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CBE

Download Cockatrice files: https://mtg.design/u/DwaginFodder7822/CBE/cockatrice


  • All-Consuming Presence(7)

    Sorcery


    Exile up to one target permanent.

    If you control a creature with power 4 or greater, you gain 4 life.

    If you control a creature with power 8 or greater, each opponent exiles two cards from their hand.


    Illustrated by No artist credit

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  • Bottomless Devourer(9)

    Creature — Eldrazi


    Whenever Bottomless Devourer attacks, defending player exiles a permanent they control.


    9/9

    Illustrated by No artist credit

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  • Eldrazi Scion(1)

    Creature — Eldrazi Scion


    Sacrifice Eldrazi Scion: Add {C}.


    1/1

    Illustrated by No artist credit

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  • Ugin, Eternal Warden(6)

    Planeswalker — Ugin


    1: Target permanent loses all abilities that aren't mana abilities until your next turn.   

    -3: Create a colorless artifact token named Eternal Prison. Exile target nonland permanent until that token leaves the battlefield.   


    Illustrated by No artist credit

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  • Ugin's Observer(4)

    Creature — Spirit


    Ugin's Observer can't block and can't be blocked.

    Whenever Ugin's Observer deals combat damage to a player, look at the top card of your library. You may exile it.


    2/2

    Illustrated by No artist credit

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  • Wastefeeder(5)

    Creature — Eldrazi


    Trample

    Lands you control are named Wastes. They have "{T}: Add {C}." and lose all subtypes and all other abilities.


    8/8

    Illustrated by No artist credit

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  • Adanto Bloodgiver(W)

    Creature — Human


    Sacrifice Adanto Bloodgiver: Put a +1/+1 counter on target creature.

    "I repent for my sins by giving myself to the Legion."


    0/2

    Illustrated by No artist credit

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  • Akroan Rally-Leader(1)(W)(W)

    Creature — Human Soldier


    Other creatures you control get +1/+1.


    1/3

    Illustrated by No artist credit

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  • Amassed Forces(2)(W)(W)

    Sorcery


    Create a 1/1 white Soldier creature token for each creature you control.


    Illustrated by No artist credit

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  • Angelic Blade(1)(W)

    Instant


    Angelic Blade deals 5 damage to target attacking or blocking creature.


    Illustrated by No artist credit

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  • Banish Beyond(3)(W)

    Instant


    Exile target tapped creature.


    Illustrated by No artist credit

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  • Benevolent Matron(W)

    Creature — Human


    When Benevolent Matron enters the battlefield, if you control a token creature, you gain 4 life.


    0/2

    Illustrated by No artist credit

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  • Blazing Sacrifice(W)(W)

    Instant


    As an additional cost to cast this spell, sacrifice a creature.

    Exile target attacking creature.


    Illustrated by No artist credit

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  • Brilliant Maneuver(2)(W)

    Instant


    Tap up to one target creature you don't control.

    Creatures you control get +1/+0 until end of turn.

    Draw a card.


    Illustrated by No artist credit

    014/360

  • Canonite Guard(2)(W)(W)

    Creature — Human Soldier


    Artifact creatures you control have vigilance.

    Mechanize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of this card, except it's an artifact with no mana cost in addition to its other types. Mechanize only as a sorcery.)


    3/4

    Illustrated by No artist credit

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  • Collector of Souls(2)(W)

    Creature — Vampire Cleric


    Lifelink

    {1}{W}, Sacrifice a nontoken creature: Create a 1/1 white Spirit creature token with flying.


    2/2

    Illustrated by No artist credit

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  • Common Good(W)

    Instant


    Target creature you control gets +1/+1 until end of turn. If that creature is a token, it gets +2/+2 and gains lifelink until end of turn instead.

    Never lose faith in the power of the common man.


    Illustrated by No artist credit

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  • Devoted Surveyor(1)(W)

    Creature — Human Scout


    When Devoted Surveyor dies, support 1. If it was sacrificed, support 2 instead. (To support, put a +1/+1 counter onto up to that many other target creatures.)


    1/1

    Illustrated by No artist credit

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  • Echoing Spirit(1)(W)

    Creature — Spirit


    Flying

    When Echoing Spirit enters the battlefield, tap target creature you don't control.

    Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")


    1/1

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  • Elevation of Status(2)(W)

    Enchantment — Aura


    Enchant token creature

    Enchanted creature gets +1/+1 and has flying and lifelink.

    Token creatures that share a creature type with enchanted creature get +1/+1.


    Illustrated by No artist credit

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  • Elspeth, Radiant Warrior(W)(W)(W)

    Planeswalker — Elspeth


    1: Create two 1/1 white Soldier creature tokens.       

    0: Creatures you control get +1/+1 until end of turn.       


    Illustrated by No artist credit

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  • Enforcement Platform(3)(W)

    Artifact — Vehicle


    Vigilance

    As long as Enforcement Platform is a creature, other artifact creatures you control get +0/+1.

    Crew 3


    3/4

    Illustrated by No artist credit

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  • Forceful Mortality(1)(W)(W)

    Sorcery


    Target creature loses indestructible until end of turn. Destroy that creature. It can't be regenerated.


    Illustrated by No artist credit

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  • Frontline Infantry(1)(W)

    Creature — Human Soldier


    Mechanize {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of this card, except it's an artifact with no mana cost in addition to its other types. Mechanize only as a sorcery.)


    2/2

    Illustrated by No artist credit

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  • Gleaming Surveyor(2)(W)(W)(W)

    Artifact Creature — Angel


    Flying

    When Gleaming Surveyor enters the battlefield, you may return target artifact creature card from your graveyard to the battlefield.


    3/3

    Illustrated by No artist credit

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  • Glorious Warpath(W)(W)

    Enchantment


    At the beginning of your upkeep, create a 1/1 white Soldier creature token.

    As with all things, the Boros Legion is zealous in its recruitment.


    Illustrated by No artist credit

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  • Guardian of Debts(1)(W)

    Creature — Spirit


    Defender, flying

    Morbid -- Guardian of Debts can attack as though it doesn't have defender as long as a creature has died this turn.

    {3}{W}, Sacrifice a creature: Opponents can't cast noncreature spells this turn.


    2/3

    Illustrated by No artist credit

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  • Hero of the Reliquary(2)(W)

    Creature — Human Knight


    Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Hero of the Reliquary.

    Sacrifice a land: You gain 2 life.


    1/1

    Illustrated by No artist credit

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  • Heroic Pummeling(3)(W)(W)

    Sorcery


    Target creature you control gains your choice of lifelink, vigilance, or indestructible until end of turn.

    Destroy up to one target creature you don't control.


    Illustrated by No artist credit

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  • Honorable Officer(1)(W)(W)

    Creature — Human Soldier


    Protection from instants

    Honorable Officer can't be blocked by more than one creature.

    "This is a matter between you and I. None shall interfere."


    3/3

    Illustrated by No artist credit

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  • Jubilation(1)(W)

    Enchantment


    Creatures you control have vigilance.

    {5}{W}, Sacrifice Jubilation: Tap all creatures target player controls.


    Illustrated by No artist credit

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  • Judge of Tales(2)(W)(W)

    Creature — Cat Cleric


    Lifelink

    Whenever a creature you control without a +1/+1 counter on it deals combat damage to a player, you may pay {1}. If you do, put a +1/+1 counter on that creature.

    "I give everyone the chance to build their own renown."


    2/4

    Illustrated by No artist credit

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  • Kor Guerrilla(1)(W)

    Creature — Kor Soldier Ally


    Whenever Kor Guerrilla deals combat damage, return it to its owner's hand after combat unless you pay {W}.


    3/3

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  • Lockstep Legate(2)(W)

    Creature — Human Cleric Soldier


    Whenever three or more artifact creatures you control attack, you may pay {1}. If you do, each player draws a card.

    Mechanize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of this card, except it's an artifact with no mana cost in addition to its other types. Mechanize only as a sorcery.)


    1/3

    Illustrated by No artist credit

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  • Martial Avatar(3)(W)

    Creature — Avatar


    Martial Avatar gets +1/+1 for each token creature you control.

    An army in one being.


    1/1

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  • Mechanical Strike(2)(W)

    Instant


    This spell costs {1} less to cast if it targets an artifact creature.

    Target creature gets +1/+0 and gains first strike until end of turn.

    Draw a card.


    Illustrated by No artist credit

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  • Memory of Ancient Hope(3)(W)(W)

    Sorcery


    Target permanent relives an Aura. (Choose an Aura card in your graveyard that can legally target the chosen target. Cast that card without paying its mana cost targeting the chosen target.)

    Exile Memory of Ancient Hope.


    Illustrated by No artist credit

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  • Militant Mercenary(2)(W)

    Creature — Human Rebel


    First strike

    Militant Mercenary doesn't untap during your untap step.

    At the beginning of your upkeep, if you control three or more other nontoken creatures, untap Militant Mercenary.


    4/2

    Illustrated by No artist credit

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  • Monitored Machinery(1)(W)(W)

    Enchantment


    Whenever an artifact creature enters the battlefield under your control, create a 1/1 white Soldier creature token.


    Illustrated by No artist credit

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  • Pious Martyr(2)(W)

    Creature — Vampire Soldier


    {1}{W}, Sacrifice a creature: Exile target enchantment.

    "I am willing to sacrifice any of us for the greater good."


    2/2

    Illustrated by No artist credit

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  • Radiant Beam(1)(W)(W)

    Sorcery


    Destroy target artifact, enchantment, or tapped creature.


    Illustrated by No artist credit

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  • Raise the Militia(2)(W)

    Instant


    Create two 1/1 white Soldier creature tokens, then creature tokens you control get +1/+1 until end of turn.


    Illustrated by No artist credit

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  • Rectify(1)(W)

    Instant


    Counter target noncreature spell unless its controller pays {2}.


    Illustrated by No artist credit

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  • Sanctifier of Machines(2)(W)

    Creature — Human Cleric Artificer


    Whenever an artifact creature you control dies, create a 1/1 white Spirit creature token with flying.

    Mechanize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of this card, except it's an artifact with no mana cost in addition to its other types. Mechanize only as a sorcery.)


    3/2

    Illustrated by No artist credit

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  • Selesnyan Anthem(1)(W)

    Enchantment


    Creature tokens you control get +1/+1.

    Whenever a creature token you control leaves the battlefield, you gain 1 life.


    Illustrated by No artist credit

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  • Serra's Summons(3)(W)(W)

    Sorcery


    Create a 4/4 white Angel creature token with flying and vigilance.

    Scry 1.


    Illustrated by No artist credit

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  • Skyknight Lancer(2)(W)

    Creature — Human Knight


    Flying

    Whenever Skyknight Lancer attacks, target creature gains first strike until end of turn.


    3/1

    Illustrated by No artist credit

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  • Squire of the White Orchid(W)

    Creature — Human Scout


    When Squire of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a basic Plains card, reveal it, and put it into your hand. If you do, shuffle your library.


    1/1

    Illustrated by No artist credit

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  • Steel Sentinel(2)(W)

    Artifact Creature — Soldier


    Defender

    As long as you control two or more other creatures, Steel Sentinel can attack as though it doesn't have defender.


    3/4

    Illustrated by No artist credit

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  • Sterling Sergeant(1)(W)

    Artifact Creature — Soldier


    Whenever Sterling Sergeant deals combat damage to a player, create a 1/1 white Soldier creature token.


    2/2

    Illustrated by No artist credit

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  • Sunscape Archer(1)(W)

    Creature — Bird Archer


    Flying

    Sacrifice Sunscape Archer: It deals 3 damage to target attacking or blocking creature.


    1/1

    Illustrated by No artist credit

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  • Sunspear(W)

    Instant


    Sunspear deals 3 damage to target nonwhite creature or planeswalker.


    Illustrated by No artist credit

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  • Tenth District Vanguard(1)(W)

    Creature — Human Soldier


    Vigilance

    {T}, Sacrifice Tenth District Vanguard: Target attacking or blocking creature gains indestructible until end of turn.


    2/1

    Illustrated by No artist credit

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  • Vizkopa Advokist(2)(W)

    Creature — Human Advisor


    Afterlife 2 (When Vizkopa Advokist dies, create two 1/1 black and white Spirit creature tokens with flying.)


    1/3

    Illustrated by No artist credit

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  • Warblade Angel(4)(W)(W)

    Creature — Angel


    Flash

    Flying

    When Warblade Angel enters the battlefield, put a +1/+1 counter on each attacking creature you control.


    4/4

    Illustrated by No artist credit

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  • Warglow(1)(W)(W)

    Instant


    Creatures you control get +1/+2 until end of turn.

    Scry 1.


    Illustrated by No artist credit

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  • Aberrant Cataloger(3)(U)

    Creature — Insect Wizard


    Flying

    When Aberrant Cataloger enters the battlefield, scry X, where X is the number of Insects you control.


    3/2

    Illustrated by No artist credit

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  • Aether Spiral(U)(U)

    Instant


    Put target creature on top of its owner's library.


    Illustrated by No artist credit

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  • Aetherstatic Collector(2)(U)

    Artifact


    Skip your draw step.

    Whenever you cast an instant or sorcery spell, put a charge counter on Aetherstatic Collector.

    At the beginning of your upkeep, draw a card. Then draw X cards and put X cards from your hand on top of your library in any order, where X is the number of charge counters on Aetherstatic Collector.


    Illustrated by No artist credit

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  • Automated Defender(1)(U)

    Artifact Creature — Construct


    Defender

    Whenever an artifact creature you control blocks a creature, the blocked creature doesn't untap during its controller's next untap step.


    2/3

    Illustrated by No artist credit

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  • Buzzing Gnat(2)(U)

    Creature — Insect


    Flying

    When Buzzing Gnat enters the battlefield, tap all non-Insect creatures.

    "Someone kill that damned bug!"


    1/1

    Illustrated by No artist credit

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  • Clever Cockroach(3)(U)

    Creature — Insect


    Creatures you control with power 1 or less can't be blocked.


    1/5

    Illustrated by No artist credit

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  • Counterfly(2)(U)(U)

    Creature — Insect


    Flash

    Flying

    When Counterfly enters the battlefield, counter target spell.


    1/1

    Illustrated by No artist credit

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  • Counterweave(1)(U)(U)

    Instant


    Counter target spell unless its controller pays {1} for each instant card and each sorcery card in your graveyard.


    Illustrated by No artist credit

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  • Electric Personality(U)

    Creature — Elemental Wizard


    Whenever you cast an instant or sorcery spell, Electric Personality gets +1/+1 until end of turn. Then scry 1.

    "Shocking!"


    0/1

    Illustrated by No artist credit

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  • Etherium-Eye Arcanist(2)(U)

    Artifact Creature — Human Wizard


    {T}: Draw a card, then discard a card.


    1/2

    Illustrated by No artist credit

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  • Flash of Prescience(U)

    Sorcery


    Scry 1, draw a card, and then scry 1.

    Glimpses of the future on Ixalan come few and far between.


    Illustrated by No artist credit

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  • Fluctuating Stasis(U)

    Enchantment — Aura


    Enchant creature

    When Fluctuating Stasis enters the battlefield, tap enchanted creature.

    At the beginning of enchanted creature's controller's untap step, flip a coin. If you win the flip, enchanted creature doesn't untap during that untap step.


    Illustrated by No artist credit

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  • Froststalker(1)(U)(U)

    Creature — Elemental


    Shadow (This creature can block or be blocked by only creatures with shadow.)

    When Froststalker enters the battlefield, you may tap target creature. It doesn't untap during its controller's next untap step.


    2/2

    Illustrated by No artist credit

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  • Frosty Countenance(U)

    Enchantment — Aura


    Enchant creature

    Whenever enchanted creature blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.


    Illustrated by No artist credit

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  • Glyph-Marked Drake(2)(U)(U)(U)

    Creature — Drake


    Flying

    The first instant or sorcery spell you cast from your hand each turn has rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)


    2/2

    Illustrated by No artist credit

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  • Herald of the Seekers(1)(U)

    Artifact Creature — Human Artificer


    {1}, {T}: Target creature becomes an artifact in addition to its other types until end of turn.


    1/1

    Illustrated by No artist credit

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  • Here or There(U)

    Instant


    Choose one.

    • Return target creature you control to its owner's hand.

    • Return target creature you don't control to its owner's hand.

    Entwine {U} (Choose both if you pay the entwine cost.)


    Illustrated by No artist credit

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  • Innovation(2)(U)(U)

    Sorcery


    Target player draws three cards.


    Illustrated by No artist credit

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  • Inventive Insect(2)(U)

    Creature — Insect Artificer


    When Inventive Insect enters the battlefield, return target nonland permanent to its owner's hand.

    Mechanize {4}{U} ({4}{U}, Exile this card from your graveyard: Create a token that's a copy of this card, except it's an artifact with no mana cost in addition to its other types. Mechanize only as a sorcery.)


    2/2

    Illustrated by No artist credit

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  • Kasmina, Wise Wizard(3)(U)(U)

    Planeswalker — Kasmina


    1: Target creature loses all abilities and has base power and toughness 1/1 until your next turn.     

    -3: Draw two cards.     


    Illustrated by No artist credit

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  • Knowledge Lash(1)(U)

    Instant


    Return target nonland permanent to its owner's hand.

    Scry 1.


    Illustrated by No artist credit

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  • Manufacturer of Minds(4)(U)(U)

    Creature — Vedalken Artificer


    When Manufacturer of Minds enters the battlefield, draw a card for each artifact creature you control.

    Mechanize {4}{U}{U}{U} ({4}{U}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of this card, except it's an artifact with no mana cost in addition to its other types. Mechanize only as a sorcery.)


    3/5

    Illustrated by No artist credit

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  • Masterful Replicator(2)(U)(U)

    Creature — Vedalken Artificer


    When Masterful Replicator enters the battlefield, choose one.

    • Create a 3/3 colorless Golem artifact creature token.

    • Create a token copy of target nontoken artifact.

    Mechanize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of this card, except it's an artifact with no mana cost in addition to its other types. Mechanize only as a sorcery.)


    1/2

    Illustrated by No artist credit

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  • Meditative Construct(1)(U)

    Artifact Creature — Construct Monk


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    The followers of the Four Etherites devote themselves to spiritual study, while at the same time testing the limits of their mechanical forms.


    1/2

    Illustrated by No artist credit

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  • Mnemonic Drifter(2)(U)

    Creature — Illusion


    Defender, flying

    {1}, Sacrifice Mnemonic Drifter: Return target instant or sorcery card from your graveyard to your hand.


    1/3

    Illustrated by No artist credit

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  • Memory of Ancient Logics(3)(U)(U)

    Sorcery


    You relive an instant or sorcery. (Choose an instant or sorcery card in your graveyard that can legally target you. Cast that card without paying its mana cost targeting you. Exile that spell after it resolves.)

    Exile Memory of Ancient Logics.


    Illustrated by No artist credit

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  • Patient Programming(1)(U)

    Instant


    Look at the top three cards of your library and put one into your hand. Put the rest onto the bottom of your library in any order. If you control an artifact creature, instead look at the top five cards of your library, put one into your hand, and put the rest onto the bottom of your library in any order.


    Illustrated by No artist credit

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  • Pin Wings(U)

    Enchantment — Aura


    Enchant creature with flying

    Enchanted creature doesn't untap during its controller's untap step.

    Qnikk used to question the practical applications of pinning butterflies to sheets of paper. Not anymore.


    Illustrated by No artist credit

    084/360

  • Predicted Strike(U)

    Instant


    Whenever target creature deals combat damage this turn, draw a card.

    "Your next line is..."


    Illustrated by No artist credit

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  • Project Form(1)(U)

    Sorcery


    Create a token that's a copy of target creature you control, except the copy is an Illusion in addition to its other types and has "Whenever this creature or another creature you control with the same name is targeted by a spell, sacrifice this creature."


    Illustrated by No artist credit

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  • Redact(1)(U)

    Instant


    Counter target noncreature spell.

    Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)


    Illustrated by No artist credit

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  • Repeated Recognizance(2)(U)

    Sorcery


    Scry 2, then draw a card. If this spell was cast from a graveyard, scry 1 and then draw a card instead.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by No artist credit

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  • Riftbringer(4)(U)(U)

    Creature — Elemental


    Flying

    When Riftbringer enters the battlefield, return all other creatures to their owners' hands.


    4/3

    Illustrated by No artist credit

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  • Ripplewalker(3)(U)

    Creature — Elemental Ninja


    When Ripplewalker enters the battlefield, target creature can't be blocked this turn.

    Evoke {U} (You may cast this spell for its evoke cost. If you do, its sacrificed when it enters the battlefield.)


    3/3

    Illustrated by No artist credit

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  • Serumfly(2)(U)

    Creature — Insect


    Flying

    Swarm 1 (When this permanent enters the battlefield, create a 1/1 green Insect creature token or put a swarm counter on Serumfly.)

    {2}{U}: Draw a card. Activate this ability only if Serumfly has a swarm counter on it.


    2/2

    Illustrated by No artist credit

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  • Shelve(U)(U)

    Instant


    Target spell's controller puts it onto the top or bottom of their library.


    Illustrated by No artist credit

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  • Sigiled Servant(1)(U)

    Creature — Human Wizard


    Sacrifice Sigiled Servant: Counter target noncreature spell.


    1/2

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  • Simic Pest-Breeder(3)(U)

    Creature — Merfolk Mutant


    Swarm 2 (When this permanent enters the battlefield, create two 1/1 green Insect creature tokens or put a swarm counter on Simic Pest-Breeder.)

    As long as Simic Pest-Breeder has a swarm counter on it, Insect tokens you control have flying.

    Every ecosystem needs its lowest.


    2/2

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  • Spell Salvage(2)(U)

    Sorcery


    Return up to two target instant and/or sorcery cards from your graveyard to your hand.

    Exile Spell Salvage.


    Illustrated by No artist credit

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  • Spelleater Locust(3)(U)(U)

    Creature — Insect


    Flash

    Flying

    When Spelleater Locust enters the battlefield, exile target spell with converted mana cost less than or equal to the number of Insects you control. For as long as it remains exiled, you may cast it, and you may spend mana as though it were mana of any type to do so.


    2/2

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  • Stunning Sphere(U)

    Artifact


    {T}: Tap target creature with converted mana cost 4 or greater.


    Illustrated by No artist credit

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  • Surveillance Thopter(2)(U)

    Artifact Creature — Thopter


    Flying

    Whenever another artifact creature enters the battlefield under your control, scry 1.


    2/2

    Illustrated by No artist credit

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  • Telepathic Trawling(1)(U)(U)

    Sorcery


    Target player draws two cards.

    Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that player draws three cards instead.


    Illustrated by No artist credit

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  • Temporary Transplant(1)(U)

    Instant


    Exile target creature, then return it to the battlefield under its owner's control.

    Scry 1.


    Illustrated by No artist credit

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  • Time Halt(2)(U)(U)(U)

    Instant


    End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)


    Illustrated by No artist credit

    102/360

  • Timetender(4)(U)(U)

    Creature — Human Wizard


    When Timetender enters the battlefield, return target permanent to its owner's hand.

    {3}{U}{U}, Exile Timetender: Take an extra turn after this one.


    4/4

    Illustrated by No artist credit

    103/360

  • Tolarian Researcher(2)(U)

    Creature — Human Wizard


    When Tolarian Researcher enters the battlefield, draw a card.

    While the scholars of the Tolarian Academies clog its halls, its researchers pioneer new uses of magic.


    2/3

    Illustrated by No artist credit

    104/360

  • Transformative Manifestation(3)(U)

    Sorcery


    Exile target creature an opponent controls. Fateseal 1, then that creature's controller manifests the top card of their library. (To fateseal 1, look at the top card of an opponent's library, then you may put it onto the bottom of that player's library.)


    Illustrated by No artist credit

    105/360

  • Warded Beetle(3)(U)

    Creature — Insect


    Swarm 2 (When this permanent enters the battlefield, create two 1/1 green Insect creature tokens or put a swarm counter on Warded Beetle.)

    As long as Warded Beetle has a swarm counter on it, it gets +1/+2 and has hexproof.


    1/1

    Illustrated by No artist credit

    106/360

  • Abyssal Edict(1)(B)

    Sorcery


    Target player sacrifices a nontoken creature.


    Illustrated by No artist credit

    107/360

  • Bane Alley Needler(1)(B)(B)

    Creature — Human Rogue


    Whenever Bane Alley Needler or another creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.


    3/1

    Illustrated by No artist credit

    108/360

  • Blackblade's Bite(B)

    Sorcery


    Target creature gets -X/-X until end of turn, where X is the number of lands you control. If that creature would die this turn, exile it instead.


    Illustrated by No artist credit

    109/360

  • Cabal Blessing(B)

    Instant


    Target creature gets +1/+0 and gains deathtouch until end of turn.

    Scry 1.


    Illustrated by No artist credit

    110/360

  • Cabal Overlord(2)(B)(B)

    Creature — Demon


    Flying

    Whenever Cabal Overlord attacks or blocks, sacrifice a creature.


    5/5

    Illustrated by No artist credit

    111/360

  • Cloaked Infiltrator(1)(B)

    Creature — Human Rogue


    When Cloaked Infiltrator enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)


    1/2

    Illustrated by No artist credit

    112/360

  • Corpse Churner(2)(B)

    Creature — Zombie


    When Corpse Churner enters the battlefield, put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.


    2/1

    Illustrated by No artist credit

    113/360

  • Damned Spirit(1)(B)

    Creature — Spirit


    Menace

    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)


    2/2

    Illustrated by No artist credit

    114/360

  • Dark Draining(2)(B)

    Instant


    Dark Draining deals 4 damage to target creature and you gain 4 life.


    Illustrated by No artist credit

    115/360

  • Dark Dreaming(1)(B)(B)

    Enchantment


    At the beginning of your end step, reveal the top card of your library. You lose life equal to its converted mana cost, then put it into your hand.


    Illustrated by No artist credit

    116/360

  • Davriel Cane(1)(B)(B)

    Planeswalker — Davriel


    1: Exile up to three target cards from a graveyard.       

    -X: Cast an instant or sorcery card exiled by ~ with converted mana cost X without paying its mana cost. If that card would be put into a graveyard from anywhere, put it onto the bottom of its owner's library instead. 


    Illustrated by No artist credit

    117/360

  • Defiled Anthem(B)(B)

    Enchantment


    Morbid -- Creatures you control get +1/+1 as long as a creature has died this turn.


    Illustrated by No artist credit

    118/360

  • Demon of Decay(3)(B)(B)

    Creature — Demon


    Flying, trample

    Demon of Decay's power and toughness are each equal to the number of cards in your graveyard.


    */*

    Illustrated by No artist credit

    119/360

  • Duskmantle Shade(2)(B)

    Creature — Shade


    Whenever another creature enters the battlefield under your control, Duskmantle Shade gets +1/+1 until end of turn.

    {2}{B}: Duskmantle Shade gets +1/+1 until end of turn.


    2/2

    Illustrated by No artist credit

    120/360

  • Eliminate(3)(B)

    Instant


    Exile target creature. That creature's controller loses 2 life.


    Illustrated by No artist credit

    121/360

  • Erstwhile Captain(2)(B)

    Creature — Zombie Soldier


    Menace

    When Erstwhile Captain dies, target opponent loses life equal to half the number of cards in your graveyard, rounded up.


    2/2

    Illustrated by No artist credit

    122/360

  • Festerspawn(3)(B)

    Creature — Elemental


    When Festerspawn enters the battlefield, you draw two cards and lose 2 life.

    Evoke {2}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)


    2/2

    Illustrated by No artist credit

    123/360

  • Hired Hit(B)(B)

    Sorcery


    Destroy target creature.

    Assassins have a variety of tools: Poisons, garottes, spiked rings. Sometimes, however, the most effective remains a knife to the back.


    Illustrated by No artist credit

    124/360

  • Hungering Monstrosity(4)(B)

    Creature — Horror


    Menace

    Sacrifice a creature: Hungering Monstrosity gets +2/+2 until end of turn.


    3/3

    Illustrated by No artist credit

    125/360

  • Hungering Shadow(2)(B)

    Creature — Spirit Ninja


    Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

    Devour 1 (As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)


    2/1

    Illustrated by No artist credit

    126/360

  • Insane Lich(3)(B)(B)

    Creature — Zombie Wizard


    When Insane Lich enters the battlefield, you may discard a card. When you do, return target creature card from your graveyard to the battlefield.


    1/1

    Illustrated by No artist credit

    127/360

  • Kraul Fungus-Carrier(1)(B)

    Creature — Insect Fungus Zombie


    Deathtouch

    When Kraul Fungus-Carrier deals combat damage to a player, you may sacrifice it. If you do, create a 1/1 green Saproling creature token. If there are ten or more cards in your graveyard, instead create three of those tokens.


    1/1

    Illustrated by No artist credit

    128/360

  • Looming Specter(3)(B)

    Creature — Specter


    Flying

    When Looming Specter enters the battlefield, each player discards a card.


    3/3

    Illustrated by No artist credit

    129/360

  • Mass Reanimation(5)(B)

    Sorcery


    Exile any number of target cards from your graveyard. Create that many tapped 2/2 black Zombie creature tokens.


    Illustrated by No artist credit

    130/360

  • Mechanized Reanimation(3)(B)(B)

    Enchantment


    Nonartifact creature cards in your graveyard have mechanize. Their mechanize costs are equal to their mana costs. (A creature may have multiple instances of mechanize.)


    Illustrated by No artist credit

    131/360

  • Memory of Ancient Pain(3)(B)(B)

    Sorcery


    Target creature you don't control relives an instant or sorcery. (Choose an instant or sorcery card in your graveyard that can legally target the chosen target. Cast that card without paying its mana cost targeting the chosen target. Exile that spell after it resolves.)

    Exile Memory of Ancient Pain.


    Illustrated by No artist credit

    132/360

  • Mind Scourer(2)(B)(B)

    Creature — Horror


    When Mind Scourer enters the battlefield, target opponent discards two cards.


    2/2

    Illustrated by No artist credit

    133/360

  • Moonglove-Blade Assassin(3)(B)(B)

    Creature — Elf Assassin


    When Moonglove-Blade Assassin enters the battlefield, up to one target creature gets -4/-4 until end of turn.


    4/3

    Illustrated by No artist credit

    134/360

  • Needletooth Horror(B)(B)

    Creature — Horror


    Lifelink

    Whenever a creature you control dies, each player loses 1 life.


    2/1

    Illustrated by No artist credit

    135/360

  • Ominous Form(2)(B)

    Creature — Illusion


    Flying

    When Ominous Form is blocked, sacrifice it.

    "Walk through it! It's just fog!"

    -- Bereth, temple explorer, last words


    3/3

    Illustrated by No artist credit

    136/360

  • Oracle of Sundered Flesh(2)(B)

    Creature — Zombie Wizard


    Whenever a creature card with converted mana cost 4 or greater is put into your graveyard from anywhere, you lose 1 life and draw a card.


    2/3

    Illustrated by No artist credit

    137/360

  • Pained Returned(B)(B)

    Creature — Zombie


    Whenever Pained Returned attacks, it deals 1 damage to itself.

    {3}{B}: You draw a card and lose 1 life. Put a -1/-1 counter on Pained Returned.


    3/2

    Illustrated by No artist credit

    138/360

  • Potent Return(5)(B)

    Sorcery


    Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.

    Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card and put it into your hand. Then shuffle your library.)


    Illustrated by No artist credit

    139/360

  • Psionic Lashing(2)(B)(B)(B)

    Sorcery


    Target player loses half their life, rounded up.

    Overload {B}{B}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")


    Illustrated by No artist credit

    140/360

  • Rancid Ooze(1)(B)

    Creature — Ooze


    {1}{B}, Exile a card from your graveyard: Create a token that's a copy of Rancid Ooze.


    2/2

    Illustrated by No artist credit

    141/360

  • Return Journey(2)(B)

    Sorcery


    Exile target creature card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, cast it without paying its mana cost. It gains haste.)


    Illustrated by No artist credit

    142/360

  • Rotgrub Swarm(3)(B)

    Creature — Insect


    When Rotgrub Swarm enters the battlefield, target opponent reveals their hand. Exile a nonland card from it with converted mana cost less than the number of cards in your graveyard.


    2/5

    Illustrated by No artist credit

    143/360

  • Rotplague(3)(B)(B)

    Sorcery


    Each player sacrifices a creature for each creature card in your graveyard.


    Illustrated by No artist credit

    144/360

  • Rotting Followers(4)(B)

    Enchantment


    Whenever a nontoken creature enters the battlefield under your control, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.


    Illustrated by No artist credit

    145/360

  • Sadistic Tutor(1)(B)

    Sorcery


    Search your library for a card and reveal it. You lose life equal to its converted mana cost. Put it into your hand, then shuffle your library.


    Illustrated by No artist credit

    146/360

  • Seething Hatred(1)(B)

    Instant


    Target creature gets +4/-3 until end of turn.


    Illustrated by No artist credit

    147/360

  • Shambling Menace(2)(B)

    Creature — Zombie Horror


    Lifelink

    Shambling Menace enters the battlefield with four -1/-1 counters on it.

    Whenever another nontoken creature enters the battlefield under your control, remove a -1/-1 counter from Shambling Menace.


    6/6

    Illustrated by No artist credit

    148/360

  • Something Wicked(B)

    Sorcery


    Choose one.

    • Return target creature card from your graveyard to your hand.

    • Return target black creature card from your graveyard to your hand, then scry 2.


    Illustrated by No artist credit

    149/360

  • Soul Pillage(2)(B)

    Sorcery


    Return target creature card from your graveyard to your hand.

    Draw a card.


    Illustrated by No artist credit

    150/360

  • Stalker of Bala Ged(3)(B)

    Creature — Eldrazi


    When Stalker of Bala Ged enters the battlefield from a graveyard, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."


    3/3

    Illustrated by No artist credit

    151/360

  • Stitcher's Graverobber(1)(B)

    Creature — Zombie


    When Stitcher's Graverobber enters the battlefield, put the top four cards of your library into your graveyard.

    When Stitcher's Graverobber dies, surveil 2.


    1/1

    Illustrated by No artist credit

    152/360

  • Sullen Resurrection(2)(B)(B)

    Sorcery


    Return target creature card from your graveyard to the battlefield tapped.


    Illustrated by No artist credit

    153/360

  • Thirsting Blade(2)(B)

    Artifact — Equipment


    Equipped creature gets +1/+1 and has deathtouch.

    Equip--Sacrifice a creature


    Illustrated by No artist credit

    154/360

  • Will Rot(2)(B)(B)

    Sorcery


    As an additional cost to cast this spell, discard a card.

    Gain control of target creature with converted mana cost 4 or less.


    Illustrated by No artist credit

    155/360

  • Zulaport Alley-Watcher(1)(B)

    Creature — Human Rogue


    Whenever a creature dies, you gain 1 life and each opponent loses 1 life.


    1/1

    Illustrated by No artist credit

    156/360

  • Alpha's Companion(1)(R)

    Creature — Wolf


    Whenever another creature that has power 4 or greater enters the battlefield under your control, exile the top card of your library. Until the end of your next turn, you may play that card.


    2/2

    Illustrated by No artist credit

    157/360

  • Angel of Flames(3)(R)(R)

    Creature — Angel


    Flying

    When Angel of Flames dies, it deals 2 damage to any target.


    5/3

    Illustrated by No artist credit

    158/360

  • Arcane Ignition(R)

    Instant


    Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.


    Illustrated by No artist credit

    159/360

  • Blazeblast(2)(R)(R)

    Sorcery


    Blazeblast deals 6 damage to up to one target creature.

    You may discard a card. If you do, draw a card.


    Illustrated by No artist credit

    160/360

  • Blazing Hellkite(2)(R)(R)

    Creature — Dragon


    Flying, haste

    {1}{R}: Blazing Hellkite gets +1/+0 and gains menace until end of turn.


    3/3

    Illustrated by No artist credit

    161/360

  • Blazing Phalanx(1)(R)

    Creature — Human Soldier


    First strike

    {R}: Blazing Phalanx gets +1/+0 until end of turn. If this ability has been activated three or more times this turn, sacrifice Blazing Phalanx at end of turn.

    Phalanxes sometimes burn themselves up with their fervor.


    2/1

    Illustrated by No artist credit

    162/360

  • Blazing Spectacle(1)(R)

    Instant


    Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

    Blazing Spectacle deals 3 damage to target creature.


    Illustrated by No artist credit

    163/360

  • Blood-Borne Cavalier(2)(R)(R)

    Creature — Vampire Knight


    First strike

    When Blood-Borne Cavalier enters the battlefield from a graveyard, it deals 4 damage to target player or planeswalker.


    4/3

    Illustrated by No artist credit

    164/360

  • Bloodletting Herald(R)

    Creature — Vampire Scout


    Whenever a creature enters the battlefield under your control from a graveyard, target creature can't block this turn.


    1/1

    Illustrated by No artist credit

    165/360

  • Burning Madness(2)(R)

    Enchantment — Aura


    Enchant creature

    When Burning Madness enters the battlefield, it deals 3 damage to up to one target creature.

    Enchanted creature get +2/+1 and attacks each combat if able.


    Illustrated by No artist credit

    166/360

  • Charging Cerodon(5)(R)(R)

    Creature — Beast


    Trample

    Cycling {R} ({R}, Discard this card: Draw a card.)


    7/5

    Illustrated by No artist credit

    167/360

  • Cliffside Mantis(2)(R)(R)

    Creature — Insect


    Flying

    Whenever Cliffside Mantis attacks, it deals 2 damage to the player or planeswalker it's attacking.


    2/3

    Illustrated by No artist credit

    168/360

  • Coiled Flame(1)(R)

    Instant


    Coiled Flame deals 3 damage to any target. If a permanent dealt damage this way dies this turn, exile it instead.


    Illustrated by No artist credit

    169/360

  • Crackling Fracture(R)

    Sorcery


    Destroy target artifact. Crackling Fracture deals 2 damage to each player.


    Illustrated by No artist credit

    170/360

  • Craven Devils(2)(R)

    Creature — Devil


    {R}{R}, Sacrifice Craven Devils: Return another creature card at random from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.


    2/2

    Illustrated by No artist credit

    171/360

  • Crazed Buccaneer(1)(R)

    Creature — Human Pirate


    Whenever Crazed Buccaneer attacks, discard a card.

    Whenever you discard a card, you may pay {3}. If you do, draw a card.


    3/2

    Illustrated by No artist credit

    172/360

  • Feldon's Replica(2)(R)(R)

    Artifact Creature — Construct


    You may have Feldon's Replica enter the battlefield as a copy of any creature card in your graveyard, except it's an artifact in addition to its other types and has haste. If you do, sacrifice it at end of turn.


    Illustrated by No artist credit

    173/360

  • Fiery Maw(3)(R)

    Creature — Elemental Horror


    Trample

    Whenever you cast a noncreature spell, put a +1/+1 counter on Fiery Maw.


    3/2

    Illustrated by No artist credit

    174/360

  • Fire-Breathing Idol(1)(R)

    Artifact


    Whenever you cast an instant or sorcery spell, Fire-Breathing Idol becomes a 3/3 Dragon creature with flying in addition to its other types until end of turn.


    Illustrated by No artist credit

    175/360

  • Firetouched Minotaur(2)(R)

    Creature — Minotaur Berserker


    Whenever Firetouched Minotaur becomes blocked by a creature, it deals 2 damage to that creature.


    2/2

    Illustrated by No artist credit

    176/360

  • Generator Priest(R)

    Creature — Elemental Cleric


    {T}, Sacrifice an Elemental: Add {C}. When this mana is spent to cast a creature spell, it gains haste until end of turn.


    1/2

    Illustrated by No artist credit

    177/360

  • Geomancer's Blessing(0)

    Instant


    Add {R}.

    Scry 1.


    Illustrated by No artist credit

    178/360

  • Goblin's Bargain(2)(R)

    Sorcery


    As an additional cost to cast this spell, discard a creature card.

    Create two 1/1 red Goblin creature tokens.

    Draw a card.

    "Two for the price of one! Get this old book free with purchase!"


    Illustrated by No artist credit

    179/360

  • Gruul Ragestoker(2)(R)

    Creature — Viashino Shaman


    Whenever a creature you control deals combat damage to a player, add {R}. Until end of turn, that mana doesn't empty from your mana pool as steps and phases end.


    1/3

    Illustrated by No artist credit

    180/360

  • Hatesear(1)(R)

    Sorcery


    As an additional cost to cast this spell, discard a card.

    Hatesear deals damage to target creature equal to the converted mana cost of the discarded card.


    Illustrated by No artist credit

    181/360

  • Heavy Crunch(2)(R)

    Instant


    Choose one.

    • Destroy target artifact.

    • Destroy target nonbasic land.

    • Target player can't gain life this turn.


    Illustrated by No artist credit

    182/360

  • Impulse Flare(1)(R)

    Sorcery


    Exile the top two cards of your library. Until the end of your next turn, you may cast instant and sorcery cards exiled this way.


    Illustrated by No artist credit

    183/360

  • Krenko's Underboss(2)(R)

    Creature — Goblin Rogue


    Menace

    Whenever Krenko's Underboss deals combat damage to a player, put a +1/+1 counter on target Goblin.


    2/2

    Illustrated by No artist credit

    184/360

  • Lava Lance(3)(R)

    Sorcery


    Lava Lance deals 10 damage to target creature.


    Illustrated by No artist credit

    185/360

  • Lightning Steed(1)(R)(R)

    Creature — Horse Elemental


    Trample

    Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

    When Lightning Steed dies, put it onto the bottom of its owner's library.


    4/2

    Illustrated by No artist credit

    186/360

  • Magmatic Exchange(1)(R)

    Enchantment


    Creature cards in your hand have cycling {1}{R}.

    Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)


    Illustrated by No artist credit

    187/360

  • Memory of Ancient Grudges(3)(R)(R)

    Sorcery


    Target artifact relives an instant or sorcery. (Choose an instant or sorcery card in your graveyard that can legally target the chosen target. Cast that card without paying its mana cost targeting the chosen target. Exile that spell after it resolves.)

    Exile Memory of Ancient Grudges.


    Illustrated by No artist credit

    188/360

  • Mooncackle Dragon(3)(R)(R)

    Creature — Dragon


    Flying, trample

    {2}{R}, Discard a card: Draw a card. Mooncackle Dragon deals 1 damage to target player or planeswalker.


    4/5

    Illustrated by No artist credit

    189/360

  • Phoenix of the Legion(1)(R)(R)

    Creature — Phoenix


    Flying, haste

    Whenever three or more creatures you control attack, you may return Phoenix of the Legion from your graveyard to the battlefield tapped and attacking.


    2/2

    Illustrated by No artist credit

    190/360

  • Prophetic Plume(2)(R)

    Instant


    Prophetic Plume deals 3 damage to any target.

    Scry 3.


    Illustrated by No artist credit

    191/360

  • Racing Regular(1)(R)(R)(R)

    Creature — Human Soldier


    Attacking creatures you control get +1/+0 and have first strike.

    The blessing of Iroas sometimes manifests itself as bursts of blinding speed.


    2/3

    Illustrated by No artist credit

    192/360

  • Raze the Ruins(R)(R)(R)

    Enchantment


    Sacrifice a land: Add {R}.


    Illustrated by No artist credit

    193/360

  • Relicsnatcher Dragon(2)(R)(R)

    Creature — Dragon


    Flying

    When Relicsnatcher Dragon enters the battlefield, gain control of target artifact you don't control. Sacrifice it at end of turn.


    3/3

    Illustrated by No artist credit

    194/360

  • Sandspine Monitor(1)(R)

    Creature — Lizard


    {2}{R}: Sandspine Monitor gets +1/+0 until end of turn for each tapped permanent you control.


    2/2

    Illustrated by No artist credit

    195/360

  • Sarkhan, Wandering Shaman(3)(R)(R)

    Planeswalker — Sarkhan


    2: Sarkhan deals 1 damage to each opponent. You may discard a card. If you do, draw a card.   

    -3: Create a 5/5 red Dragon creature token with flying.   


    Illustrated by No artist credit

    196/360

  • Scorching Cinders(2)(R)

    Instant


    Scorching Cinders deals 4 damage to target creature or planeswalker.

    Flashback {2}{R} (You may cast this card from your graveyard for its flashback. Then exile it.)


    Illustrated by No artist credit

    197/360

  • Shatterspree Giant(3)(R)(R)

    Creature — Giant Berserker


    Trample

    Whenever Shatterspree Giant and at least two other creatures attack, you may destroy up to two target artifacts.


    5/4

    Illustrated by No artist credit

    198/360

  • Shivan Hatchling(2)(R)

    Creature — Dragon


    Flying

    {R}: Shivan Hatchling gets +1/+0 until end of turn.


    2/2

    Illustrated by No artist credit

    199/360

  • Smoking Embers(1)(R)

    Sorcery


    Smoking Embers deals damage to target player or planeswalker equal to the total number of instant and sorcery cards in your graveyard.


    Illustrated by No artist credit

    200/360

  • Smoldering Font(2)(R)

    Enchantment


    Whenever you cast an instant or sorcery spell, put a charge counter on Smoldering Font.

    At the beginning of your end step, Smoldering Font deals damage to target player equal to the number of charge counters on it.


    Illustrated by No artist credit

    201/360

  • Sparking Sputter(R)

    Sorcery


    Target creature you control gains haste until end of turn.

    Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "Sacrifice this creature at end of turn."


    Illustrated by No artist credit

    202/360

  • Stormblazer(2)(R)

    Creature — Elemental


    Haste

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)


    2/2

    Illustrated by No artist credit

    203/360

  • Terror of Skyreach(X)(2)(R)(R)

    Creature — Dragon Elemental


    Flying, trample

    Terror of Skyreach enters the battlefield with X +1/+1 counters on it.

    {2}, Remove a +1/+1 counter from Terror of Skyreach: Target creature can't block this turn.


    3/3

    Illustrated by No artist credit

    204/360

  • Thunderous Entrance(2)(R)

    Enchantment


    Whenever a creature with power 4 or greater enters the battlefield under your control, target creature can't block this turn.


    Illustrated by No artist credit

    205/360

  • Viashino Militant(3)(R)

    Creature — Viashino Warrior


    Double strike

    Whenever a creature dealt damage by Viashino Militant this turn dies, it deals 1 damage to each opponent.


    2/3

    Illustrated by No artist credit

    206/360

  • Brutal Mauling(4)(G)

    Sorcery


    Put two +1/+1 counters on target creature you control. It fights target creature you don't control.

    Scry 1.


    Illustrated by No artist credit

    207/360

  • Bull Ceratops(4)(G)(G)

    Creature — Dinosaur


    Trample

    Other creatures you control have trample.

    Whenever one or more other creatures you control with power 4 or greater attack, draw a card.


    6/4

    Illustrated by No artist credit

    208/360

  • Deepwood Elves(G)

    Creature — Elf Druid


    {T}: Add {G}.


    0/2

    Illustrated by No artist credit

    209/360

  • Devkarin Noble(2)(G)

    Creature — Elf Noble


    Deathtouch

    Whenever Devkarin Noble attacks, put the top three cards of your library into your graveyard.

    When Devkarin Noble dies, you may return target noncreature card from your graveyard to your hand.


    1/4

    Illustrated by No artist credit

    210/360

  • Fanged Hydra(X)(G)(G)

    Creature — Hydra


    Deathtouch, trample

    Fanged Hydra enters the battlefield with X +1/+1 counters on it.


    1/0

    Illustrated by No artist credit

    211/360

  • Frenzy of Bites(1)(G)

    Instant


    This spell costs {1} less to cast if it targets an Insect you control.

    Target creature you control fights target creature you don't control.


    Illustrated by No artist credit

    212/360

  • Furious Hornet(2)(G)

    Creature — Insect


    Flying, deathtouch

    Enrage -- Whenever Furious Hornet is dealt damage, create a 1/1 green Insect creature token with flying and deathtouch.


    1/2

    Illustrated by No artist credit

    213/360

  • Gargantuan Growth(G)

    Sorcery


    Target creature gets +4/+4 until end of turn.


    Illustrated by No artist credit

    214/360

  • Glade of Plenty(G)

    Enchantment


    Whenever a creature token enters the battlefield under your control, you gain 1 life.

    {4}{G}: Create a 2/2 green Wolf creature token.


    Illustrated by No artist credit

    215/360

  • Greater Ouphe(2)(G)

    Creature — Ouphe


    When Greater Ouphe enters the battlefield, destroy target artifact or enchantment.

    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)


    3/2

    Illustrated by No artist credit

    216/360

  • Hero of the Glade(2)(G)(G)

    Creature — Elemental Knight


    Reach

    Whenever Hero of the Glade attacks, put a +1/+1 counter on target creature token you control.


    3/4

    Illustrated by No artist credit

    217/360

  • Humble Finale(2)(G)(G)

    Instant


    When target creature dies this turn, you gain life equal to its power and draw cards equal to its toughness.

    The greatest of beings have the most peaceful of ends.


    Illustrated by No artist credit

    218/360

  • Hungry Hippo(3)(G)(G)

    Creature — Hippo


    When Hungry Hippo enters the battlefield, you may have it fight target creature.


    4/5

    Illustrated by No artist credit

    219/360

  • Hunting Mongrel(1)(G)

    Creature — Hound


    {2}{G}: Put the top two cards of your library into your graveyard. Hunting Mongrel gets +1/+1 for each creature card put into your graveyard from anywhere this turn.


    2/2

    Illustrated by No artist credit

    220/360

  • Inverted Growth(G)

    Instant


    Target creature gets +2/+2 until end of turn. If it's an Insect, it gets +4/+4 until end of turn instead.

    The smallest creatures only have more room to grow.


    Illustrated by No artist credit

    221/360

  • Ironshell Goliath(5)(G)(G)

    Creature — Insect


    Swarm 4 (When this permanent enters the battlefield, create four 1/1 green Insect creature tokens or put a swarm counter on Ironshell Goliath.)

    As long as Ironshell Goliath has a swarm counter on it, it gets +1/+1 for each Insect creature you control and has trample.


    2/3

    Illustrated by No artist credit

    222/360

  • Jiang Yanggu, Lifewaker(2)(G)(G)

    Planeswalker — Yanggu


    1: Create Mowu, a legendary 3/3 green Hound creature token.       

    1: Put two +1/+1 counters on up to one target creature. If that creature is a legendary Hound, put three +1/+1 counters on it instead.       


    Illustrated by No artist credit

    223/360

  • Jungle Mists(2)(G)

    Instant


    Prevent all combat damage that would be dealt this turn.

    Draw a card.


    Illustrated by No artist credit

    224/360

  • Kraul War Shaman(3)(G)

    Creature — Insect Shaman


    Other Insect creatures you control get +1/+1.


    3/2

    Illustrated by No artist credit

    225/360

  • Leading Stag(2)(G)

    Creature — Elk


    Leading Stag has indestructible as long as you've created a creature token this turn.


    4/2

    Illustrated by No artist credit

    226/360

  • Llanowar Beastcaller(G)

    Creature — Elf Shaman


    {T}: Add one mana of any color. Spend this mana only to cast creature spells.


    1/1

    Illustrated by No artist credit

    227/360

  • Lotusbrew Elder(1)(G)

    Creature — Snake Shaman


    {1}, Sacrifice Lotusbrew Elder: Add two mana in any combination of colors.


    1/2

    Illustrated by No artist credit

    228/360

  • Luring Growth(1)(G)

    Enchantment — Aura


    Enchant creature

    All creatures able to block enchanted creature do so.

    When enchanted creature dies, you gain 2 life.


    Illustrated by No artist credit

    229/360

  • Manamorphic Mage(1)(G)

    Creature — Human Druid


    When Manamorphic Mage enters the battlefield, add two mana of any one color.


    1/1

    Illustrated by No artist credit

    230/360

  • Memory of Ancient Growth(3)(G)(G)

    Sorcery


    Target creature you control relives an instant or sorcery. (Choose an instant or sorcery card in your graveyard that can legally target the chosen target. Cast that card without paying its mana cost targeting the chosen target. Exile that spell after it resolves.)

    Exile Memory of Ancient Growth.


    Illustrated by No artist credit

    231/360

  • Moldering Entity(3)(G)

    Creature — Fungus Horror


    Moldering Entity enters the battlefield with a +1/+1 counter on it for each card in your graveyard.

    The Golgari find a multitude of strange organisms dwelling among the refuse.


    Illustrated by No artist credit

    232/360

  • Nantuko Peacekeeper(2)(G)

    Creature — Insect Cleric


    When Nantuko Peacekeeper enters the battlefield, you gain life equal to half the number of cards in your graveyard, rounded down.


    2/3

    Illustrated by No artist credit

    233/360

  • Open Feeding(G)

    Sorcery


    Target creature you control deals damage equal to its power to target creature you don't control. That creature's controller gains 3 life.


    Illustrated by No artist credit

    234/360

  • Overwhelming Ferocity(1)(G)(G)(G)

    Sorcery


    Creatures you control get +4/+4 until end of turn.


    Illustrated by No artist credit

    235/360

  • Phyrexian Predator(4)(G)(G)

    Artifact Creature — Beast


    Trample

    Whenever another creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on that creature for each creature target opponent controls.


    4/3

    Illustrated by No artist credit

    236/360

  • Pillar of Autumn(G)

    Instant


    Spells and permanents you control gain hexproof until end of turn.

    Scry 1.


    Illustrated by No artist credit

    237/360

  • Predatory Nature(2)(G)

    Instant


    Target creature you control deals damage equal to its power to target creature you don't control. You gain 3 life.


    Illustrated by No artist credit

    238/360

  • Ravenous Spider(G)

    Creature — Spider


    Sacrifice an Insect: Put a +1/+1 counter on Ravenous Spider.

    As long as Ravenous Spider has a +1/+1 counter on it, it has reach.


    1/2

    Illustrated by No artist credit

    239/360

  • Resurgent Animist(2)(G)(G)

    Creature — Elf Shaman


    Landfall -- Whenever a land enters the battlefield under your control, add {G}.

    {4}{G}{G}{G}, {T}: Put four +1/+1 counters on target land. It becomes a 0/0 green Elemental creature with haste. It's still a land.


    2/4

    Illustrated by No artist credit

    240/360

  • Return to the Earth(2)(G)(G)

    Sorcery


    Destroy up to two target artifacts and/or enchantments.


    Illustrated by No artist credit

    241/360

  • Rotflower(G)

    Creature — Plant


    Defender

    Delirium -- As long as there are four or more card types among cards in your graveyard, Rotflower has deathtouch and can attack as though it doesn't have defender.


    1/3

    Illustrated by No artist credit

    242/360

  • Rustvines(G)

    Instant


    Exile target artifact. If it was a creature, its controller gains 4 life.


    Illustrated by No artist credit

    243/360

  • Slinking Loner(1)(G)

    Sorcery


    If you control no creatures, scry 1.

    Create a 2/2 green Wolf creature token.


    Illustrated by No artist credit

    244/360

  • Spider Egg-Sac(3)(G)

    Creature — Spider Egg


    Defender

    Spider Egg-Sac's toughness is equal to the number of creature cards in your graveyard.

    When Spider Egg-Sac dies, create a 1/2 green Spider creature token with reach for each other creature card in your graveyard.


    0/*

    Illustrated by No artist credit

    245/360

  • Stinging Symbiote(1)(G)

    Creature — Insect


    Other Insect creatures you control have deathtouch.


    2/1

    Illustrated by No artist credit

    246/360

  • Strengthened Bond(1)(G)

    Enchantment — Aura


    Enchant creature or land

    If enchanted permanent is a creature, it gets +0/+2.

    Whenever you tap enchanted permanent for mana, add an additional {G}.


    Illustrated by No artist credit

    247/360

  • Symbiotic Armasaur(3)(G)

    Creature — Dinosaur


    Whenever you create one or more creature tokens, Symbiotic Armasaur gets +2/+0 and gains trample until end of turn.


    2/5

    Illustrated by No artist credit

    248/360

  • Symbol of Ancient Ways(1)(G)

    Enchantment


    {G}, Sacrifice Symbol of Ancient Ways: Reveal the top four cards of your library. You may put an enchantment, creature, or land card from among them into your hand. Put the rest into your graveyard. You gain 2 life.


    Illustrated by No artist credit

    249/360

  • Tender of Vitu-Ghazi(1)(G)

    Creature — Human Druid


    {2}{G}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)


    1/2

    Illustrated by No artist credit

    250/360

  • Terrifying Growth(1)(G)

    Instant


    Target creature gets +3/+3 until end of turn and can't be blocked by more than one creature this turn.


    Illustrated by No artist credit

    251/360

  • Vinetwine(1)(G)

    Instant


    Choose one.

    • Destroy target artifact creature.

    • Destroy target creature with flying.

    • Exile up to three target cards from graveyards.


    Illustrated by No artist credit

    252/360

  • Warden of the Wilds(3)(G)(G)

    Creature — Elf Druid


    Lands you control have hexproof.

    Other green creatures you control get +1/+1.


    3/3

    Illustrated by No artist credit

    253/360

  • Wild Hunt's Furor(X)(G)(G)

    Sorcery


    Create X 2/2 green Wolf creature tokens. They each deal damage equal to their power to target creature, then that creature deals damage equal to its power divided as its controller chooses among any number of those tokens.


    Illustrated by No artist credit

    254/360

  • Wolfir-Blessed Alpha(G)(G)

    Creature — Wolf


    Creature tokens you control can't be blocked by more than one creature.

    {1}{G}: Target creature token gets +1/+1 until end of turn.


    2/2

    Illustrated by No artist credit

    255/360

  • Wolfpack's Ambush(3)(G)

    Instant


    Create two 2/2 green Wolf creature tokens.


    Illustrated by No artist credit

    256/360

  • Aether Gnats(3)(G)(U)

    Creature — Insect


    Flying

    Aether Gnats enters the battlefield with a +1/+1 counter on it for each Insect you control.

    {2}{G}{U}, Remove a +1/+1 counter from Aether Gnats: Draw a card. Create a 1/1 green Insect creature token.


    Illustrated by No artist credit

    257/360

  • Alesha, Hordecaller(W)(B)(R)

    Creature — Human Warrior


    Haste

    Sacrifice Alesha, Hordecaller: Return target creature card with converted mana cost 4 or less from your graveyard to the battlefield.

    She gave her life to ensure the horde would continue.


    3/3

    Illustrated by No artist credit

    258/360

  • Altar of Deals(2)(W)(B)

    Artifact


    Sacrifice a creature: Create a Treasure token. (It's an artifact token with "{T}, Sacrifice this artifact: Add one mana of any color.")

    Sacrifice three Treasures: You draw a card and lose 1 life.


    Illustrated by No artist credit

    259/360

  • Anarchy Druid(R)(G)

    Creature — Human Druid


    {T}: Add one mana of any color.

    {T}: Target creature gets +2/+0 until end of turn.


    1/1

    Illustrated by No artist credit

    260/360

  • Araz, the Stormbringer(3)(U)(R)

    Creature — Dragon


    Flying

    Whenever you cast an instant or sorcery spell, scry 1. Araz deals 1 damage to any target.


    5/4

    Illustrated by No artist credit

    261/360

  • Arcane Reveler(2)(U)(R)

    Creature — Human Shaman


    Haste

    When Arcane Reveler enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

    Emulate {U}{R} (As this permanent enters the battlefield, you may pay {U}{R} any amount of times. Create that many tokens that are copies of this permanent. Exile those tokens at end of turn.)


    1/2

    Illustrated by No artist credit

    262/360

  • Atarka, Voracious Maw(5)(R)(G)

    Creature — Elder Dragon


    Flying

    Whenever a creature dealt damage by Atarka this turn dies, Atarka deals damage equal to her power to that creature's controller.

    {3}{R}{G}{G}, {T}: Put a +1/+1 counter on Atarka, Voracious Maw. It fights another target creature.


    5/5

    Illustrated by No artist credit

    263/360

  • Barrage of Sanctity(1)(R)(W)

    Sorcery


    Destroy target artifact, enchantment, or creature with defender. Barrage of Sanctity deals damage equal to that permanent's converted mana cost to target player. You gain that much life.


    Illustrated by No artist credit

    264/360

  • Boneyard Kudzu(1)(B)(G)

    Creature — Zombie Plant


    Whenever a card is put into your graveyard from anywhere, put a +1/+1 counter on Boneyard Kudzu.


    0/2

    Illustrated by No artist credit

    265/360

  • Boromor, Marshal of Arashin(3)(W)(G)

    Creature — Dragon


    Flying

    Whenever a token creature you control attacks, create a 1/1 white Warrior creature token with vigilance attacking.


    4/4

    Illustrated by No artist credit

    266/360

  • Box Jellyfish(1)(U)(B)

    Creature — Jellyfish


    Deathtouch

    When Box Jellyfish enters the battlefield, return a creature you control to its owner's hand, then draw a card.


    1/1

    Illustrated by No artist credit

    267/360

  • Chitin Warper(2)(G)(U)

    Creature — Insect Wizard


    Flying

    Other Insect creatures you control have skulk. (They can't be blocked by creatures with greater power.)


    3/3

    Illustrated by No artist credit

    268/360

  • Conclave Cavalry(4)(W)(G)

    Sorcery


    Create two 3/3 white and green Centaur Knight creature tokens with vigilance.


    Illustrated by No artist credit

    269/360

  • Craterhoof Stripling(3)(W)(G)

    Creature — Beast


    Trample

    When Craterhoof Stripling enters the battlefield, creatures you control get +2/+2 and gain lifelink until end of turn.


    3/3

    Illustrated by No artist credit

    270/360

  • Craven Cavalier(1)(B)(W)

    Creature — Zombie Knight


    Vigilance

    Whenever another creature you control dies, put a +1/+1 counter on Craven Cavalier.


    2/2

    Illustrated by No artist credit

    271/360

  • Devils' Deal(1)(B)(R)

    Sorcery


    As an additional cost to cast this spell, discard a card.

    You draw three cards and lose 1 life.


    Illustrated by No artist credit

    272/360

  • Dharmic, Simic Entobiologist(3)(G)(U)

    Creature — Dragon Mutant


    Flying

    When Dharmic, Simic Entobiologist enters the battlefield, draw a card for each Insect you control.


    3/3

    Illustrated by No artist credit

    273/360

  • Dleymov, Golgari Dracolich(4)(B)(G)

    Creature — Dragon Zombie


    Flying, trample

    Dleymov gets +3/+3 as long as there are ten or more cards in your graveyard.

    Whenever Dleymov deals combat damage to a player, if there are thirty-five or more cards in your graveyard, that player loses the game.


    4/4

    Illustrated by No artist credit

    274/360

  • Emberhorn Eternal(1)(B)(R)

    Creature — Zombie Minotaur Warrior


    First strike

    {3}, Discard a card: Emberhorn Eternal gains deathtouch until end of turn.


    2/2

    Illustrated by No artist credit

    275/360

  • Etherite of the Peaks(R)(W)(U)

    Artifact Creature — Monk


    Whenever you cast a noncreature spell, artifact creatures you control get +1/+1 until end of turn.

    It sits in the highlands of the Micates Mountains, contemplating war, peace, and the nature of its mechanical consciousness.


    2/3

    Illustrated by No artist credit

    276/360

  • Etherium Grafter(W)(U)

    Artifact Creature — Vedalken Artificer


    Artifact creature spells you cast cost {1} less to cast.

    Mechanize abilities of creature cards in your graveyard cost {1} less to activate.


    1/2

    Illustrated by No artist credit

    277/360

  • Flood of Filth(3)(U)(B)

    Sorcery


    Return each creature you control to its owner's hand, then all creatures get -3/-3 until end of turn.


    Illustrated by No artist credit

    278/360

  • Gathering Swarm(1)(G)(U)

    Enchantment


    Swarm 2 (When this permanent enters the battlefield, create two 1/1 green Insect creature tokens or put a swarm counter on Gathering Swarm.)

    At the beginning of your upkeep, scry 1. Then, if Gathering Swarm has a swarm counter on it, put a +1/+1 counter on target Insect creature you control.

    {5}{G}: Create a 1/1 green Insect creature token.


    Illustrated by No artist credit

    279/360

  • Ghave, Sporeweaver(1)(B)(G)(W)

    Creature — Fungus Shaman


    Lifelink

    Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

    {1}, Sacrifice a Saproling: Put a +1/+1 counter on target creature.


    2/4

    Illustrated by No artist credit

    280/360

  • Glory's End(3)(W)(B)

    Sorcery


    Destroy all creatures.

    Cycling {1}{W}{B} ({1}{W}{B}, Discard this card: Draw a card.)

    When you cycle Glory's End, you may destroy target legendary permanent.

    Sometimes the death of one man is worth as much as the death of an army.


    Illustrated by No artist credit

    281/360

  • Ilharg's Vanguard(4)(R)(G)

    Creature — Boar


    Trample

    Other nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)


    5/5

    Illustrated by No artist credit

    282/360

  • Kaarthus, Sky-Razer(3)(B)(R)(G)

    Creature — Dragon


    Flying

    {B}, Exile a card from your graveyard: Kaarthus gains deathtouch until end of turn.

    {R}, Exile a card from your graveyard: Kaarthus gets +1/+0 until end of turn.

    {G}, Exile a card from your graveyard: Kaarthus gains trample until end of turn.


    6/6

    Illustrated by No artist credit

    283/360

  • Kassara, Endwatcher(3)(U)(B)(R)

    Creature — Human Wizard


    When Kassara enters the battlefield, you may cast target nonland card from your graveyard without paying its mana cost. If that card is an instant or sorcery, exile it after it resolves.


    1/2

    Illustrated by No artist credit

    284/360

  • Kor Weaponshaper(1)(R)(W)

    Creature — Kor Soldier


    Double strike

    {1}{R}: Creatures you control get +1/+0 until end of turn.

    {1}{W}: Creatures you control get +0/+1 until end of turn.


    1/3

    Illustrated by No artist credit

    285/360

  • Lush Decay(1)(B)(G)

    Enchantment


    At the beginning of your precombat main phase, add {B} or {G} for each land card in your graveyard.


    Illustrated by No artist credit

    286/360

  • Mayael, Beastbringer(R)(G)(W)

    Creature — Elf Shaman


    Vigilance

    {3}{R}{G}{W}, {T}: Create a 5/5 green Beast creature token.


    3/2

    Illustrated by No artist credit

    287/360

  • Metallic Mentor(2)(W)(U)

    Artifact Creature — Soldier


    First strike

    Other artifact creatures you control get +1/+1 .


    3/2

    Illustrated by No artist credit

    288/360

  • Otorase the Dragonfly(2)(U)(R)(G)

    Creature — Insect Elemental


    Flying

    Whenever you cast a spell, Insect creatures you control get +1/+1 until end of turn.


    4/3

    Illustrated by No artist credit

    289/360

  • Plasmoclasm(3)(U)(U)(R)(R)

    Sorcery


    Plasmoclasm deals X damage to each creature, where X is the total number of instant and sorcery cards in your graveyard.

    Target player draws three cards.


    Illustrated by No artist credit

    290/360

  • Raging Return(4)(B)(R)

    Sorcery


    Return target creature card from your graveyard to the battlefield. It gains haste and menace until end of turn.


    Illustrated by No artist credit

    291/360

  • Retreat into the Aether(1)(U)(B)

    Enchantment


    Whenever a creature you control deals combat damage to a player, you may pay 2 life. If you do, return that creature to its owner's hand.


    Illustrated by No artist credit

    292/360

  • Rhiis, Draconic Automaton(3)(W)(U)

    Artifact Creature — Dragon


    Flying, lifelink

    Other artifact creatures you control have flying and lifelink.


    3/3

    Illustrated by No artist credit

    293/360

  • Ruminoth, the Righteous(3)(R)(W)

    Creature — Dragon


    Flying

    Other nontoken creatures you control have haste.

    When Ruminoth enters the battlefield, tap target creature.

    Emulate {1}{W} (As this permanent enters the battlefield, you may pay {1}{W} any amount of times. Create that many tokens that are copies of this permanent. Exile those tokens at end of turn.)


    4/3

    Illustrated by No artist credit

    294/360

  • Silmuka, Silumgar's Second(3)(U)(B)

    Creature — Dragon


    Flying, deathtouch

    When Silmuka enters the battlefield, you may return another creature you control to its owner's hand. If you don't, draw a card.


    2/5

    Illustrated by No artist credit

    295/360

  • Skyknight Forerunner(R)(W)

    Creature — Human Knight


    Flying, haste

    Battle cry (Whenever this creature attacks, other attacking creatures you control get +1/+0 until end of turn.)


    1/1

    Illustrated by No artist credit

    296/360

  • Spontaneous Tutor(U)(R)

    Instant


    Search your library for a noncreature, nonland card and exile it. Until end of turn, you may cast that card.


    Illustrated by No artist credit

    297/360

  • Stalar, Factory Manager(1)(W)(U)(B)

    Creature — Dwarf Artificer


    Whenever an artifact creature enters the battlefield under your control, target opponent loses 2 life and you gain 2 life.

    Mechanize {2}{W}{U}{B} ({2}{W}{U}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it's an artifact with no mana cost in addition to its other types. Mechanize only as a sorcery.)


    3/3

    Illustrated by No artist credit

    298/360

  • Stalix Bladewing(3)(B)(R)

    Creature — Dragon Zombie


    Flying, haste

    When Stalix Bladewing enters the battlefield from a graveyard, destroy target creature an opponent controls.


    4/4

    Illustrated by No artist credit

    299/360

  • The Rothive(3)(G)(U)(B)

    Creature — Insect Horror


    Defender

    Swarm X, where X is the number of creature cards in your graveyard. (When this permanent enters the battlefield, create X 1/1 green Insect creature tokens or put a swarm counter on The Rothive.)

    Other Insect creatures you control get +X/+X as long as The Rothive has a swarm counter on it.


    0/6

    Illustrated by No artist credit

    300/360

  • Traverse the Undercity(B)(G)

    Sorcery


    Put the top five cards of your library into your graveyard, then you may return a land card from your graveyard to the battlefield tapped. If there are ten or more cards in your graveyard, you may also return a creature card from your graveyard to your hand.


    Illustrated by No artist credit

    301/360

  • Varimyr, Draconic Nocturnus(2)(W)(B)

    Creature — Dragon Vampire


    Flying

    Sacrifice a creature: Varimyr gains lifelink and deathtouch until end of turn.


    3/4

    Illustrated by No artist credit

    302/360

  • Violent Mana(R)(R)(G)(G)

    Sorcery


    Add X mana in any combination of colors, where X is the total power among creatures you control.


    Illustrated by No artist credit

    303/360

  • Will of Steel(W)(U)

    Instant


    Counter target spell unless its controller pays {1} for each artifact creature you control.


    Illustrated by No artist credit

    304/360

  • Woodland Courier(1)(G)(W)

    Creature — Elf Scout


    Vigilance

    Whenever you create one or more creature tokens, put a +1/+1 counter on another target creature.


    2/2

    Illustrated by No artist credit

    305/360

  • Xamaya, Nantuko Midwife(1)(G)(W)(U)

    Creature — Insect Druid


    Whenever you create one or more tokens, create that many tokens plus one instead.


    3/4

    Illustrated by No artist credit

    306/360

  • Altar of Ruin(3)

    Artifact


    {1}, Put the top two cards of your library into your graveyard: Add one mana of any color.


    Illustrated by No artist credit

    307/360

  • Arcane Trinket(3)

    Artifact


    Arcane Trinket enters the battlefield tapped. When it does, scry 2.

    {T}: Add one mana of any color.


    Illustrated by No artist credit

    308/360

  • Bloodthirsty Construct(2)

    Artifact Creature — Construct


    Haste

    Bloodthirsty Construct attacks each combat if able.


    2/1

    Illustrated by No artist credit

    309/360

  • Carmot Bauble(0)

    Artifact


    {T}, Sacrifice Carmot Bauble: Target creature becomes an artifact in addition to its other types until end of turn. Scry 1.


    Illustrated by No artist credit

    310/360

  • Cartographer's Companion(3)

    Artifact Creature — Construct


    When Cartographer's Companion dies, you may search your library for a basic land card and reveal it. If you do, shuffle your library.


    2/2

    Illustrated by No artist credit

    311/360

  • Cartographer's Surveyor(3)

    Artifact Creature — Thopter


    Flying

    When Cartographer's Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.


    1/2

    Illustrated by No artist credit

    312/360

  • Explorer's Pendant(0)

    Artifact


    {3}, Sacrifice Explorer's Pendant: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.


    Illustrated by No artist credit

    313/360

  • Filter Pan(2)

    Artifact — Equipment


    Equipped creature has "{1}, {T}: Create a Treasure token." (It's an artifact token with "{T}, Sacrifice this artifact: Add one mana of any color.")

    Equip {1}


    Illustrated by No artist credit

    314/360

  • Gleaming Lens(1)

    Artifact


    {1}, {T}: Add one mana of any color.

    {2}, Sacrifice Gleaming Lens: Draw a card.


    Illustrated by No artist credit

    315/360

  • Grafted Talons(3)

    Artifact — Equipment


    Equipped creature gets +2/+0 and has first strike.

    Whenever Grafted Talons becomes unattached from a creature, sacrifice that creature.

    Equip {1}


    Illustrated by No artist credit

    316/360

  • Homunculus Mold(2)

    Artifact


    {3}, {T}: Create a 2/2 blue Homunculus creature token.


    Illustrated by No artist credit

    317/360

  • Insectoid Automaton(0)

    Artifact Creature — Insect Construct


    Insectoid Automaton can't block.

    Sneel's mechanical constructs were useful for all sorts of things: Fetching coins in cracks, cleaning floors, chasing away the neighbors...


    1/1

    Illustrated by No artist credit

    318/360

  • Landscape Diorama(1)

    Artifact


    When Landscape Diorama enters the battlefield, choose a basic land type.

    {1}: Landscape Diorama becomes a land of the chosen type until end of turn. (It's no longer an artifact.)


    Illustrated by No artist credit

    319/360

  • Mana Boulder(6)

    Artifact Creature — Wall


    Defender

    {T}: Add {C}{C}{C}.


    0/8

    Illustrated by No artist credit

    320/360

  • Mana Pebble(2)

    Artifact


    {T}: Add {C}.

    Even the smallest of stones has a connection to the mana of the land.


    Illustrated by No artist credit

    321/360

  • Mana Rock(4)

    Artifact


    {T}: Add {C}{C}.

    {T}, Sacrifice Mana Rock: It deals 2 damage to any target.


    Illustrated by No artist credit

    322/360

  • Prismatic Globe(2)

    Artifact


    When Prismatic Globe enters the battlefield, draw a card.

    {1}, Sacrifice Prismatic Globe: Add one mana of any color.


    Illustrated by No artist credit

    323/360

  • Ramos, Mana Shaper(5)

    Artifact Creature — Dragon


    Flying

    Lands you control have "{T}: Add one mana of any color."


    4/4

    Illustrated by No artist credit

    324/360

  • Repair Specialist(2)

    Artifact Creature — Assembly-Worker


    {4}, {T}, Sacrifice Repair Specialist: Choose one or both --

    • Return target creature from your graveyard to your hand.

    • Return target artifact from your graveyard to your hand.


    1/2

    Illustrated by No artist credit

    325/360

  • Sable Statue(2)

    Artifact


    Landfall -- Whenever a land enters the battlefield under your control, Sable Statue becomes a 2/2 Sable artifact creature until end of turn.

    {4}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library and put a +1/+1 counter on Sable Statue. Activate this ability only if Sable Statue has no +1/+1 counters on it.


    Illustrated by No artist credit

    326/360

  • Shard Golem(3)

    Artifact Creature — Golem


    {T}: Shard Golem deals 1 damage to target player or planeswalker.

    Whenever Shard Golem becomes blocked by a creature, it deals 1 damage to that creature.


    1/1

    Illustrated by No artist credit

    327/360

  • Spell Capsule(3)

    Artifact


    {4}, {T}, Sacrifice Spell Capsule: Target creature you control relives an instant or sorcery spell. (Choose an instant or sorcery card in your graveyard that can legally target the chosen target. Cast that card without paying its mana cost targeting the chosen target. Exile that spell after it resolves.)


    Illustrated by No artist credit

    328/360

  • Urza's Coffee Mug(2)

    Artifact


    Urza's Coffee Mug doesn't untap during its controller's untap step.

    {T}: Target creature gains haste until end of turn.

    Tap an untapped creature you control: Untap Urza's Coffee Mug. Activate this ability only during your precombat main phase.


    Illustrated by No artist credit

    329/360

  • Warded Amulet(1)

    Artifact — Equipment


    If equipped creature would be destroyed, instead remove all damage from it and destroy Warded Amulet instead.

    Equip {2}


    Illustrated by No artist credit

    330/360

  • Bloodsoaked Battleground

    Land


    {T}: Add {W}. If you've cast a spell this turn, add {R} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    331/360

  • Cooling Volcano

    Land


    {T}: Add {R}. If you've cast a spell this turn, add {U} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    332/360

  • Crumbling Cliffside

    Land — Mountain


    ({T}: Add {R}.)

    Crumbling Cliffside enters the battlefield tapped.

    {R}{R}, {T}, Sacrifice Crumbling Cliffside: Destroy target artifact.


    Illustrated by No artist credit

    333/360

  • Emerging Peaks

    Land


    {T}: Add {U}. If you've cast a spell this turn, add {R} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    334/360

  • Fathomless Nexus

    Land


    Fathomless Nexus enters the battlefield with five nexus counters on it. When it does, sacrifice a land.

    {T}: Add {C}.

    {2}: Remove a nexus counter from Fathomless Nexus.

    Whenever you tap a land for mana, if Fathomless Nexus has no nexus counters on it, add an additional {C}.


    Illustrated by No artist credit

    335/360

  • Flooded Jungle

    Land


    {T}: Add {G}. If you've cast a spell this turn, add {U} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    336/360

  • Flourishing Tundra

    Land


    {T}: Add {W}. If you've cast a spell this turn, add {G} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    337/360

  • Forested Hills

    Land


    {T}: Add {G}. If you've cast a spell this turn, add {R} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    338/360

  • Fractal Falls

    Land — Island


    ({T}: Add {U}.)

    Fractal Falls enters the battlefield tapped.

    {U}{U}, {T}, Sacrifice Fractal Falls: Return target creature to its owner's hand. Activate this ability only as a sorcery.


    Illustrated by No artist credit

    339/360

  • Frosted Heights

    Land


    {T}: Add {R}. If you've cast a spell this turn, add {W} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    340/360

  • Frozen Islet

    Land


    {T}: Add {W}. If you've cast a spell this turn, add {U} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    341/360

  • Glittering Palace

    Land


    {1}, {T}: Add {C} and one mana of any color.

    The palace captures the heart of many who glimpse it from afar. Very few arrive to witness its glory in full.


    Illustrated by No artist credit

    342/360

  • House of Blood

    Land


    {T}: Add {B}. If you've cast a spell this turn, add {R} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    343/360

  • Malleable Landscape

    Land


    When Malleable Landscape enters the battlefield, choose a basic land type.

    Malleable Landscape is the chosen type.


    Illustrated by No artist credit

    344/360

  • Mangrove Forest

    Land


    {T}: Add {U}. If you've cast a spell this turn, add {G} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    345/360

  • Marsh's Edge

    Land


    {T}: Add {B}. If you've cast a spell this turn, add {U} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    346/360

  • Nightmarish Marsh

    Land — Swamp


    ({T}: Add {B}.)

    Nightmarish Marsh enters the battlefield tapped.

    {B}{B}, {T}, Sacrifice Nightmarish Marsh: Target player discards a card. Activate this ability only as a sorcery.


    Illustrated by No artist credit

    347/360

  • Northern Forest

    Land


    {T}: Add {G}. If you've cast a spell this turn, add {W} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    348/360

  • Obsidian Shelf

    Land


    {T}: Add {R}. If you've cast a spell this turn, add {B} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    349/360

  • Ominous Mansion

    Land


    {T}: Add {C}.

    {5}, {T}: Tap target creature.

    "Oh? You're approaching me?"

    -- DIO


    Illustrated by No artist credit

    350/360

  • Questing Grove

    Land — Forest


    ({T}: Add {G}.)

    Questing Grove enters the battlefield tapped.

    {G}{G}, {T}, Sacrifice Questing Grove: Look at the top three cards of your library. You may put a creature or land card from among them on top of your library. Put the rest onto the bottom of your library in a random order.


    Illustrated by No artist credit

    351/360

  • Radiant Expanse

    Land — Plains


    ({T}: Add {W}.)

    Radiant Expanse enters the battlefield tapped.

    {W}{W}, {T}, Sacrifice Radiant Expanse: Creatures you control get +1/+1 until end of turn.


    Illustrated by No artist credit

    352/360

  • Reclaimed Mire

    Land


    {T}: Add {B}. If you've cast a spell this turn, add {G} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    353/360

  • River of Dusk

    Land


    {T}: Add {U}. If you've cast a spell this turn, add {B} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    354/360

  • Rotting Wald

    Land


    {T}: Add {G}. If you've cast a spell this turn, add {B} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    355/360

  • Sanctified Cemetery

    Land


    {T}: Add {B}. If you've cast a spell this turn, add {W} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    356/360

  • Savannah River

    Land


    {T}: Add {U}. If you've cast a spell this turn, add {W} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    357/360

  • Shadowed Cathedral

    Land


    {T}: Add {W}. If you've cast a spell this turn, add {B} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    358/360

  • Stone Sanctuary

    Land


    {T}: Add {C}. You gain 1 life.


    Illustrated by No artist credit

    359/360

  • Wild Peaks

    Land


    {T}: Add {R}. If you've cast a spell this turn, add {G} instead. (A spell has not been cast until its costs have been paid.)


    Illustrated by No artist credit

    360/360