Dashboard

 

40K

Download Cockatrice files: https://mtg.design/u/HunterIII3777/40K/cockatrice


  • Baneblade(5)

    Artifact — Vehicle


    Trample

    Rolling Fortress — As long as Baneblade is a creature, it has indestructible during your turn.

    Main Cannon Burst — Whenever Baneblade attacks, you may pay {1}. If you do, it deals 3 damage to target creature an opponent controls and 1 damage to each other creature they control.

    Crew 3


    6/6

    Illustrated by

    /

  • Fulgrim, the Phoenician(3)(U)(B)(R)

    Creature — Demon Primarch


    Flying, first strike, haste

    Ward—Discard a card.

    Arrogant Duelist — Fulgrim can’t block or be blocked by creatures with power 2 or less.

    Obsessive Excellence — Whenever Fulgrim deals excess combat damage to a creature, exile that many cards from the top of its controller’s library. That player loses 1 life for each card exiled this way.


    6/4

    Illustrated by

    /

  • Biovore(1)(R)(G)

    Creature — Tyranid


    Reach

    Spore Mine Salvo — {X}{T}: Put X spore counters on target creature an opponent controls.

    Living Artillery — Whenever a creature with a spore counter on it becomes tapped or an ability of that creature is activated, Biovore deals damage to that creature equal to the number of spore counters on it. Then remove all spore counters from that creature.


    2/4

    Illustrated by

    /

  • Shard of the Deceiver(4)(B)(B)(B)

    Creature — C'tan


    Flying

    Grand Illusion — When Shard of the Deceiver enters the battlefield, for each opponent, gain control of target creature that player controls until Shard of the Deceiver leaves the battlefield.

    Reality Warp — {T}: Change the target of target spell or ability an opponent controls that targets a creature you control to another creature that player controls.


    6/6

    Illustrated by

    /

  • Alpha Legion Infiltrator(1)(U)(B)

    Creature — Astartes Warrior


    Deathtouch

    Disguise {3}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

    I Am Alpharius — When it is turned face up, you gain control of target creature an opponent controls.

    Hidden Operative — Whenever a creature you control but don't own deals combat damage to a player, you may draw a card.


    3/2

    Illustrated by

    /

  • Angron, the Red Angel(6)(R)(R)

    Creature — Demon Primarch


    Flying, haste, trample, provoke

    Uncontrollable Rage — Whenever Angron attacks, goad all creatures your opponents control. They gain trample until your next turn.

    Reborn in Blood — When Angron dies, exile it with eight blood counters on it. Whenever a creature dies, remove a blood counter. When the last is removed, you may cast it without paying its mana cost.


    8/5

    Illustrated by

    /

  • Neurothrope(3)(G)(U)(R)

    Creature — Tyranid


    Flying, ward {3}

    Spirit Leech — When Neurothrope enters the battlefield, it deals 1 damage to target opponent for each creature you control with a +1/+1 counter on it.

    Synaptic Siphon — At the beginning of your end step, you may move a +1/+1 counter from any creature onto a creature you control.

    Shadow in the Warp — Whenever an opponent casts a spell during your turn, that player loses 3 life.


    5/3

    Illustrated by

    /

  • Guilliman, Lord Regent(3)(W)(U)(B)

    Creature — Primarch


    Vigilance

    The Emperor’s Will — Other Humans and Astartes you control get +1/+1 and have vigilance.

    Logistical Genius — The first Human or Astartes spell you cast each turn costs {1} less to cast.

    The Indomitus Crusade — {3}: Create a 2/2 white Astartes Warrior creature token with vigilance.


    4/6

    Illustrated by

    /

  • Tesseract Vault(6)(B)(B)(B)

    Creature — C’tan


    Flying, ward {3}

    Tesseract Labyrinth — Tesseract Vault has indestructible as long as it is untapped.

    Powers of the Transcendent — {T}: Exile target permanent an opponent controls. Tesseract Vault deals damage to each creature your opponents control equal to that permanent’s mana value.

    Containment Breach — When Tesseract Vault leaves the battlefield, it deals 12 damage to each creature and each player.


    12/12

    Illustrated by

    /

  • Commissar Sebastian Yarrick(1)(W)(B)

    Creature — Human Soldier


    Reach

    Aura of Discipline - Other Human creatures you control get +1/+1 as long as Commissar Sebastian Yarrick is untapped.

    "I Will Not Yield." - {2}: Yarrick gains indestructible until end of turn.

    "Humies is all weak scum dat deserve ta get stomped. 'Cept for One-Eye Yarrick. He knows how ter \\fight." - Ghazghkull Mag Uruk Thraka


    2/2

    Illustrated by

    /

  • Hive Tyrant(3)(G)(R)

    Creature — Tyranid


    Trample, provoke

    Ward {1}

    Synaptic Command — Other creatures you control with counters on them have trample, provoke.

    "And I looked upon the great hive beast, and knew that hope was lost."

    — Hector Prime


    5/5

    Illustrated by

    /

  • Doomsday Monolith(7)

    Artifact — Vehicle


    Flying, indestructible

    Doomsday Cannon — {T}: Doomsday Monolith deals 6 damage to target creature and 3 damage to each other creature that player controls.

    Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)


    8/8

    Illustrated by

    /