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ROD

Download Cockatrice files: https://mtg.design/u/Flamesvlll3258/ROD/cockatrice


  • Dalimane, Merchant Guild Master(R)(r)(w)

    Creature — Human Noble


    As an additional cost to cast this creature, sacrifice each land you control. Then create a tapped treasure for each land sacrificed this way.

    Whenever an opponent cast a spell, that player may pay {2}. If the player doesn’t, you create a Treasure token.

    "Building the guild wasn't cheap, so we must make our coin quick." -- Dalimane


    2/2

    Illustrated by Ala Kapustka

    1/1

  • Inkling

    Creature — Inkling


    Flying


    2/1

    Illustrated by madmactoad

    1/1

  • Inkwell Familiar(W)(b)(2)

    Creature — Inkling Spirit


    Flying

    Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 2/1 white and black Inkling creature tokens with flying.

    Whenever a creature you control dies, put a +1/+1 counter on Inkwell Familiar.


    0/2

    Illustrated by Aaron Nakahara

    1/1

  • Archangel of Feld(W)(w)(3)

    Creature — Angel


    Flying, Lifelink

    Whenever you gain life, put a +1/+1 counter on Archangel of Feld and create a Treasure token.


    3/4

    Illustrated by JasonEngle

    1/1

  • Dro'kene, Prodigal Tactician(2)(U)(R)(W)

    Creature — Human Artificer


    Whenever an artifact creature you control dies, create an Etherium Cell token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

    {2}{w}, {t}: Create a 1/1 colorless Thopter artifact creature token with flying.

    {3}{U}{R}: Create a create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”


    1/3

    Illustrated by No artist credit

    1/1

  • Forsaken Village

    Land


    As Forsaken Village enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

    You may pay {B}{1} to put Forsaken Village from your hand onto the battlefield. If you do you lose 3 life.

    {T}: Add {B}


    Illustrated by xiaoxinart

    1/1

  • Crimson River

    Land


    As Crimson River enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

    You may pay {1}{U} to put Crimson River from your hand onto the battlefield. If you do, target opponent draws a card. Activate only as a sorcery.

    {T}: Add {U}


    Illustrated by andreasrocha

    1/1

  • Healer of the Convent(W)(2)

    Creature — Human Cleric


    Whenever a nontoken creature enters the battlefield, roll a d20.

    1-13 | You gain 1 life.

    14-18 | You gain 1 life. Venture into the dungeon.

    19-20 | Create two Treasures. You gain 5 life. Venture into the Dungeon.


    1/3

    Illustrated by Valeriy Vegera

    1/1

  • Mage's Barrier(2)(w)(w)

    Enchantment


    Whenever a creature you control becomes the target of a spell or ability, you may have that creature gain hexproof until the end of the turn.

    If this is the third time this ability has resolved this turn, sacrifice Mage's Barrier.

    It is a common spell all magic users must learn to protect themselves, but it is no means indestructible. --Croexn's teacher


    Illustrated by Dmitry Burmak

    1/1

  • Logan, Father's Spirit(W)(b)

    Enchantment Creature — Spirit


    Partner with Rosalie, the Protected

    Indestructible

    Logan, Father's Spirit power and toughness are each equal to the number of enchantments you control.

    At the end of each end step, sacrifice Logan, Father's Spirit unless you control a creature named Rosalie the Protected.


    */*

    Illustrated by Luis Royo

    1/1

  • Cursed Elder(2)(w)(b)

    Creature — Human Wizard


    Persist, corrupt ("At the beginning of your endstep, sacrifice this permanent unless you pay 2 life and mill 1.")

    When Cursed Elder enters the battlefield, give target permanent a corrupt counter.

    Whenever a you gain life, you may put a +1/+1 counter on Cursed Elder.


    1/2

    Illustrated by Nic Hatcher

    1/1

  • Rashal, Advisor to Karlov(2)(b)(b)

    Creature — Human Advisor


    Whenever a creature dies you may, pay 2 life and put a corrupt counter on target creature. (Permanents with corrupt have, "At the beginning of your upkeep, sacrifice this permanent unless you pay 2 life and sacrifice another permanent.")

    Black spells you cast cost {1} less for each life lost this turn.


    1/3

    Illustrated by Andrey Shishkin

    1/1

  • Krale, Master Warlock(W)(B)(3)

    Creature — Human Wizard


    Whenever a nontoken creature dies, roll a d20.

    1-13 | Create two 1/1 black Skeleton creature tokens. You lose 1 life.

    14-19 | Create two 3/3 black Imp creature token with flying. You lose 1 life.

    20 | Target player loses X life. Create a X/X black Demon with lifelink where X is your devotion to black.


    3/4

    Illustrated by DerrickSong

    1/1

  • Shadal the Enchantress(1)(w)(w)

    Creature — Spirit Cleric


    Flying

    You may cast enchantment spells from your graveyard.

    Whenever one or more enchantments enter the battlefield under your control, draw a card and gain 1 life. This ability triggers only tirggers if an opponent has more cards in their hand than you.


    2/2

    Illustrated by No artist credit

    1/1

  • Grave Decision(3)(B)(B)

    Sorcery


    Tempting offer — Return an artifact or creature from your graveyard to the battlefield. Each opponent may return an artifact or creature from their graveyard to the battlefield. For each opponent who put an artifact or creature onto the battlefield this way, return an artifact or creature from their graveyard to the battlefield under your control.


    Illustrated by Daniel Kamarudin

    1/1

  • Postmortem Chemist(3)(b)(b)

    Sorcery


    Council's dilemma — Starting with you, each player votes for death or life. Each player sacrifices a creature for each death vote and may cast a creature from their gaveyard without paying its mana cost for each life vote. Each player loses life equal to the mana value of creatures they cast this way.

    Take from the living so the dead may play again.


    Illustrated by Shana Graves

    1/1

  • Haunting Memory(W)(w)(w)(b)(b)(b)

    Enchantment


    Whenever an opponents creature dies, exile it unless its owner pays 3 life.

    You may cast creature cards exiled with Haunting Memory. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

    Fear of the demons return has become a life draining specter to these people.


    Illustrated by Matthew Cockroft

    1/1

  • Akros, Tomb of Gideon

    Land


    Each land is a Plains in addition to its other land types.

    “Gideon's sacrifice is a prayer in the universe. His heroic spark flowed out, purifying the land with his final act.”

    — Liliana


    Illustrated by Zonked

    1/1

  • Gate of the Blood Plane(B)(b)(w)(w)(1)

    Enchantment Artifact


    Planar Essence — If this card is your chosen essence, at the beginning of your end step, if five or more creatures died this turn, put Gate of the Blood Plane into your hand from outside the game.

    If a player loses or gains life, they lose or gain twice that much life instead.

    At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.


    Illustrated by square enix

    1/1

  • Siphon of Magi(B)(b)(b)

    Enchantment


    Sacrifice a land, artifact, or enchantment: Add one mana of any color. You lose 2 life.

    "A spell known only to the darkest of magic users, before I learned it from studying a Linch." - Croexn


    Illustrated by No artist credit

    1/1

  • Burning Sacrifice(X)(X)(R)(R)

    Sorcery


    Sacrifice X creatures. Burning Sacrifice deals damage to each creature you don't control equal to the total power of creatures you sacrificed this way.


    Illustrated by Gore-Shiring

    1/1

  • Necross, the Necrotic Claw(2)(W)(b)(g)

    Creature — Cat Rogue


    Lifelink, wither

    Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

    Creatures you control but don't own have wither and "during your upkeep pay {2} or sacrifice this creature".


    3/5

    Illustrated by Mika Koskensalm

    1/1

  • Castle Aengus

    Land


    Castle Aengus enters the battlefield tapped unless you control a Island and a Forest.

    {T}: Add {G} or {U}

    {3}{G}{U},{T}: Target creature becomes a copy of another target creature as long as Castle Aengus is tapped. You may keep Castle Aengus tapped during your upkeep.

    "Madness is key within the kingdom of fools." --Aengus Clopin


    Illustrated by Robin Tran

    1/1

  • Pyromancer of Diamon(3)(r)(r)

    Creature — Human Wizard


    Whenever you cast a spell that targets a permanent you control, put a +1/+1 counter on Pyromancer of Diamon.

    Whenever you cast an instant or sorcery spell, Pyromancer of Diamon deals 1 damage to each opponent.


    3/4

    Illustrated by No artist credit

    1/1

  • Chaliace of Atonement(1)(W)(w)

    Artifact


    Whenever a creature attacks you or a planeswalker you control, its controller may pay {1}. If that player doesn't, choose one --

    • Create a Treasure token

    • Draw a card


    Illustrated by Irina Kuzmina

    1/1

  • Security Check(W)(w)

    Enchantment


    As a creature or artifact enters the battlefield under an opponent's control, that player may have it enter the battlefield tapped. If they don't, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

    Whenever a permanent enters the battlefield tapped, you gain 1 life.

    "Turn in your weapons for inspection, or perhaps coin for a blind eye."


    Illustrated by Joshua Cairos

    1/1

  • Ceremonious Offering(3)(w)

    Enchantment


    Whenever a land enters the battlefield under an opponent's control, that player may pay {2}. If the player doesn’t, you create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)


    Illustrated by Katherine Rasmussen

    1/1

  • Croexn, Prophetic Mage(w)(b)(3)

    Creature — Human Elf Wizard


    Whenever you cast or copy a noncreature spell, each opponent loses 1 life and you gain 1 life. If that spell is an instant or sorcery, create a 1/1 white and black Spirit creature token with flying. If that spell is an Enchantment or Artifact, creatures your opponents control get -1/-1 until the end of turn.


    2/3

    Illustrated by Tristan Mitchell

    1/1

  • Leyva, Knight of Sorrow(W)(3)

    Creature — Human Knight


    First strike, vigilance

    Survivor's Guilt -- Whenever another creature you control dies, put a +1/+1 counter on Leyva, Knight of Sorrow. You lose 1 life

    Whenever Leyva, Knight of Sorrow dies, create X 1/1 white spirit creature tokens with “When this creature dies, you gain 1 life.” where X is Leyva's toughness.


    1/3

    Illustrated by Pathfinder Kingmaker

    1/1

  • Rinto, Poet of Death(2)(w)(b)

    Creature — Vampire Wizard


    Magecraft — Whenever you cast or copy an instant or sorcery spell, create a tapped 2/1 white and black Inkling creature tokens with lifelink.

    Spells you cast that target creature cards in the graveyard cost {2} less to cast.

    {W}{B}, Sacrifice a creature: Target creature gains indestructible until the end of the turn.


    1/2

    Illustrated by Kate-FoX

    1/1

  • Mercy From Corruption(2)(w)(w)

    Sorcery


    Each player choses a creature that they control without corrupt. Exile the rest.

    "My sister bares the pain of taking our brother's life, but as I watched him, his face was one of relief. This was truly a mercy for him." - Croexn


    Illustrated by Justin Leyva

    1/1

  • Bloody Ancient(3)(b)

    Creature — Elemental


    Whenever a player casts a spell, you may put a +1/+1 counter on Bloody Ancient.

    At the beginning of your upkeep, you may remove X +1/+1 counters from Bloody Ancient. If you do, traget player loses X life and you gain X life.

    The first blood spilt upon the land.


    0/2

    Illustrated by Pedro Núñez

    1/1

  • Ancient Breath(3)(w)

    Creature — Elemental


    Flying

    Whenever a player casts a spell, you may put a +1/+1 counter on Ancient Breath.

    At the beginning of your upkeep, you may remove X +1/+1 counters from Ancient Breath. If you do, retrun target creature from your graveyard to the battlefield with mana value equal to X.

    The winds of life carry the essence of magi.


    0/3

    Illustrated by Mik-robobobo

    1/1

  • Castle Drexel

    Land


    Castle Drexel enters the battlefield tapped unless you control an Island and a Swamp.

    {T}: Add {U} or {B}.

    {4}{U}{B}, {T}: Each player mills a card. Exile each artifact milled this way. You may cast spells from among cards exiled with Castle Drexel, and you may spend mana as though it were mana of any color to cast those spells.

    "Even in the kingdom of thieves, you must pay your tithe." --Drexel LeMont


    Illustrated by fstarno

    1/1

  • Yulette the Enchantress(G)(w)(u)(b)

    Creature — Human Wizard


    Deathtouch, lifelink

    Whenever an aura you control is attached to an opponent or a permanent you don't control, add {C}{C}.

    You may cast enchantment spells from your graveyard. Whenever you cast a spell this way, you lose life equal to its mana value.


    1/4

    Illustrated by Charlie Bowater

    1/1

  • Black Market(B)(R)(1)

    Artifact


    {X}: Target opponent takes control of a creature or artifact you control with converted mana cost X or less. Create X Gold Tokens. If you don't control Black Market, its controller creates a Gold token. Any player may activate this ability, but only any time they could cast a sorcery.


    Illustrated by Viktor Titov

    1/1

  • Temple of Twilight

    Land


    Temple of Twilight enters the battlefield tapped.

    Temple of Twilight does not untap during your untap, unless you control a Plains or Swamp.

    {T}: Add {W}{B}.


    Illustrated by BrandonStricker

    1/1

  • Etchings of Life(X)(W)(G)

    Sorcery


    Reveal the top X cards of your library. You may cast any number of creature cards revealed this way without paying their mana cost. Put the rest on the bottom of your library in any order.

    Each opponent gains life equal to the converted mana cost of creatures cast this way.


    Illustrated by AlectorFencer

    1/1

  • Chickolus, The Cursed(W)(U)(U)(R)

    Creature — Bird Wizard


    Whenever an opponent cast an instant, sorcery, or enchantment spell, that player may pay {2}. If that player doesn't, you may put a curse counter on a target creature they control.

    Creatures with curse counters lose flying and are 1/1 white, blue, and red Bird named Chicklit.

    Whenever a player casts an instant or sorcery spell that targets only Chickolus, The Cursed or Chiklit, copy that spell for each other creature named Chiklit. Each copy must target a different creature.


    2/4

    Illustrated by No artist credit

    1/1

  • Dieoseon, Cycle of life(W)(b)(g)(3)

    Creature — Angel Demon


    Flying, lifelink, deathtouch

    Whenever a nontoken permanent enters or leaves the battlefield, you may choose one --

    •Create a colorless 1/1 Spirit creature token with flying. Lose 1 life.

    •Until end of turn, target creature gains "{T}: Add one mana of any color. You gain 1 life."

    •Sacrifice a token. If you do, return target permanent card from your graveyard to your hand.


    4/4

    Illustrated by Jesse Kaine

    1/1

  • Rosalie the Protected(W)(u)(2)

    Creature — Human Cleric


    Partner with Logan, Father's Spirit.

    Lifelink, hexproof, innocent (This permanent cannot be sacrificed or attack.)

    Enchantments spells you cast cost {2} less.

    All damage that would be dealt to Rosalie the Protected is dealt to a creature you control named Logan, Father's Spirit instead.


    3/3

    Illustrated by Elisa Serio

    1/1

  • Cleric of Sorin(1)(w)(b)

    Creature — Human Cleric


    Lifelink, innocent (You cannot sacrifice this permanent. This permanent cannot attack.)

    Whenever another creature dies, gain 1 life.

    Sorin teaches us life is precious and shouldn't be wasted.


    1/4

    Illustrated by Wheel of Time RPG

    1/1

  • Blood Monolith(B)(3)

    Artifact


    Whenever a creature dies, put a blood counter on Blood Monolith.

    {5},{T}: Each opponent loses life and you gain life equal to the amount of blood counters on Blood Monolith.

    {T}: Add {c}{c}. You lose 2 life.


    Illustrated by Aaron Nakahara

    1/1

  • Scenic Extortion(W)

    Sorcery


    When you cast Scenic Extortion, any player may pay {2}. If a player does, counter Scenic Extortion.

    Search your library for X basic lands and put them onto the battlefield tapped, where X is the number of opponents that control more lands than you.


    Illustrated by M. Pavel

    1/1

  • Scarlet Field

    Land


    As Scarlet Field enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

    {w}: Put Scarlet Field from your hand onto the battlefield. Active only if a opponent have more lands than you. Activate only as a sorcery.

    {T}: Add {w}


    Illustrated by Daniel Wachter

    1/1

  • Hallowed Woods

    Land


    As Hallowed Woods enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

    {G}{2}: Put Hallowed Woods from your hand onto the battlefield. Activate only as a sorcery.

    {T}: Add {G}


    Illustrated by Darkcloud013

    1/1

  • Bloodmist Mountain

    Land


    As Bloodmist Mountain enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

    {R}, Sacrifice a nontoken permanent: Put Bloodmist Mountain from your hand onto the battlefield. Activate only as a sorcery.

    {T}: Add {R}


    Illustrated by Darkcloud013

    1/1

  • Aether Tower

    Land


    {1}{T}: Exile a card from your graveyard. For each colored mana symbol in that cards cost, add one mana of that color.

    {X}{X},{T}, Sacrifice Aether Tower: Shuffle X cards you own in exile into your library.


    Illustrated by No artist credit

    1/1

  • Infinite Abyss(2)(b)(b)(b)(b)

    Sorcery


    Each player sacrifices a nonblack nonland permanent they control for each swamp you control.

    You can feel the abyss starring into your soul awaiting to devour you.


    Illustrated by No artist credit

    1/1

  • Purging Light(2)(w)(w)(w)(w)

    Sorcery


    Exile all nonwhite nonland permanents.

    "Who knew my father had such a brilliance to him. His radiance burns all that oppose him." -- Altera


    Illustrated by No artist credit

    1/1

  • Vampire Knight

    Creature — Vampire



    2/2

    Illustrated by John Chiu

    1/1

  • Treasure

    Artifact — Treasure



    Illustrated by Giorgio De Michele

    1/1

  • Spirit

    Creature — Spirit


    Flying, lifelink


    1/1

    Illustrated by Rogier van de Beek

    1/1

  • Blood Minion

    Creature — Minion


    Corrupt (Permanents with corrupt have, "At the beginning of your endstep, lose 2 life and mill 1 or sacrifice this permanent.")


    X/X

    Illustrated by Wizards of the Coast

    1/1

  • Inkling

    Creature — Inkling


    Lifelink


    2/1

    Illustrated by Lois van Baarle

    1/1

  • Castle Noelle

    Land


    Castle Noelle enters the battlefield tapped unless you control a Plains and an Island.

    {T}: Add {W} or {U}

    {3}{W}{U},{T}: Each player may exile a creature or artifact they control, then return those cards to the battlefield under their owner’s control. You may choose a number of creatures and/or artifacts you control equal to the number of permanents you don't control that were exiled this way. If you do, exile the chosen permanents and return them to the battlefield under their owner's control.

    "Everything is placed with strategic care." --Noelle Baymont


    Illustrated by peterconcept

    1/1

  • Castle Rolith

    Land


    Castle Rolith enters the battlefield tapped unless you control an Island and a Mountain.

    {T}: Add {U} or {R}

    {3}{U}{R},{T}: Each player draws a card. Castle Rolith deals 3 damage to each opponent unless they discard a card.

    "Within my lands all will be bound by equal exchange or in blood." -- Rolith Kyor


    Illustrated by Gal Or

    1/1

  • Castle Skullik

    Land


    Castle Skullik enters the battlefield tapped unless you control a Mountain and a Forest.

    {T}: Add {R} or {G}

    {4}{R}{G},{T}: Goad up to two target creatures each opponent controls. Creatures with goad have haste and trample.

    "The blood sport of our arena is our pride and joy." --Skallik Zul


    Illustrated by James Paick

    1/1

  • Castle Shana

    Land


    Castle Shana enters the battlefield tapped unless you control a Plains and a Forest.

    {T}: Add {G} or {W}

    {2}{G}{W},{T}: Each player may distribute two +1/+1 counters among permanents they control. You gain 1 life for each counter placed this way.

    "We are here to help all who ask soar to new heights." --Shana Feld


    Illustrated by No artist credit

    1/1

  • Castle Lycandel

    Land


    Castle Lycandel enters the battlefield tapped unless you control a Swamp and a Forest.

    {T}: Add {B} or {G}

    {3}{B}{G},{T}: For any number of opponents, target creature gets -1/-1 until the end of the turn. If a creature targeted this way dies, put a +1/+1 counter on a each creature you control.

    "Within my woods, the weak are devoured by the strong." --Lycandel Styx


    Illustrated by Espen Olsen

    1/1

  • Castle Author

    Land


    Castle Author enters the battlefield tapped unless you control a Plains and a Mountain.

    {T}: Add {R} or {W}

    {2}{R}{W},{T}: Each player may untap up to two creatures. Castle Author deals 3 damage to each opponent who untapped a creature this way.

    "My kingdom is ever vigilant and so must my enemies." --Author Pendragon


    Illustrated by Stephen Pierce

    1/1

  • Castle Diamon

    Land


    Castle Diamon enters the battlefield tapped unless you control a Swamp and a Mountain.

    {T}: Add {B} or {R}

    {3}{B}{R},{T}, Sacrifice a creature: Castle Diamon deals damage equal to the sacrificed creature's power to each creature.

    "Mortals amuse me and their blood nourishes me." --Diamon Skyfel


    Illustrated by Piotr Ruszkowski

    1/1

  • Castle Altera

    Land


    Castle Altera enters the battlefield tapped unless you control a Plains and a Swamp.

    {T}: Add {W} or {B}

    {3}{W}{B},{T}: Each opponent loses 2 life. You gain life equal to the life lost this way.

    "Our world is filled with pain and suffering, but within my walls you are safe." --Altera Rosa


    Illustrated by Hongqi Zhang

    1/1

  • Blasphemous Treachery(W)(B)

    Sorcery


    Join forces — Starting with you, each player may pay any amount of mana. Each player sacrifices X nonland permanents and gains X life, where X is the total amount of mana paid this way.

    "Their gods betrayed them and yet those who remained still bowed, pathetic."

    --Croexn Fayte


    Illustrated by Adrian Biłozór

    1/1

  • Blood of the Void(2)(w)(w)(b)(b)

    Sorcery


    Each player choses a creature they control. Exile all other creatures. Opponents lose X life and you gain X life where X is the amount of creatures exiled this way.


    Illustrated by Matthew Cockroft

    1/1

  • Inexorable End(B)(b)(b)(b)

    Sorcery


    All nonland permanents lose indestructible. Destroy all nonland permanents.

    Even the ageless gods are not beyond death.


    Illustrated by Lee Kent

    1/1

  • A New Beginning(W)(w)(w)(w)

    Sorcery


    All nonland permanents lose indestructible. Destroy all nonland permanents.

    Sometimes sacrifice is required for life to florish.


    Illustrated by Daniel Lieske

    1/1

  • Materialize(W)(w)(1)

    Sorcery


    Sacrifice a permanent: Search your library for a permanent of the same type and put it onto the battlefield. Exile Materialize.

    Alchemy, It is the scientific technique of understanding the structure of matter, decomposing it, and then reconstructing it.


    Illustrated by AlterdReality

    1/1

  • Soul Shepard's Extortion(w)

    Instant


    When you cast Soul Shepard's Extortion, any player may pay {2}. If a player does, counter Soul Shepard's Extortion.

    Gain 1 life for each creature in each player's graveyards. Each player shuffles all creatures in their graveyard back into their library.


    Illustrated by Banu Adhimuka

    1/1

  • Cursed Blades(X)(b)(b)

    Instant


    Deal 1 damage to X target creatures. Put a corrupt counter on each creature dealt damage this way.

    "My sister was always skilled with blades, but this magic is not her own." - Croexn


    Illustrated by Jeehyung Lee

    1/1

  • Blood Lotus(0)

    Artifact


    Whenever you are dealt damage, put X petal counters on Blood Lotus where X is half the damage you took rounded up.

    Sacrifice Blood Lotus: Each opponent loses X life, where X is how many petal counters on it. You gain life equal to the life lost this way.


    Illustrated by Occasionally artsy

    1/1

  • Reaper's Extortion(W)(b)(1)

    Sorcery


    When you cast Reaper's Extortion, any player may pay half their life, rounded up. If a player does, counter Reaper's Extortion.

    Each opponent chooses a creature they control and sacrifices the rest.


    Illustrated by No artist credit

    1/1

  • Sacrificial Extortion(b)(b)(2)

    Sorcery


    When you cast Sacrificial Extortion, any player may pay half their life, rounded up. If a player does, counter Sacrificial Extortion.

    Sacrifice up to five permanents you control. Search your library for any number of cards equal to the number of permanents sacrificed this way. Put them on the top of your library in any order.


    Illustrated by Peter Ortiz

    1/1

  • Sorin's Notes(W)(W)(B)(B)

    Sorcery


    Exile the top 3 cards of your library facedown.

    At the begining of your next upkeep, put all cards exiled this way in your hand. Skip your drawstep.

    "That man's mind is brilliant, but he is foolishly leading us to him." --Altera


    Illustrated by Tiziano Baracchi

    1/1

  • A Father's Anger(w)(w)(b)(b)

    Instant


    As an additional cost to cast this spell, sacrifice two nontoken permanents.

    Put a creature or planeswalker from your hand into play. If it was a creature, you gain life equal to its power or toughness. If it was a planeswalker you may activated its first ability.


    Illustrated by Wesley Burt

    1/1

  • A Father's Wrath(1)(w)(b)

    Instant


    Target creature gains deathtouch and first strike until the end of turn.

    "I may not be a father but, I will protect my blood."

    --Sorin


    Illustrated by No artist credit

    1/1

  • Magi Extortion(W)(w)(b)(b)

    Sorcery


    When you cast Magi Extortion, any player may pay half their life, rounded up. If a player does, counter Magi Extortion.

    Exile any number of cards from your graveyard. Create X treasure tokens where X is twice the amount of cards exiled this way.


    Illustrated by Bogdan Marica

    1/1

  • Summoning Extortion(W)(b)(2)

    Sorcery


    When you cast Summoning Extortion, any player may pay 10 life. If a player does, counter Summoning Extortion and you gain 10 life.

    Put your commander from the command zone onto the battlefield. Remove all commander tax from that commander.


    Illustrated by Hugh Pindur

    1/1

  • ArchMage's Extortion(w)(w)(b)(b)

    Sorcery


    When you cast ArchMage's Extortion, any player may pay half their life, rounded up. If a player does, counter ArchMage's Extortion.

    Destroy all artifacts and enchantments you don't control. Add {1} to your mana pool for each permanent destroyed this way.


    Illustrated by FESBRA

    1/1

  • Soul Reaper(w)(/)(b)(w)(/)(b)

    Creature — Human Cleric


    Deathtouch

    Whenever Soul Reaper or another creature dies, gain 1 life.

    Everything she touches perishes, but her kindness to guide lost souls is unheard of.


    1/2

    Illustrated by Kou-Desu

    1/1

  • Cauterize(R)(W)

    Instant


    The next time a source deals damage to target creature this turn, prevent half of that damage, rounded up. Cauterize deals damage to that creature’s controller equal to the damage prevented this way.


    Illustrated by Thylacinee

    1/1

  • Xero, the Spell Blade(W)(w)(b)(b)

    Creature — Human Warrior


    First strike

    Whenever a nontoken artifact enters the battlefield, you may pay life equal to its converted mana cost to put a token copy onto the battlefield under your control.

    "Master Fayte will be pleased if I end your life here, so please do not resist."


    2/4

    Illustrated by Sarwood

    1/1

  • A Friend's Sacrifice(w)

    Instant


    As an additional cost to cast this card, sacrifice a creature.

    Target permanent you control gains indestructible until the end of the turn.

    Overload {w}{b}, Pay 2 life (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

    Remnants--{B}{b} (Exile this spell from your graveyard. At the beginning of your next upkeep return it to your hand.)


    Illustrated by No artist credit

    1/1

  • White Rose Knights(1)(w)(b)

    Creature — Human Knight


    Lifelink

    When White Rose Knights enters the battlefield create a 1/2 black and white Vampire Knight with deathtouch.


    2/2

    Illustrated by Suber iii

    1/1

  • Keeper of Souls(W)(B)

    Creature — Vampire Cleric


    Whenever Keeper of Souls or another creature dies, gain 1 life.


    1/4

    Illustrated by Jane Mere

    1/1

  • Soul Extortion(W)(B)(X)

    Instant


    When you cast Soul Extortion, any player may pay half their life, rounded up. If a player does, counter Soul Extortion.

    Create twice X 1/1 white spirit tokens with flying and lifelink. Lose 2 life for each token made this way.


    Illustrated by moni158

    1/1

  • Blood Magi(b)(b)(b)(b)

    Enchantment


    {b}{b}, Pay X life: Create a black X/X blood minion token with corruption where X is the life paid.

    "The knowledge of magic is vast and takes all forms, you just must be willing to learn." - Croexn


    Illustrated by No artist credit

    1/1

  • Cost of Knowledge(1)(W)(B)

    Enchantment


    {X}, Pay X life: Search your library for a card with converted mana cost less than or equal to X, reveal it and put it into your hand. Shuffle your library.

    "All great knowledge comes at a greater price." --Croexn Fatye


    Illustrated by No artist credit

    1/1

  • Kelala, Priestess of Life(1)(w)(w)

    Creature — Human Cleric


    Hexproof

    Innocent (You cannot sacrifice this permanent. This permanent cannot attack.)

    Whenever a nontoken creature you control dies, you may pay 2 life and exile it. If you do, return it to the battlefield under its owner's control tapped at the beginning the endstep.


    1/5

    Illustrated by Meredith Clara

    1/1

  • Charm of Mortality(1)(W)(B)

    Instant


    Choose one --

    • Destory target creature or planeswalker, gain life equal to its converted mana cost.

    • Put an indestructible counter on target permanent.

    "Immortality is a cursed blessing, but not all can peer into the abyss to achieve it."

    -Altera


    Illustrated by Ale Beard

    1/1

  • Expel the Shadows(w)(w)(w)(w)

    Sorcery


    Destroy each creature with corrupt. Put an innocent counter on each creature in play.

    Even the most pure may fall to temptation. We must purge this demonic plague.


    Illustrated by Simon Bisley

    1/1