Dashboard

 

MIS

Download Cockatrice files: https://mtg.design/u/KAmber7421/MIS/cockatrice


  • Contract Corroborator(2)(U)(U)

    Creature — Human Advisor


    Sacrifice Contract Corroborator: Counter target spell unless its controller pays {3}.

    "An obligator was required to witness any contract or business deal between noblemen."


    2/4

    Illustrated by Emanuele Desiati

    15/145

  • South Sea Serpent(5)(U)

    Creature — Serpent


    South Sea Serpent can't attack unless defending player controls an artifact.

    Not all evils are human.


    6/6

    Illustrated by No artist credit

    16/145

  • CU07 Blessing of Presence(U)

    Enchantment — Aura


    Enchant creature

    Enchanted creature has hexproof from instants and sorceries.

    Enchanted creature has hexproof if it's a Shapeshifter.


    Illustrated by No artist credit

    17/145

  • Procure Supplies(3)(U)

    Instant


    Draw two cards.

    Acquire.(Create a colorless “Metal” artifact token with “{T}, Sacrifice this: Gain {E} or add {C}.)


    Illustrated by Aleksander Karcz

    18/145

  • Underground Charm(1)(U)

    Instant


    Choose one.

    *Target creature gains skulk until end of turn. (It can't be blocked by creatures with greater power.)

    *Tap target creature. It doesn't untap during its controller's next untap step.

    *Counter target spell unless its controller pays {1}.


    Illustrated by No artist credit

    19/145

  • House Cett Tineye(W)

    Creature — Human Scout


    When House Cett Tineye enters the battlefield, you gain {E}. (one energy counter)

    {E}: House Cett Tineye gains vigilance and first strike until end of turn. Activate this ability only as a sorcery.


    2/1

    Illustrated by Morgan Weber

    2/145

  • CU10 Reimbursement(U)(U)

    Instant


    Counter target spell. Its controller acquires.(They create a colorless “Metal” artifact token with “{T}, Sacrifice this: Gain {E} or add {C}.)


    Illustrated by No artist credit

    20/145

  • CB01 Shady Informant(1)(B)

    Creature — Human Rogue


    {1}{U}, {T}: Scry 2.(To scry 2, a player looks at the top two cards of his or her library, then puts any number of them on the bottom of their library and the rest on top in any order.)

    "We can't talk here. Anyone could listen in."


    2/2

    Illustrated by No artist credit

    21/145

  • Shady Soother(B)

    Creature — Human Rogue


    When Shady Soother enters the battlefield, gain {E}{E}.

    {E}{E}: Target creature gains skulk until end of turn.


    1/2

    Illustrated by Victoriya Anda

    22/145

  • High-Ranking Obligator(B)

    Creature — Human Advisor


    {1}{B}{B}, Sacrifice a creature: Monstrosity 3.(If this creature is not monstrous yet, it becomes monstrous and it gets 3 +1/+1 counters.)

    High-Ranking Obligator has lifelink and flying and is a Horror in addition to its other types as long as it's monstrous.


    1/1

    Illustrated by Orvar Holmqvist

    23/145

  • Koloss Brute(2)(B)

    Creature — Ogre Warrior


    {2}{B}: Monstrosity 2.(If this creature is not monstrous yet, it becomes monstrous and it gets two +1/+1 counters.)

    Koloss Brute has menace as long as it's monstrous.


    3/3

    Illustrated by No artist credit

    24/145

  • CB05 Thug Zombie(3)(B)(B)

    Creature — Human Zombie Rogue


    CB05 Thug Zombie can't block.

    When CB05 Thug Zombie enters the battlefield, you gain {E}{E}. (two energy counters)

    {E}{E}: Regenerate CB05 Thug Zombie.


    4/3

    Illustrated by No artist credit

    25/145

  • CB06(2)(B)

    Instant


    Create two 1/1 black Rogue creature tokens with skulk. (They can't be blocked by creatures with greater power.)


    Illustrated by No artist credit

    26/145

  • Call the Inquisitors(1)(B)(B)

    Instant


    Create a 2/2 Human Horror with lifelink and flying.

    Whenever an Inquisitor comes around, get out of the way.


    Illustrated by Emanuele Desiati

    26/145

  • Eviscerate(3)(B)

    Sorcery


    Destroy target creature.

    “How do you 'accidentally' kill a nobleman in his own mansion?"

    "...With a knife in the chest. Or, rather, a pair of knives in the chest...”


    Illustrated by No artist credit

    27/145

  • CB08 Captured By The Ministry(2)(B)

    Enchantment — Aura


    Flash

    Enchant creature

    Enchanted creature gets -X/-X, where X is the number of counters on it.

    If enchanted creature doesn't have counters on it, at the beginning of its controller's upkeep, that player loses 1 life.


    Illustrated by No artist credit

    28/145

  • Inquisitor Charm(1)(B)

    Instant


    Choose one.

    *Target creature gains haste and menace until end of turn.

    *Target player discards a card and loses 2 life.

    *Destroy target creature that was dealt damage this turn.


    Illustrated by Danielle Prosperie

    29/145

  • Aspen Row Streetvendor(2)(W)

    Creature — Human Nomad


    Vigilance

    When Aspen Row Streetvendor enters the battlefield, acquire.(Create a colorless “Metal” artifact token with “{T}, Sacrifice this: Put a charge counter on target permanent or add {C}.)

    Her only solace is grief; her only stability is chaos.


    1/4

    Illustrated by Joe Peterson

    3/145

  • CB10 Chance of Exposure(2)(B)

    Instant


    Target player loses 5 life unless they sacrifice a creature.

    [Smth about being exposed as a theiving crew]


    Illustrated by No artist credit

    30/145

  • CR01 Rebellion Guy(1)(R)

    Creature — Human Rogue


    {1}{G}, {T}: Target creature gains trample until end of turn.


    2/2

    Illustrated by No artist credit

    31/145

  • CR02 Coinshot Potshotter(1)(R)

    Creature — Human Rogue


    When CR02 Coinshot Potshotter enters the battlefiekd, you gain {E}.

    {E}, {T}: CR02 Coinshot Potshotter deals 1 damage to any target.


    2/1

    Illustrated by No artist credit

    32/145

  • CR03 Rioter Gal(1)(R)

    Creature — Human Rogue


    CR03 Rioter Gal enters the battlefield with a charge counter.

    Allomancy - {1}{R}, Remove a counter from a permanent you control: Target creature gains menace until end of turn.


    1/3

    Illustrated by No artist credit

    33/145

  • CR04 Steelrunner(3)(R)

    Creature — Human Monk


    Haste, Feruchemy (Whenever CR04 Steelrunner attacks or blocks, you may remove a counter from a permanent you control and it can {T} and attack as soon as it enters the battlefield.)

    Whenever CR04 Steelrunner uses feruchemy, it gains "{R}: This gets +1/+0 until end of turn."


    3/4

    Illustrated by No artist credit

    34/145

  • CR05(3)(R)

    Creature


    {1}{R}{R}: Monstrosity 2. (If CR05 is not monstrous yet, it becomes monstrous and it gets two +1/+1 counters.)

    When CR05 becomes monstrous, discard two cards, then draw two cards.


    3/3

    Illustrated by No artist credit

    35/145

  • CR06 Koloss That's Angry(3)(R)(R)

    Creature — Ogre


    {2}{R}: Monstrosity 2. (If this creature is not monstrous yet, it becomes monstrous and it gets 2 +1/+1 counters.)

    As long as CR06 Koloss That's Angry is monstrous, it has trample.


    4/5

    Illustrated by No artist credit

    36/145

  • CR07 Blessing of Stability(R)

    Enchantment — Aura


    Enchant creature

    Enchanted creature has menace.

    If enchanted creature is a Shapeshifter, at the beginning of your end step, gain control of all creatures you own.


    Illustrated by No artist credit

    37/145

  • Ashes to Ashes(1)(R)(R)

    Sorcery


    Ashes to Ashes deals 3 damage to any target. If that permanent or player had a counter on it, remove all counters from it.


    Illustrated by Thomas Sabatie

    38/145

  • Rebellion Charm(1)(R)

    Instant


    Choose one.

    *Up to two target creatures can't block this turn.

    *Draw two cards, then discard two cards.

    *Rebellion Charm deals 3 damage to target creature.


    Illustrated by Suzanne Helmigh

    39/145

  • CW04 Lurcher Shield Guard(2)(W)

    Creature — Human Warrior


    CW04 Lurcher Shield Guard enters the battlefield with two charge counters.

    Allomancy - {W}, remove a counter from a permanent you control: Change the target of target spell or ability to CW04 Lurcher Shield Guard.


    2/4

    Illustrated by No artist credit

    4/145

  • CG01 Garrison Guard(1)(G)

    Creature — Human Soldier


    {1}{W}, {T}: Create a 1/1 white Soldier creature token.


    2/2

    Illustrated by Elliot Bocxtaele

    41/145

  • CG03 Thug Man(2)(G)

    Creature — Human Warrior


    CG03 Thug Man enters the battlefield with two charge counters.

    Allomancy - {1}{G}, remove a counter from a permanent you control: CG03 Thug Man gets +3/+3 and trample until end of turn.


    2/3

    Illustrated by No artist credit

    43/145

  • CG04 Young Koloss(1)(G)

    Creature — Ogre Warrior


    {3}{G}: Monstrosity 3. (If this creature is not monstrous yet, it becomes monstrous and it gets three +1/+1 counters.)


    2/1

    Illustrated by Gustavo Rodriguez

    44/145

  • CG05 Emergency Smuggler(2)(G)

    Creature — Human Rogue


    Flash

    When CG05 Emergency Smuggler enters the battlefield, prevent all combat damage that would be dealt to creatures this turn.


    1/4

    Illustrated by No artist credit

    45/145

  • CG06 Bulky Feruchemist(4)(G)

    Creature — Human Monk Warrior


    Feruchemy (Whenever this creature attacks or blocks, you may remove a counter from a permanent you control.)

    Whenever CG06 Bulky Feruchemist uses feruchemy, it gets +2/+2 and trample until end of turn.


    3/5

    Illustrated by No artist credit

    46/145

  • Blessing of Potency(G)

    Enchantment — Aura


    Enchant creature

    Enchanted creature has trample.

    If enchanted creature is a Shapeshifter, it gets +1/+1.


    Illustrated by No artist credit

    47/145

  • Giant Growth(G)

    Instant


    Target creature gets +3/+3 until end of turn.

    [Smth bout koloss spikes and the nature of hemalurgy]


    Illustrated by No artist credit

    48/145

  • Wanderer Charm(1)(G)

    Instant


    Choose one.

    *Search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.

    *Target creature gets +3/+3 and trample until end of turn.

    *Prevent all combat damage that would be dealt this turn.


    Illustrated by No artist credit

    49/145

  • CW05 Fight Master(2)(W)(W)

    Creature — Human Monk


    Feruchemy(Whenever this creature attacks or blocks, you may remove a counter from a permanent you control.)

    Whenever CW05 Fight Master uses feruchemy, it gains vigilance and double strike until your next turn.


    2/5

    Illustrated by No artist credit

    5/145

  • CG10 Shaping the World(2)(G)

    Instant


    Search your library for up to two basic land cards, then put them into your hand.

    Acquire.(Create a colorless “Metal” artifact token with “{T}, Sacrifice this: Choose one - Put a charge counter on target permanent; or add {C}.")

    [Smth bout the Lord Ruler remaking the world and stuff]


    Illustrated by No artist credit

    50/145

  • Vial of Tin(1)

    Artifact


    {U}, Sacrifice Vial of Tin: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

    {1}, Sacrifice Vial of Tin: You get {E}{E}{E}.


    Illustrated by No artist credit

    51/145

  • Vial of Copper(1)

    Artifact


    {W}, Sacrifice Vial of Copper: Until end of turn, you have hexproof.

    {1}, Sacrifice Vial of Copper: Put a charge counter on target permanent.


    Illustrated by No artist credit

    51/145

  • Vial of Aluminum(1)

    Artifact


    {B}, Sacrifice Vial of Aluminum: Remove all counters from target permanent.

    {1}, Sacrifice Vial of Aluminum: You get {E}{E}{E}.


    Illustrated by No artist credit

    53/145

  • UW01 Servant Kandra(1)(W)

    Creature — Shapeshifter Advisor


    Flash

    When UW01 Servant Kandra enters the battlefield, you may return target creature you control to its owner's hand.


    2/2

    Illustrated by No artist credit

    61/145

  • Vial of Steel(1)

    Artifact


    {R}, Sacrifice Vial of Steel: Vial of Steel deals 2 damage to any target.

    {1}, Sacrifice Vial of Steel: You get {E}{E}{E}.


    Illustrated by No artist credit

    A04/175

  • CA05 Vial of Pewter(1)

    Artifact


    {G}, Sacrifice CA05 Vial of Pewter: Target creature gets +3/+3 until end of turn.

    {1}, Sacrifice CA05 Vial of Pewter: You get {E}{E}{E}.


    Illustrated by No artist credit

    A05/175

  • Hemalurgic Spikes(2)

    Artifact — Equipment


    Equipped creature gets +2/+2, lifelink, and flying, and is a Horror in addition to its other types.

    Equip - Sacrifice a creature.


    Illustrated by No artist credit

    A06/175

  • Prized Asset(2)

    Artifact


    Prized Asset enters the battlefield tapped.

    Sacrifice Prized Asset: Add one mana of any color.

    {T}: Add {C}.


    Illustrated by No artist credit

    A06/175

  • Obsidian Dagger(2)

    Artifact — Equipment


    Hexproof

    Equipped creature gets +1/+0 and skulk.

    Equip {1}


    Illustrated by No artist credit

    A07/175

  • Dueling Cane(2)

    Artifact — Equipment


    Hexproof

    Equipped creature gets +2/+2.

    Equip {2}


    Illustrated by No artist credit

    A08/175

  • CA10 Bag of Coins(2)

    Artifact — Equipment


    Equipped creature gets +0/+2.

    If equipped creature has a counter on it, it gets +2/+2 instead.

    Sacrifice CA10 Bag of Coins: Acquire twice. (Create two colorless “Metal” artifact tokens with “{T}, Sacrifice this: Choose one - Put a charge counter on target permanent; or add {C}.")

    Equip {1}


    Illustrated by No artist credit

    A10/175

  • CU02 Smoker Squire(U)

    Creature — Human


    When CU02 Smoker Squire enters the battlefield, you get {E}{E}.

    {E}{E}, {T}: Target creature gains hexproof until end of turn.


    1/1

    Illustrated by No artist credit

    U02/175

  • CU03 Keeper of Lineage(1)(U)(U)

    Creature — Human Monk


    Feruchemy {1}{U} ({1}{U}, {T}: Put a +1/+1 counter on this creature or remove any number of counters from it to draw power.)

    Whenever CU03 Keeper of Lineage draws power, draw cards equal to the number of counters removed.


    1/3

    Illustrated by No artist credit

    U03/175

  • CU04 Restless Coinshot(2)(U)

    Creature — Human Rogue


    When CU04 Restless Coinshot enters the battlefield, you gain {E}{E}{E}.

    {E}: CU04 Restless Coinshot gains flying until end of turn.


    3/2

    Illustrated by No artist credit

    U04/175

  • He Who Is Spiked(1)(U)

    Creature — Human Rogue


    {1}{R}, {T}: Draw a card, then discard a card.

    Ruin's eyes are everywhere - That's why he covers one of his.


    2/2

    Illustrated by Han Wang

    Uo1/175

  • Man in the Mists(1)(W)

    Creature — Human Rogue


    {1}{B}, {T}: Each opponent loses 1 life and you gain 1 life.

    His hands only show scratches. His path only shows ash.


    2/2

    Illustrated by Hannah Duncan

    W01/175

  • UW01 Servant Kandra(1)(W)

    Creature — Shapeshifter Advisor


    Flash

    When UW01 Servant Kandra enters the battlefield, you may return target creature you control to its owner's hand.


    2/2

    Illustrated by No artist credit

    W01/175

  • Fadrex Pewterarm(5)(W)

    Creature — Human Warrior


    When Fadrex Pewterarm enters the battlefield, you get {E}{E}{E}{E}.

    Pay {E}{E}{E}{E}: Creatures you control get +1/+1 and vigilance until end of turn. Activate only as a sorcery.


    4/6

    Illustrated by Tom Sharp

    W06/175

  • Blessing of Awareness(W)

    Enchantment — Aura


    Enchant creature

    Enchanted creature has vigilance.

    If enchanted creature is a Shapeshifter, it has lifelink and can block an additional creature each combat.


    Illustrated by Mariel Thompson

    W07/175

  • Ministry Charm(1)(W)

    Instant


    Choose one.

    *Target creature can't attack or block until end of turn.

    *Remove up to three counters from target permanent or player.

    *Acquire twice.(Create two colorless “Metal” artifact tokens with “{T}, Sacrifice this: Gain {E} or add {C}.)


    Illustrated by Michele Cannata

    W09/175

  • Revitalize(1)(W)

    Instant


    You gain 3 life.

    Draw a card.

    New bones can definitely help in a pinch.


    Illustrated by No artist credit

    W10/175