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ZBW

Download Cockatrice files: https://mtg.design/u/Mikadonja1195/ZBW/cockatrice


  • Security Summoning(1)(B)(/)(R)(B)(/)(R)

    Sorcery


    Choose one--

    *Create a 3/3 black Berserker creature token with menace.

    *Create two 1/1 red Illusion creature tokens with haste.


    Illustrated by Nintendo

    1/1

  • Untimely Cremation(2)(W)

    Instant


    Exile target creature and all Equipments attached to it. Its controller creates a colorless Desert land token with "{T}: Add {C}".

    Desertcycling {2} (Discard this card: Search your library for a Desert card, reveal it, and put it into your hand. Then shuffle your library.)

    The Gerudo Desert sand is not just sand.


    Illustrated by Bing Image Creator

    1/1

  • Boko Racist(2)(R)

    Creature — Boar Goblin


    Haste

    Whenever Boko Racist is dealt damage, exile the top card of your library. During any turn you attacked with a Boar Goblin, you may play that card.

    Whenever Boko Racist becomes blocked, the blocking creature gains double strike until end of turn.

    Quick on the racecourse and to prejudice.


    3/3

    Illustrated by Nintendo

    1/1

  • Skull Chest(2)

    Artifact


    At the beginning of your end step, if a creature an opponent controlled died this turn, create a Treasure token.

    {T}, Sacrifice an artifact: Draw a card.

    "Ngork gag fsshhr gliorb"

    --Bokoblin, last words


    Illustrated by Nintendo

    1/1

  • Stal-Warts(B)(/)(W)

    Enchantment


    Creatures you control get +1/+1 and have indestructible.

    At the beginning of your upkeep, put a -1/-1 counter on each creature you control.

    Desertcycling {2}

    A plague haunting sickness itself.


    Illustrated by Bing Image Creator

    1/1

  • Wound Whacker(2)(B)

    Creature — Boar Goblin


    Flash

    When Wound Whacker enters the battlefield, destroy up to one target creature that was dealt damage this turn.

    As long as a creature died this turn, Wound Whacker has lifelink.


    2/3

    Illustrated by No artist credit

    1/1

  • Bard's Bandoneon(2)

    Artifact — Equipment


    Equipped creature gets +0/+2 and has vigilance.

    As long as Bard's Bandoneon is attached to a creature, if a Saga you control would be sacrificed, instead remove all lore counters from it.

    Equip {2}

    "Allow me to introduce myself. My name is Kass. I'm a bard traveling the land in search of ancient songs."


    Illustrated by Nintendo

    1/1

  • Clucking Contraption(1)(R)

    Artifact Creature — Bird Construct


    When Clucking Contraption dies, create three 1/1 red Illusion creature tokens with haste.


    0/1

    Illustrated by No artist credit

    1/1

  • Nightshade Larcenist(B)(W)

    Creature — Soldier Rogue


    Nightshade Larcenist can't be blocked.

    When Nightshade Larcenist deals combat damage to a player, look at that player's hand and exile a noncreature, nonland card from it. For as long as it remains exiled, its owner may cast it if a creature they control dealt combat damage to you that turn.


    1/2

    Illustrated by Nintendo

    1/1

  • Zelda's Wish

    Sorcery


    Suspend 4--{W}

    Tap an untapped creature: Remove a time counter from Zelda's Wish. Activate only if Zelda's Wish is suspended.

    Search your library for an Equipment card and put it onto the battlefield attached to a creature you control, then shuffle.


    Illustrated by Nintendo

    1/1

  • Revali's Gale(X)(X)(U)

    Sorcery


    Up to X target creatures gain flying and "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

    Foretell {X}{U}


    Illustrated by No artist credit

    1/1

  • Fully-Fledged(U)

    Enchantment — Aura


    Enchanted creature has flying and "Whenever this creature deals combat damage to a player, scry 1."


    Illustrated by No artist credit

    1/1

  • Rucksack Ransack(1)(R)

    Instant


    Discard a card, then draw two cards. If a Desert land card was discarded this way, draw one additional card.


    Illustrated by Bing Image Creator

    1/1

  • Backbone Benchpresser(4)(B)

    Creature — Human Berserker


    Training

    When Backbone Benchpresser enters the battlefield, return up to one target creature card with mana value 1 or less from your graveyard to the battlefield.

    Whenever a creature card leaves a graveyard, Backbone Benchpresser deals 1 damage to up to one target creature.

    "Stop the grind? Over my dead body."


    1/4

    Illustrated by Bing Image Creator

    1/1

  • Skull Charm(U)(b)

    Instant


    Choose one --

    *Return target noncreature spell to its owner's hand.

    *Return target artifact or creature card from your graveyard to your hand.

    *Deal 1 damage to each creature you don't control that was dealt damage this turn.


    Illustrated by Nintendo

    1/1

  • Immassacre(1)(B)

    Instant


    Replicate {B} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

    Return target creature card from your graveyard to your hand.


    Illustrated by Bing Image Creator

    1/1

  • Deflect(1)(W)

    Instant


    The next damage that a source of your choice would deal to target creature you control this turn is dealt to any other target instead.

    If a creature is dealt damage this way, draw a card.

    Foretell {W}


    Illustrated by Nintendo

    1/1

  • Royal Guard's Claymore(2)

    Artifact — Equipment


    Equipped creature gets +5/+0 and has first strike.

    Whenever equipped creature deals combat damage, sacrifice Royal Guard's Claymore.

    Equip {2}


    Illustrated by EmperorPHNX

    1/1

  • Arms Assembly(2)(R)

    Enchantment


    Whenever you cast Equipment spell, create a 1/1 red and white Soldier creature token.

    Whenever an Equipment enters the battlefield, attach it to target creature you control.

    Desertcycling {2} (Discard this card: Search your library for a Desert card, reveal it, and put it into your hand. Then shuffle your library.)


    Illustrated by Txikimorin

    1/1

  • Wizzrod(2)

    Artifact — Equipment


    Whenever equipped creature deals combat damage to a player, you draw that many cards.

    Equip {X} where X is the power of the creature this ability targets.


    Illustrated by Nintendo

    1/1

  • Fountain Farer(W)(1)

    Creature — Human Scout


    Persist

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)


    2/2

    Illustrated by Nintendo

    1/1

  • Stalkoblin(1)(B)(/)(R)

    Creature — Skeleton Boar Goblin


    Persist

    When Stalkoblin dies, if you don't control a permanent named Stal Skull, create a colorless Equipment artifact token named Stal Skull with "Equipped creature gets +1/+0 and gains haste" and "Equip {1}."


    2/2

    Illustrated by Nintendo

    1/1

  • Rockback Huaquero(1)(R)

    Creature — Troll Rogue


    When Rockback Huaquero attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token.

    La mona aunque se vista de seda, mona se queda.


    2/3

    Illustrated by Nintendo

    1/1

  • The Great Plateau

    Land


    {T}: Add one mana of any color that a land you control could produce. If its your first turn, add one mana of any color instead.

    "Here, on this isolated plateau, we are surrounded on all sides by sheer cliffs, with no way off or down. If you were to try and jump, well...no death could be more certain. Or foolish."

    --Old Man


    Illustrated by Nintendo

    1/1

  • Magnesis Rune(2)(R)

    Enchantment — Aura Rune


    Enchant permanent

    Whenever enchanted creature attacks, you may attach an Equipment you control to it.

    Whenever a creature equipped with enchanted permanent attacks, you may attach target Equipment to target creature.


    Illustrated by Nintendo

    1/1

  • Stasis Rune(2)(U)

    Enchantment — Aura Rune


    Enchant permanent

    Whenever enchanted creature attacks, tap or untap target artifact or creature.

    Whenever a creature equipped with enchanted permanent attacks, tap or untap target artifact or creature. A permanent tapped this way doesn't untap during their controller's next untap step.


    Illustrated by Nintendo

    1/1

  • Bomb Rune(2)(R)

    Enchantment — Aura Rune


    Enchant permanent

    Whenever enchanted creature attacks, destroy up to one target artifact.

    Whenever a creature equipped with enchanted permanent attacks, destroy up to one target artifact. If an artifact is destroyed this way, create a number of Treasure tokens equal to its mana value.


    Illustrated by Nintendo

    1/1

  • Cryonis Rune(2)(U)

    Enchantment — Aura Rune


    Enchant permanent

    Whenever enchanted creature attacks, create a blue 0/3 Ice Wall creature with defender.

    Whenever a creature equipped with enchanted permanent attacks, create a blue 0/3 Ice Wall creature with defender. Then you may destroy target Wall you control. If you do, draw two cards."


    Illustrated by Nintendo

    1/1

  • Master Kohga, Yiga-Chad(3)(B)(R)

    Creature — Berserker Monk


    Whenever a nontoken creature you control deals combat damage to a player, create a Food token.

    Whenever you sacrifice a Food, create a 1/1 red Illusion creature token with haste. Then other creatures you control get +1/+0 until end of turn.

    "I'll show you... YIGA ASSEMBLE! Me excluded of course."


    0/5

    Illustrated by Nintendo

    1/1

  • Lady Impa, Kakariko Elder(1)(U)(R)

    Creature — Monk


    Each Memory card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

    Whenever a Memory card leaves your graveyard, draw a card.

    "I have been waiting 100 years to deliver the princess's message."


    1/2

    Illustrated by Nintendo

    1/1

  • Rubber Helm(2)

    Artifact — Equipment


    Whenever equipped creature is dealt damage, prevent 1 of that damage and put a charge counter on Rubber Helm.

    Equipped creature gets +1/+1 for each charge counter on Rubber Helm.

    Equip {2}


    Illustrated by Nintendo

    1/1

  • The One-Hit Obliterator(4)

    Artifact — Equipment


    Indestructible

    Equipped creature has +4/+4. If it's Legendary, it also has first strike

    Whenever equipped creature deals combat damage to another creature, destroy that creature.

    Whenever equipped creature is dealt damage, destroy it.

    Equip 4 life (Pay 4 life: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Nintendo

    1/1

  • Ursurper's Helm(2)

    Artifact — Equipment


    Equipped creature has deathtouch.

    Whenever equipped creature is tapped, untap it. This ability triggers only once each turn.

    Equip {3} or {B}


    Illustrated by Juan Acosta

    1/1

  • Clear-Cutter Monk(U)

    Creature — Illusion Monk


    Clear-Cutter Monk can't block and can't be blocked.

    Activated abilities of Equipment you control that target Clear-Cutter Monk cost {1} less to activate.


    1/1

    Illustrated by Bing Image Creator

    1/1

  • Mind-Monger Monk(1)(U)

    Creature — Skeleton Monk


    When Mind-Monger Monk enters the battlefield, draw a card.

    {2}{B}: Return Mind-Monger Monk tapped to the battlefield under your control. Activate only if a creature died under an opponents control this turn and only as a sorcery.


    1/1

    Illustrated by Bing Image Creator

    1/1

  • Dorephan, Zora Kingfin(3)(G)(/)(U)(G)(/)(U)(G)(/)(U)

    Creature — Merfolk Noble


    Defender, trample

    Tap a Merfolk you control: Target creature can attack this turn as though it didn't have defender.

    "This is bigger than all of us, my friend. Zora and Hylians alike must put aside our differences and band together."


    7/9

    Illustrated by Nintendo

    1/1

  • Daybreaker(1)

    Artifact — Equipment


    Prevent all damage dealt to equipped creature during your turn.

    Equip {1}

    "I've wanted that shield so bad that I've seen it in my dreams..."

    --Selmie


    Illustrated by Nintendo

    1/1

  • Rito Guard(W)(/)(U)(W)(/)(U)

    Creature — Bird Soldier


    Flying

    Whenever you scry, put a +1/+1 counter on Rito Guard.

    {3}{U/W}: Scry 2.


    1/2

    Illustrated by No artist credit

    1/1

  • Revali, Gale Raveler(2)(W)(U)

    Creature — Bird Archer


    Flying

    Whenever Revali, Gale Raveler attacks, scry X where X is the number of attacking creatures you control.

    If a card with foretell would be put on the bottom of your library while scrying, you may instead exile it face down. It becomes foretold.

    "Impressive, I know."


    4/4

    Illustrated by Nintendo

    1/1

  • Urbosa, Fury Bringer(1)(R)(W)

    Creature — Soldier


    First strike

    Whenever you discard one or more cards, Urbosa, Fury Bringer deals that much damage to any target.

    Whenever Urbosa, Fury Bringer deals combat damage to a player, you may discard your hand and draw cards equal to the number of Deserts on the battlefield.

    "Halt. And face me."


    3/1

    Illustrated by No artist credit

    1/1

  • Mipha, Nurturing Mist(G)(U)

    Creature — Merfolk


    Flash, defender

    When Mipha, Nurturing Mist enters the battlefield, draw a card.

    Exile Mipha, Nurturing Mist: When target creature is put into your graveyard this turn, return that card to the battlefield.

    "Please accept... Mipha's Grace."


    1/2

    Illustrated by Nintendo

    1/1

  • Apex Insinuator(2)(U)

    Creature — Bird Monk


    Flying

    When Apex Insinuator enters the battlefield, exile up to one target Memory card from your graveyard.

    When Apex Insinuator deals combat damage to a player, you may cast an instant or sorcery card you own in exile without paying its mana cost.


    2/2

    Illustrated by Bing Image Creator

    1/1

  • Remonition(3)(U)(U)

    Instant — Memory


    Draw three cards.

    You may cast this spell from your graveyard by paying {2}{R} and discarding three cards instead of paying its mana cost.

    "I fear that this is an omen which portends the return of Calamity Ganon."

    --Princess Zelda


    Illustrated by Nintendo

    1/1

  • Dunesurge(1)(w)

    Sorcery


    Return target Desert land card from your graveyard to the battlefield tapped.

    Cycling {W}

    "If you are hoping to cross the vast Gerudo Desert, sand-seal surfing is the way to do it!"

    —Frelly


    Illustrated by Nintendo

    1/1

  • Parry(w)

    Instant


    Prevent all damage that would be dealt to target creature this turn.

    Cycling {R}


    Illustrated by Nintendo

    1/1

  • Timbercleave(4)(G)(G)

    Artifact — Equipment


    Flash

    This spell costs {x} less where X is the highest power among attacking creatures you control.

    When Timbercleave enters the battlefield, attach it to target creature you control.

    Equipped creature gets +1/+1 and has deathtouch and trample.

    Equip {3}


    Illustrated by Nintendo

    1/1

  • Counterpoint(1)(U)

    Instant


    Counter target spell unless its controller pays {2}.

    If this spell was foretold, counter that spell instead.

    Foretell {1}{U}

    "Um, actually..."


    Illustrated by Nintendo

    1/1

  • Lover's Pond

    Land


    As Lover's Pond enters the battlefield, you may reveal a Faerie or Rogue creature card from your hand. If you don’t, Lover's Pond enters the battlefield tapped.

    {T}: Add {W} or {B}.


    Illustrated by Nintendo

    1/1

  • Rito Bowbender(U)

    Creature — Bird Archer


    Defender, flying

    Fortelling cards from your hand costs {1} less.

    "I cannot raise my arm right now, so business is not exactly booming."


    0/1

    Illustrated by Nintendo

    1/1

  • Shrine of Resurrection

    Artifact Land


    Hexproof

    You may have Shrine of Resurrection enter the battlefield tapped. If you do, exile all cards from all graveyards.

    {T}: Add {c}.

    "Open your eyes... Wake up, Link..."

    --Zelda


    Illustrated by Nintendo

    1/1

  • Lithoflare(X)(R)

    Sorcery — Memory


    As an additional cost you may sacrifice any number of artifacts. Lithoflare costs {2} less for each artifact sacrificed this way.

    Lithoflare deals X damage to any target.

    "Crawling flame on a mighty peak.

    Rudania's Champion, never weak."

    --Kass


    Illustrated by No artist credit

    1/1

  • Monster Extract(B)

    Artifact


    Whenever a creature dies, you may pay {3}. If you do, return Monster Extract from the battlefield or your graveyard to your hand.

    When Monster Extract enters or leaves the battlefield, put a +1/+1 or a -1/-1 counter on target creature.


    Illustrated by Nintendo

    1/1

  • Unexpected Uppercut(1)(W)

    Instant


    Tap an untapped creature you control. Destroy target creature with greater toughness than it.


    Illustrated by Nintendo

    1/1

  • Windcleaver(4)

    Artifact — Equipment


    Equipped creature gets +3/+0 and has deathtouch and first strike.

    Whenever equipped creature attacks, it deals 1 damage to up to one target creature.

    Equip {3}

    "One might even call it a Banana Katana!"

    --Former traveler


    Illustrated by Nintendo

    1/1

  • Naydra, Corruption Manifest(2)(b)

    Creature — Dragon Spirit


    Deathtouch, flying, indestructible

    Whenever Naydra, Corruption Manifest is dealt damage, put a -1/-1 counter on it.

    When Naydra, Corruption Manifest dies, put its counters on up to one target creature


    3/3

    Illustrated by watermeringue

    1/1

  • Vah Naboris, Wasteland Wanderer(5)

    Artifact — Vehicle


    Desertwalk, vigilance

    Nonbasic lands are Deserts in addition to their other types.

    {r}{w}, {t}: Vah Naboris, Wasteland Wanderer deals X damage divided among any number of creatures, where X is the number of Deserts on the battlefield. Activate only if Vah Naboris, Wasteland Wanderer is attacking.

    Crew 3


    6/4

    Illustrated by Nintendo

    1/1

  • Vah Medoh, Cloudscape Curator(5)

    Artifact — Vehicle


    Flying, vigilance

    At the beginning of your end step, if you have fewer than four cards in your hand, draw a number of cards equal to the difference.

    {W}{U}, {T}: Scry X, where X is the number of cards you own in exile. Activate only when Vah Medoh, Cloudscape Curator is attacking.

    Crew 3


    4/4

    Illustrated by Nintendo

    1/1

  • Vah Ruta, Torrent Titan(5)

    Artifact — Vehicle


    Islandwalk, vigilance

    Each creature you control with defender assigns combat damage equal to its toughness rather than its power and may attack as though it didn't have defender.

    {U}{G}, {T}: Creatures you control get +0/+X, where X is the number of creatures with Defender you control. Activate only if Vah Ruta, Torrent Titan is attacking.

    Crew 3


    4/4

    Illustrated by Nintendo

    1/1

  • Vah Rudania, Precipice Pacer(5)

    Artifact — Vehicle


    Mountainwalk, vigilance

    Once during your each of your turns you may play a historic card or land card from your graveyard.

    {X}{R}{G}, {T}: Destroy up to X target nonbasic lands. For each land destroyed this way, its controller creates a Mountain land token. Activate only if Vah Rudania, Precipice Pacer is attacking.

    Crew 3


    6/4

    Illustrated by Nintendo

    1/1

  • Dinraal, Power Manifest(2)(r)

    Creature — Dragon Spirit


    Flying, indestructible

    Dinraal, Power Manifest can't block.

    Whenever Dinraal, Power Manifest is dealt damage, create a colorless artifact token named Horn with "Sacrifice this artifact: Target creature gets +2/+0 until end of turn."


    3/3

    Illustrated by Clara Horst

    1/1

  • Farosh, Courage Manifest(2)(g)

    Creature — Dragon Spirit


    Flying, indestructible

    Farosh, Courage Manifest can't block.

    Whenever Farosh, Courage Manifest is dealt damage, create a colorless artifact token named Fang with "Sacrifice this artifact: Untap target creature."


    3/3

    Illustrated by Clara Horst

    1/1

  • Naydra, Wisdom Manifest(2)(u)

    Creature — Dragon Spirit


    Flying, indestructible

    Naydra, Wisdom Manifest can't block.

    Whenever Naydra, Wisdom Manifest is dealt damage, create a colorless artifact token named Scale with "Sacrifice this artifact: Tap target creature."


    3/3

    Illustrated by Clara Horst

    1/1

  • The Blood Moon Rises(1)(r)

    Enchantment Saga


    Create a Food token. You lose 1 life.


    Illustrated by Opa-lescence

    1/1

  • Ancient Shrine

    Artifact Land


    Hexproof

    {T}: Add {C}.

    {4}, {T}, Sacrifice Ancient Shrine: Search your library for an artifact card, reveal it, then shuffle and put the card on top.

    "Records indicate that these are facilities designed to train the hero who is fated to combat the Calamity."

    --Zelda's Research Notes


    Illustrated by Nintendo

    1/1

  • Temple of Time

    Land


    {t}: Add {c}

    {2}, {t}, Sacrifice Temple of Time: Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn’t have suspend, it gains suspend.

    "Well done there, young one! Now, then... The time has come to show you who I truly am..."

    —Old Man


    Illustrated by Nintendo

    1/1

  • Searing Sandstorm(R)(/)(w)

    Instant


    Target land becomes a Desert in addition to its other types until end of turn. Scry 1.

    Cyclingstorm (When you cast this spell, copy it for each card cycled before it this turn. You may choose new targets for the copies.)

    Cycling {1}


    Illustrated by Nintendo

    1/1

  • Alary Acolyte(W)

    Creature — Bird Archer


    Flying

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

    "Maybe it won't be long until you're master of the wind just like me. You never know, eh?"

    —Revali


    1/1

    Illustrated by Nintendo

    1/1

  • Stamina Vessel(3)

    Artifact


    {T}: Add one mana of any color. Put a charge counter on Stamina Vessel.

    {T}, Sacrifice Stamina Vessel: Untap target creature. Put a +1/+1 counter on it for each charge counter on Stamina Vessel. Activate only as a sorcery.


    Illustrated by Nintendo

    1/1

  • Heart Container(3)

    Artifact


    {T}: Add one mana of any color. Put a charge counter on Heart Container.

    {T}, Sacrifice Heart Container: Draw a card. You gain 1 life for each charge counter on Heart Container. Activate only as a sorcery.


    Illustrated by Nintendo

    1/1

  • Yiga Chonker(3)(B)(B)

    Creature — Berserker


    Menace

    When Yiga Chonker dies, create a 3/3 black Berserker creature token with menace.

    "No you've got it all wrong! It's ‘you are what \\you eat’, not the other way arou..."


    4/4

    Illustrated by Greystorm Light

    1/1

  • Urbosa's Fury(x)(r)(r)

    Instant


    Split second (As long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities.)

    Urbosa's Fury deals X damage to each creature.


    Illustrated by Nintendo

    1/1

  • Retell(2)(r)

    Sorcery


    Search your library for a historic card or a Memory card and put it into your hand, then discard a card.

    "I happen to know a song about the ancient hero. It was passed down to me by my teacher. Do you care to hear it?"

    --Kass


    Illustrated by Nintendo

    1/1

  • Granulating Spikestrike(1)(R)

    Instant


    Choose one--

    *Destroy target artifact with mana value less than or equal to the greatest mana value among artifacts you control.

    *Deal damage to target creature equal to the greatest mana value among artifacts you control.


    Illustrated by Nintendo

    1/1

  • Assault Preparations(2)(w)

    Enchantment


    Whenever you foretell a card, you may exile another nonland card from your hand face down. It becomes foretold. If it doesn't already have a foretell cost, its foretell cost is equal to its mana value reduced by {2}.

    "I don't know you. And I'm actually pretty busy here. You should probably go."

    --Teba


    Illustrated by Nintendo

    1/1

  • Tale of the Tapestry(1)(G)(W)

    Enchantment Saga


    Create a 1/1 green and white Citizen creature token, then search you library for a basic land card and put it onto the battlefield tapped.


    Illustrated by Nintendo

    1/1

  • Exploiting Escort(2)(B)

    Creature — Human Scout


    When Exploiting Escort enters the you may sacrifice another creature. If you do, you lose 1 life and target creature you control explores.

    Persist


    2/3

    Illustrated by Nintendo

    1/1

  • Zora's Domain

    Land


    As Zora's Domain enters the battlefield, you may reveal a Wall or Merfolk creature card from your hand. If you don’t, Zora's Domain enters the battlefield tapped.

    {T}: Add {G} or {U}.


    Illustrated by Nintendo

    1/1

  • Skull Lake

    Land


    As Skull Lake enters the battlefield, you may reveal a Squid or Skeleton creature card from your hand. If you don’t, Skull Lake enters the battlefield tapped.

    {T}: Add {U} or {B}.


    Illustrated by Nintendo

    1/1

  • Zonai Ruins

    Land


    As Zonai Ruins enters the battlefield, you may reveal a Lizard or Scout creature card from your hand. If you don’t, Zonai Ruins enters the battlefield tapped.

    {T}: Add {B} or {G}.


    Illustrated by Nintendo

    1/1

  • Hateno Village

    Land


    As Hateno Village enters the battlefield, you may reveal a Horse or Human creature card from your hand. If you don’t, Hateno Village enters the battlefield tapped.

    {T}: Add {G} or {W}.


    Illustrated by Nintendo

    1/1

  • Kakariko Village

    Land


    As Kakariko Village enters the battlefield, you may reveal a Monk creature card or Memory card from your hand. If you don’t, Kakariko Village enters the battlefield tapped.

    {T}: Add {U} or {R}.


    Illustrated by ZeroMatter

    1/1

  • Gerudo Town

    Land


    As Gerudo Town enters the battlefield, you may reveal a Soldier creature card or Desert card from your hand. If you don’t, Gerudo Town enters the battlefield tapped.

    {T}: Add {R} or {W}.


    Illustrated by Nintendo

    1/1

  • Goron City

    Land


    As Goron City enters the battlefield, you may reveal an Artificer or Troll creature card from your hand. If you don’t, Goron City enters the battlefield tapped.

    {T}: Add {R} or {G}.


    Illustrated by Nintendo

    1/1

  • Yiga Clan Hideout

    Land


    As Yiga Clan Hideout enters the battlefield, you may reveal a Berserker or Illusion creature card from your hand. If you don’t, Yiga Clan Hideout enters the battlefield tapped.

    {T}: Add {B} or {R}.


    Illustrated by Nintendo

    1/1

  • Rito Village

    Land


    As Rito Village enters the battlefield, you may reveal a Archer or Bird creature card from your hand. If you don’t, Rito Village enters the battlefield tapped.

    {T}: Add {W} or {U}.

    "To think the beast has taken roost at the top of the village! It looks simply... divine."

    — Kaneli


    Illustrated by Nintendo

    1/1

  • Ice Wizzrobe(1)(u)

    Creature — Wizard


    Flying

    Whenever Ice Wizzrobe attacks, tap up to one target creature.


    1/2

    Illustrated by No artist credit

    1/1

  • Prince Sidon, Who Inspires(3)(G)

    Creature — Merfolk


    Flash

    Each other creature you control with toughness greater than their power gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

    "I have an eye for talent that is unparalleled!"


    2/4

    Illustrated by Nintendo

    1/1

  • Zora Signpost UC(1)(G)(U)

    Creature — Merfolk


    Defender

    Each creature you control assigns combat damage equal to its toughness rather than its power.

    {T}: Until end of turn, creatures you control may attack as though they didn't have defender.


    0/4

    Illustrated by No artist credit

    1/1

  • Lakeside Lookout(1)(G)

    Creature — Merfolk Scout


    Defender, reach

    Whenever Lakeside Lookout blocks a creature with flying, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)

    The Zora's gaze pierces through even the dense jungles of the Faron region.


    0/3

    Illustrated by No artist credit

    1/1

  • Fire Wizzrobe(1)(r)

    Creature — Wizard


    Flying

    Whenever Fire Wizzrobe attacks, up to one target creature gets +1/+0 until end of turn.


    1/2

    Illustrated by No artist credit

    1/1

  • Syphon Strength(1)(B)

    Instant


    Replicate--Sacrifice a creature (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

    Target creature gets -2/-2 until end of turn. When that creature dies this turn, gain two life.


    Illustrated by No artist credit

    1/1

  • Fairy Charm(W)(b)

    Instant


    Choose one --

    *Each opponent exiles a card from their hand.

    *Target creature gains persist until end of turn.

    *Move any number of counters from among creatures you control to target creature.


    Illustrated by Nintendo

    1/1

  • Palatable Potpourri(2)(R)

    Sorcery


    Create three Food tokens.

    When you're at the brink of starvation, anything will do. Even that.


    Illustrated by Nintendo

    1/1

  • Grave Spout(U)(U)(/)(B)

    Instant


    Return target spell or creature to its owner's hand. If black mana was spent to cast this spell, that player discards a card.


    Illustrated by No artist credit

    1/1

  • Shattering Introspection(1)(U)(U)

    Instant


    Counter target creature spell. When it is countered this way, you may create a token copy of it, except it's an Illusion in a addition to its other types and has "Whenever this creature becomes the target of a spell or ability, sacrifice it."


    Illustrated by No artist credit

    1/1

  • Eisoptrophobia(3)(U)(U)

    Enchantment


    All creatures your opponents control are Illusions in addition to their other types and have "Whenever this creature becomes the target of a spell or ability, sacrifice it."


    Illustrated by No artist credit

    1/1

  • Chuchu(2)(B)

    Creature — Ooze


    Replicate {B} (When you cast this spell, copy it for each time you paid its replicate cost. A copy of a permanent spell becomes a token.)

    Whenever Chuchu dies, create a 1/1 black Ooze creature token.


    2/2

    Illustrated by No artist credit

    1/1

  • Keese(B)

    Creature — Bat


    Replicate {2} (When you cast it, copy it for each time you paid its replicate cost. A copy of a permanent spell becomes a token.)

    Flying

    "Sometimes they'll attack in packs, but even then, a pack can be sent packing with a single attack."

    --Hyrule Compendium


    1/1

    Illustrated by Nintendo

    1/1

  • Cleaving Cliff

    Artifact Land — Desert Equipment


    Cleaving Cliff enters the battlefield tapped.

    {T}: {R}.

    Equipped creature gets +1/+0 and has first strike.

    Equip {2}. Activate only if Cleaving Cliff is untapped.


    Illustrated by Nintendo

    1/1

  • Immortal Morale(W)(/)(R)(W)

    Sorcery


    Return target creature with mana value 3 or less from your graveyard to the battlefield. If red mana was spent to cast this spell, that creature gains haste until end of turn.

    "Do not allow this to be your end. Fight for your life... and its death!"

    —Urbosa


    Illustrated by Nintendo

    1/1

  • Gulping Sands(2)(R)

    Enchantment


    Creature cards in your hand have cycling {1}.

    Whenever you discard a card, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

    Engulfing and embalming, the Gerudo Desert dunes embrace all travelers gone astray.


    Illustrated by Nintendo

    1/1

  • Sand-Covered Mountain

    Land — Desert Mountain



    Illustrated by Nintendo

    1/1

  • Sand-Covered Plains

    Land — Desert Plains



    Illustrated by No artist credit

    1/1

  • Boko Club-Crafter(2)(R)

    Creature — Boar Goblin Artificer


    When Boko Club-Crafter enters the battlefield, create a Treasure token.

    Each noncreature, Non-Equipment artifact you control is an Equipment in addition to its other types with equip {1} and has "Equipped creature gets +1/+0".


    2/2

    Illustrated by No artist credit

    1/1

  • Sunset Firefly(W)

    Creature — Insect


    Flying

    Sacrifice Sunset Firefly: Target creature with power two or less can't be blocked this turn.


    1/1

    Illustrated by Nintendo

    1/1

  • Horse Signpost UC(1)(G)(W)

    Creature — Horse


    Lifelink

    Whenever you attack with two or more other creatures, draw a card and untap each Horse you control.

    {2}, {T}: Another target creature gains protection from the color of your choice until end of turn.


    2/3

    Illustrated by No artist credit

    1/1

  • Fairy Misplacer(W)(/)(B)(W)(/)(B)

    Creature — Faerie Warlock


    Flying

    Fairy Misplacer's power is equal to the number of cards in exile.

    {T}: Exile target card from a graveyard.


    */2

    Illustrated by No artist credit

    1/1

  • Fairy Signpost UC(1)(B)(W)

    Creature — Human Warlock


    At the beginning of combat on your turn, move any number of counters from among creatures you control onto target creature.

    Whenever a creature an opponent controls would die, you may pay {2}. When you do, exile it instead and draw a card.


    3/3

    Illustrated by No artist credit

    1/1

  • Boko Bros(2)(R)(R)

    Creature — Boar Goblin


    Double strike, haste

    Whenever Boko Bros attacks, you may have it lose double strike until end of turn. If you do, it deals 2 damage to up to one target creature.

    When not throwing a tantrum, they're probably throwing each other.


    2/2

    Illustrated by Nintendo

    1/1

  • Goron Cragcutter(2)(r)

    Creature — Troll


    Trample

    Sacrifice an artifact: Target creature gets +1/+0 and gains haste until end of turn.

    "1... 2... 3... BREAK! No, not that kind of break. Break the rock, moron!"


    2/3

    Illustrated by Nintendo

    1/1

  • Hornjack Menace(2)(B)(R)

    Creature — Fungus


    If one or more Food tokens would be created under your control, twice that many of those tokens are created instead.

    "I pronounce this batch... Delicious."

    --Big Jack Horner


    4/4

    Illustrated by Chris Rahn + Mikadonja

    1/1

  • Relic Juggler(1)(R)(G)

    Creature — Troll Artificer


    When Relic Juggler enters the battlefield, create a Treasure token.

    Relic Juggler's power is equal to the number of historic permanents you control.

    Whenever a historic permanent leaves the battlefield, put a +1/+1 counter on target creature you control.


    */3

    Illustrated by No artist credit

    1/1

  • Oddly Placed Rock(1)(G)(G)

    Sorcery


    Search your library for a creature card and put it onto the battlefield face down, then shuffle. (It's a 2/2 creature.)

    "Yahaha! You found me!"


    Illustrated by Nintendo

    1/1

  • Bonepickler(1)(U)(B)

    Creature — Skeleton Wizard


    Deathtouch

    When Bonepickler becomes tapped, exile up to one card from a graveyard. If a creature card was exiled this way, put a -1/-1 counter on up to one target creature.

    {2}, {T}: Untap another target artifact or creature.

    Death preserved in perfect condition.


    2/3

    Illustrated by DALL·E

    1/1

  • Sir Muzu, Grieving Grouch(U)

    Creature — Merfolk Advisor


    Defender

    At the beginning of you upkeep, you may mill 2.

    {2}, {T}: Return target noncreature nonland card from your graveyard to your hand.

    "Naturally, she means a lot to him... just as she means the world to us."

    --King Dorephan


    0/2

    Illustrated by No artist credit

    1/1

  • Zonai Signpost UC(1)(B)(G)

    Creature


    Zonai Signpost UC's power and toughness is equal to the number of different names among lands you control.

    Whenever a creature you control explores, you may return a permanent card with mana value less than or equal to Zonai Signpost UC's power from your graveyard to your hand.


    */*

    Illustrated by No artist credit

    1/1

  • Barbarian Helm(2)(B)(G)

    Artifact — Equipment


    If Barbarian Helm is revealed while exploring, you may put it onto the battlefield attached to a creature you control.

    Equipped creature gets +3/+3 and has trample.

    Equip {1}

    A helmet once worn by the warriors of an ancient warlike tribe from the Faron region. Wearing it draws out your inner animal.


    Illustrated by bellhenge

    1/1

  • Underlevel(2)(B)

    Instant


    Target creature explores. Destroy it. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)

    "The caves of Faron are not for the faint of heart. When I said that you were out of your depth, I didn't mean it figuratively."


    Illustrated by Nintendo

    1/1

  • Teba, Target Splitter(1)(W)

    Creature — Bird Archer


    Flying, first strike

    Foretold spells you control have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

    "You're...a skilled archer. It was as if time stopped with every arrow you let fly."


    2/2

    Illustrated by Nintendo

    1/1

  • Spreading Malice(2)(B)

    Enchantment Creature — Ooze


    Defender, deathtouch

    Whenever Spreading Malice is dealt combat damage, if you control a creature called Spreading Malice, create a token that's a copy of it except it's called Malice and has base power and toughness is 0/1.


    1/3

    Illustrated by No artist credit

    1/1

  • Korok Trickster(1)(G)(G)

    Creature — Spirit


    Whenever Korok Trickster is turned face up, turn another target creature you control face down. (It's a 2/2 creature.)

    {T}, Turn Korok Trickster face down: Turn another target face down creature face up.

    Morph {2}{G}{G}


    1/1

    Illustrated by Nintendo

    1/1

  • Boulder Breaker(1)(R)(G)

    Artifact — Equipment


    Equipped creature has trample and "When this creature deals combat damage to an opponent, destroy up to one target artifact or nonbasic land that player controls.

    Equip {3}

    "There's even a rumor that Daruk... used it to fan himself sometimes."

    --Bludo


    Illustrated by Nintendo

    1/1

  • Darkloch Lurker(u)(/)(b)

    Creature — Squid


    Defender

    {t}: Darkloch Lurker deals damage equal to the number of defenders you control to target creature.


    1/1

    Illustrated by Nintendo

    1/1

  • Bottomless Bog

    Land


    Bottomless Bog enters the battlefield tapped.

    {t}: Add {u} or {b}.

    {2}{b}, {t}: Bottomless Bog deals one damage to target creature. Activate only if a creature died this turn.


    Illustrated by Nintendo

    1/1

  • Banana Bike(3)

    Artifact — Food Vehicle


    Trample, Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

    Whenever Banana Bike deals combat damage to a player, create a Food token.

    {2}, {T}, Sacrifice Banana Bike: Gain 3 life.

    Crew 3


    1/1

    Illustrated by No artist credit

    1/1

  • Sheikah Slate(1)

    Artifact — Equipment


    As long as Sheikah Slate is equipped to a creature, Auras and Equipment you control have hexproof and indestructible.

    Equip {1}

    "Distilling local information..."


    Illustrated by Nintendo

    1/1

  • Blue-Winged Heron(3)(u)

    Creature — Bird


    Flying

    Whenever Blue-Winged Heron attacks or blocks, scry 1.


    2/4

    Illustrated by Nintendo

    1/1

  • The Great Deku Tree(5)(g)(g)

    Enchantment Creature — Treefolk


    Face-down creatures you control get +0/+5.

    Spirits you control get +5/+0.

    Morph--Turn three Spirit creatures you control face down.

    "A hundred years ago, you would have been able to pull out the sword easily. You have grown weak."


    0/7

    Illustrated by Nintendo

    1/1

  • Silver Lynel(7)

    Creature — Minotaur Warrior


    Vigilance, trample

    Whenever Silver Lynel attacks, choose one --

    * Silver Lynel deals 1 damage to each creature your opponents control.

    * Silver Lynel gains indestructible until end of turn.

    * Attach an Equipment you control to Silver Lynel.


    8/8

    Illustrated by NIntendo

    1/1

  • Covert Recoverer(1)(G)

    Creature — Spirit


    When Covert Recoverer is turned face-up, return target card from your graveyard to your hand.

    Morph {G}


    2/1

    Illustrated by No artist credit

    1/1

  • Fledgling Instructor(2)(W)(U)

    Creature — Bird


    Flying

    Whenever you foretell a card from your hand, create a 1/1 white and blue Bird creature token with flying and training.

    "You must learn to walk before you can fly. And you must certainly learn to fly before you try to engage in aerial combat."


    4/4

    Illustrated by No artist credit

    1/1

  • King Rhoam, Regal Apparition(2)(W)(W)

    Creature — Human Spirit Noble


    Indestructible

    As long as you control five or more creatures, King Rhoam, Regal Apparition has double strike.

    {5}: Create two 1/1 white Soldier creature tokens.


    3/6

    Illustrated by Nintendo

    1/1

  • Rito Signpost UC(1)(W)(U)

    Creature


    Flying

    Whenever you foretell a card from your hand, scry 1.

    Whenever you cast a spell, if it was foretold, draw a card.


    2/2

    Illustrated by No artist credit

    1/1

  • Yiga Signpost UC(1)(B)(R)

    Creature


    When Yiga Signpost UC enters the battlefield, create two Food tokens.

    Whenever a creature you control dies, if Yiga Signpost UC is in your graveyard, you may pay 2 life. If you do, return Yiga Signpost UC to your hand.


    4/1

    Illustrated by Nintendo

    1/1

  • Ancient Tech Lab

    Land


    {T}: Add {U}.

    {T}: Add {U}{U}. Spend this mana only to activate abilities of Equipments.

    "Hm. I'm afraid someone will have to bring the blue flame from the ancient furnace again..."

    --Robbie


    Illustrated by Nintendo

    1/1

  • Guardian Shield(2)

    Artifact — Equipment


    Equipped creature gets +0/+X where X is the number of Plus counters on Guardian Shield.

    {U}: Put a Plus counter on Guardian Shield.

    Equip {X}.

    Its combat capabilities surpass those of metallic shields, and it can deflect Guardian Scout beams.


    Illustrated by Nintendo

    1/1

  • Guardian Sword(2)

    Artifact — Equipment


    Equipped creature gets +X/+0 where X is the number of Plus counters on Guardian Sword.

    {U}: Put a Plus counter on Guardian Sword.

    Equip {X}.

    It slices through armor like a hot knife through butter!


    Illustrated by Nintendo

    1/1

  • Thundercover(G)

    Instant


    Target creature explores.

    Until end of turn, as long as it has a +1/+1 counter on it, it has hexproof.

    "They assured me this cloak would keep me out of harm's way, and the truth was shocking."


    Illustrated by Nintendo

    1/1

  • Dauntless Chieftain(2)(B)(G)

    Creature — Lizard Scout


    If you would put a land card into your hand while exploring, you may put it onto the battlefield instead.

    As long as you control four or more lands with different names, Dauntless Chieftain gets +3/+3 and has menace.


    2/2

    Illustrated by Nintendo

    1/1

  • Clean Canvas(1)(U)(R)

    Sorcery — Memory


    Destroy all artifacts. Put all permanents destroyed this way on the bottom of their owner's library.

    When Clean Canvas enters your graveyard, exile it and draw a card.


    Illustrated by Nintendo

    1/1

  • Pikango, Sight Sketcher(U)(/)(R)(U)(/)(R)

    Creature — Monk


    Defender, haste

    {U/R}, {T}, Discard a card: Return up to one target Memory card from your graveyard to your hand.

    When Pikango, Sight Sketcher untaps, you may pay {2}. If you do, draw a card.

    "As for me, I just looove art. In fact, I'm traveling the world in search of beautiful landscapes."


    1/2

    Illustrated by No artist credit

    1/1

  • Guardian Stalker(6)

    Artifact Creature — Construct


    Trample, haste, vigilance, indestructible

    Whenever Guardian Stalker is dealt exactly 1 damage, sacrifice it.

    "The Sheikah of ancient Hyrule developed this as a weapon to combat Ganon."

    --Hyrule Compendium


    6/6

    Illustrated by Nintendo

    1/1

  • Stun(r)

    Instant


    Deal 1 damage to target nonartifact creature. It can't block this turn. Unattach all Equipments attached to it.


    Illustrated by Nintendo

    1/1

  • Zonai Broodsire(3)(B)(G)

    Creature — Lizard


    Deathtouch

    When Zonai Broodsire enters the battlefield, create a 0/1 green Lizard token for each different name among lands you control.

    When Zonai Broodsire dies, put a +1/+1 counter on each Lizard you control.

    The Zonai needs new blood to reinstate the ways of old.


    2/2

    Illustrated by No artist credit

    1/1

  • Banana Bandana(2)

    Artifact — Equipment Food


    Whenever equipped creature attacks, create a Food token.

    {2}, {T}, Sacrifice Banana Bandana: You gain three life.

    Equip {2}


    Illustrated by No artist credit

    1/1

  • Grassland Traverser(1)(g)

    Creature — Horse Scout


    Whenever Grassland Traverser attacks, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)


    2/1

    Illustrated by Nintendo

    1/1

  • Lost Fairy(B)

    Creature — Faerie


    Flying

    Sacrifice Lost Fairy: Target creature gains persist until end of turn. (When that creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)


    0/1

    Illustrated by Nintendo

    1/1

  • Trench Drench(U)(/)(B)

    Instant


    Target creature gets -1/-0 until end of turn for each Island you control and -0/-1 until end of turn for each Swamp you control.


    Illustrated by Nintendo

    1/1

  • The Curious Quiver(3)

    Artifact


    Whenever you cast a spell, if it was fortold, it gains buyback--Discard a card.

    {4}, {T}: Draw a card.

    "The Curious Quiver" — Sign


    Illustrated by Nintendo

    1/1

  • Kochi Dye Shop

    Land


    {T}: Add {C}

    {1}, {T}: Add one mana of any color. Up to one target permanent becomes that color until end of turn.

    "Welcome to Kochi Dye Shop, where we live to dye!" - Sayge


    Illustrated by Nintendo

    1/1

  • Sheikah Heirloom(1)

    Artifact


    {2}, {T}: Add two mana in any combination of colors.

    {T}, Sacrifice Sheikah Heirloom: Draw a card, then discard a card.

    "The hero, as chosen by the Sheikah heirloom, will be gifted the blessing of antiquity."


    Illustrated by Nintendo

    1/1

  • Calamity Ruins

    Enchantment Land — Aura


    Enchant player

    {T}: Enchanted player adds {B} and loses 1 life.

    "The history of the royal family of Hyrule is also the history of Calamity Ganon, a primal evil that has endured over the ages."

    — Impa


    Illustrated by Nintendo

    1/1

  • Calamity's Ruin(B)

    Sorcery


    Look at target opponent's hand. You may discard a card. If you do, choose a card in their hand that shares a card type with it. That player discards that card.


    Illustrated by Nintendo

    1/1

  • Hyrule Castle

    Land


    {T}: Add {W}.

    {2}{W}{W}: Hyrule Castle becomes a white 0/7 Wall Noble creature with defender and indestructible until end of turn. It's still a land.


    Illustrated by Nintendo

    1/1

  • Reclaiming Vah Ruta(3)(G)

    Enchantment Saga


    Create Sidon, a legendary 2/4 blue and green Merfolk creature token.


    Illustrated by James Huang

    1/1

  • Cucco Coordinator(G)(/)(W)

    Creature — Bird


    Defender, flying, indestructible

    Whenever Cucco Coordinator is dealt damage, create a 1/1 green and white Bird creature token with flying.

    Tap a Bird creature you control: Target creature gains flying until end of turn.

    "My precious Cuccos... They haven't come home yet!"

    --Cado


    0/1

    Illustrated by Nintendo

    1/1

  • Head First(2)(G)

    Sorcery


    Turn target face-up creature face down. (It's a 2/2 creature.)

    This spell costs {2} less to cast if it targets a creature you control.


    Illustrated by Nintendo

    1/1

  • Goldleaf Korok(G)

    Creature — Spirit


    When Goldleaf Korok is turned face up, create a Treasure token.

    Goldleaf Korok gets +2/+2 and has indestructible as long as you control a Treasure.

    Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)


    1/1

    Illustrated by Nintendo

    1/1

  • Swelling Stash(X)(X)(1)

    Artifact


    Cumulative upkeep--Create a Food token.

    When Swelling Stash enters the battlefield, create X Food tokens.

    At the beginning of your end step, you lose 1 life for each Food you control.

    The Yiga are masters of evasion, both in regard to combat and taxes.


    Illustrated by Nintendo

    1/1

  • Quivering Curiosity(1)(u)

    Sorcery


    Look at the top card of your library. If it has foretell you may put it in exile face down. If you did, repeat this process. Otherwise, draw a card. Cards exiled this way become foretold. (On a later turn, you may cast them for their foretell cost.)


    Illustrated by Nintendo

    1/1

  • Gust of Revelation(U)

    Instant


    Scry 2. Then draw two cards if this spell was foretold.

    Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)


    Illustrated by No artist credit

    1/1

  • Lomei Labyrinth

    Land


    {T}: Add {C}

    {1}, {T}, Sacrifice Lomei Labyrinth: Your opponents can't cast spells this turn. Activate this only as a sorcery.

    "You won't catch me wandering into them. I have enough trouble finding my way out of bed in the morning."

    --Pitar


    Illustrated by Nintendo

    1/1

  • Hestu, Hiding Hoarder(1)(G)(G)

    Creature — Spirit Bard


    Each creature spell you cast that is colorless costs {1} less to cast.

    Morph costs of permanents you control are reduced by {G}.

    Morph {g}

    "It's been 100 years since anyone has been able to see me!"


    2/4

    Illustrated by Nintendo

    1/1

  • Korok Seed(G)

    Artifact — Treasure


    {T}, Sacrifice Korok Seed: Add one mana of any color.

    Whenever a face down creature you control is turned face up, you may return Korok Seed from your graveyard to the battlefield tapped.

    "This small seed was given to you by a Korok. It has a distinct smell."

    -- Hyrule Compendium


    Illustrated by No artist credit

    1/1

  • Korok Dismantler(G)

    Creature


    Morph {1}{G}

    When Korok Dismantler is turned face up, destroy target noncreature artifact.


    1/1

    Illustrated by No artist credit

    1/1

  • Beedle, Backpacking Broker(2)(w)

    Creature — Human Citizen


    {t}, Sacrifice an artifact: Create two tapped 1/1 green Insect tokens.

    {t}, Sacrifice a creature: Create a Treasure token.

    {3}{g}: Put a +1/+1 counter on each creature you control. Untap Beedle, Backpacking Broker.

    "... Really? But this is such a good deal... and that beetle really wants to be with me. I just don't understand your thought process here..."


    1/4

    Illustrated by No artist credit

    1/1

  • Priceless Maracas(1)(g)

    Enchantment Artifact — Equipment


    As long as Priceless Maracas is attached to a creature you control, abilities that trigger when a card is turned face up trigger an additional time.

    Equip {3}


    Illustrated by Nintendo

    1/1

  • Kohga's Yiga Yoga(1)(B)(R)

    Sorcery


    Each player sacrifices all creatures with toughness greater than their power.

    "I need to bust out my serious moves... A secret technique taught by my father's mother's father! It will... destroy you!"

    --Master Kohga


    Illustrated by Nintendo

    1/1

  • Besiege(3)(R)

    Enchantment


    As long as you control more creatures than defending player, that player's creatures can't block creatures you control.

    At the beginning of your end step, sacrifice all creatures that attacked this turn unless you sacrifice Besiege.


    Illustrated by Nintendo

    1/1

  • Yiga Blademaster(1)(b)(r)

    Creature — Berserker


    When Yiga Blademaster enters the battlefield, each player creates a Food token.

    Yiga Blademaster can't block.

    Whenever Yiga Blademaster attacks, any player may have you gain control of target Food they control. If they do, tap Yiga Blademaster and remove it from combat.

    Sacrifice a Food: Yiga Blademaster gets +2/+0 until end of turn.


    6/5

    Illustrated by Nintendo

    1/1

  • Stalhorse(1)(B)(/)(W)(B)(/)(W)

    Creature — Skeleton Horse


    Persist

    When Stalhorsedies, create a 1/1 black Skeleton Goblin creature token.


    3/2

    Illustrated by Nintendo

    1/1

  • Kass, Wandering Minstrel(1)(R)(G)(W)

    Creature — Bird Bard


    Flying, vigilance

    {T}: Return target historic card from your graveyard to the battlefield. If it's not already a Saga, it is an enchantment Saga that loses all other card types and gains "Sacrifice after III".

    At the beginning of your end step, scry X where X is the number of lore counters among permanents you control.


    2/4

    Illustrated by Kenket

    1/1

  • Inexorable Inkspitter(1)(B)

    Creature — Squid


    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

    {T}, Remove a counter from Inexorable Inkspitter: Inexorable Inkspitter deals 1 damage to any target.


    1/3

    Illustrated by No artist credit

    1/1

  • Sand Seal(2)(W)(/)(R)

    Creature — Walrus


    Desertwalk

    As long as you control a Desert, Sand Seal has haste.


    2/3

    Illustrated by Nintendo

    1/1

  • Riju, Gerudo Chieftain(3)(r)(w)

    Creature — Soldier


    When Riju, Gerudo Chieftain enters the battlefield, create Patricia, a legendary 2/3 white Walrus creature token with desertwalk.

    Whenever a creature you control deals combat damage to a player, discard a card, then draw a card.


    3/2

    Illustrated by Nintendo

    1/1

  • Korok Talebearer(G)(G)

    Enchantment Saga


    Korok Talebearer becomes a Spirit creature in addition to its other types and has base power and toughness 1/1.


    Illustrated by Nintendo

    1/1

  • Yiga Charm(B)(r)

    Instant


    Choose one --

    *Sacrifice a creature. When you do, create a number of Treasure tokens equal to its power.

    *Target creature gets +3/+0 until end of turn.

    *Create two Food tokens.


    Illustrated by Nintendo

    1/1

  • Armored Carp(1)(U)

    Creature — Fish


    Sacrifice Armored Carp: Target creature gets +0/+3 until end of turn.


    1/4

    Illustrated by Nintendo

    1/1

  • Restless Cricket(1)(G)

    Creature — Insect


    Sacrifice Restless Cricket: Untap target creature.


    0/1

    Illustrated by Nintendo

    1/1

  • Hot-Footed Frog(R)

    Creature — Frog


    Haste

    Sacrifice Hot-Footed Frog: Target creature gains haste until end of turn.


    1/1

    Illustrated by Nintendo

    1/1

  • Yiga Footfighter(R)

    Creature — Illusion Berserker


    Haste

    Whenever Yiga Footfighter attacks, you may sacrifice a Food. If you do, create a token copy of Yiga Footfighter that's tapped and attacking.


    1/1

    Illustrated by Nintendo

    1/1

  • Demon Carver(2)

    Artifact — Equipment


    Equipped creature gets +2/-1.

    Whenever equipped creature dies, create a Treasure token.

    Equip {1}

    It exacts a heavy toll on those mighty enough to wield it.


    Illustrated by Inkarat Mittongtare

    1/1

  • Vicious Sickle(2)

    Artifact — Equipment


    Equipped creature gets +1/+0 and has deathtouch.

    Equip {1}

    "The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror."

    --Hyrule Compendium


    Illustrated by Nintendo

    1/1

  • Mask of Might(1)

    Artifact — Equipment


    Equipped creature gets +1/+0 for attacking creature you control.

    Equip {2}


    Illustrated by Nintendo

    1/1

  • Glutton Gobbler(2)(b)

    Creature — Ninja Berserker


    Foodjutsu {1}{b} (Return a Food you control to hand: Put this card onto the battlefield from your hand tapped and attacking. Activate only during your declare blockers step.)

    Whenever Glutton Gobbler deals combat damage to a player, that player discards a card.


    3/2

    Illustrated by Nintendo

    1/1

  • Dracozu Lake

    Land


    Dracozu Lake enters the battlefield tapped.

    {T}: Add {B} or {G}.

    {3}{G}, {T}: Search your library for a land card and put it into your hand.


    Illustrated by Nintendo

    1/1

  • Fountain's Blessing(w)(/)(b)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +1/+1 and has undying. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)


    Illustrated by Nintendo

    1/1

  • Mighty Dojo

    Land


    Mighty Dojo enters the battlefield tapped.

    {t}: Add {b} or {r}.

    {3}, {t}: Create a Food token.


    Illustrated by Nintendo

    1/1

  • Kilton, Broker of Bad Goods(2)(B)

    Creature — Human


    {T}, Sacrifice a creature: Put up to two -1/-1 counters divided as you choose among any number of target creatures.

    {T}, Remove a counter from a creature you control: Create a tapped 2/2 black Skeleton creature token with menace.

    {3}{U}: Proliferate. Untap Kilton, Broker of Bad Goods.


    1/4

    Illustrated by Nintendo

    1/1

  • Korok Forest

    Land — Forest


    {t}: Add {g}

    Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)


    Illustrated by Nintendo

    1/1

  • Close Combat(R)(/)(g)(r)(/)(g)

    Instant


    Target creature you control gets +1/+0 until end of turn if red mana was spent to cast this spell, and +0/+1 until end of turn if green mana was spent to cast this spell.

    Then that creature fights up to one target creature.


    Illustrated by Nintendo

    1/1

  • Great Eagle Bow(4)

    Artifact — Equipment


    Equipped creature has reach and triple strike (it deals first-strike, regular, and last-strike combat damage.)

    Equip {2}


    Illustrated by Nintendo

    1/1

  • Boko Battle Boulder

    Land


    Boko Battle Boulder enters the battlefield with two Boko counters on it.

    {t}, Remove a counter from Boko Battle Boulder: Add {r}.

    {r}{r}: Boko Battle Boulder becomes a 4/4 colorless Golem creature token until end of turn. It's still a land. Activate this only if Boko Battle Boulder has no Boko counters on it.


    Illustrated by Nintendo

    1/1

  • Stranded on Eventide(3)(u)

    Enchantment


    Exile all Equipments until Stranded on Eventide leaves the battlefield.

    Whenever a creature you control attacks, you may attach an equipment exiled with Stranded on Eventide to it.

    "You must cast this equipment aside and face this trial with only your wits and whatever you can scavenge."

    --Korgu Chideh


    Illustrated by Nintendo

    1/1

  • Swallow Bow(2)

    Artifact — Equipment


    Equipped creature has first strike and reach.

    Equip {2}


    Illustrated by Nintendo

    1/1

  • Falcon Bow(3)

    Artifact — Equipment


    Equipped creature has double strike and reach.

    Equip {2}


    Illustrated by Nintendo

    1/1

  • Vindicate(1)(w)(b)

    Sorcery


    Destroy target permanent.

    "That's the very core of Ganon's being! Do what you must, Link!"

    --Zelda


    Illustrated by Nintendo

    1/1

  • Paraglider(2)

    Artifact — Equipment


    When Paraglider enters the battlefield, scry 1.

    Equipped creature has flying.

    Equip {1}

    "If you were to try and jump, well... No death could be more certain. Or foolish."

    --Old Man


    Illustrated by Nintendo

    1/1

  • Exploration(G)

    Enchantment


    You may play an additional land on each of your turns.

    "Courage need not be remembered, for it is never forgotten."

    --Zelda


    Illustrated by Nintendo

    1/1

  • Rite of Replication(2)(u)(u)

    Sorcery


    Kicker {5} (You may pay an additional {5} as you cast this spell.)

    Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead


    Illustrated by Nintendo

    1/1

  • Comeuppance(3)(w)

    Instant


    Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.


    Illustrated by Nintendo

    1/1

  • Reanimate(B)

    Sorcery


    Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

    "Open your eyes... Wake up, Link..."

    --Zelda


    Illustrated by Unknown

    1/1

  • Gerudo Charm(R)(w)

    Instant


    Choose one --

    *Deal 3 damage divided as you choose among any targets.

    *Prevent all damage dealt to creatures you control this turn.

    *Discard a card, the draw a card. If a Desert card was discarded this way, draw an additional card.


    Illustrated by Nintendo

    1/1

  • Blood Moon(2)(r)

    Enchantment


    Nonbasic lands are Mountains.

    "By its glow, the aimless spirits of monsters slain in the name of the light return to flesh."

    --Zelda


    Illustrated by Nintendo

    1/1

  • March of the Multitudes(X)(g)(w)(w)

    Instant


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

    Create X 1/1 white Soldier creature tokens with lifelink.


    Illustrated by Nintendo

    1/1

  • Zonai Charm(B)(G)

    Instant


    Choose one --

    *Target creature gains deathtouch until end of turn.

    *Sacrifice a land. Then search your library for a land card and put it onto the battlefield.

    *Target creature gets -1/-1 for each different name among lands you control.


    Illustrated by Nintendo

    1/1

  • Mnemonic Betrayal(1)(u)(b)

    Sorcery


    Exile all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

    Exile Mnemonic Betrayal.


    Illustrated by Nintendo

    1/1

  • Cobble Crush(2)(r)

    Sorcery


    Destroy target artifact or land. If a land was destroyed this way, its controller creates a Treasure token.


    Illustrated by Nintendo

    1/1

  • Decimate(2)(R)(G)

    Sorcery


    Destroy target artifact, target creature, target enchantment, and target land.

    "Let's go, little guy! Now! Open up wide, Ganon!"

    --Daruk


    Illustrated by Nintendo

    1/1

  • Temporal Spring(1)(g)(u)

    Sorcery


    Put target permanent on top of its owner's library.

    Water finds a way even through the ever snarling roots of evil.


    Illustrated by Nintendo

    1/1

  • Terminate(B)(r)

    Instant


    Destroy target creature. It can’t be regenerated.

    "Even if he were to die, his followers would never give up their one and only task."

    --Hyrule Compendium


    Illustrated by Nintendo

    1/1

  • Fractured Identity(3)(w)(u)

    Instant


    Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

    "It seems that I have been tapped to merely assist you. All because you happen to have that little darkness-sealing sword on your back."

    --Revali


    Illustrated by Nintendo

    1/1

  • Abrupt Decay(B)(g)

    Instant


    This spell can't be countered.

    Destroy target nonland permanent with mana value 3 or less.

    The Great Calamity brought about ages of neglect in an instant.


    Illustrated by Nintendo

    1/1

  • Bullseye(W)

    Instant


    Deal 1 damage target creature. If this spell was foretold, exile that creature instead.

    Foretell {w}


    Illustrated by Nintendo

    1/1

  • Flurry Rush(1)(W)

    Instant


    Multikicker {r} (You may pay an additional {r} any number of times as you cast this spell.)

    Counter target spell or ability that targets you or a permanent you control.

    When you do, if this spell was kicked, it deals X damage to target creature for each time it was kicked.


    Illustrated by Nintendo

    1/1

  • Magda, Petal Warden(2)(g)(g)

    Creature — Human


    When Magda, Petal Warden enters the battlefield, create three 0/1 green Plant creature tokens.

    Whenever a Plant you control dies, put a +1/+1 counter on Magda, Petal Warden. Then if Magda, Petal Warden has three or more +1/+1 counters on it, fights each other non-Plant creature in any order. If Magda has a +1/+1 counter on it and would be dealt damage this way, instead remove a +1/+1 counter from it.

    "I will make you understand... the flowers' rage!!!"


    1/1

    Illustrated by Nintendo

    1/1

  • Mighty Bananas(2)

    Artifact — Food


    Whenever you sacrifice Mighty Bananas, target creature gets +3/+0 until end of turn.

    {2}, {t}, Sacrifice Mighty Bananas: You gain 3 life.

    "This fruit grows mainly in tropical forests of the Faron region. When it's used as an ingredient, the resulting dish will temporarily increase your attack power."

    --Hyrule Compendium


    Illustrated by Nintendo

    1/1

  • Whistle(2)(g)

    Sorcery


    Search your library for a Horse creature card and put it into onto the battlefield.

    If its mana value was 4 or greater, target opponent creates three 1/1 red Boar Goblin creature tokens.


    Illustrated by Nintendo

    1/1

  • Goron Group Mining Company(2)(r)(r)

    Enchantment


    Equipments you control have "Whenever equipped creature deals combat damage to an opponent, create a Treasure token."

    "No time to chat! Gotta dig!"

    --Dorill


    Illustrated by Nintendo

    1/1

  • Coyote Ambush(X)(1)(w)

    Instant


    Create X 1/1 white Dog creature tokens.

    This spell costs {1} less for each Desert on the battlefield.

    "They do hunt other beasts and small animals but more often turn their sights on people. They're a threat to anyone traveling through the desert."

    --Hyrule Compendium


    Illustrated by Nintendo

    1/1

  • Draw from Despair(r)

    Instant — Memory


    Target creature gets +3/+1 until end of turn.

    Cycling {2}

    "All my friends... the entire kingdom... my father most of all... I tried, and I failed them all... I've left them...all to die."

    —Princess Zelda


    Illustrated by Nintendo

    1/1

  • Geogeyser(R)

    Instant


    Deal 3 damage to target creature without flying.

    "The Yiga Clan will track you to the ends of Hyruuuule!"

    --Master Kohga


    Illustrated by Nintendo

    1/1

  • Stalizalfos(2)(b)(b)

    Creature — Skeleton Lizard


    {1}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)


    3/3

    Illustrated by Nintendo

    1/1

  • Hylian Charm(G)(w)

    Instant


    Choose one --

    *Create a 2/2 green Horse creature token with vigilance.

    *Target creature gains protection from a color of your choice until end of turn.

    *Whenever a creature you control deals combat damage to a player this turn, put a +1/+1 counter on that creature.


    Illustrated by Nintendo

    1/1

  • Snowstride Boots(2)

    Artifact — Equipment


    Equipped creature has haste and ward {1}.

    Equip {1}


    Illustrated by Nintendo

    1/1

  • Sandstride Boots(2)

    Artifact — Equipment


    Equipped creature has desertwalk and haste.

    Equip {1}


    Illustrated by Nintendo

    1/1

  • Molduking(1)(W)

    Creature — Fish Beast Noble


    Desertwalk

    At the beginning of combat on your turn, each opponent may create a colorless Desert land token with "{T}: Add {c}".

    "Apparently the Gerudo soldiers tried fighting it, but normal swords didn't even make a dent."

    --Traysi


    5/3

    Illustrated by Nintendo

    1/1

  • Cooking Pot(2)

    Artifact


    {T}, Sacrifice a Food: Choose one --

    *Add one mana of any color.

    *Target creature gets +2/+2 until end of turn.

    Whenever one or more Food enters the battelfield under your control, untap Cooking Pot.


    Illustrated by Nintendo

    1/1

  • Sheikah Charm(U)(r)

    Instant


    Choose one --

    *Return target instant or sorcery card from your graveyard to your hand.

    *Draw a card, then discard a card.

    *Target creature gains hexproof and gets +1/+1 for each Memory card in your graveyard until end of turn.


    Illustrated by Nintendo

    1/1

  • Goron Charm(R)(g)

    Instant


    Choose one --

    *Destroy target artifact.

    *Put two +1/+1 counters on target creature.

    *Return target historic card from your graveyard to your hand.


    Illustrated by Daanhoek18

    1/1

  • Zora Charm(G)(U)

    Instant


    Choose one --

    *Target creature can attack as though it didn't have defender until end of turn.

    *Counter target creature spell.

    *The next spell you cast this turn you may cast though it had flash.


    Illustrated by Nintendo

    1/1

  • Rito Charm(W)(u)

    Instant


    Choose one --

    *Creatures you control gain training until end of turn.

    *Scry 3.

    *Draw a card for each face down card you own in exile.


    Illustrated by Nintendo

    1/1

  • Thunder Helm(3)

    Artifact — Equipment


    Whenever equipped creature is dealt damage, prevent that damage and add {r} for each 1 damage prevented this way. You don't lose this mana as steps and phases end.

    Equip {3}

    "This special helm still holds some of Urbosa's power."

    --Riju


    Illustrated by Nintendo

    1/1

  • Sheikah Tower(3)

    Artifact


    When Sheikah Tower enters the battlefield, search your library for a land card and put it onto the battlefield tapped.

    {3}: Return Sheikah Tower to your hand.


    Illustrated by Nintendo

    1/1

  • Bokoblin Alerter(1)(R)

    Creature — Boar Goblin


    Reach

    {T}: Target creature gains haste until end of turn.


    0/3

    Illustrated by Nintendo

    1/1

  • Spicy Pepper(1)

    Artifact — Food


    {t}, Sacrifice Spicy Pepper: Add {r}.

    {2}, {T}, Sacrifice Spicy Pepper: You gain 3 life.


    Illustrated by Nintendo

    1/1

  • Target Practice(1)(W)

    Instant


    Deal 3 damage to target attacking or blocking creature. If this spell was foretold, scry 1.

    Foretell {w/u}

    "We Rito warriors use the updraft in this ravine to hone our aerial archery skills."

    --Teba


    Illustrated by Nintendo

    1/1

  • Wailing Waterfall(2)(U)

    Creature — Wall


    Flash

    Defender

    When Wailing Waterfall enters the battlefield, counter target spell unless its controller pays {2}.


    0/4

    Illustrated by Nintendo

    1/1

  • Journey through Lost Woods(3)(G)

    Enchantment Saga


    Until your next turn, creatures can't attack you.


    Illustrated by Nintendo

    1/1

  • Rotor-Gust Korok(g)

    Creature — Spirit


    Flying

    When Rotor-Gust Korok is turned face up, counter target activated or triggered ability.

    Morph {g}{g}


    0/1

    Illustrated by Nintendo

    1/1

  • Lanayru Mists(1)(G)

    Enchantment


    Flash

    Prevent all combat damage that would be dealt to you. Whenever damage is prevented this way, sacrifice Lanayru Mists.

    "Sweet Sidon. Should fate ever part us... I'm counting on you to protect our beloved home from harm. Understood?"

    --Mipha


    Illustrated by Nintendo

    1/1

  • Stone Pebblit(4)

    Creature — Golem


    {T}: Add one mana of any color that a land on the battlefield could produce.

    Morph {1}


    3/4

    Illustrated by Nintendo

    1/1

  • Malanya, Equine Deity(2)(w)(b)(g)

    Creature — Faerie God


    Lifelink, vigilance

    Horses you control have undying.

    {3}, {t}: Move any number of counters from among permanents you control onto Malanya, Equine Deity.

    "But... what is this... This horse says that YOU killed it!"


    1/3

    Illustrated by Nintendo

    1/1

  • Impa's House

    Land


    Impa's House enters the battlefield tapped.

    {t}: Add {u} or {r}

    {1}{u}, {t}: Look at the top three cards of your library and put them back in any order.


    Illustrated by Nintendo

    1/1

  • Great Fairy Fountain

    Land


    Great Fairy Fountain enters the battlefield tapped.

    {t}: Add {w} or {b}

    {w}, {t}: Move a counter from target permanent you control to another target permanent.


    Illustrated by Nintendo

    1/1

  • Hyrule Field

    Land


    Hyrule Field enters the battlefield tapped.

    {t}: Add {g} or {w}

    {g}{w}, {t}: Target creature can't be blocked by colorless creatures until end of turn.


    Illustrated by Nintendo

    1/1

  • Goron Hot Springs

    Land


    Goron Hot Springs enters the battlefield tapped.

    {t}: Add {r} or {g}.

    {2}, {t}: Untap target creature that attacked this turn.


    Illustrated by Nintendo

    1/1

  • Great Zora Bridge

    Land


    Great Zora Bridge enters the battlefield tapped.

    {t}: Add {g} or {u}.

    {2}, {t}: Target creature loses defender until end of turn.


    Illustrated by Nintendo

    1/1

  • Rito Flight Range

    Land


    Rito Flight Range enters the battlefield tapped.

    {t}: Add {w} or {u}.

    {2}, {t}: Target creature gains training until end of turn.


    Illustrated by Nintendo

    1/1

  • Gerudo Great Skeleton

    Land — Desert


    Gerudo Great Skeleton enters the battlefield tapped.

    {t}: Add {r} or {w}.

    Cycling {3}


    Illustrated by Nintendo

    1/1

  • Bokoblin(1)(r)

    Creature — Boar Goblin


    Haste

    Bokoblin must attack each combat if able.


    2/1

    Illustrated by Nintendo

    1/1

  • Mac'Bobbo, Giant Horse(3)(g)(g)

    Creature — Horse Giant


    Doublestrike, trample

    Mac'Bobbo, Giant Horse has hexproof as long as it's untapped.


    5/3

    Illustrated by Nintendo

    1/1

  • Hyrulean Steed(2)(w)

    Creature — Horse


    Lifelink

    Hyrulean Steed can't be blocked by red creatures.


    2/3

    Illustrated by Nintendo

    1/1

  • Maraudo Wolf(2)(g)(g)

    Creature — Wolf


    Flash

    When Maraudo Wolf enters the battlefield, create a 2/2 green Wolf creature token.


    2/2

    Illustrated by Nintendo

    1/1