)(B)

    Enchantment Saga


    For as long as The Unspeakable Battle has lore counter on it, whenever a creature deals combat damage to a player, you gain 1 life.


    Illustrated by Jian Guo

    156/480

  • Thousand-eyes Concubine(5)(B)(B)

    Creature — Gorgon


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    Deathtouch

    Whenever a permanent you control is put into your graveyard from the battlefield for the first time each turn you may pay 1 life. If you do, return a permanent card exiled with Thousand-eyes Concubine to your hand.


    3/3

    Illustrated by Julie Dillon

    157/480

  • Three Who Brews(1)(B)(B)

    Creature — Human Warlock


    Whenever you cast a creature spell, create a 0/1 white Goat creature token with "This creature can't block."

    Sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)


    1/3

    Illustrated by Ksenia Svincova

    158/480

  • Tormentor's Favor(1)(B)

    Instant


    Destroy target creature. Then up to one target artifact you control becomes an X/X artifact creature until end of turn, where X is that creature's mana value.

    "Why do you think about the wheel? Or you prefer to lose some fingers? I have all the time, and you have it too. Well... everything is relative."


    Illustrated by Paolo Puggioni

    159/480

  • Equality(6)(W)(W)

    Artifact Creature — Avatar


    Equality's power and toughness are each equal to the number of nonland nontoken permanents on the battlefield.

    Whenever you cast a noncreature spell, return target creature card from your graveyard to the battlefield.

    "Created to contain, it appears it retained way more than we thought." \\— Sycarius of the Dire Moon.


    */*

    Illustrated by Peter Mohrbacher

    16/480

  • Unholy Explorer(1)(B)

    Creature — Thrull Bat


    Flying

    Whenever you discard a card for the first time each turn, you may return Unholy Explorer from your graveyard to your hand.

    Sacrifice Unholy Explorer: Discard a card, then draw a card. If you discarded a land card this way, draw an additional card.

    Landcycling {3}


    1/1

    Illustrated by Diana Franco

    160/480

  • Zarkel's Blood Pact(2)(B)(B)

    Sorcery


    As an additional cost to cast this spell, sacrifice X nontoken creatures.

    Each other player sacrifices X nontoken creatures then loses life equal to the total number of creatures sacrificed this way.


    Illustrated by Juan Acosta

    161/480

  • Alone in Greed(2)(R)

    Enchantment


    Whenever a player draws a card during an endstep, they discard a card at random.

    Whenever a player discards a land card for the first time each turn, create a Treasure token.

    Whenever a player discards a nonland card for the first time each turn, draw a card.


    Illustrated by Jasontn

    162/480

  • Auction Foreman(2)(R)

    Creature — Troll Warrior


    Whenever an opponent cast their first spell each turn they may pay 2 life. If they don't, put an auction counter on Auction Foreman.

    {1}, Remove an auction counter from Auction Foreman, Discard a card: Draw a card.

    {2}, Remove three auction counters from Auction Foreman: Auction Foreman deals 4 damage to each opponent.


    4/1

    Illustrated by Yu Cheng Hong

    163/480

  • Bitter Satyr(1)(R)

    Enchantment Creature — Satyr Shaman


    First strike

    Whenever an enchantment enters the battlefield under your control, target creature gets +2/+0 and gains haste until your next turn. Goad that creature.

    Its melodies are so unpleasant they lead everyone into a reckless rage.


    3/1

    Illustrated by JasonEngle

    164/480

  • Blazing Selection(5)(R)(R)

    Sorcery


    As an additional cost to cast this spell, discard two cards.

    Blazing Selection deals X damage to each creature, where X is the total mana value of the discarded cards. Then, gain control of all creatures.

    "When She'nol awakes, don't let them pass through the steppes. We saw what they did before." -- King Adam Carthalion


    Illustrated by Andrew Dobell

    165/480

  • Bomb Juggler(2)(R)

    Creature — Goblin Rogue


    Whenever Bomb Juggler becomes blocked, it deals 2 damage to any target.

    Whenever Bomb Juggler deals combat damage to an opponent, until your next turn you may pay {0} rather than pay the encore cost of the first encore ability you activate.

    Encore {5}{R}{R}

    "It always ends well. Sometimes with the loss of a goblin." -- Edmund


    3/3

    Illustrated by Erlan Arya

    166/480

  • Breakneck Madness(1)(R)

    Instant


    Target creature gets +3/+2 and is goaded until end of turn.

    Ferocious — For each creature with power 4 or greater you control, destroy up to one target artifact.

    Once the rampage starts, there's no coming back.


    Illustrated by Monika Palosz

    167/480

  • Burning Inquisitor(2)(R)

    Creature — Human Warlock


    Whenever you exile a card from anywhere other than the battlefield, you may pay {1}{R}. If you do, Burning Inquisitor deals damage equal to that card mana value to any target.

    "I love the smell of sulfur in the morning."


    3/2

    Illustrated by Nemanja Stokovic

    168/480

  • Burst the Meek(2)(R)(R)

    Sorcery


    Creatures with power 4 or greater gain indestructible until end of turn. Burst the Meek deals 10 damage to each creature and each planeswalker.

    Some extinctions are only a matter of strenght.


    Illustrated by Dominik Mayer

    169/480

  • Far From the Land(W)

    Instant


    Kicker {2}{W}

    Exile target land. If this spell was kicked, exile up to three lands controlled by different players instead. For each land exiled this way, its controller may search their library for a creature card with mana value 3 or less, reveal it and put it onto the battlefield tapped, then shuffle.


    Illustrated by Janboruta

    17/480

  • Carnage Hellkite(5)(R)(R)(R)

    Creature — Elder Dragon


    Flying, haste, protection from instants

    When Carnage Hellkite enters the battlefield, if it wasn't cast, sacrifice two creatures.

    Whenever Carnage Hellkite attacks for the first time each turn, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.


    8/8

    Illustrated by Richard Lay

    170/480

  • Cindermaw Tiger(5)(R)(R)

    Creature — Cat Elemental


    Trample

    When Cindermaw Tiger enters the battlefield, it deals 9 damage to target creature.

    Cindermaw Tiger attacks each combat if able.

    Encore {6}{R}{R}

    "Everything is tamable. Get it boys!"\\ -- Edmund


    9/7

    Illustrated by Carl Van Laguun

    171/480

  • Compelling Greed(3)(R)

    Enchantment Saga


    For each opponent, gain control of target creature with mana value 3 or less they control for as long as Compelling Greed remains on the battlefield. They gain "This creature is goaded and can't be sacrificed."


    Illustrated by Jian Guo

    172/480

  • Cursed Contract(2)(R)

    Enchantment — Aura


    Enchant creature or vehicle

    At the beginning of each opponent’s upkeep, you may have that player gain control of enchanted permanent until end of turn. If you do, untap it.

    As long as enchanted permanent is a creature, it gets +3/+0, has haste, is goaded and can't be sacrified.


    Illustrated by Fesbra

    173/480

  • Desert Slayer(1)(R)

    Creature — Human Warrior


    First strike, haste

    Whenever Desert Slayer deals combat damage to a player, discard a card then draw a card. If that player is the monarch, discard a card and draw two cards instead.


    2/1

    Illustrated by Li Joshua

    174/480

  • Electromancy Dispenser(1)(R)

    Artifact — Equipment


    Ward {2}

    Whenever a player casts a spell that targets a single creature, you may copy that spell targeting equipped creature.

    {4}: Attach Electromancy Dispenser to target creature. Activate only once each turn. This ability costs {2} less if it targets a creature you control.


    Illustrated by Jackson Tjota

    175/480

  • Fireburst Monk(2)(R)(R)

    Creature — Human Monk


    First strike, haste

    Whenever Fireburst Monk deals combat damage to a player, that player becomes the monarch.

    Heroic — Whenever you cast a spell that targets Fireburst Monk, creatures you control gets +1/+1 until end of turn if you're not the monarch.


    3/3

    Illustrated by Ben Guldemond

    176/480

  • Fireweaver's Breath(1)(R)

    Sorcery


    Fireweaver's Breath deals 2 damage to target player and each creature that player controls.

    Encore {1}{R} ({1}{R}, Exile this card from your graveyard : For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent. Activate only as a sorcery.)


    Illustrated by Dominik Mayer

    177/480

  • Fireweaver's Epiphany(2)(R)

    Sorcery


    Target opponent exiles the top two cards of their library. You may play those cards this turn and you may spend mana as though it were mana of any color to cast spells exiled with Fireweaver's Epiphany. At the beginning of the next end step, if any of those cards remain exiled, put them into their owners’ graveyards.

    Encore — Pay 9 life (Pay 9 life, Exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent. Activate only as a sorcery.)


    Illustrated by Cobaltplasma

    178/480

  • Flowers-Tribe Warlord(2)(R)(R)

    Creature — Troll Warrior


    Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

    Trample

    Whenever a creature you control deals combat damage to a player, create a Treasure token.


    3/3

    Illustrated by Daudi Kaupmadra

    179/480

  • Flying Delirium(1)(W)

    Enchantment Creature — Elephant Faerie


    Bestow {1}{W}{W}

    Flying, lifelink

    Enchanted creature gets +1/+3 and has flying and lifelink.

    When Flying Delirium or enchanted creature leave the battlefield, you gain 3 life.


    1/3

    Illustrated by Limkis

    18/480

  • Frenzied Acrobat(1)(R)(R)

    Creature — Human Rogue


    First strike

    Whenever you sacrifice a creature, Frenzied Acrobat gets +1/+0 until end of turn, then it deals damage equal to its power to target player or planeswalker.

    "And here comes Laurenz ladies and gentlemen... At least its upper part."


    0/3

    Illustrated by Bayard Wu

    180/480

  • Glory Preserver(2)(R)

    Creature — Human Soldier


    Whenever a legendary creature enters the battlefield, its controller becomes the monarch.

    As long as you're the monarch, Glory Preserver gets +2/+1 and has first strike and menace.

    If a red source you control would deal damage to the monarch, it deals that much damage plus 2 instead.


    3/2

    Illustrated by Glen Cook

    181/480

  • Goblin Rider(1)(R)(R)

    Creature — Goblin Warrior


    At the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.

    {2}{R}: Target creature gets +3/+1 until end of turn.

    "Go, GO!"


    2/2

    Illustrated by Moddlord1

    182/480

  • Goblins Cannonball(1)(R)

    Creature — Goblin Artificer


    Haste

    Whenever Goblins Cannonball dies, destroy target artifact.

    Encore {3}{R}{R} ({3}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)


    2/2

    Illustrated by Mara Faris

    183/480

  • Great Maw Shaman(2)(R)(R)

    Creature — Bird Shaman


    Whenever a creature you control becomes the target of a spell or ability for the first time each turn, exile the top card of each player's library. You may cast an instant or sorcery card among the exiled cards and you may spend mana as though it was mana of any color to cast this spell.


    4/3

    Illustrated by Apel Walberg

    184/480

  • Hateful Oppressor(1)(R)(R)

    Creature — Human Warrior


    When Hateful Oppressor enters the battlefield, destroy target nonbasic land.

    {R}{R}, Sacrifice an artifact: Hateful Oppressor deals 3 damage to any target.

    Encore {3}{R}{R}{R}


    2/2

    Illustrated by L5R

    185/480

  • Hateful Will(2)(R)

    Sorcery


    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    Whenever an opponent attacks you with three or more creature, you may pay {1}{R}. If you do, gain control of target attacking creature that player control until the end of your next turn. Activate this ability only if Hateful Will is in your graveyard.


    Illustrated by JackalofTrades

    186/480

  • Herald of Rage(3)(R)

    Creature — Shapeshifter Knight


    Prismatic (If Herald of Rage is your commander, choose a color before the game begins. Herald of Rage is the chosen color in addition to its other color this game.)

    As you cast this spell, choose a card type.

    Whenever you cast a card with the chosen type, Herald of Rage deals 3 damage to target player or planeswalker.


    3/3

    Illustrated by Jason Engle

    187/480

  • Immolating Rage(1)(R)(R)

    Sorcery


    Target creature you control deals damage equal to its power to up to three target creatures controlled by different players. If a creature dealt damage this way would die this turn, exile it instead.

    "Don't try me again."


    Illustrated by Ross Grams

    188/480

  • Insatiable Tracker(4)(R)(R)

    Creature — Dragon


    Flying, haste

    Whenever a creature dies, put a +1/+1 counter on Insatiable Tracker.

    Whenever a creature dies, if it was dealt damage by Insatiable Tracker this turn, draw a card.


    5/5

    Illustrated by John Howe

    189/480

  • Ghost Guardian(W)

    Creature — Spirit Knight


    Lifelink

    Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Ghost Guardian.

    When Ghost Guardian dies, create X 1/1 white Spirit creature token with flying, where X is Ghost Guardian's power.


    1/1

    Illustrated by Nikulina Helena

    19/480

  • Intensified Charge(1)(R)

    Instant


    Discard a card, then draw a card, then choose one —

    • Target creature you control gets +2/+0 and gains first strike until end of turn.

    • Target creature you control gains double strike until end of turn.


    Illustrated by Even Amundsen

    190/480

  • Kaduk, Goblin Auctioneer(3)(R)

    Creature — Goblin Advisor


    Prismatic (If Kaduk is your commander, choose a color before the game begins. Kaduk is the chosen color in addition to its other color this game.)

    Whenever an opponent casts their first spell each turn, pay {X}. That spell’s controller adds the type and amount of mana spent on {X}. Until end of turn, that player doesn’t lose this mana as steps and phases end. If X is greater than or equal to half that spell's mana value, rounded up, you may copy that spell and may choose new targets for the copy. Then, if X is greater than or equal to that spell's mana value, you may choose new targets for that spell.


    3/4

    Illustrated by Dean Spencer

    191/480

  • Kaduk's Fate(3)(R)

    Instant


    Choose two. If you control a commander as you cast this spell, you may choose all.

    • Copy target spell you don't control, you may chose new targets for the copy.

    • You may choose new targets for target spell or ability.

    • Create a tapped Treasure token for each spell cast this turn.

    • Each player add {2} to its mana pool. Until end of turn, players don’t lose this mana as steps and phases end.


    Illustrated by Hamsterfly

    192/480

  • Land Raider(2)(R)(R)

    Creature — Orc Warrior Wizard


    Haste

    Heroic -- Whenever you cast a spell that targets Land Raider, create a token that's a copy of Land Raider.


    3/3

    Illustrated by Arvalis

    193/480

  • Looting King's Daughter(3)(R)

    Creature — Human Noble


    Protection from the monarch

    Whenever one or more creature deals combat damage to your opponents, for each player dealt damage this way, that creature's controller may discard a card. If that player does, they draw a card.

    Whenever a player discard one or more cards for the first time each turn, create a Treasure token.


    3/3

    Illustrated by Kilart

    194/480

  • Magus of The Fire Cycle(1)(R)

    Creature — Devil Wizard


    Whenever you discard one or more cards, create a Treasure token.

    Transfer onto instant and sorcery {1}{R}: Target creature gains haste until end of turn. You may discard a card. If you do draw a card. (As you cast an instant or sorcery spell, you may pay {1}{R}. If you do, add the transfer effect to that spell.)


    2/1

    Illustrated by Dave Greco

    195/480

  • Nurht's Miner(1)(R)

    Creature — Troll


    Whenever you exile one or more card from your graveyard, create a Treasure token.

    "They're digging to the remnants of the first Troll War." -- Nurht


    3/2

    Illustrated by Klaher Baklaher

    196/480

  • Raging Arms(1)(R)

    Instant


    Target creature is goaded and gains double strike until end of turn.

    Ferocious —That creature also gets +1/+0 and gains haste until end of turn if you control a creature with power 4 or greater.


    Illustrated by Koki Yamaguchi

    197/480

  • Ravager of the Mountains(R)(R)

    Creature — Elemental Beast


    As an additional cost to cast this spell, sacrifice any number of creatures with total power 4 or greater.

    Haste

    All creatures able to block Ravager of the Mountains do so.

    Whenever Ravager of the Mountains becomes blocked, each creature blocking it deals 1 damage to you.


    6/5

    Illustrated by Aeflus

    198/480

  • Reconsider the Clause(2)(R)

    Sorcery


    Gain control of target creature until end of turn. Untap that creature. It gains haste and "Whenever that creature deals combat damage to a player, that player becomes the monarch." until end of turn.

    Draw a card.


    Illustrated by Bryan Sola

    199/480

  • Abdrazak's Fate(2)(W)

    Instant


    Choose two. If you control a commander as you cast this spell, you may choose all.

    • Target creature gains hexproof and indestructible until end of turn.

    • Up to two target creatures gain lifelink and vigilance until end of turn.

    • Search your library for a land card, reveal it and put it into your hand, then shuffle.

    • Discard a card, then create two Treasure tokens.


    Illustrated by Terael Niebla

    2/480

  • Ghost-Glade Retribution(4)(W)

    Sorcery


    Destroy all creatures that aren’t enchanted. For each nonspirit creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying and you gain 1 life.

    "... but the shadows of the glade consumed them" -- Tales of Ghost-Glade


    Illustrated by Xavier Ward

    20/480

  • Reflection of Mortality(2)(R)

    Instant


    Cast this spell only during your end step.

    Choose one —

    • End the turn.

    • Discard up to two cards, then draw that many cards.

    Never go to Edmund's dressing room.


    Illustrated by Dominik Mayer

    200/480

  • Reshape the Woods(1)(R)

    Enchantment


    Whenever an opponent casts their first creature spell each turn, you may discard a card. If you do, exile the top card of your library. Until the end of your next turn, you may play that card.

    {1}, Sacrifice Reshape the Woods: Destroy target artifact or nonbasic land. Reshape the Woods deals 3 damage to that permanent's controller.


    Illustrated by Stefan Koidl

    201/480

  • Rocket Cannon(1)(R)

    Artifact — Equipment


    Sacrifice equipped creature: That creature deals damage equal to its power to any target and that much damage to that creature's owner.

    Equip {0}

    "Steady, aim... Launch !"


    Illustrated by Edikt Art

    202/480

  • Ruby Necklace(R)

    Artifact


    {T}, Pay 2 life: Add {R}.

    Exile Ruby Necklace from your hand: Add {R}.

    The shard of temerity.


    Illustrated by Steamhat

    203/480

  • Scramble(6)(R)(R)

    Artifact Creature — Avatar


    Scramble's power and toughness are each equal to the difference between the lowest and the highest life totals.

    Whenever an opponent is dealt damage, Scramble deals that much damage to target creature or planeswalker.

    "Created to discipline, it appears it brings way more impulsiveness than we thought." — Sycarius


    */*

    Illustrated by Jason Engle

    204/480

  • Seasoned Lavamancer(1)(R)

    Creature — Human Shaman


    {R}, {T}, Discard a card: Seasoned Lavamancer deals 3 damage ton any target.

    {2}{R}, Exile Seasoned Lavamancer from your graveyard: Discard two cards then draw two cards.


    2/2

    Illustrated by Rodrigues art

    205/480

  • Showman's Wheel(3)(R)(R)

    Sorcery


    Target player discards their hand, then draws seven cards.

    Encore — {2}{R}, Discard your hand, then draw seven cards. ({2}{R}, Discard your hand, then draw seven card, Exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent. Activate only as a sorcery.)

    Just stand still.


    Illustrated by Sergio Martinez

    206/480

  • Stone-Bone Hoarder(1)(R)

    Creature — Beast


    Creatures you control with power 4 or greater have "{T}, That creature deals 2 damage to any target and 1 damage to Stone-Bone Hoarder."

    "Gararoug!"

    "It means: take my bones and throw them. Except it has pretty harsh bones..." \\--Lia, Warden of the Cliffs


    1/4

    Illustrated by Wesley Lin

    207/480

  • Sturdy Cripple(1)(R)

    Creature — Monkey Nomad


    Whenever Sturdy Cripple deals combat damage to a player, that player skips their next draw step and create a Clue token.

    Whenever an opponent draws a card except the first one they draw in each of their draw steps you may pay {1} and discard a card. If you do, create a Clue token and a Treasure token.

    Cycling {R}


    2/2

    Illustrated by Mehdi Homayoundfar

    208/480

  • Sun Fall Assaillant(2)(R)

    Creature — Human Samurai


    Haste

    When Sun Fall Assaillant enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    Dash {3}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)


    2/2

    Illustrated by Tony Foti

    209/480

  • Gift of Total Authority(3)(W)(W)

    Enchantment


    When Gift of Total Authority enters the battlefield, target opponent becomes the monarch.

    If you would become the monarch, draw three cards and remove the monarch from the game instead.

    At the beginning of your endstep, if an opponent is the monarch, destroy target nonland permanent that player controls.

    "This gift is a damnation. I'm never taking it back." \\-- Adam Carthalion the Cursed King.


    Illustrated by Darek Zabrocki

    21/480

  • The Great Show(3)(R)

    Enchantment


    At the beginning of your end step, target player creates a 1/5 red Demon Slave creature token with defender and "Creatures your opponents control attack you or a planeswalker you control each combat if able" and "This creature must block each combat if able."

    Creatures you control can't be blocked by Slaves.


    Illustrated by Hamsterfly

    210/480

  • The Last Encore(R)

    Sorcery


    Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    The Last Encore deals 1 damage to any target.

    Encore {3}{R}{R} ({3}{R}{R}, Exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent or a permanent they control. Activate only as a sorcery.)


    Illustrated by Vero Bonacini

    211/480

  • Tiny Horde(2)(R)

    Creature — Rat Archer


    Reach

    Heroic — Whenever you cast a spell that targets Tiny Horde, it deals 1 damage to each creature you don't control.

    "They once protected their homes from a much bigger threat. Don't underestimate them." — Vrasi


    2/3

    Illustrated by Grosnez

    212/480

  • Unstable Recycler(R)(R)

    Artifact


    Each card in your hand has cycling {1}.

    Whenever you draw your tenth card each turn, shuffle your graveyard into your library, then put up to two permanent cards from your hand onto the battlefield.

    At the beginning of the end step, sacrifice Unstable Recycler.


    Illustrated by Yongkhin

    213/480

  • Warden of The Cliffs(2)(R)(R)

    Creature — Human Warrior


    Haste, reach

    {T}: Discard a card, then draw a card.

    Whenever one or more creatures attack or block, their controller choose one —

    • Untap Warden of The Cliffs.

    • Warden of The Cliffs deals 2 damage to that player.


    4/3

    Illustrated by Robson Michel

    214/480

  • Witty Goblin(3)(R)(R)

    Creature — Goblin Shaman


    Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of that creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    Whenever Witty Goblin deals combat damage to a player or planeswalker, create a 2/2 red Goblin creature token with myriad.


    4/4

    Illustrated by Sumerky

    215/480

  • Allegiance to the Wilds Queen(2)(G)

    Instant


    This spell costs {1} less to cast if you control at least two tokens.

    Create a 2/2 green Wolf creature token and a 1/1 blue Bird creature token with flying. Then if you're the monarch, choose up to one target creature you don't control. Each creature token you control deals damage equal to its power to that creature.


    Illustrated by Laurel Austin

    216/480

  • Ambush Brothers(2)(G)(G)

    Creature — Troll Warrior


    When Ambush Brothers enters the battlefield choose target creature an opponent controls. If you're the monarch Ambush Brothers gets +1/+0 and gains indestructible until end of turn. Then Ambush Brothers fights this creature.

    Escape—{3}{G}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)


    4/4

    Illustrated by Dimitry Khrapovitsky

    217/480

  • Asgarh's Enchantress(1)(G)

    Enchantment Creature — Centaur Shaman


    Bestow {2}{G}

    Ward—Create two 1/1 green Squirrel creature token under Asgarh's Enchantress' owner's control.

    Whenever you cast an enchantment spell, draw a card.

    Enchanted creature gets +1/+2 and has ward—Create two 1/1 green Squirrel creature token under that creature owner's control.


    1/2

    Illustrated by Harkale Linai

    218/480

  • Blessing of the Woods(1)(G)(G)

    Sorcery


    This spell costs {1}{G} less to cast if it was cast from a graveyard.

    Reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, put that card into your hand and you gain 2 life.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by Mussaver

    219/480

  • Guard of the Court(3)(W)

    Creature — Human Monk


    Vigilance

    Whenever Guard of the Court attacks or block, tap or untap target creature.

    Whenever one or more creatures an opponent control become tapped, if they're not attacking, creatures you control gets +1/+1 until end of turn.


    2/4

    Illustrated by vampire1979

    22/480

  • Collapse(1)(G)

    Instant


    Until end of turn, target creature you control gains "When this creature leave the battlefield, search your library for a land card, reveal it and put that card into your hand."

    Return a land you control to its owner's hand: Return Collapse from your graveyard to your hand.

    Day 41 — The Carthalion's forces collapsed around king Adam royal standard and slowly retreated back into the bastion.


    Illustrated by Milek Jakubiec

    220/480

  • Emerald Necklace(G)

    Artifact


    {T}, Pay 2 life: Add {G}.

    Exile Emerald Necklace from your hand: Add {G}.

    The sheen of the wild.


    Illustrated by Steamhat

    221/480

  • Everguarding Keeper(4)(G)(G)

    Creature — Troll Warrior


    Trample

    Ward {2}

    Escape—{1}{G}{G}, Exile seven other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

    Whenever you exile a creature card to escape Everguarding Keeper, create a 1/1 green Saproling creature token.


    6/6

    Illustrated by Paulo Delfim

    222/480

  • Evolved Stomper(3)(G)(G)

    Creature — Elephant Mutant Warrior


    Trample

    Whenever Evolved Stomper enters the battlefield, you may attach any number of aura you control to it. Then, for each Aura you control, Evolved Stomper may fight target creature.


    5/5

    Illustrated by Yin Yuming

    223/480

  • Ferocious Badger(1)(G)

    Creature — Beast


    Trample

    When Ferocious Badger enters the battlefield, you may sacrifice a land. If you do, it gains haste until end of turn.

    Whenever Ferocious Badger attacks, put a +1/+1 counter on it for each land card in your graveyard.


    2/2

    Illustrated by Mike Bonomo

    224/480

  • Festival Piper(2)(G)

    Creature — Elf Shaman


    All creatures able to block Festival Piper do so.

    Whenever Festival Piper becomes blocked by four or more creatures, remove it from combat.

    "The ambient chaos allows me to sneak in wherever you want."


    1/1

    Illustrated by Conceptopolis

    225/480

  • Force of the Hunt(1)(G)

    Instant


    Choose one —

    • Destroy target artifact or enchantment.

    • Target creature you control fights target creature you don't control.


    Illustrated by Kenneth Solis

    226/480

  • Force of the Wilds(2)(G)(G)

    Instant


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

    Choose one --

    :: Destroy up to two target artifacts and/or enchantments.

    :: Destroy target land.


    Illustrated by Matt Forsyth

    227/480

  • Forced Peace(3)(G)

    Instant


    If you control at least three enchanted permanents, you may cast this spell without paying its mana cost.

    Prevent all damage that would be dealt to you or creatures you control this turn.

    Permanents you control gains hexproof and indestructible until end of turn.

    Until end of turn, spells and abilities your opponents control can’t cause you to sacrifice permanent.


    Illustrated by Andrey Modestov

    228/480

  • Forest Kingdom(2)(G)(G)

    Enchantment


    Whenever Forest Kingdom enters the battlefield, choose one --

    :: You become the monarch.

    :: Draw a card.

    At the beginning of your upkeep, create a 1/1 green Saproling creature token. Then if you're the monarch, create a 4/4 green Beast creature token with trample.


    Illustrated by Rahul Philip

    229/480

  • Gwenael's Envoy(2)(W)(W)

    Creature — Angel Soldier


    Flying, hexproof from instants

    Whenever Gwenael's Envoy or another creature card is put into your graveyard from anywhere, you may pay {1}. If you do, create a 1/1 white Human Soldier creature token. If that creature mana value is 4 or greater, create two of those tokens instead.


    3/4

    Illustrated by Ymrabelle

    23/480

  • Fungal Touch(2)(G)

    Instant


    Destroy target permanent. Its controller creates three 1/1 green Saproling creature tokens.

    Flashback—Sacrifice two tokens. (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by Didizuka

    230/480

  • Galesi, Descendant of Freyalise(3)(G)

    Planeswalker — Galesi


    2: Until the end of your next turn, you don't lose unspent mana as steps and phases end. Add two mana of any one color. 

    1: Create a 1/1 green Elf Warrior creature token with reach. 


    3

    Illustrated by Astri Lohne

    231/480

  • Gate to Nature(2)(G)

    Enchantment


    When Gate to Nature enters the battlefield, choose a basic land type. Then create a basic land token of that type.

    Sacrifice Gate to Nature: Create an X/X colorless Elemental creature token, where X is the number of basic land types among lands you control.

    When you're looking for adventure, the Gate always shows you the greatest challenge.


    Illustrated by Byzwha Dher

    232/480

  • Growing Vines(1)(G)

    Enchantment — Aura


    Enchant artifact, enchantment or land

    Whenever Growing Vines is put into a graveyard from the battlefield, draw a card and return Growing Vines to its owner's hand.

    Enchanted permanent has "Cumulative upkeep —{2}."


    Illustrated by Tony Ramos

    233/480

  • Heartening Canopy(1)(G)

    Enchantment


    As Heartening Canopy enters the battlefield, choose a creature type.

    When Heartening Canopy enters the battlefield, create a 0/0 colorless Spirit creature token with changeling. (It has every creature type.)

    Creatures you control of the chosen type get +1/+1.


    Illustrated by Sergey Svistunov

    234/480

  • Herald of Strength(3)(G)

    Creature — Shapeshifter Knight


    Prismatic (If Herald of Strength is your commander, choose a color before the game begins. Herald of Strength is the chosen color in addition to its other color this game.)

    As you cast this spell, choose a card type.

    Whenever you cast a card with the chosen type, create a 3/1 colorless Spirit creature token.


    3/3

    Illustrated by John Marzo

    235/480

  • Horizon Track(2)(G)

    Sorcery


    Target player searches their library for a nonbasic land card and puts it onto the battlefield tapped, then shuffle.

    Overload {G}

    Cycling {3}

    When you cycle Horizon Track, if exactly three colors of mana were spent to activate its cycling ability, draw a card.


    Illustrated by Julie Dillon

    236/480

  • Instinct(6)(G)(G)

    Artifact Creature — Avatar


    Instinct's power and toughness are each equal to twice the number of lands you control plus twice the number of lands in your graveyard.

    Landfall — Whenever a land enters the battlefield under your control, destroy target permanent.

    "Created to protect, it appears it was way more agressive than we thought." — Sycarius of the Dire Moon


    */*

    Illustrated by Inkblast

    237/480

  • Intensive Harvest(3)(G)

    Instant


    Sacrifice two lands. Search for your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. Then if you control seven or more lands, draw a card and gain 3 life.

    "The more, the merrier."


    Illustrated by John Linnel

    238/480

  • Ionizing Twister(2)(G)(G)

    Sorcery


    Destroy all artifacts and enchantments. Then Ionizing Twister deals X damage to each creature with flying and each player, where X is the number of permanent destroyed this way.


    Illustrated by Ractapopulous

    239/480

  • Halfwater Brother(2)(W)

    Creature — Snake Spirit


    Vigilance

    Whenever another creature enters the battlefield under your control, untap Halfwater Brother.

    {W}, {T}: Tap or untap target other nonland permanent.

    Partner with Halflight Brother.


    1/3

    Illustrated by Marta Dettlaff

    24/480

  • King's Cultivator(3)(G)

    Creature — Troll Shaman


    Whenever you exile a card from anywhere other than the battlefield, you may pay {2}. If you do, put another card you own in exile to the top of your library. If you're the monarch, return that card to your hand instead.

    Mushrooms are a way to see what others \\can't.


    4/4

    Illustrated by Angga Dwipayana

    240/480

  • Lichen Elder(3)(G)(G)

    Creature — Giant Fungus


    Reach, trample

    Whenever a creature you control with power 4 or greater leaves the battlefield, create a 1/1 green Saproling creature token.

    Sacrifice three creature tokens: Return Lichen Elder from your graveyard to the battlefield tapped.


    4/6

    Illustrated by Kevin McKenna

    241/480

  • Lifecrafter's Breath(1)(G)

    Sorcery


    Choose an artifact or enchantment target player controls. That player sacrifices it.

    Encore {2}{G} ({2}{G}, Exile this card from your graveyard : For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent. Activate only as a sorcery.)


    Illustrated by A Requiem Darkly

    242/480

  • Lifecrafter's Renewal(G)

    Sorcery


    Target opponent chooses a card in your graveyard. Return that card to your hand.

    Encore —Exile three cards from your graveyard (Exile three cards from your graveyard, exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targetting that opponent. Activate only as a sorcery.)


    Illustrated by Givre Arnaud

    243/480

  • Living Grave Might(3)(G)

    Enchantment — Aura


    Enchant creature or land

    As long as enchanted permanent is a creature, it gets +3/+3 and has trample.

    As long as enchanted permanent is a land, it has “{T}: Add three mana of any one color.”

    Whenever enchanted permanent becomes tapped, mill two.


    Illustrated by Roman Tishenin

    244/480

  • Lost Souls-Tribe Shaman(4)(G)

    Creature — Troll Shaman


    Trample

    {2}, Sacrifice an artifact, Exile a creature card from your graveyard: Create a token that's a copy of the exiled creature, except it's an artifact in addition to its other types.

    "Your soul will fit perfectly to this jar."


    4/4

    Illustrated by Xiaodi Jin

    245/480

  • Manure Management(1)(G)

    Instant


    Surveil 3, then put up to one target land card from your graveyard onto the battlefield tapped.

    Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by Joe Tavano

    246/480

  • Moss Soil Cultivator(G)

    Creature — Fungus Druid


    {T}: Mill a card. If a land card was milled this way, add one mana of any color that land could produce.

    {T}, Sacrifice Moss Soil Cultivator: Return target land card from your graveyard to your hand. Until end of turn, noncreature cards in your graveyard have retrace. (You may cast noncreature cards from your graveyard by discarding a land card in addition to paying their other costs.)


    0/1

    Illustrated by Tenzin Rangdol

    247/480

  • Mud Shaper

    Land Creature — Forest Elemental


    ({T}: Add {G}.)

    {T}: Add {C} and gain 1 life.

    Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)


    3/3

    Illustrated by Malverro

    248/480

  • Multi-Headed Troll(2)(G)

    Creature — Troll Hydra


    Whenever a creature enters the battlefield under an opponent control, you may have Multi-Headed Troll fight that creature. This ability triggers once each turn.

    Whenever a creature dealt noncombat damage by Multi-Headed Troll this turn dies, put a +1/+1 counter on Multi-Headed Troll.


    2/2

    Illustrated by Guillem H. Pongiluppi

    249/480

  • Herald of Hope(3)(W)

    Creature — Shapeshifter Knight


    Prismatic (If Herald of Hope is your commander, choose a color before the game begins. Herald of Hope is the chosen color in addition to its other color this game.)

    As you cast this spell, choose a card type.

    Whenever you cast a card with the chosen type, put two +1/+1 counters on target creature.


    3/3

    Illustrated by Raymond Minnaar

    25/480

  • Naga's Gift(2)(G)

    Enchantment — Aura


    Enchant creature

    When Naga's Gift enters the battlefield, create a 1/1 green Snake creature token with deathtouch.

    Enchanted creature gets +1/+1 and has deathtouch.

    Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)


    Illustrated by Fariba Khamseh

    250/480

  • Night Hunt(3)(G)(G)

    Instant


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

    Each tapped creature you control fights up to one target creature you don't control. You must choose different target for each of thoose creature.


    Illustrated by Kenket

    251/480

  • Oozing Fury(2)(G)

    Enchantment Creature — Shapeshifter Ooze


    When Oozing Fury enters the battlefield, destroy target artifact or enchantment.

    Converge -- When Oozing Fury enters the battlefield, you gain 1 life for each color of mana spent to cast it.

    Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)


    2/2

    Illustrated by Teh Chan

    252/480

  • Owl Sage(1)(G)(G)

    Creature — Bird Druid


    Creature spells you cast with power 4 or greater cost {1} less to cast.

    Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.


    1/3

    Illustrated by Radditz

    253/480

  • Plague Tamer(1)(G)

    Creature — Human Shaman


    {G}: Exile target card from a graveyard. If it was a creature card create a 1/1 green Lizard creature token.

    Delirium -- At the beginning of your upkeep, create a 1/1 green Lizard creature token if there are four or more card types among cards in your graveyard.


    2/2

    Illustrated by Art Deep Mind

    254/480

  • Polysquirrel(G)(G)

    Creature — Squirrel


    Whenever a token enters the battlefield under your control for the first time each turn, create a token copy of Polysquirrel.

    The influence of the Mirror-Ponds is felt by all living beings.


    1/1

    Illustrated by Cyril Rolando

    255/480

  • Ragmah, the Unmoved(3)(G)

    Creature — Goat Spirit


    Prismatic (If Ragmah is your commander, choose a color before the game begins. Ragmah is the chosen color in addition to its other color this game.)

    Trample

    Whenever you attack, target attacking creature fights another target creature. If that attacking creature is a Goat, it gets +2/+2 then fights that other creature instead.

    At the beginning of your end step, if you didn't attack this turn, sacrifice a creature.


    4/3

    Illustrated by Calder Moore

    256/480

  • Ragmah's Fate(2)(G)

    Instant


    Choose two. If you control a commander as you cast this spell, you may choose all.

    • Until your next turn, target creature becomes a 1/1 white Goat.

    • Target creature you control fights target non-Goat creature you don’t control.

    • Up to two target creatures attack and block this turn if able.

    • Target creature gets +2/+2 and trample until end of turn.


    Illustrated by Averee Chaloupka

    257/480

  • Rebirth from Giants(3)(G)

    Enchantment Saga


    Return target card from your graveyard to your hand.


    Illustrated by Nur Iman

    258/480

  • Rebuild the Farmlands(2)(G)

    Sorcery


    Search your library for a Forest card and/or a basic land card, reveal them, put one onto the battlefield tapped, then shuffle and put the other on top.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by 4dimensional

    259/480

  • Jail Keeper(1)(W)

    Creature — Human Soldier


    Vigilance

    Whenever a creature becomes tapped, if it's not attacking, it doesn't untap during it's controller's next untap step. This ability triggers only once each turn.

    Carthalion's jail keepers are more deterrent then death.


    2/2

    Illustrated by Monztre

    26/480

  • Sage's Sanctuary(1)(G)

    Enchantment — Aura


    Enchant permanent you control

    Whenever a permanent you control becomes the target of a spell an opponent controls, you may choose one —

    • Draw a card.

    • Destroy target artifact or enchantment.

    • Create a 2/2 green Wolf creature token.

    Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)


    Illustrated by Amandine Girard

    260/480

  • Shepherd Faun(G)

    Enchantment Creature — Goat Shaman


    Bestow {1}{G} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

    Ward {4}

    Enchanted creature gets +1/+1 and has ward {4}.


    1/1

    Illustrated by Alexander Puchkov

    261/480

  • Soulshaper Golem(3)(G)

    Artifact Creature — Golem


    Deathtouch, trample

    Whenever Soulshaper Golem deals combat damage to a player, create a 1/1 colorless Construct artifact creature token for each artifact you control.


    2/6

    Illustrated by Veli Nyström

    262/480

  • Spinal Aggressor(G)

    Creature — Fungus Warrior


    Whenever an opponent casts their first creature spell each turn, that player may pay {X}, where X is Spinal Aggressor's power. If they don't, choose one --

    :: Mill X.

    :: Put a +1/+1 counter on Spinal Aggressor.


    1/1

    Illustrated by T. Ulrich

    263/480

  • Taldor's Totem(1)(G)

    Enchantment — Aura


    Enchant permanent

    Enchanted permanent has ward X, where X is twice the number of aura attached to it.

    When Taldor's Totem enters the battlefield, draw a card.

    Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)


    Illustrated by Vicky Yarova

    264/480

  • Taurus' Vigor(2)(G)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +2/+2 and gains trample and haste.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by David McLeod

    265/480

  • Tempting Beetle Shell(2)(G)(G)

    Enchantment — Aura


    Enchant creature

    Tempting offer — When Tempting Beetle Shell enters the battlefield, create a 5/5 colorless Insect artifact creature token. Attach Tempting Beetle Shell to it. Then, each opponent may create a 5/5 colorless Insect artifact creature token. For each opponent who does, create a 5/5 colorless Insect artifact creature token.

    Totem armor


    Illustrated by Guido Kuip

    266/480

  • Wandering Brambleshell(3)(G)(G)

    Creature — Elder Turtle


    Trample, haste

    Whenever Wandering Brambleshell deals combat damage to a player, mill that many cards. Put a +1/+1 counter on Wandering Brambleshell for each creature card milled this way.

    If you would draw a card while your library has no card in it, shuffle your graveyard into your library instead.


    4/4

    Illustrated by Rieko Gross

    267/480

  • Whispers Fox(2)(G)

    Creature — Elemental Beast


    Forestwalk

    When Whispers Fox enters the battlefield, you may sacrifice a land. If you do, search your library for a land card and put it onto the battlefield, then shuffle.

    Evoke {G}


    2/2

    Illustrated by Nicole Altenhoff

    268/480

  • Wild Hermit(3)(G)

    Creature — Human Druid


    Tap an untapped creature you control with power 4 or greater: Choose one —

    • Draw a card.

    • Target creature gains trample until end of turn.

    • Target creature you control with power 4 or greater gains shroud until end of turn.


    2/2

    Illustrated by Roy Steur

    269/480

  • Jika, Escaped of Bolas(2)(W)

    Planeswalker — Jika


    : Whenever you activate @'s loyalty abilities, you may pay {1}{W}. If you do, draw a card and put a loyalty counter on @. 

    0: Create a 1/1 white Bird creature token with flying. You gain 1 life for each untapped creature you control. 


    3

    Illustrated by Lokey

    27/480

  • Aetherized Copper(3)(B)(G)(U)

    Artifact — Equipment


    When Aetherized Copper enters the battlefield, return target creature card from your graveyard to the battlefield under your control.

    Whenever one or more artifact cards leaves your graveyard, create a 2/2 colorless Golem artifact creature token.

    Colorless creatures you control get +X/+X, where X is the mana value of the equipped creature.

    Equip {3}


    Illustrated by NeoArtCorE

    270/480

  • Arktos, Cryptic Shaper(2)(U)(/)(B)(U)(/)(B)

    Creature — Shade Artificer


    Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

    Whenever you cast an instant or sorcery, target artifact becomes an artifact creature. If it's not a vehicle, it has base power and toughness 0/0. Put X +1/+1 counters on that artifact, where X is that spell's mana value.


    2/5

    Illustrated by Aeflus

    271/480

  • Asgarh, the Soulchanter(2)(R)(G)(W)

    Creature — Spirit Warrior Cleric


    Trample, vigilance

    Each creature card in your hand and each creature you control has bestow and is an enchantment in addition to its other types. The bestow cost is equal to its mana cost.

    Auras with bestow you control have "Enchanted creature gets +X/+X where X is that aura's mana value and has flying if that aura has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, landwalk, lifelink, menace, protection, reach, shroud, trample, vigilance and ward."


    3/5

    Illustrated by Jason Nguyen

    272/480

  • Azkam, the Moon Whisperer

    Creature — Human Cleric


    Heroic — Whenever you cast a spell that targets Azkam, creatures you control get +1/+2 and gain flying until end of turn.

    Whenever you attack, you may pay {W}. If you do, create a token that’s a copy of Azkam, except it’s not legendary and it has “Sacrifice this creature at end of combat.” It becomes day.

    Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)


    3/2

    Illustrated by Lally Bieber

    273/480

  • Azkam, the Sun Speaker(1)(R)(W)

    Creature — Human Cleric


    Heroic — Whenever you cast a spell that targets @, creatures you control get +2/+1 and gain first strike until end of turn.

    Whenever you attack, you may pay {U}. If you do, create a token that’s a copy of Azkam, except it’s not legendary and it has “Sacrifice this creature at end of combat.” It becomes night.

    Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


    2/3

    Illustrated by Valdim Galuza

    273/480

  • Bloodsun Caravan(4)(R)(W)

    Creature — Elephant Human Nomad


    Trample, vigilance

    Transfer onto instant and sorcery—Discard a card: Creatures you control gets +X/+0 until end of turn, where X is the number of card you've discarded this turn. (As you cast an instant or sorcery spell, you may discard a card. If you do, add the transfer effect to that spell.)

    Whenever you discard Bloodsun Caravan, if you've discarded three or more cards this turn, put Bloodsun Caravanonto the battlefield tapped from your graveyard.


    6/6

    Illustrated by Dominik Mayer

    274/480

  • Brom'ooj, Loxodon Confessor(4)(G)(W)

    Creature — Elephant Cleric


    This spell costs {1} less to cast for each Aura you control.

    Trample

    When Brom’ooj enters the battlefield, you may exile any number of Aura you control, then return those cards to the battlefield under your control.

    When Brom’ooj dies, return any number of target Aura cards from your graveyard to the battlefield.


    5/5

    Illustrated by Tianhua Xu

    275/480

  • Call of the Waves(2)(U)(B)

    Sorcery


    Create X 2/2 black Pirate creature tokens with menace, where X is one plus the number of vehicles you control.

    Vehicles you control become artifact creatures until end of turn.


    Illustrated by Darek Zabrocki

    276/480

  • Cao Teng, Burgeoning Poet(1)(W)(U)

    Creature — Human Noble


    When Cao Teng enters the battlefield or whenever you cast a noncreature spell, tap target nonland permanent.

    {W/U}{W/U}, {T}: Return target noncreature card with mana value X or less from your graveyard to your hand, where X is the greatest number of tapped nonland permanents an opponent controls.


    1/3

    Illustrated by M.Meiren

    277/480

  • Citri, Sky Omen(1)(W)(U)

    Creature — Bird Elemental


    Flying

    Whenever an opponent attacks a player other than you, you and that opponent each scry 2.

    Whenever one or more creatures you don't control become tapped, if they're not being declared as attackers, you and their controllers each draw a card. Those creatures don't untap during their controller's next untap step.


    3/3

    Illustrated by Genzoman

    278/480

  • Colossal Strength(2)(R)(G)

    Enchantment


    At the beginning of each combat, change the basepower of each nonartifact creature you control to the greatest power from among creatures you control until end of turn. Then, you may have target creature you control with power 8 or more fights target creature you don't control.

    Please, do not feed the mountains.


    Illustrated by Everett Ross

    279/480

  • Judgment of the Worthy(1)(W)

    Sorcery


    Put two +1/+1 counters on target creature. Then if that creature has at least four counters on it, put a flying counter, a lifelink counter and a vigilance counter on it. It becomes an angel in addition to its other types.

    Cycling - Remove a counter from a permanent you control. (Remove a counter from a permanent you control, Discard this card: Draw a card.)


    Illustrated by Grafit Studio

    28/480

  • Corrupted Woods(1)(B)(R)

    Enchantment


    Whenever a player gains control of a permanent they own from another player, they lose 2 life.

    Each creature has "If that creature would be destroyed, regenerate it. An opponent of your choice gains control of it."

    {2}, Sacrifice Corrupted Woods: Each player gains control of all permanents they own.


    Illustrated by Camille Bachmann

    280/480

  • Dagzok, the Mad Fixer(U)(R)

    Creature — Dwarf Artificer


    The "legend rule" doesn't apply to tokens.

    Whenever Dagzok deals combat damage to an opponent, you may put a card in exile into its owner's graveyard.

    Whenever a card is put into an opponent's graveyard from exile, Dagzok deals 4 damage to that player.

    Encore {2}{U}{R}


    2/2

    Illustrated by ArtDeepMind

    281/480

  • Droplet Spirit(G)(/)(U)

    Creature — Elemental Spirit


    Droplet Spirit can't be blocked.

    Whenever Droplet Spirit deals combat damage to a player, create a 1/1 blue Elemental creature token if you control no tokens. Otherwise, populate. Then return Droplet Spirit to its owner's hand. (Create a token that’s a copy of a creature token you control.)


    1/1

    Illustrated by Haiwei Hou

    282/480

  • Edmund, the Showrunner(2)(U)(R)

    Creature — Human Shaman


    {U/R}{X}, {T}, Exile a creature card with mana value X from your hand: For each opponent, create a token that's a copy of the exiled card that attacks that opponent this turn if able. These tokens gain haste. Sacrifice them at the begining of the next end step. Activate only as a sorcery.

    Whenever a creature dies, if it has the same name as an other creature you control as this ability resolves, draw a card then discard a card.


    2/3

    Illustrated by Jim Nelson

    283/480

  • Flying Galleon(3)(U)(B)

    Artifact — Vehicle


    Flying, menace

    As long as Flying Galleon is a creature, Pirates you control have menace.

    Whenever Flying Galleon attacks, you may exile all creatures that crewed it this turn. If you do, return them to the battlefield tapped and attacking.

    Crew 4


    6/6

    Illustrated by Matija Keser

    284/480

  • Forgotten Sepulcher(W)(B)(G)

    Enchantment


    Whenever a creature card is put into your graveyard from your library, create a tapped colorless Tomb artifact token with "Sacrifice three untapped Tomb: Shuffle two target cards from your graveyard into your library, then return a creature card from your graveyard to your hand."

    Whenever one or more creature cards leave your graveyard, create a tapped 2/2 black Zombie creature token and a tapped Treasure token.


    Illustrated by Christian Bravery

    285/480

  • Freak Parade(2)(U)(R)

    Sorcery


    Choose target opponent. Until end of turn, the next time you attack that opponent there is an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

    Creatures you control with encore gain menace until end of turn.

    Encore {8}{U}{R} ({8}{U}{R}, Exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent. Activate only as a sorcery.)


    Illustrated by Claudio Bergamin

    286/480

  • Fujuang, Azkana Memory(1)(U)(R)

    Creature — Human Monk


    For each generic mana in your encore costs, you may exile a card from your graveyard rather than pay that mana.

    At the beginning of your end step, create a copy of target face-up card you own in exile with mana value less than or equal to the number of players you attacked this turn. You may cast the copy without paying its mana cost.


    3/2

    Illustrated by Allie Briggs

    287/480

  • Fumes Selection(W)(U)

    Sorcery


    Tap target nonland permanent you don't control. Until your next turn, it can’t attack or block, and it loses all abilities.

    Untap target nonland permanent you control. Until your next turn that permanent gains vigilance and lifelink.

    Overload {7}{W}{W}{U}{U}


    Illustrated by Unstable Anomaly

    288/480

  • Fury of the Ancients(X)(R)(G)

    Sorcery


    Creatures you control get +X/+X and gain trample and haste until end of turn.

    If X is 6 or greater, after this phase there is an additionnal combat phase. Untap all creatures you control at the beginning of that phase.

    "Lieutenant! The... the beasts... They're after us! We won't hold for long! Run!"


    Illustrated by Mauro Belfiore

    289/480

  • King Adam Carthalion III(2)(W)(W)

    Planeswalker — Adam


    2: Create a Treasure token. Then create a Treasure token for each opponent who control more land than you. 

    -2: Return target permanent card with mana value 3 or less from your graveyard to the battlefield with a shield counter on it. 


    3

    Illustrated by Steve Goad

    29/480

  • Ghost-Glade Enchantress(2)(G)(W)

    Enchantment Creature — Centaur Dryad


    Enchantment spells you cast cost {1} less to cast.

    Whenever a nonland permanent enters the battlefield under your control for the first time each turn, you may return an enchantment you control to its owner’s hand.

    Whenever you cast an enchantment spell, draw a card.


    2/5

    Illustrated by Fury-on

    290/480

  • Ghost-Glade Heart(2)(G)(U)

    Enchantment


    Creature tokens you control get +1/+1.

    Whenever you cast a creature spell, put an incarnation counter on Ghost-Glade Heart.

    Remove X incarnation counters from Ghost-Glade Heart: Create a 0/0 colorless Spirit creature token with changeling. It enters the battlefield with X +1/+1 counters on it. If X is two or more, it enters the battlefield with twice X +1/+1 counters on it instead. Activate only during your turn.


    Illustrated by Anato Finnstark

    291/480

  • Ghost-Glade Hermit(2)(G)(W)

    Creature — Human Druid


    Vigilance

    {1}{G}, {T}: Create a 2/2 green Wolf creature token, then you may attach an Aura you control to it.

    {W}{W}: Target enchanted permanent phases out.


    2/4

    Illustrated by Tom Baxa

    292/480

  • Ghost-Glade Roots(4)(G)(U)

    Creature — Spirit Plant


    Ghost-Glade Roots enters the battlefield with six +1/+1 counters on it.

    If damage would be dealt to Ghost-Glade Roots, prevent that damage, remove that many +1/+1 counters from Ghost-Glade Roots, gain that many life and create that many 1/1 colorless Spirit creature tokens.

    Sacrifice six Spirits: Return Ghost-Glade Roots from your graveyard to the battlefield.


    Illustrated by Konrad Langa

    293/480

  • Giant Fists, the Bonecrusher(5)(R)(G)

    Creature — Giant Troll Warrior


    Reach, trample

    You can't attack the same player with more than one creature each combat.

    Creatures you control can't be blocked by creature with less power.

    Whenever you attack, if it's the first combat phase of the turn, untap all creatures you control. After this phase, there is an additional combat phase.


    6/8

    Illustrated by Tooth Wu

    294/480

  • Graakh, Troll in Agony(1)(R)(G)

    Creature — Elder Troll


    Trample, haste

    As long as an opponent controls at least one creature, Graakh gets +3/+3.

    Whenever Graakh attacks, regenerate it.

    Whenever Graakh deals combat damage to a player, regenerate Graakh at the beginning of each main phase until your next turn.


    4/-1

    Illustrated by Panji Andrian

    295/480

  • Grodo, Tribe's Pathfinder(3)(R)(G)

    Creature — Giant Troll Scout


    When Grodo enters the battlefield, destroy up to one target land. If you do, choose one color among colored mana that land could produce. Trolls you control have hexproof from that color.

    {3}{R}{G}: Trolls you control get +X/+0 until end of turn, where X is the number of land cards in your opponents' graveyards.


    4/4

    Illustrated by Concept Art House

    296/480

  • Gwenael, Archangel of Courage(3)(R)(W)

    Creature — Elder Angel


    Flying, first strike, vigilance

    Discard a card: Add mana equal to the discarded card's mana cost. Activate only during your turn and only once each turn.


    4/4

    Illustrated by Todd Ulrich

    297/480

  • Heeqit's Spawn(1)(B)(G)

    Creature — Frog


    Whenever a land card is put into a graveyard from anywhere, Heeqit's Spawn gains all activated abilities of that card until end of turn.

    Whenever a land enters the battlefield under your control for the first time each turn, you may put a land card from your hand onto the battlefield tapped.

    Sacrifice three lands: Return Heeqit's Spawn from your graveyard to the battlefield.


    3/3

    Illustrated by Giric

    298/480

  • Hyugar, the Enlightened(2)(R)(W)

    Creature — Human Monk


    Vigilance

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Whenever Hyugar becomes the target of a spell, that spell's controller discards a card.

    Whenever you discard a card, exile it. You may play it this turn.


    3/4

    Illustrated by Creative Uncut

    299/480

  • Ancestor's Legacy(1)(W)

    Creature — Spirit Knight


    Flying

    Ancestor's Legacy enters the battlefield with a +1/+1 counter on it.

    Whenever Ancestor's Legacy deals combat damage to a player, put a +1/+1 counter on it.

    Remove X +1/+1 counters from Ancestor's Legacy: Exile target noncreature spell unless its controller pays {X}.


    Illustrated by Clara Tessier

    3/480

  • Kitsune's Orison(2)(W)

    Enchantment — Aura


    Enchant creature

    Flash

    As Kitsune's Orison enters the battlefield choose Bless or Cleanse.

    • Bless — Enchanted creature gets +2/+1 and has first strike and lifelink.

    • Cleanse — Attach all Auras attached to enchanted creature to an other target creature. Enchanted creature has hexproof.


    Illustrated by UdonCrew

    30/480

  • Immo, Branch of Knowledge(1)(B)(G)

    Creature — Treefolk Fungus


    Reach, vigilance

    Forests you control have trample.

    Swamps you control have deathtouch.

    {T}: Target land you control gain protection from colorless or from the color of your choice until end of turn.

    Whenever Immo attacks, you may put target land card from your graveyard onto the battlefield. That land becomes a 4/4 Treefolk creature that’s still a land and it enters the battlefield tapped and attacking.


    2/4

    Illustrated by MerilizaArt

    300/480

  • Invader's Ransack(2)(R)(W)

    Enchantment


    Whenever a creature you control deals combat damage, if it causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time and you may choose new targets for it.

    Whenever a creature you control deals combat damage to a player, you may pay {2} or discard a card. If you do, draw a card.


    Illustrated by Qiang Zou

    301/480

  • Ithreas, the Chosen One(2)(G)(W)

    Creature — Human Soldier


    Vigilance

    Ithreas gets +1/+0 for each Aura attached to it.

    Whenever you cast an Aura spell for the first time each turn, you may draw a card.

    {2}{G}{W}, {T}: Exile target creature you control and all Auras attached to it. Return that creature to the battlefield under its owner’s control at the beginning of the next end step. Then, return all Auras exiled this way onto the battlefield attached to that creature.


    2/4

    Illustrated by Eduardo Cisneros

    302/480

  • Jandruu, Martyr's Doom(1)(U)(B)(R)

    Artifact


    Whenever you sacrifice a permanent, exile it. If that permanent is a token, @ deals 1 damage to any target.

    {1}, Put a card you own exiled by @ into its owner graveyard: If that card is a land card, create two Treasure tokens. If it's a creature card, create a 2/2 black Pirate Zombie creature token with menace. If it's a nonland noncreature card, draw a card. Activate only once each turn.


    Illustrated by Donglu Yu

    303/480

  • Jehil, Twice Fallen(1)(W)(B)

    Creature — Angel Horror


    Flying, deathtouch

    Whenever Jehil deals combat damage to a player, you may remove any number of counters from among permanents you control. If you do, return target creature card with mana value X or less from a graveyard to the battlefield, where X is equal to the number of counters removed this way.


    3/3

    Illustrated by Diablofno2

    304/480

  • Jevara, Chachin Spy(2)(U)(R)(W)

    Creature — Elf Artificer


    Haste

    Heroic — Whenever you cast a spell that targets Jevara, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. This ability triggers only once each turn and only during your turn.

    Whenever one or more creatures you control die in combat, return target instant or sorcery with mana value equal or less than the number of creatures that died this way from your graveyard to your hand.


    4/4

    Illustrated by William O'Connor

    305/480

  • Kanaak, Fearless Scout(1)(B)(R)(G)

    Creature — Human Warrior


    Haste, provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

    Creatures with the same name as Kanaak can't block and are goaded.

    Whenever you attack, Kanaak becomes a copy of target creature until your next turn, except its power and toughness are 3/4 and it has Kanaak's other abilities.


    3/4

    Illustrated by Agus SW

    306/480

  • Karl Heinz, Pitiless Corsair(1)(U)(B)(R)

    Creature — Human Pirate


    Other creatures you control are Treasure artifacts in addition to their other types and have "{T}, Sacrifice this artifact: Add one mana of any color."

    Whenever a creature you control becomes tapped, if it's not being declared as an attacker, you may draw a card. This ability triggers only once each turn.


    3/3

    Illustrated by David Benzal

    307/480

  • Keeper of She'nol(3)(B)(R)

    Creature — Horror Warlock


    Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

    Whenever a creature dies in combat, create a 1/1 black Imp creature token with flying and haste.

    Sacrifice three Imps: Gain control of target creature blocking Keeper of She'nol.


    4/4

    Illustrated by Artem Demura

    308/480

  • Kni Kt, the Night's Knight(1)(W)(W)(B)

    Creature — Skeleton Knight


    Kni Kt enters the battlefield with two +1/+1 counters on it.

    Creatures can’t attack you unless their controller pays {X}, where X is the number of +1/+1 counters on Kni Kt.

    Creatures your opponents control can’t block creatures you control unless their controller pays {X}, where X is the number of +1/+1 counters on Kni Kt.


    2/2

    Illustrated by Dominik Mayer

    309/480

  • Knight of the Rose(1)(W)(W)

    Creature — Human Knight


    {W}, {T}: Exile target nonland permanent with a silver counter on it.

    {W}, {Q}: Tap target nonland permanent and put a silver counter on it. Activate only once each turn.

    "I'll serve Athos Dan till the end."


    3/3

    Illustrated by Dan Dos Santos

    31/480

  • Knight of the Emericks(2)(W)(R)

    Creature — Human Knight


    Vigilance

    Whenever you draw a card, you may discard a card. If you do, target opponent creates a 0/1 colorless Construct artifact creature token with "Creatures you control block if able".

    Whenever you discard a card, create a 1/1 red and white Knight creature token with haste and vigilance.


    3/3

    Illustrated by Dominik Mayer

    310/480

  • Ko Meika, Puppet Sealer(B)(B)(R)

    Creature — Human Artificer


    Whenever Ko Meika enters the battlefield or deals damage to an opponent, create a token that’s a copy of target noncommander creature, except it’s a 0/1 colorless legendary artifact creature with “Other permanents with this token’s name can’t attack or block and their activated abilities can’t be activated. When they are no other permanents with that name on the battlefield, sacrifice this token.”

    Whenever another legendary creature is put into your graveyard from the battlefield, draw a card and lose 2 life.


    1/3

    Illustrated by Eduardo Garcia

    311/480

  • Kokei, Modernity Breath(1)(B)(G)(U)

    Artifact Creature — Golem


    Reach, trample

    Colorless creatures you control get +1/+1.

    {3}: Manifest target artifact card from your graveyard. Activate only as a sorcery and only once each turn. (To manifest a card, put it onto the battlefield face down as a 2/2 colorless creature. Turn it face up any time for its mana cost if it’s a creature card.)


    3/4

    Illustrated by Kazu Minami

    312/480

  • Krevak, Insatiable Hunter(2)(B)(R)(G)

    Planeswalker — Krevek


    2: For each opponent, goad target creature that opponent control. 

    -4: You get an emblem with "Attacking creatures gets +2/+0. No more than two creatures may attack @ each turn." 


    5

    Illustrated by Yang Zhao

    313/480

  • Lina, Trapped in Memories(1)(G)(W)(U)

    Creature — Reflection


    Defender

    Ward {3}

    Whenever a nontoken permanent enters the battlefield under your control, you may exile it. If you do, create a token that’s a copy of that permanent.

    Whenever Lina blocks, you may exile all creatures blocked by it at the end of combat. If you do, for each of those creatures, their controller create a token that’s a copy of that creature, except they’re Reflection creatures.


    0/5

    Illustrated by Mariah Durst

    314/480

  • Ling Ju, Gracious Vengeance(1)(R)(W)

    Creature — Human Noble


    Double strike, haste

    Whenever Ling Ju deals combat damage to a player for the first time each turn, you may discard your hand. If you do, until end of turn Ling Ju gains "Whenever Ling Ju deals combat damage to a player, draw a card for each card you've discarded this turn."

    Ling Ju gets +1/+0 for each card you've discarded this turn.


    2/2

    Illustrated by M.Meiren

    315/480

  • Lord Ervyn of Deadwood(1)(W)(U)(B)

    Creature — Zombie Cleric


    Whenever you cast an instant or sorcery spell, amass X, where X is that spell’s mana value. (Put X +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)

    {2}, Remove X +1/+1 counters from a Zombie you control: Choose one —

    • Put X minus one +1/+1 counters on target creature you control.

    • Return target instant or sorcery card with mana value less than X from your graveyard to your hand.


    1/3

    Illustrated by Faroldjo

    316/480

  • Lost in the Wilds(G)(U)(R)

    Enchantment


    At the beginning of you upkeep, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. Otherwise, you may foretell that card. The foretell cost is equal to it's mana cost minus {2}. This effect can't reduce that cost to less than one mana.

    Whenever a creature with power 4 or greater enters the battlefield under your control, if it was cast from exile, you may draw a card and that creature gains trample and haste until end of turn.


    Illustrated by Christopher Scoles

    317/480

  • Mimicking Peacock(R)(G)(W)

    Enchantment Creature — Bird Plant


    Bestow {1}{R}{G}{W}

    At the beginning of your end step, create a token that’s a copy of Mimicking Peacock, except it’s not a creature and it doesn’t have this ability. Attach it to target creature you control.

    When Mimicking Peacock enters the battlefield, choose an ability from among first strike, lifelink, trample or vigilance. Mimicking peacock has the chosen ability.

    Enchanted creature gets +1/+1 and has the chosen ability.


    1/1

    Illustrated by Ricardo Chávez-Méndez

    318/480

  • Morozova, Yoruba's Legacy(2)(G)(U)

    Creature — Elk Spirit


    Indestructible

    Token creatures you control get +1/+1.

    Whenever a token you control dies, create a Clue token.

    Whenever Morozova becomes the target of an instant or sorcery spell an opponent controls, sacrifice it.

    When Morozova dies, put a +1/+1 counter on each creature token you control.


    2/3

    Illustrated by Nadia Tzuo

    319/480

  • Lonely Felidar(2)(W)(W)

    Creature — Cat Beast


    Flying

    Enchantment spells you cast cost {1} less to cast.

    Heroic -- Whenever you cast a spell that targets Lonely Felidar, each creature you control gain flying until end of turn.


    3/4

    Illustrated by Yu Cheng Hong

    32/480

  • Multiverse Lore(2)(G)(W)(U)

    Enchantment


    You may play an additional land on each of your turns.

    Whenever you tap a nonbasic land for mana, add one mana of any type that land produced.

    Whenever a nontoken creature enters the battlefield under your control, you may pay {1}. If you do, return target creature to its owner's hand.


    Illustrated by Detlev Van Ravenswaay

    320/480

  • Nurht, The First Troll(1)(G)(U)(R)

    Creature — Troll Shaman


    Trample

    Ward {X}, where X is the number of cards with different names you own in exile.

    Whenever you cast a spell from anywhere other than your hand or you activate an encore ability, draw a card then discard a card.

    Escape—{3}{G}{U}{R}, Exile six other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)


    4/4

    Illustrated by EdCid

    321/480

  • Obadiah, Lost Titan(2)(B)(G)(U)

    Artifact Creature — Golem


    At the beginning of your upkeep, create a 1/1 Rust artifact creature token.

    Whenever one or more artifact creatures you control deal combat damage to your opponents, mill three cards, then you may return an artifact card, a creature card and a land card from your graveyard to your hand.


    4/5

    Illustrated by Jason Chan

    322/480

  • Omer, Mangrove Thief(G)(U)

    Creature — Bird Rogue


    Flying

    When Omer enters the battlefield, create a Treasure token for each time you’ve cast a commander from the command zone this game.

    {2}{U}: The next time one or more tokens enter the battlefield this turn, they enter as 0/1 green Egg creature tokens with defender.

    As long as you control ten or more tokens, Eggs you control loses defender, gets +2/+2 and are Birds in addition to their other types.


    1/2

    Illustrated by Tiana Maros

    323/480

  • Persistence(3)(B)(G)

    Creature — Horror Incarnation


    Trample

    Persistence's power and toughness are each equal to twice the number of lands you control.

    As long as Persistence isn't on the battlefield or in your graveyard, it's a Forest land in addition to its other types.

    When Persistence enters the battlefield, if it wasn't cast from a graveyard, sacrifice it.

    Whenever a land card is put into your graveyard from anywhere, you may cast Persistence from your graveyard.


    */*

    Illustrated by abcdefghijklnmopqrstuvwxyZ

    324/480

  • Prison Bubble(2)(W)(U)

    Enchantment


    At the beginning of your endstep, you may tap or untap target creature.

    Whenever a creature an opponent control becomes tapped during your turn, you may draw a card.


    Illustrated by Lenraawr

    325/480

  • Raiser of the Ancients(2)(W)(B)

    Creature — Human Warlock


    Whenever Raiser of the Ancients or another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. Then, if an opponent is the monarch, put a vigilance counter on it.

    Whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on Raiser of the Ancients.

    {X}{W}{B}, {T}, Remove X counters from among other permanents you control: Create X 1/1 white and black Spirit creature token with flying.


    2/2

    Illustrated by Barret Frymire

    326/480

  • Ramirez DePietro, Undying(U)(B)

    Creature — Zombie Pirate


    Whenever you crew a vehicle with Ramirez DePietro for the first time each turn, untap Ramirez DePietro.

    Whenever another nontoken creature dies, its controller creates a tapped 2/2 black Skeleton Pirate creature token.

    When Ramirez DePietro dies, gain control of all Skeleton Pirate creature tokens and return it to the battlefield transformed.

    "Welcome to the crew !"


    2/1

    Illustrated by Francis Tneh

    327/480

  • Undead Three-Masted

    Artifact — Vehicle


    Islandwalk

    Whenever Undead Three-Masted deals combat damage to a player, draw a card for each Pirate that crewed it this turn.

    Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)


    3/6

    Illustrated by Valery Neith

    327/480

  • Reidel, Flowing Spirit(R)(G)(W)

    Creature — Spirit Druid


    Lifelink

    At the beginning of your upkeep, you may return an enchantment you control to its owner's hand. If you do, Reidel, Flowing Spirit deals damage equal to that enchantment mana value divide as you choose among any number of targets.

    Discard a card: Target enchantment or enchanted creature gains hexproof until end of turn.


    3/3

    Illustrated by Fahmi Fauzi

    328/480

  • Retalior, Doomed Healer(1)(W)(B)(G)

    Creature — Zombie Cleric


    Trample

    Whenever Retalior, Doomed Healer deals combat damage to an opponent, surveil 3.

    Delirium — {2}: Return target permanent card with mana value 3 or less from your graveyard to the battlefield. Activate only once each turn and only if there are four or more card types among cards in your graveyard.


    3/3

    Illustrated by Jason Nguyen

    329/480

  • Lotus Twins(1)(W)

    Creature — Spirit


    When Lotus Twins enters the battlefield, create a token that's a copy of it, except it doesn't have this ability.

    Tap two untapped creatures you control named Lotus Twins: Target spell can't be countered.

    Sacrifice Lotus Twins: Add {W}.


    1/1

    Illustrated by Peter Mohrbacher

    33/480

  • Revosh, the Deathspore(2)(B)(G)

    Creature — Fungus Plant


    Deathtouch

    You can't play lands.

    Whenever a land enters the battlefield under an opponent’s control, you may put a land card from your graveyard onto the battlefield.

    If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.


    2/2

    Illustrated by Alex Negrea

    330/480

  • Ruination Lore(4)(W)(B)

    Artifact


    When Ruination Lore enters the battlefield, destroy all creatures. For each creature destroyed this way, put a lore counter on Ruination Lore.

    Remove four lore counters from Ruination Lore: Proliferate.

    At the beginning of your endstep, if Ruination Lore has less than three lore counters on it, sacrifice it.


    Illustrated by Merlkir

    331/480

  • Setzer, Seducing Dissident(2)(W)(U)

    Creature — Human Noble


    First strike, vigilance

    Whenever one or more creatures become tapped, you may tap Setzer. If you do, scry 2.

    Whenever one or more other permanents become untapped, if it's not their controller untap step, draw a card.

    {X}{W/U}, {Q}: Choose up to X other nonland permanents. Tap or untap them. Activate only once each turn.


    2/3

    Illustrated by Billy Christian

    332/480

  • Shiny Shank Cut(1)(U)

    Artifact Creature — Construct Rogue


    Shiny Shank Cut crews Vehicles using its toughness rather than its power.

    Whenever Shiny Shank Cut or a vehicle crewed by it this turn deals combat damage to an opponent, you may search your library for a card with mana value 3 or less, reveal it, then shuffle and put that card on top.

    {2}{B}: Shiny Shank Cut can’t be blocked this turn.


    1/3

    Illustrated by Tsabo6

    333/480

  • Sly, Twisted Assassin(2)(U)(B)(R)

    Creature — Scarecrow Assassin


    Menace, deathtouch

    Sacrifice a creature: Put a doom counter on target permanent.

    Whenever a creature with a doom counter on it leaves the battlefield, it deals damage equal to its power to its owner.


    5/3

    Illustrated by Anarchic Fox

    334/480

  • Sorin, Lost in Despair(2)(B)(R)

    Planeswalker — Sorin


    1: Gain control of target creature. Untap it. It gains haste until your next turn. Return it under its owner's control at the beginning of your next turn. 

    -2: Discard your hand, then draw three cards. 


    4

    Illustrated by Godefrey Escota

    336/480

  • Souvenir Library(W)(U)(B)

    Enchantment


    Whenever you reveal a card from your hand for the second time each turn, you may return target instant or sorcery from your graveyard to your hand.

    {2}, Reveal a card from your hand: Scry 2. Activate only once each turn.

    In here, memories are coming without even asking what you're searching for.


    Illustrated by Julie Dillon

    337/480

  • Sryg, King's Hand(R)(W)(B)

    Creature — Human Advisor


    When Sryg enters the battlefield, target opponent becomes the monarch.

    If you would become the monarch, target player other than you becomes the monarch instead.

    Whenever the monarch draws a card, create a Treasure token.

    If a source the monarch controls would deal damage to you or a planeswalker you control, prevent half that damage, rounded up.


    3/1

    Illustrated by Ala Kapustka

    338/480

  • Sunkeeper(U)(R)(W)

    Creature — Human Warrior


    Vigilance

    Transfer onto instant and sorcery {R/W} — Target creature you control gets +X/+0 until end of turn, where X is the number of spells you've cast this turn. (As you cast an instant or sorcery spell, you may pay {R}. If you do, add the transfer effect to that spell.)

    Transfer onto instant and sorcery {W/U} — Target other creature gains hexproof until end of turn.


    3/3

    Illustrated by Andrew Silver

    339/480

  • Magus of the Light Cycle(1)(W)

    Creature — Elf Wizard


    Whenever you discard a card, gain 1 life. Then if you're the player with the most life or tied for most life, draw a card.

    Transfer onto instant and sorcery {1}{W}: Target creature gains lifelink until end of turn. Create a Treasure token. (As you cast an instant or sorcery spell, you may pay {1}{W}. If you do, add the transfer effect to that spell.)


    1/2

    Illustrated by GaudiBuendia

    34/480

  • Surge of Savagery(2)(R)(G)

    Instant


    Target creature you control gains trample until end of turn. Whenever that creature deals combat damage to a player or planeswalker this turn, exile the top two cards of your library. You may play cards exiled this way until the end of your next turn.

    You may play an additional land this turn.

    Ferocious -- Copy that spell for each creature you control with power 4 or greater. Each copy target a different one of those creatures.


    Illustrated by Aeflus

    340/480

  • Sycarius of the Dire Moon(W)(U)(B)

    Creature — Skeleton Wizard


    Menace

    Whenever Sycarius deals combat damage to an opponent, reveal your hand. Each instant and sorcery card in your hand has splice onto instant or sorcery until end of turn. The splice cost is equal to that card's mana cost. (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)


    2/3

    Illustrated by Dominik Mayer

    341/480

  • Taldor, the First Umbra(1)(G)(W)

    Creature — Elf Shaman


    Whenever an enchantment is put into your graveyard from the battlefield, return up to one target enchantment card with lesser mana value from your graveyard to your hand.

    Auras attached to permanents you control have totem armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)


    3/3

    Illustrated by Miguel Regodon Harkness

    342/480

  • Tempting Imp(2)(B)(R)

    Creature — Imp Warlock


    Flying

    At the beginning of your upkeep, gain control of target nonland permanent with mana value 3 or less until end of turn. Untap it. It gains haste until end of turn.

    Whenever an opponent gain control of a permanent they own, you lose 1 life and you draw a card.


    3/3

    Illustrated by Matthew Starbuck

    343/480

  • Terra, Meandering World(2)(G)(W)(U)

    Creature — Turtle God


    Legendary landwalk

    Whenever a creature you control becomes blocked, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of your next declare attackers step.

    She moves, forever carrying the world and forever bearing the weight of our history.


    1/9

    Illustrated by Jorlu Noheras

    344/480

  • The Great Troup(3)(U)(R)

    Creature — Dwarf Gnome Goblin Human


    First strike, haste, menace, trample

    Whenever The Great Troup attacks, choose up to three target other creatures attacking different players. For each of those creature, choose a different ability among first strike, menace and trample. They gain that ability until end of turn.

    Encore {4}{R}{U}


    4/4

    Illustrated by Sonja Morris

    345/480

  • The Guardian of Ghost-Glade(3)(G)(U)

    Creature — Elf Shaman


    Vigilance

    Whenever one or more creature tokens enter the battlefield for the first time each turn, create a token that’s a copy of one of those tokens except it’s a Spirit in addition to its other types.

    Whenever one or more noncreature tokens enter the battlefield for the first time each turn, if you control a spirit, draw a card.


    3/5

    Illustrated by Sebastian Horoszco

    346/480

  • Unnatural Discovery(G)(W)

    Enchantment


    When Unnatural Discovery enters the battlefield, search your library for an Aura card, reveal it, shuffle, then put this card on top of your library.

    Whenever you cast your first Aura spell each turn, you may return Unnatural Discovery from the battlefield to your hand. If you do, gain 3 life.

    The gate showed them an unexpected ally.


    Illustrated by Quentin Regnes

    347/480

  • Vargoth, the Repentant(1)(U)(R)

    Planeswalker — Vargoth


    : Activated abilities of creature cards in your graveyard cost {1} less to activate. 

    1: The next time one or more creature tokens enter the battlefield this turn, they enter with an additional menace counter on them. 


    2

    Illustrated by Applibot

    348/480

  • Vasjnac, the Unspeakable(1)(W)(B)

    Creature — Spirit


    Vasjnac enters the battlefiled with three +1/+1 counters on it.

    When Vasjnac dies, if it had counters on it, distribute those counters among any number of creatures you control.

    {W/B}{W/B}, Remove a +1/+1 counter from a creature you control: Put a counter on that creature from among flying, first strike, deathtouch, lifelink, menace or vigilance.


    Illustrated by Jorge Jacinto

    349/480

  • Majestuous Dweller(3)(W)(W)

    Enchantment Creature — Elk Spirit


    Majestuous Dweller gets +1/+1 for each enchantment you control plus the number of enchantment card in your graveyard.

    Discard a card: Majestuous Dweller gains lifelink and vigilance until end of turn.


    3/3

    Illustrated by Clockbirds

    35/480

  • Vessel of Mana(2)(/)(W)(2)(/)(U)(2)(/)(B)(2)(/)(R)(2)(/)(G)

    Creature — Shapeshifter Avatar


    This spell costs {1} less to cast for each basic land type among lands you control.

    {T}: Add two mana of different colors.

    Along with his heralds, the Warden restores balance to the plane with the help of a projection of his incarnation, fueled with pure essence of mana.


    5/5

    Illustrated by Jeremy Carver

    350/480

  • Vrasi, Nut Thief(1)(B)(G)

    Creature — Squirrel Rogue


    Haste

    Whenever a card leaves a graveyard, you may pay {2}{W}. If you do, put X +1/+1 counters on target creature, where X is that card's mana value.

    {T}: Mill X cards, where X is Vrasi, Nut Thief's power. Then you may return target artifact or enchantment card and target land card from your graveyard to your hand.


    2/3

    Illustrated by WildWeasel339

    351/480

  • Warden of Worlds(W)(U)(B)(R)(G)

    Creature — God Avatar


    As you cast this spell, choose a card type from among artifact, creature, enchantment or nonpermanent.

    Each spell you cast with the chosen card types has replicate. The replicate cost is equal to that spell's mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)


    5/5

    Illustrated by Cristian Arrieta Correa

    352/480

  • Warden's Lair(W)(U)(B)(R)(G)

    Enchantment


    At the beginning of your endstep, create a Shard token if you played a white card this turn, then create a Treasure token if you played a blue card this turn, then return target permanent card with mana value 3 or less from your graveyard to your hand if you played a black card this turn, then Warden's Lair deals 3 damage to any target if you played a red card this turn, then create a 3/3 green Troll creature token if you played a green card this turn.


    Illustrated by Ari Matti Toivonen

    353/480

  • Weiss, Life Instiller(B)(G)

    Creature — Elf Shaman


    Lifelink

    At the begining of your upkeep, if you control less than three lands, you may search your library and/or graveyard for a land card, reveal it and put it into your hand then shuffle.

    {T}, Sacrifice two lands: Create a 5/5 green and black Elemental creature token with trample and menace.


    2/2

    Illustrated by Kekai Kotaki

    354/480

  • Whispering Stones(2)(W)(U)

    Enchantment


    At the beginning of your upkeep, each opponent chooses peace or war. For each player who chose peace, untap target creature you control of that player’s choice and target creature of your choice can’t attack until your next turn. For each player who chose war, goad target creature you don't control of that player’s choice and tap target creature of your choice. Those creatures don’t untap during their controller’s next untap step.


    Illustrated by Ali Hoff

    355/480

  • Wished Dryad(B)(G)

    Creature — Dryad


    Landfall -- Whenever a land enters the battlefield under your control, you may pay {G}. If you do, put target card from your graveyard on top of your library.

    {B}, Discard a card: Return target card that shares a card type with the discarded card from your graveyard to your hand.


    1/2

    Illustrated by Joanna Wolska

    356/480

  • Witchslayer Elite(2)(R)(W)(B)

    Creature — Human Soldier


    Menace

    Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. If that player was the monarch, put two +1/+1 counters on that creature instead.


    5/5

    Illustrated by Marko Djurdjevic

    357/480

  • Yellow Merchant(1)(W)(B)

    Creature — Shade Warlock


    Flying

    Yellow Merchant enters the battlefield with two +1/+1 counters on it.

    Whenever a creature you control leaves the battlefield, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on Yellow Merchant.

    {1}, Remove a +1/+1 counter from Yellow Merchant: Put a +1/+1 counter on target creature.


    Illustrated by Morkardfc

    358/480

  • Zalem, the Conjurer(3)(R)(W)(B)

    Creature — Angel Cleric


    Double strike, lifelink, hexproof from the monarch

    Creatures you control have afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

    Whenever one or more creatures you control deal combat damage to your opponents, you draw a card and lose 1 life for each opponent dealt damage.


    2/6

    Illustrated by Peter Mohrbacher

    359/480

  • Nomad Insuffler(1)(W)

    Creature — Human Wizard


    Transfer onto instant or sorcery {0}: Put a +1/+1 counter on target creature. (As you cast an instant or sorcery spell, you may pay the transfer cost. If you do, add the transfer effect to that spell.)

    "Silence! I let you hear the sound of the desert"


    2/1

    Illustrated by Pakoune

    36/480

  • Zarkel, Fanatic Slaver(2)(B)(R)(G)

    Creature — Horror Cleric


    First strike, haste

    Zarkel must be blocked if able and can’t be blocked by more than two creatures.

    Whenever Zarkel deals damage to a creature, remove that creature from combat and put a slave counter on it. As long as that creature has a slave counter on it, it’s goaded and has “Whenever this creature attacks, you lose 1 life.”


    2/3

    Illustrated by Patrick Reineman

    360/480

  • Zehvir, Grand Occultist(2)(G)(U)(R)

    Creature — Human Monk


    Rather than pay {2} for each previous time you’ve cast this spell from the command zone this game, you may exile a creature card from your graveyard that many times.

    Haste

    {3}, {T}: Put a card you own in exile into your graveyard. If that card was a creature card, create a token that’s a copy of it. If that card was an instant or sorcery card, you may cast it from your graveyard this turn without paying its mana cost.


    4/4

    Illustrated by Nixell

    361/480

  • Zelnik, the Raging Goblin(1)(B)(R)

    Creature — Goblin Berserker


    Haste, menace

    If combat damage would be dealt to an opponent by a creature they don’t own, that player may get that many pain counters instead.

    If combat damage would be dealt to an opponent by a creature they own, that player gets twice that many pain counters instead.

    At the beginning of each end step, remove all pain counters from each player. Zelnik deals damage equal to the number of pain counters removed this way to any target.


    3/2

    Illustrated by Caiomm

    362/480

  • Zhu Xan, Eiganjo Recruiter(2)(R)(W)

    Creature — Human Warrior


    Tap any number of untapped Human you control: Look at that many cards from the top of your library. You may reveal a Human card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order. Activate this ability only once each turn and only as a sorcery.

    {W}{U}{B}{R}{G}, {T}: Untap all other humans you control. These creatures gain haste and vigilance until end of turn.


    4/3

    Illustrated by DerrickS

    363/480

  • Altar of the Stars(2)

    Artifact


    {2}, {T}: Add {U}{R}{W}.

    Whenever you target a creature you control with a spell for the first time each turn, untap Altar of the Stars.

    Azkam prays both the Sun and the Moon in the same place.


    Illustrated by Kudos Production

    364/480

  • Ancient Grave Forge(2)

    Artifact


    {2}, {T}: Add {B}{G}{U}.

    Whenever a colorless creature enters the battlefield under your control for the first time each turn, untap Ancient Grave Forge.

    Powerfulls artifacts are forged with the leftovers of powerfulls beings.


    Illustrated by Sixmorevodka

    365/480

  • Ancient Tomb Jewel(2)

    Artifact


    {2}, {T}: Add {W}{B}{G}.

    Whenever two or more cards are put into your graveyard from your library for the first time each turn, untap Ancient Tomb Jewel.

    Guarded by the dead. Soon by its bearer.


    Illustrated by Chris Khulmann

    366/480

  • Anger Amulet(1)

    Artifact — Equipment


    When Anger Amulet enters the battlefield, attach it to target creature an opponent controls or sacrifice it.

    Equipped creature gets +3/+1, has trample and must attacks each turn if able unless its controller sacrifices it.

    {2}: Attach Anger Amulet to target creature. Activate only as a sorcery.


    Illustrated by Felicia Cano

    367/480

  • Asgarh's Lost Relic(2)

    Artifact


    Whenever an enchantment enters the battlefield under your control, you may pay {1}. If you do, look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    As long as a creature you control attacked this turn, you may cast enchantment spells as though they had flash.


    Illustrated by Ben-J

    368/480

  • Automat Merchant(2)

    Artifact Creature — Construct Advisor


    {T}, Sacrifice Automat Merchant: Return target artifact card from your graveyard to your hand.

    {1}, {T}, Sacrifice Automat Merchant: Search your library for a land card, reveal it and put it into your hand then shuffle.

    {2}, {T}, Sacrifice Automat Merchant: Create a 4/4 colorless Construct artifact creature token.


    1/1

    Illustrated by Steamhat

    369/480

  • Nomad Pathfinder(2)(W)

    Creature — Human Scout


    First strike

    When Nomad Pathfinder enters the battlefield, you may discard a card. If you discard a nonland card this way, put a +1/+1 counter on each creature you control. Otherwise create a Treasure token.


    3/2

    Illustrated by Ilari Grohn

    37/480

  • Automaton Conductor(5)

    Artifact — Vehicle


    Vehicles you control get +1/+1.

    Auras and aura spells you control have enchant vehicle.

    Sacrifice an artifact: Target noncreature artifact becomes a 4/4 artifact creature until end of turn.

    Crew 1

    "I don't think they should be moving by themselves..." -- Sonya


    2/6

    Illustrated by Travis Anderson

    370/480

  • Book of the Carthalion(3)

    Artifact


    Book of the Carthalion enters the battlefield with two lore counters on it.

    Whenever you attack, you may remove a lore counter from Book of the Carthalion. If you do, discard a card then draw two cards.

    {2}, {T}, Sacrifice a creature: Put a lore counter on Book of the Carthalion. If the sacrificed creature had power 4 or greater, gain 4 life.


    Illustrated by Lucas Durham

    371/480

  • Bottled Nature(2)

    Artifact


    {2}, {T}: Add {G}{U}{R}.

    Whenever you exile a card you own for the first time each turn, untap Bottled Nature.

    They grow with their owner's life.


    Illustrated by Sekuems

    372/480

  • Broken Ancient Monolith(2)

    Artifact


    Kicker {4} (You may pay an additional {4} as you cast this spell.)

    If Broken Ancient Monolith was kicked, it enters the battlefield with a crystal counter on it.

    {T}: Add {C}. Then, if Broken Ancient Monolith has crystal counters on it, add an additional {C} for each of those counters and draw a card.


    Illustrated by Numenera

    373/480

  • Carthalion's Lost Sword(2)

    Artifact — Equipment


    Equipped creature gets +2/+2.

    As long as you're the monarch, equipped creature has lifelink and vigilance.

    As long as an opponent is the monarch, equipped creature has deathtouch and menace.

    Equip {2}

    Long lost, the sword could heal the curse if used by the purest.


    Illustrated by Jason A. Engle

    374/480

  • Chachin Wandering Orb(1)

    Artifact


    {1}, {T}, Sacrifice Chachin Wandering Orb: Search your library for a land card, reveal it and put it into your hand, then shuffle.

    {3}, {T}, Sacrifice Chachin Wandering Orb: Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.


    Illustrated by Tsabo6

    375/480

  • Circle of Landscape(3)

    Artifact


    {T}: Look at the top two cards of your library. You may reveal a land card from among them and put it into your hand. Put the other cards on top of your library in any order.

    {2}, {T}: Draw a card.


    Illustrated by Amir Zand

    376/480

  • Clandestine Arena(2)

    Artifact


    {T}: Add {R} or {G}.

    {4}, {T}: Target creature with power 4 or greater gains haste and trample until end of turn.


    Illustrated by Sixmorevodka

    377/480

  • Corrupted Grimoire(2)

    Artifact


    {2}, {T}: Add {W}{U}{B}.

    Whenever you reveal a card from your hand for the first time each turn, untap Corrupted Grimoire.

    It gets its power from your life.


    Illustrated by Naiiade

    378/480

  • Cursed King's Lost Gems(2)

    Artifact


    {2}, {T}: Add {R}{W}{B}.

    Whenever a player becomes the monarch, untap Cursed King's Lost Gems.

    Many thought they found them. Few are still alive.


    Illustrated by Matias Tapia

    379/480

  • Offensive Tamer(2)(W)

    Creature — Human Warrior


    When Offensive Tamer enters the battlefield, you may put a non-human creature card from your hand onto the battlefield with a tamed counter on it.

    When Offensive Tamer leaves the battlefield, put all creature you control with a tamed counter on them on the same zone as Offensive Tamer. Each player who put a card in their library this way shuffles.


    3/2

    Illustrated by Anderson Craftheart

    38/480

  • Dagger of a Thousand Coins(2)

    Artifact — Equipment


    Equipped creature has first strike, haste and protection from the monarch.

    Equip {3}. This ability costs {1} less to activate for each Treasure you control


    Illustrated by Bagoum

    380/480

  • Doomed Protectors(3)

    Artifact Creature — Construct Soldier


    Whenever Doomed Protectors enters the battlefield or deals combat damage to an opponent, put a +1/+1 counters on Doomed Protectors, then proliferate.

    When you become the monarch, sacrifice Doomed Protectors.

    They are doomed to serve no king.


    1/1

    Illustrated by Dominik Mayer

    381/480

  • Double Agent(6)

    Artifact Creature — Shapeshifter


    You may have Double Agent enter the battlefield as a copy of an opponent commander, except it has Double Agent’s other abilities.

    When Double Agent enters the battlefield, if it's not a token, create a token that's a copy of Double Agent except the token isn't legendary if Double Agent is legendary.


    2/2

    Illustrated by Inka Essenhigh

    382/480

  • Drilling Trolley(2)

    Artifact — Vehicle


    Drilling Trolley doesn't untap during your untap step.

    {T}: Destroy target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

    {3}: Untap Drilling Trolley.

    Crew 1


    3/3

    Illustrated by Bryan Sola

    383/480

  • Ecryon, Eternal Furnace(5)

    Artifact


    When Ecryon, Eternal Furnace enters the battlefield, search your library for a colorless card, reveal it then shuffle and put that card on top of your library.

    Whenever a land enters the battlefield under your control, draw a card.

    {2}, {T}: Look at the top three cards of your library, then you may reveal a colorless card among them and put it into your hand, put the rest into your graveyard.


    Illustrated by Oission

    384/480

  • Energy Fertilizer(3)

    Artifact — Vehicle


    Energy Fertilizer doesn't untap during your untap step.

    {T}: Search your library for X basic land cards, where X is the number of spells you've cast this turn, reveal them and put them into your hand, then shuffle.

    {3}: Untap Energy Fertilizer.

    Crew 5


    8/8

    Illustrated by Facundo Diaz

    385/480

  • Engraved Obelisk(4)

    Artifact


    {T}: Discard any number of cards. For each land cards you discarded this way, draw a card. Then, for each nonland card discarded this way, you may pay {1}. If you do, put target land card from your graveyard onto the battlefield tapped.


    Illustrated by Cobalt Plasma

    386/480

  • Ervyn's Grimoire(4)

    Artifact


    {T}: Add {C}{C}.

    {T}: Add two mana of any color. Spend this mana only to cast instant or sorcery spells.

    {U}, {T}: Until your next turn, you may cast sorcery spells as though they had flash.


    Illustrated by Peter Mohrbacher

    387/480

  • Fiend Fuelled Catapult(2)

    Artifact


    {T}: Add {B} or {R}.

    {4}, {T}, Sacrifice a creature: Fiend Fuelled Catapult deals damage equal to that creature's power to target player or planeswalker.


    Illustrated by Darkcloud013

    388/480

  • Five Incense Room(2)

    Artifact


    {1}, {T}: Add one mana of any color.

    {X}{1}, {T}: Put a commander you own with mana value X from the command zone onto the battlefield.


    Illustrated by Llyn Hunter

    389/480

  • Open the Other Ways(1)(W)

    Instant


    Exile target nonland permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.

    Splice onto instant or sorcery {2}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

    "Follow me. Maybe we'll find each other on the other side."


    Illustrated by Tiffany Wallace

    39/480

  • Flying Skiff(2)

    Artifact — Vehicle


    Flying

    Whenever Flying Skiff becomes a creature, target creature gains flying and haste until end of turn.

    Crew 1


    3/3

    Illustrated by Ben Zweifel

    390/480

  • Forgotten Altar(2)

    Artifact


    {T}: Add {R} or {W}.

    {4}, {T}: You may discard up to two cards. If you do, draw that many cards.


    Illustrated by Kudos Production

    391/480

  • Forgotten Sapphire(2)

    Artifact — Treasure


    Whenever two or more creatures with the same name become tapped, create a copy of one of those creature, except it's a 1/1 and it's a Reflection in addition to its other types.

    {T}, Sacrifice Forgotten Sapphire: Add one mana of any color.


    Illustrated by Lucas Durham

    392/480

  • Gilias, Walking Disaster(4)

    Artifact — Vehicle


    Trample

    Gilias, Walking Disaster's power is equal to twice the total power of creatures crewing it.

    Crew 4

    Whenever a creature dealt damage by Gilias, Walking Disaster this turn would die, exile it instead.


    */5

    Illustrated by David Demaret

    393/480

  • Glass Simulacrum(2)

    Artifact Creature — Golem


    Whenever Glass Simulacrum enters the battlefield, surveil 1, then draw a card.

    Whenever Glass Simulacrum leaves the battlefield, create a Treasure token.


    1/1

    Illustrated by Misha Oplev

    394/480

  • Goblin Battering Catapult(4)

    Artifact — Vehicle


    Vigilance, menace

    {T}, Sacrifice any number of creatures other than Goblin Battering Catapult with total power X: Goblin Battering Catapult deals twice X damage divided as you choose among any number of target creatures.

    Crew 4


    7/2

    Illustrated by Kan Liu

    395/480

  • Granite Tomb(3)

    Artifact


    Whenever Granite Tomb enters the battlefield or becomes tapped, exile up to three target cards from any graveyard until Granite Tomb leaves the battlefield.

    {T}: Add one mana of any color among color of cards exiled with Granite Tomb.

    {1}, Sacrifice Granite Tomb: Exile all cards from all graveyards.

    {3},{T}: Draw a card.


    Illustrated by Quentin de Warren

    396/480

  • Hedron Generator(5)

    Artifact


    {T}: Add three mana of any one color. Activate only during your turn and only once each turn.

    {T}: Exile target creature with power 5 or greater. Activate only as a sorcery and only once each turn.


    Illustrated by Kazashino

    397/480

  • Hell Chariot(7)

    Artifact — Vehicle


    Hell Chariot costs {1} less to cast for each creature that died this turn.

    Trample

    Whenever a nontoken creature you control dies, create a 1/1 black Imp creature token with flying and haste.

    Crew 3


    6/6

    Illustrated by Anirban Saha

    398/480

  • Helm of the Twins(3)

    Artifact


    As Helm of the Twins enters the battlefield, choose two different creature types.

    Each creature with one of the chosen type is the other chosen type in addition to its other types. The same is true for creature spells you control with the chosen types and creature cards with the chosen types you own that aren’t on the battlefield.

    Creatures you control gets +1/+1 as long as you control at least two creatures.


    Illustrated by Alex Stone

    399/480

  • Battle for the Ages(X)(W)(W)

    Instant


    Regenerate up to X target nonland permanents. If X is 4 or more, destroy those permanents instead. Then, if X is 8 or more, create X 1/1 white Human Soldier creature tokens.

    "We thought we had lost... Then a blinding light... we were winning." \\-- Carthalion's lieutenant


    Illustrated by Darek Zabrocki

    4/480

  • Peacemaker's Intervention(1)(W)

    Sorcery


    You and permanents you control gain protection from target opponent until your next turn.

    Encore —Tap six untapped creatures you control (Tap six untapped creatures you control, Exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent. Activate only as a sorcery.)


    Illustrated by Carolyn Jarret

    40/480

  • Impending Boom(3)

    Artifact Creature — Construct


    Impending Boom enters the battlefield with three tick counters on it.

    Impending Boom's power and toughness are each equal to the number of tick counters on it.

    At the beginning of each upkeep, remove a tick counter from Impending Boom.

    When Impending Boom dies, destroy all nonland permanents.

    {2}: Put a tick counter on Impending Boom. Any player may activate this ability.

    {1}: Remove a tick counter from Impending Boom.


    */*

    Illustrated by Jacek Yerka

    400/480

  • Juggernaut Replicator(3)

    Artifact — Vehicle


    Trample

    {T}: Create a copy of Juggernaut Replicator. Activate only if Juggernaut Replicator is a creature.

    Crew 2


    4/4

    Illustrated by Afried Li

    401/480

  • Loxodon's Lost Relics(2)

    Artifact


    {T}: Add {G} or {W}.

    {4}, {T}: Create a white and green Aura enchantment token named Relic attached to target permanent. The token has enchant permanent and "Enchanted permanent has lifelink and ward {2}".


    Illustrated by Polar Engine

    402/480

  • Mechanical Pathfinder(3)

    Artifact — Vehicle


    {T}: Add one mana of any color to your mana pool.

    {T}, Sacrifice a land: Add three mana of any color to your mana pool.

    Crew 3


    5/5

    Illustrated by Neisbeis

    403/480

  • Misslaced Boots(1)

    Artifact — Equipment


    Equipped creature gets +1/+0 and has haste and shroud.

    At the beginning of your end step, if equipped creature didn't attack this turn, sacrifice it.

    Equip {0}


    Illustrated by Mr Jack

    404/480

  • Monument of the War God(5)

    Artifact


    Whenever a creature with power 4 or greater enters the battlefield under your control, creatures you control get +1/+1 and gain trample until end of turn.

    Whenever a creature with power 7 or greater enters the battlefield under your control, creatures you control get +X/+0 and gain haste until end of turn, where X is that creature's power.


    Illustrated by Tomasz Ryger

    405/480

  • Moon Ring(1)

    Artifact


    Moon Ring enters the battlefield tapped.

    {T}: Add one mana of any color.

    Whenever you cast your first spell each turn, untap Moon Ring.


    Illustrated by Drew Wolf

    406/480

  • Pathway Mirror(2)

    Artifact


    {2}, {T}: Add {G}{W}{U}.

    Whenever a nontoken creature enters the battlefield under your control for the first time each turn, if it wasn't cast, untap Pathway Mirror.

    It shows your future reflection.


    Illustrated by Claudette Quackenbush

    407/480

  • Preservarium(2)

    Artifact


    {T}: Add {B} or {G}.

    {4}, {T}: Return target land card from your graveyard to your hand.


    Illustrated by Polar Engine

    408/480

  • Prismatic Cave(3)

    Artifact


    Prismatic Cave enters the battlefield tapped.

    When Prismatic Cave enters the battlefield, add {C}{C}.

    {T}: Add one mana of any color.

    {2}, {T}, Sacrifice Prismatic Cave: Add two mana in any combination of colors, then draw a card.


    Illustrated by Aaron Panagos

    409/480

  • Peacemaker's Breath(1)(W)

    Sorcery


    Search your library for a Plains card, reveal it, put it into your hand then shuffle. If target opponent controls more lands than you, put that Plains onto the battlefield tapped instead.

    Encore {3}{W} ({3}{W}, Exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent. Activate only as a sorcery.)


    Illustrated by Daniel Pilla

    41/480

  • Prismatic Medallion(3)

    Artifact


    When Prismatic Medallion enters the battlefield choose a color.

    Spells you cast of the chosen color cost {1} less to cast.

    Spells your opponents cast of the chosen color cost {1} more to cast.


    Illustrated by D1eselx

    410/480

  • Puppetizer(2)

    Artifact


    {T}: Add {U} or {R}.

    {4}, {T}: Target creature with mana value 3 or less gains myriad until end of turn. Sacrifice it at the end of combat. (Whenever it attacks, for each opponent other than defending player, you may create a token that’s a copy of that creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)


    Illustrated by Paco Giudice

    411/480

  • Repair Shed(2)

    Artifact


    {T}: Add {U} or {B}.

    {4}, {T}: Create a 3/3 black artifact Vehicle token with menace and crew 2.


    Illustrated by Patrick Faulwetter

    412/480

  • Replicating Fleet(2)

    Artifact — Vehicle


    Replicate {1}(When you cast this spell, copy it for each time you paid its replicate cost. A copy of a permanent spell becomes a token.)

    Flying

    Whenever Replicating Fleet attacks, it gets +X/+0 until end of turn where X is the number of other attacking creatures you control with the same name.

    Crew 1


    0/2

    Illustrated by Nicki Sondergaard Hansen

    413/480

  • Sand Drakkar(3)

    Artifact — Vehicle


    Plainswalk

    Whenever Sand Drakkar deals combat damage to an opponent, you may put a sand counter on target land that player controls.

    Nonbasic lands with sand counter on them are Plains.

    Crew 2


    4/4

    Illustrated by Thomas Herbrich

    414/480

  • Sands of Reckoning(2)

    Artifact


    {T}: Add {W} or {U}.

    {4}, {T}: Tap target permanent, then untap target other permanent.


    Illustrated by Magali Villeneuve

    415/480

  • Self-Powered Walker(4)

    Artifact — Vehicle


    Self-Powered Walker has all abilities of creatures that crewed it this turn.

    Crew 2

    As fierce as its operator.


    5/5

    Illustrated by Matt Dixon

    416/480

  • Serpent Cult Idol(4)

    Artifact


    Whenever one or more creatures an opponent control leaves the battlefield, create a Treasure token.

    Whenever you sacrifice a Treasure, you lose 1 life.

    Sacrifice Serpent Cult Idol: Draw two cards and lose 2 life.


    Illustrated by Finnian MacManus

    417/480

  • Simian Idol(2)

    Artifact


    {T}: Add {W} or {B}.

    {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)


    Illustrated by Kudos Production

    418/480

  • Souls Medallion(2)

    Artifact


    {T}: Add {G} or {U}.

    {4}, {T}: Create a 1/1 colorless Spirit creature token with changeling. (It has every creature type.)


    Illustrated by Daria Kormanova

    419/480

  • Peacemaker's Lieutenant(2)(W)

    Creature — Human Soldier


    Peacemaker's Lieutenant enters the battlefield with two +1/+1 counters on it.

    Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Peacemaker's Lieutenant.

    When Peacemaker's Lieutenant dies, put its counters on target permanent you control.

    "Even in death, you'll serve the regiment." \\-- Setzer


    Illustrated by Applibot

    42/480

  • Sword of the Elders(1)

    Artifact — Equipment


    Equipped creature gets +1/+1.

    Whenever equipped creature deals damage to a player, you may exile target creature you own. If you do, return that creature to the battlefield under your control at the beginning of your next end step.

    Equip {1}


    Illustrated by Juhani Jokinen

    420/480

  • The Nightmare Barge(5)

    Artifact — Vehicle


    Sacrifice a creature: Put a fuel counter on The Nightmare Barge.

    {3}, Remove X fuel counters from The Nightmare Barge: Put target creature with mana value X or less from a graveyard onto the battlefield under your control.

    You may remove a fuel counter from The Nightmare Barge rather than pay its crew cost.

    Crew 3


    7/7

    Illustrated by Ryan Cunningham

    421/480

  • The Snowpiercer(4)

    Artifact — Vehicle


    Double strike, trample

    The Snowpiercer's power is equal to the number of charge counter on it.

    Whenever The Snowpiercer deals combat damage to an opponent, draw that many cards.

    At the beginning of your upkeep, put two charge counters on The Snowpiercer.

    Crew X, where X is the number of charge counter on The Snowpiercer.


    */4

    Illustrated by Jaroslaw Jasnikowski

    422/480

  • Totem of Transcendance(2)

    Artifact


    {2}, {T}: Add {R}{G}{W}.

    Whenever an aura enters the battlefield under your control for the first time each turn, untap Totem of Transcendance.

    It shares every scar, every mark and every change.


    Illustrated by Bagoum

    423/480

  • Toxic Vial(0)

    Artifact


    Sacrifice Toxic Vial: Target nontoken creature gains deathtouch until end of turn. If you don't control that creature, put Toxic Vial into your hand from your graveyard at the beginning of the next end step.


    Illustrated by PavellKid

    424/480

  • Trade Network Nef(3)

    Artifact — Vehicle


    Treasure you control have "{T}, Sacrifice this artifact : Add {C}{C}."

    Crew 4

    Sacrifice all creatures that crewed Trade Network Nef this turn: Gain control of target noncommander creature with power 3 or less.


    3/3

    Illustrated by Marcel Rebenstorf

    425/480

  • Tragicomedy Flail(1)

    Artifact — Equipment


    Equipped creature gets +2/+0 and has provoke. (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

    Whenever you gain control of a creature you don't own, you may attach Tragicomedy Flail to it.

    Equip {3}


    Illustrated by Bogna Gawronska

    426/480

  • Unholy Loot(2)

    Artifact


    {2}, {T}: Add {U}{B}{R}.

    Whenever you sacrifice a nontoken creature for the first time each turn, untap Unholy Loot.

    "Sometimes I wish I'd never plundered it." — Karl Heinz


    Illustrated by Piotr Kowalski

    427/480

  • Voodoo Kit(2)

    Artifact


    {2}, {T}: Add {B}{R}{G}.

    Whenever one or more creatures you don't own attack, untap Voodoo Kit.

    Bones, wands, dolls and the most important thing, a fresh soul.


    Illustrated by Yaoren Wo

    428/480

  • Wall Cutter(3)

    Artifact — Vehicle


    Trample

    Whenever Wall Cutter deals combat damage to an opponent, destroy target artifact or nonbasic land that opponent controls.

    Crew 3

    Wall cutters offers free planks, gravel and iron. Kind of.


    5/5

    Illustrated by Pierre Droal

    429/480

  • Peacemaker's Warcry(1)(W)

    Sorcery


    Exile target creature until target creature you control leaves the battlefield.

    Whenever you discard Peacemaker's Warcry, creatures you control get +1/+0 and gain lifelink until end of turn.

    Flashback {W}{W}


    Illustrated by Jamin Lin

    43/480

  • Ancient City of Jam'aaj

    Land — Forest


    ({T}: Add {G}.)

    {T}, Pay 1 life: Add {R} or {W}.

    {1}, {T}: Add {R}{G}{W}. Use this ability only if you control an enchanted permanent.


    Illustrated by Frederic Simon

    430/480

  • Arid Mesa

    Land


    {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

    Long ago, huge mountain beasts lived in the desert. Their colossal bones are still here and there, and serve as a reminder to the unwary.


    Illustrated by Jorge Jacinto

    431/480

  • Azkana, Hidden City of the Sun

    Land — Plains


    ({T}: Add {W}.)

    {T}: Add {U} or {R}. Activate only if you control at least three creatures.

    {3}, {T}: Until end of turn, target creature you control gains "Heroic -- Whenever you cast a spell that targets that creature, create a 1/1 white Human Nomad creature token with vigilance."


    Illustrated by Jonas Schmutzler

    432/480

  • Badlands

    Land — Swamp Mountains


    ({T}: Add {B} or {R}.)

    Far behind She'nol's gate are the demonic lands, home of filth and unspeakable fears. They crawl closer and closer, until the next foray.


    Illustrated by Nele Diel

    433/480

  • Bayou

    Land — Swamp Forest


    ({T}: Add {B} or {G}.)

    Long hunted, most witches now live in swamps under Heeqit's influence. Driven by vengeance, they curse the Carthalions from generation to generation.


    Illustrated by Michele Nucera

    434/480

  • Beast Hunting Grounds

    Land — Mountain Forest


    ({T}: Add {R} or {G}.)

    Beast Hunting Grounds enters the battlefield tapped unless you control a creature with power 4 or greater.

    {1}{R/G}, {T}: Target creature with power 4 or greater you control fights target creature an opponent controls. Activate only as a sorcery.


    Illustrated by Leonardo Borazio

    435/480

  • Bloodstained Mire

    Land


    {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

    Getting to She'nol's gate is just a morbid journey through the steppes. Going through the door is a whole other ordeal.


    Illustrated by Nicolas Zuriaga

    436/480

  • Bridge Bastion

    Land — Mountain


    ({T}: Add {R}.)

    {T}: Add {B} or {W}. Activate only if an opponent is the monarch.

    {3}, {T}, Sacrifice Bridge Bastion: Bridge Bastion deals X damage to the monarch, where X is the number of nonland permanents that player controls. Activate only as a sorcery.


    Illustrated by Stefan Koidl

    437/480

  • Chachin Court District

    Land — Plains Island


    ({T}: Add {W} or {U}.)

    Chachin Court District enters the battlefield tapped unless you control more untapped nonland permanents than your opponents.

    {5}{W/U}, {T}, Sacrifice Chachin Court District: Permanents your opponent control don’t untap during their controller’s next untap step.


    Illustrated by Ken Fairclough

    438/480

  • Chachin Port

    Land


    {T}: Add {C}.

    {T}: Add one mana of any color. Use this mana only to cast your first spell each turn.


    Illustrated by Soren Meding

    439/480

  • Pearl Necklace(W)

    Artifact


    {T}, Pay 2 life: Add {W}.

    Exile Pearl Necklace from your hand: Add {W}.

    The radiance of benevolence.


    Illustrated by Steamhat

    44/480

  • Chachin, City of Knowledge

    Land — Island


    ({T}: Add {U}.)

    {T}: Add {B} or {W}. Activate only if you have five or more cards in hand.

    {4}, {T}: Draw a card. Activate only if you have five or more instant and/or sorcery cards in your graveyard.


    Illustrated by Tyler Edlin

    440/480

  • Clock of Doom

    Artifact Land


    Clock of Doom enters the battlefield with thirteen doom counters on it.

    {T}: Add {C}.

    At the beginning of each upkeep, remove a doom counter from Clock of Doom.

    When Clock of Doom has no doom counters on it, sacrifice it. If you do, destroy all nonland permanents. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

    {1}: Put a doom counter on Clock of Doom.


    Illustrated by Nolan Martin

    441/480

  • Contraband Deep Docks

    Land — Island


    ({T}: Add {U}.)

    {T}, Pay 1 life: Add {B} or {R}.

    {T}, Sacrifice a creature: Create a Treasure token.

    Smugglers all known that to climb ranks, they'll need to reach the Deep Docks one day.


    Illustrated by Sean Yang

    442/480

  • Corrosive Zone

    Land


    Corrosive Zone enters the battlefield with an acid counter on it.

    {T}: Add {C}.

    {2}: Put an acid counter on Corrosive Zone.

    {4}, {T}, Sacrifice Corrosive Zone: Destroy X target artifacts, where X is the number of acid counters on Corrosive Zone.


    Illustrated by Chateaugrief

    443/480

  • Corrupted Bayou

    Land


    {T}: Add {C}.

    {T}, Pay 1 life: Add {B} or {G}.

    {B/G}, {T}, Sacrifice Corrupted Bayou: Search your library for a land card, reveal it and put it into your hand, then shuffle.


    Illustrated by Dieselx

    444/480

  • Cursed Field

    Land — Plains Swamp


    ({T}: Add {W} or {B}.)

    As Cursed Field enters the battlefield, you may remove a counter from a permanent you control. If you don’t, it enters the battlefield tapped.

    {1}{W/B}, {T}, Pay 1 life: Put a +1/+1 counter on target creature.


    Illustrated by Dieselx

    445/480

  • Deadwood Hollow

    Land — Swamp


    ({T}: Add {B}.)

    Delirium -- {T}: Add {G} or {W}. Activate only if there are four or more card types among cards in your graveyard.

    {1}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)


    Illustrated by Max Fieve

    446/480

  • Dyano, Radiant Fortress

    Land


    {T}: Add one mana of any color.

    {2}: Untap Dyano, Radiant Fortress. Spend only mana from other sources you control to activate this ability.

    The sky fortress moves with the winds and shines with the sunrays.


    Illustrated by Benjamin Zhang Bin

    447/480

  • Engineering Hallway

    Artifact Land — Island Swamp


    ({T}: Add {U} or {B}.)

    Engineering Hallway enters the battlefield tapped unless you control at least two vehicles.

    {U/B}, {T}: Put a fund counter on Engineering Hallway.

    {T}, Remove a fund counter from Engineering Hallway: Add {C} for each artifact you control.


    Illustrated by Vladimir Kufeld

    448/480

  • Flooded Strand

    Land


    {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

    At the top of the Ghost-glade plateau are immense waterfalls, plunging directly into the Mirror Ponds, cradle of the reflections spirits.


    Illustrated by Nicolas Zuriaga

    449/480

  • Pierce the Soul(W)(W)

    Instant


    Exile target creature, then create a Treasure token. If that creature was a commander, create an additional Treasure token.

    The bravest souls are the most valuable.


    Illustrated by Aizelk

    45/480

  • Flourishing Tomb

    Land — Swamp Forest


    ({T}: Add {B} or {G}.)

    Flourishing Tomb enters the battlefield tapped unless you have at least three land cards in your graveyard.

    At the beginning of your upkeep, if Flourishing Tomb is in your graveyard, you may pay {1}{B/G}. If you do, return it to your hand.


    Illustrated by Andreas Rochas

    450/480

  • Forgotten Tomb

    Land


    As Forgotten Tomb enters the battlefield, choose a color.

    {T}: Add one mana of the chosen color.

    {T}: Exile target card from a graveyard.


    Illustrated by Dan Zhao

    451/480

  • Gate to Kanaki

    Land — Mountain Plains


    ({T}: Add {R} or {W}.)

    Gate to Kanaki enters the battlefield tapped unless you've discarded a card this turn.

    {1}{R/W}: Discard a card, then create a 1/1 white Human Nomad creature token with vigilance. Activate only once each turn and only as a sorcery.


    Illustrated by Eytan Zana

    452/480

  • Ghost-Glade Plateau

    Land — Forest Plains


    ({T}: Add {G} or {W}.)

    Ghost-Glade Plateau enters the battlefield tapped unless you control an enchanted permanent.

    {1}{G/W}, {T}: Put target enchantment card from your graveyard on top of your library.


    Illustrated by Ninjatic

    453/480

  • Kanaki, the Itinerant City

    Land


    {T}: Add {C}.

    {T}: Add {C}{C}{C}. Target opponent gains control of Kanaki, the Itinerant City. Activate only during your turn.

    {1}, {T}: Create a Food token.

    If you can't go to Kanaki, Kanaki will come to you.


    Illustrated by Jan Ditlev

    454/480

  • Maintenance Hangar

    Artifact Land


    {T}: Add {C}.

    Whenever an artifact creature you control dies, exile it from your graveyard.

    {3}, {T}, Sacrifice Maintenance Hangar: Return all cards exiled with Maintenance Hangar to their owner’s hand.


    Illustrated by Detkeff

    455/480

  • Marsh Flats

    Land


    {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

    Closer to the mountains, trees become more and more scarce, leaving Deadwood as the wasteland of She'Nol.


    Illustrated by Tom Honz

    456/480

  • Misty Rainforest

    Land


    {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

    No one knows where the mist is coming from. The new boundaries with the Elder Tree are now defined by its thickness and the number of spirits haunting the woods.


    Illustrated by Jorge Jacinto

    457/480

  • Peak of Infinite Terror

    Land — Swamp Mountain


    ({T}: Add {B} or {R}.)

    Peak of Infinite Terror enters the battlefield tapped unless you control a creature you don't own.

    {1}{B/R}, {T}: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste and can't be sacrificed until end of turn.

    The screams of the weak mingle with the moans of the peak.


    Illustrated by INITZS Valéry Nettavongs

    458/480

  • Plateau

    Land — Mountains Plains


    ({T}: Add {R} or {W}.)

    The nomads are the only ones who have sufficiently adapted to the desert. Kanaki's strategic position makes them essential for trades.


    Illustrated by Adam Rehmann

    459/480

  • Prelude to the Storm(2)(W)(W)

    Creature — Elemental Avatar


    Flying

    When Prelude to the Storm enters the battlefield, choose one —

    • Destroy target artifact and target enchantment.

    • Destroy target monocolored permanent and target multicolored permanent.


    2/4

    Illustrated by Denis Loebner

    46/480

  • Polluted Delta

    Land


    {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

    Chachin's stranglehold on trade routes made piracy far riskier, forcing smugglers to use catastrophic methods for underwater life.


    Illustrated by Atropicus

    460/480

  • Ruined Lighthouse

    Land


    {T}: Add {C}.

    {2}, {T}: Target vehicle you control becomes an artifact creature until end of turn.

    Sacrifice Ruined Lighthouse: Until end of turn, creatures your opponent control lose hexproof and shroud and can’t have hexproof or shroud.


    Illustrated by Mateusz Michalski

    461/480

  • Savannah

    Land — Forest Plains


    ({T}: Add {G} or {W}.)

    After the first She'nol foray, the Loxodons wandered between the steppes and the desert. The nomads from Kanaki were a great help, providing them enough to rebuild.


    Illustrated by Christian Dimitrov

    462/480

  • Scalding Tarn

    Land


    {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

    While the volcano is the safest route for She'nol, the boiling lakes serve as watering holes for the creatures living in these extreme conditions, thus giving a better definition of safety.


    Illustrated by Anton Medvekov

    463/480

  • Scrubland

    Land — Plains Swamp


    ({T}: Add {W} or {B}.)

    The dead woods, burnt by the lava flows, have become the natural hosts of wandering spirits. These natural cemeteries serve as a primary resource for necromancers.


    Illustrated by Christian Dimitrov

    464/480

  • Sham Yu's Domain

    Land


    As Sham Yu's Domain enters the battlefield, choose a color.

    {T}: Add one mana of the chosen color.

    {2}, {T}: Each player gains control of all permanents they own.


    Illustrated by Tony Andreas Rudolph

    465/480

  • Shipwreck Kingdom

    Land — Forest Island


    ({T}: Add {G} or {U}.)

    Shipwreck Kingdom enters the battlefield tapped unless you control at least three tokens.

    {1}{G/U}, {T}: Exile target card from an opponent’s graveyard, then create a 0/0 colorless Spirit with changeling. Put a +1/+1 counter on it if Shipwreck Kingdom has exiled at least three cards.


    Illustrated by Dadozilla

    466/480

  • Slaver's District

    Land — Mountain


    ({T}: Add {R}.)

    {T}, Pay 1 life: Add {B} or {G}.

    {3}, {T}: Sacrifice Slaver's District. Each opponent creates a 1/1 red Pirate creature token with “This creature can’t block” and “Creatures you control attack each combat if able.”


    Illustrated by Xavier Ward

    467/480

  • Taiga

    Land — Mountains Forest


    ({T}: Add {R} or {G}.)

    The rocky mountains form the border between the kingdom of the trolls and the Carthalion's domain. Deep under the rocks still lie the remains of ancient trolls, defeated in the First Troll War.


    Illustrated by Patrik Hjelm

    468/480

  • The Ever-Traveling Circus

    Land — Island Mountain


    ({T}: Add {U} or {R}.)

    The Ever-Traveling Circus enters the battlefield tapped unless you own at least one card with encore in exile.

    {4}{U/R}, {T}: The Ever-Traveling Circus deals X damage to target player, where X is the number of card with encore you own in exile.

    "Boys! We're packing up! Time for the great final!" -- Edmund


    Illustrated by Xavier Ward

    469/480

  • Quicksand Shade(2)(W)(W)

    Creature — Elemental Shade


    Flash

    When Quicksand Shade enters the battlefield, exile target other permanent until Quicksand Shade leaves the battlefield.

    Evoke {W}


    4/4

    Illustrated by Damie-M

    47/480

  • The Mirror Ponds

    Land — Plains


    ({T}: Add {W}.)

    {T}: Add {G} or {U}. Activate only if a creature entered the battlfield this turn.

    {4}, {T}, Sacrifice The Mirror Ponds: Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.


    Illustrated by Anastasia Shyankova

    470/480

  • The Throne of Rocktown

    Land — Mountain


    ({T}: Add {R})

    The Throne of Rocktown enters the battlefield tapped.

    Whenever a creature you control deals combat damage to a player, untap The Throne of Rocktown.

    {T}: Add {C}. Until end of turn, you don't lose that mana as steps and phases end.


    Illustrated by Satoru Wada

    471/480

  • The Troll Kingdom

    Land — Forest


    ({T}: Add {G}.)

    {T}, Exile a card from your graveyard: Add {U} or {R}.

    {2}{G}{U}{R}, {T}, Sacrifice The Troll Kingdom: Put all cards from your library into your graveyard. For each card put into your graveyard this way, you may choose target face-up exiled card. Its owner shuffles it into their library.

    "Trolls draw their power from the remains of their ancestors. Deeply buried in the soil of their kingdom. But trolls never really dies, and the day will come, their ancestors will awake." -- Zehvir


    Illustrated by Wargo Sci-Fi

    472/480

  • Trapped Temple of Takt'Lan

    Land — Swamp


    ({T}: Add {B}.)

    {T}: Add {G} or {U}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

    Artifactcycling {4} ({4}, Discard this card: Search your library for an artifact card, reveal it, put it into your hand, then shuffle.)


    Illustrated by Peter Hartnett

    473/480

  • Tropical Island

    Land — Forest Island


    ({T}: Add {G} or {U}.)

    The troll's forest is home to many lakes, ponds and their inhabitants, most of which have changed a lot since the onset of the mist.


    Illustrated by Jorge Jacinto

    474/480

  • Tundra

    Land — Plains Island


    ({T}: Add {W} or {U}.)

    The legend of Azkana has grown an entire generation of explorers, desperate to discover the city of the sun and its promise of power.


    Illustrated by Olexii Shuhurov

    475/480

  • Underground Sea

    Land — Island Swamp


    ({T}: Add {U} or {B}.)

    The coastal caves are home to the largest smuggling ports. Chachin acts as if they no longer exist, but trade with the black city is only possible through these cold waters.


    Illustrated by Holly Mellor

    476/480

  • Verdant Catacombs

    Land


    {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

    A corrupted air from the mist, a dead soil from She'nol. That's all that remains in Deadwood.


    Illustrated by Jorge Jacinto

    477/480

  • Volcanic Island

    Land — Island Mountains


    ({T}: Add {U} or {R}.)

    The fumes from the volcano made fishing on the shores of She'nol much more dangerous


    Illustrated by Guillem H. Pongiluppi

    478/480

  • Windswept Heath

    Land


    {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

    Loxodons were at She'nol first foray. Their ruins still bear witness to the devastation caused by demons.


    Illustrated by Nele Diel

    479/480

  • Rajh'aam, Elder Guide(4)(W)

    Planeswalker — Rajh'aam


    2: Exile target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step. 

    0: Create a 3/3 green Elephant creature token. You may attach an Aura you control to it. 


    5

    Illustrated by Gworld

    48/480

  • Wooded Foothills

    Land


    {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

    Trolls used to live under the roots of the elder tree, before the ghostly mist invaded the peaks.


    Illustrated by Christian Dimitrov

    480/480

  • Reveal by Sunlight(3)(W)

    Instant


    Until end of turn, permanents your opponents control lose hexproof, shroud and indestructible and can’t have hexproof, shroud or indestructible.

    For each spell and ability your opponents control, counter it unless its controller pays {2}. You gain 2 life for each spell or ability countered this way.

    Draw a card.

    Splice onto instant or sorcery {2}{W}


    Illustrated by Nattapon Wongwean

    49/480

  • Brom'ooj's Gift(4)(W)

    Enchantment — Aura


    Enchant creature

    Brom'ooj's Gift costs {1} less to cast for each Aura you control.

    Enchanted creature gets +2/+4 and gains vigilance and lifelink.

    When Brom'ooj's Gift is put into a graveyard from the battlefield, return Brom'ooj's Gift to its owner’s hand.


    Illustrated by Hazem Ameen

    5/480

  • Silver-Eyes Griffin(2)(W)

    Creature — Griffin


    Flash

    Flying

    When Silver-Eyes Griffin enters the battlefield, choose one —

    • Counter target artifact spell unless its controller pays {2}.

    • Gain control of target artifact with mana value 2 or less.


    3/1

    Illustrated by Pauliina Linjama

    50/480

  • Soul Flickering(1)(W)

    Enchantment — Aura


    Enchant creature

    When Soul Flickering enters the battlefield, draw a card.

    Enchanted creature has flying.

    Whenever a creature enters the battlefield under your control, if it wasn't cast, exile Soul Flickering, then return it to the battlefield under it's owner control.


    Illustrated by Andrew Sonea

    51/480

  • Spectral Slice(1)(W)

    Instant


    Target creature gets +2/+0 and has first strike until end of turn.

    Draw a card.

    Splice onto instant and sorcery — {W}, Discard a card (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)


    Illustrated by Fandygembuk

    52/480

  • Taming the Time(W)

    Instant


    Draw a card and gain 1 life.

    Flashback {W}

    Splice onto instant or sorcery {1}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

    Buyback {2}{W} (You may pay an additional {2}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)


    Illustrated by Julie Dillon

    53/480

  • Whitehorn Apparition(2)(W)

    Creature — Elk Incarnation


    Whitehorn Apparition's power and toughness are each equal to the number of creature you control.

    Heroic -- Whenever you cast a spell that targets Whitehorn Apparition, put X +1/+1 counters on another target creature you control, where X is half Whitehorn Apparition's power, rounded up.


    */*

    Illustrated by Aeflus

    54/480

  • Abyss Whisper(2)(U)

    Instant


    Name a nonland permanent card. Then draw a card for each permanent with that name.

    Deep in the dark waters bordering Heeqit's swamps, there's a slumbering force awaiting to emerge.


    Illustrated by Julio Rocha

    55/480

  • Abyssal Onslaught(1)(U)

    Instant


    Surge {2}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

    Destroy up to one target vehicle. If Abyssal Onslaught's surge cost was paid, destroy up to two vehicles instead, then create a 5/5 blue Spirit Octopus creature token.

    Draw a card.


    Illustrated by Sixmorevodka

    56/480

  • Ancient Shoal(2)(U)

    Creature — Spirit Fish


    Whenever you attack or block with at least two creatures with the same name, you become the monarch.

    At the beginning of your upkeep, put an age counter on Ancient Shoal. Then, if you're the monarch, create a Treasure token for each age counter on Ancient Shoal.


    1/4

    Illustrated by Daniel Clark

    57/480

  • Antistorm Maneuver(3)(U)

    Instant


    This spell costs {1} less to cast for each spell cast before it this turn.

    Counter target noncreature spell. You become the monarch.

    "No! You won't end our fight that easy!"


    Illustrated by Traaw

    58/480

  • Azkana Bell-Ringer(3)(U)

    Creature — Crab Horror


    Ward — Tap an untapped creature you control. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player tap an untapped creature they control.)

    Transfer onto instant and sorcery {0}: Untap target creature. (As you cast an instant or sorcery you may pay {0}. If you do, add the transfer effect to that spell.)

    Sometimes, the danger announces itself.


    3/5

    Illustrated by Tomi Väisänen

    59/480

  • Carthalion's Champion(2)(W)(W)

    Creature — Human Soldier


    First strike, vigilance

    Other permanents enter the battlefield tapped.

    Whenever another Human enters the battlefield under your control, you may tap or untap target nonland permanent.


    3/3

    Illustrated by Rogier Van De Beek

    6/480

  • Cargo Airship(U)

    Artifact — Vehicle


    Flying

    Cargo Airship is an artifact creature as long as you are the monarch.

    Crew 1

    "Freighters pass six times a day over the port. We'll attack at dawn." -- Sonya


    3/2

    Illustrated by Yan Can

    60/480

  • Cargo Shellmarine(3)(U)(U)

    Artifact — Vehicle


    Cargo Shellmarine's power and toughness are each equal to the total power and toughness of creatures that crewed it this turn.

    Cargo Shellmarine has all keyword abilities of creatures that crewed it this turn.

    Cargo Shellmarine can only be crew by artifact creatures.

    Vehicles you control can crew vehicles as if they were artifact creatures.

    Crew 1


    */*

    Illustrated by Jacek Yerka

    61/480

  • Conjuratory Flight(3)(U)

    Instant


    Counter target spell unless its controller pays {2} if you spliced a card onto Conjuratory Flight. Otherwise, counter that spell, scry 2 and create a 2/2 blue Bird creature token with flying.

    Splice onto instant {1}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)


    Illustrated by Robert Maldonado

    62/480

  • Consul's Hand(2)(U)

    Artifact Creature — Construct


    When Consul's Hand dies, return another artifact card with mana value equal or less to the number of +1/+1 counters on Consul's Hand from your graveyard to the battlefield under your control.

    Sacrifice another artifact: Put a +1/+1 counter on Consul's Hand.

    {U}{U}, Remove a +1/+1 counter from Consul's Hand: Create a 1/1 colorless Thopter artifact creature token with flying.


    1/1

    Illustrated by Victor Fernandez

    63/480

  • Cosmic Refund(X)(U)

    Instant


    Converge -- Counter target noncreature spell unless its controller pays {1} for each colors of mana spend to cast Cosmic Refund.

    Splice onto instant {U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)


    Illustrated by Julie Dillon

    64/480

  • Cosmic Undoing(U)

    Instant


    As an additional cost to cast this spell, discard a card.

    Counter target spell if it shares a card type with the discarded card.

    Draw a card.


    Illustrated by Artur Treffner

    65/480

  • Dream Another Path(U)

    Instant


    Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    Splice onto instant or sorcery {1} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)


    Illustrated by Jeremiah Morelli

    66/480

  • Driven into the Deep(1)(U)

    Instant


    Return target nonland permanent to it’s owner’s hand.

    Delirium — Driven into the Deep has splice onto instant and sorcery {U} as long as there are four or more card types in your graveyard. (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)


    Illustrated by Julie Dillon

    67/480

  • Essence Container(X)(U)(U)

    Artifact


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    When Essence Container enters the battlefield, put three seal counters on each of X target creatures.

    At the beginning of your upkeep, remove a seal counter from each creature.

    Creatures with seal counters on them lose all abilities and are white Goat creatures with base power and toughness 1/1.

    Witchcraft reveals the true inner self.


    Illustrated by Ludmila Afanasenko

    68/480

  • Ever-Changing Crown(2)(U)

    Artifact — Equipment


    Whenever Ever-Changing Crown enters the battlefield or whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token.

    Equipped creature has ward {3} and changeling.

    Equip {1}

    The ghosts were drawn to it. The perspective of change after thousand years of wandering was too tempting to be resisted.


    Illustrated by Maciej Laszkiewicz

    69/480

  • Cat from the Sky(1)(W)(W)

    Enchantment Creature — Spirit Cat


    Flash

    Bestow {3}{W}{W}

    Flying

    Enchanted creature gets +3/+3 and has flying.

    When Cat from the Sky enters the battlefield, if it's not a creature, attacking creatures get +3/+3. Tap those creatures, they don't untap during their controller's next untap step.


    3/3

    Illustrated by Luke Willimitis

    7/480

  • Filigree Pilot(2)(U)

    Artifact Creature — Golem


    Discard a card with mana value X: Target vehicule you control with crew X or less becomes a creature in addition to its other types until end of turn.

    {3}, Sacrifice an artifact: Return Filigree Pilot from your graveyard to your hand. Activate only as a sorcery.

    Vehiclecycling {3}


    2/2

    Illustrated by Stylo Ren Jehan

    70/480

  • Floating Amalgam(2)(U)

    Artifact Creature — Treasure Fish


    Whenever you sacrifice another Treasure, return Floating Amalgam from your graveyard to the battlefield tapped.

    {T}, Sacrifice Floating Amalgam: Add one mana of any color.


    2/2

    Illustrated by Chris Odgers

    71/480

  • Flooding of the Horse-Hills(2)(U)

    Enchantment Saga


    Tap up to three target creatures controlled by different players. They don't untap during their controller next untap step.


    Illustrated by Jian Guo

    72/480

  • Forfeiture's Mage(2)(U)(U)

    Creature — Human Wizard


    Forfeiture's Mage doesn't untap during your untap step.

    At the beginning of each player's end step, if that player controls five or more tapped nonland permanents, untap Forfeiture's Mage.

    {U},{T}: Gain control of target tapped creature until the end of your next turn.


    2/4

    Illustrated by Sandara

    73/480

  • Frail Hunting Cog(2)(U)

    Artifact — Vehicle


    Heroic -- Whenever you cast a spell that targets Frail Hunting Cog, Frail Hunting Cog gets +2/+0 and gains provoke until end of turn. (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

    Crew 2


    5/2

    Illustrated by Will Gist

    74/480

  • Ghost-Glade Exorcism(U)

    Instant


    Destroy target artifact or creature. Its controller creates a 3/3 colorless Spirit creature token with changeling. (It is every creature type.)

    Encore {3}{U}{U} ({3}{U}{U}, Exile this card from your graveyard: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent or a permanent they control. Activate only as a sorcery.)


    Illustrated by Nick De Spain

    75/480

  • Goatify(2)(U)(U)

    Instant


    Exile target artifact or creature. That permanent's controller reveals cards from the top of their library until they reveal an artifact or creature card with mana value three or less. That player put that card onto the battlefield under their control, then shuffle the rest into their library.

    Flashback {2}{U}


    Illustrated by Mazert Young

    76/480

  • Halflight Brother(2)(U)

    Creature — Snake Spirit


    Vigilance

    Whenever an effect you control taps or untaps a nonland permanent, you may pay {1}{U}. If you do, create a 1/1 white and blue Spirit Snake creature token.

    Partner with Halfwater Brother. (When this creature enters the battlefield, target player may put Halfwater Brother into their hand from their library, then shuffle.)


    3/1

    Illustrated by Marta Dettlaff

    77/480

  • Herald of Insight(3)(U)

    Creature — Shapeshifter Knight


    Prismatic (If Herald of Insight is your commander, choose a color before the game begins. Herald of Insight is the chosen color in addition to its other color this game.)

    As you cast this spell, choose a card type.

    Whenever you cast a card with the chosen type, create a Clue token.


    3/3

    Illustrated by 0BO

    78/480

  • Hide and Seek(1)(U)

    Instant


    Target creature gains hexproof until end of turn and can't be blocked this turn.

    Draw a card.

    "Chasing is the best game in the world... and I always win!"


    Illustrated by Asya Yordanova

    79/480

  • Challenging Assaillant(2)(W)(W)

    Creature — Angel Soldier


    Flying

    Whenever a creature deals combat damage to an opponent, its controller may put a +1/+1 counter on it.

    Whenever you discard one or more a card, each creature you control gain flying until end of turn if this is the first time this ability has resolved this turn. If it’s the second time, put a +1/+1 counter on each creature you control. If it’s the third time, untap all creatures you control, then there's an additional combat phase after this phase.


    4/2

    Illustrated by Sue Dawe

    8/480

  • Illusionist Reshaper(2)(U)

    Creature — Human Wizard


    Whenever you cast an instant or sorcery, choose one. Until end of turn, target creature has that base power and toughness, becomes that creature type, and gains that ability.

    :: 1/1 Bird with flying.

    :: 2/2 Zombie with menace.

    :: 4/4 Beast with trample.


    1/4

    Illustrated by Kudos Production

    80/480

  • Drowned Ship

    Artifact — Vehicle


    Islandwalk

    At the beginning of each end step, if you're not the monarch, return Drowned Ship to its owner's hand.

    Crew 2

    "Don't forget to drop a coin when you begin your journey to the sea. The drowned will not thank you, neither offer you their hospitality" \\— Ramirez DePietro


    4/4

    Illustrated by Jospeh Vargo

    82/480

  • Knell of the Drowned(1)(U)

    Instant


    Shuffle target creature or artifact into its owner's library, then that player draws a card.

    At the beginning of your end step, if you are the monarch you may pay {1}{U}. If you do, return Knell of the Drowned transformed from your graveyard to the battlefield.


    Illustrated by Caroline Laplante

    82/480

  • Instinct Reengineering(3)(U)(U)

    Enchantment Artifact


    Play with the top card of your library revealed.

    You may cast artifact spells from the top of your library.

    As long as the top card of your library is an artifact, artifacts you control have hexproof.

    Colorless creatures you control have +X/+X, where X is the number of other card types among artifacts you control.


    Illustrated by YurevArt

    82/480

  • Knowledge(6)(U)(U)

    Artifact Creature — Avatar


    Knowledge’s power and toughness are each equal to three times the number of cards in your hand.

    Whenever you draw a card, return target nonland permanent to its owner’s hand.

    "Created to learn, it appears it knew way more than we thought." — Sycarius


    */*

    Illustrated by Markus Neidel

    83/480

  • Morphosis(1)(U)

    Instant


    Turn target nonland permanent face down. If you're the monarch, turn another target nonland permanent face down. (They’re 2/2 creatures.)

    By the king, I order you to disappear!


    Illustrated by Olga Khariton

    84/480

  • Night Learning(U)

    Instant


    Cast this spell only during the end step.

    Scry 1, then draw a card.

    Splicing spells onto Night Learning cost {1} less.

    When the moon rises, brains boil.


    Illustrated by Jian Guo

    85/480

  • Otherworldly Storm(X)(U)

    Instant


    If X is 0, draw a card.

    If X is 1, return up to one target creature to its owner's hand.

    If X is 2, return up to one target instant or sorcery card from your graveyard to your hand.

    If X is 3, return up to one target nonland permanent and all other permanents with the same name as that permanent to their owner's hands.

    If X is 4 or more, do all of the above.


    Illustrated by Ivan Cirovic

    86/480

  • Reflection Mage(1)(U)

    Creature — Elf Wizard


    Reflection Mage's power and toughness are each equal to the number of creature you control named Reflection Mage.

    Whenever Reflection Mage becomes the target of a spell, create a token copy of Reflection Mage.

    Parthenogenesis is a common thing among the last few living elves of Berrelion.


    */*

    Illustrated by Alex Garner

    87/480

  • Renewed Metamorphosis(3)(U)(U)

    Enchantment


    You may have Renewed Metamorphosis enter the battlefield as a copy of any nonland, nonplaneswalker permanent on the battlefield, except it has "At the beginning of your upkeep, you may exile this permanent. If you do, return it to the battlefield under its owner's control."


    Illustrated by Claudie C. Bergeron

    88/480

  • Ricochet Storm(1)(U)(U)

    Instant


    Counter target spell. Return up to one target permanent that shares a card type with that spell to its owner's hand.

    "I banished this demon, but your goat got caught up in the mix..."


    Illustrated by Jason Nguyen

    89/480

  • Cleansing Dance(3)(W)(W)

    Sorcery


    Destroy all artifacts and enchantments.

    Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

    Whenever you discard Cleansing Dance, destroy target artifact or enchantment.


    Illustrated by Adrienne Stein

    9/480

  • Rift Sprite(U)

    Creature — Faerie Wizard


    Flying

    Whenever you exile a card from anywhere other than the battlefield, you may pay {U}. If you do, draw a card. If you're the monarch, scry 2 then draw a card instead.


    1/1

    Illustrated by Igor Grechanyi

    90/480

  • Sacred Pool(3)(U)

    Enchantment


    When Sacred Pool enters the battlefield, you become the monarch.

    Whenever you become the monarch, Sacred Pool becomes a copy of target permanent until an opponent becomes the monarch.

    "It can be you, me, anything, anyone..."


    Illustrated by Ilse Gort

    91/480

  • Sapphire Necklace(U)

    Artifact


    {T}, Pay 2 life: Add {U}.

    Exile Sapphire Necklace from your hand: Add {U}.

    The shine of knowledge.


    Illustrated by Steamhat

    92/480

  • Sham Yu, Dissmissed Regent(U)(U)

    Creature — Human Noble


    Prismatic (If Sham Yu is your commander, choose a color before the game begins. Sham Yu is the chosen color in addition to its other color this game.)

    Whenever Sham Yu, Dissmissed Regent blocks, remove it and creatures blocked by it from combat.

    {2}{U}, {T}: Exchange control of two target noncreature permanents that share a card type.


    1/2

    Illustrated by Sui Yangyang

    93/480

  • Sham Yu's Fate(2)(U)

    Instant


    Choose two. If you control a commander as you cast this spell, you may choose all.

    • Untap target nonland permanent you control.

    • Exchange control of two target lands.

    • Prevent all damage that would be dealt to creatures this turn.

    • Gain control of target nonland noncreature permanent with mana value 2 or less.


    Illustrated by Sui Yangyang

    94/480

  • Shard of Knowledge(1)(U)(U)

    Creature — Elemental


    Flash

    Flying

    When Shard of Knowledge enters the battlefield, draw a card.

    Evoke—{U}, Return a creature you control to its owner's hand.


    2/2

    Illustrated by Aaron Miller

    95/480

  • Spell Thief(2)(U)(U)

    Creature — Human Rogue Wizard


    Flash

    When Spell Thief enters the battlefield, exile target instant or sorcery spell.

    When Spell Thief leaves the battlefield, the exiled card’s owner may cast that card without paying its mana cost.

    At the beginning of your upkeep, you may copy a card exiled with Spell Thief. If you do, you may cast the copy without paying its mana cost.


    2/3

    Illustrated by Mila Pesic

    96/480

  • Spellshaper's Revocation(3)(U)(U)

    Sorcery


    Choose a nonland permanent controlled by target opponent. Return each other nonland permanent that player controls to their owner's hand.

    Encore—Return all nonland permanents you control to their owner's hand. (Return all nonland permanents you control to their owner's hand: For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent or a permanent they control. Activate only as a sorcery.)


    Illustrated by Cyril Rolando

    98/480

  • Spellshaper's Breath(1)(U)

    Sorcery


    Target player returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand.

    Encore {U}{U} ({U}{U}, Exile this card from your graveyard : For each opponent, copy that spell. Cast the copy without paying its mana cost targeting that opponent or a permanent they control. Activate only as a sorcery.)


    Illustrated by Manora

    98/480

  • Spirit Form(3)(U)

    Sorcery


    Until end of turn, you may play a land and cast a spell of each card type from cards you own in exile. Then if you're the monarch, add two mana of any one color. (If a card has multiple card types, choose one as you play it.)

    Swamp witches explore the spirit realm in their own way.


    Illustrated by Tsabo6

    99/480