Security Summoning(1)(B)(/)(R)(B)(/)(R)
Sorcery
Choose one--
*Create a 3/3 black Berserker creature token with menace.
*Create two 1/1 red Illusion creature tokens with haste.
Illustrated by Nintendo
1/1
Download Cockatrice files: https://mtg.design/u/Mikadonja1195/ZBW/cockatrice
Sorcery
Choose one--
*Create a 3/3 black Berserker creature token with menace.
*Create two 1/1 red Illusion creature tokens with haste.
Illustrated by Nintendo
1/1
Instant
Exile target creature and all Equipments attached to it. Its controller creates a colorless Desert land token with "{T}: Add {C}".
Desertcycling {2} (Discard this card: Search your library for a Desert card, reveal it, and put it into your hand. Then shuffle your library.)
The Gerudo Desert sand is not just sand.
Illustrated by Bing Image Creator
1/1
Creature — Boar Goblin
Haste
Whenever Boko Racist is dealt damage, exile the top card of your library. During any turn you attacked with a Boar Goblin, you may play that card.
Whenever Boko Racist becomes blocked, the blocking creature gains double strike until end of turn.
Quick on the racecourse and to prejudice.
3/3
Illustrated by Nintendo
1/1
Artifact
At the beginning of your end step, if a creature an opponent controlled died this turn, create a Treasure token.
{T}, Sacrifice an artifact: Draw a card.
"Ngork gag fsshhr gliorb"
--Bokoblin, last words
Illustrated by Nintendo
1/1
Enchantment
Creatures you control get +1/+1 and have indestructible.
At the beginning of your upkeep, put a -1/-1 counter on each creature you control.
Desertcycling {2}
A plague haunting sickness itself.
Illustrated by Bing Image Creator
1/1
Creature — Boar Goblin
Flash
When Wound Whacker enters the battlefield, destroy up to one target creature that was dealt damage this turn.
As long as a creature died this turn, Wound Whacker has lifelink.
2/3
Illustrated by No artist credit
1/1
Artifact — Equipment
Equipped creature gets +0/+2 and has vigilance.
As long as Bard's Bandoneon is attached to a creature, if a Saga you control would be sacrificed, instead remove all lore counters from it.
Equip {2}
"Allow me to introduce myself. My name is Kass. I'm a bard traveling the land in search of ancient songs."
Illustrated by Nintendo
1/1
Artifact Creature — Bird Construct
When Clucking Contraption dies, create three 1/1 red Illusion creature tokens with haste.
0/1
Illustrated by No artist credit
1/1
Creature — Soldier Rogue
Nightshade Larcenist can't be blocked.
When Nightshade Larcenist deals combat damage to a player, look at that player's hand and exile a noncreature, nonland card from it. For as long as it remains exiled, its owner may cast it if a creature they control dealt combat damage to you that turn.
1/2
Illustrated by Nintendo
1/1
Sorcery
Suspend 4--{W}
Tap an untapped creature: Remove a time counter from Zelda's Wish. Activate only if Zelda's Wish is suspended.
Search your library for an Equipment card and put it onto the battlefield attached to a creature you control, then shuffle.
Illustrated by Nintendo
1/1
Sorcery
Up to X target creatures gain flying and "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Foretell {X}{U}
Illustrated by No artist credit
1/1
Enchantment — Aura
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, scry 1."
Illustrated by No artist credit
1/1
Instant
Discard a card, then draw two cards. If a Desert land card was discarded this way, draw one additional card.
Illustrated by Bing Image Creator
1/1
Creature — Human Berserker
Training
When Backbone Benchpresser enters the battlefield, return up to one target creature card with mana value 1 or less from your graveyard to the battlefield.
Whenever a creature card leaves a graveyard, Backbone Benchpresser deals 1 damage to up to one target creature.
"Stop the grind? Over my dead body."
1/4
Illustrated by Bing Image Creator
1/1
Instant
Choose one --
*Return target noncreature spell to its owner's hand.
*Return target artifact or creature card from your graveyard to your hand.
*Deal 1 damage to each creature you don't control that was dealt damage this turn.
Illustrated by Nintendo
1/1
Instant
Replicate {B} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature card from your graveyard to your hand.
Illustrated by Bing Image Creator
1/1
Instant
The next damage that a source of your choice would deal to target creature you control this turn is dealt to any other target instead.
If a creature is dealt damage this way, draw a card.
Foretell {W}
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature gets +5/+0 and has first strike.
Whenever equipped creature deals combat damage, sacrifice Royal Guard's Claymore.
Equip {2}
Illustrated by EmperorPHNX
1/1
Enchantment
Whenever you cast Equipment spell, create a 1/1 red and white Soldier creature token.
Whenever an Equipment enters the battlefield, attach it to target creature you control.
Desertcycling {2} (Discard this card: Search your library for a Desert card, reveal it, and put it into your hand. Then shuffle your library.)
Illustrated by Txikimorin
1/1
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip {X} where X is the power of the creature this ability targets.
Illustrated by Nintendo
1/1
Creature — Human Scout
Persist
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
2/2
Illustrated by Nintendo
1/1
Creature — Skeleton Boar Goblin
Persist
When Stalkoblin dies, if you don't control a permanent named Stal Skull, create a colorless Equipment artifact token named Stal Skull with "Equipped creature gets +1/+0 and gains haste" and "Equip {1}."
2/2
Illustrated by Nintendo
1/1
Creature — Troll Rogue
When Rockback Huaquero attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token.
La mona aunque se vista de seda, mona se queda.
2/3
Illustrated by Nintendo
1/1
Land
{T}: Add one mana of any color that a land you control could produce. If its your first turn, add one mana of any color instead.
"Here, on this isolated plateau, we are surrounded on all sides by sheer cliffs, with no way off or down. If you were to try and jump, well...no death could be more certain. Or foolish."
--Old Man
Illustrated by Nintendo
1/1
Enchantment — Aura Rune
Enchant permanent
Whenever enchanted creature attacks, you may attach an Equipment you control to it.
Whenever a creature equipped with enchanted permanent attacks, you may attach target Equipment to target creature.
Illustrated by Nintendo
1/1
Enchantment — Aura Rune
Enchant permanent
Whenever enchanted creature attacks, tap or untap target artifact or creature.
Whenever a creature equipped with enchanted permanent attacks, tap or untap target artifact or creature. A permanent tapped this way doesn't untap during their controller's next untap step.
Illustrated by Nintendo
1/1
Enchantment — Aura Rune
Enchant permanent
Whenever enchanted creature attacks, destroy up to one target artifact.
Whenever a creature equipped with enchanted permanent attacks, destroy up to one target artifact. If an artifact is destroyed this way, create a number of Treasure tokens equal to its mana value.
Illustrated by Nintendo
1/1
Enchantment — Aura Rune
Enchant permanent
Whenever enchanted creature attacks, create a blue 0/3 Ice Wall creature with defender.
Whenever a creature equipped with enchanted permanent attacks, create a blue 0/3 Ice Wall creature with defender. Then you may destroy target Wall you control. If you do, draw two cards."
Illustrated by Nintendo
1/1
Creature — Berserker Monk
Whenever a nontoken creature you control deals combat damage to a player, create a Food token.
Whenever you sacrifice a Food, create a 1/1 red Illusion creature token with haste. Then other creatures you control get +1/+0 until end of turn.
"I'll show you... YIGA ASSEMBLE! Me excluded of course."
0/5
Illustrated by Nintendo
1/1
Creature — Monk
Each Memory card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Whenever a Memory card leaves your graveyard, draw a card.
"I have been waiting 100 years to deliver the princess's message."
1/2
Illustrated by Nintendo
1/1
Artifact — Equipment
Whenever equipped creature is dealt damage, prevent 1 of that damage and put a charge counter on Rubber Helm.
Equipped creature gets +1/+1 for each charge counter on Rubber Helm.
Equip {2}
Illustrated by Nintendo
1/1
Artifact — Equipment
Indestructible
Equipped creature has +4/+4. If it's Legendary, it also has first strike
Whenever equipped creature deals combat damage to another creature, destroy that creature.
Whenever equipped creature is dealt damage, destroy it.
Equip 4 life (Pay 4 life: Attach to target creature you control. Equip only as a sorcery.)
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature has deathtouch.
Whenever equipped creature is tapped, untap it. This ability triggers only once each turn.
Equip {3} or {B}
Illustrated by Juan Acosta
1/1
Creature — Illusion Monk
Clear-Cutter Monk can't block and can't be blocked.
Activated abilities of Equipment you control that target Clear-Cutter Monk cost {1} less to activate.
1/1
Illustrated by Bing Image Creator
1/1
Creature — Skeleton Monk
When Mind-Monger Monk enters the battlefield, draw a card.
{2}{B}: Return Mind-Monger Monk tapped to the battlefield under your control. Activate only if a creature died under an opponents control this turn and only as a sorcery.
1/1
Illustrated by Bing Image Creator
1/1
Creature — Merfolk Noble
Defender, trample
Tap a Merfolk you control: Target creature can attack this turn as though it didn't have defender.
"This is bigger than all of us, my friend. Zora and Hylians alike must put aside our differences and band together."
7/9
Illustrated by Nintendo
1/1
Artifact — Equipment
Prevent all damage dealt to equipped creature during your turn.
Equip {1}
"I've wanted that shield so bad that I've seen it in my dreams..."
--Selmie
Illustrated by Nintendo
1/1
Creature — Bird Soldier
Flying
Whenever you scry, put a +1/+1 counter on Rito Guard.
{3}{U/W}: Scry 2.
1/2
Illustrated by No artist credit
1/1
Creature — Bird Archer
Flying
Whenever Revali, Gale Raveler attacks, scry X where X is the number of attacking creatures you control.
If a card with foretell would be put on the bottom of your library while scrying, you may instead exile it face down. It becomes foretold.
"Impressive, I know."
4/4
Illustrated by Nintendo
1/1
Creature — Soldier
First strike
Whenever you discard one or more cards, Urbosa, Fury Bringer deals that much damage to any target.
Whenever Urbosa, Fury Bringer deals combat damage to a player, you may discard your hand and draw cards equal to the number of Deserts on the battlefield.
"Halt. And face me."
3/1
Illustrated by No artist credit
1/1
Creature — Merfolk
Flash, defender
When Mipha, Nurturing Mist enters the battlefield, draw a card.
Exile Mipha, Nurturing Mist: When target creature is put into your graveyard this turn, return that card to the battlefield.
"Please accept... Mipha's Grace."
1/2
Illustrated by Nintendo
1/1
Creature — Bird Monk
Flying
When Apex Insinuator enters the battlefield, exile up to one target Memory card from your graveyard.
When Apex Insinuator deals combat damage to a player, you may cast an instant or sorcery card you own in exile without paying its mana cost.
2/2
Illustrated by Bing Image Creator
1/1
Instant — Memory
Draw three cards.
You may cast this spell from your graveyard by paying {2}{R} and discarding three cards instead of paying its mana cost.
"I fear that this is an omen which portends the return of Calamity Ganon."
--Princess Zelda
Illustrated by Nintendo
1/1
Sorcery
Return target Desert land card from your graveyard to the battlefield tapped.
Cycling {W}
"If you are hoping to cross the vast Gerudo Desert, sand-seal surfing is the way to do it!"
—Frelly
Illustrated by Nintendo
1/1
Instant
Prevent all damage that would be dealt to target creature this turn.
Cycling {R}
Illustrated by Nintendo
1/1
Artifact — Equipment
Flash
This spell costs {x} less where X is the highest power among attacking creatures you control.
When Timbercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has deathtouch and trample.
Equip {3}
Illustrated by Nintendo
1/1
Instant
Counter target spell unless its controller pays {2}.
If this spell was foretold, counter that spell instead.
Foretell {1}{U}
"Um, actually..."
Illustrated by Nintendo
1/1
Land
As Lover's Pond enters the battlefield, you may reveal a Faerie or Rogue creature card from your hand. If you don’t, Lover's Pond enters the battlefield tapped.
{T}: Add {W} or {B}.
Illustrated by Nintendo
1/1
Creature — Bird Archer
Defender, flying
Fortelling cards from your hand costs {1} less.
"I cannot raise my arm right now, so business is not exactly booming."
0/1
Illustrated by Nintendo
1/1
Artifact Land
Hexproof
You may have Shrine of Resurrection enter the battlefield tapped. If you do, exile all cards from all graveyards.
{T}: Add {c}.
"Open your eyes... Wake up, Link..."
--Zelda
Illustrated by Nintendo
1/1
Sorcery — Memory
As an additional cost you may sacrifice any number of artifacts. Lithoflare costs {2} less for each artifact sacrificed this way.
Lithoflare deals X damage to any target.
"Crawling flame on a mighty peak.
Rudania's Champion, never weak."
--Kass
Illustrated by No artist credit
1/1
Artifact
Whenever a creature dies, you may pay {3}. If you do, return Monster Extract from the battlefield or your graveyard to your hand.
When Monster Extract enters or leaves the battlefield, put a +1/+1 or a -1/-1 counter on target creature.
Illustrated by Nintendo
1/1
Instant
Tap an untapped creature you control. Destroy target creature with greater toughness than it.
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature gets +3/+0 and has deathtouch and first strike.
Whenever equipped creature attacks, it deals 1 damage to up to one target creature.
Equip {3}
"One might even call it a Banana Katana!"
--Former traveler
Illustrated by Nintendo
1/1
Creature — Dragon Spirit
Deathtouch, flying, indestructible
Whenever Naydra, Corruption Manifest is dealt damage, put a -1/-1 counter on it.
When Naydra, Corruption Manifest dies, put its counters on up to one target creature
3/3
Illustrated by watermeringue
1/1
Artifact — Vehicle
Desertwalk, vigilance
Nonbasic lands are Deserts in addition to their other types.
{r}{w}, {t}: Vah Naboris, Wasteland Wanderer deals X damage divided among any number of creatures, where X is the number of Deserts on the battlefield. Activate only if Vah Naboris, Wasteland Wanderer is attacking.
Crew 3
6/4
Illustrated by Nintendo
1/1
Artifact — Vehicle
Flying, vigilance
At the beginning of your end step, if you have fewer than four cards in your hand, draw a number of cards equal to the difference.
{W}{U}, {T}: Scry X, where X is the number of cards you own in exile. Activate only when Vah Medoh, Cloudscape Curator is attacking.
Crew 3
4/4
Illustrated by Nintendo
1/1
Artifact — Vehicle
Islandwalk, vigilance
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and may attack as though it didn't have defender.
{U}{G}, {T}: Creatures you control get +0/+X, where X is the number of creatures with Defender you control. Activate only if Vah Ruta, Torrent Titan is attacking.
Crew 3
4/4
Illustrated by Nintendo
1/1
Artifact — Vehicle
Mountainwalk, vigilance
Once during your each of your turns you may play a historic card or land card from your graveyard.
{X}{R}{G}, {T}: Destroy up to X target nonbasic lands. For each land destroyed this way, its controller creates a Mountain land token. Activate only if Vah Rudania, Precipice Pacer is attacking.
Crew 3
6/4
Illustrated by Nintendo
1/1
Creature — Dragon Spirit
Flying, indestructible
Dinraal, Power Manifest can't block.
Whenever Dinraal, Power Manifest is dealt damage, create a colorless artifact token named Horn with "Sacrifice this artifact: Target creature gets +2/+0 until end of turn."
3/3
Illustrated by Clara Horst
1/1
Creature — Dragon Spirit
Flying, indestructible
Farosh, Courage Manifest can't block.
Whenever Farosh, Courage Manifest is dealt damage, create a colorless artifact token named Fang with "Sacrifice this artifact: Untap target creature."
3/3
Illustrated by Clara Horst
1/1
Creature — Dragon Spirit
Flying, indestructible
Naydra, Wisdom Manifest can't block.
Whenever Naydra, Wisdom Manifest is dealt damage, create a colorless artifact token named Scale with "Sacrifice this artifact: Tap target creature."
3/3
Illustrated by Clara Horst
1/1
Enchantment Saga
Create a Food token. You lose 1 life.
Illustrated by Opa-lescence
1/1
Artifact Land
Hexproof
{T}: Add {C}.
{4}, {T}, Sacrifice Ancient Shrine: Search your library for an artifact card, reveal it, then shuffle and put the card on top.
"Records indicate that these are facilities designed to train the hero who is fated to combat the Calamity."
--Zelda's Research Notes
Illustrated by Nintendo
1/1
Land
{t}: Add {c}
{2}, {t}, Sacrifice Temple of Time: Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn’t have suspend, it gains suspend.
"Well done there, young one! Now, then... The time has come to show you who I truly am..."
—Old Man
Illustrated by Nintendo
1/1
Instant
Target land becomes a Desert in addition to its other types until end of turn. Scry 1.
Cyclingstorm (When you cast this spell, copy it for each card cycled before it this turn. You may choose new targets for the copies.)
Cycling {1}
Illustrated by Nintendo
1/1
Creature — Bird Archer
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
"Maybe it won't be long until you're master of the wind just like me. You never know, eh?"
—Revali
1/1
Illustrated by Nintendo
1/1
Artifact
{T}: Add one mana of any color. Put a charge counter on Stamina Vessel.
{T}, Sacrifice Stamina Vessel: Untap target creature. Put a +1/+1 counter on it for each charge counter on Stamina Vessel. Activate only as a sorcery.
Illustrated by Nintendo
1/1
Artifact
{T}: Add one mana of any color. Put a charge counter on Heart Container.
{T}, Sacrifice Heart Container: Draw a card. You gain 1 life for each charge counter on Heart Container. Activate only as a sorcery.
Illustrated by Nintendo
1/1
Creature — Berserker
Menace
When Yiga Chonker dies, create a 3/3 black Berserker creature token with menace.
"No you've got it all wrong! It's ‘you are what \\you eat’, not the other way arou..."
4/4
Illustrated by Greystorm Light
1/1
Instant
Split second (As long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities.)
Urbosa's Fury deals X damage to each creature.
Illustrated by Nintendo
1/1
Sorcery
Search your library for a historic card or a Memory card and put it into your hand, then discard a card.
"I happen to know a song about the ancient hero. It was passed down to me by my teacher. Do you care to hear it?"
--Kass
Illustrated by Nintendo
1/1
Instant
Choose one--
*Destroy target artifact with mana value less than or equal to the greatest mana value among artifacts you control.
*Deal damage to target creature equal to the greatest mana value among artifacts you control.
Illustrated by Nintendo
1/1
Enchantment
Whenever you foretell a card, you may exile another nonland card from your hand face down. It becomes foretold. If it doesn't already have a foretell cost, its foretell cost is equal to its mana value reduced by {2}.
"I don't know you. And I'm actually pretty busy here. You should probably go."
--Teba
Illustrated by Nintendo
1/1
Enchantment Saga
Create a 1/1 green and white Citizen creature token, then search you library for a basic land card and put it onto the battlefield tapped.
Illustrated by Nintendo
1/1
Creature — Human Scout
When Exploiting Escort enters the you may sacrifice another creature. If you do, you lose 1 life and target creature you control explores.
Persist
2/3
Illustrated by Nintendo
1/1
Land
As Zora's Domain enters the battlefield, you may reveal a Wall or Merfolk creature card from your hand. If you don’t, Zora's Domain enters the battlefield tapped.
{T}: Add {G} or {U}.
Illustrated by Nintendo
1/1
Land
As Skull Lake enters the battlefield, you may reveal a Squid or Skeleton creature card from your hand. If you don’t, Skull Lake enters the battlefield tapped.
{T}: Add {U} or {B}.
Illustrated by Nintendo
1/1
Land
As Zonai Ruins enters the battlefield, you may reveal a Lizard or Scout creature card from your hand. If you don’t, Zonai Ruins enters the battlefield tapped.
{T}: Add {B} or {G}.
Illustrated by Nintendo
1/1
Land
As Hateno Village enters the battlefield, you may reveal a Horse or Human creature card from your hand. If you don’t, Hateno Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Illustrated by Nintendo
1/1
Land
As Kakariko Village enters the battlefield, you may reveal a Monk creature card or Memory card from your hand. If you don’t, Kakariko Village enters the battlefield tapped.
{T}: Add {U} or {R}.
Illustrated by ZeroMatter
1/1
Land
As Gerudo Town enters the battlefield, you may reveal a Soldier creature card or Desert card from your hand. If you don’t, Gerudo Town enters the battlefield tapped.
{T}: Add {R} or {W}.
Illustrated by Nintendo
1/1
Land
As Goron City enters the battlefield, you may reveal an Artificer or Troll creature card from your hand. If you don’t, Goron City enters the battlefield tapped.
{T}: Add {R} or {G}.
Illustrated by Nintendo
1/1
Land
As Yiga Clan Hideout enters the battlefield, you may reveal a Berserker or Illusion creature card from your hand. If you don’t, Yiga Clan Hideout enters the battlefield tapped.
{T}: Add {B} or {R}.
Illustrated by Nintendo
1/1
Land
As Rito Village enters the battlefield, you may reveal a Archer or Bird creature card from your hand. If you don’t, Rito Village enters the battlefield tapped.
{T}: Add {W} or {U}.
"To think the beast has taken roost at the top of the village! It looks simply... divine."
— Kaneli
Illustrated by Nintendo
1/1
Creature — Wizard
Flying
Whenever Ice Wizzrobe attacks, tap up to one target creature.
1/2
Illustrated by No artist credit
1/1
Creature — Merfolk
Flash
Each other creature you control with toughness greater than their power gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
"I have an eye for talent that is unparalleled!"
2/4
Illustrated by Nintendo
1/1
Creature — Merfolk
Defender
Each creature you control assigns combat damage equal to its toughness rather than its power.
{T}: Until end of turn, creatures you control may attack as though they didn't have defender.
0/4
Illustrated by No artist credit
1/1
Creature — Merfolk Scout
Defender, reach
Whenever Lakeside Lookout blocks a creature with flying, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
The Zora's gaze pierces through even the dense jungles of the Faron region.
0/3
Illustrated by No artist credit
1/1
Creature — Wizard
Flying
Whenever Fire Wizzrobe attacks, up to one target creature gets +1/+0 until end of turn.
1/2
Illustrated by No artist credit
1/1
Instant
Replicate--Sacrifice a creature (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets -2/-2 until end of turn. When that creature dies this turn, gain two life.
Illustrated by No artist credit
1/1
Instant
Choose one --
*Each opponent exiles a card from their hand.
*Target creature gains persist until end of turn.
*Move any number of counters from among creatures you control to target creature.
Illustrated by Nintendo
1/1
Sorcery
Create three Food tokens.
When you're at the brink of starvation, anything will do. Even that.
Illustrated by Nintendo
1/1
Instant
Return target spell or creature to its owner's hand. If black mana was spent to cast this spell, that player discards a card.
Illustrated by No artist credit
1/1
Instant
Counter target creature spell. When it is countered this way, you may create a token copy of it, except it's an Illusion in a addition to its other types and has "Whenever this creature becomes the target of a spell or ability, sacrifice it."
Illustrated by No artist credit
1/1
Enchantment
All creatures your opponents control are Illusions in addition to their other types and have "Whenever this creature becomes the target of a spell or ability, sacrifice it."
Illustrated by No artist credit
1/1
Creature — Ooze
Replicate {B} (When you cast this spell, copy it for each time you paid its replicate cost. A copy of a permanent spell becomes a token.)
Whenever Chuchu dies, create a 1/1 black Ooze creature token.
2/2
Illustrated by No artist credit
1/1
Creature — Bat
Replicate {2} (When you cast it, copy it for each time you paid its replicate cost. A copy of a permanent spell becomes a token.)
Flying
"Sometimes they'll attack in packs, but even then, a pack can be sent packing with a single attack."
--Hyrule Compendium
1/1
Illustrated by Nintendo
1/1
Artifact Land — Desert Equipment
Cleaving Cliff enters the battlefield tapped.
{T}: {R}.
Equipped creature gets +1/+0 and has first strike.
Equip {2}. Activate only if Cleaving Cliff is untapped.
Illustrated by Nintendo
1/1
Sorcery
Return target creature with mana value 3 or less from your graveyard to the battlefield. If red mana was spent to cast this spell, that creature gains haste until end of turn.
"Do not allow this to be your end. Fight for your life... and its death!"
—Urbosa
Illustrated by Nintendo
1/1
Enchantment
Creature cards in your hand have cycling {1}.
Whenever you discard a card, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Engulfing and embalming, the Gerudo Desert dunes embrace all travelers gone astray.
Illustrated by Nintendo
1/1
Land — Desert Mountain
Illustrated by Nintendo
1/1
Land — Desert Plains
Illustrated by No artist credit
1/1
Creature — Boar Goblin Artificer
When Boko Club-Crafter enters the battlefield, create a Treasure token.
Each noncreature, Non-Equipment artifact you control is an Equipment in addition to its other types with equip {1} and has "Equipped creature gets +1/+0".
2/2
Illustrated by No artist credit
1/1
Creature — Insect
Flying
Sacrifice Sunset Firefly: Target creature with power two or less can't be blocked this turn.
1/1
Illustrated by Nintendo
1/1
Creature — Horse
Lifelink
Whenever you attack with two or more other creatures, draw a card and untap each Horse you control.
{2}, {T}: Another target creature gains protection from the color of your choice until end of turn.
2/3
Illustrated by No artist credit
1/1
Creature — Faerie Warlock
Flying
Fairy Misplacer's power is equal to the number of cards in exile.
{T}: Exile target card from a graveyard.
*/2
Illustrated by No artist credit
1/1
Creature — Human Warlock
At the beginning of combat on your turn, move any number of counters from among creatures you control onto target creature.
Whenever a creature an opponent controls would die, you may pay {2}. When you do, exile it instead and draw a card.
3/3
Illustrated by No artist credit
1/1
Creature — Boar Goblin
Double strike, haste
Whenever Boko Bros attacks, you may have it lose double strike until end of turn. If you do, it deals 2 damage to up to one target creature.
When not throwing a tantrum, they're probably throwing each other.
2/2
Illustrated by Nintendo
1/1
Creature — Troll
Trample
Sacrifice an artifact: Target creature gets +1/+0 and gains haste until end of turn.
"1... 2... 3... BREAK! No, not that kind of break. Break the rock, moron!"
2/3
Illustrated by Nintendo
1/1
Creature — Fungus
If one or more Food tokens would be created under your control, twice that many of those tokens are created instead.
"I pronounce this batch... Delicious."
--Big Jack Horner
4/4
Illustrated by Chris Rahn + Mikadonja
1/1
Creature — Troll Artificer
When Relic Juggler enters the battlefield, create a Treasure token.
Relic Juggler's power is equal to the number of historic permanents you control.
Whenever a historic permanent leaves the battlefield, put a +1/+1 counter on target creature you control.
*/3
Illustrated by No artist credit
1/1
Sorcery
Search your library for a creature card and put it onto the battlefield face down, then shuffle. (It's a 2/2 creature.)
"Yahaha! You found me!"
Illustrated by Nintendo
1/1
Creature — Skeleton Wizard
Deathtouch
When Bonepickler becomes tapped, exile up to one card from a graveyard. If a creature card was exiled this way, put a -1/-1 counter on up to one target creature.
{2}, {T}: Untap another target artifact or creature.
Death preserved in perfect condition.
2/3
Illustrated by DALL·E
1/1
Creature — Merfolk Advisor
Defender
At the beginning of you upkeep, you may mill 2.
{2}, {T}: Return target noncreature nonland card from your graveyard to your hand.
"Naturally, she means a lot to him... just as she means the world to us."
--King Dorephan
0/2
Illustrated by No artist credit
1/1
Creature
Zonai Signpost UC's power and toughness is equal to the number of different names among lands you control.
Whenever a creature you control explores, you may return a permanent card with mana value less than or equal to Zonai Signpost UC's power from your graveyard to your hand.
*/*
Illustrated by No artist credit
1/1
Artifact — Equipment
If Barbarian Helm is revealed while exploring, you may put it onto the battlefield attached to a creature you control.
Equipped creature gets +3/+3 and has trample.
Equip {1}
A helmet once worn by the warriors of an ancient warlike tribe from the Faron region. Wearing it draws out your inner animal.
Illustrated by bellhenge
1/1
Instant
Target creature explores. Destroy it. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
"The caves of Faron are not for the faint of heart. When I said that you were out of your depth, I didn't mean it figuratively."
Illustrated by Nintendo
1/1
Creature — Bird Archer
Flying, first strike
Foretold spells you control have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
"You're...a skilled archer. It was as if time stopped with every arrow you let fly."
2/2
Illustrated by Nintendo
1/1
Enchantment Creature — Ooze
Defender, deathtouch
Whenever Spreading Malice is dealt combat damage, if you control a creature called Spreading Malice, create a token that's a copy of it except it's called Malice and has base power and toughness is 0/1.
1/3
Illustrated by No artist credit
1/1
Creature — Spirit
Whenever Korok Trickster is turned face up, turn another target creature you control face down. (It's a 2/2 creature.)
{T}, Turn Korok Trickster face down: Turn another target face down creature face up.
Morph {2}{G}{G}
1/1
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature has trample and "When this creature deals combat damage to an opponent, destroy up to one target artifact or nonbasic land that player controls.
Equip {3}
"There's even a rumor that Daruk... used it to fan himself sometimes."
--Bludo
Illustrated by Nintendo
1/1
Creature — Squid
Defender
{t}: Darkloch Lurker deals damage equal to the number of defenders you control to target creature.
1/1
Illustrated by Nintendo
1/1
Land
Bottomless Bog enters the battlefield tapped.
{t}: Add {u} or {b}.
{2}{b}, {t}: Bottomless Bog deals one damage to target creature. Activate only if a creature died this turn.
Illustrated by Nintendo
1/1
Artifact — Food Vehicle
Trample, Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
Whenever Banana Bike deals combat damage to a player, create a Food token.
{2}, {T}, Sacrifice Banana Bike: Gain 3 life.
Crew 3
1/1
Illustrated by No artist credit
1/1
Artifact — Equipment
As long as Sheikah Slate is equipped to a creature, Auras and Equipment you control have hexproof and indestructible.
Equip {1}
"Distilling local information..."
Illustrated by Nintendo
1/1
Creature — Bird
Flying
Whenever Blue-Winged Heron attacks or blocks, scry 1.
2/4
Illustrated by Nintendo
1/1
Enchantment Creature — Treefolk
Face-down creatures you control get +0/+5.
Spirits you control get +5/+0.
Morph--Turn three Spirit creatures you control face down.
"A hundred years ago, you would have been able to pull out the sword easily. You have grown weak."
0/7
Illustrated by Nintendo
1/1
Creature — Minotaur Warrior
Vigilance, trample
Whenever Silver Lynel attacks, choose one --
* Silver Lynel deals 1 damage to each creature your opponents control.
* Silver Lynel gains indestructible until end of turn.
* Attach an Equipment you control to Silver Lynel.
8/8
Illustrated by NIntendo
1/1
Creature — Spirit
When Covert Recoverer is turned face-up, return target card from your graveyard to your hand.
Morph {G}
2/1
Illustrated by No artist credit
1/1
Creature — Bird
Flying
Whenever you foretell a card from your hand, create a 1/1 white and blue Bird creature token with flying and training.
"You must learn to walk before you can fly. And you must certainly learn to fly before you try to engage in aerial combat."
4/4
Illustrated by No artist credit
1/1
Creature — Human Spirit Noble
Indestructible
As long as you control five or more creatures, King Rhoam, Regal Apparition has double strike.
{5}: Create two 1/1 white Soldier creature tokens.
3/6
Illustrated by Nintendo
1/1
Creature
Flying
Whenever you foretell a card from your hand, scry 1.
Whenever you cast a spell, if it was foretold, draw a card.
2/2
Illustrated by No artist credit
1/1
Creature
When Yiga Signpost UC enters the battlefield, create two Food tokens.
Whenever a creature you control dies, if Yiga Signpost UC is in your graveyard, you may pay 2 life. If you do, return Yiga Signpost UC to your hand.
4/1
Illustrated by Nintendo
1/1
Land
{T}: Add {U}.
{T}: Add {U}{U}. Spend this mana only to activate abilities of Equipments.
"Hm. I'm afraid someone will have to bring the blue flame from the ancient furnace again..."
--Robbie
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature gets +0/+X where X is the number of Plus counters on Guardian Shield.
{U}: Put a Plus counter on Guardian Shield.
Equip {X}.
Its combat capabilities surpass those of metallic shields, and it can deflect Guardian Scout beams.
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature gets +X/+0 where X is the number of Plus counters on Guardian Sword.
{U}: Put a Plus counter on Guardian Sword.
Equip {X}.
It slices through armor like a hot knife through butter!
Illustrated by Nintendo
1/1
Instant
Target creature explores.
Until end of turn, as long as it has a +1/+1 counter on it, it has hexproof.
"They assured me this cloak would keep me out of harm's way, and the truth was shocking."
Illustrated by Nintendo
1/1
Creature — Lizard Scout
If you would put a land card into your hand while exploring, you may put it onto the battlefield instead.
As long as you control four or more lands with different names, Dauntless Chieftain gets +3/+3 and has menace.
2/2
Illustrated by Nintendo
1/1
Sorcery — Memory
Destroy all artifacts. Put all permanents destroyed this way on the bottom of their owner's library.
When Clean Canvas enters your graveyard, exile it and draw a card.
Illustrated by Nintendo
1/1
Creature — Monk
Defender, haste
{U/R}, {T}, Discard a card: Return up to one target Memory card from your graveyard to your hand.
When Pikango, Sight Sketcher untaps, you may pay {2}. If you do, draw a card.
"As for me, I just looove art. In fact, I'm traveling the world in search of beautiful landscapes."
1/2
Illustrated by No artist credit
1/1
Artifact Creature — Construct
Trample, haste, vigilance, indestructible
Whenever Guardian Stalker is dealt exactly 1 damage, sacrifice it.
"The Sheikah of ancient Hyrule developed this as a weapon to combat Ganon."
--Hyrule Compendium
6/6
Illustrated by Nintendo
1/1
Instant
Deal 1 damage to target nonartifact creature. It can't block this turn. Unattach all Equipments attached to it.
Illustrated by Nintendo
1/1
Creature — Lizard
Deathtouch
When Zonai Broodsire enters the battlefield, create a 0/1 green Lizard token for each different name among lands you control.
When Zonai Broodsire dies, put a +1/+1 counter on each Lizard you control.
The Zonai needs new blood to reinstate the ways of old.
2/2
Illustrated by No artist credit
1/1
Artifact — Equipment Food
Whenever equipped creature attacks, create a Food token.
{2}, {T}, Sacrifice Banana Bandana: You gain three life.
Equip {2}
Illustrated by No artist credit
1/1
Creature — Horse Scout
Whenever Grassland Traverser attacks, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
2/1
Illustrated by Nintendo
1/1
Creature — Faerie
Flying
Sacrifice Lost Fairy: Target creature gains persist until end of turn. (When that creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
0/1
Illustrated by Nintendo
1/1
Instant
Target creature gets -1/-0 until end of turn for each Island you control and -0/-1 until end of turn for each Swamp you control.
Illustrated by Nintendo
1/1
Artifact
Whenever you cast a spell, if it was fortold, it gains buyback--Discard a card.
{4}, {T}: Draw a card.
"The Curious Quiver" — Sign
Illustrated by Nintendo
1/1
Land
{T}: Add {C}
{1}, {T}: Add one mana of any color. Up to one target permanent becomes that color until end of turn.
"Welcome to Kochi Dye Shop, where we live to dye!" - Sayge
Illustrated by Nintendo
1/1
Artifact
{2}, {T}: Add two mana in any combination of colors.
{T}, Sacrifice Sheikah Heirloom: Draw a card, then discard a card.
"The hero, as chosen by the Sheikah heirloom, will be gifted the blessing of antiquity."
Illustrated by Nintendo
1/1
Enchantment Land — Aura
Enchant player
{T}: Enchanted player adds {B} and loses 1 life.
"The history of the royal family of Hyrule is also the history of Calamity Ganon, a primal evil that has endured over the ages."
— Impa
Illustrated by Nintendo
1/1
Sorcery
Look at target opponent's hand. You may discard a card. If you do, choose a card in their hand that shares a card type with it. That player discards that card.
Illustrated by Nintendo
1/1
Land
{T}: Add {W}.
{2}{W}{W}: Hyrule Castle becomes a white 0/7 Wall Noble creature with defender and indestructible until end of turn. It's still a land.
Illustrated by Nintendo
1/1
Enchantment Saga
Create Sidon, a legendary 2/4 blue and green Merfolk creature token.
Illustrated by James Huang
1/1
Creature — Bird
Defender, flying, indestructible
Whenever Cucco Coordinator is dealt damage, create a 1/1 green and white Bird creature token with flying.
Tap a Bird creature you control: Target creature gains flying until end of turn.
"My precious Cuccos... They haven't come home yet!"
--Cado
0/1
Illustrated by Nintendo
1/1
Sorcery
Turn target face-up creature face down. (It's a 2/2 creature.)
This spell costs {2} less to cast if it targets a creature you control.
Illustrated by Nintendo
1/1
Creature — Spirit
When Goldleaf Korok is turned face up, create a Treasure token.
Goldleaf Korok gets +2/+2 and has indestructible as long as you control a Treasure.
Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
Illustrated by Nintendo
1/1
Artifact
Cumulative upkeep--Create a Food token.
When Swelling Stash enters the battlefield, create X Food tokens.
At the beginning of your end step, you lose 1 life for each Food you control.
The Yiga are masters of evasion, both in regard to combat and taxes.
Illustrated by Nintendo
1/1
Sorcery
Look at the top card of your library. If it has foretell you may put it in exile face down. If you did, repeat this process. Otherwise, draw a card. Cards exiled this way become foretold. (On a later turn, you may cast them for their foretell cost.)
Illustrated by Nintendo
1/1
Instant
Scry 2. Then draw two cards if this spell was foretold.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Illustrated by No artist credit
1/1
Land
{T}: Add {C}
{1}, {T}, Sacrifice Lomei Labyrinth: Your opponents can't cast spells this turn. Activate this only as a sorcery.
"You won't catch me wandering into them. I have enough trouble finding my way out of bed in the morning."
--Pitar
Illustrated by Nintendo
1/1
Creature — Spirit Bard
Each creature spell you cast that is colorless costs {1} less to cast.
Morph costs of permanents you control are reduced by {G}.
Morph {g}
"It's been 100 years since anyone has been able to see me!"
2/4
Illustrated by Nintendo
1/1
Artifact — Treasure
{T}, Sacrifice Korok Seed: Add one mana of any color.
Whenever a face down creature you control is turned face up, you may return Korok Seed from your graveyard to the battlefield tapped.
"This small seed was given to you by a Korok. It has a distinct smell."
-- Hyrule Compendium
Illustrated by No artist credit
1/1
Creature
Morph {1}{G}
When Korok Dismantler is turned face up, destroy target noncreature artifact.
1/1
Illustrated by No artist credit
1/1
Creature — Human Citizen
{t}, Sacrifice an artifact: Create two tapped 1/1 green Insect tokens.
{t}, Sacrifice a creature: Create a Treasure token.
{3}{g}: Put a +1/+1 counter on each creature you control. Untap Beedle, Backpacking Broker.
"... Really? But this is such a good deal... and that beetle really wants to be with me. I just don't understand your thought process here..."
1/4
Illustrated by No artist credit
1/1
Enchantment Artifact — Equipment
As long as Priceless Maracas is attached to a creature you control, abilities that trigger when a card is turned face up trigger an additional time.
Equip {3}
Illustrated by Nintendo
1/1
Sorcery
Each player sacrifices all creatures with toughness greater than their power.
"I need to bust out my serious moves... A secret technique taught by my father's mother's father! It will... destroy you!"
--Master Kohga
Illustrated by Nintendo
1/1
Enchantment
As long as you control more creatures than defending player, that player's creatures can't block creatures you control.
At the beginning of your end step, sacrifice all creatures that attacked this turn unless you sacrifice Besiege.
Illustrated by Nintendo
1/1
Creature — Berserker
When Yiga Blademaster enters the battlefield, each player creates a Food token.
Yiga Blademaster can't block.
Whenever Yiga Blademaster attacks, any player may have you gain control of target Food they control. If they do, tap Yiga Blademaster and remove it from combat.
Sacrifice a Food: Yiga Blademaster gets +2/+0 until end of turn.
6/5
Illustrated by Nintendo
1/1
Creature — Skeleton Horse
Persist
When Stalhorsedies, create a 1/1 black Skeleton Goblin creature token.
3/2
Illustrated by Nintendo
1/1
Creature — Bird Bard
Flying, vigilance
{T}: Return target historic card from your graveyard to the battlefield. If it's not already a Saga, it is an enchantment Saga that loses all other card types and gains "Sacrifice after III".
At the beginning of your end step, scry X where X is the number of lore counters among permanents you control.
2/4
Illustrated by Kenket
1/1
Creature — Squid
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
{T}, Remove a counter from Inexorable Inkspitter: Inexorable Inkspitter deals 1 damage to any target.
1/3
Illustrated by No artist credit
1/1
Creature — Walrus
Desertwalk
As long as you control a Desert, Sand Seal has haste.
2/3
Illustrated by Nintendo
1/1
Creature — Soldier
When Riju, Gerudo Chieftain enters the battlefield, create Patricia, a legendary 2/3 white Walrus creature token with desertwalk.
Whenever a creature you control deals combat damage to a player, discard a card, then draw a card.
3/2
Illustrated by Nintendo
1/1
Enchantment Saga
Korok Talebearer becomes a Spirit creature in addition to its other types and has base power and toughness 1/1.
Illustrated by Nintendo
1/1
Instant
Choose one --
*Sacrifice a creature. When you do, create a number of Treasure tokens equal to its power.
*Target creature gets +3/+0 until end of turn.
*Create two Food tokens.
Illustrated by Nintendo
1/1
Creature — Fish
Sacrifice Armored Carp: Target creature gets +0/+3 until end of turn.
1/4
Illustrated by Nintendo
1/1
Creature — Insect
Sacrifice Restless Cricket: Untap target creature.
0/1
Illustrated by Nintendo
1/1
Creature — Frog
Haste
Sacrifice Hot-Footed Frog: Target creature gains haste until end of turn.
1/1
Illustrated by Nintendo
1/1
Creature — Illusion Berserker
Haste
Whenever Yiga Footfighter attacks, you may sacrifice a Food. If you do, create a token copy of Yiga Footfighter that's tapped and attacking.
1/1
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature gets +2/-1.
Whenever equipped creature dies, create a Treasure token.
Equip {1}
It exacts a heavy toll on those mighty enough to wield it.
Illustrated by Inkarat Mittongtare
1/1
Artifact — Equipment
Equipped creature gets +1/+0 and has deathtouch.
Equip {1}
"The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror."
--Hyrule Compendium
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature gets +1/+0 for attacking creature you control.
Equip {2}
Illustrated by Nintendo
1/1
Creature — Ninja Berserker
Foodjutsu {1}{b} (Return a Food you control to hand: Put this card onto the battlefield from your hand tapped and attacking. Activate only during your declare blockers step.)
Whenever Glutton Gobbler deals combat damage to a player, that player discards a card.
3/2
Illustrated by Nintendo
1/1
Land
Dracozu Lake enters the battlefield tapped.
{T}: Add {B} or {G}.
{3}{G}, {T}: Search your library for a land card and put it into your hand.
Illustrated by Nintendo
1/1
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has undying. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Illustrated by Nintendo
1/1
Land
Mighty Dojo enters the battlefield tapped.
{t}: Add {b} or {r}.
{3}, {t}: Create a Food token.
Illustrated by Nintendo
1/1
Creature — Human
{T}, Sacrifice a creature: Put up to two -1/-1 counters divided as you choose among any number of target creatures.
{T}, Remove a counter from a creature you control: Create a tapped 2/2 black Skeleton creature token with menace.
{3}{U}: Proliferate. Untap Kilton, Broker of Bad Goods.
1/4
Illustrated by Nintendo
1/1
Land — Forest
{t}: Add {g}
Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Illustrated by Nintendo
1/1
Instant
Target creature you control gets +1/+0 until end of turn if red mana was spent to cast this spell, and +0/+1 until end of turn if green mana was spent to cast this spell.
Then that creature fights up to one target creature.
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature has reach and triple strike (it deals first-strike, regular, and last-strike combat damage.)
Equip {2}
Illustrated by Nintendo
1/1
Land
Boko Battle Boulder enters the battlefield with two Boko counters on it.
{t}, Remove a counter from Boko Battle Boulder: Add {r}.
{r}{r}: Boko Battle Boulder becomes a 4/4 colorless Golem creature token until end of turn. It's still a land. Activate this only if Boko Battle Boulder has no Boko counters on it.
Illustrated by Nintendo
1/1
Enchantment
Exile all Equipments until Stranded on Eventide leaves the battlefield.
Whenever a creature you control attacks, you may attach an equipment exiled with Stranded on Eventide to it.
"You must cast this equipment aside and face this trial with only your wits and whatever you can scavenge."
--Korgu Chideh
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature has first strike and reach.
Equip {2}
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature has double strike and reach.
Equip {2}
Illustrated by Nintendo
1/1
Sorcery
Destroy target permanent.
"That's the very core of Ganon's being! Do what you must, Link!"
--Zelda
Illustrated by Nintendo
1/1
Artifact — Equipment
When Paraglider enters the battlefield, scry 1.
Equipped creature has flying.
Equip {1}
"If you were to try and jump, well... No death could be more certain. Or foolish."
--Old Man
Illustrated by Nintendo
1/1
Enchantment
You may play an additional land on each of your turns.
"Courage need not be remembered, for it is never forgotten."
--Zelda
Illustrated by Nintendo
1/1
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead
Illustrated by Nintendo
1/1
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Illustrated by Nintendo
1/1
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"Open your eyes... Wake up, Link..."
--Zelda
Illustrated by Unknown
1/1
Instant
Choose one --
*Deal 3 damage divided as you choose among any targets.
*Prevent all damage dealt to creatures you control this turn.
*Discard a card, the draw a card. If a Desert card was discarded this way, draw an additional card.
Illustrated by Nintendo
1/1
Enchantment
Nonbasic lands are Mountains.
"By its glow, the aimless spirits of monsters slain in the name of the light return to flesh."
--Zelda
Illustrated by Nintendo
1/1
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
Illustrated by Nintendo
1/1
Instant
Choose one --
*Target creature gains deathtouch until end of turn.
*Sacrifice a land. Then search your library for a land card and put it onto the battlefield.
*Target creature gets -1/-1 for each different name among lands you control.
Illustrated by Nintendo
1/1
Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Illustrated by Nintendo
1/1
Sorcery
Destroy target artifact or land. If a land was destroyed this way, its controller creates a Treasure token.
Illustrated by Nintendo
1/1
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
"Let's go, little guy! Now! Open up wide, Ganon!"
--Daruk
Illustrated by Nintendo
1/1
Sorcery
Put target permanent on top of its owner's library.
Water finds a way even through the ever snarling roots of evil.
Illustrated by Nintendo
1/1
Instant
Destroy target creature. It can’t be regenerated.
"Even if he were to die, his followers would never give up their one and only task."
--Hyrule Compendium
Illustrated by Nintendo
1/1
Instant
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
"It seems that I have been tapped to merely assist you. All because you happen to have that little darkness-sealing sword on your back."
--Revali
Illustrated by Nintendo
1/1
Instant
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
The Great Calamity brought about ages of neglect in an instant.
Illustrated by Nintendo
1/1
Instant
Deal 1 damage target creature. If this spell was foretold, exile that creature instead.
Foretell {w}
Illustrated by Nintendo
1/1
Instant
Multikicker {r} (You may pay an additional {r} any number of times as you cast this spell.)
Counter target spell or ability that targets you or a permanent you control.
When you do, if this spell was kicked, it deals X damage to target creature for each time it was kicked.
Illustrated by Nintendo
1/1
Creature — Human
When Magda, Petal Warden enters the battlefield, create three 0/1 green Plant creature tokens.
Whenever a Plant you control dies, put a +1/+1 counter on Magda, Petal Warden. Then if Magda, Petal Warden has three or more +1/+1 counters on it, fights each other non-Plant creature in any order. If Magda has a +1/+1 counter on it and would be dealt damage this way, instead remove a +1/+1 counter from it.
"I will make you understand... the flowers' rage!!!"
1/1
Illustrated by Nintendo
1/1
Artifact — Food
Whenever you sacrifice Mighty Bananas, target creature gets +3/+0 until end of turn.
{2}, {t}, Sacrifice Mighty Bananas: You gain 3 life.
"This fruit grows mainly in tropical forests of the Faron region. When it's used as an ingredient, the resulting dish will temporarily increase your attack power."
--Hyrule Compendium
Illustrated by Nintendo
1/1
Sorcery
Search your library for a Horse creature card and put it into onto the battlefield.
If its mana value was 4 or greater, target opponent creates three 1/1 red Boar Goblin creature tokens.
Illustrated by Nintendo
1/1
Enchantment
Equipments you control have "Whenever equipped creature deals combat damage to an opponent, create a Treasure token."
"No time to chat! Gotta dig!"
--Dorill
Illustrated by Nintendo
1/1
Instant
Create X 1/1 white Dog creature tokens.
This spell costs {1} less for each Desert on the battlefield.
"They do hunt other beasts and small animals but more often turn their sights on people. They're a threat to anyone traveling through the desert."
--Hyrule Compendium
Illustrated by Nintendo
1/1
Instant — Memory
Target creature gets +3/+1 until end of turn.
Cycling {2}
"All my friends... the entire kingdom... my father most of all... I tried, and I failed them all... I've left them...all to die."
—Princess Zelda
Illustrated by Nintendo
1/1
Instant
Deal 3 damage to target creature without flying.
"The Yiga Clan will track you to the ends of Hyruuuule!"
--Master Kohga
Illustrated by Nintendo
1/1
Creature — Skeleton Lizard
{1}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
3/3
Illustrated by Nintendo
1/1
Instant
Choose one --
*Create a 2/2 green Horse creature token with vigilance.
*Target creature gains protection from a color of your choice until end of turn.
*Whenever a creature you control deals combat damage to a player this turn, put a +1/+1 counter on that creature.
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature has haste and ward {1}.
Equip {1}
Illustrated by Nintendo
1/1
Artifact — Equipment
Equipped creature has desertwalk and haste.
Equip {1}
Illustrated by Nintendo
1/1
Creature — Fish Beast Noble
Desertwalk
At the beginning of combat on your turn, each opponent may create a colorless Desert land token with "{T}: Add {c}".
"Apparently the Gerudo soldiers tried fighting it, but normal swords didn't even make a dent."
--Traysi
5/3
Illustrated by Nintendo
1/1
Artifact
{T}, Sacrifice a Food: Choose one --
*Add one mana of any color.
*Target creature gets +2/+2 until end of turn.
Whenever one or more Food enters the battelfield under your control, untap Cooking Pot.
Illustrated by Nintendo
1/1
Instant
Choose one --
*Return target instant or sorcery card from your graveyard to your hand.
*Draw a card, then discard a card.
*Target creature gains hexproof and gets +1/+1 for each Memory card in your graveyard until end of turn.
Illustrated by Nintendo
1/1
Instant
Choose one --
*Destroy target artifact.
*Put two +1/+1 counters on target creature.
*Return target historic card from your graveyard to your hand.
Illustrated by Daanhoek18
1/1
Instant
Choose one --
*Target creature can attack as though it didn't have defender until end of turn.
*Counter target creature spell.
*The next spell you cast this turn you may cast though it had flash.
Illustrated by Nintendo
1/1
Instant
Choose one --
*Creatures you control gain training until end of turn.
*Scry 3.
*Draw a card for each face down card you own in exile.
Illustrated by Nintendo
1/1
Artifact — Equipment
Whenever equipped creature is dealt damage, prevent that damage and add {r} for each 1 damage prevented this way. You don't lose this mana as steps and phases end.
Equip {3}
"This special helm still holds some of Urbosa's power."
--Riju
Illustrated by Nintendo
1/1
Artifact
When Sheikah Tower enters the battlefield, search your library for a land card and put it onto the battlefield tapped.
{3}: Return Sheikah Tower to your hand.
Illustrated by Nintendo
1/1
Creature — Boar Goblin
Reach
{T}: Target creature gains haste until end of turn.
0/3
Illustrated by Nintendo
1/1
Artifact — Food
{t}, Sacrifice Spicy Pepper: Add {r}.
{2}, {T}, Sacrifice Spicy Pepper: You gain 3 life.
Illustrated by Nintendo
1/1
Instant
Deal 3 damage to target attacking or blocking creature. If this spell was foretold, scry 1.
Foretell {w/u}
"We Rito warriors use the updraft in this ravine to hone our aerial archery skills."
--Teba
Illustrated by Nintendo
1/1
Creature — Wall
Flash
Defender
When Wailing Waterfall enters the battlefield, counter target spell unless its controller pays {2}.
0/4
Illustrated by Nintendo
1/1
Enchantment Saga
Until your next turn, creatures can't attack you.
Illustrated by Nintendo
1/1
Creature — Spirit
Flying
When Rotor-Gust Korok is turned face up, counter target activated or triggered ability.
Morph {g}{g}
0/1
Illustrated by Nintendo
1/1
Enchantment
Flash
Prevent all combat damage that would be dealt to you. Whenever damage is prevented this way, sacrifice Lanayru Mists.
"Sweet Sidon. Should fate ever part us... I'm counting on you to protect our beloved home from harm. Understood?"
--Mipha
Illustrated by Nintendo
1/1
Creature — Golem
{T}: Add one mana of any color that a land on the battlefield could produce.
Morph {1}
3/4
Illustrated by Nintendo
1/1
Creature — Faerie God
Lifelink, vigilance
Horses you control have undying.
{3}, {t}: Move any number of counters from among permanents you control onto Malanya, Equine Deity.
"But... what is this... This horse says that YOU killed it!"
1/3
Illustrated by Nintendo
1/1
Land
Impa's House enters the battlefield tapped.
{t}: Add {u} or {r}
{1}{u}, {t}: Look at the top three cards of your library and put them back in any order.
Illustrated by Nintendo
1/1
Land
Great Fairy Fountain enters the battlefield tapped.
{t}: Add {w} or {b}
{w}, {t}: Move a counter from target permanent you control to another target permanent.
Illustrated by Nintendo
1/1
Land
Hyrule Field enters the battlefield tapped.
{t}: Add {g} or {w}
{g}{w}, {t}: Target creature can't be blocked by colorless creatures until end of turn.
Illustrated by Nintendo
1/1
Land
Goron Hot Springs enters the battlefield tapped.
{t}: Add {r} or {g}.
{2}, {t}: Untap target creature that attacked this turn.
Illustrated by Nintendo
1/1
Land
Great Zora Bridge enters the battlefield tapped.
{t}: Add {g} or {u}.
{2}, {t}: Target creature loses defender until end of turn.
Illustrated by Nintendo
1/1
Land
Rito Flight Range enters the battlefield tapped.
{t}: Add {w} or {u}.
{2}, {t}: Target creature gains training until end of turn.
Illustrated by Nintendo
1/1
Land — Desert
Gerudo Great Skeleton enters the battlefield tapped.
{t}: Add {r} or {w}.
Cycling {3}
Illustrated by Nintendo
1/1
Creature — Boar Goblin
Haste
Bokoblin must attack each combat if able.
2/1
Illustrated by Nintendo
1/1
Creature — Horse Giant
Doublestrike, trample
Mac'Bobbo, Giant Horse has hexproof as long as it's untapped.
5/3
Illustrated by Nintendo
1/1
Creature — Horse
Lifelink
Hyrulean Steed can't be blocked by red creatures.
2/3
Illustrated by Nintendo
1/1
Creature — Wolf
Flash
When Maraudo Wolf enters the battlefield, create a 2/2 green Wolf creature token.
2/2
Illustrated by Nintendo
1/1