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JMP

Download Cockatrice files: https://mtg.design/u/Flamesvlll3258/JMP/cockatrice


  • Gilded Skeleton(1)(b)

    Creature — Skeleton


    When Gilded Skeleton enters the battlefield or dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

    If the greedy die within their hoard, they become one with their greed.


    1/1

    Illustrated by Adam Brockbank

    1/1

  • Master Mimicry(1)(u)(u)

    Instant — Illusion


    Counter target creature spell. You may create a token copy of it, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.”. Otherwise, draw a card.


    Illustrated by MianKong

    1/1

  • Spirit Illusionist(2)(u)

    Creature — Human Wizard


    Whenever Spirit Illusionist or another creature dies, target player mills a card.


    2/2

    Illustrated by Tsvetka

    1/1

  • Echo's Familiar(1)(u)(u)

    Creature — Bird Illusion


    Flying

    {T}: Each player mills a card. (To mill a card, put the top card of your library into your graveyard.)


    1/1

    Illustrated by Ardoric-Art

    1/1

  • Dragon Egg(2)(r)

    Creature — Dragon Egg


    Defender

    When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”


    0/2

    Illustrated by Asanee04

    1/1

  • Kaliaa's Prophet(2)(r)

    Creature — Human Cleirc


    {T}: Add {R}. Spend this mana only to cast creature spells with flying.


    1/1

    Illustrated by Fatape221

    1/1

  • Magma Dragon(4)(r)(r)

    Creature — Dragon


    Flying

    Whenever Magma Dragon enters the battlefield, each player sacrifices a land.


    5/5

    Illustrated by RichardLayArt

    1/1

  • Cleansing Wildfire(1)(r)

    Sorcery


    Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

    Draw a card.


    Illustrated by Daniel Conway

    1/1

  • Ancient Moutain Dragon(3)(r)

    Creature — Dragon


    Defender

    {T}: Add {r}.

    {T}, Sacrifice Ancient Moutain Dragon: Destroy target land. You and that player may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.


    5/5

    Illustrated by crellia

    1/1

  • Young Bloodfire(2)(r)

    Creature — Dragon


    Flying

    Landfall — Whenever a land enters the battlefield under your control, Young Bloodfire deals 1 damage to each opponent.


    2/2

    Illustrated by CaraidArt

    1/1

  • Massive Eruption(1)(r)

    Sorcery


    As an additional cost to cast this spell, sacrifice a land.

    For each opponent, destroy up to one target nonbasic land that player controls.


    Illustrated by Fel-X

    1/1

  • Fear Illusionist(2)(u)(u)

    Creature — Human Wizard


    Whenever you cast an instant or sorcery spell, create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell or ability, sacrifice it."


    1/4

    Illustrated by Valinakova

    1/1

  • Mind's Guide(1)(u)

    Creature — Dog Illusion


    When Mind's Guide enters the battlefield, each player mills a card and draws a card.


    2/2

    Illustrated by Puppetisawesome1

    1/1

  • Afterimage Mystic(3)(u)(u)

    Creature — Human Wizard


    Ward--Mill two cards. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player mills two cards.)

    Sacrifice an Illusion: Put a shield counter on Afterimage Mystic.


    2/3

    Illustrated by Kekai Kotaki

    1/1

  • Elder Advisor(1)(u)

    Creature — Human Wizard


    {T}, Mill two cards: Add {u}. (To mill a card, put the top card of your library into your graveyard.)


    1/1

    Illustrated by Benjamin Goutte

    1/1

  • Echo, Grave Illusionist(3)(u)

    Creature — Human Wizard


    Whenever an artifact or creature card is put into an opponent's graveyard from anywhere. You may pay {U}{U}. If you do, create a token that's a copy of that card except it's 1/1 blue Illusion creature in addition to its other types instead. Otherwise, scry 1.

    Life is an illusion unto itself. We are one with the mana and when we parish, we will retrun to the mana.


    3/4

    Illustrated by 88grzes

    1/1

  • Transmutive Illusion(U)

    Instant


    Counter target noncreature spell. Its controller creates X 2/2 blue Illusion creature tokens with "When this creature becomes the target of a spell, sacrifice it." where X is equal to that spells mana value.


    Illustrated by mattforsyth

    1/1

  • Metius, World Sculptor(R)(r)(r)(3)

    Creature — Dragon


    Flying

    Whenever Metius, World Sculptor enters the battlefield, destroy all nonbasic lands.

    Whenever a land is put into the graveyard, put a +1/+1 counter on Metius.

    {R}{R}, Remove X counters from Metius: Destroy target permanent with mana value X. That player may put a land card from their graveyard onto the battlefield tapped.


    5/5

    Illustrated by Kekai Kotaki

    1/1

  • Archangel of Souls(3)(w)(w)

    Creature — Angel


    Flying

    Whenever Archangel of Souls attacks, you may pay {2}{w}. If you do create two 1/1 white Spirit creature tokens with flying.


    2/3

    Illustrated by thomden

    1/1

  • Wandering Hunter(1)(w)(w)

    Creature — Human Cleric


    When Wandering Hunter dies, choose one --

    • Destory target artifact or enchantment.

    • Create a 1/1 white Spirit creature token with flying.


    2/1

    Illustrated by Joo draws

    1/1

  • Soul Knight(2)(w)

    Creature — Human Knight


    When Soul Knight dies, you gain 1 life for each creature in your graveyard.

    These knights are enveloped in souls as they carry the hopes and dreams of those who fell before them.


    1/3

    Illustrated by Force of Will

    1/1

  • Soul Guardian(3)(w)(w)

    Creature — Spirt Dragon


    Flying

    Whenever another creature you control dies, put a +1/+1 counter on Soul Guardian and you gain 1 life.


    1/4

    Illustrated by No artist credit

    1/1

  • Wisp-Tailed Kitsune(W)

    Creature — Fox Spirit


    {1}{w}, {T}, Exile target creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.


    1/1

    Illustrated by Louis Royo

    1/1

  • Essence Reclaimer(2)(w)(w)

    Creature — Elf Cleric


    Whenever Essence Reclaimer or another creature you control dies, put a +1/+1 counter on a target creature you control.

    Everything has an essence of life. Every tree, creature, and magic itself.


    2/4

    Illustrated by Alexandra Malygina

    1/1

  • Shatter Their Soul(1)(w)

    Instant


    Destory target creature. Each opponent creates a 1/1 Spirit creature token with flying.

    When the odd are against you, but your will is rightous. You can shatter their soul into pieces.


    Illustrated by Athena Erocith

    1/1

  • Wondering Warrior(1)(w)

    Creature — Elf Warrior


    Whenever Wondering Warrior dies, create a 1/1 white Spirit creature token with flying.

    The warrior spirit is unbreakable and unyielding.


    2/1

    Illustrated by Alex Alexandrov

    1/1

  • Rift to the Afterlife(3)(w)(w)

    Enchantment


    Whenever a creature is put into the graveyard from the battlefield, you may sacrifice Rift to the Afterlife. If you do, return that card to the battlefield under your control.


    Illustrated by DarknesFreak

    1/1

  • Soul's Mother(W)(w)

    Creature — Spirit


    Whenever a creature you control enters the battlefield or dies, you gain 1 life.


    1/1

    Illustrated by Adam Adamowicz

    1/1

  • Melody the Soul Song(W)(w)(3)

    Creature — Human Cleric Bard


    Whenever a non Spirit creature enters the battlefield, you may pay {w}. If you do create a 1/1 white spirit creature token with flying.

    Sacrifice X Spirits: Target creature gets +X/+X and gains lifelink until the end of the turn. X can't be 0.


    3/4

    Illustrated by phamoz

    1/1

  • Glorious Deathknight(B)(b)(2)

    Creature — Vampire Knight


    Deathtouch, lifelink

    Whenever another creature dies, you may pay 2 life. If you do, choose one:

    • Create a Treasure token.

    • Draw a card. You lose 1 life.


    2/4

    Illustrated by Shredder Dima

    1/1

  • Soul Eater(B)

    Creature — Skeleton Cleric


    Whenever another creature dies, you gain 1 life.

    Soul eaters are foul creatures that live to their names. Do not parish before one else you will never know peace.


    1/1

    Illustrated by Ian Joyner

    1/1

  • Freohr the Plague Crow(B)(b)(b)(1)

    Creature — Zombie Bird


    Flying

    Other creatures have decayed. (Other creatures can’t block. When another creature attacks, its controller sacrifices

    it at end of combat.)

    Whenever a creature dies, put a +1/+1 counter on Freohr the Plague Crow.

    You may cast Freohr the Plague Crow from your graveyard if a creature not named Freohr the Plague Crow died this turn.


    1/1

    Illustrated by Eeden

    1/1

  • Ancient Necromancer(1)(b)(b)

    Creature — Skeleton Warlock


    Whenever Ancient Necromancer or another nontoken creature you control dies, create a 1/1 black Skeleton creature token with decay.


    2/2

    Illustrated by JefWu

    1/1

  • Soul Devouring Skeleton(2)(b)(b)

    Creature — Skeleton


    Whenever another creature dies, you may put a +1/+1 counter on Soul Devouring Skeleton.

    Clinging to immortality, this ancient creature devours the souls of those who dies to keep the spark within itself lit.


    3/3

    Illustrated by Adam Brockbank

    1/1

  • Sweet Necromancer(2)(b)

    Creature — Human Wizard


    Whenever Sweet Necromancer or another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)


    1/3

    Illustrated by SlothBeing

    1/1

  • Greater Sacrifice(B)(b)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature.

    Draw two cards and create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)


    Illustrated by ZsoltKosa

    1/1

  • Council of Death(3)(b)(b)(b)

    Creature — Human Cleric


    Menace, deathtouch

    The deathbarers come in all shapes and forms. It takes a village to raise a child but a council to end a life.


    4/4

    Illustrated by Wonchun Choi

    1/1

  • Necromancer's Aura(2)(b)(b)

    Enchantment — Aura


    Enchant creature

    When enchanted creature dies, return that card to the battlefield under your control.

    When Necromancer's Aura is put into a graveyard from the battlefield, return Necromancer's Aura to its owner's hand.


    Illustrated by sixfrid

    1/1

  • Necromancer's Touch(B)(b)(3)

    Instant


    Destroy target creature or planeswalker. Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

    A necromancer is nothing more than a last resort cleric.


    Illustrated by Benjamin Ee

    1/1

  • Reincarnation(B)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature.

    Choose a creature card at random from your graveyard. Put that card onto the battlefield under your control.

    There are times when death isn't the end of your tale.


    Illustrated by Stepan Alekseev

    1/1

  • Dauthí, Holy Necromancer(W)(w)(2)

    Creature — Human Wizard


    Players may cast up to one creature card per turn from their graveyard. Creatures cast this way are spirits addition to its other types and have decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)

    Whenever a player sacrifices a creature, put a +1/+1 counter on each creature you control.


    1/1

    Illustrated by ArtZombi3

    1/1