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JIM

Download Cockatrice files: https://mtg.design/u/Jimnah1225/JIM/cockatrice


  • Ashor, Hermit of the Wood(2)(G)(U)

    Creature — Elf Druid


    Whenever Ashor, Hermit of the Wood enters the battlefield and at the beginning of your upkeep, note one that wasn't noted last:

    • Draw a card

    • You gain 1 life

    • Create a 1/1 green Squirrel creature token

    Whenever a land enters the battlefield under your control, do the last noted.


    3/5

    Illustrated by Kai Carpenter

    001/?

  • One Last Push(2)(R)(W)

    Sorcery


    Choose an equipment you control that's equipped to a creature. For each other creature you control, create a token copy of that equipment and attach it to that creature. Exile the chosen equipment and each token created this way at the beginning of the next end step.


    Illustrated by Zoltan Boros

    002/?

  • Greedy Goblin(B)

    Creature — Goblin Shaman


    Whenever you untap Greedy Goblin during your untap step, tap it, then untap it.

    Whenever Greedy Goblin becomes untapped, you draw a card and lose 3 life.


    1/1

    Illustrated by Steve Prescott

    003/?

  • Manufactor's Upkeep(2)

    Artifact


    At the beginning of your upkeep, sacrifice a Clue, Food, or Treasure. If you can't, sacrifice Manufactor's Upkeep.

    At the beginning of your end step, create a Clue, Food, or Treasure token.


    Illustrated by Greg Staples

    004/?

  • Ressurection Blade(B)(B)(B)

    Artifact — Equipment


    Equipped creature gets +3/+3

    If equipped creature would leave the battlefield, you may exile it with a soul counter instead.

    You may cast spells you own in exile with soul counters on them by paying X+3 life in addition to its other costs, where X is its mana costs.

    Equip {3}, removal all soul counters from all cards you own in exile


    Illustrated by Martina Pilcerova

    005/?

  • Twin-Arrow Guards(3)(B)(G)

    Creature — Jackal Archer


    Menace, Reach

    If a creature you control dealing combat to a player causes an ability of a permanent you to control to trigger, that ability triggers an additional time.


    3/4

    Illustrated by Bram Sels

    006/?

  • Swarming Depths(B)(G)(U)

    Enchantment


    At the beginning of your end step, for each opponent who lost five or more life this turn, create a 1/1 Jellyfish creature token with "This creature can't block."

    Jellyfish you control can't be blocked.


    Illustrated by Rebecca Guay

    007/?

  • Martyr's Dagger(2)(B)

    Artifact — Equipment


    Whenever equipped creature deals combat damage to a player, put a -1/-1 counter on it and a +1/+1 counter on each other attacking creature.

    Equip {2}


    Illustrated by Daren Bader

    008/?

  • Detective's Lens(2)(B)

    Artifact


    At the beginning of your upkeep, if Detective's Lens is in your graveyard, return it to the battlefield under your control.

    {2}, {t}, Sacrifice Detective's Lens: Create a tapped Clue token.


    Illustrated by Matt Dixon

    009/?

  • Invested Interest(2)(R)(W)

    Enchantment


    Whenever you sacrifice a Treasure, put a stash counter on Invested Interest.

    Remove four stash counters from Invested Interest: Create a tapped Treasure token.


    Illustrated by Brian Despain

    010/?

  • Reminiscent Dream(2)(U)(/)(b)

    Instant


    Target creature becomes a copy of target creature card in its controller's graveyard until end of turn.


    Illustrated by Terese Nielsen

    101/?

  • Abundant Vegetation(3)(g)

    Enchantment


    When Abundant Vegetation enters and when it is put into exile from the battlefield, you may search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

    {6}{g}, Exile Abundant Vegetation: You gain 5 life.


    Illustrated by Tuomas Korpi

    102/?

  • Grumble, Master Tinkerer(U)(r)(w)

    Creature — Goblin Artificer Advisor


    Trample

    Grumble, Master Tinkerer gets +X/+X where X is the number of subtypes among noncreature artifacts and noncreature enchantments you control.

    Grumble found that true strength came from a long forgotten treasure: trash.


    3/3

    Illustrated by Areku Nishiki

    103/?

  • CoolName(3)

    Creature


    CoolName can't have or gain first strike or double strike.

    Whenever CoolName blocks or becomes blocked by a creature, that creature gains first strike until end of turn.


    ?/?

    Illustrated by No artist credit

    11/?

  • CoolName, Draconic Necromancer(1)(U)(B)(R)

    Creature — Dragon Wizard


    Whenever you cast a spell from your graveyard, create a 3/3 black and red Zombie Dragon creature token with flying.

    {2}, {T}: You may cast target nonland card from you graveyard until end of turn.


    3/4

    Illustrated by No artist credit

    12/?

  • CoolName, Lord of the Small(1)(g)(w)(u)

    Creature — Otter Noble


    Creatures you control that are Mice, Otters, Raccoons, and Rabbits get +1/+1 and have vigilance.

    Whenever a Mouse, Otter, Raccon, or Rabbit you control attacks, put a +1/+1 counter on it.

    From your humble beginnings, my friends,\\I will exalt you.


    3/3

    Illustrated by No artist credit

    13/?

  • Scheming Jelly(2)(U)(B)

    Creature — Ooze


    Myriad

    Scheming Jelly can't block and can't be blocked.

    "Let's split up!"


    1/1

    Illustrated by Izzy

    14/?

  • Lifeblood Injector(2)(b)

    Creature — Vampire Cleric


    Deathtouch

    Whenever a creature you control attacks and isn't blocked, it gains lifelink until end of turn.

    "It's just a shot, it won't hurt..."


    1/2

    Illustrated by David Rapoza

    15/?

  • Healer's Colony(B)(b)(b)

    Creature — Bat


    This spell costs {b} less to cast for each opponent that was dealt combat damage this turn.

    Flying, lifelink


    3/3

    Illustrated by Nils Hamm

    16/?

  • Cleric's Spellcatcher(2)(w)

    Artifact


    Whenever an opponent casts an instant or sorcery spell, put a charge counter on Cleric's Spellcatcher, then you gain 1 life for each charge counter on it.


    Illustrated by John Avon

    17/?

  • Wizard's Spellcatcher(2)(U)

    Artifact


    Whenever an opponent casts an instant or sorcery spell, put a charge counter on Wizard's Spellcatcher, then scry X where X is the number of charge counters on Wizard's Spellcatcher. If X is 3 or more, draw a card.


    Illustrated by John Avon

    18/?

  • Artificer's Spellcatcher(2)(U)

    Artifact


    Whenever an opponent casts an instant or sorcery spell, put a charge counter on Artificer's Spellcatcher, then create a 1/1 colorless Thopter artifact creature token with flying for each charge counter on it.


    Illustrated by John Avon

    18/?

  • Wizard's Spellcatcher(2)(U)

    Artifact


    Whenever an opponent casts an instant or sorcery spell, put a charge counter on Wizard's Spellcatcher.

    Instant and sorcery spells you cast cost {1} less to cast for each charge counter on Wizard's Spellcatcher.


    Illustrated by John Avon

    18/?

  • Druid's Spellcatcher(2)(g)

    Artifact


    Whenever an opponent casts an instant or sorcery spell, put a charge counter on Druid's Spellcatcher.

    {T}: Add {G} for each charge counter on Druid's Spellcatcher.


    Illustrated by John Avon

    21/?

  • Druid's Spellcatcher(2)(g)

    Artifact


    Whenever an opponent cast an instant or sorcery spell, put a charge counter on Druid's Spellcatcher, then add {g} for each charge counter on it. Until the end of your next turn, you don’t lose this mana as steps and phases end.


    Illustrated by John Avon

    21/?

  • Hidden in the Night(1)(u)(b)

    Sorcery


    You may cast Hidden in the Night as though it had flash by tapping two untapped creatures you control in addition to paying its other costs.

    Create two 1/1 Ninja creature tokens with "This creature can't be blocked."


    Illustrated by Randy Vargas

    22/?

  • Charlie, Generous Supplier(3)(W)(W)

    Planeswalker — Charlie


    : Whenever a creature enters the battlefield, you gain 1 life. 

    1: Each player creates a 1/1 white Soldier creature token. 


    4

    Illustrated by Caroline Gariba

    23/?

  • Eliza, Eternal Detective(1)(U)(W)

    Creature — Spirit Detective


    If one or more tokens would be created under your control, those tokens plus an additional Clue token are created instead.

    Sacrifice three Clues: You gain 5 life and target creature gains flying until end of turn.


    1/3

    Illustrated by Wayne Wu

    24/?

  • Watchful Brontodon(4)(G)

    Creature — Dinosaur


    Whenever a Dinosaur you control attacks alone, scry X, where X is that creature's toughness.


    2/7

    Illustrated by Jakub Casper

    25/?

  • Undead Rejuvenator(1)(B)(G)

    Creature — Zombie Elf


    Whenever Undead Rejuvenator dies, you may return an untapped land you control to it's owner's hand. If you do, return Undead Rejuvenator to the bettlefield tapped.


    2/1

    Illustrated by Ben Thompson

    26/?

  • Thunderous Avenger(R)

    Creature — Minotaur Shaman


    Whenever you discard Thunderous Avenger or another creature card with mana value 1, Thunderous Avenger deals 2 damage to any target.


    1/1

    Illustrated by Bryan Sola

    27/?

  • Continuous Growth(2)(G)

    Instant


    Target creature you control gets +2/+0 until end of turn.

    Storm

    It just got bigger... and bigger and bigger and bigger...


    Illustrated by Pete Venters

    28/?

  • Feaster of Death(3)(B)(B)(B)

    Creature — Elemental Avatar


    Deathtouch

    Whenever Feaster of Death enters the battlefield, return target creature card from your graveyard to the battlefield.

    Evoke—Sacrifice four creatures.


    1/6

    Illustrated by Raymond Swanland

    31/?

  • CoolName,(1)(G)(U)(R)

    Creature — Otter Wizard


    Whenever you cast an instant or sorcery spell:

    • If its blue, create a 1/1 blue Otter creature token.

    • If its red, creatures you control get haste until end of turn.

    • If its green, creatures you control get +1/+1 until end of turn.


    3/4

    Illustrated by Brian Valeza

    34/?

  • Untitled(1)(G)(U)(R)

    Creature — Elemental


    When Untitled enters the battlefield, you get an experience counter, then reveal the top card of your library. If it's a nonland permanent card with mana value less than the number of experience counters you have, you may put it onto the battlefield under your control.


    3/5

    Illustrated by No artist credit

    35/?

  • Healer's Warhawk(W)(w)(w)

    Creature — Bird


    Flying, lifelink

    Whenever you gain life, put that many +1/+1 counters on Healer's Warhawk.


    1/3

    Illustrated by Victor Adame Minguez

    36/?

  • Druid of Harmony(g)(w)

    Creature — Elf Druid


    Whenever a land enters the battlefield under an opponent's control, put a +1/+1 counter on Druid of Harmony and you gain 1 life.

    So many draw mana from these lands...


    0/1

    Illustrated by DiTerlizzi

    37/?

  • Gauntlets of Life(1)(w)

    Enchantment Artifact — Equipment


    Whenever you gain life, put a +1/+1 counter on equipped creature.

    Equip {5}. This ability costs X less to activate, where X is the amount of life you've gained this turn.


    Illustrated by Ekaterina Burmak

    38/?

  • The Cloud Forest

    Land


    The Cloud Forest enters the battlefield tapped.

    {T}: Add {G} or {W}. Put a +1/+1 counter on The Cloud Forest and you gain 1 life.

    Graft 1


    Illustrated by James Paick

    39/?

  • Sanctum Keepers(1)(w)

    Creature — Human Cleric


    Defender

    Whenever you gain life, put a +1/+1 counter on Sanctum Keepers.

    Whenever Sanctum Keepers blocks, it can attack as though it didn't have defender until the end of your next turn.


    0/3

    Illustrated by Heather Hudson

    40/?

  • Geistly Gear-Snatcher(1)(b)

    Creature — Spirit Rogue


    Shadow

    Whenever Geistly Gear-Snatcher deals combat damage to a player, gain control of up to one target equipment that player controls.

    Sometimes, in this town, running shoes will seem to run on their own.


    1/1

    Illustrated by Uriah Voth

    41/?

  • Reflective Escapee(2)(u)

    Creature — Human Rogue


    Reflective Escapee can't be blocked.

    Whenever Reflective Escapee deals combat damage to a player, create a token that's a copy of Reflective Escapee, except its an Illusion Rogue.


    1/1

    Illustrated by Francisco Miyara

    42/?

  • Norn's Armor(W)(/)(p)(w)(/)(p)

    Artifact — Equipment


    Equipped creature has "Ward—Pay {w/p} for each oil counter on Norn's Armor."

    At the beginning of your upkeep, put an oil counter on Norn's Armor.

    Equip {w/p}{w/p}


    Illustrated by No artist credit

    43/?

  • Sephira, Reclusive Reclaimer(B)(g)(u)

    Creature — Insect Ninja


    Sephira, Reclusive Reclaimer can't be blocked.

    Whenever Sephira attacks, you may return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.


    2/5

    Illustrated by Winsu Tan

    44/?

  • Legion(R)(u)(w)

    Creature — Survivor


    At the beginning of each upkeep, each player creates a token that's a copy of Legion.

    As long as you've cast a spell named Legion this game, Survivors you control have protection from Survivors.


    1/1

    Illustrated by No artist credit

    45/?

  • Tempting Sangromancer(1)(b)(g)

    Creature — Vampire Cleric


    Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. If an opponent does, you gain 1 life.

    Pay 5 life: Until end of turn, Tempting Sangromancer becomes a Bat and gains flying.


    1/2

    Illustrated by Cristi Balanescu

    46/?

  • The Covetous One(u)(b)(b)

    Creature — Aetherborn Rogue


    When The Covetous One enters the battlefield, you may search your graveyard, hand, and/or library for a card named Covetous Jewel and put it onto the battlefield phased out under an opponent's control. If you search your library this way, shuffle. (Permanents phasing in don't trigger "enters the battlefield" abilities.)


    2/3

    Illustrated by Anna Steinbauer

    47/?

  • Vines of Revitalization(3)(g)

    Enchantment


    Whenever you gain life, you may pay X life, where X is less than or equal to the amount of life you gained. If you do, destroy target noncreature artifact or noncreature enchantment with mana value X.


    Illustrated by Bastien L. Deharme

    48/?

  • Kaslem's Seal(3)(g)

    Enchantment


    Legendary creatures you control have "Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature."


    Illustrated by Lucas Graciano

    49/?

  • Aquatic Rapscallion(u)

    Creature — Otter


    Aquatic Rapscallion can't be blocked.

    "Most otters are just fine, they mind themselves. But that one, that one's gone off with half its weight in gold. Twice!"

    —Brunar, Camp Captain


    1/1

    Illustrated by Jakub Kaspur

    50/?

  • Hobbit Cartographer(1)(g)(u)

    Creature — Halfling Scout


    Whenever Hobbit Cartographer enters the battlefield or attacks, create a Food token.

    If you would create a Food or Map token, instead create one of each.


    0/3

    Illustrated by Torgeir Fjereide

    51/?

  • Galahim, Archive Sleuth(1)(u)(w)

    Creature — Elf Detective


    Whenever you cast a historic spell, investigate.

    Activated abilities of Clues you control cost {1} less to activate.


    2/3

    Illustrated by Bram Sels

    52/?

  • Living Fact-Checker(1)(U)

    Artifact Creature — Clue Golem


    When Living Fact-Checker enters the battlefield, investigate.

    {2}, Sacrifice Living Fact-Checker: Draw a card.

    If you ever need help answering a question, make sure to ask the little robot in the library.


    2/3

    Illustrated by Alex Konstad

    53/?

  • Forest Reclaimer(1)(g)(b)

    Enchantment Creature — Badger Spirit


    Shadow

    Whenever Forest Reclaimer deals combat damage to a player, that player sacrifices an artifact or enchantment.


    2/2

    Illustrated by Sam Burley

    54/?

  • Jhano, Undercover Thug(1)(g)(w)(u)

    Creature — Rhino Mercenary


    Trample

    Whenever an opponent attacks, you may put a shield counter on target creature that player controls. If you do, you gain 1 life for each counter among permanents that player controls.


    2/5

    Illustrated by Simon Dominic

    55/?

  • Spirit of the Forest(G)(g)(g)(g)(g)

    Creature — Plant Elephant Spirit


    Trample

    Whenever another creature enters the battlefield under your control, put X +1/+1 counter on Spirit of the Forest, where X is that creature's toughness.


    3/3

    Illustrated by Paolo Parente

    56/?

  • Shargun, Beast Rallier(R)(g)(g)

    Enchantment Creature — Minotaur Shaman


    Trample

    Whenever another creature you control with trample attacks, it gets +X/+0 until end of turn, where X is Shargun, Beast Rallier's power.


    2/3

    Illustrated by Steve Prescott

    57/1

  • Sammy, Watchful Explorer(2)(g)(w)

    Creature — Human Scout


    Vigilance, lifelink

    Whenever Sammy, Watchful Explorer attacks, you may pay {b} and 2 life. If you do, put a +1/+1 counter on it, then if Sammy isn't a Vampire, it becomes a Vampire Scout with vigilance, deathtouch, and this ability.


    2/3

    Illustrated by Randy Vargas

    58/?

  • Sasha, Cleric Falconer(1)(w)(w)

    Creature — Human Cleric


    When Sasha, Cleric Falconer enters the battlefield, for each opponent, create a 1/1 white Bird creature token named Healer's Hawk with flying and lifelink. Those tokens must attack that player each combat if able.


    2/3

    Illustrated by Billy Christian

    59/?

  • Grulnor the Generous Host(3)(r)(b)

    Creature — Devil Noble


    Whenever a creature attacks you, its controller creates a 1/1 red Devil creature token with "When this creature dies, you lose X life, where X is it's power."

    At the beginning of each player's combat, that player puts a +1/+1 counter on each devil they control.


    3/3

    Illustrated by Livia Prima

    60/?

  • Shaun Murphy, the Good Doctor(2)(w)(u)

    Creature — Human Cleric


    Vigilance, lifelink

    Miraculous Diagnosis — {w}: Look at the top card of your library. If its a nonland card, you may cast it. It costs {3} less to cast this way. Activate only as a sorcery and only once each turn.


    1/3

    Illustrated by ABC

    61/?

  • Rashka of the Cyclone(4)(u)(u)

    Creature — Giant Shaman


    Flying

    Whenever Rashka of the Cyclone deals combat damage to a player, each player chooses another permanent they control. The player to their left gains control of that permanent.


    5/5

    Illustrated by Andrey Kuzinskiy

    62/?

  • Gerald, Master Tinkerer(2)(u)(b)

    Creature — Human Artificer


    Whenever you draw your second card on an opponent's turn, you may return target noncreature artifact card with mana value 2 or less from your graveyard to the battlefield tapped.

    Whenever Gerald, Master Tinkerer deals combat damage to a player, investigate that many times.


    3/3

    Illustrated by Matt Stewart

    63/?

  • Loyal Lieutenant(1)(w)(w)

    Creature — Elephant Soldier


    Each player who doesn't control a commander can only cast one spell each turn.


    2/3

    Illustrated by No artist credit

    64/?

  • Citation Patrol(1)(u)(u)

    Creature — Homunculus


    Whenever a player casts a spell, the player to their right puts a stun counter on up to one target permanent the first player controls.


    2/2

    Illustrated by Steven Belledin

    65/?

  • Taxman of the Dead(1)(b)(b)

    Creature — Skeleton


    Taxman of the Dead can't block.

    Each spell other than the first spell players cast in each of their turns has "As an additional cost to cast this spell, sacrifice a nontoken permanent."


    1/3

    Illustrated by Josh Hass

    66/?

  • Pyromaniac Ogre(1)(r)(r)

    Creature — Ogre Berserker


    Whenever a player casts a creature spell, it gains haste and "Exile this creature at the beginning of the next end step."


    3/2

    Illustrated by Jeffrey R. Busch

    67/?

  • The Grand Archaic(3)(c)(c)

    Creature — Avatar


    Whenever an opponents casts a white spell, you gain 3 life.

    Whenever an opponents casts a blue spell, scry 1.

    Whenever an opponents casts a black spell, exile target card from a graveyard.

    Whenever an opponents casts a red spell, The Grand Archaic deals 2 damage to any target.

    Whenever an opponents casts a green spell, put a +1/+1 counter on The Grand Archaic.


    5/5

    Illustrated by No artist credit

    69/?

  • NAME, the Collector(2)(b)(g)

    Creature — Fungus


    Deathtouch

    Commander dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard or command zone to your hand.)


    1/4

    Illustrated by Matthias Kollros

    70/?

  • Mana Extractor(2)

    Artifact


    Instant and sorcery spells you cast cost {G} less to cast. This effect reduces only the amount of green mana you pay.

    "This land was once full of life. We've harnessed it for ourselves." — Grahume, the Prospector


    Illustrated by Luca Zontini

    71/?

  • Dungeon Guide(1)(u)

    Creature — Human Wizard


    Dungeon Guide can't be blocked.

    Whenever Dungeon Guide deals combat damage to a player, if no player has the initiative, that player takes the initiative.


    1/1

    Illustrated by Eric Deschamps

    72/?

  • Ethereal Sheriff(W)(w)

    Creature — Spirit


    Flying

    Whenever an opponent commits a crime, put a +1/+1 counter on Ethereal Sheriff and you gain 1 life.


    1/1

    Illustrated by Uriah Voth

    73/?

  • Tales of the Leyline(2)(g)(w)

    Enchantment


    Whenever you tap a historic land for mana, add one mana of any type that land produced.

    Once each turn, you may cast a historic spell as though it had flash by sacrificing a historic land in addition to paying its other costs.


    Illustrated by Seb McKinnon

    74/?

  • Strike of the Serpent(3)(G)

    Instant


    Target creature gets +2/+2 and deathtouch until end of turn.

    Cycling {g}

    When you cycle Strike of the Serpent, target creature you control gets -2/-2 and gains deathtouch until end of turn.


    Illustrated by Qiu De En

    75/?

  • Territorial Slasher(R)

    Creature — Viashino Berserker


    Whenever a player discards a land card, Territorial Slasher deals 1 damage to each other player.


    1/1

    Illustrated by Tyler Jacobson

    76/?

  • Yorvo's Greatsword(1)(g)

    Artifact — Equipment


    Whenever equipped creature attacks, put a +1/+1 counter on it. If equipped creature is a commander, it gains indestructible until end of turn.

    Equip {2}


    Illustrated by John Stanko

    77/?

  • Sword of the Great(1)(w)

    Artifact — Equipment


    Whenever equipped creature attacks, put a +1/+1 counter on it. If equipped creature is a commander, it gains indestructible until end of turn.

    Equip {1}{g}


    Illustrated by No artist credit

    77/?

  • Battle Strategist(2)(w)

    Creature — Human Soldier


    At the beginning of each player's combat step, put three +1/+1 counters on up to one target creature that player controls. When that creature attacks you this turn, you gain life equal to three times its power.


    3/3

    Illustrated by John Stanko

    78/?

  • chuck the unimportant(3)(w)

    Creature — Human Coward


    chuck the unimportant can't be your commander.

    "Oh, him? No I'm not sure his name. He does weird me out a bit though..."

    — most people


    0/1

    Illustrated by Donato Giancola

    79/?

  • Glimpse of Reality(G)(u)

    Instant


    Until end of turn, whenever a modified creature you control deals combat damage to a player, draw a card.

    The Reality Chip showed each of them a truth they needed to understand.


    Illustrated by No artist credit

    80/?

  • Scrapyard Sledgehammer(2)(b)(g)

    Artifact — Equipment


    Whenever equipped creature attacks, put a +1/+1 counter on it for each artifact card in your graveyard.

    Equip {2}

    Remove six +1/+1 counters from a creature you control: Return Scrapyard Sledgehammer from your graveyard to the battlefield.


    Illustrated by Vincent Proce

    81/?

  • Scrounger's Claws(2)(b)

    Artifact — Equipment


    Whenever equipped creature attacks, draw a card then discard a card. If an artifact card is discarded this way, put a +1/+1 counter on equipped creature.

    Equip {2}


    Illustrated by Anthony Palumbo

    82/?

  • Scrounger's Claws(2)(b)

    Artifact — Equipment


    Whenever equipped creature attacks, draw a card then discard a card. If an artifacr card is discarded this way, put a +1/+1 counter on equipped creature.

    Equip {2}


    Illustrated by Anthony Palumbo

    82/?

  • Zombie's Stiching Needle(B)(b)

    Artifact — Equipment


    Equipped creature gets +1/+0

    Whenever equipped creature attacks, mill four cards.

    Equip {b}


    Illustrated by E. M. Gist

    83/?

  • Geralf's Stiching Needle(B)(b)

    Artifact — Equipment


    Equipped creature gets +1/+0

    Whenever equipped creature attacks, mill four cards.

    Equip {b}


    Illustrated by E. M. Gist

    83/?

  • Goldspun Fae(1)(w)

    Creature — Faerie Cleric


    Flying

    At the beginning of each end step, if you gained 3 or more life this turn, create a Treasure token.

    Sacrifice three Treasures: Draw a card.


    1/1

    Illustrated by Iain McCaig

    84/?

  • Field Researcher's Guile(2)(b)(g)(u)

    Instant


    Gain control of target creature spell.


    Illustrated by Nicholas Gregory

    85/?

  • Progemnath(4)

    Creature — Elemental Hydra


    {W}{w}: Put a double strike counter on Progemnath. It becomes white in addition to its other types. Activate only once.

    {U}{u}: Put a vigilance counter on Progemnath. It becomes blue in addition to its other types. Activate only once.

    {B}{b}: Put a lifelink counter on Progemnath. It becomes black in addition to its other types. Activate only once.

    {R}{r}: Put a trample counter on Progemnath. It becomes red in addition to its other types. Activate only once.

    {G}{g}: Put three +1/+1 counters on Progemnath. It becomes green in addition to its other types. Activate only once.


    4/4

    Illustrated by No artist credit

    86/?

  • Ambitious Detective(2)(w)

    Enchantment — Background


    Commander creatures you own have "If one or more tokens would be created under your control, those tokens plus a Clue token are created instead." (It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)


    Illustrated by Igor Kieryluk

    87/?

  • Progemnath(4)

    Creature — Elemental Hydra


    {2}: If {w} was spent to activate this ability, put a double strike counter on Progemnath and it becomes white in addition to its other colors. The same is true for {u} and a vigilance counter, {b} and a lifelink counter, {r} and a trample counter, and {g} and three +1/+1 counters. Activate this ability only using two mana of the same color and only once for each color.


    4/4

    Illustrated by No artist credit

    87/?

  • Noble Supplier(2)(g)

    Enchantment — Background


    Commander creatures you own have "Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature."


    Illustrated by Lucas Graciano

    88/?

  • Jürn of Foreign Affairs(2)(r)(w)

    Creature — Dwarf Advisor


    Whenever a Cleric enters the battlefield under your control, Jürn of Foreign Affairs deals 1 damage to each opponent.

    Whenever a Goblin enters the battlefield under your control, you gain 1 life

    "I believe the greatest power will come when order and chaos are united."


    3/3

    Illustrated by No artist credit

    89/?

  • Jürn of Foreign Affairs(2)(r)(w)

    Creature — Dwarf Noble


    Whenever a Cleric enters the battlefield under your control, Jürn of Foreign Affairs deals 1 damage to each opponent.

    Whenever a Goblin enters the battlefield under your control, you gain 1 life

    "I believe the greatest power will come when order and chaos are united."


    3/3

    Illustrated by No artist credit

    89/?

  • Revitalizer(W)

    Creature — Dwarf Spellshaper


    {1}{W}, {T}, Discard a card: You gain 3 life and draw a card.


    1/2

    Illustrated by Even Amundsen

    90/?

  • Aether Mage(2)(u)

    Creature — Vedalken Spellshaper


    {3}{U}, {T}, Discard a card: Return all attacking creatures to their owner’s hand.


    1/3

    Illustrated by Scott Murphy

    91/?

  • Edict Bearer(1)(B)

    Creature — Skeleton Spellshaper


    {1}{b}, {T}, Discard a card: Target player sacrifices a creature.


    1/1

    Illustrated by Ryan Barger

    92/?

  • Shunt Warrior(R)

    Creature — Human Spellshaper


    {1}{r}{r}, {T}, Discard a card: Change the target of target spell with a single target.

    "Opposing forces always thought little of these warriors, that is until their attacks were turned upon themselves"

    — Vulshok Tome


    2/1

    Illustrated by Marc Simonetti

    93/?

  • Growth Giant(G)

    Creature — Giant Spellshaper


    {G}, {T}, Discard a card: Target creature gets +3/+3 until end of turn.


    1/2

    Illustrated by Igor Kieryluk

    94/?

  • Fertile Woodland

    Enchantment Land


    Bestow land 2{g} (If you cast this card for its bestow cost, it’s an Aura spell with enchant land. It becomes a land again if it’s not attached to a land.)

    Fertile Woodland enters tapped if it's a land.

    Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

    {T}: {g}. Activate only if Fertile Woodland is a land.


    Illustrated by Sam Burley

    95/?

  • Hugo, Pond's Sage(2)(g)(w)(u)

    Creature — Frog Advisor Druid


    Ward {2}

    If an opponent casting a spell or a permanent an opponent controls entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    “In every ripple, a story; in every splash, a secret."


    3/5

    Illustrated by Simon Dominic

    96/?

  • Ascended Glade

    Land


    Ascended Glade enters tapped unless you have 30 or more life.

    {T}: Add {g} or {w}.


    Illustrated by Philip Juras

    97/?

  • Banquet of Mystery

    Land


    {T}: Add {w}.

    {W}, {t}, Sacrifice a Clue or a Food: Create a Clue token and a Food token.

    As the guest eats their meal, they solve a murder — their murder.


    Illustrated by Milivoj Ćeran

    98/?

  • The Bounty Grounds

    Land


    When this land enters from anywhere other than your hand, create a Food token.

    {T}: Add {g}.

    "These grounds overflow with every imaginable vegetation."

    — Diary of Azusa


    Illustrated by Lorenzo Lanfranconi

    99/?