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CDZ

Download Cockatrice files: https://mtg.design/u/Dreadlock1525/CDZ/cockatrice


  • Dragon Shiryu(1)(G)(G)(G)

    Creature — Knight


    Trample

    Pay 4 life: Dragon Shiryu gains shroud until end of turn.

    Sacrifice Dragon Shiryu: Choose one —

    •You gain 5 life.

    •Return target God or Knight card not named Dragon Shiryu from your graveyard to your hand.


    5/4

    Illustrated by Michi Himeno/Shingo Araki

    001/350

  • Dragon Shiryu(1)(G)(G)(G)

    Creature — Knight


    Trample

    Pay 4 life: Dragon Shiryu gains shroud until end of turn.

    Sacrifice Dragon Shiryu: Choose one —

    •You gain 5 life.

    •Return target God or Knight card not named Dragon Shiryu from your graveyard to your hand.


    5/4

    Illustrated by Masami Kurumada

    001/350

  • Pegasus Seiya(R)(R)(W)(W)

    Creature — Knight


    Pegasus Seiya can't be countered.

    First strike

    As long as you have 5 or less life, Pegasus Seiya has indestructible.


    4/4

    Illustrated by Masami Kurumada

    002/350

  • Pegasus Seiya(R)(R)(W)(W)

    Creature — Knight


    Pegasus Seiya can't be countered.

    First strike

    As long as you have 5 or less life, Pegasus Seiya has indestructible.

    "For Athena!"


    4/4

    Illustrated by Michi Himeno/Shingo Araki

    002/350

  • Phoenix Ikki(1)(R)(R)(R)

    Creature — Knight


    Haste

    As long as you have 5 or less life, Phoenix Ikki enters the battlefield with an additional +1/+1 counter on it and has flying.

    {R}{R}{R}: Return Phoenix Ikki from your graveyard to the battlefield and put a +1/+1 counter on it.

    Use this ability only if you control a God.


    4/4

    Illustrated by Masami Kurumada

    003/350

  • Phoenix Ikki(1)(R)(R)(R)

    Creature — Knight


    Haste

    As long as you have 5 or less life, Phoenix Ikki enters the battlefield with an additional +1/+1 counter on it and has flying.

    {R}{R}{R}: Return Phoenix Ikki from your graveyard to the battlefield and put a +1/+1 counter on it. Use this ability only if you control a God.


    4/4

    Illustrated by Michi Himeno/Shingo Araki

    003/350

  • Andromeda Shun(R)(G)(W)(U)

    Creature — Knight


    Lifelink, reach

    Andromeda Shun can block an additional creature each combat.

    Nebula Storm — {R}{G}{W}{U}, Sacrifice Andromeda Shun: Exile all non-God creatures. Activate this ability only if you have 5 or less life.


    3/6

    Illustrated by Masami Kurumada

    004/350

  • Andromeda Shun(R)(G)(W)(U)

    Creature — Knight


    Lifelink, reach

    Andromeda Shun can block an additional creature each combat.

    Nebula Storm — {R}{G}{W}{U}, Sacrifice Andromeda Shun: Exile all non-God creatures. Activate this ability only if you have 5 or less life.


    3/6

    Illustrated by Michi Himeno/Shingo Araki

    004/350

  • Cygnus Hyoga(W)(W)(U)(U)

    Creature — Knight


    Flash

    When Cygnus Hyoga enters the battlefield, tap target creature. It doesn't untap during it's controller's next untap step.

    Diamond Dust — Whenever Cygnus Hyoga attacks, if you control a God, you may pay {W}{U}. If you do, tap target creature. It doesn't untap during it's controller's next untap step.


    3/4

    Illustrated by Masami Kurumada

    005/350

  • Cygnus Hyoga(W)(W)(U)(U)

    Creature — Knight


    Flash

    When Cygnus Hyoga enters the battlefield, tap target creature. It doesn't untap during it's controller's next untap step.

    Diamond Dust — Whenever Cygnus Hyoga attacks, if you control a God, you may pay {W}{U}. If you do, tap target creature. It doesn't untap during it's controller's next untap step.


    3/4

    Illustrated by Michi Himeno/Shingo Araki

    005/350

  • Aries Mu(1)(W)(W)(U)(U)

    Creature — Muvian Artificer Knight


    Flash, lifelink

    When Aries Mu enters the battlefield, regenerate each artifact you control.

    Crystal Wall — {W}{W}{U}{U}, {T}: Create a 0/8 colorless Wall legendary enchantment creature token with defender and reach named Crystal Wall.


    4/6

    Illustrated by Masami Kurumada

    006/350

  • Aries Mu(1)(W)(W)(U)(U)

    Creature — Muvian Artificer Knight


    Flash, lifelink

    When Aries Mu enters the battlefield, regenerate each artifact you control.

    Crystal Wall — {W}{W}{U}{U}, {T}: Create a 0/8 colorless Wall legendary enchantment creature token with defender and reach named Crystal Wall.


    4/6

    Illustrated by Michi Himeno/Shingo Araki

    006/350

  • Taurus Aldebaran(R)(R)(R)(G)(G)

    Creature — Knight


    Menace, trample

    Great Horn — Whenever Taurus Aldebaran enters the battlefield or attacks, if you control a God, you may pay {R/G}{R/G}, if you do, Taurus Aldebaran fights target creature you don't control.


    6/5

    Illustrated by Masami Kurumada

    007/350

  • Taurus Aldebaran(R)(R)(R)(G)(G)

    Creature — Knight


    Menace, trample

    Great Horn — Whenever Taurus Aldebaran enters the battlefield or attacks, if you control a God, you may pay {R/G}{R/G}, if you do, Taurus Aldebaran fights target creature you don't control.


    6/5

    Illustrated by Michi Himeno/Shingo Araki

    007/350

  • Gemini Saga(5)(U)(U)(R)

    Creature — Knight


    Delve

    Whenever you cast an instant or sorcery spell, if a card with the same name is in your graveyard, copy it. You may choose new targets for the copy.

    Galaxian Explosion — {2}{U}{R}, {T}, Exile four instant or sorcery cards from your graveyard: Target creature loses indestructible until end of turn. Then Gemini Saga deals 12 damage to that creature.


    5/5

    Illustrated by Masami Kurumada

    008/350

  • Gemini Saga(5)(U)(U)(R)

    Creature — Knight


    Delve

    Whenever you cast an instant or sorcery spell, if a card with the same name is in your graveyard, copy it. You may choose new targets for the copy.

    Galaxian Explosion — {2}{U}{R}, {T}, Exile four instant or sorcery cards from your graveyard: Target creature loses indestructible until end of turn. Then Gemini Saga deals 12 damage to that creature.


    5/5

    Illustrated by Michi Himeno/Shingo Araki

    008/350

  • Cancer Deathmask(1)(U)(U)(B)(B)

    Creature — Knight


    Deathtouch

    Sekishiki Meikai Ha — Whenever Cancer Deathmask deals combat damage to an opponent, that player mills five cards. If you have 5 or less life, put target non-God creature card from that player's graveyard on the battlefield under your control instead.


    4/4

    Illustrated by Michi Himeno/Shingo Araki

    009/350

  • Cancer Deathmask(1)(U)(U)(B)(B)

    Creature — Knight


    Deathtouch

    Sekishiki Meikai Ha — Whenever Cancer Deathmask deals combat damage to an opponent, that player mills five cards. If you have 5 or less life, put target non-God creature card from that player's graveyard on the battlefield under your control instead.


    4/4

    Illustrated by Masami Kurumada

    009/350

  • Crystal Wall

    Enchantment Creature — Wall


    Defender, reach


    0/8

    Illustrated by Michi Himeno/Shingo Araki

    01/15

  • Leo Aiolia(2)(R)(R)(W)

    Creature — Knight


    First strike, trample

    Lightning Plasma — When Leo Aiolia enters the battlefield, it deals 3 damage to any target.

    Whenever Leo Aiolia attacks, if you control a God, Leo Aiolia deals 3 damage to any target.


    5/5

    Illustrated by Masami Kurumada

    010/350

  • Leo Aiolia(2)(R)(R)(W)

    Creature — Knight


    First strike, trample

    Lightning Plasma — When Leo Aiolia enters the battlefield, it deals 3 damage to any target.

    Whenever Leo Aiolia attacks, if you control a God, Leo Aiolia deals 3 damage to any target.


    5/5

    Illustrated by Michi Himeno/Shingo Araki

    010/350

  • Virgo Shaka(1)(W)(U)(G)(B)(R)

    Creature — Knight


    As long as you control no other creatures, Virgo Shaka is a God in addition to its other types.

    Tenbu Horin — All non-God creatures your opponents control loses all abilities. At the beginning of each opponent's upkeep, that player may choose a creature under its control and pay {5} to negate this effect on the chosen creature.

    As long as you have 5 or less life, creatures your opponents control gets -2/-2.


    5/5

    Illustrated by Masami Kurumada

    011/350

  • Virgo Shaka(1)(W)(U)(G)(B)(R)

    Creature — Knight


    As long as you control no other creatures, Virgo Shaka is a God in addition to its other types.

    Tenbu Horin — All non-God creatures your opponents control loses all abilities. At the beginning of each opponent's upkeep, that player may choose a creature under its control and pay {5} to negate this effect on the chosen creature.

    As long as you have 5 or less life, creatures your opponents control gets -2/-2.


    5/5

    Illustrated by Michi Himeno/Shingo Araki

    011/350

  • Libra Dohko

    Creature — Knight


    Lifelink, menace, trample

    "It's not the Cloth, but every act and risk you take across the world that make you a real Saint."


    8/8

    Illustrated by Michi Himeno/Shingo Araki

    012/350

  • Libra Dohko

    Creature — Knight


    Lifelink, menace, trample

    "It's not the Cloth, but every act and risk you take across the world that make you a real Saint."


    8/8

    Illustrated by Masami Kurumada

    012/350

  • Dohko, Ancient Master(2)(G)(W)

    Creature — Knight


    Other creatures you control have +1/+0.

    Whenever a card would be put at an opponent's graveyard, exile it instead.

    Misopheta Menos — {G}{G}{W}{W}, {T}: Transform Dohko, Ancient Master, then untap it. Activate this ability only if you have 5 or less life.


    0/6

    Illustrated by Masami Kurumada

    012/350

  • Dohko, Ancient Master(2)(G)(W)

    Creature — Knight


    Other creatures you control have +1/+0.

    Whenever a card would be put at an opponent's graveyard, exile it instead.

    Misopheta Menos — {G}{G}{W}{W}, {T}: Transform Dohko, Ancient Master, then untap it. Activate this ability only if you have 5 or less life.


    0/6

    Illustrated by Michi Himeno/Shingo Araki

    012/350

  • Scorpio Milo(1)(R)(R)(R)(R)

    Creature — Knight


    Haste

    Scarlet Needle — Whenever Scorpio Milo enters the battlefield or attacks, put a -1/-1 counter on up to one target creature. If you control a God, put two -1/-1 counters on it instead.

    Whenever a creature an opponent control with one or more -1/-1 counter on it would die, exile it instead.


    5/4

    Illustrated by Masami Kurumada

    013/350

  • Scorpio Milo(1)(R)(R)(R)(R)

    Creature — Knight


    Haste

    Scarlet Needle — Whenever Scorpio Milo enters the battlefield or attacks, put a -1/-1 counter on up to one target creature. If you control a God, put two -1/-1 counters on it instead.

    Whenever a creature an opponent control with one or more -1/-1 counter on it would die, exile it instead.


    5/4

    Illustrated by Michi Himeno/Shingo Araki

    013/350

  • Sagittarius Aiolos(2)(R)(R)(R)

    Creature — Knight


    Menace, reach

    At the beginning of combat in your turn, if you have 5 or less life, you may pay {R}{R}. If you do, Sagittarius Aiolos lose menace and gains flying until end of turn.

    At the beginning of combat on your turn, if Sagittarius Aiolos is in your graveyard and you have 5 or less life, target nonblack Knight you control get +2/+2 until end of turn.


    6/4

    Illustrated by Masami Kurumada

    014/350

  • Sagittarius Aiolos(2)(R)(R)(R)

    Creature — Knight


    Menace, reach

    At the beginning of combat in your turn, if you have 5 or less life, you may pay {R}{R}. If you do, Sagittarius Aiolos lose menace and gains flying until end of turn.

    At the beginning of combat on your turn, if Sagittarius Aiolos is in your graveyard and you have 5 or less life, target nonblack Knight you control get +2/+2 until end of turn.


    6/4

    Illustrated by Michi Himeno/Shingo Araki

    014/350

  • Capricorn Shura(1)(R)(R)(G)(G)

    Creature — Knight


    First strike, haste

    Whenever Capricorn Shura enters the battlefield, you may destroy target artifact or enchantment.

    Excalibur — Whenever Capricorn Shura attacks, if you control a God or have 5 or less life, you may destroy target artifact or enchantment.


    5/4

    Illustrated by Masami Kurumada

    015/350

  • Capricorn Shura(1)(R)(R)(G)(G)

    Creature — Knight


    First strike, haste

    Whenever Capricorn Shura enters the battlefield, you may destroy target artifact or enchantment.

    Excalibur — Whenever Capricorn Shura attacks, if you control a God or have 5 or less life, you may destroy target artifact or enchantment.


    5/4

    Illustrated by Michi Himeno/Shingo Araki

    015/350

  • Aquarius Camus(2)(U)(U)(U)

    Creature — Knight


    Flash

    When Aquarius Camus enters the battlefield, counter target non-God spell.

    Freezing Coffin — At the beginning of each opponent's upkeep, if Aquarius Camus is untapped, tap target creature that player controls.

    Whenever Aquarius Camus attacks, you may cast target instant or sorcery card from your graveyard.

    If you do, exile it.


    4/4

    Illustrated by Masami Kurumada

    016/350

  • Aquarius Camus(2)(U)(U)(U)

    Creature — Knight


    Flash

    When Aquarius Camus enters the battlefield, counter target non-God spell.

    Freezing Coffin — At the beginning of each opponent's upkeep, if Aquarius Camus is untapped, tap target creature that player controls.

    Whenever Aquarius Camus attacks, you may cast target instant or sorcery card from your graveyard. If you do, exile it.


    4/4

    Illustrated by Michi Himeno/Shingo Araki

    016/350

  • Pisces Aphrodite(2)(B)(B)(R)(R)

    Creature — Knight


    When Pisces Aphrodite enters the battlefield, put a -1/-1 counter on each creature your opponents control.

    Piranhan Rose — Whenever Pisces Aphrodite attacks, put a -1/-1 on target creature an opponent's control. If you have 5 or less life, put a -1/-1 counter on each creature your opponents control instead.


    4/4

    Illustrated by Masami Kurumada

    017/350

  • Pisces Aphrodite(2)(B)(B)(R)(R)

    Creature — Knight


    When Pisces Aphrodite enters the battlefield, put a -1/-1 counter on each creature your opponents control.

    Piranhan Rose — Whenever Pisces Aphrodite attacks, put a -1/-1 on target creature an opponent's control. If you have 5 or less life, put a -1/-1 counter on each creature your opponents control instead.


    4/4

    Illustrated by Michi Himeno/Shingo Araki

    017/350

  • Saga, Disturbed Knight(4)(W)(W)(B)(B)

    Creature — Knight


    Whenever a creature blocks or gets blocked by Saga, Disturbed Knight, that creature loses indestructible until end of turn.

    If a non-God creature you don't control would die, exile it instead.

    Another Dimension — {W}{W}{W}{B}{B}{B}, {T}: Exile target non-God creature.

    "Hihihihihihihihehehehahahahahahahaha"


    9/9

    Illustrated by Michi Himeno/Shingo Araki

    018/350

  • Saga, Disturbed Knight(4)(W)(W)(B)(B)

    Creature — Knight


    Whenever a creature blocks or gets blocked by Saga, Disturbed Knight, that creature loses indestructible until end of turn.

    If a non-God creature you don't control would die, exile it instead.

    Another Dimension — {W}{W}{W}{B}{B}{B}, {T}: Exile target non-God creature.


    9/9

    Illustrated by Masami Kurumada

    018/350

  • Kanon, God's Deceiver(3)(U)(B)

    Creature — Knight


    Shroud

    Whenever Kanon, God's Deceiver enters the battlefield or at the beginning of your upkeep, you may exile target non-God creature card from an opponent's graveyard. If you do, until your next turn, Kanon, God's Deceiver becomes a copy of that card. Then put a redemption counter on it.

    If there are three or more redemption counters on Kanon, God's Deceiver, transform it.


    4/4

    Illustrated by Masami Kurumada

    019/350

  • Gemini Kanon

    Creature — Knight


    First strike, flying, lifelink, trample

    "If it's really a crime to hurt people, even if they are enemies, I'll purge all evil from this world, and only then receive my divine punishment."


    7/6

    Illustrated by Masami Kurumada

    019/350

  • Kanon, Gods Deceiver(3)(U)(B)

    Creature — Knight


    Shroud

    Whenever Kanon, Gods Deceiver enters the battlefield or at the beginning of your upkeep, you may exile target non-God creature card from an opponent's graveyard. If you do, until your next turn, Kanon, Gods Deceiver becomes a copy of that card. Then put a redemption counter on it.

    If there are three or more redemption counters on Kanon, Gods Deceiver, transform it.


    4/4

    Illustrated by Michi Himeno /Shingo Araki

    019/350

  • Gemini Kanon

    Creature — Knight


    First strike, flying, lifelink, trample

    "If it's really a crime to hurt people, even if they are enemies, I'll purge all evil from this world, and only then receive my divine punishment."


    7/6

    Illustrated by Michi Himeno/Shingo Araki

    019/350

  • Treasure

    Artifact — Treasure


    {T}, Sacrifice this artifact: Add one mana of any color to your mana pool.


    Illustrated by Michi Himeno/Shingo Araki

    02/15

  • Soldier

    Creature — Soldier



    1/1

    Illustrated by Michi Himeno/Shingo Araki

    03/15

  • Clue

    Artifact — Clue


    {2}, Sacrifice this artifact: Draw a card.

    "Flowers bloom and die. Stars shine, but one day they will fade away."

    - Virgo Shaka


    Illustrated by Michi Himeno/Shingo Araki

    04/15

  • Crow

    Creature — Crow


    Flying

    Whenever this creature deals combat damage to a player, you may put a feather counter on target creature.


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    05/15

  • Bat

    Creature — Bat


    Flying


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    06/15

  • Wolf

    Creature — Wolf


    Haste


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    07/15

  • Bear

    Creature — Bear


    Trample


    3/3

    Illustrated by Michi Himeno/Shingo Araki

    08/15

  • Scylla

    Creature — Nightmare


    Scylla is all colors.

    Flying, trample, haste


    5/5

    Illustrated by Michi Himeno/Shingo Araki

    09/15

  • Lion's Lightning Bolt(R)

    Instant


    Lion's Lightning Bolt deals 3 damage to target non-God creature or player.

    "Now, Seiya. Have a good look at the true power of a Gold Saint."

    - Leo Aiolia


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Andromeda Island

    Land — Island Mountain Plains


    ({T}: Add {U}, {R} or {W}.)

    Andromeda Island enters the battlefield tapped.

    {X}{W}{U}{U}, {T}, Sacrifice Andromeda Island: You draw X cards and gain X life, where X is the number of creatures attacking you. This ability cost {X} less to activate as long as you have 5 or less life.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Shared Penitence(1)(R)(R)

    Sorcery


    Shared Penitence deals 3 damage to each creature. If you have 5 or less life, Shared Penitence deals 5 damage to each creature instead.

    "The first vale of the sixth prison is a blood lake hell"

    - Balron Lune


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Frozen Ring(U)

    Enchantment — Aura


    Enchant creature

    Fading 1

    When Frozen Ring enters the battlefield, tap enchanted creature. It doesn't untap during it's controller's untap step.

    Whenever a spell or ability you control causes a creature you don't control to tap, if {W} was spent on that spell or ability, return Frozen Ring from your graveyard to its owner's hand.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Seventh Sense Awakening(1)(G)

    Enchantment — Aura


    Enchant creature

    When Seventh Sense Awakening enters the battlefield, put a +1/+1 counter on enchanted creature if it's a Knight.

    Enchanted creature gets +2/+2. As long as you have 5 or less life, it gains +4/+4, haste and trample instead.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Surrounded by the Floch(1)(B)

    Sorcery


    Target player discards a card. Then if that player have six or more cards in its graveyard, create a 1/1 black Crow creature token with flying and "Whenever this creature deals combat damage to a player, you may put a feather counter on target creature."

    Retrace


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Ancient Knowledge(2)(G)(G)

    Sorcery


    Look at the top five cards of your library. Reveal any number of Equipment and/or creature cards among them and put them into your hand. Put the rest at the bottom of your library in any order. Then you may put a creature or Equipment card with mana value 2 or less from your hand onto the battlefield.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Aurora Execution(3)(U)(U)

    Instant


    Counter target non-God spell an opponent controls. Then if that player controls one or more creatures, tap all creatures that player controls. Otherwise draw two cards.

    TEXT TEXT TEXT TEXT TEXT

    - Aquarius Camus


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Praesepe Underworld Waves(3)(U)(B)

    Sorcery


    Each player mills five cards. Then if you have 6 or more life, put target non-God creature card with mana value 5 or less from your graveyard onto the battlefield. Otherwise, put target creature card from a graveyard onto the battlefield under your control.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Virgo Cloth(W)(U)(G)(B)(R)

    Artifact — Equipment


    Armor, ward {2}

    Virgo Cloth enters the battlefield with a shield counter on it.

    {4}: If equipped creature have no shield counters on it, put a shield counter on equipped creature.

    As long as you have 5 or less life, artifacts your opponents control loses all abilities.

    Equip {2}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Saggitarius Cloth(2)(R)(R)

    Artifact — Equipment


    Armor

    Equipped creature has haste, menace, reach and gets +3/+0.

    At the beginning of combat on your turn, if you have 5 or less life and Saggitarius Cloth is in your graveyard, return it to the battlefield attached to target nonblack Knight you control.

    Equip {1}{R}{R}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Light Speed(1)(U)(R)

    Enchantment


    Flash

    You may cast Aura, Equipment, Knight, Saga and sorcery spells as though they had flash.

    "Now you're going to see that a Bronze Saint is no match for a Gold Saint as strong as me."

    - Cancer Deathmask


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Form of the Phoenix(1)(R)(R)

    Enchantment


    Flash

    When Form of the Phoenix enters the battlefield, if your life total is greater than 5, it becomes 5. Otherwise, it deals 2 damage to any target.

    If you would lose the game for having 0 or less life, instead sacrifice Form of the Phoenix and your life total becomes 5.

    Escape — 5{R}{R}, Exile five other cards from your graveyard.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Cyclops Giant(R)

    Creature — Knight


    Cyclops Giant can't block.

    "Do you really consider yourself a Saint?"


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Guilty(1)(R)(R)

    Creature — Knight


    First strike, haste

    Whenever a player casts a spell with mana value 3 or less, Guilty deals 2 damage to that player.

    "This is your last day here. If you fail, I can't grant you the Saint title."


    3/3

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Learnt Lessons(2)(W)(U)

    Enchantment


    Whenever an opponent casts an instant or sorcery spell, if its controller have one or more cards with the same name as that spell in its graveyard, you may pay {2}. If you do, counter that spell.

    "A move never work twice on a Saint."

    - Pegasus Seiya


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Skeleton Gang(2)(B)

    Creature — Skeleton Soldier


    Skeleton Gang can't block.

    {2}{B}{B}{B}: Return Skeleton Gang from your graveyard to the battlefield tapped. Then put a -1/-1 counter on it unless you control an artifact.

    "There's been hundreds of years since we greet a Saint here."


    3/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Yomotsu Hirasaka

    Land


    {T}: Add {X} where X is the number of cards exiled with Yomotsu Hirasaka.

    {1}, {T}: Exile target creature card from a graveyard.

    "You're enjoying your life in this world. How would you understand the horrors of the land of the dead?"

    - Cancer Deathmask


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • One Hundred Dragons Force(5)(G)(G)

    Sorcery


    Create four 5/5 green Spirit Dragon tokens. They gain decayed unless you have 5 or less life.

    "Fool! You just hasten your destruction, Shion."

    - Libra Dohko


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Poseidon, God of the Sea(3)(U)(U)(R)(R)

    Creature — God


    As long as your devotion to blue and red is nine or more, Poseidon, God of the Sea has indestructible.

    When Poseidon, God of the Sea enters the battlefield, look the top six cards of your library, reveal any number of instant or sorcery cards among them, put the revealed cards into your hand and the rest in your graveyard.

    Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.


    5/5

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Holy Cloth Assembly(1)(R)(W)

    Sorcery


    Search your library and/or graveyard for an Equipment card with mana value 5 or less, put it on the battlefield, attach it to target Human, Knight or Soldier you control. If you searched your library this way, shuffle.

    Flashback {2}{R}{R}{W}{W}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Last Hour Revelation(2)(U)(R)

    Sorcery


    Search your library for an Equipment card with mana value 5 or less, put it onto the battlefield, you may attach it to target Knight you control, then shuffle.

    "Come to me, Gemini Cloth. Now!"

    - Grand Pope


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Grisly Restoration(B)(G)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature.

    Return up to two target Equipment cards with total mana value 6 or less from your graveyard to your hand. If you sacrificed a Knight this way, put those cards onto the battlefield instead.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Scour the Boneyard(2)(U)(B)

    Instant


    Surveil 4, then put target Equipment card from your graveyard into your hand.

    "This is the place Doshi told me about. The cemetery of clothes."

    - Dragon Shiryu.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Reduce to Wastes(1)(B)(R)

    Sorcery


    Destroy target land. Its controller may search their library for a land card named Wastes, put it on the battlefield, then shuffle.

    text text text text text text text text text text text text text text text text text text


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Excalibur(1)(R)(G)

    Instant


    Choose one. If you have 5 or less life as you cast this spell, you may choose both.

    •Excalibur deals 6 damage to target non-God creature.

    •Destroy target artifact or enchantment.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Fountain of Jandara

    Land


    {T}: Add {C}.

    {T}: Regenerate target Human, Knight or Soldier. Target opponent creates a 1/1 blue Bird creature token with flying unless you have 5 or less life.

    "Shiryu, I promise I'll bring you the water of life."

    - Pegasus Seiya


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Stardust Revolution(4)(W)(U)(B)

    Sorcery


    This spell cost {1} less to cast for each Muvian you control.

    Exile each non-God creature with toughness 5 or less.

    "You should know it's impossible to escape from my rain of stars."

    - Aries Shion


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Starlight Extinction(3)(W)(U)

    Sorcery


    Choose one.

    •Exile target non-God creature. You gain life equal to its toughness.

    • Destroy all non-God, non-Muvian creatures. You gain 1 life for each creature destroyed this way.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Aries Cloth(2)(W)(U)

    Artifact — Equipment


    Armor, ward {3}

    Equipped creature has vigilance and ward {3}.

    Starlight Extinction — Whenever equipped creature blocks a creature, Aries Cloth deals X damage to that creature, where X is the equipped creature's toughness.

    Equip {3}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Crystal Wall(2)(W)(U)

    Instant


    This spell cost {1} less to cast if you control a Muvian.

    Choose one. If you have 5 or less life or control a God as you cast this spell, you may choose both.

    • Counter target noncreature spell that targets you or a permanent you control.

    • Create a 0/8 colorless Wall legendary enchantment creature token with defender and reach named Crystal Wall.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Asgardian Soldiers(G)

    Creature — Soldier


    When Asgardian Soldiers enters the battlefield, put a -1/-1 counter on it unless you have 5 or less life.

    {T}: Add {G}.

    "This is the land of Odin."


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Taurus Cloth(2)(R)(G)

    Artifact — Equipment


    Armor, ward {4}

    Equipped creature has haste and shroud.

    Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it.

    Equip {3}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Maleficent Cosmo Burn(U)(R)

    Instant


    Add two mana in any combination of colors.

    Maleficent Cosmo Burn deals X damage to you where X is the number of cards you've drawn this turn. Then draw a card.

    "Who are you to dictate my conduct?"

    - Grand Pope


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Phoenix Cloth(1)(R)(R)

    Artifact — Equipment


    Armor

    Equipped creature has persist, flying and gets +1/+0 for each red mana symbol in its mana cost.

    {3}{R}{R}, Remove a counter from equipped creature: Phoenix Cloth deals 2 damage to any target.

    Equip {1}{R}{R}

    Escape — {1}{R}{R}{R}, Exile four other cards from your graveyard.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Suffocating Grasp(B)(G)

    Instant


    Destroy target non-God creature. If a Human, Knight or Soldier is destroyed this way, you gain 2 life. Otherwise, you lose 2 life.

    "Victory isn't decided yet."

    - Dragon Shiryu


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Ophiuchus Shaina(1)(B)(G)

    Creature — Knight


    Deathtouch

    {T}: Add {B} or {G}.

    When Ophiuchus Shaina dies, put a -1/-1 counter on up to one target creature.

    "So humans are nothing but god's servants?"


    1/4

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Shiryu, Gifted Disciple(1)(G)

    Creature — Human


    When Shiryu, Gifted Disciple enters the battlefield, you gain 2 life.

    {T}: Add {G}.

    When Shiryu, Gifted Disciple dies, look at top four cards of your library. Reveal any number of creatures cards among them, put them into your hand and the rest on the bottom of your library in any order.


    3/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Paralyzing Presence(U)(B)

    Enchantment — Aura


    Enchant creature with mana value 3 or less.

    Enchanted creature can't attack or block.

    At the beginning of enchanted creature controller's upkeep, if you have 5 or less life, that player loses 1 life and you gain 1 life. Otherwise, that player mills a card.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Asgard

    Land


    {T}: Add {C}.

    {3}, {T}: Creatures you control get +1/+1 until end of turn.

    {3}, {T}: Create a 1/1 white Soldier creature token.

    "We never saw the sunlight, nor the green of the fields, nor the blue of the sky."

    - Hilda of Polaris


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Lushan

    Land — Mountain Forest Plains


    ({T}: Add {R}, {G} or {W}.)

    Lushan enters the battlefield tapped.

    {X}{R}{G}{W}, {T}, Sacrifice Lushan: Put your choice of a vigilance counter, a haste counter, or a trample counter on target creature. Then put X +1/+1 counters on that creature, where X is the number of creatures you control. This ability cost {X} less to cast as long as you have 5 or less life.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Siberia

    Land — Plains Island


    ({T}: Add {W} or {U}.)

    Siberia enters the battlefield tapped.

    {X}{W/U}{W/U}{W/U}, {T}, Sacrifice Siberia: Tap up to X target creatures, where X is the number of instant and sorcery cards in your graveyard. This ability cost {X} less to activate as long as you have 5 or less life.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Kanon Island

    Land — Forest Island Mountain


    ({T}: Add {G}, {U} or {R}.)

    Kanon Island enters the battlefield tapped.

    {X}{R}{G}{G}, {T}, Sacrifice Kanon Island: Up to X target creatures you control get +1/+0 and trample until end of turn, where X is the number of creatures you control. This ability cost {X} less to activate as long as you have 5 or less life.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Urban Mongrels(2)(G)

    Creature — Dog


    When Urban Mongrels enters the battlefield, it becomes night. (If a player casts at least two spells during their own turn, it becomes day next turn.)

    As long as it's night, Urban Mongrels gets +1/+0 for each creature named Urban Mongrels on the battlefield.

    You really don't want to be between a thrash can and a pack of those.


    2/3

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Gemini House

    Land


    {T}: Add {C}.

    {T}: Add {U} or {R}. Gemini House deals 1 damage to you.

    {U}{R}, {T}, Sacrifice Gemini House: Search your library for an Island or Mountain card that is either basic or legendary, put it on the battlefield tapped, then shuffle. Then you may surveil 2. When you do, you may remove target attacking creature from combat and tap it. It doesn't untap during it's controller's next untap step.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Cancer House

    Land


    {T}: Add {C}.

    {T}: Add {U} or {B}. Cancer House deals 1 damage to you.

    {U}{B}, {T}, Sacrifice Cancer House: Search your library for an Island or Swamp card that is either basic or legendary, put it on the battlefield, then shuffle. Then you may surveil 2. When you do, you may return target creature card from a graveyard to it's owner's hand.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Athena's Amphora(3)

    Artifact


    You may choose not to untap Athena's Amphora during your untap step.

    {3}, {T}: Exile target creature as long as Athena's Amphora remains tapped.

    "You need to get back to this amphora with your malefic ambition and sleep once more."

    - Athena, Goddess of Wisdom


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Annihilation(1)(B)

    Instant


    Target player sacrifices a creature.

    "You can't even feel pain anymore. Waiting for death is what is left for you."

    - Gemini Saga


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Coalition to Battle(1)(R)(G)(W)(U)

    Enchantment


    Whenever a Knight you control with first strike attacks, each other attacking Knight gains first strike.The same is true for flying, haste and trample as long as you have 5 or less life.

    Whenever you control five or more attacking Knights with first strike, flying, haste and trample, you win the game.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Quest for the Holy Cloth(1)(W)

    Enchantment Saga


    Put a +1/+1 counter on target creature you control.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Shadow of Rebirth(2)(B)(R)

    Enchantment


    Whenever a creature you control leaves the battlefield, you lose 2 life.

    Each creature card in your graveyard has unearth {B}{B}{R}. ({B}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.)


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Kiki, Apprentice Artisan(1)(G)

    Creature — Muvian Artificer


    When Kiki, Apprentice Artisan enters the battlefield, you may search your library for an Equipment card with mana value 3 or less, reveal it, put it into your hand, then shuffle.

    {T}: Add one mana of any one color.

    "I traveled a long way to bring your bronze Cloth."


    0/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Capricorn House

    Land


    {T}: Add {C}.

    {T}: Add {R} or {G}. Capricorn House deals 1 damage to you.

    {R}{G}, {T}, Sacrifice Capricorn House: Search your library for a Forest or Mountain card that is either basic or legendary, put it on the battlefield, then shuffle. Then you may pay 3 life. If you do, destroy target artifact or enchantment. Otherwise, you gain 3 life.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Aquarius House

    Land


    {T}: Add {C}.

    {T}: Add {U}. Aquarius House deals 1 damage to you.

    {U}{U}, {T}, Sacrifice Aquarius House: Search your library for an Island card that is either basic or legendary, put it on the battlefield, then shuffle. Then you may tap target creature. That creature doesn't untap during it's controller's next untap step.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Inherited Sacred Blade(G)

    Instant


    Destroy target Aura or Equipment. If an Aura enchanting a creature you control was destroyed this way, put a +1/+1 counter on that creature. Otherwise, you gain 2 life.

    "Did you forgot it, Shiryu? You can cut anything with you right arm."

    - Capricorn Shura


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Shunrei, Lushan's Orphan(1)(G)

    Creature — Human


    When Shunrei, Lushan's Orphan enters the battlefield, look at the top four cards of your library. Reveal a Knight or land card among them. Put it into your hand if it's a Knight card. Otherwise, put it onto the battlefield tapped. Then put the rest on the bottom of your library in any order.


    0/3

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Aries House

    Land


    {T}: Add {C}.

    {T}: Add {W} or {U}. Aries House deals 1 damage to you.

    {W}{U}, {T}, Sacrifice Aries House: Search your library for a Plains or Island card that is either basic or legendary, put it on the battlefield, then shuffle. Then you gain 2 life and scry 1.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Taurus House

    Land


    {T}: Add {C}.

    {T}: Add {R} or {G}. Taurus House deals 1 damage to you.

    {R}{G}, {T}, Sacrifice Taurus House: Search your library for a Forest or Mountain card that is either basic or legendary, put it on the battlefield, then shuffle. Then target creature you control gets +2/+0 and haste until end of turn.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Leo House

    Land


    {T}: Add {C}.

    {T}: Add {R} or {W}. Leo House deals 1 damage to you.

    {R}{W}, {T}, Sacrifice Leo House: Search your library for a Plains or Mountain card that is either basic or legendary, put it on the battlefield, then shuffle. Then target creature gets +2/+0 and first strike until end of turn.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Virgo House

    Land


    At the beginning of your upkeep, if three or more creatures your opponents control has heaven treasure counters on them, transform Virgo House. Otherwise, put a heaven treasure counter on target creature you don't control.

    "You remind me of ravenous spirits who jump over dead flesh."

    - Virgo Shaka


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Twin Sala's Garden

    Land


    (Transforms from Virgo House.)

    {T}: Add one mana of any color.

    Creatures your opponents control with heaven treasure counters on them lose all abilities and gets -1/-1.

    At the beginning of your upkeep, if three or more creatures you don't control have heaven treasure counters on them, you gain 2 life. Otherwise, put a heaven treasure counter on target creature you don't control.

    Whenever a creature you don't control with a heaven treasure counter on it dies, draw a card.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Libra House

    Land


    {T}: Add {C}.

    {T}: Add {G} or {W}. Libra House deals 1 damage to you.

    {G}{W}, {T}, Sacrifice Libra House: Search your library for a Plains or Forest card that is either basic or legendary, put it on the battlefield, then shuffle. Then you gain 1 life and create a 1/1 white and green Soldier creature token.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Scorpio House

    Land


    {T}: Add {C}.

    {T}: Add {R}. Scorpio House deals 1 damage to you.

    {R}{R}, {T}, Sacrifice Scorpio House: Search your library for a Mountain card that is either basic or legendary, put it on the battlefield tapped, then shuffle. Then put a -1/-1 counter on up to one target creature.

    {R}{R}{R}, Exile Scorpio House from your graveyard: Put a -1/-1 counter on target creature.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Sagittarius House

    Land


    {T}: Add {C}.

    {T}: Add {R}. Sagittarius House deals 1 damage to you.

    {R}{R}, {T}, Sacrifice Sagittarius House: Search your library for a Mountain card that is either basic or legendary, put it on the battlefield, then shuffle. Then target creature gains haste.

    At the beginning of combat on your turn, if Sagittarius House is in your graveyard and you control a God, target Knight gets +2/+2 until end of turn.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Pisces House

    Land


    {T}: Add {C}.

    {T}: Add {B} or {R}. Pisces House deals 1 damage to you.

    {B}{R}, {T}, Sacrifice Pisces House: Search your library for a Swamp or Mountain card that is either basic or legendary, put it on the battlefield, then shuffle. Then exile target player's graveyard.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Third Prison

    Land


    Third Prison enters the battlefield tapped.

    {T}: Add {C}.

    {T}, Sacrifice a Knight, Human or Soldier, sacrifice Third Prison: Add {R}{B}.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • First Prison

    Land


    {T}: Add {C}.

    {T}: Add {W} or {B}. First Prison deals 1 damage to you.

    {W}{B}, {T}, Sacrifice First Prison: Search your library for a Plains or Swamp card that is either basic or legendary, put it on the battlefield, then shuffle. Then target creature you control gets +1/+0 and lifelink until end of turn.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Second Prison

    Land


    {T}: Add {C}.

    {T}: Add {B} or {G}. Second Prison deals 1 damage to you.

    {B}{G}, {T}, Sacrifice Second Prison: Search your library for a Swamp or Forest card, put it on the battlefield, then shuffle. Then target opponent lose 1 life and you surveil 1.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Jamir

    Land


    Muvian spells cost {1} less to cast.

    Whenever a player casts a Muvian spell, scry 1.

    {T}: Add {C}.

    {T}: Add one mana of any color. Spend this mana only to cast Equipment, Muvian or Knight spells.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Grand Pope's Chamber

    Land


    Grand Pope's Chamber enters the battlefield tapped.

    {T}: Add {R} or {U}.

    {X}{R}{U}, {T}, Sacrifice Grand Pope's Chamber: Gain control of target non-God creature with mana value X or less. This ability cost {X} less to activate as long as you have 5 or less life.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Galactic Tournament

    Land


    {T}: Add {C}.

    {T}: Add one mana of any color. Spend this mana only to cast Equipment or Knight spells.

    {T}, Sacrifice Galactic Tournament: Target Knight you control fights target non-God creature you don't control.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Athena's Sanctuary

    Land


    {T}: Add {C}.

    {T}: Add one mana of any color. Spend this mana only to cast creature or enchantment spells.

    At the beginning of your upkeep, if you control no creatures, put a depletion counter on Athena's Sanctuary. If there are three or more depletion counters on Athena's Sanctuary, sacrifice it.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Poseidon Temple

    Land


    Poseidon Temple enters the battlefield tapped.

    {T}: Add {C}.

    {T}: Add one mana of any color. Spend this mana only to cast instant, sorcery or Knight spells.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Pegasus Cloth(1)(R)(W)

    Artifact — Equipment


    Armor

    Whenever equipped creature attacks, it gets +1/+0 for each creature defending player controls and +1/+0 for each creature blocking it.

    As long as you have 5 or less life, equipped creature has hexproof.

    Equip {2}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Cancer Cloth(1)(U)(B)

    Artifact — Equipment


    Armor

    Equipped creature cannot be blocked by creatures with power 4 or more.

    Whenever equipped creature deals combat damage to a player, that player mills two cards and you surveil 2.

    At the beginning of each end step, if you have 5 or less life and your opponents milled three or more cards this turn, you gain 5 life.

    Equip {2}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Gemini Cloth(2)(U)(R)

    Artifact — Equipment


    Armor, living weapon.

    Equipped creature gets +3/+3 and ward {3}.

    As long as you have 5 or less life, whenever equipped creature gets blocked, exile all creatures blocking it.

    Equip {3}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Cygnus Cloth(1)(W)(U)

    Artifact — Equipment


    Armor

    Whenever equipped creature attacks, you may tap target creature. If you have 5 or less life, you may tap up to two target creatures instead.

    Whenever equipped creature deals combat damage to a player, draw a card. Then discard a card unless you have 5 or less life.

    Equip {2}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Libra Cloth(1)(G)(G)(G)(W)(W)(W)

    Artifact — Equipment


    Armor, indestructible

    Equipped creature gets +4/+4 and has first strike.

    Rozan Hyaku Ryu Ha — Whenever equipped creature attacks, create two green 5/5 Spirit Dragon creature tokens tapped and attacking. Exile those tokens at the end of combat.

    Equip {3}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Andromeda Cloth(R)(G)(W)(U)

    Artifact — Equipment


    Armor

    Equipped creature gets +1/+5 and can block any number of creatures.

    Equipped creature can block creatures with menace as though they didn't have menace.

    Circular Defense — {1}{W}{U}: Equipped creature gains ward {2} until end of turn.

    Equip {2}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Dragon Cloth(1)(G)(G)

    Artifact — Equipment


    Armor

    Whenever equipped creature attacks, put a +1/+1 counter on it. If you have 5 or less life, put two +1/+1 counters on it instead.

    Whenever equipped creature dies, you gain life equal to its power.

    Equip {2}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Wolf Cloth(G)

    Artifact — Equipment


    Armor (Equipments with armor can only be attached to creatures that share one or more colors with it. Whenever an Equipment with armor is attached to creature, unattach each other Equipment with armor attached to that creature.)

    Equipped creature gets +1/+0 and has undying.

    Equip {1}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Andromeda Chains(2)

    Artifact — Equipment


    Equipped creature gets +1/+2, has reach and "{4}: Tap target non-God creature."

    Equip {2}

    “At your condition your cosmo can't do any harm. Specially against my Andromeda Chains."

    - Andromeda Shun.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Undoubtful Smash(1)(B)(G)

    Instant


    Destroy target Aura, Equipment or non-God creature.

    "You are no rival to us!"

    - Cyclops Giant


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Pegasus Meteor Fist(1)(W)(W)

    Instant


    Pegasus Meteor Fist deals 4 damage to target tapped creature. If you control a white Knight, destroy that creature instead.

    If {R} was spent to cast this spell, Pegasus Meteor Fist deals X damage to that creature's controller, where X is 1 plus the number of cards named Pegasus Meteor Fist in your graveyard.

    Flashback {5}{W}{W}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Cold Blood Dispute(1)(U)

    Instant


    As an additional cost to cast this spell, exile any number of instant or sorcery cards from your hand with total mana value X or higher where X is this spell target's mana value.

    Counter target non-God spell. If you countered a noncreature spell this way, until end of turn you may cast one card with mana value X or less exiled with Cold Blood Dispute this turn without paying its mana cost.

    Exile Cold Blood Dispute.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Fiery Phoenix(1)(R)(R)

    Sorcery


    Choose one. If you have 5 less life as you cast this spell, choose two instead. You may choose the same mode more than once.

    • Fiery Phoenix deals 4 damage to target creature.

    • Fiery Phoenix deals 2 damage to each creature without flying.

    • Fiery Phoenix deals 3 damage to target player.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Phanton Demon(B)(R)

    Instant


    Choose one —

    • The next time target non-God creature deals damage to you this turn, it deals that much damage to its controller.

    • The next time target non-God creature deals damage to you this turn, it deals that much damage to itself.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Esmeralda(R)(W)

    Creature — Human


    When Esmeralda dies, choose one. If you have 5 or less life you may choose both instead.

    • Put two +1/+1 counters on target Human or Knight you control.

    •Search your library for an Equipment card with mana value 3 or less. Reveal it. Put it into your hand. Then shuffle.


    0/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Reality Punch(1)(R)

    Instant


    Until end of turn, damage can't be prevented.

    Reality Punch deals 4 damage to target creature or player.

    As long as a player have 5 or less life, all creatures lose indestructible until end of turn.

    "You must hate your enemy so bad you can't even have time to think!"

    - Master Guilty


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Another Dimension(2)(U)(B)

    Instant


    Exile up two target creatures and put four dimension counters on each of those cards.

    Whenever a player draws a card, remove a dimension counter from each card they own. Then if a card exiled with Another Dimension have no dimension counters on it, return it to the battlefield under its owner's control.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Odin Statue(4)

    Artifact Creature — God


    Indestructible

    Knight spells you cast cost {1} less to cast.

    Unless you control five or more Humans, Knights and/or Soldiers, Odin Statue isn't a creature.


    4/4

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Freezing Coffin(1)(U)(U)

    Enchantment — Aura


    Enchant non-God creature

    Indestructible

    Enchanted creature can't attack or block, can't be sacrificed, loses all abilities and gains indestructible and shroud.

    At the beginning of the upkeep of enchanted creature's controller, that player mills a card.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Psychokinesis(1)(W)

    Instant


    Choose one —

    •Exile target creature, then return it to the battlefield tapped under its owner's control.

    •Search your library for an equipment card with mana value 4 or less, reveal it, put it into your hand, then shuffle.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Grand Pope(3)(U)(B)(R)

    Creature — Noble


    Demon Emperor Fist — When Grand Pope enters the battlefield, gain control of target non-God creature until Grand Pope leaves the battlefield or another creature you don't control dies.

    When Grand Pope leaves the battlefield, draw two cards.


    4/6

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Dreadfull Deed(3)(B)(R)

    Enchantment Saga


    Target player discards a card at random.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Punishment(1)(B)(B)

    Instant


    Destroy target non-God creature. It can't be regenerated.

    "Nibelung ring, unleash all your wrath upon my enemies!"

    - Hilda of Polaris


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Lushan Rising Dragon Lord(1)(G)(G)

    Sorcery


    Search your library for a basic land card, put it on the battlefield tapped, then shuffle. Then if you control four or more Forests, you may have target Knight you control fights another target creature you don't control.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Diamond Dust(1)(U)(U)

    Instant


    Choose one —

    •Counter target non-God spell unless its controller pays {4}.

    •Tap up to X target creatures, where X is 2 plus your devotion to blue.

    •Draw a card then discard a card.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Beaten(1)(W)

    Instant


    Destroy target attacking non-God creature. If you control a Knight, you gain 2 life.

    Flashback {2}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Sea Dragon, Marinas General(1)(U)(B)(R)

    Creature — Knight


    Sea Dragon, Marinas General can't be blocked by Gods.

    Whenever Sea Dragon, Marinas General deals combat damage to a player, create two treasure tokens.

    Sacrifice three treasures: Target God loses all abilities until end of turn. Then put a +1/+1 counter on Sea Dragon, Marinas General.


    4/4

    Illustrated by Masami Kurumada

    1/1

  • Sea Dragon, Marinas General(1)(U)(B)(R)

    Creature — Knight


    Sea Dragon, Marinas General can't be blocked by Gods.

    Whenever Sea Dragon, Marinas General deals combat damage to a player, create two treasure tokens.

    Sacrifice three treasures: Target God loses all abilities until end of turn. Then put a +1/+1 counter on Sea Dragon, Marinas General.


    4/4

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Balmung Sword(2)

    Artifact — Equipment


    As long as you have 5 or less life, equiped creature gets +3/+3. Otherwise, it gets +1/+1.

    Whenever equiped creature deals combat damage to a player, draw a card. Then discard a card unless you control a God.

    Equip {2}


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Aries Shion(3)(U)(U)(B)(B)

    Creature — Muvian Knight


    Flash

    When you cast Aries Shion, counter all other spells and/or abilities.

    When Aries Shion enters the battlefield, surveil 4. Then put target Knight card from your graveyard onto the battlefield tapped with a -1/-1 counter on it.

    Creatures your opponents control lose menace and can't gain menace.


    7/9

    Illustrated by Masami Kurumada

    1/1

  • Greatest Eclipse(2)(B)(B)(B)

    Sorcery


    Destroy all creatures, then exile up to two creatures cards from a graveyard.

    "Death is the absolute salvation."

    - Hades, God of the Underworld


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Kraken Isaak(3)(U)(U)

    Creature — Knight


    Flash

    Aurora Borealis — When Kraken Isaak enters the battlefield, tap each creature your opponents control.

    Whenever a blue creature enters the battlefield under your control, you may tap target creature.


    3/4

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Aries Shion(3)(U)(U)(B)(B)

    Creature — Muvian Knight


    Flash

    When you cast Aries Shion, counter all other spells and/or abilities.

    When Aries Shion enters the battlefield, surveil 4. Then put target Knight card from your graveyard onto the battlefield tapped with a -1/-1 counter on it.

    Creatures your opponents control lose menace and can't gain menace.


    7/9

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Wyvern Rhadamanthys(2)(B)(B)(B)

    Creature — Knight


    Flying, deathtouch

    When Wyvern Rhadamanthys enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discard that card.

    When you cycle Wyvern Rhadamanthys, target opponent discard a card.

    Swampcycling {3}

    Escape—{1}{B}{B}{B} , Exile five other cards from your graveyard.


    5/4

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Lymnades Kaasa(1)(G)(U)

    Creature — Knight


    Players play with the top card of their libraries revealed.

    {G}{U}: Until end of turn, Lymnades Kaasa becomes a copy of target non-God creature card on top of an opponent's library, except it have base power and toughnes 4/4 and it's legendary in addition to its other types.

    {0}: Put target creature card from an opponent's graveyard on top of its owner's library.


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Dark Realization(2)(B)(B)

    Enchantment — Aura


    Enchant creature

    When Dark Realization enters the battlefield, put two -1/-1 counter on enchanted creature.

    At the beginning of the enchanted creature controller's upkeep, put a -1/-1 counter on that creature.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Death Queen Island

    Land — Island Swamp Mountain


    ({T}: Add {U}, {B} or {R}.)

    Death Queen Island enters the battlefield tapped.

    {X}{R}, {T}, Sacrifice Death Queen Island: Death Queen Island deals X damage to each creature, where X is the number of Mountains you control. This ability cost {X} less to activate as long as you have 5 or less life.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Old Master's Tutelage(1)(G)(G)

    Enchantment Saga


    Search your library for a land card, put it on the battlefield tapped, then shuffle.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Scylla Io(2)(B)(R)(G)

    Creature — Knight


    When Scylla Io enters the battlefield, target opponent may sacrifice an artifact, a creature and discard a card.

    Create a 1/1 black Bat creature token with flying if that player don't discard a card, a 2/2 red Wolf creature token with haste if that player don't sacrifice a creature and a 3/3 green Bear creature token with trample if that player don't sacrifice an artifact. Then if you control a Bat, a Wolf and a Bear, create Scylla, a legendary 5/5 Nightmare creature token with flying, trample and haste that's all colors.


    2/3

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Seiya, Prodigious Youth(1)(W)(/)(R)

    Creature — Human


    When Seiya, Prodigious Youth enters the battlefield, put your choice of a first strike counter, a haste counter or a vigilance counter on it.

    When Seiya, Prodigious Youth leaves the battlefield, search your library for a Knight card with mana value 4 or less and reveal it. Then shuffle your library and put that card on top of it.


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Siren Sorento(1)(U)(U)(R)(R)

    Creature — Knight


    Dead End Symphony — If a spell or ability you control would tap a creature you don't control, you may return that creature to its owner's hand instead.

    Dead End Climax —Whenever an opponent draws a card, if that player has five or more cards in hand, Siren Sorento deals 3 damage to that player.


    2/5

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Doppelgangers Strike(3)(U)(B)(B)

    Sorcery


    Choose up to four non-God creatures target opponent controls. For each of them, create a token that's a copy of that creature, except it's black. Each of those tokens enters the battlefield with a -1/-1 counter on it.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Shattered Mind(1)(U)(B)

    Enchantment — Aura Curse


    Enchant player

    At the beginning of enchanted player's upkeep, that player draws a card and mills ten cards.

    Sacrifice any number of creatures with total power 4 or more: Destroy Shattered Mind. It can't be regenerated. Any player may activate this ability.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Grotesque Form(1)(G)(U)

    Creature — Insect


    Whenever Grotesque Form blocks a creature, put a silk counter on that creature and tap it. It doesn't untap during it's controller's next untap step. Then, if a player control three or more creatures with silk counters on them, transform Grotesque Form.


    0/5

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Papillon Myu

    Creature — Knight


    Flying, trample

    Papillon Myu gets +1/+1 for each creature you don't control with a silk counter on it.

    Whenever Papillon Myu does combat damage to a player, put a silk counter on target creature that player controls and tap it. It doesn't untap during it's controller's next untap step.


    0/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Sea Horse Baian(2)(U)(R)

    Creature — Knight


    Blue instant and sorcery spells you cast that target an opponent and/or a permanent you don't control cost {1} less to cast.

    Whenever you cast a red instant or sorcery spell that target an opponent and/or a permanent you don't control, Sea Horse Baian deals 1 damage to any target.


    3/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Chrysaor Krishna(W)(U)(B)(R)

    Creature — Knight


    Whenever Chrysaor Krishna blocks or gets blocked by a creature with one or more -1/-1 counters on it, Chrysaor Krishna gains first strike until end of turn.

    Flashing Lancer — {B}, {T}: Put a -1/-1 counter on target creature without counters.

    Maha Roshini — As long as you have 5 or less life, creatures you don't control with -1/-1 counters on them loses all abilities.


    3/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Cetus Moses(1)(W)(U)

    Creature — Knight


    Whenever Cetus Moses enters the battlefield, exile target artifact or non-God creature until Cetus Moses leaves the battlefield, attacks or blocks.

    "It's a pity that you have so little time. High tide is coming."


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Savage Disposal(1)(R)

    Sorcery


    Savage Disposal deals 4 damage to target creature. If that creature would die this turn, exile it instead.

    As long as you have 5 or less life, Savage Disposal deals 5 damage instead.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Crow Jamian(1)(W)(B)

    Creature — Knight


    Whenever Crow Jamian enters the battlefield or deals combat damage to a player, if you control less than two Crows, create a 1/1 black Crow creature token with flying and "Whenever this creature deals combat damage to a player, you may put a feather counter on target creature."

    Creatures with feather counters on them can't attack unless their controller's pay {1} for each feather counter on that creature.


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Garuda Aiacos(2)(U)(U)(B)

    Creature — Knight


    Flash, deathtouch

    Garuda Flap — When Garuda Aiacos enters the battlefield, exile target non-God creature until Garuda Aiacos leaves the battlefield.

    {2}{B}{B}, {T}: Put target face-up exiled card on its owner's graveyard.

    {1}{U}{U}: Return Garuda Aiacos to its owner's hand.


    2/4

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Transitory Betrayal(1)(B)(B)

    Sorcery


    Put target non-God creature card from an opponent's graveyard onto the battlefield under your control. It gains fading 3 and "When this creature dies, its owner creates a treasure token".

    "Hades came to our dreams and made us an offer."

    - Aries Shion


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Sphinx Pharaoh(3)(B)(G)

    Creature — Knight


    Whenever Sphinx Pharaoh enters the battlefield, you may destroy target non-God creature with power 3 or less.

    Balance of Curse — Whenever a nontoken creature you control dies, target opponent sacrifices a non-God creature with lesser power. If that player can't, it loses 2 life.


    3/4

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Griffon Minos(X)(U)(R)

    Creature — Knight


    Cosmic Marionation — When Griffon Minos enters the battlefield, gain control of target non-God creature with mana value X or less until Griffon Minos leaves the battlefield. Then put a +1/+1 counter on Griffon Minos for each creature you don't own under your control.

    Whenever a creature you don't own under your control dies, gain control of target creature with lesser mana value until Griffon Minos leaves the battlefield.


    2/3

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Deprivation's End(W)(U)(G)(B)(R)

    Enchantment


    Your opponents play with their hands revealed.

    Creatures your opponents control gets -1/-1.

    {W}{U}{G}{B}{R}: Counter target spell that targets you or a permanent you control.

    As long as you have 5 or less life, enchantments your opponents control loses all abilities.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Specter Island

    Land — Swamp Forest Island


    ({T}: Add {B}, {G} or {U}.)

    Specter Island enters the battlefield tapped.

    {X}{B}{U}{G}, {T}, Sacrifice Specter Island: Return target creature card with mana value X from your graveyard to the battlefield with a +1/+1 counter on it. This ability cost {X} less to activate as long as you have 5 or less life.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Shun, Vessel of Evil(2)(B)(B)(R)(R)

    Creature — God Human


    Deathtouch, lifelink

    As long as you control no other creature, Shun, Vessel of Evil has indestructible.

    As long as you have 5 or less life, if damage would be dealt to you, prevent that damage and mill twice that many cards.


    3/5

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Lost Tributes(2)(W)(B)

    Enchantment


    Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a treasure token.

    As long as you have 5 or less life, treasure tokens you control have "{2}, Sacrifice this artifact: Draw a card."


    Illustrated by No artist credit

    1/1

  • Forest

    Land — Forest



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Forest

    Land — Forest



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Fire Clock(3)

    Artifact


    Whenever a spell or ability you control counters a spell you don't control, put a time counter on Fire Clock.

    {T}, Remove twelve time counters from Fire Clock: Target player loses the game.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Island

    Land — Island



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Swamp

    Land — Swamp



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Swamp

    Land — Swamp



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Mountain

    Land — Mountain



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Mountain

    Land — Mountain



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Island

    Land — Island



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Forest

    Land — Forest



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Forest

    Land — Forest



    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Endless Cosmo(2)(G)(G)

    Enchantment


    At the beginning of your upkeep create a treasure token.

    {1}{G}{G}: Create a treasure token.

    "The power of a god... This don't make sense to a god. But only for the other existences beside the gods."


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Final Strike(B)(R)

    Instant


    Destroy target creature with mana value 4 or less. Its controller loses 2 life.

    "This, Ikki! This is the true hate!"

    - Master Guilty


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Boil Alive(R)

    Instant


    Boil Alive deals X damage to target creature, where X is 1 plus the number of red mana symbols on spells you've cast this turn.

    "There is an ideal hell for violent people like you."

    - Balron Lune


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Unconditional Devotion(1)(W)

    Sorcery


    As an additional cost to cast this spell, sacrifice a legendary Knight or Human.

    Put target nonblack God card from your graveyard into your hand. If you have 5 or less life, put that card onto the battlefield under your control instead.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Balron Lune(2)(W)(W)(B)(B)

    Creature — Knight


    Ward {3}

    Creatures your opponents control can't attack you unless their controller pays {2} for each creature that's attacking you.

    Whenever an opponent draws a card, if that player have three or more cards in hand, you may pay {1}{W}. If you do, draw a card.


    3/5

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Sanctuary Squad(W)

    Creature — Soldier


    When Sanctuary Squad enters the battlefield, create a 1/1 green and white Soldier creature token.

    "Prepare yourself!"


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Hyoga, Ice Born Disciple(1)(U)

    Creature — Human


    Flash

    When you cast Hyoga, Ice Born Disciple, counter target noncreature spell unless its controller pays {1}.

    When Hyoga, Ice Born Disciple enters or leaves the battlefield, tap target nonland permanent.


    1/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Sanctuary Platoon(1)(W)

    Creature — Soldier


    When Sanctuary Platoon enters or leaves the battlefield, create a white and green 1/1 Soldier creature token.

    "You better not move!"


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Harpy Valentine(1)(W)(B)

    Creature — Knight


    Ward {2}

    Noncreature spells your opponents cast cost {1} more to cast.

    "This place is like hell for you."


    2/3

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Aspect of Terror(1)(B)(R)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +1/+1 and has menace and deathtouch.

    "The time to destroy Athena and her sanctuary has come. We'll leave this land surrounded by ice and will head to a place under the sun."

    - Hilda of Polaris


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Frog Zelos(B)(G)

    Creature — Knight


    When Frog Zelos enters the battlefield, target opponent discard a card. Then return a creature card from a graveyard to its owner's hand.

    "I've sent some specters to the sanctuary."


    2/2

    Illustrated by Michi Himeno /Shingo Araki

    1/1

  • Pandora, Underworld's Envoy(1)(B)(B)

    Creature — Human


    Deathtouch, lifelink

    Whenever a creature dies, you gain 2 life.

    {1}{B}, {T}: Exile target creature card from an opponent's graveyard. You gain 2 life.

    Escape — {3}{B}{B}{B}, Exile five other cards from your graveyard.


    1/4

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Freya, Asgard's Beacon(1)(W)

    Creature — Human


    Whenever another creature enters the battlefield under your control, if you have 6 or more life, you gain 1 life. Otherwise, you may pay {1}. If you do, you draw a card and gain X life, where X is the number of cards you've drawn this turn.


    0/3

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Eagle Marin(1)(W)(U)

    Creature — Knight


    Other Humans, Soldiers and/or Knights you control have +0/+1.

    Whenever a creature enters the battlefield, you gain 1 life. If you have 5 or less life, you gain 2 life instead.

    "When the person believes in something, it grows stronger."


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Bruisers Pack(1)(G)

    Creature — Soldier


    When Bruisers Pack enters the battlefield, choose one —

    •Put a +1/+1 counter on Bruisers Pack.

    •You gain 3 life.


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Swift Deicide(B)(R)

    Instant


    Choose one —

    • Destroy target non-God creature.

    •Target God loses indestructible until end of turn.

    " You will never be forgiven."

    - Poseidon, God of the Sea


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Demolisher Specters(1)(R)

    Creature — Soldier


    When Demolisher Specters enters the battlefield, destroy target artifact.

    When Demolisher Specters dies, it deals 1 damage to any target.


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Marine Chainwielder(1)(U)

    Creature — Soldier


    When Marine Chainwielder enters the battlefield, tap target creature.

    Seiya quickly realized that they were not like Sanctuary soldiers.


    1/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Anger of the Wisdom Goddess(3)(W)(W)

    Instant


    Destroy all attacking creatures. For each creature destroyed this way, it's controller may investigate or create a treasure token.

    "It's true that humanity made several mistakes, maybe they really should be destroyed."

    -Athena, Goddess of Wisdom


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Lurking Specters(1)(B)

    Creature — Soldier


    When Lurking Specters enters the battlefield, target opponent discards a card at random.

    Sacrifice Lurking Specters: Target opponent loses 1 life and you gain 1 life.


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Charging Specter(R)

    Creature — Soldier


    Haste

    When Charging Specter dies, it deals 1 damage to any target.

    "We are here to kill Athena."


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Unicorn Jabu(R)

    Creature — Knight


    Haste

    Prowess

    As long as you have 5 or less life, Unicorn Jabu gets +2/+2.

    "I just want to win."


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Wolf Nachi(G)

    Creature — Knight


    Persist

    Wolf Nachi can't block.

    "You talk like you're the only one who got back from hell."


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Bear Geki(W)

    Creature — Knight


    {T}: Tap target non-God creature with power 3 or less.

    {3}{W}, {T}: Tap target non-God creature.

    "My arms are my strongest weapons."


    1/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Hydra Ichi(B)

    Creature — Knight


    Deathtouch, menace

    "You should give up. Your body will be full of poison soon."


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Marine Soldiers(U)

    Creature — Soldier


    Whenever Marine Soldiers blocks a creature, that creature's controller mills two cards.

    "Anyone who pass here pays with life."


    0/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Protagonism's End(1)(W)(B)

    Instant


    Destroy target nonblack creature. It can't be regenerated. If you have 5 or less life, destroy each nonblack creature instead. They can't be regenerated.

    If it's your turn, create a treasure token for each creature destroyed with Protagonism's End.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Mermaid Thetis(1)(R)

    Creature — Knight


    Haste

    When Mermaid Thetis enters the battlefield, draw two cards then discard two cards.

    Each card in your hand has madness. The madness cost is equal to its mana cost.


    2/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Glimpse of the Forbidden(2)(U)(B)(R)

    Sorcery


    Surveil 5, then draw three cards and discard a card.

    If you have 5 or less life, put target creature card from your graveyard onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Shun, the Purest Child(1)(W)(/)(B)

    Creature — Human


    Whenever another creature dies, you gain 1 life.

    When Shun, the Purest Child dies, if it wasn't sacrificed, search your library and/or graveyard for a black God card and reveal it, then shuffle your library and put that card on top of it. If you have 5 or less life, put that card on the battlefield under your control instead.


    1/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Persistent Zombie(B)

    Creature — Zombie Illusion


    Whenever Persistent Zombie becomes target of a spell or ability, sacrifice it.

    1{B}, Pay 1 life: Return Persistent Zombie from your graveyard to the battlefield.


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Nebula Storm(R)(G)(W)(U)

    Sorcery


    Destroy all non-God creatures. If you have 5 or less life, exile all creatures instead.

    "Now you will see the power of Andromeda."

    - Andromeda Shun


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Demon Emperor Fist(U)(B)(R)

    Sorcery


    Gain control of target non-God creature until end of turn. Untap that creature. It gains haste until end of turn.

    Flashback—{U}{B}{R}, Sacrifice a creature.

    "Aiolia, you're going to swer loyalty to me again."

    - Grand Pope


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Chameleon June(1)(G)(U)

    Creature — Knight


    At the beginning of combat on your turn, tap target creature an opponent controls.

    Whenever one or more creatures you control deals combat damage to a player, you gain 2 life and draw a card.


    2/3

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Galaxian Explosion(2)(U)(R)

    Sorcery


    Choose one —

    •Galaxian Explosion deals 6 damage to target creature.

    •Galaxian Explosion deals 3 damage to each creature.

    If you have 5 or less life and/or control a God, you may choose both instead. Then draw a card and discard a card.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Lizard Misty(G)(U)

    Creature — Knight


    Ward {3}

    When Lizard Misty enters the battlefield, reveal the top card of your library. If a land card is revealed this way, put it on the battlefield tapped. If a creature card is revealed this way, put it in your hand. If a noncreature, nonland card is revealed this way, put it on the bottom of your library.


    2/1

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Unchosen Destinies(1)(R)(W)(B)

    Sorcery


    Exile all creatures with mana value 3 or less.

    At the beginning of the next end step, choose a card at random exiled with Unchosen Destinies and put it on the battlefield under your control with two +1/+1 counters on it.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Hypnos, God of Sleep(3)(U)(U)(B)(B)

    Creature — God


    As long as your opponents control three or more tapped creatures, Hypnos, God of Sleep has indestructible.

    When Hypnos, God of Sleep enters the battlefield, tap all creatures your opponents control.

    Creatures your opponents control have "This creature doesn't untap on its controller's untap step unless he or she pay {2} or 3 life."


    4/5

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Elysium

    Land


    {T}: Add {C}. As long as you control a God, add one mana of any color instead.

    {T}: Put target God card from your graveyard on top of your library.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Golden Triangle(U)(B)

    Sorcery


    Exile target non-God creature, you lose life equal to its power.

    "You'll be freed from time and space."

    -Kanon, Gods Deceiver


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Low Rank Reinforcements(1)(W)(/)(G)

    Instant


    Create two 1/1 green and white Soldiers creature tokens.

    "We won't let you pass."


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • A Gift from a God(1)(U)(B)

    Enchantment Saga


    Each player draws a card.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Athena, Goddess of Wisdom(3)(W)(W)(W)

    Creature — God


    As long as you control five or more Humans, Knights and/or Soldiers, Athena, Goddess of Wisdom has indestructible.

    At the beginning of your upkeep you may pay 2 life, if you do, search your library for a Knight card, reveal it, then shuffle your library and put that card on top of it.

    {5}, {T}: Return target Knight or Human card with mana value 5 or less from your graveyard to the battlefield tapped under your control.


    2/5

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Divine Blood Offering(1)(W)(/)(B)

    Instant


    As an additional cost to cast this spell, sacrifice a God.

    Put a +1/+1 counter on each non-God creature you control.

    "Have no doubts, Saga."

    - Athena, Goddess of Wisdom


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Wreck(1)(W)(/)(G)

    Sorcery


    Destroy target noncreature artifact.

    If you have 5 or less life you gain 4 life.

    "Do you still want to fight? I think would be less cruel if I finish you right now."

    - Gemini Saga


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Bash(1)(B)

    Sorcery


    Target non-God creature gets -3/-3 until end of turn.

    "The next move will be the last and you will never stand up again, Seiya."

    - Dragon Shiryu


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Demigod Form(1)(U)(B)(R)

    Enchantment — Aura


    Enchant target non-God creature.

    Enchanted creature gets +2/+2 and ward {2}.

    Whenever enchanted creature attacks, its controller draws a card and discards a card. Then you may have Demigod Form deals 2 damage to target creature.

    {U}{B}{R}, Exile five creature cards from your graveyard: Return Demigod Form from your graveyard to the battlefield attached to target non-God creature.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Transmute into Stone(W)(B)

    Enchantment — Aura


    Enchant creature

    When Transmute into Stone enters the battlefield, each opponent loses 1 life and you gain X life where X is the amount of life lost this way.

    Enchanted creature can't attack or block.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Malevolent Purpose(3)(R)(R)

    Sorcery


    Gain control of target non-God creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if that creature did no combat damage this turn.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Unpredicted Overcome(W)(/)(G)

    Instant


    Prevent all damage that would be dealt this turn to target creature. If combat damage was prevented this way, put a +1/+1 counter on that creature at the beginning of the next end step.

    "I see that you still didn't understand. You are the one who doesn't have this right."

    -Pegasus Seiya


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Ikki, Forged by Anger(1)(R)

    Creature — Human


    Haste

    When Ikki, Forged by Anger enters or leaves the battlefield, it deals 2 damage to any target.

    "Hate your friends like they are your enemies."

    - Master Guilty


    2/2

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Gods Mantle(U)

    Instant


    Target creature gets shroud until end of turn.

    At the beginning of the next end step, draw a card then discard a card.


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Hades, God of the Underworld(6)(B)(B)(B)

    Creature — God


    Deathtouch

    As long as there are nine or more creatures cards in all graveyards, Hades, God of the Underworld has indestructible.

    When Hades, God of the Underworld enters the battlefield, destroy up to two target non-God creatures. Then return a non-God creature card from a graveyard to the battlefield under your control.


    6/9

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Terrible Providence(2)(B)(B)(B)(B)

    Sorcery


    All creatures gets -4/-4 until end of turn.

    If you have 5 or less life, all creatures gets -8/-8 until end of turn instead.

    "I am the one who have power over death."

    -Thanatos, God of Death


    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Thanatos, God of Death(3)(B)(B)(R)(R)

    Creature — God


    As long as an opponent control three or less creatures, Thanatos, God of Death has indestructible.

    When Thanatos, God of Death enters the battlefield, target opponent sacrifices two creatures and you lose 3 life.

    Whenever one or more creatures you control other than Thanatos, God of Death deals combat damage to a player, choose one —

    •Thanatos, God of Death deals 3 damage to any target.

    •Put a -1/-1 counter on target creature.


    4/6

    Illustrated by Michi Himeno/Shingo Araki

    1/1

  • Spirit Dragon

    Creature — Spirit Dragon



    5/5

    Illustrated by Michi Himeno/Shingo Araki

    10/15

  • Bird

    Creature — Bird


    Flying


    1/1

    Illustrated by Michi Himeno/Shingo Araki

    11/15