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E33

Download Cockatrice files: https://mtg.design/u/Kittyking101Games3177/E33/cockatrice


  • Alicia, Masked Girl(3)(c)(c)

    Creature — Human Noble


    Reach

    Une vie à rêver - At the beginning of your upkeep, if your devotion to each color is four or greater, you win the game. ({w}{u}{b}{r}{g})

    We all wish for our families to thrive. Your family, however, believes only one can survive. But perhaps you'll find another way.

    —A Letter to Maelle


    4/4

    Illustrated by Sandfall Interactive

    0001/

  • For Those Who Come After(w)

    Instant


    Put a +1/+1 counter on target creature.

    If a creature you control died this turn, draw a card.

    "As long as one of us stands, our fight is not over!"

    —Lune


    Illustrated by Sandfall Interactive

    0002/

  • Mime of Lumière(1)(w)(w)

    Artifact Creature — Mime Construct


    Mime of Lumière enters with three shield counters on it.

    Mime of Lumière can't be sacrificed.

    When Mime of Lumière dies, you gain 3 life and draw a card.


    1/1

    Illustrated by Sandfall Interactive

    0003/

  • Parry It!(1)(w)

    Instant


    Prevent all damage that would be dealt to creatures you control during this phase. If more than 3 damage is prevented this way, draw a card.

    Please survive!


    Illustrated by Sandfall Interactive

    0004/

  • Sophie's Last Gift(3)(w)

    Enchantment — Aura


    Enchant creature.

    Enchanted creature gets +3/+3, has lifelink, and is an Expeditioner in addition to its other types.

    "I'm here," Gustave affirmed.

    "I know," replied Sophie. "I know..."


    Illustrated by Sandfall Interactive

    0005/

  • Expeditioner's Journal(2)(u)

    Artifact


    {u}, {t}: Put a lore counter on Expeditioner's Journal.

    At the beginning of your end step, you may draw cards equal to the number of lore counters on Expeditioner's Journal. If you do, sacrifice this.

    For those who come after, right?


    Illustrated by Sandfall Interactive

    0035/

  • François(2)(u)(u)

    Artifact Creature — Rock Turtle


    Vigilance

    The Strongest Ice Attack Ever—{3}{u}{u}{u}{u}{u}{u}: François has base power 1111 until end of turn.

    "A ROCK? I am NOT a rock, do you have rocks for eyes?"


    0/8

    Illustrated by Sandfall Interactive

    0036/

  • Gustave, Renowned Engineer(1)(u)

    Creature — Human Engineer


    {t}: Put a time counter on Gustave, Renowned Engineer.

    Remove a time counter from Gustave, Renowned Engineer: Add {c}.

    "I’m enjoying the uselessness of today, and readying my usefulness for tomorrow!"


    1/3

    Illustrated by Sandfall Interactive

    0037/

  • Lune, Trained Researcher(u)

    Creature — Human Scientist


    When Lune, Trained Researcher enters the battlefield, scry X, where X is the number of Expeditioners you control.

    Whenever an Expeditioner, Gestral or Nevron dies, create a Clue token.

    "An advantage!"


    1/1

    Illustrated by Sandfall Interactive

    0038/

  • Painted Power(2)(b)(b)

    Enchantment


    Creatures you control with power 4 or greater have deathtouch.

    "You will not take this Canvas from me!"

    —The Paintress


    Illustrated by Sandfall Interactive

    0068/

  • Simon, Sword of Lumière(7)(b)(b)(b)

    Creature — Zombie Expeditioner


    Vigilance, trample, double strike

    {w}{w}{w}: Exile target graveyard.

    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)


    7/7

    Illustrated by Sandfall Interactive

    0069/

  • Barrier Breaker(6)(r)

    Artifact — Equipment


    You may discard two cards with mana value 7 or greater to cast this instead of paying its mana cost.

    Equipped creature has +7/+0 and "Creatures blocking equipped creature lose indestructible and damage dealt to them can't be prevented."

    Equip {2}{r}


    Illustrated by Sandfall Interactive

    0101/

  • Get Out Of My Way!(r)

    Instant


    Target creature cannot block this turn. Scry 1.

    "Geez, you don't need to be so rude," said an offended Sunniso.

    "Nononono, uh... it's just, um... it's the password..." explained Gustave.


    Illustrated by Sandfall Interactive

    0102/

  • Expedition 60(6)(g)(g)

    Enchantment — Saga


    Create six 1/1 white Human Expeditioner creature tokens.


    Illustrated by Sandfall Interactive

    0134/

  • Gestral Merchant(g)

    Artifact Creature — Gestral


    {t}: Add {c}.

    {t}: Gestral Merchant fights another target creature you control. Add one mana of any color.

    "You have defeated me. Rest assured that NOTHING can stop you now."


    1/2

    Illustrated by Sandfall Interactive

    0135/

  • Sciel, Retired Farmer(2)(g)

    Creature — Human Advisor


    At the beginning of your end step, create a Food token if a creature died under your control this turn.

    {t}: Untap target land.

    "Death is a friend who will welcome me home."


    1/2

    Illustrated by Sandfall Interactive

    0136/

  • Solo Fighter(1)(g)

    Enchantment — Aura


    Enchant creature.

    Whenever enchanted creature attacks or blocks alone, it gets +3/+3 until end of turn.

    The first rule of Gestral Fight Club.


    Illustrated by Sandfall Interactive

    0137/

  • Alicia Dessendre(2)(w)(b)

    Planeswalker — Alicia


    1: Exile a card from a graveyard. You gain 3 life. 

    -2: Return up to two creature cards with mana value 3 or less from your graveyard onto the battlefield. 


    3

    Illustrated by Sandfall Interactive

    0167/

  • Clea Dessendre(3)(u)(b)

    Planeswalker — Clea


    2: Create a 3/3 white Nevron artifact creature token with defender. 

    -X: Search your library for a Nevron creature card with mana value X, put it on the battlefield, then shuffle. 


    4

    Illustrated by Sandfall Interactive

    0168/

  • Esquie(4)(w)(r)(g)

    Artifact Creature — God


    Affinity for Humans (This spell costs {1} less to cast for each Human you control.)

    Flying, haste, indestructible

    {t}: Add {w}{u}{b}{r}{g}. Put a stun counter on Esquie.

    I too am 'Whooo' but I'm also 'Wheee!' So the 'Wheee' balances the 'Whooo!'


    1/1

    Illustrated by Sandfall Interactive

    0169/

  • Golgra, Gestral 'Chef'(3)(r)(g)

    Artifact Creature — Gestral Warrior


    Trample

    Whenever a Gestral creature fights, regenerate it if it died and put a +1/+1 counter on Golgra, Gestral 'Chef'.

    "Please help me."

    —Monoco


    5/5

    Illustrated by Sandfall Interactive

    0170/

  • Gommage(w)(/)(b)(w)(/)(b)(w)(/)(b)

    Sorcery


    For each creature, destroy that creature unless its controller pays life equal to its mana value. It can’t be regenerated.

    "Life keeps forcing cruel choices."

    —Verso, quoting Renoir


    Illustrated by Sandfall Interactive

    0171/

  • Maelle, Orphan of Lumiere(w)(/)(r)

    Creature — Human Scout


    Haste, vigilance

    You may cast Maelle, Orphan of Lumiere from exile.

    "If you're gonna give someone flowers, you should probably do it BEFORE they wither and die."


    1/1

    Illustrated by Sandfall Interactive

    0172/

  • Renoir, Strange Man(1)(w)(b)

    Creature — Human Noble


    First strike, deathtouch

    {b}{b}, {t}, Sacrifice a Human: Draw a card. Put a shield counter on target creature you control.

    "If saving you means losing you, then so be it."


    2/2

    Illustrated by Sandfall Interactive

    0173/

  • The Fate of the Canvas(3)(w)(w)(w)(b)(b)(b)

    Sorcery


    Choose one -

    * Une vie à peindre - Return all nonland permanents from your graveyard to the battlefield.

    * Une vie à t'aimer - Exile all nonland permanents and all graveyards.


    Illustrated by Sandfall Interactive

    0174/

  • Verso, Mysterious Outsider(u)(b)

    Creature — Human Rebel


    Flash

    When Verso, Mysterious Outsider enters the battlefield, target creature you control phases out.

    You may return Verso, Mysterious Outsider from your graveyard to your hand by sacrificing a Human.


    2/1

    Illustrated by Sandfall Interactive

    0175/

  • Abbest(2)

    Artifact Creature — Nevron


    First strike

    Chromatic {g}{g} - Trample (If {g}{g} was spent to cast this, its color becomes green. This creature has its chromatic ability while its color is green.)


    2/1

    Illustrated by Sandfall Interactive

    0200/

  • Dualliste(5)

    Artifact Creature — Nevron


    Vigilance, first strike

    Chromatic {w}{w}{r}{r} - Double strike (If {w}{w}{r}{r} was spent to cast this, its color becomes red and white. This creature has this ability while its color is red and white.)


    4/4

    Illustrated by Sandfall Interactive

    0201/

  • Eveque(3)

    Artifact Creature — Nevron


    Flying

    Chromatic {u}{u} - Protection from blue.

    Chromatic {r}{r} - Protection from red.

    Chromatic {g}{g} - Protection from green.


    2/2

    Illustrated by Sandfall Interactive

    0203/

  • Goblu(4)

    Artifact Creature — Nevron


    Trample

    {2}, {t}: Put a +1/+1 counter on Goblu.

    Chromatic {u}{r}{g} - {3}, {t}: Put two +1/+1 counters on Goblu. (If {u}{r}{g} was spent to cast this, its color becomes blue, red and green. This creature has its chromatic ability while its color is blue, red and green.)


    2/3

    Illustrated by Sandfall Interactive

    0204/

  • Gross Tete(9)

    Artifact Creature — Nevron


    Haste, ward {3}

    Damage isn’t removed from this creature during cleanup steps.

    {t}: Gross Tete deals 1 damage to each creature.

    {r}: Untap Gross Tete.


    1/15

    Illustrated by Sandfall Interactive

    0205/

  • Lampmaster(6)

    Artifact Creature — Nevron


    Flying, Menace

    Chromatic {w}{w}{w}{b}{b}{b} - Hexproof (If {w}{w}{w}{b}{b}{b} was spent to cast this, its color becomes white and black. This creature has this ability while its color is white and black.)


    5/5

    Illustrated by Sandfall Interactive

    0206/

  • Lancelier(1)

    Artifact Creature — Nevron


    Chromatic {r} - Haste (If {r} was spent to cast this, its color becomes red. This creature has its chromatic ability while its color is red.)


    1/2

    Illustrated by Sandfall Interactive

    0207/

  • The Paintress(8)

    Artifact Creature — Giant


    Shroud, Indestructible, Defender

    Vanishing 10 (This creature enters with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

    Whenever a time counter is removed from The Paintress, destroy all non-artifact creatures with equal or greater mana value to the remaining time counters.


    0/10

    Illustrated by Sandfall Interactive

    0208/

  • Lumière

    Land


    Lumière enters tapped.

    {t}: Add {u}, {w}, or {r}.

    {u}{w}{r}, {t}: Create a 1/1 white Human Expeditioner creature token.

    "As you sail into the unknown, know that Lumière stands with you. When you battle the Paintress, know that Lumière fights with you."

    —Emma


    Illustrated by Sandfall Interactive

    0233/

  • The Manor

    Land


    {t}: Add {c}.

    {1}, {t}: Add one mana of any color.

    {3}: Target creature you control phases out.

    "Escape. Yeah. That's what I wanted."

    —Maelle


    Illustrated by Sandfall Interactive

    0234/

  • Gustave, Expedition 33(w)(u)(r)

    Creature — Human Expeditioner


    Expeditioners you control have haste.

    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)


    3/3

    Illustrated by Sandfall Interactive

    3301/

  • Lune, Expedition 33(w)(u)(g)

    Creature — Human Expeditioner


    Expeditioners you control have vigilance.

    Whenever you cast a noncreature spell, put a +1/+1 counter on target Expeditioner you control.


    3/3

    Illustrated by Sandfall Interactive

    3302/

  • Maelle, Expedition 33(w)(b)(r)

    Creature — Human Expeditioner


    Expeditioners you control have first strike.

    If a permanent would leave the battlefield, you may exile it instead. Can only trigger if Maelle, Expedition 33 is equipped.


    3/3

    Illustrated by Sandfall Interactive

    3303/

  • Sciel, Expedition 33(w)(b)(g)

    Creature — Human Expeditioner


    When Sciel, Expedition 33 enters the battlefield, draw a card for each other Expeditioner you control.

    Foretell {w}{b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)


    3/3

    Illustrated by Sandfall Interactive

    3304/

  • Verso, Expedition 33(w)(b)(u)

    Creature — Human Expeditioner


    This spell cannot be countered.

    Verso, Expedition 33 gets +1/+1 for each Expeditioner you control.

    {3}, Pay 3 life: Regenerate Verso, Expedition 33


    3/3

    Illustrated by Sandfall Interactive

    3305/

  • Monoco, Expedition 33(u)(r)(g)

    Creature — Gestral Expeditioner


    Whenever a Nevron creature dies, exile it and put a +1/+1 counter on Monoco, Expedition 33. This creature has all abilities of cards exiled this way.

    "My what lovely feet..."


    3/3

    Illustrated by Sandfall Interactive

    3306/