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KNY

Download Cockatrice files: https://mtg.design/u/JakksonKobalt7407/KNY/cockatrice


  • See The Sun Rise(W)(W)(W)

    Sorcery


    If its day, exile all Demon creatures and all Demon cards in all graveyards. Otherwise it becomes day.

    Both demons and slayers alike know the fighting will stop once day breaks.


    Illustrated by Demon Slayer

    001/300

  • Kyojuro Rengoku, Flame Hashira(2)(R)(R)(/)(W)(W)

    Creature — Human Samurai


    Bushido 2

    When Kyojuro Rengoku, Flame Hashira enters, create a 1/1 white Human Samurai creature token with bushido 1.

    Flame Breathing- Whenever a bushido ability of a creature you control triggers, that creature gains double strike until end of turn.

    "I will fulfill my duty! I won't allow anyone here to die!"


    4/5

    Illustrated by Demon Slayer

    002/300

  • Muichiro Tokito, Mist Hashira(1)(U)(U)(U)

    Creature — Human Samurai


    Flash, Bushido 1

    Mist Breathing- Whenever bushido triggers on a creature you control, that creature can't be blocked until the end of your next turn.

    "Remember that boiling anger. [...] Even if I lose my memories, my body will remember that anger that will not leave me until I die."


    3/4

    Illustrated by Demon Slayer

    003/300

  • Giyu Tomioka, Water Hashira(2)(W)(W)(/)(U)

    Creature — Human Samurai


    Bushido 1

    When Giyu Tomioka, Water Hashira blocks, its base power becomes the blocked creature's power.

    Water Breathing- Whenever bushido triggers on a creature you control, give that creature a +1/+1 counter.

    "Don't cry. Don't despair. Now's not the time for that."


    2/5

    Illustrated by Demon Slayer

    004/300

  • Mitsuri Kanroji, Love Hashira(2)(W)(R)(G)

    Creature — Human Samurai


    Bushido 1

    When Mitsuri Kanroji, Love Hashira enters, create a 1/1 white Human Samurai creature token with bushido 1.

    Love Breathing- Whenever an opponent attacks you, creatures you control with bushido gain reach until end of turn.

    "In my fear, I was suppressing my strength. But not anymore. Leave this to me. I will protect everyone."


    5/5

    Illustrated by Demon Slayer

    005/300

  • Obanai Iguro, Serpant Hashira(2)(G)(W)(/)(B)

    Creature — Human Samurai


    Bushido 1

    When Obanai Iguro, Serpant Hashira enters, create a 1/1 green snake creature token with toxic 1.

    Serpant Breathing- Once per turn, when bushido triggers on a creature you control, put a poison counter on target player.

    "I want to die defeating Muzan, and I pray that it will purify my filthy blood."


    1/4

    Illustrated by Demon Slayer

    006/300

  • Sanemi Shinazugawa, Wind Hashira(2)(W)(R)(G)(G)

    Creature — Human Samurai


    Bushido 2

    When Sanemi Shinazugawa, Wind Hashira enters, create a 1/1 white Human Samurai creature token with bushido 1.

    Wind Breathing- When bushido triggers on a creature you control, give that creature trample until end of turn.

    "I know how unfair the world is... because good people... die one after another."


    4/6

    Illustrated by Demon Slayer

    007/300

  • Gyomei Himejima, Stone Hashira(2)(W)(W)(W)

    Creature — Human Samurai


    Bushido 1

    When Gyomei Himejima, Stone Hashira enters, create a 1/1 white Human Samurai creature token with bushido 1.

    Stone Breathing- When bushido triggers on a creature you control, that creature assigns combat damage this combat with their toughness rather than power.

    "We are proud to live and die as human beings. Don't act like your worthless ideas are supreme and force them on others."


    0/7

    Illustrated by Demon Slayer

    008/300

  • Tengen Uzui, Sound Hashira(3)(W)(U)(R)(G)

    Creature — Human Samurai


    Bushido 3

    When Tengen Uzui, Sound Hashira enters, create three 1/1 white Human Samurai creature token with bushido 1.

    Sound Breathing- When bushido triggers on a creature you control, untap that creature.

    "Do I look like someone with any talent? [...] See, this country is vast. It's teeming with people who'd blow your mind."


    6/5

    Illustrated by Demon Slayer

    009/300

  • Shinobu Kocho, Insect Hashira(2)(G)(W)(U)

    Creature — Human Samurai


    Bushido 2

    When Shinobu Kocho, Insect Hashira enters, create a 1/1 white Human Samurai creature token with bushido 1.

    Insect Breathing- When bushido triggers on a creature you control, that creature gains wither until end of turn.

    "I once believed that the road of happiness continued forever and ever into the distance."


    2/4

    Illustrated by Demon Slayer

    009/300

  • Kagaya Ubuyashiki, Oyakata(W)(U)(R)(G)

    Creature — Human Noble


    Other creatures you control gain bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

    (Multiple instances of bushido trigger separately)

    {T}: You may cast a Samurai spell as if it had flash and it costs {1} less to cast.

    "I know what eternity is. Eternity is human feeling. Only human feelings last forever and are undying."


    0/3

    Illustrated by Demon Slayer

    010/300

  • Enter Night(B)(B)(B)

    Sorcery


    If it is night, search your library for a Demon card, reveal it, and put it into your hand, then shuffle. Otherwise, it becomes night.

    Until the start of your next turn, it can't become day.

    Be careful at night, for demons lurk in the darkness.


    Illustrated by Demon Slayer

    011/300

  • Kokushibo, Upper 1(3)(W)(B)(B)(R)

    Creature — Demon Samurai


    Haste, bushido 5

    Flash

    Nightlurker (When this creature enters, it becomes night. This creature is can't attack unless it is night.)

    Whenever bushido triggers on a creature you control, each opponent loses life equal to the bushido value.


    5/6

    Illustrated by Demon Slayer

    012/300

  • Doma, Upper 2(2)(S)(B)(R)(G)

    Creature — Demon


    Nightlurker (When this creature enters, it becomes night. This creature is can't attack unless it is night.)

    {S}{S}, {T}: Doma deals 2 damage to target creature, tap it, and give its controller a poison counter.

    "It seems you are mistaken. Heaven and hell do not exist in this world."


    8/8

    Illustrated by Demon Slayer

    013/300

  • Akaza, Upper 3(2)(B)(B)(R)

    Creature — Demon Monk


    Prowess, First Strike, Menace

    Nightlurker (When this creature enters, it becomes night. This creature is can't attack unless it is night.)

    At the beginning of your upkeep, if it's day, you may pay 5 life. If you do, it becomes night.

    "I only despise the weak. I only spit on weaklings. Yes. Weaklings make me sick. It is the law of nature that they be weeded out."


    5/4

    Illustrated by Demon Slayer

    014/300

  • Hantengu, Upper 4(2)(U)(U)(B)(G)(G)

    Creature — Demon


    Skulk

    Nightlurker (When this creature enters, it becomes night. This creature is can't attack unless it is night.)

    When Hantengu, Upper 4 dies, if its power is 3 or less, create two nonlegendary token copies of it. Double their base power and toughness.

    "Since the day I was born I've never lied... not even once! I'm a good natured weakling! I deserve pity, but no one has any sympathy for me."


    1/1

    Illustrated by Demon Slayer

    015/300

  • Gyokka, Upper 5(U)(/)(R)(U)(/)(R)(B)

    Creature — Demon Serpent


    Shadow

    Nightlurker (When this creature enters, it becomes night. This creature is can't attack unless it is night.)

    Whenever a stun counter is removed from a creature, if it's night, put a -1/-1 counter on that creature.

    {U/B}{U/B}, {T}: Tap target creature and put a stun counter on it.

    "You're just too poor and uncultured to understand my beauty, refinement, and elegance."


    3/2

    Illustrated by Demon Slayer

    016/300

  • Gyutaro, Upper 6(2)(B)(B)(R)(R)

    Creature — Demon Assassin


    Toxic 3

    Nightlurker (When this creature enters, it becomes night. This creature is can't attack unless it is night.)

    Whenever a creature blocks Gyutaro, Upper 6, put a +1/+1 counter on Gyutaro, Upper 6 for each creature blocking him.

    Partner with Daki, Gyutaro's Sister

    "I envy you. Oh, I envy you. Would you mind dropping dead, and in the most agonizing way at that?"


    4/6

    Illustrated by Demon Slayer

    017/300

  • Daki, Gyutaro's Sister(2)(U)(B)

    Creature — Demon Assassin


    Nightlurker

    Absorb X, where X is the total number of poison counters among each player.

    Daki can block an additional creature each combat.

    Partner with Gyutaro, Upper 6

    "We beautiful, powerful demons... can do anything we want!"


    4/3

    Illustrated by Demon Slayer

    018/300

  • Muzan, First Demon(3)(B)(R)(G)

    Creature — Demon


    Lifelink; nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)

    As long as its night, Muzan has indestrustible

    Whenever a creature dealt damage my Muzan dies this turn, you may pay 5 life. If you do, return it to the battlefield under your control, except its a Demon with nightlurker in addition to its other types and abilities.


    5/4

    Illustrated by NaokiSaito

    019/300

  • Muzan, Elusive Demon(1)(U)(B)(R)

    Creature — Demon


    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)

    Whenever Muzan, Elusive Demon deals combat damage to a player, draw a card.

    Discard and card: Until the end of turn Muzan becomes a Human with base power and toughness 1/1 and gains hexproof and skulk.


    3/3

    Illustrated by Mo07

    020/300

  • Muzan Kibutsuji(1)(U)(B)(R)(G)

    Planeswalker — Muzan


    2: If it is night, scry 2. Otherwise it becomes night. 

    -2: Put a demon creature card from your hand onto the battlefield. Lose X life, where X is that creature's mana value. 


    3

    Illustrated by Demon Slayer

    021/300

  • Nezuko, Tiny Demon(W)(/)(B)

    Creature — Demon


    Skulk

    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)

    Whenever Nezuko, Tiny Demon deals combat damage to a player, each player draws a card.


    1/1

    Illustrated by Demon Slayer

    022/300

  • Tanjiro, Slayer in Training(W)

    Creature — Human Samurai


    Training; bushido 1 (Whenever this creature blocks or becomes blocked, it gains +1/+1 until end of turn.)

    Choose a color (If this creature is your commander, you may choose an additional color to be part of this commander's color identity.)

    Partner


    1/1

    Illustrated by Demon Slayer

    023/300

  • Tanjiro Kamado(1)(W)(R)

    Creature — Human Samurai


    Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

    Hinokami Kagura- Whenever Tanjiro Kamado attacks, you may exert it to double its base power and toughness until end of turn.

    Partner with Nezuko Kamado

    "You gotta protect Nezuko! Even if it means getting slashed by him at the same time!"


    3/3

    Illustrated by Demon Slayer

    024/300

  • Nezuko Kamado(2)(W)(B)

    Creature — Demon


    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night)

    As long as it is night, when Nezuko Kamado dies return it to the battlefield tapped. Nezuko can't be sacrificed for the rest of this turn.

    Healing Flames- {W/B}, {T}: Untap target non-demon creature. Gain 1 life.

    Partner with Tanjiro Kamado

    "Humans are to be protected and saved... I will never hurt them."


    5/2

    Illustrated by Demon Slayer

    025/300

  • Tanjiro and Nezuko(2)(W)(B)

    Creature — Human Samurai Demon


    Bushido 1

    As long as it is night, Tanjiro and Nezuko has first strike, menace and gains +3/+1.

    Other Samurai or Demon creatures you control gain +1/+1.


    3/4

    Illustrated by Demon slayer

    026/300

  • Zenitsu, Scaredy Cat(2)(R)

    Creature — Human Samurai


    Stun counter don't stop Zenistu from untapping.

    While Zenistu has any stun counters, it gains +4/+2, and has haste, first strike, trample and bushido 2.

    Whenever a creature enters under an opponent's control, if Zenistu has no stun counters tap Zenistu, then put 3 stun counters on Zenistu.

    Partner

    "I always think I have to get my act together, but I end up cowering, running away, sniveling. I want to change. I want to be a competent person."


    0/2

    Illustrated by Demon slayer

    027/300

  • Inosuke, Self Trained Swordsman(3)(R)(G)

    Creature — Human Samurai


    Trample, bushido 1

    While its your turn, creatures lose shroud, hexproof, and ward, and can't have or gain them.

    Whenever Inosuke, Self Trained Swordsman attacks, you may exert it to give it double strike until end of turn.

    Partner

    "Don't dwell on such weak thoughts! You can or you can't, it doesn't do you any good to sit there, wondering about the maybes!"


    5/3

    Illustrated by Demon slayer

    028/300

  • Summon Corp Members(2)(W)(W)(W)

    Sorcery


    Create four 1/1 white Human Samurai creature tokens with bushido 1. (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

    Summoned by their kasugai crows, lead to their death, hopefully slaying a demon in the process.


    Illustrated by Demon Slayer

    029/300

  • Rui, Lower 5(2)(U)(B)(G)

    Creature — Spider Demon


    Reach, Vigilance

    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)

    As long as it is night, other Spider creatures you control get +1/+2 and can't be blocked.

    "Since I was the one with the most power, there was no one who could protect me... who could shield me."


    4/6

    Illustrated by Demon Slayer

    030/300

  • Filukinesis(U)(B)

    Instant


    Destroy target creature that is attacking you or has attacked you since your last turn.

    Thin threads, spider webs, able to be manipulated at a whim, impossibly durable, sharp enough to cut clean through a Nichirin Sword.


    Illustrated by Demon Slayer

    031/300

  • Spider Demon's Trap(1)(U)(B)

    Enchantment — Aura


    Enchant creature.

    Enchanted creature has "Lose 1 life at the beginning of your upkeep."

    Enchanted creature can't attack or block.


    Illustrated by Demon Slayer

    032/300

  • Rui's Father(2)(G)(G)(U)

    Creature — Spider Demon


    Nightlurker (When this creature enters it becomes night. This creature can't attack unless it is night.)

    {2}{B}{B}: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counter on it.)

    "Stay away... from... my... family!"


    6/6

    Illustrated by Demon Slayer

    033/300

  • Rui's Mother(2)(U)(B)

    Creature — Spider Demon


    Shroud

    Nightlurker (When this creature enters it becomes night. This creature can't attack unless it is night.)

    {X}{X}{U}, {T}: Gain control of X target creatures until end of turn. Untap them, they gain haste until end of turn.

    "Arrgh! Die! Die! Die now! If you don't, I'll suffer an awful fate!"


    2/4

    Illustrated by Demon Slayer

    034/300

  • Rui's Brother(1)(B)(B)(G)

    Creature — Spider Demon


    Reach, Wither

    Nightlurker (When this creature enters it becomes night. This creature can't attack unless it is night.)

    {G/B}, {T}: Rui's Brother deals 1 damage to target creature. When that creature dies this turn, create a 1/1 green Spider Demon creature token with toxic 1.

    "There's nothing to be afraid of. When the poison runs throughout your system and you become a spider, your mind will be gone."


    3/4

    Illustrated by Demon Slayer

    035/300

  • Rui's Sister(B)(/)(G)

    Creature — Spider Demon


    Nightlurker (When this creature enters it becomes night. This creature can't attack unless it is night.)

    Whenever Rui's Sister deals damage to a creature, tap that creature and put a stun counter on it.

    "I only ever worried about myself. They were dumb, but I was different. But now I've messed up!"


    1/2

    Illustrated by Demon Slayer

    036/300

  • Create a Fake Family(1)(G)

    Sorcery — Spider


    Search your library for a Spider creature, reveal it, and put it into your hand.

    Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.)

    "Family... A father has his role as the father, and the mother has her role as the mother, and the elder brother and sister protect their younger siblings" - Rui, Lower 5


    Illustrated by Demon Slayer

    037/300

  • Sunset(B)

    Sorcery


    It becomes night.


    Illustrated by Demon Slayer

    038/300

  • Demonic Surprise(B)(B)

    Instant


    If it is night, destroy target non-demon creature. Otherwise it becomes night.

    "Let's fight more, don't die on me Kyojuro." - Akasa to Rengoku


    Illustrated by No artist credit

    039/300

  • Burn like the sun(W)(W)

    Instant


    If it is day, exile target black creature. Otherwise it becomes day.

    "Rising Scorching Sun!"


    Illustrated by Demon Slayer

    040/300

  • Final Stand(W)(W)(W)(W)

    Sorcery — Samurai


    Untap all Samurai you control. Creatures you control gain bushido 1 until end of turn.

    If it is day, there is an additional combat phase after this phase followed by an addition main phase. Otherwise it becomes day.


    Illustrated by Demon Slayer

    041/300

  • Muzan's Trap Card(B)(B)(B)(B)

    Sorcery


    Creatures you don't control phase out.

    If it is night, there is an additional combat phase after this phase followed by an addition main phase. Otherwise it becomes night.


    Illustrated by Demon Slayer

    042/300

  • The Infinity Castle(3)(B)(B)(B)

    Enchantment — Demon


    When The Infinity Castle enters it becomes night.

    It cannot become day.

    No more than one creature may attack each player each combat.


    Illustrated by Demon Slayer

    042/300

  • Wisteria Blossoms(1)(W)

    Enchantment


    Black creatures can't attack you or permanents you control unless their controller pays {3} for each black creature they control that’s attacking you or a permanent you control.

    The Wisteria Blossoms protect the demon slayer corps, as wisteria is poison to the demons.


    Illustrated by Demon Slayer

    043/300

  • Genya, Demon Eater(2)(W)(/)(B)(G)

    Creature — Human Samurai


    Reach, first strike

    {B}, Discard a Demon card: Genya, Demon Eater becomes a Demon until end of turn. Draw a card.

    As long as Genya is a Demon, it gets +2/+2 and has indestructible, and attacks each combat if able.


    4/4

    Illustrated by Demon Slayer

    044/300

  • Urokodaki, Master Swordsman(2)(W)(U)

    Creature — Human Master


    Mentor, vigilance

    Whenever Urokodaki, Master Swordsman attacks or blocks, attacking or blocking creatures you control gain +1/+1 until end of turn.

    Whenever a Samurai you control dies, put a +1/+1 counter on a Samurai you control.


    3/4

    Illustrated by Demon Slayer

    045/300

  • Kanao Tsuyuri(1)(R)(/)(W)

    Creature — Human Samurai


    Bushido 1

    While Kanao Tsuyuri has any +1/+1 counters, anytime you would flip a coin, instead choose which side the coin will land.

    {R}{W}{W}: Adapt 2 (If this creature has no +1/+1 counters on it, put 2 +1/+1 counter(s) on it.)

    "Somehow I feel the people I care for and those important to me will still be alive tomorrow. But that's just my hope and there's no way I can promise that with any certainty."


    1/2

    Illustrated by Demon Slayer

    046/300

  • Aoi Kanzaki(2)(/)(W)

    Creature — Human Cleric


    Creatures you control get +0/+1.

    At the beginning of your upkeep, you gain 1 life.

    "Compared to you guys, I'm not so important, so thanks aren't necessary. I survived selection due to pure luck. Since then I've been afraid to fight, so I'm a coward."


    0/2

    Illustrated by Demon Slayer

    047/300

  • Tamayo, Demon Healer(2)(/)(W)(2)(/)(B)

    Creature — Demon Cleric


    Whenever Tamayo, Demon Healer untaps you may pay {2/W}{2/B}. If you do, put your choice of two +1/+1 counters or two -1/-1 counters on target creature. If a +1/+1 counter was put on a Demon this way, it becomes a Human.

    "I don't need to be stronger than you to kill you. I can just make you weaker. Just as you'll do whatever it takes to stay alive, I... No, we, will do whatever it takes to kill you!"


    1/3

    Illustrated by Demon Slayer

    048/300

  • Susamaru, Ball Demon(1)(B)(R)

    Creature — Demon


    Partner with Yahaba, Arrow Demon

    Haste

    Whenever Susamaru, Ball Demon attacks, Susamaru, Ball Demon deals damage equal to its power to any target.

    "Let's keep playing until dawn! Until your life ends."


    2/3

    Illustrated by Demon Slayer

    049/300

  • Yahaba, Arrow Demon(2)(U)(B)

    Creature — Demon


    Partner with Susamaru, Ball Demon

    Ward {1}

    If you would choose one or more targets for a spell or ability, you may choose that many targets plus an additional target.

    "How will we kill them? Brutally of course!"


    2/4

    Illustrated by Demon Slayer

    050/300

  • The Hand Demon(2)(B)(G)

    Creature — Demon


    Trample; nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)

    The Hand Demon doesn't untap during your untap step.

    Whenever it becomes night, untap The Hand Demon.

    Whenever a creature with power 2 or less enters, put a +1/+1 counter on The Hand Demon.

    "I've been here so long... that dynasties have risen and fallen! Again and again! All while I've been trapped here! Unforgivable! Unforgivable!"


    5/5

    Illustrated by Demon Slayer

    051/300

  • Swamp Demon(2)(B)(B)

    Creature — Demon


    Shadow

    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)

    When Swamp Demon enters, create a token copy of it without this ability.


    2/2

    Illustrated by Demon Slayer

    052/300

  • Temple Demon(1)(B)

    Creature — Demon


    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)


    4/2

    Illustrated by Demon Slayer

    053/300

  • Tongue Demon(B)

    Creature — Demon


    Skulk, toxic 1

    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)


    1/2

    Illustrated by Demon Slayer

    054/300

  • Horned Demon(2)(B)(B)

    Creature — Demon


    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)

    Horned Demon gets +1/+1 as long as it is night.


    3/5

    Illustrated by Demon Slayer

    055/300

  • Kyogai, Drum Demon(2)(R)(/)(U)(R)(/)(U)(B)

    Creature — Demon Bard


    First strike; nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)

    As long as it is night, creatures your opponents control can't attack you unless they pay {2} for each creature that's attacking you.

    {U/R}, {T}: Draw a card then discard a card. Then target opponent loses X life where X is the mana value of the discarded card.


    3/5

    Illustrated by Demon Slayer

    056/300

  • Enmu, Lower 1(3)(U)(U)(B)

    Creature — Demon


    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it is night.)

    When Enmu, Lower 1 enters, tap each other creature and put a stun counter on each of those creatures.

    {1}, Sacrifice an artifact you control: put X +1/+1 counters on Enmu, Lower 1 where X is the mana value of the sacrifice artifact. Activate only once each turn and only as a sorcery.


    2/4

    Illustrated by Demon Slayer

    057/300

  • Slayer Corps Annihilation

    Instant


    Destroy all creatures and equipment you don't control.


    Illustrated by Demon Slayer

    058/300

  • Swordsmith Invasion(2)(U)(B)

    Custom — Siege


    (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

    When Swordsmith Invasion enters, create two 2/2 blue and black Fish Demon creature tokens.

    (Backside = Slayer Corps Annihilation)


    Illustrated by Demon Slayer

    058/300

  • Defending the Smith Village(R)(W)(G)

    Custom


    At the beginning of your upkeep, create a colorless Equipment Nichirin Sword artifact token equip {2} and "Equipped creature gets +1/+1 and has bushido 1."


    Illustrated by Demon Slayer

    059/300

  • Battle on Mount Natagumo(G)(U)

    Custom — Contest


    (Contests are a type of battle that anyone may attack or protect)

    When Battle on Mount Natagumo enters, each player chooses to create either a 1/1 white Samurai creature token with bushido 1; or a 1/1 green Spider Demon creature token with toxic 1.

    The player who defeats Battle on Mount Natagumo puts a +1/+1 counter on each creature they control.


    Illustrated by Demon Slayer

    060/300

  • Final Selection(1)(G)(W)

    Custom — Siege


    (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

    As Final Selection enters, put two +1/+1 counters on target Samurai you control.

    (Backside = Joining the Corps)


    Illustrated by Demon Slayer

    061/300

  • Joining the Corps

    Instant


    Search your library for a creature with bushido, reveal it, put it into your hand then shuffle.

    Create a colorless Equipment Nichirin Sword artifact token with equip {2} and "Equipped creature gets +1/+1 and has bushido 1."


    Illustrated by Demon Slayer

    061/300

  • Post Battle Recovery(2)(/)(W)(2)(/)(W)(2)(/)(W)

    Enchantment Saga


    Return target creature that entered the graveyard this turn to the battlefield, tapped and exerted.


    Illustrated by Demon Slayer

    062/300

  • Muzan's Descent(3)(U)(B)(R)

    Enchantment Saga


    You lose 6 life. Then search your library for a card, put it into your hand, then shuffle.


    Illustrated by Demon Slayer

    063/300

  • Entertainment District Battle(2)(R)(G)

    Custom


    Whenever a creature enters under your control, you may remove a defense counter from Entertainment District Battle. If you do, that creature fights target creature you don't control. (removing the last counter this way counts as you defeating the battle.)


    Illustrated by Demon Slayer

    064/300

  • Battles Aboard the Mugen Train(1)(U)(R)

    Custom — Control Point


    (A Control Point is a battle that enters under your control and protection. When it is defeated, exile it and return it to the battlefield under the protection and control of the player who defeated it.)

    At the beginning of your upkeep, you may tap target creature and place a stun counter on it. It you didn't, deal 2 damage to target opponent.


    Illustrated by Demon Slayer

    066/300

  • Nichirin Sword

    Artifact — Equipment Nichirin Sword


    Equipped creature gets +1/+1 and has bushido 1

    Equip {2}


    Illustrated by Demon Slayer

    1/1

  • Human Samurai Token

    Creature — Human Samurai


    Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)


    1/1

    Illustrated by Demon Slayer

    1/1

  • Nezuko, Demon Demon Slayer(1)(W)(B)(R)

    Creature — Demon Samurai


    Nightlurker (When this creature enters, it becomes night. This creature can't attack unless it's night.)

    Bushido 2

    Combustible Blood- Whenever Nezuko takes damage for the first time each turn, it gains lifelink until end of turn. Nezuko deals 1 damage to each other demon.


    4/5

    Illustrated by jptanchico

    23/300