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MOX

Download Cockatrice files: https://mtg.design/u/Kororeba9662/MOX/cockatrice


  • Botanical Mindgrafter(1)(B)(G)

    Creature — Human Warlock


    Whenever a creature with lower toughness than Botanical Mindgrafter enters the battlefield under your control, you may sacrifice this creature. If you do, draw a card and put a +1/+1 counter on Botanical Mindgrafter.

    He cares for his trees, just like the children they one where.


    0/2

    Illustrated by Rayven Studios

    1/1

  • Gnarled Wound(B)

    Instant


    Exile target creature that was dealt damage this turn.


    Illustrated by Marcelo Souza a.k.a. Kumodot

    1/1

  • Rigged Game(1)(B)

    Enchantment


    At the beginning of your upkeep, Scry 1, then Clash with an opponent. If you win the clash, draw a card, if you lose, reveal the top card of your library, you lose life equal to its mana cost.


    Illustrated by Ashkan Ghanbari

    1/1

  • Studykin(4)

    Artifact Creature — Construct


    {T}: Add {C} to your mana pool, learn.

    To improve teachers


    3/3

    Illustrated by iwo pilcPRO

    1/1

  • Homing Pigeon(W)(/)(U)

    Creature — Bird


    Flying

    At the beginning of your end step, if you own Homing Pigeon, you may give control of it to an opponent of your choice. If you do, you and that opponent each draw a card. If you don't own Homing Pigeon, exile it and return it onto the battlefield under its owner's control.


    1/1

    Illustrated by Váradi Paszkál

    1/1

  • Petrified Woods(G)(W)

    Enchantment


    Forest you control gain " {T} : Add {W}"

    {W}{W}{W} : Target land becomes a Forest.


    Illustrated by Ya Lun

    1/1

  • Market Plaza

    Land


    {T}: Add {C}.

    Village - As long as you control 3 or more creatures that share the same creature type, Market Plaza gains "{T} : Create a treasure token."


    Illustrated by Terraform Studios

    1/1

  • Hide From the Light(1)(U)

    Instant


    If it’s neither day nor night, it becomes day as you cast Hide From the Light.

    Counter target spell that targets a permanent you control.

    Nocturnal - If it is night as you cast this spell, counter target spell instead and scry 2.


    Illustrated by Anastazi Martsynovska

    1/1

  • A Murder of Crows(2)(W)(B)

    Sorcery


    Destroy target creature. Create X 1/1 black Bird creature tokens with flying, where X is the creature's toughness.


    Illustrated by Kuryliuk Darya (Bagriel)

    1/1

  • Autumnal Coat(1)(G)

    Enchantment


    When Autumnal Coat enters the battlefield, draw a card.

    When a creature enters the battlefield under your control, it gains hexproof from black and blue until your next upkeep.


    Illustrated by breakermaximus

    1/1

  • Winter Rites(W)(W)

    Sorcery


    All permanents become snow permanents until end of turn.


    Illustrated by Игорь

    1/1

  • Rites of the Old One(6)(w)(w)

    Sorcery


    Convoke

    Exile each creature that convoked this spell, create that many 4/4 white angel creature tokens with flying, Then create a 6/6 white avatar creature token with "when this creature attacks, exile target permanent defending player controls".


    Illustrated by Lee Petty

    1/1

  • Frozen to the Bones(3)(W)

    Enchantment


    Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, that creature is exiled until Frozen to the Bones leaves the battlefield.

    3{W} : Tap target nonred creature.


    Illustrated by | SIMONZ |

    1/1

  • Harsh Sentence(2)(W)(W)

    Sorcery


    Each player who controls a permanent they don't own exiles 2 permanents they own. Then each player gains control of all permanents they own.


    Illustrated by 宋大能

    1/1

  • Class Contempt(2)(w)(w)

    Enchantment


    Creatures you control get +1/+1.

    Creatures controlled by opponents with a lower life total than yours get -1/-1.


    Illustrated by huang jian hui

    1/1

  • Rapture(5)(W)(W)(W)(W)

    Instant


    Exile all nonland permanents, then return the permanents you own exiled this way onto the battlefield under your control.

    "Only the chosen ones will remain"


    Illustrated by Daniel Zrom

    1/1

  • Saint Traft's Canonization(1)(W)(W)(W)

    Sorcery


    Destroy all demons.

    Return a creature from your graveyard to the battelfield, it becomes legendary and its a spirit in adition to its other types. It gains Flying and Hexproof.


    Illustrated by Bastien Grivet

    1/1

  • Greedy Landlord(2)(w)(w)

    Creature — Human Noble


    Whenever an opponent plays a land, its controller may choose between exploit or tax. If they chose exploit, the land enters tapped. If they chose tax, you create a treasure token.


    2/2

    Illustrated by Robert Faludi

    1/1

  • Scroll of inheritance(4)(W)

    Artifact


    Whenever a creature you control with flying, first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, or vigilance dies you may exile it with a inheritance counter on it.

    Creatures you control have all keyword abilities depicted above of creatures exiled with inheritance counters on them.


    Illustrated by Alexey Rudikov

    1/1

  • Resplendant sovereign(2)(W)

    Creature — Drake Bird


    Flash

    Flying

    When Resplendant sovereign enters the battlefield, creature tokens you control gain Ward {2} until end of turn


    2/3

    Illustrated by Sam Santala

    1/1

  • The Eolith Cabal(1)(W)(W)

    Enchantment


    Whenever a land enter the battlefield under your control, create an Eolith artifact token with "{T}, Sacrifice this artifact : Target creature gains flying until end of turn"


    Illustrated by Tarmo Juhola

    1/1

  • Ancestors' Urn(3)

    Artifact


    Whenever a creature you control dies, you may exile it. If you do put an ash counter on Ancestors' urn.

    {W} Sacrifice Ancestors' urn : Return a creature with mana value inferior or equal to the number of ash counters on Ancestors' urn from your graveyard to the battlefield.


    Illustrated by Guillaume Boizante

    1/1

  • Femeref Puppeteer(2)(W)(W)

    Creature — Human Artificer Shaman


    {T} : Return target artifact or enchantement from your graveyard onto the battlefield and put an animated counter on it. It's a creature in addition to its other type with power and toughness equal to its mana value.

    When Femeref Puppeteer leaves the battlefield, sacrifice all permanents with an animated counter.


    1/2

    Illustrated by Pedja Migrant

    1/1

  • Howling Pass

    Land


    {T} : Add {C} to your mana pool.

    When a creature enters the battlefield under your control for the first time each turn, you may tap it, if you do add {W} to your mana pool.


    Illustrated by Anna Kimpling

    1/1

  • You Arrive at a Crossroads(1)(W)

    Instant


    Choose one —

    *Take the main road — Exile a permanent you control, return it to the battlefield under its owner's control

    *Take the rocky track —Exile a permanent you control, return it to the battlefield under its owner's control at the beginning of the next end step


    Illustrated by Max Suleimanov

    1/1

  • Xvvrlt, God Apprentice(2)(W)(W)

    Creature — God


    Shroud, Indestructible.

    At the beginning of your upkeep, you may exile a creature card from your hand.

    You may cast copies of creature cards exiled by Xvvrlt, God Apprentice except they are 1/1.


    0/4

    Illustrated by Anissa Senoussi

    1/1

  • Waning kingdom

    Land


    Waning kingdom enters the battlefield tapped.

    {T} : Add {W} to your mana pool

    Vanishing 4

    Whenever a vanishing counter is removed from Waning kingdom, create a 1/1 white soldier creature token.


    Illustrated by Ivan Laliashvili

    1/1

  • Sacraments Spirits(3)(()(W)

    Creature — Spirit Cleric


    Flying

    Whenever a creature dies, exile it and create a 1/1 white spirit creature token with flying. Its owner may pay {2} to counter this ability.


    2/3

    Illustrated by De Delirium Ad Veritatem

    1/1

  • The Universe Wanderer(2)(W)(W)

    Creature — Avatar


    Whenever The Universe Wanderer becomes the target of a spell, the owner of that spell exiles a creature they control, then return it to the battlefield under its owner's control.

    When The Universe Wanderer or another creature enters the battlefield for the first time each turn, exile an instant or sorcery card from your graveyard, you may play that card until end of turn, exile it as it resolves.


    2/4

    Illustrated by Tiberius Viris

    1/1

  • Last Command(4)(W)(W)

    Instant


    This spell costs {2} less if a legendary creature you control died this turn.

    Return to the battlefield all permanents that were put in your graveyard this turn, then you gain life equal to the number of permanents that entered the battlefield this way.


    Illustrated by Margarita Bourkova

    1/1

  • Arcanic studies(2)(W)

    Enchantment


    Whenever a player casts an instant or sorcery spell you may pay {2}. If you do, exile that spell as it resolves and draw a card.


    Illustrated by Leaf Art

    1/1

  • Divine Confrontation(4)(W)(W)

    Enchantment


    When Divine Confrontation enters the battlefield, exile all enchantments your opponents control with a mana value less than or equal to your devotion to white.

    Constellation — Whenever Divine Confrontation or another enchantment enters the battlefield under your control, you may destroy target tapped creature.


    Illustrated by Stefan Kopinski

    1/1

  • Embodiment of Luck(1)(0)(w)(w)(w)

    Creature — Elemental Spirit


    When Embodiment of Luck enters the battlefield exile up to 13 cards from your library.

    At the beginning of each end step you may cast a random card exiled with Embodiment of Luck without paying its mana cost.

    When Embodiment of Luck leaves the battlefield, put the exiled cards in your library then shuffle your library.


    13/13

    Illustrated by No artist credit

    1/1

  • Landscape Simulacrum(2)(W)

    Artifact


    Landfall —Whenever a nontoken basic land enters the battlefield under your control, you may exile it. If you do, create two token copy of that land, exile them at the beginning of the next end step.


    Illustrated by Clint Cearley

    1/1

  • Grasp of Fantasies(W)(W)(W)

    Sorcery


    You may play exiled cards you own until end of turn.

    Exile Grasp of fantasies.


    Illustrated by David A. Ferreira

    1/1

  • Loyal Pawns(3)(W)

    Creature — Human


    Vigilance

    Creature tokens you control can block attacking creatures during other players turns


    3/4

    Illustrated by Vincent Proce

    1/1

  • Rites of Renewal(4)(W)

    Enchantment


    Coven — At the beginning of each upkeep, if you control three or more creatures with different powers, return a permanent with mana value 2 or less from a graveyard onto its owner's battlefield.


    Illustrated by Einar Martinsen

    1/1

  • Nightmare Trap(3)(W)

    Artifact


    Whenever a nontoken creature would die, exile it instead and put a nightmare counter on Nightmare trap.

    Remove 2 nightmare counters from Nightmare trap : create a 1/1 white creature spirit token with flying.


    Illustrated by John Sommo

    1/1

  • Crazy Old Man's House

    Land


    {T} : Add {1}{W} to your mana pool, activate only if you control one or less creatures.


    Illustrated by Ida Thisted Jorgensen

    1/1

  • Shocking Revelation(2)(W)(W)(W)

    Instant


    As an additional cost to cast this spell, you may reveal you hand.

    Tap all creatures your opponents control. If you revealed your hand, tap all permanents your opponents control instead.

    You may pay {2}{W} and reveal Shocking Revelation from your hand to tap target permanent


    Illustrated by khalid Beirouty

    1/1

  • Lost History(1)(W)

    Enchantment


    {W}: Exile the top card of your library face down and name a card type. Reveal the exiled card, if the card is the same type you named you may play it this turn.


    Illustrated by Josh Norman

    1/1