Temple of Twilight
Land
Temple of Twilight enters the battlefield tapped.
Temple of Twilight does not untap during your untap, unless you control a Plains and a Swamp.
{T}: Add {W}{B}.
Illustrated by BrandonStricker
1/1
Download Cockatrice files: https://mtg.design/u/Flamesvlll3258/ROD/cockatrice
Land
Temple of Twilight enters the battlefield tapped.
Temple of Twilight does not untap during your untap, unless you control a Plains and a Swamp.
{T}: Add {W}{B}.
Illustrated by BrandonStricker
1/1
Land
As Forsaken Village enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
You may pay {B}{1} to put Forsaken Village from your hand onto the battlefield. If you do you lose 3 life. Activate only as a sorcery.
{T}: Add {B}
Illustrated by xiaoxinart
1/1
Creature — Human Noble
As an additional cost to cast this creature, sacrifice each land you control. Then create a tapped treasure for each land sacrificed this way.
Whenever an opponent cast a spell, that player may pay {2}. If the player doesn’t, you create a Treasure token.
"Building the guild wasn't cheap, so we must make our coin quick." -- Dalimane
2/2
Illustrated by Ala Kapustka
1/1
Creature — Inkling
Flying
2/1
Illustrated by madmactoad
1/1
Creature — Inkling Spirit
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 2/1 white and black Inkling creature tokens with flying.
Whenever a creature you control dies, put a +1/+1 counter on Inkwell Familiar.
0/2
Illustrated by Aaron Nakahara
1/1
Creature — Angel
Flying, Lifelink
Whenever you gain life, put a +1/+1 counter on Archangel of Feld and create a Treasure token.
3/4
Illustrated by JasonEngle
1/1
Creature — Human Artificer
Whenever an artifact creature you control dies, create an Etherium Cell token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{2}{w}, {t}: Create a 1/1 colorless Thopter artifact creature token with flying.
{3}{U}{R}: Create a create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
1/3
Illustrated by No artist credit
1/1
Land
As Crimson River enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
You may pay {1}{U} to put Crimson River from your hand onto the battlefield. If you do, target opponent draws a card. Activate only as a sorcery.
{T}: Add {U}
Illustrated by andreasrocha
1/1
Creature — Human Cleric
Whenever a nontoken creature enters the battlefield, roll a d20.
1-13 | You gain 1 life.
14-18 | You gain 1 life. Venture into the dungeon.
19-20 | Create two Treasures. You gain 5 life. Venture into the Dungeon.
1/3
Illustrated by Valeriy Vegera
1/1
Enchantment
Whenever a creature you control becomes the target of a spell or ability, you may have that creature gain hexproof until the end of the turn.
If this is the third time this ability has resolved this turn, sacrifice Mage's Barrier.
It is a common spell all magic users must learn to protect themselves, but it is no means indestructible. --Croexn's teacher
Illustrated by Dmitry Burmak
1/1
Enchantment Creature — Spirit
Partner with Rosalie, the Protected
Indestructible
Logan, Father's Spirit power and toughness are each equal to the number of enchantments you control.
At the end of each end step, sacrifice Logan, Father's Spirit unless you control a creature named Rosalie the Protected.
*/*
Illustrated by Luis Royo
1/1
Creature — Human Wizard
Persist, corrupt ("At the beginning of your endstep, sacrifice this permanent unless you pay 2 life and mill 1.")
When Cursed Elder enters the battlefield, give target permanent a corrupt counter.
Whenever a you gain life, you may put a +1/+1 counter on Cursed Elder.
1/2
Illustrated by Nic Hatcher
1/1
Creature — Human Advisor
Whenever a creature dies you may, pay 2 life and put a corrupt counter on target creature. (Permanents with corrupt have, "At the beginning of your upkeep, sacrifice this permanent unless you pay 2 life and sacrifice another permanent.")
Black spells you cast cost {1} less for each life lost this turn.
1/3
Illustrated by Andrey Shishkin
1/1
Creature — Human Wizard
Whenever a nontoken creature dies, roll a d20.
1-13 | Create two 1/1 black Skeleton creature tokens. You lose 1 life.
14-19 | Create two 3/3 black Imp creature token with flying. You lose 1 life.
20 | Target player loses X life. Create a X/X black Demon with lifelink where X is your devotion to black.
3/4
Illustrated by DerrickSong
1/1
Creature — Spirit Cleric
Flying
You may cast enchantment spells from your graveyard.
Whenever one or more enchantments enter the battlefield under your control, draw a card and gain 1 life. This ability triggers only tirggers if an opponent has more cards in their hand than you.
2/2
Illustrated by No artist credit
1/1
Sorcery
Tempting offer — Return an artifact or creature from your graveyard to the battlefield. Each opponent may return an artifact or creature from their graveyard to the battlefield. For each opponent who put an artifact or creature onto the battlefield this way, return an artifact or creature from their graveyard to the battlefield under your control.
Illustrated by Daniel Kamarudin
1/1
Sorcery
Council's dilemma — Starting with you, each player votes for death or life. Each player sacrifices a creature for each death vote and may cast a creature from their gaveyard without paying its mana cost for each life vote. Each player loses life equal to the mana value of creatures they cast this way.
Take from the living so the dead may play again.
Illustrated by Shana Graves
1/1
Enchantment
Whenever an opponents creature dies, exile it unless its owner pays 3 life.
You may cast creature cards exiled with Haunting Memory. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Fear of the demons return has become a life draining specter to these people.
Illustrated by Matthew Cockroft
1/1
Land
Each land is a Plains in addition to its other land types.
“Gideon's sacrifice is a prayer in the universe. His heroic spark flowed out, purifying the land with his final act.”
— Liliana
Illustrated by Zonked
1/1
Enchantment Artifact
Planar Essence — If this card is your chosen essence, at the beginning of your end step, if five or more creatures died this turn, put Gate of the Blood Plane into your hand from outside the game.
If a player loses or gains life, they lose or gain twice that much life instead.
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Illustrated by square enix
1/1
Enchantment
Sacrifice a land, artifact, or enchantment: Add one mana of any color. You lose 2 life.
"A spell known only to the darkest of magic users, before I learned it from studying a Linch." - Croexn
Illustrated by No artist credit
1/1
Sorcery
Sacrifice X creatures. Burning Sacrifice deals damage to each creature you don't control equal to the total power of creatures you sacrificed this way.
Illustrated by Gore-Shiring
1/1
Creature — Cat Rogue
Lifelink, wither
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Creatures you control but don't own have wither and "during your upkeep pay {2} or sacrifice this creature".
3/5
Illustrated by Mika Koskensalm
1/1
Land
Castle Aengus enters the battlefield tapped unless you control a Island and a Forest.
{T}: Add {G} or {U}
{3}{G}{U},{T}: Target creature becomes a copy of another target creature as long as Castle Aengus is tapped. You may keep Castle Aengus tapped during your upkeep.
"Madness is key within the kingdom of fools." --Aengus Clopin
Illustrated by Robin Tran
1/1
Creature — Human Wizard
Whenever you cast a spell that targets a permanent you control, put a +1/+1 counter on Pyromancer of Diamon.
Whenever you cast an instant or sorcery spell, Pyromancer of Diamon deals 1 damage to each opponent.
3/4
Illustrated by No artist credit
1/1
Artifact
Whenever a creature attacks you or a planeswalker you control, its controller may pay {1}. If that player doesn't, choose one --
• Create a Treasure token
• Draw a card
Illustrated by Irina Kuzmina
1/1
Enchantment
As a creature or artifact enters the battlefield under an opponent's control, that player may have it enter the battlefield tapped. If they don't, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Whenever a permanent enters the battlefield tapped, you gain 1 life.
"Turn in your weapons for inspection, or perhaps coin for a blind eye."
Illustrated by Joshua Cairos
1/1
Enchantment
Whenever a land enters the battlefield under an opponent's control, that player may pay {2}. If the player doesn’t, you create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Illustrated by Katherine Rasmussen
1/1
Creature — Human Elf Wizard
Whenever you cast or copy a noncreature spell, each opponent loses 1 life and you gain 1 life. If that spell is an instant or sorcery, create a 1/1 white and black Spirit creature token with flying. If that spell is an Enchantment or Artifact, creatures your opponents control get -1/-1 until the end of turn.
2/3
Illustrated by Tristan Mitchell
1/1
Creature — Human Knight
First strike, vigilance
Survivor's Guilt -- Whenever another creature you control dies, put a +1/+1 counter on Leyva, Knight of Sorrow. You lose 1 life
Whenever Leyva, Knight of Sorrow dies, create X 1/1 white spirit creature tokens with “When this creature dies, you gain 1 life.” where X is Leyva's toughness.
1/3
Illustrated by Pathfinder Kingmaker
1/1
Creature — Vampire Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a tapped 2/1 white and black Inkling creature tokens with lifelink.
Spells you cast that target creature cards in the graveyard cost {2} less to cast.
{W}{B}, Sacrifice a creature: Target creature gains indestructible until the end of the turn.
1/2
Illustrated by Kate-FoX
1/1
Sorcery
Each player choses a creature that they control without corrupt. Exile the rest.
"My sister bares the pain of taking our brother's life, but as I watched him, his face was one of relief. This was truly a mercy for him." - Croexn
Illustrated by Justin Leyva
1/1
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Bloody Ancient.
At the beginning of your upkeep, you may remove X +1/+1 counters from Bloody Ancient. If you do, traget player loses X life and you gain X life.
The first blood spilt upon the land.
0/2
Illustrated by Pedro Núñez
1/1
Creature — Elemental
Flying
Whenever a player casts a spell, you may put a +1/+1 counter on Ancient Breath.
At the beginning of your upkeep, you may remove X +1/+1 counters from Ancient Breath. If you do, retrun target creature from your graveyard to the battlefield with mana value equal to X.
The winds of life carry the essence of magi.
0/3
Illustrated by Mik-robobobo
1/1
Land
Castle Drexel enters the battlefield tapped unless you control an Island and a Swamp.
{T}: Add {U} or {B}.
{4}{U}{B}, {T}: Each player mills a card. Exile each artifact milled this way. You may cast spells from among cards exiled with Castle Drexel, and you may spend mana as though it were mana of any color to cast those spells.
"Even in the kingdom of thieves, you must pay your tithe." --Drexel LeMont
Illustrated by fstarno
1/1
Creature — Human Wizard
Deathtouch, lifelink
Whenever an aura you control is attached to an opponent or a permanent you don't control, add {C}{C}.
You may cast enchantment spells from your graveyard. Whenever you cast a spell this way, you lose life equal to its mana value.
1/4
Illustrated by Charlie Bowater
1/1
Artifact
{X}: Target opponent takes control of a creature or artifact you control with converted mana cost X or less. Create X Gold Tokens. If you don't control Black Market, its controller creates a Gold token. Any player may activate this ability, but only any time they could cast a sorcery.
Illustrated by Viktor Titov
1/1
Sorcery
Reveal the top X cards of your library. You may cast any number of creature cards revealed this way without paying their mana cost. Put the rest on the bottom of your library in any order.
Each opponent gains life equal to the converted mana cost of creatures cast this way.
Illustrated by AlectorFencer
1/1
Creature — Bird Wizard
Whenever an opponent cast an instant, sorcery, or enchantment spell, that player may pay {2}. If that player doesn't, you may put a curse counter on a target creature they control.
Creatures with curse counters lose flying and are 1/1 white, blue, and red Bird named Chicklit.
Whenever a player casts an instant or sorcery spell that targets only Chickolus, The Cursed or Chiklit, copy that spell for each other creature named Chiklit. Each copy must target a different creature.
2/4
Illustrated by No artist credit
1/1
Creature — Angel Demon
Flying, lifelink, deathtouch
Whenever a nontoken permanent enters or leaves the battlefield, you may choose one --
•Create a colorless 1/1 Spirit creature token with flying. Lose 1 life.
•Until end of turn, target creature gains "{T}: Add one mana of any color. You gain 1 life."
•Sacrifice a token. If you do, return target permanent card from your graveyard to your hand.
4/4
Illustrated by Jesse Kaine
1/1
Creature — Human Cleric
Partner with Logan, Father's Spirit.
Lifelink, hexproof, innocent (This permanent cannot be sacrificed or attack.)
Enchantments spells you cast cost {2} less.
All damage that would be dealt to Rosalie the Protected is dealt to a creature you control named Logan, Father's Spirit instead.
3/3
Illustrated by Elisa Serio
1/1
Creature — Human Cleric
Lifelink, innocent (You cannot sacrifice this permanent. This permanent cannot attack.)
Whenever another creature dies, gain 1 life.
Sorin teaches us life is precious and shouldn't be wasted.
1/4
Illustrated by Wheel of Time RPG
1/1
Artifact
Whenever a creature dies, put a blood counter on Blood Monolith.
{5},{T}: Each opponent loses life and you gain life equal to the amount of blood counters on Blood Monolith.
{T}: Add {c}{c}. You lose 2 life.
Illustrated by Aaron Nakahara
1/1
Sorcery
When you cast Scenic Extortion, any player may pay {2}. If a player does, counter Scenic Extortion.
Search your library for X basic lands and put them onto the battlefield tapped, where X is the number of opponents that control more lands than you.
Illustrated by M. Pavel
1/1
Land
As Scarlet Field enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{w}: Put Scarlet Field from your hand onto the battlefield. Active only if a opponent have more lands than you. Activate only as a sorcery.
{T}: Add {w}
Illustrated by Daniel Wachter
1/1
Land
As Hallowed Woods enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{G}{2}: Put Hallowed Woods from your hand onto the battlefield. Activate only as a sorcery.
{T}: Add {G}
Illustrated by Darkcloud013
1/1
Land
As Bloodmist Mountain enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{R}, Sacrifice a nontoken permanent: Put Bloodmist Mountain from your hand onto the battlefield. Activate only as a sorcery.
{T}: Add {R}
Illustrated by Darkcloud013
1/1
Land
{1}{T}: Exile a card from your graveyard. For each colored mana symbol in that cards cost, add one mana of that color.
{X}{X},{T}, Sacrifice Aether Tower: Shuffle X cards you own in exile into your library.
Illustrated by No artist credit
1/1
Sorcery
Each player sacrifices a nonblack nonland permanent they control for each swamp you control.
You can feel the abyss starring into your soul awaiting to devour you.
Illustrated by No artist credit
1/1
Sorcery
Exile all nonwhite nonland permanents.
"Who knew my father had such a brilliance to him. His radiance burns all that oppose him." -- Altera
Illustrated by No artist credit
1/1
Creature — Vampire
2/2
Illustrated by John Chiu
1/1
Artifact — Treasure
Illustrated by Giorgio De Michele
1/1
Creature — Spirit
Flying, lifelink
1/1
Illustrated by Rogier van de Beek
1/1
Creature — Minion
Corrupt (Permanents with corrupt have, "At the beginning of your endstep, lose 2 life and mill 1 or sacrifice this permanent.")
X/X
Illustrated by Wizards of the Coast
1/1
Creature — Inkling
Lifelink
2/1
Illustrated by Lois van Baarle
1/1
Land
Castle Noelle enters the battlefield tapped unless you control a Plains and an Island.
{T}: Add {W} or {U}
{3}{W}{U},{T}: Each player may exile a creature or artifact they control, then return those cards to the battlefield under their owner’s control. You may choose a number of creatures and/or artifacts you control equal to the number of permanents you don't control that were exiled this way. If you do, exile the chosen permanents and return them to the battlefield under their owner's control.
"Everything is placed with strategic care." --Noelle Baymont
Illustrated by peterconcept
1/1
Land
Castle Rolith enters the battlefield tapped unless you control an Island and a Mountain.
{T}: Add {U} or {R}
{3}{U}{R},{T}: Each player draws a card. Castle Rolith deals 3 damage to each opponent unless they discard a card.
"Within my lands all will be bound by equal exchange or in blood." -- Rolith Kyor
Illustrated by Gal Or
1/1
Land
Castle Skullik enters the battlefield tapped unless you control a Mountain and a Forest.
{T}: Add {R} or {G}
{4}{R}{G},{T}: Goad up to two target creatures each opponent controls. Creatures with goad have haste and trample.
"The blood sport of our arena is our pride and joy." --Skallik Zul
Illustrated by James Paick
1/1
Land
Castle Shana enters the battlefield tapped unless you control a Plains and a Forest.
{T}: Add {G} or {W}
{2}{G}{W},{T}: Each player may distribute two +1/+1 counters among permanents they control. You gain 1 life for each counter placed this way.
"We are here to help all who ask soar to new heights." --Shana Feld
Illustrated by No artist credit
1/1
Land
Castle Lycandel enters the battlefield tapped unless you control a Swamp and a Forest.
{T}: Add {B} or {G}
{3}{B}{G},{T}: For any number of opponents, target creature gets -1/-1 until the end of the turn. If a creature targeted this way dies, put a +1/+1 counter on a each creature you control.
"Within my woods, the weak are devoured by the strong." --Lycandel Styx
Illustrated by Espen Olsen
1/1
Land
Castle Author enters the battlefield tapped unless you control a Plains and a Mountain.
{T}: Add {R} or {W}
{2}{R}{W},{T}: Each player may untap up to two creatures. Castle Author deals 3 damage to each opponent who untapped a creature this way.
"My kingdom is ever vigilant and so must my enemies." --Author Pendragon
Illustrated by Stephen Pierce
1/1
Land
Castle Diamon enters the battlefield tapped unless you control a Swamp and a Mountain.
{T}: Add {B} or {R}
{3}{B}{R},{T}, Sacrifice a creature: Castle Diamon deals damage equal to the sacrificed creature's power to each creature.
"Mortals amuse me and their blood nourishes me." --Diamon Skyfel
Illustrated by Piotr Ruszkowski
1/1
Land
Castle Altera enters the battlefield tapped unless you control a Plains and a Swamp.
{T}: Add {W} or {B}
{3}{W}{B},{T}: Each opponent loses 2 life. You gain life equal to the life lost this way.
"Our world is filled with pain and suffering, but within my walls you are safe." --Altera Rosa
Illustrated by Hongqi Zhang
1/1
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player sacrifices X nonland permanents and gains X life, where X is the total amount of mana paid this way.
"Their gods betrayed them and yet those who remained still bowed, pathetic."
--Croexn Fayte
Illustrated by Adrian Biłozór
1/1
Sorcery
Each player choses a creature they control. Exile all other creatures. Opponents lose X life and you gain X life where X is the amount of creatures exiled this way.
Illustrated by Matthew Cockroft
1/1
Sorcery
All nonland permanents lose indestructible. Destroy all nonland permanents.
Even the ageless gods are not beyond death.
Illustrated by Lee Kent
1/1
Sorcery
All nonland permanents lose indestructible. Destroy all nonland permanents.
Sometimes sacrifice is required for life to florish.
Illustrated by Daniel Lieske
1/1
Sorcery
Sacrifice a permanent: Search your library for a permanent of the same type and put it onto the battlefield. Exile Materialize.
Alchemy, It is the scientific technique of understanding the structure of matter, decomposing it, and then reconstructing it.
Illustrated by AlterdReality
1/1
Instant
When you cast Soul Shepard's Extortion, any player may pay {2}. If a player does, counter Soul Shepard's Extortion.
Gain 1 life for each creature in each player's graveyards. Each player shuffles all creatures in their graveyard back into their library.
Illustrated by Banu Adhimuka
1/1
Instant
Deal 1 damage to X target creatures. Put a corrupt counter on each creature dealt damage this way.
"My sister was always skilled with blades, but this magic is not her own." - Croexn
Illustrated by Jeehyung Lee
1/1
Artifact
Whenever you are dealt damage, put X petal counters on Blood Lotus where X is half the damage you took rounded up.
Sacrifice Blood Lotus: Each opponent loses X life, where X is how many petal counters on it. You gain life equal to the life lost this way.
Illustrated by Occasionally artsy
1/1
Sorcery
When you cast Reaper's Extortion, any player may pay half their life, rounded up. If a player does, counter Reaper's Extortion.
Each opponent chooses a creature they control and sacrifices the rest.
Illustrated by No artist credit
1/1
Sorcery
When you cast Sacrificial Extortion, any player may pay half their life, rounded up. If a player does, counter Sacrificial Extortion.
Sacrifice up to five permanents you control. Search your library for any number of cards equal to the number of permanents sacrificed this way. Put them on the top of your library in any order.
Illustrated by Peter Ortiz
1/1
Sorcery
Exile the top 3 cards of your library facedown.
At the begining of your next upkeep, put all cards exiled this way in your hand. Skip your drawstep.
"That man's mind is brilliant, but he is foolishly leading us to him." --Altera
Illustrated by Tiziano Baracchi
1/1
Instant
As an additional cost to cast this spell, sacrifice two nontoken permanents.
Put a creature or planeswalker from your hand into play. If it was a creature, you gain life equal to its power or toughness. If it was a planeswalker you may activated its first ability.
Illustrated by Wesley Burt
1/1
Instant
Target creature gains deathtouch and first strike until the end of turn.
"I may not be a father but, I will protect my blood."
--Sorin
Illustrated by No artist credit
1/1
Sorcery
When you cast Magi Extortion, any player may pay half their life, rounded up. If a player does, counter Magi Extortion.
Exile any number of cards from your graveyard. Create X treasure tokens where X is twice the amount of cards exiled this way.
Illustrated by Bogdan Marica
1/1
Sorcery
When you cast Summoning Extortion, any player may pay 10 life. If a player does, counter Summoning Extortion and you gain 10 life.
Put your commander from the command zone onto the battlefield. Remove all commander tax from that commander.
Illustrated by Hugh Pindur
1/1
Sorcery
When you cast ArchMage's Extortion, any player may pay half their life, rounded up. If a player does, counter ArchMage's Extortion.
Destroy all artifacts and enchantments you don't control. Add {1} to your mana pool for each permanent destroyed this way.
Illustrated by FESBRA
1/1
Creature — Human Cleric
Deathtouch
Whenever Soul Reaper or another creature dies, gain 1 life.
Everything she touches perishes, but her kindness to guide lost souls is unheard of.
1/2
Illustrated by Kou-Desu
1/1
Instant
The next time a source deals damage to target creature this turn, prevent half of that damage, rounded up. Cauterize deals damage to that creature’s controller equal to the damage prevented this way.
Illustrated by Thylacinee
1/1
Creature — Human Warrior
First strike
Whenever a nontoken artifact enters the battlefield, you may pay life equal to its converted mana cost to put a token copy onto the battlefield under your control.
"Master Fayte will be pleased if I end your life here, so please do not resist."
2/4
Illustrated by Sarwood
1/1
Instant
As an additional cost to cast this card, sacrifice a creature.
Target permanent you control gains indestructible until the end of the turn.
Overload {w}{b}, Pay 2 life (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Remnants--{B}{b} (Exile this spell from your graveyard. At the beginning of your next upkeep return it to your hand.)
Illustrated by No artist credit
1/1
Creature — Human Knight
Lifelink
When White Rose Knights enters the battlefield create a 1/2 black and white Vampire Knight with deathtouch.
2/2
Illustrated by Suber iii
1/1
Creature — Vampire Cleric
Whenever Keeper of Souls or another creature dies, gain 1 life.
1/4
Illustrated by Jane Mere
1/1
Instant
When you cast Soul Extortion, any player may pay half their life, rounded up. If a player does, counter Soul Extortion.
Create twice X 1/1 white spirit tokens with flying and lifelink. Lose 2 life for each token made this way.
Illustrated by moni158
1/1
Enchantment
{b}{b}, Pay X life: Create a black X/X blood minion token with corruption where X is the life paid.
"The knowledge of magic is vast and takes all forms, you just must be willing to learn." - Croexn
Illustrated by No artist credit
1/1
Enchantment
{X}, Pay X life: Search your library for a card with converted mana cost less than or equal to X, reveal it and put it into your hand. Shuffle your library.
"All great knowledge comes at a greater price." --Croexn Fatye
Illustrated by No artist credit
1/1
Creature — Human Cleric
Hexproof
Innocent (You cannot sacrifice this permanent. This permanent cannot attack.)
Whenever a nontoken creature you control dies, you may pay 2 life and exile it. If you do, return it to the battlefield under its owner's control tapped at the beginning the endstep.
1/5
Illustrated by Meredith Clara
1/1
Instant
Choose one --
• Destory target creature or planeswalker, gain life equal to its converted mana cost.
• Put an indestructible counter on target permanent.
"Immortality is a cursed blessing, but not all can peer into the abyss to achieve it."
-Altera
Illustrated by Ale Beard
1/1
Sorcery
Destroy each creature with corrupt. Put an innocent counter on each creature in play.
Even the most pure may fall to temptation. We must purge this demonic plague.
Illustrated by Simon Bisley
1/1