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AOA

Download Cockatrice files: https://mtg.design/u/DrCray5061/AOA/cockatrice


  • Rage, Anarchic Wrath(1)(R)(G)

    Planeswalker — Rage


    1: Creatures you control get +2/+1 until end of turn. 

    -2: ~ deals up to 4 damage to any target. 


    3

    Illustrated by plutus0519, DeviantArt

    1/1

  • Metallic Abomination

    Artifact Creature — Arc Horror


    Trample, menace

    {R}: Metallic Abomination gets +1/+0 for each equipment on it and each permanent welded to it until end of turn

    "Behold, the wonder of machine"


    4/4

    Illustrated by Xiaoyu Wang

    1/1

  • Perilous Inventor(U)(/)(B)(U)(/)(B)

    Creature — Human Artificer


    Metalwork (Artifacts you cast cost {1} less for each equipment attatched to Perilous Inventor)

    At the beginning of each upkeep, if there are three or more equipments on Perilous Inventor, transform it.


    1/1

    Illustrated by Kevin McKenna

    1/1

  • Aymmi, Machine Atrocity

    Artifact Creature — Arc Angel


    Flying, trample, distort

    Other Eldrazi you control get +2/+0 for each equipment attatched to and permanent welded to Aymmi, Machine Atrocity.

    "This, this is what we try to stop from happening."

    -The Blade, Fabled Anarch


    5/4

    Illustrated by JoseArias, deviantart

    1/1

  • Aymmi, World Traitor(1)(B)(B)

    Creature — Angel Warrior


    Flying

    Distort (Whenever this creature deals combat damage to a creature, if that creature would die this turn, exile it instead. Creatures exiled in this way are Eldrazi in addition to other types, and you may cast them from exile, spending mana as mana of any color to do so.)

    At the beginning of each upkeep, if there are six or more equipments on Aymmi, World Traitor, transform it.


    2/2

    Illustrated by Daniel Kamarudin, artstation

    1/1

  • Sanctify the Arrival(1)(B)(B)

    Enchantment


    When Sanctify the Arrival enters the battlefield, sacrifice up to three creatures or artifacts, then put that many arrival counters on it.

    Whenever an Eldrazi enters the battlefield under your control, put X +1/+1 counters on it, where X is the number of arrival counters on Sanctify the Arrival.


    Illustrated by Jason Nguyen, artstation

    1/1

  • Zaril, Deathless Conduit(1)(0)(C)(C)(C)(C)(C)

    Artifact Creature — Eldrazi


    Trample, indestructible, distort

    Other creatures you own and control are Eldrazi in addition to other types.

    Whenever a creature you control dies, create a Spire token (It’s a colourless artifact with “{3}, {t}, sacrifice this artifact: Exile target creature, you may cast it as though this artifact had distort”)

    {W}{U}{B}{R}{G}: Other Eldrazi you control get +7/+7 and gain trample until end of turn.


    20/20

    Illustrated by Manuel Castañón

    1/1

  • Glorious Surgence(X)(X)(C)

    Sorcery


    Search your library for X Eldrazi cards with mana value X or less. Shuffle your library then put them on top in any order.

    “Rise, and watch as those before you fall.”


    Illustrated by David Auden Nash

    1/1

  • Ethereal Crusher(8)

    Creature — Eldrazi Dinosaur


    Distort (Whenever this creature deals combat damage to a creature, if that creature would die this turn, exile it instead. Creatures exiled in this way are Eldrazi in addition to other types, and you may cast them from exile, spending mana as mana of any color to do so.)

    Ethereal Crusher attacks each combat if able.


    8/8

    Illustrated by Ron Broyde, Twitter

    1/1

  • Eldrazi Conscription(8)

    Enchantment — Eldrazi Aura


    Enchant creature

    Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)


    Illustrated by Justin & Alexis Hernandez

    1/1

  • Glorious Purpose(W)(/)(U)(B)(/)(R)(1)(/)(G)

    Enchantment — Aura


    Enchant player

    Creatures enchanted player controls are Eldrazi in addition to other types.

    Whenever a creature the enchanted player controls dies, that player creates a Spire token (It’s a colourless artifact with “{3}, {t}, sacrifice this artifact: Exile target creature, you may cast it as though this artifact had distort”)


    Illustrated by LongJh, DeviantArt

    1/1

  • Eldrazi Drone(0)

    Artifact Creature — Eldrazi Drone


    {T}, Sacrifice Eldrazi Drone: Add {C}.

    {X}, {T}, Sacrifice Eldrazi Drone, Tap another Eldrazi you control not named Eldrazi Drone: Create X token copies of Eldrazi Drone, except they don’t have this ability.

    The greatest spreader of the True Mission ever found.


    0/1

    Illustrated by Ron Broyde, artstation

    1/1

  • It Blessed by Spires(1)(B)(G)

    Creature — Eldrazi Mutant


    When It Blessed by Spires enters the battlefield, create a Spire token. (It’s a colourless artifact with “{3}, {t}, sacrifice this artifact: Exile target creature, you may cast it as though this artifact had distort”)

    Whenever another artifact you control is put into the graveyard from the battlefield, scry 1.


    2/3

    Illustrated by RanSnow, deviantart

    1/1

  • Breaker of Armies(8)

    Creature — Eldrazi


    All creatures able to block Breaker of Armies do so.

    “This one seems… big”

    -Renwald, High Artificer


    10/8

    Illustrated by Aaron Nakahara, artstation

    1/1

  • Catalyst of Eternity(8)(W)(W)(W)

    Creature — Eldrazi


    Devoid, distort

    {4}: Create two Spire tokens. (They’re colourless artifact tokens with {3}, {T}, sacrifice this artifact: Exile target creature, you may cast it as though this artifact had distort”)

    {20}, Sacrifice Catalyst of Eternity: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.


    7/11

    Illustrated by Microkey, deviantart

    1/1

  • Recursor of the Banished(5)(W)

    Creature — Eldrazi Beast


    As Recursor of the Banished enters the battlefield, you may put two cards your opponents own from exile into their owners’ graveyards. If you do, Recursor of the Banished enters the battlefield with four +1/+1 counters on it.


    5/5

    Illustrated by @ganesagi, twitter

    1/1

  • Reaver of the Wastes(B)(B)(C)

    Creature — Eldrazi Lizard


    {C}: Reaver of the Wastes gains deathtouch until end of turn.

    “May all ourselves be given to their greatness. May perfect freedom be our own.”

    -Chant of Eldrazi devotees


    3/3

    Illustrated by Brent Hollowell

    1/1

  • Distorted Spire-Raiser(4)(G)(G)

    Creature — Eldrazi Beast


    Devoid, distort

    When you cast this spell, you may pay {C}. If you do, create a Spire token for each nontoken creature that died under your control this turn. (It’s an artifact with “{3}, {T}, Sacrifice this artifact: Exile target creature, you may cast it as though this artifact had distort.”)


    6/6

    Illustrated by Davesrightmind, deviantart

    1/1

  • Endbringer(5)(C)

    Creature — Eldrazi


    Untap Endbringer during each other player’s untap step.

    {T}: Endbringer deals 1 damage to any target.

    {C}, {T}: Target creature can’t attack or block this turn.

    {C}{C}, {T}: Draw a card.


    5/5

    Illustrated by Deiv Calviz, artstation

    1/1

  • Crystalline Devastator(9)

    Creature — Eldrazi Dragon


    Flying, trample

    "What's that shiny thing on the horizon?"

    -Rith, Druid Captain, last words


    8/9

    Illustrated by Sandara Tang, artstation

    1/1

  • Warped Decimator(4)(R)(R)(G)

    Creature — Eldrazi Dragon


    Trample, flying

    Distort (Whenever this creature deals combat damage to a creature, if that creature would die this turn, exile it instead. Creatures exiled in this way are Eldrazi in addition to other types, and you may cast them from exile, spending mana as mana of any color to do so.)


    6/6

    Illustrated by cat-meff

    1/1

  • Eye-Shatter Howler(4)(W)

    Creature — Eldrazi Beast


    Distort (Whenever this creature deals combat damage to a creature, if that creature would die this turn, exile it instead. Creatures exiled in this way are Eldrazi in addition to other types, and you may cast them from exile, spending mana as mana of any color to do so.)

    When Eye-Shatter Howler dies, target creature gets +X/+0 until end of turn, where X is Eye-Shatter Howler’s toughness.


    4/4

    Illustrated by Yuuki Morita, artstation

    1/1

  • The Final Sundown(W)(U)(B)(R)(G)

    Sorcery


    This spell can’t be countered

    Exile all non-Eldrazi creatures. Return all creatures exiled this way to the battlefield tapped under your control with a +1/+1 counter on them. Creatures returned to the battlefield this way don’t untap during their controller’s next untap step.


    Illustrated by GeoKorf, deviantart

    1/1

  • Crystalline Infection

    Enchantment — Eldrazi Aura


    Enchant creature an opponent controls.

    Enchanted creature gets +2/+2 and has “At the beginning of your upkeep, put a -1/-1 counter on this creature.” and “You can’t put +1/+1 counters on this creature.”

    When enchanted creature dies, return Crystalline Infection to the battlefield tapped and transformed.


    Illustrated by Elenka ArtLu, artstation

    1/1

  • Parasitic Eldrazi(1)(B)

    Creature — Eldrazi Leech


    Lifelink

    Distort (Whenever this creature deals combat damage to a creature, if that creature would die this turn, exile it instead. Creatures exiled in this way are Eldrazi in addition to other types, and you may cast them from exile, spending mana as mana of any color to do so.)

    When Parasitic Eldrazi dies, return it to the battlefield transformed.


    1/1

    Illustrated by Nicholas Gregory

    1/1

  • Coax from the Blind Eternities(2)(U)

    Sorcery


    You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.

    The people marvelled at the first use of the dimensional transmitters using the renewed power of the Great Engine, little did they know what would soon be called forth.


    Illustrated by AcidifyArt, deviantart

    1/1

  • Eldrazi Praise Reveler(2)(R)(R)

    Creature — Human Berserker


    Flash

    Haste, double strike

    Let, for once, the truest of madness into your soul.


    3/1

    Illustrated by Krzysztof Porchowski Jr

    1/1

  • Eternity-Blessed Devotees(B)(B)(R)

    Creature — Human Cleric


    Distort (Whenever this creature deals combat damage to a creature, if that creature would die this turn, exile it instead. Creatures exiled in this way are Eldrazi in addition to other types, and you may cast them from exile, spending mana as mana of any color to do so.)

    Whenever another nontoken Eldrazi enters the battlefield under your control, you may pay 2 life and that creature’s casting cost, if you do, create a token copy of it.


    3/3

    Illustrated by Clint Cearley

    1/1

  • Spire of the Hunt(1)(G)

    Artifact — Spire Equipment


    When Spire of the Hunt enters the battlefield, attach it to target creature you control.

    If equipped creature is an Eldrazi, whenever it deals combat damage to a creature, if that creature doesn't die, you may pay {3}{G}, if you do, put a +1/+1 counter on equipped creature, then it deals damage equal to its power to the other creature.

    Equip {3}


    Illustrated by DaiSanVisART, deviantart

    1/1

  • Spire of Damnation(1)(B)

    Artifact — Spire Equipment


    When Spire of Damnation enters the battlefield, attach it to target creature you control.

    If equipped creature is an Eldrazi, whenever it deals combat damage to a creature, if that creature doesn't die, you may pay {2}{B}, if you do, destroy that creature.

    Equip {3}


    Illustrated by Denis Loebner

    1/1

  • Spire of Unmaking(1)(U)

    Artifact — Spire Equipment


    When Spire of Unmaking enters the battlefield, attach it to target creature you control.

    If equipped creature is an Eldrazi, whenever it deals combat damage to a creature, if that creature doesn't die, you may pay {1}{U}, if you do, return that creature to its owner’s hand.

    Equip {3}


    Illustrated by Jocelyn Tang, artstation

    1/1

  • Spire of Banishment(1)(W)

    Artifact — Spire Equipment


    When Spire of Banishment enters the battlefield, attach it to target creature you control.

    If equipped creature is an Eldrazi, whenever it deals combat damage to a creature, if that creature doesn't die, you may pay {2}{W}, if you do, exile that creature.

    Equip {3}


    Illustrated by GaaraJamiE88, deviantart

    1/1

  • Spire of Fury(1)(R)

    Artifact — Spire Equipment


    When Spire of Fury enters the battlefield, attach it to target creature you control.

    If equipped creature is an Eldrazi, whenever it deals combat damage to a creature, if that creature doesn't die, you may pay {X}{R}{R}, if you do, Spire of Fury deals X damage that creature.

    Equip {3}


    Illustrated by Gycinn, deviantart

    1/1

  • The Eternal Sylex(W)(U)(B)(R)(G)

    Artifact — Eldrazi


    Devoid

    At the beginning of your upkeep, you may pay {4}{C}{C} and tap The Eternal Sylex, if you do, put a charge counter on The Eternal Sylex for each charge counter on it.

    {5}, {T}, sacrifice The Eternal Sylex: Destroy all other creatures. Return up to X creatures from graveyards or exile to the battlefield, where X is the number of charge counters on The Eternal Sylex. Creatures returned to the battlefield this way are Eldrazi in addition to other types.


    Illustrated by Geoffrey Ernault, artstation

    1/1

  • Border Sanction Abberation(1)(U)

    Creature — Eldrazi Wolf


    {C}, {T}: Tap target creature.

    "We go under the mountain."

    "Isn't over faster?"

    "Yes."

    "So we go over?"

    "No."


    2/2

    Illustrated by No artist credit

    1/1

  • The Blade, Fabled Anarch(3)(R)(/)(G)(R)(/)(G)(R)(/)(G)

    Creature — Boar Warrior


    Trample, double strike

    As long as it’s your turn, other Boars you control get +2/+1 and have trample.

    Whenever an opponent attacks with a legendary creature and at least four other creatures, Boar creatures you control get +3/+2 and can block an additional two creatures until end of turn.

    Whenever a Boar you control blocks, if the attacking creature dies, any excess damage is dealt to the attacking player.


    5/5

    Illustrated by Apohe, deviantart

    1/1

  • Kof’giuc, Eternal Watcher(1)(B)(B)

    Planeswalker — Giuc


    : Prevent all damage dealt to Kof’giuc, Eternal Watcher as long as it’s a planeswalker. 

    2: ~ becomes a 5/5 Demon creature with deathtouch until end of turn, it isn’t a planeswalker. 


    3

    Illustrated by AngelicBond, deviantart

    1/1

  • Corpse Lotus(B)(R)(G)

    Artifact


    Whenever a creature you control dies, put a corpse counter on Corpse Lotus.

    {T}, Sacrifice Corpse Lotus: Add X mana of your choice of black, red or green, where X is the number of corpse counters on Corpse Lotus.


    Illustrated by Debbysheen

    1/1

  • Abandoned Project(2)(B)(B)

    Artifact Creature — Zombie Arc


    {B}, {T}, Sacrifice Abandoned Project: Until end of turn, you may cast target card from your graveyard with weld for its weld cost.

    It was a success, just not for its intended purpose.


    3/4

    Illustrated by Simon Dominic Brewer

    1/1

  • Digital Firewall(2)(U)(U)

    Artifact Creature — Arc Wall


    Defender, reach

    Whenever Digital Firewall blocks an artifact creature, destroy that creature and put a +1/+1 counter on Digital Firewall.

    {U}, Sacrifice Digital Firewall: Counter target spell.


    0/4

    Illustrated by Christian Vichi, artstation

    1/1

  • Venerated Mechano-Mage(U)

    Artifact Creature — Arc Human


    When Venerated Mechano-Mage enters the battlefield or dies, scry 2.

    {2}, Sacrifice Venerated Mechano-Mage: Draw a card.

    “… and that’s why you keep all limbs away from the Engine’s primary piping.”

    -Great Engine safety manual


    1/1

    Illustrated by Tiziana Federica Ruiu

    1/1

  • Akai, Warped Angel(W)(W)(B)(B)

    Planeswalker — Akai


    1: Each opponent loses two life.  

    2: Put two -1/-1 counter on target creature. If that creature would die this turn, instead, remove all counters and damage from it and its controller loses life equal to its toughness.  


    3

    Illustrated by LessDraws ..., artstation

    1/1

  • Philosopher of Decay(1)(B)

    Creature — Goblin Shaman


    Whenever a land you control leaves the battlefield, add {B} and prevent all damage dealt to Philosopher of Decay until end of turn.

    “Life and death are the same in many ways, one of which is that I have no idea how either works.”

    -Dhurkot, Philosopher


    0/1

    Illustrated by Tiziana Federica Ruiu

    1/1

  • Feasting Titanosaur(G)(G)

    Creature — Dinosaur


    Exile Feasting Titanosaur: Put +1/+1 counters on target creature you control equal to the total power of creatures harnessing Feasting Titanosaur. You gain life equal to that creature’s toughness.

    Harness 2 (At the beginning of combat, you may tap creatures you control with total power 2 or greater. If you don't, Feasting Titanosaur fights a random creature you don't control, you can’t attack with it this turn.)


    3/3

    Illustrated by Simon Stålenhag

    1/1

  • Dark Sea School-Head(4)(W)(/)(U)(W)(/)(U)

    Creature — Dinosaur Fish


    Flood (When this creature enters the battlefield, you may exile all other permanents you control without flood, if you do, return all permanents exiled this way to the battlefield tapped)

    Whenever a nonland permanent enters the battlefield under your control, you may pay {W}{U}, if you do, create a 2/2 white and blue Dinosaur Fish creature token.


    5/5

    Illustrated by Nathaniel Himawan

    1/1

  • Akrar Wisdom-Walker(4)(R)(R)

    Creature — Elemental


    {3}{R}, {T}: Exile the top card of your library, you may cast it this turn.

    Whenever a card would leave your library in any way other than by drawing it, draw a card. (Revealing or looking at a card in your library does not count as it leaving your library)

    Impulsive actions may often lead to great wisdom within the steppes of Akrar.


    5/5

    Illustrated by Tiziana Federica Ruiu

    1/1

  • Origin of Wamru(G)(/)(R)(B)

    Enchantment Saga


    Create a 1/1 black Goblin creature token with deathtouch.


    Illustrated by malverro, deviantart

    1/1

  • Origin of Ubexinem(3)(G)(/)(U)(W)

    Enchantment Saga


    Create a 1/1 white dinosaur creature token with first strike.


    Illustrated by ovopack, tumblr

    1/1

  • Origin of Duthuun(W)(/)(R)(G)

    Enchantment Saga


    Create a 1/2 green elf creature token with reach, target opponent creates a 4/4 green dinosaur creature token with harness 1.


    Illustrated by Bill Washington, artstation

    1/1

  • Origin of Tetora(1)(U)(/)(B)(R)

    Enchantment Saga


    Create two 0/1 red Dragon Egg artifact creature tokens.


    Illustrated by Leesha Hannigan, artstation

    1/1

  • Origin of Renwald(W)(/)(B)(U)

    Enchantment Saga


    Create a 1/1 blue human creature token with metalwork.


    Illustrated by Docatto

    1/1

  • Decoy Drone(U)

    Artifact Creature — Arc Drone


    Flash

    Flying

    Opponents may only target Decoy Drone with spells they control that can target it.


    0/1

    Illustrated by GEORGE WOLF, artstation

    1/1

  • Sylvan Titan(R)(/)(G)(R)(/)(G)(R)(/)(G)(R)(/)(G)(R)(/)(G)

    Creature — Plant Beast


    Whenever Sylvan Titan attacks or blocks, sacrifice a land and put a +1/+1 counter on it.

    Ganemura does care when its land is destroyed, but not when it grows one of its children.


    11/10

    Illustrated by Circle Art, artstation

    1/1

  • Forbidden Knowledge(2)(B)

    Sorcery


    As an additional cost to cast this spell, pay 2 life.

    Draw three cards.

    Some of the king’s servants only ask for a sacrifice of blood. Most, though, ask for quite a lot more.


    Illustrated by Ricardo Nilsson, behance

    1/1

  • Cut the Signal(2)(U)(U)

    Enchantment


    Cut the Signal enters the battlefield with three bug counters on it.

    Whenever an opponent casts a spell, counter it and remove a bug counter from Cut the Signal, then if there are no bug counters on it, sacrifice it and draw a card, then discard a card.


    Illustrated by Sparth, artstation

    1/1

  • Sky City

    Artifact Land — Island


    Sky City enters the battlefield tapped.

    {1}, {T}: Add {U}{U}

    {3}{U}{U}{U}, {T}: Create X 1/1 blue Human Soldier creature tokens, where X is the number of Humans you control. Sky City doesn’t untap during your next upkeep.


    Illustrated by Geoffrey Ernault, artstation

    1/1

  • Scourge the Earth(1)(R)(R)

    Instant


    As an additional cost to cast this spell, sacrifice a land.

    Destroy target land and Scourge the Earth deals 3 damage to any target.


    Illustrated by Circle Art, artstation

    1/1

  • Ambush(1)(G)

    Instant


    Target creature you control deals damage to another target creature you don’t control equal to its power.

    The element of surprise can be the difference between success and being a meal.


    Illustrated by Raph Herrera Lomotan, artstation

    1/1

  • Scrapyard Abomination(3)(B)(B)

    Artifact Creature — Arc Skeleton


    Weld {3}{B} (If you cast this spell for its weld cost, put it over or under target artifact you own. They weld into the artifact on top plus all abilities from under it. Welding onto a non creature artifact causes it to become a creature with base power and toughness each equal to its mana value in addition to other types.)

    As this creature enters the battlefield or is welded, sacrifice any number of artifacts. Put X +1/+1 counters on it, where X is half the total mana value of artifacts sacrificed this way.


    Illustrated by Thomas Woods, artstation

    1/1

  • Tax Station(W)(W)

    Enchantment


    At the beginning of each opponent’s end step, tap target permanent with a mana ability they control.

    "The government needs your tribute."

    -Etrosca Propaganda


    Illustrated by Tyler edlin, artstation

    1/1

  • Storm the Capital(3)(R)(R)(R)

    Instant


    Search your library for up to three creature cards, put them into your hand, then shuffle.

    Put all creature cards in your hand onto the battlefield.

    Creatures you control gain haste.

    Return all creatures you control to your hand at the beggining of the next endstep.


    Illustrated by Clinton Felker, artstation

    1/1

  • Forestisation(4)(G)

    Sorcery


    Permanents you control become Forest lands in addition to other types until end of turn.

    Ganemura also has a passion for growing as far as possible.


    Illustrated by No artist credit

    1/1

  • Crop-Tender Betuga(B)(G)

    Creature — Goblin Shaman


    Deathtouch, defender

    When Crop-Tender Betuga blocks a creature, it deals 1 damage to it.

    Lands you control have “{B}{G}, {T}: Create a 0/1 black and green Goblin creature token with ‘{T}, Sacrifice this creature: Add {B}{G}’.”


    0/2

    Illustrated by Circle Art, artstation

    1/1

  • Betuga Rot-Leader(3)(B)(B)

    Creature — Goblin Beast


    Whenever a land you control leaves the battlefield, create a 3/3 black and green Zombie Goblin creature token with deathtouch.

    As rotwalkers stalk, the land gives up anything for their conquest.


    5/5

    Illustrated by Circle Art, artstation

    1/1

  • Pit Stop Repairs(2)(W)

    Instant


    Heal all damage dealt to target creature this turn and put a +1/+1 counter on it.

    “It’s like a hospital for machines.”


    Illustrated by John Liberto

    1/1

  • Jubaatha Rot-Lord(3)(B)(R)(G)

    Creature — Zombie Goblin Beast


    As an additional cost to cast this spell, sacrifice one or more creatures.

    Trample

    Whenever another creature you control dies, put X +1/+1 counters on Jubaatha Rot-Lord, where X is half the number of creatures sacrificed to cast it, rounded up.

    {B}{G}, Sacrifice another creature: Create a Swamp, Mountain or Forest token.


    4/4

    Illustrated by Kevin McKenna, artstation

    1/1

  • Echoing Return(B)

    Sorcery


    Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

    "Rise, old friends, let us show those who oppose us the glory of Jubaatha."


    Illustrated by LouieLorry, DeviantArt

    1/1

  • Hyper Blight(1)(B)

    Instant


    Destroy target creature with power 3 or less.

    "... towards the end of infection, you may feel your skin liquifying. At this point, you may wish to write to whom your possesions will go to."

    -Symptoms of Jubaatha Rot-Virus


    Illustrated by Adam Gleba, artstation

    1/1

  • Consign to Dream(2)(U)

    Instant


    Return target permanent to its owner’s hand. If that permanent is red or green, put it on top of its owner’s library instead.

    Sleeping in Fyrme leads to dreams some consider prophecy.


    Illustrated by Circle Art, artstation

    1/1

  • Octavia Kinnear, City Burner

    Creature — Spirit Rogue


    (Transforms from Dante Veillon, City Burner)

    Deathtouch, lifelink

    When Octavia Kinnear, City Burner deals damage to a permanent, if that permanent would die this turn, transform Octavia Kinnear, City Burner and add {R}{W}{B}.

    "I'm not telling you what to do, I'm just suggesting."

    Octavia to Dante


    4/3

    Illustrated by Jean Go, artstation

    1/1

  • Dante Veillon, City Burner(3)(W)

    Creature — Human Rogue


    Lifelink, reach

    {2}{W/B}{R/W}: Prevent all damage dealt to target permanent until end if turn. Transform Dante Veillon, City Burner.

    "Don't tell me what to do"

    -Dante to Octavia


    3/4

    Illustrated by JarrodOwen, deviantart

    1/1

  • Warren Pilferers(4)(B)

    Creature — Goblin Rogue


    When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

    Jubaatha approves when you reclaim its children to grow stronger.


    3/3

    Illustrated by Circle Art, artstation

    1/1

  • Lightning Shrieker(4)(R)

    Creature — Dragon


    Flying, trample, haste

    At the beginning of the end step, Lightning Shrieker’s owner shuffles it into their library.

    When a shrieker enters your neck of the woods, keep it completely calm if you like not living in cinders.


    5/5

    Illustrated by Russell Jones, artstation

    1/1

  • Devoted Druid(1)(G)

    Creature — Elf Druid


    {T}: Add {G}.

    Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

    “Ganemura’s influence shall ring throughout the Wilderness.”


    0/2

    Illustrated by JoelChaimHoltzman, dvntart

    1/1

  • Raptor Companion(1)(W)

    Creature — Dinosaur


    A raptor will follow any order as long as that order is “hunt,” “kill,” or “go for the guts.”


    3/1

    Illustrated by Slawomir Maniak

    1/1

  • Pondering Mage(3)(U)(U)

    Creature — Human Wizard


    When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

    “Never leave the future to fate.”


    3/4

    Illustrated by Tommy Arnold

    1/1

  • Enigma Wyvern(3)(U)(R)

    Creature — Dragon


    Flying

    Enigma Wyvern's power is equal to the number of instant and sorcery cards in your graveyard or you own in exile.

    {2}, Exile target instant or sorcery card from your graveyard: Copy the exiled card. You may cast the copy.


    */5

    Illustrated by Artist-AlyonaKopnina, dvnart

    1/1

  • Ubexinem, High Alpha(8)(G)(W)(U)

    Creature — Elder Dinosaur


    Trample, first strike; flood (When this creature enters the battlefield, you may exile all other permanents you control without flood, if you do, return all permanents exiled this way to the battlefield tapped)

    Ward {6}

    Harness 8 (At the beginning of combat, you may tap creatures you control with total power 8 or greater. If you don't, Ubexinem, High Alpha fights a random creature you don't control, you can’t attack with it this turn.)


    13/13

    Illustrated by Reza Ilyasa

    1/1

  • Rhia Battlement(3)(W)

    Artifact Creature — Wall


    Defender

    Whenever Rhia Battlement is dealt damage, you may pay {X} and prevent X of that damage. Put X defense counters on Rhia Battlement.

    When Rhia Battlement dies, create X 1/1 blue Human Soldier creature tokens with reach, where X is the number of defense counters on Rhia Battlement.


    0/4

    Illustrated by Robin Har, artstation

    1/1

  • Hungry Hydra(X)(G)

    Creature — Snake Hydra


    Hungry Hydra enters the battlefield with X +1/+1 counters on it.

    {2}, {T}, Sacrifice another creature: Put a +1+1 counter on Hungry Hydra, it can’t attack this turn. Any player may activate this ability only before the declare attackers step.


    Illustrated by Brett MacDonald

    1/1

  • Vesker Puppet(1)(B)

    Artifact Creature — Arc Soldier


    {1}, Tap another soldier or warrior you control: Put a +1/+1 counter on Vesker Puppet.

    Not all of the Great Engine's power went into discovery.


    1/1

    Illustrated by N2 Chinz, artstation

    1/1

  • Arc’s Judgement(1)(B)

    Instant


    Destroy target unequipped, nonartifact creature.

    All across the world, you can see the displeasure the Great Arc shows to those who neglect its machines.


    Illustrated by Pengzhen Zhang, artstation

    1/1

  • Arc Blueprints(2)

    Artifact


    {4}, {T}, Sacrifice Arc Blueprints: Search your library for an Arc card, put it into your hand, then shuffle.

    “All inventions need bones to stand on, these show those bones.”

    -Renwald, High Artificer


    Illustrated by Michal Kus, artstation

    1/1

  • The Great Arc(5)(W)(U)(B)

    Artifact Creature — Arc


    Weld {5}{W/B}{U} (If you cast this spell for its weld cost, put it over or under target artifact you own. They weld into the artifact on top plus all abilities from under it. Welding onto a non creature artifact causes it to become a creature with base power and toughness each equal to its mana value in addition to other types.)

    Flying, trample

    Welded creatures you control have flying and indestructible.


    7/8

    Illustrated by BEOMHEE LEE, artstation

    1/1

  • Natural Regrowth(1)(G)

    Instant


    Destroy target nongreen enchantment or artifact.

    "The elves and betugi are right, all things are nature in the end."

    -Samuel, Field Researcher


    Illustrated by No artist credit

    1/1

  • Triceratops Corpse(2)

    Artifact


    {1}, {T}: Put a meat counter on Triceratops Corpse.

    {T}, Sacrifice Triceratops Corpse: Create X 1/1 white Dinosaur creature tokens with first strike, where X is the number of meat counters on Triceratops Corpse.


    Illustrated by Jonathan Kuo

    1/1

  • Brunosaur(1)(U)

    Creature — Dinosaur


    Being a successful hunter does not always mean being big and flashy. Sometimes simplicity is the best solution.


    2/2

    Illustrated by jonathan kuo

    1/1

  • Junk Hydra(X)(X)

    Artifact Creature — Arc Hydra


    Weld {X} (If you cast this spell for its weld cost, put it over or under target artifact you own. They weld into the artifact on top plus all abilities from under it. Welding onto a non creature artifact causes it to become a creature with base power and toughness each equal to its mana value in addition to other types.)

    Welding to this permanent costs {X} less.

    This permanent gets +1/+1 for each artifact welded to it.


    0/1

    Illustrated by Chang Woo Lee, artstation

    1/1

  • Arc Rager(4)

    Artifact Creature — Arc Dinosaur


    Weld {3} (If you cast this spell for its weld cost, put it over or under target artifact you own. They weld into the artifact on top plus all abilities from under it. Welding onto a non creature artifact causes it to become a creature with base power and toughness each equal to its mana value in addition to other types.)

    Trample

    Welded creatures you control get +1/+1.


    4/4

    Illustrated by Miguel Martinez, artstation

    1/1

  • Vesker War-Engine(5)(B)

    Artifact Creature — Arc Juggernaut


    Weld {4}{B} (If you cast this spell for its weld cost, put it over or under target artifact you own. They weld into the artifact on top plus all abilities from under it. Welding onto a non creature artifact causes it to become a creature with base power and toughness each equal to its mana value in addition to other types.)

    Lifelink

    When this permanent dies, it deals up to 4 damage to any target.


    7/3

    Illustrated by J.C. Park

    1/1

  • Memorial to Hadriel(3)(W)(R)

    Artifact


    Creatures you control have vigilance, double strike, lifelink and “{5}{w/r}, {t}: Creatures you control get +1/+2 until end of turn.”

    {4}{W}{R}, Sacrifice Memorial to Hadriel: Create Hadriel Returned, a legendary 4/4 red white Zombie Angel creature token with flying and “Creatures you control have vigilance, double strike, lifelink and '{5}{w/r}, {t}: Creatures you control get +1/+2 until end of turn.'.” Activate only if you have 2 or less life.


    Illustrated by abigbat, DeviantArt

    1/1

  • Painsmith(1)(B)

    Creature — Human Artificer


    Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.

    In Vurúxa, the people learn to withstand the aggressive environment.


    2/1

    Illustrated by Eric Deschamps

    1/1

  • Dream Scather(5)(U)(R)

    Creature — Dragon Illusion


    Flying

    Whenever Dream Scather deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card from exile.

    “When a dream scather sits upon a peak, all you can do is ignore it.”

    -Guide to Ganemura


    6/6

    Illustrated by 88grzes, deviantart

    1/1

  • Kill-Suit Cultist(R)

    Creature — Goblin Warrior


    Kill-Suit Cultist attacks each combat if able.

    {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.

    "The king demands sacrifice."


    1/1

    Illustrated by Vukasin Ivkovic, artstation

    1/1

  • Jungle Circle(2)(B)(G)

    Artifact


    {B}, Sacrifice a creature: Untap or tap target creature.

    Jubaatha is good at fueling it’s own growth.


    Illustrated by Michael Kelly, artstation

    1/1

  • Skyythix, the Overcrow(2)(B)(B)(B)

    Creature — Bird Horror


    Flying, deathtouch

    When Skyythix, the Overcrow enters the battlefield, players may sacrifice any number of creatures.

    Whenever another creature dies, you and that creature’s controller each gain 2 life.

    As the Overcrow flies, death follows. None know if it causes the massacres, or if it warns of them.


    5/5

    Illustrated by Darya kikiMORA, artstation

    1/1

  • Mk VIII, Renwald’s Helper(1)(W)(/)(U)

    Artifact Creature — Arc


    Whenever you weld an artifact you control, put a +1/+1 counter on Mk VIII, Renwald’s Helper.

    {W}{U}{B}, Exile Mk VIII, Renwald’s Helper from your graveyard: Create a treasure token for each welded permanent you control. Return Mk VIII, Renwald’s Helper from exile to the battlefield under your control at the beginning of your next upkeep.

    “8, I need you to go out and get a couple sprockets, cranks and lotuses.”


    1/1

    Illustrated by blee-d, deviantart

    1/1

  • Jubaatha’s Claim(1)(B)(/)(G)

    Creature — Zombie Elf Shaman


    Goblins you control get +1/+1.

    Whenever you create a land token, you may sacrifice a creature, if you do, create another token of that type.

    Quiet… silent… deafening silent… mad… anger… hate… land… land friend…


    1/1

    Illustrated by Justin Sweet, Artstation

    1/1

  • Ganemura Hermit(1)(G)(G)

    Creature — Elf Druid


    As long as you control no other creatures and have no cards in hand, Ganemura Hermit gets +5/+5 and is a Beast in addition to other types.

    As long as you control three or more other creatures, Ganemura Hermit gets -2/-2.


    2/3

    Illustrated by geng kun, artstation

    1/1

  • Akrar Death Storm(2)(U)(B)(R)

    Creature — Zombie Dragon


    Flying

    Any time you would draw a card, you may instead pay {R}. If you do, exile target instant or sorcery card from your graveyard, you may cast that spell as long as it remains exiled.

    Sacrifice a creature: Draw a card.


    5/4

    Illustrated by Mintoucan _, artstation

    1/1

  • Shrouded Lore(B)

    Sorcery


    Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can’t choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.


    Illustrated by Tierno Beauregard, artstation

    1/1

  • Rhia Legion Armour(2)(W)

    Artifact — Equipment


    Equipped creature gets +3/+2 and has lifelink.

    When the equipped creature dies, you may pay {2}{W} and have target creature you control lose all keywords until your next upkeep. If you do, create X 1/1 blue Human Soldier creature tokens with reach, where X is the amount of damage dealt by the equipped creature to other creatures this turn.

    Equip {3}


    Illustrated by Fan Zhang, artstation

    1/1

  • Nythre Legion Armour(2)(U)

    Artifact — Equipment


    Equipped creature gets +2/+3 and has reach.

    When the equipped creature dies, you may pay {2}{U} and discard a card. If you do, draw three cards. You may only activate this if the equipped creature dealt damage to another creature this turn.

    Equip {3}


    Illustrated by Andrey Terentev

    1/1

  • Vesker Legion Armour(2)(B)

    Artifact — Equipment


    Equipped creature gets +3/+2 and has first strike.

    When the equipped creature dies, you may pay {2}{B} and 2 life. If you do, attach Vesker Legion Armour to target creature it dealt damage to this turn and gain control of that creature.

    Equip {3}


    Illustrated by Andrey Terentev

    1/1

  • Null Infested Rats(B)(B)

    Creature — Null Rat


    Devoid (Whenever this creature deals combat damage to a creature, if that creature would die this turn, exile it instead. Creatures exiled in this way are Nulls in addition to other types, and you may cast them from exile, spending mana as mana of any color to do so.)

    Whenever you cast a spell that you don’t own, put a +1/+1 counter on Null Infested Rats.


    1/1

    Illustrated by Lie Setiawan

    1/1

  • Canopy Tactician(3)(G)

    Creature


    Other Elves you control get +1/+1.

    {T}: Add {G}{G}{G}.

    “Ganemura does not wish to be disappointed.”


    3/3

    Illustrated by Ekaterina Burmak

    1/1

  • Ganemura Pathmaker(3)(G)(W)

    Creature — Cat Beast


    Lifelink

    Whenever Ganemura Pathmaker deals combat damage to a player, create a 1/1 green Elf Warrior creature token with reach.

    “Just follow the cat, you will find people to help soon enough.”

    -Guide to Ganemura


    5/5

    Illustrated by Misha Oplev, artstation

    1/1

  • Isaiah’s Punisher(4)(B)

    Artifact Creature — Arc Soldier


    You may pay {4} and 2 life instead of paying this spell’s mana cost. If you do, it enters the battlefield with a -1/-1 counter on it.

    When Isaiah’s Punisher enters the battlefield, put a -1/-1 counter on target creature.


    2/4

    Illustrated by Benedick Bana, artstation

    1/1

  • Nature’s Summoner(2)(R)(G)

    Creature — Elf Druid


    Flash

    When Nature’s Summoner enters the battlefield, create a 4/4 green Beast creature token with trample for each nontoken creature that died this turn.


    2/2

    Illustrated by Ricardo Ow, Artstation

    1/1

  • Maddened Rush(3)(R)(G)

    Instant


    Target attacking creature gets +5/+5 and gains trample until end of turn. At the end of turn, sacrifice it and create a Swamp, Mountain or Forest token.

    Once all of your energy and life is used, Jubaatha will truly accept you.


    Illustrated by cyl1981, deviantart

    1/1

  • Burning Torch Bearer(1)(R)

    Creature — Elf Warrior


    Haste

    When Burning Torch Bearer dies, put a double strike counter on target creature you control.

    The body burns away, but the power remains.


    3/1

    Illustrated by ForrestImel, DeviantArt

    1/1

  • Engine’s Acolyte(1)(W)

    Artifact Creature — Human Cleric


    Whenever another creature enters the battlefield under your control, you may gain 1 life.

    Whenever a creature enters the battlefield under an opponent’s control, you may have that player lose 1 life.


    1/1

    Illustrated by Misha Oplev, artstation

    1/1

  • Arc Infiltrator(3)

    Artifact Creature — Arc Soldier


    Arc Infiltrator can’t be blocked by creatures with higher power than it.

    Whenever Arc Infiltrator attacks and isn’t blocked, look at the defending player’s hand and choose a card from it. That player discards that card.


    1/3

    Illustrated by Daryl Mandryk, artstation

    1/1

  • Ganemura Titan(3)(G)(G)

    Creature — Plant Giant


    Reach

    Whenever you gain life or put a +1/+1 counter on another creature you control, you may pay {G}. If you do, put a +1/+1 counter on Ganemura Titan.


    5/5

    Illustrated by Brooke Huval, artstation

    1/1

  • King’s Priest(1)(B)

    Creature — Zombie Horror


    {T}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.

    The King wishes to see you join his kingdom. Do not disappoint him.


    3/1

    Illustrated by Brent Hollowell, ConceptArtWorld

    1/1

  • Sproutling Tender(1)(B)(/)(G)

    Creature — Goblin Shaman


    Whenever you sacrifice a creature, you may pay {2}{B}{G} and exile it from your graveyard. If you do, create X 1/1 black Goblin creature tokens, where X is that creature's toughness.

    {T}, Sacrifice a creature: Add {B}{B}


    2/1

    Illustrated by Kevin McKenna, artstation

    1/1

  • The Nowhere King(1)(B)(B)(B)

    Creature — Nightmare


    When The Nowhere King enters the battlefield or dies, destroy each nonland permanent with mana value 2 or less. Add {B} for each permanent destroyed this way.

    Whenever another creature dies, add {B}.

    {T}, Sacrifice another creature: Draw a card and put a +1/+1 counter on The Nowhere King. Any player may activate this ability.

    A forgotten name with a feared role.


    2/2

    Illustrated by Halycon450, deviantart

    1/1

  • Mk VI Subjugator(3)(U)(B)

    Artifact Creature — Arc Equipment


    First strike

    Equipped creature gets +4/+5 and has first strike and “Whenever this creature deals combat damage to a creature, tap that creature. It doesn’t untap during its controller’s next untap step.”

    Pilot {4}{B} (This creature loses the type creature until it is not equipped to a creature. Equip it to target creature you control. Pilot only as a sorcery.)


    4/5

    Illustrated by Daryl Mandryk, artstation

    1/1

  • Mk IV Mind Warper(2)(U)(U)

    Artifact Creature — Arc Equipment


    Weld {3}{U}

    Equipped creature gets +2/+5 and has reach.

    Whenever an opponent welds an artifact, you may pay {4}{U}. If you do, you gain control of it.

    Pilot {3} (This creature loses the type creature until it is not equipped to a creature. Equip it to target creature you control. Pilot only as a sorcery.)


    2/5

    Illustrated by Tek Tan

    1/1

  • Mk III Peace Keeper(3)(W)

    Artifact Creature — Arc Equipment


    Reach

    Equipped creature gets +2/+4 and has first strike and reach.

    If a source would deal damage to a permanent, it deals half that damage, rounded down, to that permanent instead.

    Pilot {3} (This creature loses the type creature until it is not equipped to a creature. Equip it to target creature you control. Pilot only as a sorcery.)


    2/4

    Illustrated by Ollie Titley, artstation

    1/1

  • Mk V Peace Keeper(5)(W)

    Artifact Creature — Arc Equipment


    Reach

    At the beginning of your upkeep, each opponent may pay {3}. If they don’t, prevent all damage dealt by creatures they control until end of turn.

    Equipped creature gets +5/+5 and has reach and double strike.

    Pilot {5} (This creature loses the type creature until it is not equipped to a creature. Equip it to target creature you control. Pilot only as a sorcery.)


    5/5

    Illustrated by Higashi

    1/1

  • Mk II Basic Assault Suit(3)(B)

    Artifact Creature — Arc Equipment


    Reach

    Equipped creature gets +3/+4 and has reach and first strike.

    Pilot {3} (This creature loses the type creature until it is not equipped to a creature. Equip it to target creature you control. Pilot only as a sorcery.)

    Simple, yet effective.


    3/4

    Illustrated by Jinhwan Oh, artstation

    1/1

  • Akrar’s Wrath(1)(R)(R)

    Enchantment


    At the beginning of each of your main phases, choose one -

    • Put a charge counter on Akrar’s Wrath and add {R}.

    • Remove a charge counter from Akrar’s Wrath: Akrar’s Wrath deals 3 damage to any target.

    • Remove two charge counters from Akrar’s Wrath: Target creature gets +2/+2 until end of turn.

    • Remove three charge counters from Akrar’s Wrath: Akrar’s Wrath deals 3 damage to each creature.


    Illustrated by Aleksandar Ivanov, artstation

    1/1

  • Ember Weaver(3)(G)

    Creature — Spider


    Reach

    As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

    Being colourful and enticing is often the best hunting tactic for the inhabitants of Ganemura.


    2/3

    Illustrated by Steve Prescott

    1/1

  • Undercity Lurker(4)(B)

    Creature — Human Mutant Horror


    Undercity Lurker enters the battlefield with two +1/+1 counters on it.

    Whenever another creature dies, put a +1/+1 counter on Undercity Lurker and you may pay {B}{B/G}. If you do, put a blessing counter on target creature. Creatures you control with blessing counters have "Sacrifice this creature: Add {B} or {G} equal to this creature's mana value."


    Illustrated by Thomas du Crest, artstation

    1/1

  • Chain Lightning(R)

    Sorcery


    Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.


    Illustrated by Jordi Rapture

    1/1

  • Lightning Wolf(3)(R)

    Creature — Wolf


    {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.

    Akrar’s inhabitants have found a way to use the constant storms to their advantage.


    4/3

    Illustrated by lessandra Pisano

    1/1

  • Quiet Contemplation(2)(U)

    Enchantment


    Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn’t untap during its controller’s next untap step.


    Illustrated by tnilab-ekneb121, DeviantArt

    1/1

  • Procession of Steel(X)(W)

    Creature — Beast


    Procession of Steel enters the battlefield with X +1/+1 counters on it.

    {T}: Move a +1/+1 counter from Procession of Steel to target creature.

    {1}, {T}: Move a +1/+1 counter from target creature to Procession of Steel.


    1/1

    Illustrated by Martin Deschambault

    1/1

  • Isaiah Redwood(X)(U)(B)(B)

    Creature — Human Elf Noble


    Lifelink, defender

    Protection from permanents.

    When Isaiah Redwood enters the battlefield, create X 1/1 blue Human Soldier creature tokens with reach.

    Damage dealt by other humans you control is instead counted as damage dealt by Isaiah Redwood.


    0/2

    Illustrated by @catmochi_, twitter

    1/1

  • Tyrant's Demise(2)(B)(B)

    Sorcery


    Destroy target legendary creature or enchantment. Add {C} equal to its mana value.

    "Yeah! Wooh! We killed an old man with heart problems! Wooh, it only took 20 of us!"

    -The Blade, Fabled Anarch


    Illustrated by @keshakeksik, twitter

    1/1

  • Dawnsteel Angel(4)(W)(W)(W)

    Artifact Creature — Arc Angel


    Flying

    You can’t lose the game and your opponents can’t win the game.

    {3}{W}{W}: Exile Dawnsteel Angel from your hand with a stasis counter on it. You may only put one stasis counter on Dawnsteel Angel each turn.

    Remove all stasis counters from Dawnsteel Angel: Until end of turn, you may cast Dawnsteel Angel from exile, ignoring its mana cost. Activate only if there are three or more stasis counters on it.


    5/5

    Illustrated by Jason Chan

    1/1

  • The Great Engine(4)

    Artifact


    At the beginning of your upkeep put a stasis counter on each card you own with a stasis counter on it.

    As long as The Great Engine is untapped, welded creatures you control have vigilance and get +3/+0.

    {4}, {T}: Untap all other artifacts.


    Illustrated by Kieran Uttley, artstation

    1/1

  • Stroke of Genius(X)(2)(U)

    Instant


    Target player draws X cards.

    “After years of doubt and setback, behold, my magnum opus.”


    Illustrated by Sviatoslav Gerasimchuk, artstation

    1/1

  • Akrar Wyvern(1)(U)(B)(R)

    Creature — Dragon Wizard


    Flying

    {R}: Akrar Wyvern gets +1/+0 until end of turn.

    Sacrifice a creature: Draw a card.

    The wyverns of the Akrar steppes hold a deep passion to learn of dark and mysterious knowledge.


    4/4

    Illustrated by May blossom, artstation

    1/1

  • Bloodthirsty Ripper

    Artifact Creature — Arc Chimera Horror


    (Transforms from Studious Laboratory)

    Trample, menace

    Whenever a creature you control dies, create a token copy of it exept its an Arc artifact in addition to other types and it's welded to Bloodthirsty Ripper.


    9/9

    Illustrated by Dave Kendall

    1/1

  • Arc Engineer(W)(U)(B)

    Creature — Human Artificer


    Metalwork (Artifacts you cast cost {1} less for each equipment attatched to Arc Engineer)

    {W}{U}, Sacrifice a creature: Create a copy of the sacrificed creature exept it's an Arc artifact creature in addition to other types and has a +1/+1 counter on it.


    1/2

    Illustrated by Marko-Djurdjevic, deviantart

    1/1

  • Yhirga Scout(1)(W)(/)(U)

    Creature — Human scout


    Reach

    {2}{W/U}, {T}: Target player reveals X cards from their hand, where X is one plus the number of equipments attatched to Yhirga Scout that give it reach.

    "People say knowing your enemy is half the battle, but it's even more than that."


    1/2

    Illustrated by B R C, artstation

    1/1

  • Destructive Steelhorn(4)

    Artifact Creature — Arc Goat


    Trample

    {3}, {T}: Destroy target artifact an opponent controls.

    "Having a defense against the wilds is good and all, but sometimes you need protection from each other."

    --Yhirga Scout


    3/4

    Illustrated by Robert Chew

    1/1

  • Wamru, High Shaman(3)(B)(R)(G)

    Creature — Goblin Shaman


    Whenever a creature you control dies, you may pay {B}{R/G} and exile it. If you do, create a Forest token, Mountain token or Swamp token. When that token leaves the battlefield, return the exiled creature to the battlefield tapped.


    6/4

    Illustrated by Kayla Joncas, artstation

    1/1

  • Raptor Packlord(2)(W)(W)

    Creature — Dinosaur


    First strike

    Other dinosaurs you control get +1/+0

    Pack Tactics -- Whenever Raptor Packlord attacks, if you attacked with creatures with total power 6 or greater this combat, choose one -

    • Create a 1/1 white Dinosaur creature token with first strike that’s tapped and attacking.

    • Put a +1/+1 counter on target dinosaur you control.


    3/3

    Illustrated by Ryan Pancoast

    1/1

  • Stasis Pods(4)

    Artifact


    At the beginning of your upkeep, put a stasis counter on each card you own with a stasis counter on it.

    {1}{U}{U}, {T}: Exile the top card of your library with a stasis counter on it.

    {T}: You may play up to one target card you own from exile with three or more stasis counters on it without paying it's mana cost. Remove all stasis counters from cards played this way.


    Illustrated by Darkcloud013, deviantart

    1/1

  • Betuga Shaman(B)(R)(G)

    Creature — Goblin Shaman


    Whenever you play your first land each turn, you may sacrifice a creature. If you do, you may put a land from your hand onto the battlefield tapped.

    The elves believe in being one with nature, the betugi, however, take an alternate approach.


    3/2

    Illustrated by Jesper Ejsing

    1/1

  • Raptor Pack(1)(W)(W)

    Creature — Dinosaur


    Pack tactics — Whenever Raptor Pack attacks, if you attacked with creatures with total power 6 or greater this combat, create a token copy of Raptor Pack.


    2/2

    Illustrated by Aaron miller

    1/1

  • Renwald, High Artificer(2)(W)(U)(B)

    Artifact Creature — Human Artificer


    Metalwork (Artifacts you cast cost {1} less for each equipment attatched to Renwald, High Artificer)

    When Renwald, High Artificer enters the battlefield, you may pay {X}{W}{U}{B}, if you do, sacrafice any number of creatures you control. Create a token copy of each creature sacrificed this way exept they're Arc artifact creatures in addition to other types and have X +1/+1 counters on them.


    1/3

    Illustrated by Thomas du Crest, artstation

    1/1

  • Studious Laboratory(W)(U)(U)

    Creature — Human


    Defender; metalwork (Artifacts you cast cost {1} less for each equipment attatched to Studious Laboratory)

    {1}{W}{U}, {T}: Create a 2/2 Arc creature token with defender.

    Metalwork 6 - Whenever Studious Laboratory creates a token, if there are six or more equipments attatched to it, transform it.


    3/3

    Illustrated by Joe Peterson, Artstation

    1/1

  • Youthful Scholar(3)(U)

    Creature — Human Wizard


    When Youthful Scholar dies, draw two cards.

    Joining the grand academy is a great honour, surviving to the end is the greatest feat possible.


    2/2

    Illustrated by Thomas du Crest, artstation

    1/1

  • Wastes

    Land



    Illustrated by MaxiimusT, DeviantArt

    1/1

  • Fergao, World Heart

    Creature — Elf Avatar


    (Transforms from Fergao, World Breather)

    {2}, {T}: Put a blessing counter on target creature you control. Creatures you control with blessing counters have Evolve and "{1}, {T}: add two mana of any two colours"

    Fergao, World Heart tranforms with X +1/+1 counters on it, where X is each unique colour of mana spent to transform it


    0/1

    Illustrated by Grzegorz Rutkowski

    1/1

  • Fergao, World Breather(2)(G)

    Creature — Elf Druid


    {G}{G}, {T}: Put a blessing counter on target creature you control. Creatures you control with blessing counters have "{1}, {T}: Add {W}{R}{G}"

    {W/U}{W/U}{B/R}{B/R}{G}, tap all lands you control: Transform Fergao, World Breather


    1/1

    Illustrated by Jeff Chen

    1/1

  • Revitalize(1)(W)

    Instant


    You gain 3 life.

    Draw a card.

    “Ganemura’s kindness wavers, take it at any time you can.”

    -Duthuun, High Cheiftain


    Illustrated by D8P, DeviantArt

    1/1

  • Jubaatha Overgrowth(B)(R)(/)(G)

    Sorcery


    As an additional cost to cast this spell, sacrifice any number of creatures.

    Choose one (X is the number of creatures sacrificed with Jubaatha Overgrowth)-

    • Put X +1/+1 counters on target creature.

    • Create X Swamp tokens.

    • Create X Mountain tokens.

    • Create X Forest tokens.


    Illustrated by Mathias Kollros

    1/1

  • Force of savagery(2)(G)

    Creature — Elemental


    Trample

    Sometimes, when there aren’t enough fresh corpses, Jubaatha creates its own monsters to nudge the numbers higher.


    8/0

    Illustrated by Eryk Szczygiel, artstation

    1/1

  • Finale of Revelation(X)(U)(U)

    Sorcery


    Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

    Exile Finale of Revelation.


    Illustrated by Yal Iridia, artstation

    1/1

  • Sylvan Library(1)(G)

    Enchantment


    At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.


    Illustrated by Antonia Cioppa-Junk

    1/1

  • Cost of Wisdom(X)(B)(R)

    Instant


    As an additional cost to cast this spell, pay X life.

    Draw X cards. If X is 10 or greater, add {U}{U}{U}{B}{B}{B}{R}{R}{R}. Use this mana only to cast spells or activate abilities that would cause you to draw cards.

    “Growing wiser is easy, the true trial is the fire that comes after.”

    - Akrar scriptures


    Illustrated by No artist credit

    1/1

  • Junk Repair(3)(U)

    Sorcery


    You may pay {2}{B} and exile an artifact card from your graveyard rather than pay this spell’s mana cost.

    Return target non-creature artifact from your graveyard to the battlefield. If you paid this spell’s alternate cost, you may return an artifact creature from your graveyard to the battlefield instead.


    Illustrated by Vlad Gheneli, artstation

    1/1

  • Rite of Knowledge(2)(R)

    Sorcery


    As an additional cost to cast this spell, discard a card.

    Draw two cards. Each player creates a 0/1 red Dragon Egg artifact creature token.

    Those brave enough to live in Akrar must go through a yearly trial, sacrificing their mind to grow wiser and claim a great trophy.


    Illustrated by Todd Song

    1/1

  • Mindspan Wyvern(3)(R)(U)

    Creature — Dragon


    Flying, haste

    Whenever Mindspan Wyvern attacks or becomes the target of a spell, draw a card.

    Spells and abilities that cause you to draw a card cause you to draw an additional card for each two other Dragons you control.


    4/4

    Illustrated by Iren Bee, ArtStation

    1/1

  • Tetora, High Mother(4)(U)(B)(R)

    Creature — Elder Dragon


    Flying

    When Tetora, High Mother enters the battlefield, create five 0/1 red Dragon Egg artifact creature tokens.

    Whenever an Egg you control dies, you may sacrifice a non-egg creature and pay {U}{B}{R}. If you do, Tetora, High Mother deals 4 damage to another target non-egg creature, and draw a card.


    6/7

    Illustrated by beastofoblivion, deviantart

    1/1

  • Blightning(1)(B)(R)

    Sorcery


    Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker’s controller discards two cards.

    Akrar takes away as much as it gives.


    Illustrated by Dan Scott

    1/1

  • Land Raise Ancient

    Land Creature — Dinosaur Turtle Plains


    Defender

    Land Raise Ancient enters the battlefield tapped.

    Whenever a Dinosaur enters the battlefield under your control, you may pay {G}{W}{U}. If you do, put a blessing counter on it. Creatures you control with blessing counters have lifelink and trample.

    {T}, tap target creature you control: Add {G}{U}. Activate only if you control four or more permanents with blessing counters on them.


    0/10

    Illustrated by JunYeong Shin, artstation

    1/1

  • Titan’s Grace(4)(W)(U)

    Sorcery


    Target player gains 7 life and draws two cards.

    While Fyrme is wild and unpredictable, there is kind serenity every now and then.


    Illustrated by desmondWOOT, deviantart

    1/1

  • Fetid Hydra(X)(B)(R)(/)(G)

    Creature — Zombie Hydra


    Fetid Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

    {1}{R}, Remove a +1/+1 counter from Fetid Hydra: It deals 1 damage to any creature. If that creature would die this turn, instead exile it and create a swamp, mountain or forest token.


    Illustrated by Tyler Witteried, artstation

    1/1

  • Exploding Borders(2)(R)(G)

    Sorcery


    Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.


    Illustrated by Zoltan Boros & Gabor Szikszai

    1/1

  • Bull Cerodon(4)(R)(W)

    Creature — Beast


    Vigilance, haste

    “For everything we’re doing and need to fight, we’ll need about sixteen legions of these.”

    -The Blade, Fabled Anarch


    5/5

    Illustrated by Anthony Francisco

    1/1

  • Arsenal Thresher(2)(W)(/)(B)(U)

    Artifact Creature — Construct


    As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.


    2/2

    Illustrated by Ralph Horsley

    1/1

  • Mind-Shatter Scholar(1)(U)(/)(B)(U)(/)(B)

    Artifact Creature — Human Wizard


    Defender, hexproof

    When Mind-Shatter Scholar enters the battlefield and the beginning of your upkeep, put a break counter on another target creature without a break counter. Creatures with break counters can’t attack or block, and their activated abilities can’t be activated unless they’re mana abilities.

    {3}: Remove a break counter from a creature you control, Mind-Shatter Scholar’s controller draws a card. Any player may activate this ability.


    0/2

    Illustrated by Ollie Titley, artstation

    1/1

  • Ruin Strider(X)(B)(B)

    Creature — Zombie Hydra


    Deathtouch

    Ruin Strider enters the battlefield with X +1/+1 counters on it.

    Ruin Strider gets -1/-1 for each artifact each opponent controls.

    At the beginning of combat on your turn, you may pay {1}{U}{R}. If you do, destroy target artifact and draw a card.


    Illustrated by Ollie Titley, artstation

    1/1

  • Jubaatha Colossus(4)(B)(B)(/)(G)(G)

    Creature — Zombie Plant Beast


    Trample

    Jubaatha Colossus’s power and toughness are each equal to the number of lands you control.

    When Jubaatha Colossus enters the battlefield, you may sacrifice a creature. If you do, create a forest or swamp token tapped and repeat this process.


    */*

    Illustrated by Ollie Titley, artstation

    1/1

  • Vicious Mauling(1)(W)(W)(W)

    Instant


    Create four 1/1 white Dinosaur creature tokens with first strike.

    Up to four target dinosaurs you control fight up to four other target creatures an opponent controls.

    “…the only universal language is violence, and we've had that conversation. We've spoken that language in the pit.”

    -The Blade, Fabled Anarch


    Illustrated by RAPHTOR, DeviantArt

    1/1

  • Imperial Aerosaur(3)(W)

    Creature — Dinosaur


    Flying

    When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

    Sometimes, teamwork makes the… situation far easier to deal with.


    3/3

    Illustrated by Tanya Podolskaia, artstation

    1/1

  • Prison Complex(1)(U)

    Enchantment


    When Prison Complex enters the battlefield, you may exile target creature with power 1 or greater until Prison Complex leaves the battlefield.

    While quite practical, Etroska’s prison orbs are not known to be good looking.


    Illustrated by zbush, deviantart

    1/1

  • Boar-Folk Rager(2)(R)(R)

    Creature — Boar Berserker


    Haste, trample, double strike

    Boar-Folk Rager can't block.

    At the beginning of combat on your turn, choose an opponent at random. Boar-Folk Rager attacks that player this combat if able.


    4/4

    Illustrated by Eedenartwork, DeviantArt

    1/1

  • Rage Fueled Boar-Folk(1)(G)

    Creature — Boar Warrior


    Rage Fueled Boar-Folk gets +1/+1 as long as you control a Mountain.

    {R}: Rage Fueled Boar-Folk gains haste until end of turn.

    The inhabitants of Jubaatha know when to run, and a blood stained Boar-Folk running towards you is the best time to run.


    2/2

    Illustrated by No artist credit

    1/1

  • Repeating Raptor(W)(W)

    Creature — Dinosaur


    When Repeating Raptor dies or is exiled from the battlefield, create a token copy of it and put Repeating Raptor fourth from the top in its owner’s library.

    If Repeating Raptor is a token, it has first strike.


    2/1

    Illustrated by William Low art

    1/1

  • Challenge Hunter Boar(2)(R)(G)

    Creature — Boar Warrior


    Challenge Hunter Boar can’t be blocked by creatures with power 2 or less.

    Ignoring those deemed weaker than her, Branch searched for a worthy opponent.


    4/4

    Illustrated by David Kuo

    1/1

  • Nettle Swine(3)(G)

    Creature — Boar


    Brick had a very good friend, they would run around the woods and play all day. Brick is gone now, and friend wanders in the woods, waiting and hoping for Brick to come back.


    4/3

    Illustrated by Jeremy Vitry, artstation

    1/1

  • Boar-Folk Battle Warden(2)(G)

    Creature — Boar Warrior


    Other Boars you control get +1/+1.

    While completely against any form of hierarchy, Boar-Folk do recognise the importance of organisation.


    3/3

    Illustrated by MarkBulahao, DeviantArt

    1/1

  • Soul of the Anarch(2)(R)(G)

    Enchantment — Aura


    Enchant creature

    When Soul of the Anarch enters the battlefield, destroy all other permanents attatched to enchanted creature.

    Enchanted creature gets +3/+3 and has shrowd.

    If you control six or more lands, enchanted creature gets +5/+5, is a Boar Spirit in addition to other types and has trample and shrowd.


    Illustrated by artozi, deviantart

    1/1

  • Yalin, Axe of the Anarch(R)(R)(/)(G)(G)

    Artifact — Equipment


    Equipped creature gets +4/+5 and has trample and first strike.

    When the equipped creature attacks, you may pay {4}{R}{R/G}{G}. If you do, create two 4/4 red and green Boar Spirit creature tokens with trample and “When this creature deals combat damage to a player, you may sacrifice this creature and add an amount any of combination of {R}, {G} equal to the damage dealt.” that are tapped and attacking.

    Equip {2}{R}{R/G}{G}


    Illustrated by LeeSmith, DeviantArt

    1/1

  • Miraculous Recovery(4)(W)

    Instant


    Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

    To the unanimous annoyance of everyone, no matter how much they died, those few dinosaurs would never go away.


    Illustrated by Gilang Febrian, artstation

    1/1

  • Bind the Monster(U)

    Enchantment


    Enchant creature

    When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.

    Enchanted creature doesn’t untap during its controller’s untap step.

    Every now and then, a beast is made.


    Illustrated by Kev Jenkins

    1/1

  • Plated Seastrider(U)(U)

    Creature — Beast


    Even below the ice of the far north of Fyrme, life prospers.


    1/4

    Illustrated by AlexKonstad, DeviantArt

    1/1

  • Biome’s Border

    Land


    Whenever a nonland permanent enters the battlefield, if there are no nonland permanents that share a colour with it, create a basic land token of that colour. (If there are multiple non matching colours, choose one.)


    Illustrated by Asahisuperdry, deviantart

    1/1

  • Giga-Pack Alpha(2)(G)(W)

    Creature — Dinosaur


    Pack tactics — Whenever Giga-Pack Alpha attacks, if you attacked with creatures with total power 6 or greater this combat, you may pay {1}{W}. If you do, create two 1/1 white Dinosaur creature tokens with first strike that are tapped and attacking.

    “If you can see it crossing the horizon, running is the only option. If you can see its children, pray your death is swift.”

    -Guide to Ganemura


    4/4

    Illustrated by Jonathan Kuo

    1/1

  • Surge of Glory(1)(W)

    Instant


    Cast this spell only during combat before blockers are declared.

    Target creature defending player controls gets indestructible and can block any number of creatures this turn.

    “Why is that thing charging at us? I thought we were attacking?”

    “I have no ide...”


    Illustrated by Svetlin Velinov

    1/1

  • Prison Break(3)(B)

    Enchantment


    When Prison Break enters the battlefield,choose target creature you own in exile, put a stasis counter on it. You may not put stasis counters on it except through Prison Break.

    {2}{U}: Put a stasis counter on the chosen creature. Activate this ability only once each turn.

    Sacrifice Prison Break, remove all stasis counters from the chosen creature: You may cast the chosen creature without paying its mana cost. Activate only if there are three or more stasis counters on it.


    Illustrated by David Ceballos, Artstation

    1/1

  • Eagle-Rider Elf(2)(R)(/)(W)

    Creature — Elf Warrior


    Flying

    {G/W}{G/W}: Eagle-Rider Elf gets +1/+1 until end of turn.

    “We use the gifts nature. That means all of nature.”


    3/2

    Illustrated by Conor Burke, Artstation

    1/1

  • Baron's Collector(4)(w)(/)(b)

    Artifact Creature — Arc Giant


    Trample

    Whenever a creature you control dies, you may pay {1}{B}. If you do, exile that creature.

    Whenever a permanent or spell you control creates a token copy of a permanent, you may also create a token copy of any creature exiled with Baron's Collector, exept it's an Arc artifact creature in addition to other types.


    4/4

    Illustrated by No artist credit

    1/1

  • Colosal Cobratoise(6)(U)

    Creature — Snake Turtle


    Like all of the Wilderness, Akrar is home to beasts large and small. Sometimes, though, Akrar shows that it’s beasts can grow and grow to rival those of Fyrme.


    7/7

    Illustrated by Duong ct, artstation

    1/1

  • Urge to Battle(1)(R)

    Instant


    All creatures get +2/+1 and attack this turn if able.

    While not all liked it, every soldier agreed on using the humans’ armour.


    Illustrated by angelitoon, deviantart

    1/1

  • Prized Ally(1)(W)

    Creature — Cat


    Lifelink

    When Prized Ally enters the battlefield or deals damage, put a friend counter on it.

    When Prized Ally leaves the battlefield, create X 1/1 blue Human Soldier creature tokens with reach, where X is the number of friend counters on Prized Ally.


    1/1

    Illustrated by Apofiss, deviantart

    1/1

  • Wonderous Release(B)

    Sorcery


    Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

    “You feel your mind release as your eyes truly open. Your futile flesh makes way for glorious perfection. Reality means nothing to you you see truth, all there is… is truth.”


    Illustrated by terry vanatta, artstation

    1/1

  • Open all Eyes(2)(W)(B)

    Enchantment — Aura


    Devoid

    Enchant creature

    Enchanted creature has devoid, distort and “Players play with their hands revealed. Any player may cast non-land cards from other players’ hands, using mana as mana of any colour to do so.”


    Illustrated by Pedram Mohammadi, artstation

    1/1

  • Forest

    Land — Forest



    Illustrated by Wes Wheeler, ArtStation

    1/1

  • Swamp

    Land — Swamp



    Illustrated by MiroJohannes, DeviantArt

    1/1

  • Plains

    Land — Plains



    Illustrated by Tohad, Twitter

    1/1

  • Island

    Land — Island



    Illustrated by FranklinChan, DeviantArt

    1/1

  • Mountain

    Land — Mountain



    Illustrated by Nele-Diel, DeviantArt

    1/1

  • Titan's Presence(3)

    Instant


    As an additional cost to cast this spell, reveal a colorless creature card from your hand.

    Exile target creature if its power is less than or equal to the revealed card’s power.

    “Behold, the greatness that we which follow.”


    Illustrated by Justin Oaksford

    1/1

  • Crystalline Negation(2)(U)

    Instant


    Devoid

    Counter target spell unless its controller pays {1}. You create a Spire token (It’s a colourless artifact with “{3}, {T}, sacrifice this artifact: Exile target creature, you may cast it as though this artifact had distort”)


    Illustrated by Athavan Ananthakanesamoorthy

    1/1

  • Wavebringer Nemosaur(3)(U)(U)

    Creature — Dinosaur


    When Wavebringer Nemosaur enters the battlefield, you may exile target permanent you control without flood not named Wavebringer Nemosaur. If you do, return it to the battlefield tapped.

    “Walked to the wave.”

    -Explorer expression meaning “Dissapeared without a trace.”


    3/3

    Illustrated by Jon Kuo, artstation

    1/1

  • Unlikely Friendship(1)(G)(G)(G)

    Instant


    Create a 2/2 green Elf creature token with “Whenever a creature you control called Friendly Betuga dies, this creature deals 2 damage to target creature” called Friendly Elf and a 3/1 black Goblin creature token with “Whenever a creature you control called Friendly Elf dies, this creature deals 2 damage to target creature” called Friendly Betuga.


    Illustrated by Jorge Jacinto, artstation

    1/1

  • Disguised Horror(1)(B)(B)

    Creature — Horror Beast


    Trample, lifelink

    When Disguised Horror enters the battlefield, if you cast it, sacrifice a creature you control. When you do, Disguised Horror becomes a copy of that creature except it has “{3}{B}{B}{B}: Exile this creature then return it to the battlefield.”


    6/6

    Illustrated by Timi Honkanen, artstation

    1/1

  • Unintended Regrown(1)(G)(/)(B)

    Creature — Zombie Goblin


    Whenever a creature you control dies, you may cast Unintended Regrown from your graveyard for {3}{B/G}. If you cast Unintended Regrown this way, put a +1/+1 counter on it.

    “I’m not sure where they come from, but as long as the other crops live, I’m ok.”

    -Wamru, High Shaman


    2/1

    Illustrated by neearee

    1/1

  • Ancient Deul(X)(B)(B)

    Sorcery


    Choose target creature you control and target creature you don’t control. Those creatures fight each other. Put X +1/+1 counters on the winner.

    “Legends state that oni used to roam Jubaatha. Where are they now?”

    -Guide to Ganemura


    Illustrated by mandryk

    1/1

  • Melt Terrain(2)(R)(R)

    Sorcery


    Destroy target land. Melt Terrain deals 2 damage to that land’s controller.

    “The ground of Akrar is never to be trusted.”

    -Guide to Ganemura


    Illustrated by Marina Ortega, artstation

    1/1

  • Colourful Statue(3)

    Artifact


    {T}: Add {G}, {W} or {U}.

    {3}: Colourful Statue becomes a 2/2 white Dinosaur artifact creature with double strike until end of turn.

    “Do not walk towards the statues, I repeat, DO NOT WALK TOWARDS THE STATUES”

    -Guide to Ganemura


    Illustrated by William Gozak, artstation

    1/1

  • Raging Ginthesaur(G)(G)(G)

    Creature — Dinosaur


    Trample

    Harness 2 (At the beginning of combat, you may tap creatures you control with total power 2 or greater. If you don't, Raging Ginthesaur fights a random creature you don't control, you can’t attack with it this turn.)


    4/4

    Illustrated by Victor Sales, artstation

    1/1

  • Duthuun, High Chieftain(1)(R)(G)(W)

    Creature — Elf Druid


    Vigilance

    If you were to tap a permanent for mana, it instead produces that much of any combination of {R}, {G} or {W}.

    “Come, I will show you the trail the world has left for us.”


    3/3

    Illustrated by Huussii, deviantart

    1/1

  • Ganemura Druid(R)(G)(W)

    Creature — Elf Druid


    Reach

    {1}, {T}: Add {R}{G}{W}

    The elves of Ganemura forest believe in the union of self and nature.


    2/3

    Illustrated by Nightblue-art

    1/1

  • Floodbringer Nemosaur(5)(U)(U)(U)

    Creature — Dinosaur


    Flood (When this creature enters the battlefield, you may exile all other permanents you control, if you do return all permanents exiled this way to the battlefield tapped)

    When Floodbringer Nemosaur dies, tap up to X target creatures an opponent controls, where X is Floodbringer Nemosaur's power. Creatures tapped this way don't untap during their controller's next untap step


    6/6

    Illustrated by Des ., artstation

    1/1

  • Friendly Rat(B)

    Creature — Rat


    At the end of your turn, you may exile Friendly Rat. If you do, at the beginning of your next upkeep, return Friendly Rat to the battlefield and create a food token.

    “I’m not sure where you get it, and I’m not sure I trust it, but thanks”


    1/1

    Illustrated by theodora capat

    1/1

  • Raid-Bolt Railgun(2)

    Artifact — Equipment


    Equipped creature gets +2/+1 and has reach.

    Equip {3}

    The Homesite Division have the job of protecting the people of Etrosca from any threat to all they know and love.


    Illustrated by J.C. Park

    1/1

  • Ganemura Warden(G)

    Creature — Elf Druid


    Whenever another creature enters the battlefield, you gain 1 life.

    "The wardens of Ganemura don't protect the Wilderness as much as they protect things from it."

    -Guide to Ganemura


    1/1

    Illustrated by 1oshuart, deviantart

    1/1

  • Baron of Machines(1)(w)(/)(b)

    Creature — Human Noble


    Whenever you sacrifice a creature, you may pay {2}{W/B}. If you do, create a token copy of it, except it’s an Arc artifact in addition to other types.

    Baron of Machines gets +1/+1 for each token you control created by Baron of Machines.

    “A funeral may be sad, but why waste fresh materials.”


    0/1

    Illustrated by richard anderson, artstation

    1/1

  • Avenging Arrow(2)(W)

    Instant


    Destroy target creature that dealt damage this turn.

    “The Wilderness is quite violent. Remember, Ganemura is a part of the Wilderness.”

    -Guide to Ganemura


    Illustrated by RanXi, artstation

    1/1

  • Carrioncreep(3)(B)

    Creature — Elemental Horror


    Carrioncreep enters the battlefield with three +1/+1 counters on it.

    {1}{B}, {T}, Remove a +1/+1 counter from Carrioncreep: All other creatures get -1/-1 until end of turn.

    “The creatures with the most stark change are the carrioncreeps from Jubaatha. Originally they were festercreeps, now this.”

    -Guide to Ganemura


    0/1

    Illustrated by Vincent Proce

    1/1

  • Climbing Grear(0)

    Artifact — Equipment


    Equipped creature gets +0/+2 and has reach.

    Equip {2}

    Simple, yet effective. A good tool for explorers to gain new ground.


    Illustrated by sunrise666, deviantart

    1/1

  • Gift of the Gargantuan(2)(G)

    Sorcery


    Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.


    Illustrated by JasonEngle, DeviantArt

    1/1

  • The Doom Pack(3)(W)(W)

    Creature — Dinosaur


    Defender, first strike

    The Doom Pack enters the battlefield with a +1/+1 counter on it.

    Whenever another creature dies, put a +1/+1 counter on The Doom Pack. You may put only one +1/+1 counter on The Doom Pack each turn.

    At the beginning of your upkeep, if there are thirteen or more +1/+1 counters on The Doom Pack, you win the game.


    Illustrated by No artist credit

    1/1

  • Demolish(3)(R)

    Sorcery


    Destroy target artifact or land.

    “May your skin fry and bones become the dust beneath my feet”


    Illustrated by Dimitrije Miljus, artstation

    1/1

  • Brushweed Elemental(3)(G)(G)(G)

    Creature — Elemental


    Trample

    When Brushweed Elemental dies, create two 3/3 green Elemental creature tokens.

    “It is always best to leave the elementals alone, there always seems to be more”

    -Guide to Ganemura


    6/6

    Illustrated by Viktor Titov

    1/1

  • Volcanic Scamp(R)

    Creature — Elemental Beast


    Whenever Volcanic Scamp deals combat damage to a player, you may sacrifice it. If you do, Volcanic Scamp deals 3 damage to that player.

    “Go get ‘em”


    1/1

    Illustrated by Brent Hollowell, artstation

    1/1

  • Numbing Dose(3)(U)(U)

    Enchantment — Aura


    Enchant artifact or creature

    Enchanted permanent doesn’t untap during its controller’s untap step.

    At the beginning of the upkeep of enchanted permanent’s controller, that player loses 1 life.


    Illustrated by Niek Schlosser, artstation

    1/1

  • Pipeline Hijacker(1)(B)

    Artifact Creature — Human Rogue


    Reach

    Whenever an opponent adds mana, you may pay {1}, if you do, add one mana of that colour.

    Sometimes crime is your only option.


    1/2

    Illustrated by kerembeyit, deviantart

    1/1

  • Reprogram(1)(U)

    Instant


    Put target creature or artifact on top of its owner’s library.

    “This one needs a little work.”


    Illustrated by Alexander Hodges, artstation

    1/1

  • Blood Games(5)(B)(B)(R)

    Enchantment — Aura


    Hexproof

    Enchant player

    At the beginning of enchanted player’s upkeep, that player chooses one—

    • Two target creatures you control fight.

    • Target opponent gains control of target creature you control with the highest power.

    • Exile target aura named Blood Games, your life total becomes 2. You gain life equal to the number of choices made by the enchanted player.


    Illustrated by kerembeyit, deviantart

    1/1

  • Swift Warkite(4)(B)(R)

    Creature — Dragon


    Flying

    When Swift Warkite enters the battlefield, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.


    4/4

    Illustrated by Sumerky, DeviantArt

    1/1

  • Aura of the Wilds(1)(g)

    Enchantment — Aura


    Enchant creature you control

    Enchanted creature has “{T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.”


    Illustrated by Howard Lyon

    1/1

  • Tidebringer Nemosaur(6)(U)(U)(U)

    Creature — Dinosaur


    Flood (When this creature enters the battlefield, you may exile all other permanents you control without flood, if you do, return all permanents exiled this way to the battlefield tapped)

    {2}{U}{U}{U}, {T}: Exile Tidebringer Nemosaur, return it to the battlefield tapped.

    Enter the battlefield effects of other permanents you control trigger twice.


    7/7

    Illustrated by sam burley

    1/1

  • Paranoid Hoardkeeper(X)(B)(B)(B)(B)

    Creature — Dragon


    Flying

    When Paranoid Hoardkeeper enters the battlefield, create X treasure tokens.

    Whenever an artifact you control leaves the battlefield or an opponent gains control of an artifact you own, Paranoid Hoardkeeper deals up to 3 damage to target creature an opponent controls.


    5/5

    Illustrated by Igor Burlakov, artstation

    1/1

  • Arc Template(1)

    Artifact Creature — Arc


    Indestructible

    {T}: Arc Template deals 1 damage to target creature.

    The renewed power of the Great Engine doesn't always go to giant, breathtaking inventions.


    0/1

    Illustrated by P2ivate, deviantart

    1/1

  • Candlelight Vigil(3)(W)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +3/+2 and has vigilance.

    "Rejoice friends, for all our strife shall soon be ended"


    Illustrated by JamesRyman, deviantart

    1/1

  • Ignite the Sky(1)(R)

    Instant


    Ignite the Sky deals 2 damage to target creature.

    If you control a creature with flying, you may instead have Ignite the Sky deal damage equal to the power of target creature you control with flying.


    Illustrated by Rosen Simeonov, artstation

    1/1

  • Regrowth Plot(G)(B)

    Enchantment


    {1}{B}, Exile a creature card from your graveyard: Create a 1/1 black Goblin creature token.

    Sacrifice two Goblins: You gain 2 life and draw a card.


    Illustrated by Noah-kh, deviantart

    1/1

  • Hidden Grasslands

    Land — Plains


    {1}{W}, {T}: Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

    It is hard to find a calm space amid the dinosaurs, but the places that are, are the perfect places to sit and think.


    Illustrated by LongJh, deviantart

    1/1

  • Hidden Peak

    Land — Mountain


    {R}, {T}: Creatures you control get +1/+0 until end of turn.

    A journey not many take, but all reccomend.


    Illustrated by Pradip Mahajan

    1/1

  • Hidden Citadel

    Land — Island


    {U}, {T}: Counter target artifact or enchantment spell.

    An ancient place to explore and think in.


    Illustrated by JJcanvas, deviantart

    1/1

  • Hidden Bog

    Land — Swamp


    {1}{B}, {T} : Target creature gets -1/-1 until end of turn.

    A secluded spot, for pensive thoughts.


    Illustrated by nb monkey, artstation

    1/1

  • Hidden Grove

    Land — Forest


    {3}, {T}: You gain 3 life.

    Calm and quiet, what more could you need?


    Illustrated by Elioli, Twitter

    1/1

  • Bond of Dreams(1)(W)(U)

    Enchantment


    Creatures with haste don’t untap during their controller’s untap step.

    {2}: Untap target creature with haste. Any player may activate this ability only as a sorcery.

    It isn't quite known what they see, but invaders are seen to be quite happy after waking up.


    Illustrated by Damian Handzlik

    1/1

  • Return to Life(B)(G)

    Enchantment


    Whenever a creature you control dies, you may pay {1}{B}{G}, if you do, exile it and search your library for a creature card with equal mana value and put it onto the battlefield tapped under your control with two +1/+1 counters on it, then shuffle.

    All the bodies used to grow the jungle rarely stay dead for long.


    Illustrated by Marcel Hampel, Twitter

    1/1

  • Dimensional Transmitter(3)(U)(U)

    Artifact


    At the beginning of your upkeep, put a stasis counter on each card you own with a stasis counter on it.

    {3}{U}, {T}: You may reveal a nonlegendary, nonland artifact card you own from outside the game and exile it with a stasis counter on it.

    {T}: Until end of turn, you may play target card you own with three or more stasis counters on it without paying it's mana cost. If you do, remove all counters from it.


    Illustrated by Julian-Faylona, deviantart

    1/1

  • Impulsive Wyvern(3)(R)(/)(U)

    Creature — Dragon


    Flying

    {R/U}: Impulsive Wyvern gets +1/+0 until end of turn.

    From burning a village to sleeping in a cave.


    4/4

    Illustrated by CaelGibran, deviantart

    1/1

  • Acidic Hatchlings(2)(B)(B)

    Creature — Dragon


    Flying

    When Acidic Hatchlings dies, you may destroy target creature with mana value 3 or less.

    "It's fine, they're tiny."

    - Yerg, Betuga scout, final words


    2/2

    Illustrated by Rudy Siswanto, artstation

    1/1

  • Death Frenzy(3)(B)(G)

    Sorcery


    All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

    Herding crocodiles was a great idea for the Betugi, not so much for intruders on the other hand.


    Illustrated by *brenthollowell —X

    1/1

  • Knucklebone Witch(B)

    Creature — Goblin Shaman


    Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch.

    The Betugi don't always use corpses to grow the jungle.


    1/1

    Illustrated by Peter Mohrbacher

    1/1

  • Bloom Tender(1)(g)

    Creature — Elf Druid


    {T}: For each color among permanents you control, add one mana of that color.

    "Silence"


    1/1

    Illustrated by ShadowPriest, artstation

    1/1

  • Feral Animist(1)(R)(G)

    Creature — Goblin Shaman


    {3}: Feral Animist gets +X/+0 until end of turn, where X is its power.

    Within Betuga culture "shaman" and "mindless killing machine" are often interchangeable.


    2/1

    Illustrated by James Paick

    1/1

  • Aerial Engineer(2)(W)(U)

    Creature — Human Artificer


    As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.

    "The miracle of flight is actually quite simple when broken down"


    2/4

    Illustrated by Otto Metzger, artstation

    1/1

  • Avaricious Dragon(2)(R)(R)

    Creature — Dragon


    Flying

    At the beginning of your draw step, draw an additional card.

    At the beginning of your end step, discard your hand.

    Though they don't quite understand it, Tetora's mates wish to show her their knowledge.


    4/4

    Illustrated by turnipberry, deviantart

    1/1

  • Orchestra of Steel(5)

    Artifact


    Indestructible

    {3}: Target noncreature artifact becomes an Arc artifact creature with power and toughness each equal to the number of artifacts you control until end of turn. Put a stasis counter on each card you own with a stasis counter on it.


    Illustrated by Tyler Bolster, Artstation

    1/1

  • Fyrme Archipelago

    Land — Plains


    As Fyrme Archipelago enters the battlefield, you may reveal a Dinosaur card from your hand. If you don't, Fyrme Archipelago enters the battlefield tapped.

    {T}: Add {U} or {G}. Fyrme Archipelago deals 1 damage to you.


    Illustrated by Hideyoshi, deviantart

    1/1

  • Ganemura Glade

    Land — Forest


    As Ganemura Glade enters the battlefield, you may reveal a Elf card from your hand. If you don't, Ganemura Glade enters the battlefield tapped.

    {T}: Add {W} or {R}. Ganemura Glade deals 1 damage to you.


    Illustrated by Kvacm, deviantart

    1/1

  • Akrar Shelves

    Land — Mountain


    As Akrar Shelves enters the battlefield, you may reveal a Dragon card from your hand. If you don't, Akrar Shelves enters the battlefield tapped.

    {T}: Add {U} or {B}. Akrar Shelves deals 1 damage to you.


    Illustrated by rambled, deviantart

    1/1

  • Jubaatha Raising Grounds

    Land — Swamp


    As Jubaatha Raising Grounds enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Jubaatha Raising Grounds enters the battlefield tapped.

    {T}: Add {R} or {G}. Jubaatha Raising Grounds deals 1 damage to you.


    Illustrated by Jason Scheier

    1/1

  • Etrosca Metalworks

    Land — Island


    As Etrosca Metalworks enters the battlefield, you may reveal a Human card from your hand. If you don't, Etrosca Metalworks enters the battlefield tapped.

    {T}: Add {W} or {B}. Etrosca Metalworks deals 1 damage to you.


    Illustrated by 2buiArt, Deviantart

    1/1