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CGN

Download Cockatrice files: https://mtg.design/u/DraglordSim1061/CGN/cockatrice


  • Clanking Replicator(5)(u)

    Artifact


    You may have Clanking Replicator enter the battlefield as a copy of any artifact on the battlefield, except it has "At the beginning of your upkeep, if this artifact isn't a token, create a token that's a copy of this artifact."


    Illustrated by No artist credit

    1/1

  • Disciple of Ragna(r)(g)

    Creature — Human Barbarian


    When Disciple of Ragna enters the battlefield, destroy target artifact or enchantment.

    Agression is the purest form of electricity.


    1/1

    Illustrated by No artist credit

    1/1

  • Disassemble to Dust(2)(w)(b)

    Instant


    Exile target non-land permanent. If the exiled card is an artifact, gain 3 life.

    With the right tools, anything can be dismantled.


    Illustrated by No artist credit

    1/1

  • Cog Rat(2)(b)

    Artifact Creature — Rat Construct


    Deathtouch

    Whenever Cog Rat enters the battlefield, you may exile target card from a graveyard.

    Reassemble {3}{b} (If you would draw a card, instead you may pay {3}{b}. If you do, return this card from your graveyard to the battlefield. Otherwise, draw a card.)


    1/1

    Illustrated by No artist credit

    1/1

  • Technocracy

    Land


    Technocrat (The player controlling the most artifacts controls the Technocracy.)

    Technically a democracy, but voting isn't always fair.


    Illustrated by No artist credit

    1/1

  • Mr Francis's Monster(b)(b)

    Artifact Creature — Zombie Construct


    When Mr Francis's Monster enters the battlefield or attacks, you get {e}.

    Reassemble {e}{e} (If you would draw a card, instead you may pay {e}{e}. If you do, return this card from your graveyard to the battlefield. Otherwise, draw a card.)

    Francis realized it was an abomination and disassembled it. The next morning it was found that Francis had been disassembled by it.


    3/1

    Illustrated by No artist credit

    1/1

  • Skeletal Construct(2)

    Artifact Creature — Skeleton


    Reassemble {3}{b} (If you would draw a card, instead you may pay {3}{b}. If you do, return this card from your graveyard to the battlefield. Otherwise, draw a card.)

    After the sixth reassembly, there was no soul left in the body, just machinery and bones.


    3/1

    Illustrated by No artist credit

    1/1

  • Recurring Recon-O-Bot(6)

    Artifact Creature — Zombie Construct


    Reassemble {5}{u} (If you would draw a card, instead you may pay {5}{u}. If you do, return this card from your graveyard to the battlefield. Otherwise, draw a card.)

    When Recurring Recon-O-Bot enters the battlefield, draw a card then discard a card.

    He always returns with a new piece of knowledge, however hard you try to stop him.


    3/5

    Illustrated by No artist credit

    1/1

  • Reassembler's Mask(2)

    Artifact — Equipment


    Fuses with Reassemblers (When this enters the battlefield, you may equip it to target Reassembler that you control)

    Equipped creature gains deathtouch and gets +1/+0.

    Equip {b}

    The Reassemblers wear masks to filter out the corpse fumes, although they can also dispense the gases in a pinch.


    Illustrated by No artist credit

    1/1

  • Respectable Reassembler(1)(u)

    Creature — Human Reassembler


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Because of their profession, few Reassemblers rise up the social ladder, but it's not impossible.


    1/3

    Illustrated by No artist credit

    1/1

  • Unstable Goggles(1)

    Artifact — Equipment


    Fuses with Upgraders (When this enters the battlefield, you may equip it to target Upgrader that you control)

    Equipped creature gets +1/+2

    Equip {2}


    Illustrated by No artist credit

    1/1

  • Fused Legs(2)

    Artifact — Equipment


    Fuses with Upgraders (When this enters the battlefield, you may equip it to target Upgrader that you control)

    Equipped creature gets +1/+3 and gains reach.

    Equip {2}{g}

    Ragdan never could be bothered to climb stairs.


    Illustrated by No artist credit

    1/1

  • Copper Jetpack(1)

    Artifact — Equipment


    Fuses with Goblins (When this enters the battlefield, you may equip it to target Goblin that you control)

    Equipped creature gains flying and gets "{r}, sacrifice this creature: Deal 2 to target creature or planeswalker."

    Equip {u}{r}

    Doubles up as a goblin launcher.


    Illustrated by No artist credit

    1/1

  • Leather Corset(2)

    Artifact — Equipment


    Fuses with Upgraders (When this enters the battlefield, you may equip it to target Upgrader that you control)

    Equipped creature gets -1/+1 and gains "Whenever this creature attacks, all creatures able to block it must do so."

    Equip {4}

    Shrinks the waist, emphasises the hips and draws everybody's attention.


    Illustrated by No artist credit

    1/1

  • Mechanical Suit(3)

    Artifact — Equipment


    Fuses with Humans (When this enters the battlefield, you may equip it to target Human that you control)

    Equipped creature gets +0/+3 and gains hexproof.

    Equip {2}{u}

    Dr. Numberg didn't expect it to be so uncomfortable.


    Illustrated by No artist credit

    1/1

  • Synthetic Legs(1)

    Artifact — Equipment


    Fuses with Upgraders (When this enters the battlefield, you may equip it to target Upgrader you control)

    Equipped creature gains haste.

    Equip {r}

    After the accident, Mr. Stevenson thought he would never walk again.


    Illustrated by No artist credit

    1/1

  • Political Assistant(r)(w)(b)

    Creature — Human Politician


    Technocrat (The player controlling the most artifacts controls the Technocracy.)

    At the beginning of your upkeep if you are the technocrat, target creature gets -X/-X until end of turn and you gain X life, where X is the highest converted mana cost among artifacts you control.


    1/3

    Illustrated by No artist credit

    1/1

  • Top Hat(2)

    Artifact — Equipment


    Fuses with Politicians (When this enters the battlefield, you may equip it to target Politician that you control)

    Equipped creature gets protection from creatures.

    Equip {2}{w}

    It would be a social faux pas to interrupt such an important gentleman.


    Illustrated by No artist credit

    1/1

  • Politician's Guild Member(r)(w)(b)

    Creature — Goblin Politician


    Technocrat (The player controlling the most artifacts controls the Technocracy.)

    Whenever an artifact enters the battlefield under your control, if you aren't the technocrat, each opponent loses 1 life and you gain 1 life.

    A membership requires a skill of passing off lies as the truth.


    1/1

    Illustrated by No artist credit

    1/1

  • Statue to Sir Garthdel(3)

    Artifact


    {t}: Add {r}, {w} or {b}.

    {r}{w}{b}, {t}, sacrifice Statue to Sir Garthdel: Technocrat (The player controlling the most artifacts controls the Technocracy.) If you are the technocrat, draw a card. Otherwise, the technocrat discards a card.

    Sir Garthdel championed the voting system. After he set it up, he was stabbed in the back and replaced.


    Illustrated by No artist credit

    1/1

  • Mrs. Selvi, Political Genius(2)(r)(w)(b)

    Creature — Human Politician


    Lifelink, deathtouch, haste.

    Technocrat (The player controlling the most artifacts controls the Technocracy.)

    Whenever an artifact enters the battlefield under an opponent's control, you may search your library for an artifact, reveal it, put it into your hand and lose life equal to its converted mana cost. Then shuffle your library.

    She's the perfect combination of manipulator, seductress, assassin and inventor.


    3/4

    Illustrated by No artist credit

    1/1

  • Bone-Wing(3)

    Artifact Creature — Skeleton Construct


    Reassemble {2}{u} (If you would draw a card, instead you may pay {2}{u} and discard a card. If you do, return this card from your graveyard to the battlefield. Otherwise, draw a card.)

    Flying

    With skeletal wings, it arose from the Reassembly table, and disappeared with the waxing Moon through the skylight.


    3/1

    Illustrated by No artist credit

    1/1

  • Rigged Booth(3)

    Artifact — Artifact


    (Rigged Booth counts as two artifacts)

    Technocrat (The player controlling the most artifacts controls the Technocracy.)

    At the beginning of your end step, if you are the technocrat, draw a card.

    Sir Garthdel also championed the "Favourable counting" system.


    Illustrated by No artist credit

    1/1

  • Mecha-Shell(5)

    Artifact — Equipment


    Fuses with Upgraders

    Equipped creature +5/+5 and gains trample.

    Whenever equipped creature attacks, you may give another attacking creature +3/+3 and trample until end of turn.

    Equip {5}{g}

    There's room for two.


    Illustrated by No artist credit

    1/1

  • Unreliable Pistol(2)

    Artifact — Equipment


    Equipped creature gets "{e}: Flip a coin. If you win the flip, this creature deals 1 damage to any 1 target. If you lose the flip, this creature deals 1 damage to itself."

    Whenever a creature dies, you get {e}

    Equip {1}{r}

    50 percent of the time, it works every time.

    - Operator's Manual


    Illustrated by No artist credit

    1/1

  • Guild Badge(1)

    Artifact — Equipment


    Fuses with Humans

    Equipped creature gets hexproof from multicolour.

    Equip {2}

    Guild Members have certain protections allowed by the other Guilds.


    Illustrated by No artist credit

    1/1

  • Gauntlet of Dominance(7)

    Artifact — Equipment


    Fuses with Legends

    Other creatures that share a colour with equipped creature get +1/+1.

    Whenever a basic land is tapped for mana that shares a colour with equipped creature, its controller adds an additional one mana of that color.

    Equip {6}

    Few are powerful enough to wield it's might.


    Illustrated by No artist credit

    1/1

  • Dr. Hindburg, Electro-Genius(3)(r)(u)

    Planeswalker — Hindburg


    2: Hindburg deals 2 to any one target. You get {e}{e}.       

    -2: Choose an artifact in your graveyard. Either pay {e} equal to it's converted mana cost to return it to the battlefield, or return it to your hand. 


    Illustrated by No artist credit

    1/1

  • Back-Alley Repairer(3)(b)

    Creature — Human Reassembler


    Instead of paying reassembly costs, you may pay {2} less than that cost. If you do, return that card to your hand, instead of the battlefield. You still skip that draw.

    He does the work for less than anyone else, but his repairs never work quite the same.


    1/3

    Illustrated by No artist credit

    1/1

  • Upgrader's Guild Member(1)(g)(w)

    Creature — Human Upgrader


    Flying

    Aura and equipment spells you cast cost {1} less to cast.

    Equip costs {1} less to activate.

    A membership requires a willingness to give up your body for science.


    1/1

    Illustrated by No artist credit

    1/1

  • Cenart, Dedicated Upgrader(g)(w)

    Creature — Human Upgrader


    Equip abilities that target Cenart cost {2} less to activate.

    Whenever Cenart attacks, you may put an aura or equipment from your hand or a graveyard onto the battlefield attached to her.

    Some say Upgrading is an obsession, some a profession, Cenart takes it to a new level.


    2/2

    Illustrated by No artist credit

    1/1

  • Constructed Dreadmaw(4)(g)(g)

    Artifact Creature — Dinosaur


    Trample

    Someone had to build one.


    6/6

    Illustrated by No artist credit

    1/1

  • Unlimited Power*(3)(r)

    Enchantment


    When a spell or ability requires you to pay energy, you may instead pay {1} for each {e} in the original cost.

    {e}{e}{e}: Unlimited Power deals 1 damage to any target.

    *Terms and conditions apply, while stocks last, may contain: copper, lead, aluminium, gluten or nuts.


    Illustrated by No artist credit

    1/1

  • Hindburg's Tranformation(1)(r)(u)

    Instant


    As an additional cost, pay X {e}. X can't be less than one.

    Choose target creature with converted mana cost less than or equal to X. That creature's controller shuffles that card into their library then they reveal cards from the top of their library until they reveal a creature card with converted mana cost less than or equal to X. That player puts that card onto the battlefield under their control. They shuffle the rest into their library.


    Illustrated by No artist credit

    1/1

  • Scavenged Explorer(4)

    Artifact Creature — Hound Construct


    Reassemble {4}{g} (If you would draw a card, instead you may pay {4}{g}. If you do, return this card from your graveyard to the battlefield. Otherwise, draw a card.)

    When Scavenged Explorer enters the battlefield, you may search your library for a basic land. Reveal it and put it onto the battlefield tapped. Shuffle your library.

    He fetches from wherever you want.


    2/3

    Illustrated by No artist credit

    1/1

  • Citadel of Cogs

    Artifact Land


    Citadel of Cogs enters the battlefield tapped unless you control three or more artifacts.

    {t}: Add {w}.

    {2}{w},{t}, sacrifice Citadel of Cogs: Create four 1/1 colourless Servo creature tokens. Activate this ability only if you control three or more artifacts.


    Illustrated by No artist credit

    1/1

  • Citadel of Smog

    Artifact Land


    Citadel of Smog enters the battlefield tapped unless you control three or more artifacts.

    {t}: Add {b}.

    {2}{b},{t}, sacrifice Citadel of Smog: Destroy target creature. Activate this ability only if you control three or more artifacts.


    Illustrated by No artist credit

    1/1

  • Citadel of Steam

    Artifact Land


    Citadel of Steam enters the battlefield tapped unless you control three or more artifacts.

    {t}: Add {u}.

    {2}{u},{t}, sacrifice Citadel of Steam: Create a token that's a copy of target creature except it's a blue artifact Construct in addition to its other colours and types. Activate this ability only if you control three or more artifacts.


    Illustrated by No artist credit

    1/1

  • Mrs. Rupert, Widower's Bride(2)(u)(b)

    Artifact Creature — Zombie


    Reassemble {2}{u}{b}

    Whenever Mrs. Rupert, Widower's Bride enters the battlefield, you may destroy target creature. If you do, draw a card and lose 5 life.

    She was his first love and his first project. He tried to save her, but she was never quite the same.


    2/3

    Illustrated by No artist credit

    1/1

  • Dr. Minburg, Brilliant Mind(2)(u)(r)

    Creature — Human Inventor


    Artifacts you control have "{T}: Get {e}."

    {e}{e}{e}{e}{e}{e}{e}: Search your library for an artifact card and put it onto the battlefield tapped under your control. Shuffle your library.

    The Inventor's Guild's leader was always the best and the brightest. Minburg is no exception.


    2/3

    Illustrated by No artist credit

    1/1

  • Goblin Welder(r)

    Creature — Goblin Artificer


    {t}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

    The Inventor's Guild will hire any capable applicant.


    1/1

    Illustrated by No artist credit

    1/1

  • Srenard, God of Cogs(4)(w)

    Artifact Creature — God


    Indestructible

    Srenard can't attack or block unless you control three or more other artifact creatures.

    Whenever a creature attacks you or a planeswalker you control, create a 1/1 colourless Servo artifact creature token.

    Srenard is prayed to before constructing a great project or for protection. He is reliable and consistent.


    5/7

    Illustrated by No artist credit

    1/1

  • Thranor, God of Smog(2)(b)

    Artifact Creature — God


    Indestructible

    Thranor can't attack or block unless a creaure died last turn.

    Whenever a creature deals damage to you or a planeswalker you control, that creature gets -1/-2 until the end of turn.

    Thranor is everywhere in Narma and he comes in every form. He can prevent travel, sight or breathing.


    6/2

    Illustrated by No artist credit

    1/1

  • Marven, God of Steam(3)(u)

    Artifact Creature — God


    Indestructible

    Marven can only attack or block if an artifact entered the battlefield under your control during the last turn.

    Whenever an artifact enters the battlefield under an opponent's control, create a 1/1 colourless Servo artifact creature token unless an opponent pays {1} or {e}.

    Marven is prayed to before a long journey, after a long day or before an inportant experiment. She is unpredictable and unreliable.


    6/3

    Illustrated by No artist credit

    1/1

  • Ragna, God of Sparks(2)(r)

    Artifact Creature — God


    Indestructible

    Ragna can't attack unless you control 6 or more {e}.

    Ragna's power is equal to the number of energy counters you control.

    Whenever a source you control deals non-combat damage to a player, you get that much {e}.

    Ragna is worshipped as an inhuman, uncontrolable creature. He is prayed to before powering up a contruction or before an act of aggression.


    */1

    Illustrated by No artist credit

    1/1

  • Biltar, God of Improvements(5)(g)

    Artifact Creature — God


    Indestructible

    Biltar can't attack or block unless a land entered the battlefield under your control this turn.

    Whenever an equipment or aura enters the battlefield under your control, you may search your library for a basic land and put it onto the battlefield tapped. Then shuffle your library.

    He was brought into this world by worship, but he resents his purpose. He is there when man fuses with machine, whether it's successful or not.


    7/9

    Illustrated by No artist credit

    1/1

  • Reassembler's Guild Member(g)(u)(b)

    Creature — Human Reassembler


    Reassembly costs you pay cost {1} less to activate.

    Whenever a creature is put onto the battlefield from your graveyard, you may look at the top two cards of your library. Put one into your hand and the other into your graveyard.

    A membership simply requires a corpse and a working prototype.


    1/1

    Illustrated by No artist credit

    1/1

  • Inventor's Guild Member(1)(u)(r)

    Creature — Human Inventor


    Whenever a non-token artifact enters the battlefield under your control, you get {e}.

    {e}{e}{e}: Create a 1/1 colourless Servo artifact creature token.

    A membership requires dedication and a love of artificial life.


    1/1

    Illustrated by No artist credit

    1/1

  • Ground Zero(5)(b)(b)

    Sorcery


    Choose up to one target artifact or creature. Destroy all other non-land permanents.

    Sometimes the worst outcomes start with the best intentions.


    Illustrated by No artist credit

    1/1

  • Dr. Rupert, Bereft Widower(3)(g)(u)(b)

    Creature — Human Reassembler


    Each creature and artifact card in your graveyard has Reassemble. The Reassemble cost is equal to its mana cost.

    Whenever a creature or artifact is put from your graveyard onto the battlefield, you may put the top three cards of your library into your graveyard and draw a card.

    He joined the Guild in an attempt to save her. Like many others, he learnt the hard way that the spirits never return with the body.


    3/4

    Illustrated by No artist credit

    1/1

  • By Any Means(3)(b)(b)

    Sorcery


    As an additional cost, sacrifice a creature or artifact.

    Pick one:

    Destroy target creature.

    Put an artifact from your hand onto the battlefield.

    Search your library for an artifact or creature card and reveal it. Put it into your hand and shuffle your library.

    On Narma, Death can be bargained with, for the right price.


    Illustrated by No artist credit

    1/1

  • Statue to Harmon(2)

    Artifact


    {t}: Add {w} or {g}.

    {w}{g}, {t}, sacrifice Statue to Harmon: You may put an equipment or aura from your hand onto the battlefield attached to target creature you control.

    Harmon is celebrated in the things that he created, rather than the man that he was. He started the Upgrader's Guild and lead it for 20 great years.


    Illustrated by No artist credit

    1/1

  • Statue to Maximilien(2)

    Artifact


    {t}: Add {u} or {r}.

    {u}{r}, {t}, sacrifice Statue to Maximilien: You get {e}. Then Statue to Maximilien deals damage to target creature equal to your amount of energy counters.

    Maximilien fought against the stipulation that goblins couldn't be Inventors. He became the first goblin to join the Guild.


    Illustrated by No artist credit

    1/1

  • Statue to Kraunburg(3)

    Artifact


    {t}: Add {u}, {b} or {g}.

    {u}{b}{g}, {t}, sacrifice Statue to Kraunburg: Return target creature or artifact card from your graveyard to your hand. Draw a card.

    Kraunburg established the Reassembler's Guild, wanting to legitimize necromancy and to meet like-minded others.


    Illustrated by No artist credit

    1/1

  • Regular as Cogwork(3)(w)

    Enchantment


    At the beginning of your upkeep, create a 1/1 colourless Servo artifact creature token.

    Whenever an artifact creature you control deals combat damage to a player, you may sacrifice it. If you do, put up to one +1/+1 counter on target creature.

    Servos are a lot more dedicated to their job.


    Illustrated by No artist credit

    1/1

  • Unnatural Growth(4)(g)

    Enchantment


    At the beginning of your upkeep, reveal cards from the top of your library until you reveal X land cards, where X is the number of artifacts you control. Put those cards onto the battlefield tapped under your control, then sacrifice an artifact you control.

    The Upgraders are fascinated by the natural, always trying to capture it's beauty and elegance.


    Illustrated by No artist credit

    1/1

  • Goblin Voter(1)(r)

    Creature — Goblin Politician


    Haste

    Always the first past the post.


    2/1

    Illustrated by No artist credit

    1/1

  • Mechanized Production(2)(u)(u)

    Enchantment — Aura


    Enchant artifact you control

    At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

    You give me a factory, I'll give you a well produced line of products.


    Illustrated by No artist credit

    1/1

  • Faulty Worksmanship(1)(r)

    Sorcery


    Destroy target artifact. If that artifact was an equipment, deal 4 damage to the attached creature.

    Never skimp on the details.


    Illustrated by No artist credit

    1/1

  • Reassembler's Table(g)(u)(b)

    Artifact


    Whenever you activate a reassemble ability, you may put the top card of your library into your hand.

    Artifact creatures you control gain deathtouch.

    It's important to be properly prepared for the job.


    Illustrated by No artist credit

    1/1

  • Piece By Piece(2)(b)

    Sorcery


    Return target creature or artifact card from your graveyard to your hand. If that card has reassemble, you may return that card to the battlefield instead.

    A place for every bone, and every bone in its place.


    Illustrated by No artist credit

    1/1

  • Distillation Apparatus(1)(u)

    Artifact


    Whenever Distillation Apparatus enters the battlefield, you get {e}{e}.

    {e}, {t}: Scry 1.

    {e}, {t}, sacrifice Distillation Apparatus: You draw a card.

    Reassemble {e}{e}


    Illustrated by No artist credit

    1/1

  • Cogwork Timepiece(1)(w)

    Artifact


    At the beginning of your upkeep, you may pay {1}. If you do, create a 1/1 colourless Servo artifact creature token.

    Servos are hardworking, easily reproducible and occasionally self-constructing.


    Illustrated by No artist credit

    1/1

  • Electric Corpse(u)

    Artifact Creature — Zombie Construct


    Reassemble {e}

    Whenever you draw a card, if Electric Corpse is in your graveyard, exile Electric Corpse unless you pay its reassemble cost.

    Electric Corpse enters the battlefield tapped

    When Electric Corpse enters the battlefield, you may pay {u}{u}. If you do, you get {e}.


    2/1

    Illustrated by No artist credit

    1/1

  • Citadel of Improvements

    Artifact Land


    Citadel of Improvements enters the battlefield tapped unless you control 3 or more artifacts.

    {t}: Add {g}.

    {2}{g}, {t}, sacrifice Citadel of Improvements: Look at the top five cards of your library. You may reveal an equipment, aura or land from among them. Put that card into your hand and the rest into your graveyard. Activate this only if you control three or more artifacts.


    Illustrated by No artist credit

    1/1

  • Citadel of Sparks

    Artifact Land


    Citadel of Sparks enters the battlefield tapped unless you control three or more artifacts.

    {t}: Add {r}.

    {2}{r},{t}, sacrifice Citadel of Sparks: Deal 3 damage to any one target and you gain {e}{e}{e}. Activate this only if you control three or more artifacts.


    Illustrated by No artist credit

    1/1

  • Aether-Powered Schematics(3)

    Artifact


    Each {e} you pay whilst playing artifact spells you control reduce that spells cost by {1}.

    {2}{u}{r}: You get X {e}, were X is half the highest converted mana cost among artifacts you control, rounded up.


    Illustrated by No artist credit

    1/1