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Download Cockatrice files: https://mtg.design/u/BlueScarfGames2309/HBW/cockatrice


  • Ashe, the Skypiercing Knight(1)(G)(/)(W)

    Creature — Human Knight


    Reach

    When Ashe, the Skypiercing Knight dies, put a +1/+1 counter on target Knight you control.

    "I wish for my brother and sister back home to be able to live out their lives in peace."

    -Ashe Duran


    2/2

    Illustrated by Nintendo

    1/200

  • Lysithea, Burgeoning Mage(1)(U)(B)

    Creature — Human Gremory


    At the beginning of each end step, if a card was added to a player's library this turn, put a +1/+1 counter on Lysithea, Burgeoning Mage.

    "Aristocrats are fools—allowing their lives to be dictated by their Crests."

    -Lysithea von Cordelia


    2/2

    Illustrated by Nintendo

    10/200

  • Altena, Kidnapped Dragon Knight(2)(u)(u)

    Creature — Human Dragon Knight


    Flying

    Whenever Altena, Kidnapped Dragon Knight attacks, scry X, where X is the number of attacking creatures with flying.

    "We will we soar through the skies together again one day—"

    -Altena descendant of Njörun


    3/2

    Illustrated by Nintendo

    100/200

  • Ring of Gentility(3)

    Artifact — Emblem Ring


    Equipped creature has +0/+3.

    Whenever equipped creature attacks, it assigns combat damage equal to its toughness rather than its power until end of turn.

    {1}: Transform Ring of Gentility. Activate only as a sorcery.

    Equip {3}


    Illustrated by Nintendo

    101/200

  • Ring of Bravery(3)

    Artifact — Emblem Ring


    Equipped creature has +3/+0.

    Whenever equipped creature attacks, it gains lifelink until end of turn.

    {1}: Transform Ring of Bravery. Activate only as a sorcery.

    Equip {3}


    Illustrated by Nintendo

    101/200

  • Ring of the Crux of Fate(5)

    Artifact — Emblem Ring


    Whenever equipped creature attacks, it gains +6/+2 and trample until end of turn. You may also tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

    Whenever equipped creature blocks, it gains +2/+6 and double strike until end of turn.

    Equip {4}


    Illustrated by Nintendo

    102/200

  • Leif, Savior of Thracia(2)(r)

    Creature — Human Lord


    Haste

    Whenever Leif, Savior of Thracia becomes blocked by a creature, Leif, Savior of Thracia deals 1 damage to that creature and 2 damage to that creature’s controller.


    2/3

    Illustrated by Nintendo

    103/200

  • Ring of the Caring Princess(4)

    Artifact — Emblem Ring


    Equipped creature has {T}, Pay 1 life: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

    Equip {2}


    Illustrated by Nintendo

    104/200

  • Ring of the Lady of the Plains(3)

    Artifact — Emblem Ring


    Whenever equipped creature attacks, create a tapped and attacking token copy of equipped creature that has "When this creature takes damage or becomes the target of a spell or ability, sacrifice it."

    Equip {3}


    Illustrated by Nintendo

    105/200

  • Baldr of the Twelve Crusaders(2)(w)(w)

    Enchantment Creature — God


    When Baldr of the Twelve Crusaders enters the battlefield, distribute +1/+1 counters equal to its power among any number of other target creatures you control.

    "As a descendant of Baldr, I will not betray your confidence in me."

    -Sigurd, the Holy Knight


    2/2

    Illustrated by Nintendo

    106/200

  • Lana, Heart of Tirnanog(2)(W)

    Creature — Human Priest


    At the beginning of your end step, target creature you control gains protection from the color of your choice until your next turn.

    "I won't simply sit in silence while we face inevitable doom!"

    - The Loving Saint


    1/3

    Illustrated by Nintendo

    107/200

  • Serenes Forest Protection(2)(G)

    Instant


    Prevent all combat damage that would be dealt this turn by creatures that didn't enter the battlefield this turn.

    Draw a card.


    Illustrated by Nintendo

    108/200

  • Manfroy, Wretched Purveyor(2)(B)(B)(G)

    Creature — Dark Bishop


    Flash

    If one or more +1/+1 counters would be put on a creature, that many -1/-1 counters are put on that creature instead.


    4/4

    Illustrated by Nintendo

    109/200

  • Naoise, Chalphy Knight(1)(R)

    Creature — Human Knight


    {R}: Naoise, Chalphy Knight gains +2/+0 until end of turn. Activate this ability only once each turn.

    "We were born into the knighthood and are prepared to die fighting! We'd be a disgrace to let our master perish out there all alone."

    -Naoise, loyal knight of Sigurd


    2/2

    Illustrated by Nintendo

    11/200

  • Righeous Vow(1)(W)

    Instant


    Target creature gets +2/+2 and vigilance until end of turn. If it's power is 2 or less, instead put two +1/+1 counters on target creature and it gains vigilance until end of turn.


    Illustrated by Nintendo

    110/200

  • Horrible fate(4)(B)(B)

    Instant


    As an additional cost to cast this spell, sacrifice a creature.

    Put up to two target creatures on the bottom of its owner's library in any order.


    Illustrated by No artist credit

    111/200

  • All Out Brawl =Fix rules=(2)(R)(G)

    Sorcery


    All creatures gain +1/+0 until end of turn.

    Each creature you control fights target creature you don't control.


    Illustrated by No artist credit

    112/200

  • Virtuous Rescue(W)(U)

    Instant


    Return target creature you control to its owner's hand.

    Draw a card. You gain 3 life.


    Illustrated by No artist credit

    113/200

  • Bitter Farewell(1)(R)

    Instant


    As an additional cost to cast this spell, discard two cards.

    Draw three cards.


    Illustrated by No artist credit

    114/200

  • Ruthless Demonic Beast(G)(G)(G)(B)(B)(B)

    Creature — Demonic Beast


    Menace, trample


    7/6

    Illustrated by Nintendo

    115/200

  • Overwhelming Presence(2)(B)(B)(R)(R)

    Sorcery


    Target opponent sacrifices a creature and discards a card. Return target creature card from your graveyard to the battlefield.


    Illustrated by No artist credit

    116/200

  • Holy Recuperation(4)(W)

    Sorcery


    This spell costs {2} less to cast if you gained life this turn.

    Return target creature card from your graveyard to the battlefield.


    Illustrated by No artist credit

    117/200

  • Dignified Penance(W)(B)(R)

    Instant


    Exile target attacking or blocking creature. Its controller loses life equal to its toughness.


    Illustrated by No artist credit

    118/200

  • The Great Flood(3)(U)(U)

    Sorcery


    If a card was put into a library this turn choose a creature and you may cast this as though it had flash.

    Return all nonland permanents not chosen this way to their owners' hand. Put all artifacts and enchantments returned this way into their owner's library third from the top in any order instead.


    Illustrated by Nintendo

    119/200

  • Flayn, Fish Favorer(W)(G)

    Creature — Human Cleric


    When Flayn, Fish Favorer enters the battlefield, create a Food token.

    As long as you control an artifact, all Knights you control gain +1/+1.

    "Have you any idea how many types of fish there are? It is unthinkable-"

    -Benevolent One


    2/2

    Illustrated by Nintendo

    12/200

  • Rexbolt(5)(R)

    Instant


    Rexbolt deals 8 damage to target creature and 1 damage to each of up to four targets.


    Illustrated by No artist credit

    120/200

  • Ginnungagap(1)(B)

    Instant


    Ginnungagap deals 15 damage to target creature.

    Tap two target lands you control. Those lands don't untap during your next untap step.


    Illustrated by No artist credit

    121/200

  • Nature's Promise(2)(G)

    Sorcery


    Reveal the top five cards of your library. You may put a nonland card from among them into your hand or a land card from among them onto the battlefield. Put the rest on the bottom of your library in any order.


    Illustrated by Nintendo

    122/200

  • Piercing Fire(R)

    Instant


    Piercing Fire deals 2 damage to target creature. It deals 4 damage instead if that target is a Defender.


    Illustrated by No artist credit

    123/200

  • Unnatural Influence(X)(X)(U)(/)(B)

    Sorcery


    Gain control of up to X target creatures with power X or less.


    Illustrated by No artist credit

    125/200

  • Brilliant Epiphany(2)(U)(R)

    Sorcery


    Scry 2.

    Draw two cards.

    Discard up to two nonland cards, then draw that many cards.


    Illustrated by No artist credit

    126/200

  • Titanus(6)(G)(G)

    Creature — Demonic Beast


    Defender, hexproof

    Titanus is indestructible while blocking.

    {5}: Titanus loses all abilities.


    7/10

    Illustrated by Nintendo

    127/200

  • Hegemon Husk(3)(B)(B)(G)(G)

    Creature — Crest-Infused Emperor


    Flying, trample

    {B}: You lose 5 life, Regenerate Hegemon Husk

    "My progress cannot be stopped. The war's end will spell destruction for one of us. There can only be one ruler of the world..."

    -Hegemon Edelgard


    6/6

    Illustrated by Nintendo

    128/200

  • Lachesis, Little Lionheart(G)(/)(W)

    Creature — Human Princess


    Defender

    Whenever one or more creatures you control attack, put a +1/+1 counter on Lachesis, Little Lionheart.

    As long as Lachesis, Little Lionheart has power 3 or greater, she becomes a Master Knight, gains Vigilance, Lifelink, and can attack as though she didn't have Defender.


    1/1

    Illustrated by Nintendo

    129/200

  • Ring of the Dawn Maiden(1)

    Artifact — Emblem Ring


    Equipped creature has Lifelink.

    Equipped creature has: {1}, {T}: Prevent the next 2 damage that would be dealt to another target creature this turn.

    Equip{2}


    Illustrated by Nintendo

    13/200

  • Master Seal Promotion(4)

    Artifact — Master Seal Equipment


    Equipped creature gets +3/+3.

    Whenever equipped creature attacks, create a 1/1 white human soldier creature token that's tapped and attacking.

    Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Nintendo

    130/200

  • Arena Duel(1)(G)

    Instant


    Choose a creature you control; it fights target creature an opponent controls. If damage from this fight would destroy a creature an opponent controls, create a treasure token.

    "Good luck. Don't get yourself killed."

    -Fightmonger


    Illustrated by Nintendo

    131/200

  • Last Stand(2)(W)(W)

    Instant


    Last Stand deals 4 damage to all attacking creatures and you sacrifice a land.

    "Damn... I... After all this... Forgive me, Elincia..."

    -Ike, Hero of Blue Flames


    Illustrated by Nintendo

    132/200

  • Return to Askr(2)(U)

    Instant


    Choose two different target creatures controlled by different players. Return those creatures to their owner's libraries, third from the top. Draw a card.

    "I'm going to become friends with every Hero-ever! Oh, what a grand party it will be!"

    -Shareena of Askr


    Illustrated by Nintendo

    133/200

  • Heavenly Knight of Silesse(3)(U)

    Creature — Human Pegasus Knight


    Flying

    Whenever Heavenly Knight of Silesse attacks, choose a human non-Knight creature you control. That creature gains first strike until end of turn.

    "Knights of Grannvale, return Prince Lewyn to us!!"

    -Erinys


    2/1

    Illustrated by Nintendo

    134/200

  • The Pessimistic Priestess(2)(U)(/)(B)

    Creature — Human Pegasus Knight


    Flying

    When The Pessimistic Priestess enters the battlefield, your opponent mills three cards. Choose a card from among those milled and place it on the bottom of your opponent's library.

    "Misfortune seems to follow me..."

    -Marianne von Edmund


    1/3

    Illustrated by Nintendo

    135/200

  • Bernadetta, Hideaway Archer(1)(B)

    Creature — Human Archer


    When Bernadetta, Hideaway Archer dies, put it on the bottom of your library instead of the graveyard.

    "It's over, right? We're all finished here? Can I go?"

    -Bernadetta von Varley


    2/2

    Illustrated by Nintendo

    136/200

  • Shamir, Silent Mercenary(3)(B)

    Creature — Human Sniper


    Flash

    When Shamir, Silent Mercenary enters the battlefield, destroy target creature that was dealt damage this turn.

    "I'm not eager to bend the knee to anyone, but mercenaries need employers."

    -Shamir Nevrand


    4/2

    Illustrated by Nintendo

    137/200

  • Mercenary Job(1)(r)(w)

    Enchantment


    As long as you control more creatures than your opponent, at the beginning of your upkeep create a 1/1 red and white Human Mercenary creature token with haste and “When this creature enters the battlefield, it deals 1 damage to an opponent.”


    Illustrated by Nintendo

    138/200

  • Ballistician Backup(1)(g)

    Sorcery


    Destroy target artifact, enchantment, or creature with flying.

    "I'm ready to fight for you, and for Anna! I'll show you what I can do!"

    -Jake


    Illustrated by Nintendo

    139/200

  • Dedue, Stalwart Shield(3)(G)

    Creature — Human Armor Knight


    Defender

    Dedue, Stalwart Shield can block an additional creature each combat.

    Whenever this creature blocks, it gets +1/+1 until end of turn.

    "I will use this power to aid His Highness."

    -Dedue Molinaro of Duscur


    2/4

    Illustrated by Nintendo

    14/200

  • Banish the Darkness Together(X)(w)(w)

    Enchantment — Aura


    Convoke

    Enchant creature

    When Banish the Darkness Together enters the battlefield, put X +1/+1 counters on enchanted creature.


    Illustrated by Nintendo

    140/200

  • Armor Exposure(r)(g)

    Instant


    Choose one —

    • Armor Exposure deals 2 damage to target creature.

    • Exile target artifact.

    • Exile target enchantment.


    Illustrated by Nintendo

    141/200

  • Divine Dragon, Naga(7)(w)(w)

    Enchantment Creature — God


    When Divine Dragon, Naga enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

    If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.


    4/4

    Illustrated by Nintendo

    142/200

  • Julius, Scion of Darkness(5)(b)(b)

    Creature — Human Dragon


    When Julius, Scion of Darkness enters the battlefield, both players mill 5 cards.

    Julius, Scion of Darkness's power and toughness are equal to the number of total cards in both player's graveyards.


    */*

    Illustrated by Nintendo

    143/200

  • Thunderbrand(2)

    Artifact — Equipment


    Equipped creature has first strike. If it is the only creature you control, it has double strike and hexproof instead.

    Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Nintendo

    144/200

  • The Final Battle(u)(r)

    Sorcery


    The Final Battle deals 2 damage to the opponent.

    For the rest of the turn, whenever you cast an instant or sorcery spell, deal 2 damage to the opponent.


    Illustrated by Nintendo

    145/200

  • Flame Pit Demise(2)(r)

    Instant


    Flame Pit Demise deals X damage to any target where X is equal to the number of instant and sorcery spells in your graveyard.


    Illustrated by Nintendo

    146/200

  • The Five Sacred Spheres(w)(u)(b)(r)(g)

    Sorcery


    Choose five. You may choose the same mode more than once.

    • Exile target permanent. Return that card to the battlefield at the beginning of the next end step.

    • Target player draws a card.

    • Exile target player's graveyard.

    • The Five Sacred Spheres 5 damage to any creature.

    • Destroy target artifact or enchantment.


    Illustrated by Nintendo

    147/200

  • Daring Leap(1)(W)(U)

    Instant


    Target creature gets +1/+1 and gains flying and first strike until end of turn.

    "I sense you, shadow, and I believe I know who you are! I've defeated you before, and I will again...!"


    Illustrated by Nintendo

    148/200

  • The Death Knight(2)(b)(b)

    Creature — Human Death Knight


    Wither (This deals damage to creatures in the form of -1/-1 counters.)

    Protection from creatures with counters

    "I will enjoy this dance of damnation."

    -???


    3/3

    Illustrated by Nintendo

    149/200

  • Balthus, Chevalier Brawler(4)(B)(R)

    Creature — Human War Monk


    When Balthus, Chevalier Brawler enters the battlefield, it fights up to one target creature you don't control.

    If Balthus, Chevalier Brawler deals combat damage to a creature with Defender, he deals double damage instead.

    "Time to die pal!"

    -King of Grappling


    3/6

    Illustrated by Nintendo

    15/200

  • Gatekeeper(6)

    Creature — Human Guard


    When Gatekeeper enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

    "Nothing to report Professor!"

    -Gatekeeper


    4/5

    Illustrated by Nintendo

    150/200

  • Anna, Sisters United(2)(r)

    Creature — Human Merchant


    When Anna, Sisters United enters the battlefield, you may search your library for any number of cards with Anna in the name, reveal them, put them into your hand, then shuffle.

    "Seen my face someplace else before, have you?"

    -Anna


    2/2

    Illustrated by Nintendo

    151/200

  • Anna, Merchant Gathering(1)(w)

    Creature — Human Merchant


    Anna, Merchant Gathering gets +1/+1 for each other creature with "Anna" in its name you control.

    "I have quite a few sisters. They live all over the world, so it wouldn't be odd to run into one of them."


    2/2

    Illustrated by Nintendo

    152/200

  • Anna, Tax Collector(3)(g)

    Creature — Human Merchant


    When Anna, Tax Collector enters the battlefield, you gain 3 life.

    {t}: Add one mana of any color.

    "Would it be a problem if I opened up shop nearby?"

    -Anna


    1/4

    Illustrated by Nintendo

    153/200

  • Anna, Black Market Peddler(1)(b)

    Creature — Human Merchant


    {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then put one of them on the bottom.

    "Thought I was just a pretty merchant, did you? Hurts, doesn't it?"

    -Anna


    2/2

    Illustrated by Nintendo

    154/200

  • Linda, Sparkchaser(1)(R)

    Creature — Human Mage


    When Linda, Sparkchaser enters the battlefield, if a spell you controlled dealt damage to an opponent this turn, draw a card.

    “The villagers all think they're an army of liberators, but why did they have to kill Ishtore? Oh, I don't know what to do. Mother... I wish you were here...”

    —Linda


    2/2

    Illustrated by No artist credit

    155/200

  • Julia, Tragic Princess(2)(w)

    Creature — Human Priestess


    Lifelink

    Noncreature spells cost {1} more to cast.

    "All I can feel is dread... I feel as if I'll be torn from you, and we'll never see each other again..."

    -Julia


    2/1

    Illustrated by Nintendo

    156/200

  • Break the Cycle(2)(u)(u)

    Instant


    Counter target spell.

    If the opponent has cast their second spell this turn, Break the Cycle costs {2} less.

    "This ends now."

    -The Divine One


    Illustrated by Nintendo

    157/200

  • Devil Axe(0)

    Artifact — Equipment


    When equipped creature attacks, flip a coin. If you win the flip, equipped creature gains +4/+0 until end of turn. If you lose the flip, Devil Axe deals 4 damage to you.

    Equip {1}


    Illustrated by No artist credit

    158/200

  • The Shield of Thracia(3)(b)

    Creature — Human General


    Defender

    {0}: The Shield of Thracia gains deathtouch until end of turn. Sacrifice it at the beginning of the next end step.


    3/5

    Illustrated by Nintendo

    159/200

  • Dorothea, Enbarr Songstress(2)(R)

    Creature — Human Songstress


    {1}{R}{R}, {T}: Target a creature you control and untap it. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. Only the targetted creature can attack for the rest of this turn.

    "Before enrolling in school, I was in an opera

    company at the capital."

    -Dorothea Arnault


    2/1

    Illustrated by Nintendo

    16/200

  • Release the Emblems(5)(b)(b)

    Sorcery


    Each player flips their library over. You play a card from the top of each player's library without paying their mana costs. (The libraries remain the same until they are next shuffled.)


    Illustrated by Nintendo

    160/200

  • Crushing Anguish(2)(W)(B)

    Enchantment


    Whenever a legendary creature you control dies scry 2.

    Nonlegendary creatures get -1/-1.

    {3}{W}{B}: Exile the top card of your library. If it's a legendary card, you may cast it without paying its mana cost.


    Illustrated by No artist credit

    161/200

  • Tragic Loss(W)(B)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature.

    Exile target permanent.


    Illustrated by No artist credit

    162/200

  • Soul Consuming Eclipse(4)(B)

    Sorcery


    Destroy target creature. Create a 2/2 black Zombie creature token.

    "Ah, excellent—it seems my hex to summon you worked immediately. Yes, that's right."

    -Tharja of Plegia


    Illustrated by Nintendo

    163/200

  • Lombard, Duke of Dozel(4)(R)(G)

    Creature — Human Baron


    Lombard, Duke of Dozel enters the battlefield with five rampage counters on it.

    Whenever Lombard, Duke of Dozel deals combat damage, you may remove a rampage counter from it. When you remove a rampage counter this way, choose one —

    • You may discard a card. If you do, draw a card.

    • Lombard deals 2 damage to each player.


    6/5

    Illustrated by Nintendo

    164/200

  • Renewed Vision(2)(w)(u)

    Enchantment


    Enchant creature

    Enchanted creature has flying, and is a Knight in addition to its other types.

    When Renewed Vision enters the battlefield, each player discards their hands, then draws three cards.

    "You must never forget the light for which they strove."


    Illustrated by Nintendo

    165/200

  • Draconic Time Crystal(3)

    Artifact


    {t}: Add one mana of any color.

    {3}, Sacrifice Draconic Time Crystal: Regenerate target creature.


    Illustrated by Nintendo

    166/200

  • Auspicious Turncoat(g)(g)(g)

    Creature — Thief Fighter


    Haste

    Auspicious Turncoat can't block.

    {2}: Gain control of Auspicious Turncoat. Any player may activate this ability.


    4/4

    Illustrated by No artist credit

    167/200

  • Inherited Preparedness(w)(u)

    Instant


    Each opponent can cast spells only any time they could cast a sorcery until end of turn.

    You and permanents you control gain hexproof until end of turn.


    Illustrated by Nintendo

    168/200

  • Hidden Power of the Rings(u)

    Instant


    Tap target creature an opponent controls. If you control two or more artifacts, put two stun counters on that creature.


    Illustrated by Nintendo

    169/200

  • Thunder Tome(1)(R)

    Instant


    This spell costs {1} less to cast if you control a Mage.

    Thunder Tome deals 3 damage to any target.

    "-But I am interested in taking down baddies with my magic!"

    -Tailtiu


    Illustrated by Nintendo

    17/200

  • Mother's Embrace(w)

    Instant


    Choose one or both —

    • Untap target creature.

    • Choose a creature. All combat damage done by target creature gains you life equal to the damage dealt until end of turn.


    Illustrated by Nintendo

    170/200

  • Secret Shop Deals(1)(b)

    Sorcery


    Choose target card from your graveyard. An opponent chooses two target cards from your graveyard and creates two unique piles. Choose one of the piles. Put that pile into your hand and the other into your graveyard.


    Illustrated by Nintendo

    171/200

  • Mystical Reversal(3)(U)(R)

    Instant


    This spell costs {2} less if you control a Mage.

    Counter target spell.

    Return target Mage, instant, or sorcery card from your graveyard to your hand.

    Exile Mystical Reversal.


    Illustrated by No artist credit

    172/200

  • Remorseful Blow(G)(G)

    Instant


    Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.


    Illustrated by No artist credit

    173/200

  • Unremorseful Royalty(3)(b)(g)

    Creature — Human Dragonmaster


    Flying

    Sacrifice a land: Destroy target creature with power and toughness greater than its base power and toughness. Activate only once each turn.


    3/3

    Illustrated by Nintendo

    174/200

  • Leylia, Barrier Blade(3)(r)(w)

    Creature — Human Dancer


    First strike

    Vigilance

    {t}: Target creature gains first strike until end of turn. Activate only as a sorcery.

    "How would you like to see some dancing?"

    -Leylia


    3/2

    Illustrated by Nintendo

    175/200

  • Shannan, Astral Sword(1)(u)(u)(b)

    Creature — Human Swordmaster


    Whenever a card entering a player's library causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.


    3/4

    Illustrated by Nintendo

    176/200

  • The Conote Hitman(1)(u)(b)(b)

    Creature — Bow Fighter


    Reach

    Whenever a card enters a player's library, choose a creature. That creature gets -1/-1 until end of turn.

    "Too bad it's you who'll die instead."

    -Asaello


    2/3

    Illustrated by Nintendo

    177/200

  • Freya, Beragota Sovereign(3)(G)(W)(W)

    Planeswalker — Freya


    2: Until your next turn, creatures your opponents control lose all abilities. 

    -3: Create a 4/4 white Angel creature token with flying and vigilance. 


    5

    Illustrated by No artist credit

    178/200

  • Lynx, Succubus of Abyss(2)(B)(B)(R)

    Planeswalker — Lynx


    1: Target player discards a card, then you draw a card for each card you discarded this way. 

    -3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. 


    4

    Illustrated by BlueScarfGames

    179/200

  • Crest Stone Infusion(3)(B)

    Enchantment — Aura


    Enchant creature you control

    Enchanted creature can't attack or block.

    At the beginning of your upkeep, sacrifice Crest Stone Infusion: Deal damage to all other creatures equal to the enchanted creature's power and draw a card.

    "You are all damned, with no hope of salvation."

    -Rhea


    Illustrated by Nintendo

    18/200

  • BlueScarfBear(1)(U)(U)

    Planeswalker — Bear


    1: The next instant or sorcery spell you cast costs {1} less to cast. 

    0: Draw a card for each instant or sorcery spell you cast this turn. 


    3

    Illustrated by No artist credit

    180/200

  • Ishtar, Goddess of Thunder(R)

    Creature — Human Mage


    Prowess

    When Ishtar, Goddess of Thunder attacks, if it's power is greater than its base power, it deals 1 damage to target player.


    1/1

    Illustrated by Nintendo

    181/200

  • Hilda, Thunderous Torturer(3)(b)(g)

    Creature — Human Queen


    When Hilda, Thunderous Torturer enters the battlefield, you may have each player sacrifice a land. If you do, draw a card.

    When Hilda, Thunderous Torturer dies, put up to one target land card from your graveyard on top of your library.

    "I’ll send you to hell, just as I did her!"

    -Hilda of Friege


    3/2

    Illustrated by Nintendo

    182/200

  • Dragonstone Removal(1)(w)(b)

    Instant


    Target creature that dealt damage this turn gets -5/-5 until end of turn. If that creature would die this turn, surveil 2.

    "With my last breath... tremble...and...despair. Hwah ha ha..."

    -The Dark Druid


    Illustrated by Nintendo

    183/200

  • Dragon's Gate(3)(w)(b)

    Artifact — Outrealm Gate


    You may cast legendary creature cards in graveyards. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

    "Care to visit another world?"

    -Anna


    Illustrated by Nintendo

    184/200

  • Kronya, Evil Disguised(1)(w)(/)(b)

    Creature — Agarthan Assassin


    Whenever Kronya, Evil Disguised attacks you may discard a legendary card. If you do, draw two cards.

    If you control another legendary permanent, Kronya, Evil Disguised has deathtouch and vigilance.


    1/1

    Illustrated by Nintendo

    185/200

  • Chancellor's Dominion(4)(U)(U)

    Enchantment — Aura


    Enchant permanent

    You control enchanted permanent.

    Whenever Chancellor's Dominion becomes the target of a spell or ability, exile enchanted permanent.


    Illustrated by No artist credit

    186/200

  • Nuibaba's Scrying Orb(1)(b)(b)(g)

    Artifact


    At the beginning of your upkeep, you scry 1, draw a card, and lose 1 life.

    Whenever a creature enters an opponent's graveyard, you gain life equal to that creature's mana value.


    Illustrated by Nintendo

    187/200

  • Solon of Shambhala(1)(B)(B)

    Creature — Dark Bishop Agarthan


    Menace, lifelink

    {B}{B}{B}, Sacrifice a nontoken creature: Target opponent discards a card at random. Activate only as a sorcery.


    2/3

    Illustrated by Nintendo

    188/200

  • Ullr, the Bowmaster(2)(g)(g)

    Creature — Archer God


    Reach

    When Ullr, the Bowmaster enters the battlefield distribute three +1/+1 counters among up to three target creatures you control.


    1/1

    Illustrated by Nintendo

    189/200

  • Bragi Tower Clairvoyance(1)(U)

    Sorcery


    Look at the top card of each player's library. Put one of those cards into your hand and the other into any player's library third from the top.

    "If I pray at our holy tower, the truth will be revealed to me."

    -Claud


    Illustrated by Nintendo

    19/200

  • Díthorba, Coup Leader(1)(g)

    Creature — Human Pegasus Knight


    {2}{g}: Díthorba, Coup Leader gets +2/+2 until end of turn.

    {2}{w}: Díthorba, Coup Leader gets first strike until end of turn.

    {2}{u}: Díthorba, Coup Leader gets flying until end of turn.


    2/1

    Illustrated by Nintendo

    190/200

  • Savior of the Weak(4)(w)(w)

    Creature — Human High Priest


    When Savior of the Weak enters the battlefield, you may return target creature with mana value 2 or less from your graveyard to the battlefield.

    "Bring back the old Thracia!"


    4/4

    Illustrated by Nintendo

    191/200

  • Charlot, Berserk Wielder(4)(r)(r)

    Creature — Human High Priest


    When Charlot, Berserk Wielder enters the battlefield, each creature target player controls deals damage equal to its power to another random creature that player controls


    2/2

    Illustrated by Nintendo

    192/200

  • Daisy, Repeat Thief(1)(b)(b)(/)(g)(g)

    Creature — Human Thief Fighter


    At the beginning of your upkeep sacrifice a creature or artifact.

    When you sacrifice Daisy, Repeat Thief, each opponent discards a card, you draw a card, and create a treasure token.


    7/6

    Illustrated by Nintendo

    193/200

  • Fee, Princess of Silesse(4)(w)

    Creature — Human Pegasus Knight


    Flying

    Tap another untapped creature you control with flying: Fee, Princess of Silesse gains protection from the color of your choice until end of turn.


    3/2

    Illustrated by Nintendo

    194/200

  • Febail, Orphanage Mercenary(3)(u)

    Creature — Human Bow Fighter


    Flash

    When Febail, Orphanage Mercenary enters the battlefield, counter target activated or triggered ability and you may copy that ability. You may choose new targets for the copy.


    2/3

    Illustrated by Nintendo

    195/200

  • Brodia, Military Nation

    Land


    Brodia, Military Nation enters the battlefield tapped.

    {t}: Add {r} or {w}.

    {4}, {t}: Scry 1.

    "It is my duty to show the Emblem entrusted to Brodia a spectacular fight!"


    Illustrated by Nintendo

    196/200

  • Lythos, Highland Kingdom

    Land


    Lythos, Highland Kingdom enters the battlefield tapped.

    {t}: Add {g} or {w}.

    {4}, {t}: Scry 1.

    "Should I fall here, know I am proud to die as your guardian knight."


    Illustrated by Nintendo

    197/200

  • Firene, Peace-seeking Kingdom

    Land


    Firene, Peace-seeking Kingdom enters the battlefield tapped.

    {t}: Add {g} or {b}.

    {4}, {t}: Scry 1.

    A peace-loving land, having forged a new non-aggression pact with Lythos and the other countries.


    Illustrated by Nintendo

    198/200

  • Elusia, Mysterious Kingdom

    Land


    Elusia, Mysterious Kingdom enters the battlefield tapped.

    {t}: Add {w} or {b}.

    {4}, {t}: Scry 1.

    "Elusia is yours to lead...and yours to save."


    Illustrated by Nintendo

    199/200

  • Elfire Envelop(2)(R)

    Sorcery


    Elfire Envelop deals 4 damage to target creature.

    You may tap a creature you control to pay {1} less for Elfire Envelop.

    "What a pity it is, that Sigurd must die, but alas, all things require sacrifice."

    -Arvis to Manfroy


    Illustrated by Nintendo

    2/200

  • Reinvigorating Sol(3)(W)(R)

    Instant


    Reinvigorating Sol deals 5 damage to target creature or planeswalker and you gain 5 life.

    "This is more than...a flesh wound...Better get back...to the med tent..."

    -Inigo


    Illustrated by Nintendo

    20/200

  • Solm, Home to the Free

    Land


    Solm, Home to the Free enters the battlefield tapped.

    {t}: Add {b} or {r}.

    {4}, {t}: Scry 1.

    Home to the freewheeling, optimistic young Sentinels.


    Illustrated by Nintendo

    200/200

  • Spirit Maiden's Silence(2)(W)

    Enchantment — Aura


    Enchant creature

    Enchanted creature can't attack or block, and its activated abilities can't be activated.

    {2}{W}{W}{W}, Sacrifice Spirit Maiden's Silence: Destroy enchanted creature and gain life equal to it's cost.


    Illustrated by Nintendo

    21/200

  • Yuri, King of the Underground(3)(B)(/)(R)(B)(/)(R)

    Creature — Human Trickster


    Flash

    Double Strike

    Haste

    When Yuri, King of the Underground deals combat damage to an opponent, you may draw a card and lose 2 life. Whenever you draw a card this way, all creatures get -1/-1 until end of turn.


    3/2

    Illustrated by Nintendo

    22/200

  • Malevolent Force(X)(B)(B)(B)

    Sorcery


    Destroy all creatures with converted mana cost X or less. For each creature destroyed this way, instead send those cards to the bottom of their owner's library in a random order.

    "NuuuuoooaaAAAGH! They're HERE!"

    -Boey


    Illustrated by Nintendo

    22/200

  • Claud of Edda(6)(W)

    Creature — Human High Priest


    When Claud of Edda enters the battlefield, put a +1/+1 counter on each creature you control.

    If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.


    0/1

    Illustrated by Nintendo

    23/200

  • Lewyn, Guiding Wind(U)(U)

    Creature — Human Prince Bard


    {U}{U}: Target creature gains flying until end of turn.

    Whenever Lewyn, Guiding Wind attacks, it gains +X/+0 where X equals the number of allied creatures with flying until end of turn.

    "Never waste your anger on individuals."

    -Lewyn of Silesse


    2/2

    Illustrated by Nintendo

    24/200

  • Sigurd, the Knight Lord(6)(G)(G)

    Creature — Human Knight Lord


    Ward {4}

    Vigilance

    Whenever a Knight enters the battlefield under your control, choose a creature you don't control. You may have Sigurd, the Knight Lord fight that creature.


    6/9

    Illustrated by Nintendo

    25/200

  • Cyril, War Orphan(B)

    Creature — Human Commoner


    {2}{b}: Return Cyril, War Orphan from your graveyard to the battlefield tapped.

    {u}: Send Cyril, War Orphan from your graveyard to the top of your deck. Draw a card.


    1/1

    Illustrated by Nintendo

    26/200

  • Silvia, Orphan Dancer(1)(G)

    Creature — Human Dancer


    {t}: Untap target other permanent you control.

    When Silvia, Orphan Dancer becomes tapped, you gain 1 life.

    "This man took me in when I was real little, an' raised me to be a dancer."

    -Silvia of Silesse


    1/1

    Illustrated by Nintendo

    27/200

  • King of Unification(2)(G)(G)(/)(U)(U)

    Creature — Human Barbarossa


    Flying

    Other green creatures you control get +1/+1.

    Other blue creatures you control get +1/+1.

    Whenever a card enters a player's library, Scry 1.

    "So sad that our reunion should take place on the battlefield."

    -Claude von Reigan


    3/3

    Illustrated by Nintendo

    28/200

  • Fhirdiad Sorceress Trainee(U)

    Creature — Human Mage


    {u}, {t}: Target player takes the top card of their library and places it in their graveyard. Then, put it on the bottom of its owner's library.

    "Laundry, studies, training... I have my work cut out for me!"

    -Annette Fantine Dominic


    1/1

    Illustrated by Nintendo

    29/200

  • Linhardt the Saint(1)(W)

    Creature — Human Cleric Knight


    Lifelink

    "Drowsiness is my archnemesis. For some reason I just can't seem to win against it. Just talking about it makes me sleepy..."

    -Linhardt von Hevring


    2/2

    Illustrated by Nintendo

    3/200

  • Blade Breaker Trainee, Leonie(R)

    Creature — Human Knight


    Whenever Blade Breaker Trainee, Leonie deals combat damage to a player, put a Training counter on it.

    Once Blade Breaker Trainee, Leonie has three Training counters on it, it has base power and toughness 3/3.


    1/1

    Illustrated by Nintendo

    30/200

  • Midir, Castle Frontline(G)

    Creature — Human Knight


    Defender

    Reach

    When Midir, Castle Frontline dies, mill three cards. You may put a land card from among the cards milled this way into your hand.


    0/3

    Illustrated by Nintendo

    31/200

  • Tailtiu, Thunder Noble(2)(R)(U)

    Creature — Human Thunder Mage


    Whenever you cast your first instant or sorcery spell that target's a creature an opponent controls each turn, copy that spell. You may choose new targets for the copy.

    "I'm bursting with energy and ready to go!"

    -Princess of Friege


    3/2

    Illustrated by Nintendo

    32/200

  • Rhea, Gifting Archbishop(3)(U)(U)(B)

    Creature — Dragon Nabatean


    Whenever a nontoken creature you control enters the battlefield, tap target creature an opponent controls.

    Whenever a card enters your opponent's library, draw a card. This ability triggers only once each turn.


    3/4

    Illustrated by Nintendo

    33/200

  • Ethlyn Baldr Troubadour(W)(W)

    Creature — Human Knight Troubadour


    Whenever a Knight enters the battlefield under your control, you gain 1 life.

    "For my husband, my brother, and my children, I must stand my ground!"

    -Ethlyn of Leonster


    1/3

    Illustrated by Nintendo

    34/200

  • Lex of Dozel(2)(R)

    Creature — Human Axe Knight


    When Lex of Dozel attacks with another non-Knight human, he gains +1/+2 until end of turn.

    "If you're the one who's asking me, I'll do all that I can."

    -Prince of Dozel


    2/2

    Illustrated by Nintendo

    35/200

  • Hapi of the Hidden Village(3)(B)(B)

    Creature — Human Valkyrie


    When Hapi of the Hidden Village enters the battlefield, put a +1/+1 counter on target creature you don't control.

    {2}{b},{t}: Choose a creature with a counter of any kind on it. Send that creature to the bottom of it's owner's library.


    3/3

    Illustrated by Nintendo

    36/200

  • Manuela, Beguiling Matron(4)(G)(U)

    Creature — Human Priest


    When Manuela, Beguiling Matron enters the battlefield, put two target non land permanents an opponent controls on top of their library.

    "I'm a professor, a physician, a songstress, and available. It's nice to meet you."

    -Manuela Casagranda


    4/5

    Illustrated by Nintendo

    37/200

  • Azelle, Velthomer Half-brother(2)(R)

    Creature — Human Mage


    If a red source you control would deal damage to an opponent or a permanent an opponent controls, you may pay {1} to make it deal that much damage plus 1 instead.

    "Yeah, when I heard that you had been kidnapped, I couldn't concentrate on anything! I came as fast as I could."

    -Azelle


    2/2

    Illustrated by Nintendo

    38/200

  • Sylvain Jose Gautier(1)(W)

    Creature — Human Knight


    Sylvain Jose Gautier's power is equal to the number of creatures your opponent controls + 1.

    "I think I'm going to like it at the Officers Academy. There are beautiful girls as far as the eye can see..."

    -Noble of House Gautier


    */2

    Illustrated by No artist credit

    39/200

  • Felix, the Lone Wolf(1)(U)

    Creature — Human Mercenary


    If this is your only creature, Felix, the Lone Wolf can't be blocked.

    "There's nothing to be gained from fighting someone not worth dueling, after all."

    -Felix Hugo Fraldarius


    3/1

    Illustrated by Nintendo

    4/200

  • Princess of Yngvi(1)(W)(G)

    Creature — Human High Priest


    Whenever another creature you control gets a +1/+1 counter, gain 1 life.

    Whenever you gain life, Scry 1.

    "We must do all we can to end this war as soon as possible."

    -Edain of Yngvi


    2/2

    Illustrated by Nintendo

    40/200

  • Quan, Cursed Prince(2)(G)(G)

    Creature — Human Knight


    "Die! You hyenas! As long as I have the Gae Bolg, I will not lose to your kind!"

    -Quan of Leonster


    5/4

    Illustrated by Nintendo

    41/200

  • Byleth, Ashen Demon(2)(B)(B)

    Creature — Enlightened One God


    Deathtouch

    {t}: When target legendary creature other than Byleth, Ashen Demon dies this turn, return that card to the battlefield under your control.


    4/4

    Illustrated by Nintendo

    42/200

  • Rally the Troops(R)

    Instant


    Target creature gets +1/+1 until end of turn and you create a 1/1 white human soldier token.

    "But the people are wrong. Crests are to blame for this brutal, irrational world we live in."

    -Edelgard von Hresvelg


    Illustrated by Nintendo

    43/200

  • Nuvelle of Light and Dark(2)(B)

    Creature — Human Dark Flier


    Flying

    {b}{b}: If you control 3 or more creatures, give target creature -1/-1 until end of turn.

    {b}{b}: If your opponent controls 3 or more creatures, deal 2 damage to your opponent and gain 2 life. Activate only once each turn.


    1/3

    Illustrated by Nintendo

    44/200

  • Chulainn, the Gladiator(2)(U)

    Creature — Human Hero


    Ward {2}

    When Chulainn, the Gladiator enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.


    2/2

    Illustrated by Nintendo

    45/200

  • Crest Analyze(B)

    Instant


    Target creature gets -3/-3 until end of turn and you lose 3 life.

    "That said, I'm not making much progress in my research regarding your Crest... Your flesh...No, your blood is fine. Leave a few drops there."

    -Hanneman von Essar


    Illustrated by Instant

    46/200

  • Secret Passageway(1)(U)

    Instant


    Choose one —

    •Target creature you control gets +0/+3 and gains hexproof until end of turn.

    •Remove target attacking or blocking creature from combat.

    "Your mission this month is to help find Flayn."

    -Seteth


    Illustrated by Nintendo

    47/200

  • Scythe of Sariel(2)

    Artifact — Equipment


    Equipped creature has deathtouch and lifelink.

    Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    "I wield a scythe forged by forbidden techniques.."

    -Death Knight


    Illustrated by Nintendo

    48/200

  • Thunderstrike Cassandra(3)(U)(U)

    Creature — Human Swordmaster


    Flash

    When Thunderstrike Cassandra enters the battlefield, counter target creature spell.

    "I almost cut you down. It's a reflex."

    -Cassandra Charon


    4/3

    Illustrated by Nintendo

    49/200

  • Eldigan, the Lionheart(4)(R)(R)

    Creature — Human Knight


    Convoke

    First Strike

    Whenever Eldigan, the Lionheart attacks, other creatures you control get +1/+1 until end of turn.

    "It's the powerless citizens who suffer, and I'm not about to let it happen!"

    -Eldigan


    4/4

    Illustrated by Nintendo

    5/200

  • Loyal Lance Knight(2)(W)(U)

    Creature — Human Lance Knight


    Flash

    Vigilance

    Whenever an opponent draws a card except the first one they draw in each of their draw steps, you create a Treasure token.


    2/3

    Illustrated by Nintendo

    50/200

  • Ayra, Princess of Isaach(3)(R)

    Creature — Human Swordmaster


    Haste

    First Strike

    Whenever Ayra, Princess of Isaach attacks, create two tapped and attacking tokens that are copies of Ayra, Princess of Isaach except they are base power and toughness 2/1 instead. Sacrifice them at the beginning of the next end step.


    3/2

    Illustrated by Nintendo

    51/200

  • Hilda, daughter of Goneril(1)(G)(U)

    Creature — Human Warrior


    Trample

    When Hilda, daughter of Goneril deals combat damage to a player, draw a card.

    Whenever a card enters your opponent's library, Hilda, daughter of Goneril gets +1/+1 until end of turn.


    2/3

    Illustrated by Nintendo

    53/200

  • Arvis, Emperor of Grannvale(2)(R)(R)

    Creature — Human Emperor


    When Arvis, Emperor of Grannvale, enters the battlefield, choose target Human or artifact an opponent controls. For as long as Arvis, Emperor of Grannvale remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack.


    4/3

    Illustrated by Nintendo

    54/200

  • Knight of Chalphy(3)

    Creature — Human Armor Knight


    Defender

    Whenever this creature blocks, it gets +1/+1 until end of turn.

    "Hrmph. I can live with the strong and reliable part, but leave the slow bit out of it, ok?"

    -Arden of Chalphy


    3/3

    Illustrated by Nintendo

    55/200

  • Maiden of the Spirit Forest(3)(W)(W)

    Creature — Human Priestess


    At the beginning of each upkeep you may choose a creature; chosen creature can't attack or block, and its activated abilities can't be activated until end of turn.

    "I tried putting you out of my mind, but I... I just don't want to lose you."

    -Deirdre


    3/3

    Illustrated by Nintendo

    56/200

  • Speech to the People(W)(G)

    Instant


    Choose one or both —

    •Target human non-Knight creature you control gains indestructible and +1/+0 until end of turn.

    •Target human Knight creature you control gains indestructible and +1/+0 until end of turn.


    Illustrated by Nintendo

    57/200

  • Anna, Mysterious Merchant(1)(U)

    Creature — Human Merchant


    When Anna, Mysterious Merchant enters the battlefield under your control, choose one —

    •Put an instant or sorcery card from a graveyard on top of its owner's library.

    •Draw a card, then discard a card.


    2/1

    Illustrated by Nintendo

    58/200

  • Battle Preparations(3)

    Artifact


    Battle Preparations enters the battlefield tapped. It doesn't untap during its controller's next untap step.

    Creatures you control get +0/+1.

    {t}: Add one mana of any color.


    Illustrated by Nintendo

    59/200

  • Dimitri, Bloodthirsty King(4)(W)(W)(/)(G)(G)

    Creature — Human Knight King


    Haste

    Trample

    Dimitri, Bloodthirsty King must be blocked and attacks each combat, if able.

    "Kill every last one of them!"

    -The Boar King


    8/6

    Illustrated by Nintendo

    6/200

  • Thyrsus Staff(3)

    Artifact — Staff Equipment


    Equipped creature gets prowess, prowess (Each instance of prowess triggers separately.)

    Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

    "To use this magic, I must invite the dark forces within me..."

    -Canas of Ilia


    Illustrated by Nintendo

    60/200

  • Ring of Emblem Sigurd(3)

    Artifact — Emblem Ring


    Equipped creature gets +2/+0 and has vigilance and haste.

    At the beginning of your end step, you may return equipped creature from the battlefield to your hand.

    Equip {2}


    Illustrated by Nintendo

    61/200

  • The Beast of Leicester(1)(G)

    Creature — Human Brawler


    The Beast of Leicester enters the battlefield with a Hunger counter on it.

    {4}{G}, remove a Hunger counter: Create three Food tokens.

    Sacrifice a Food token: The Beast of Leicester gets a +1/+1 counter.


    2/2

    Illustrated by Nintendo

    62/200

  • Studious Sniper of Leicester(1)(U)

    Creature — Human Archer


    When Studious Sniper of Leicester enters the battlefield, choose one —

    • Another creature you control gains flying until end of turn.

    • Target creature an opponent controls loses flying until end of turn.


    2/2

    Illustrated by Nintendo

    63/200

  • Lorenz, Fiery Noble(U)(R)

    Creature — Human Noble


    Instant and sorcery spells you cast cost {1} less to cast.

    "A noble must strive to become the very picture of strength."

    -Lorenz Hellman Gloucester


    2/2

    Illustrated by Nintendo

    64/200

  • Ingrid of Galatea(5)(U)

    Creature — Human Pegasus Knight


    Flash

    Convoke

    "Being away from home has allowed me to focus purely on the lance, that I might best defend the ones I love."

    -Ingrid Brandl Galatea


    3/4

    Illustrated by Nintendo

    65/200

  • Caspar, Little Bergliez(R)(G)

    Creature — Human Brigand


    Whenever Caspar, Little Bergliez attacks with another target Knight creature, both creatures gain +3/+0 and trample until end of turn.

    "I'm gonna train to the max! Hiyaaah!"

    -Caspar von Bergliez


    2/2

    Illustrated by Nintendo

    65/200

  • Edelgard, Raging Storm(1)(B)(B)(R)(R)

    Creature — Human Emperor


    Edelgard, Raging Storm can't be countered.

    Whenever Edelgard, Raging Storm attacks, create two 1/1 red human Soldier creature tokens that are tapped and attacking; and all creatures you control get +1/+0 until end of turn.

    Sacrifice another creature: All creatures you control get +1/+0 until end of turn.


    4/4

    Illustrated by Nintendo

    66/200

  • Silessean Pegasus Captain(1)(U)(U)

    Creature — Human Pegasus Knight


    Flying

    Creature spells with reach cost {1} more to cast.

    "Together, you and I will fight without restraint or regret."

    -Annand of Silesse


    2/2

    Illustrated by Nintendo

    67/200

  • Javarro's Mercenary Demon(3)(B)(B)

    Creature — Human Dark Knight


    Javarro's Mercenary Demon enters the battlefield with three Mystletainn counters on it. Whenever a creature an opponent controls leaves the battlefield, remove a Mystletainn counter from Javarro's Mercenary Demon and put a +1/+1 counter on it.

    If Javarro's Mercenary Demon has no Mystletainn counters, it has deathtouch and menace.


    3/3

    Illustrated by Nintendo

    68/200

  • Orgahil Pirate Captain(2)(U)(G)

    Creature — Human Pirate Archer


    Reach

    When Orgahil Pirate Captain enters the battlefield, create a Treasure token.

    Whenever you get mana from sources other than lands, you add one mana of any type that source produced. This ability triggers only once each turn.


    4/2

    Illustrated by Nintendo

    69/200

  • Patty, Merry Thief(1)(W)

    Creature — Human Thief


    Patty, Merry Thief can't be blocked by creatures with power 3 or greater.

    Whenever Patty, Merry Thief deals combat damage to a player, you gain 2 life, and gain a Treasure token. At the beginning of your end step, sacrifice a Treasure token made this way.

    "Alrighty, then - let's see whatcha got..."

    -Spirit of a Young Thief


    2/1

    Illustrated by Nintendo

    7/200

  • Fiana Freeblade, Nanna(3)(R)(R)

    Creature — Human Master Knight


    Haste

    Whenever Fiana Freeblade, Nanna attacks, if it deals combat damage to a creature this turn, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.


    5/2

    Illustrated by Nintendo

    70/200

  • Alois, Fair-fighting Knight(6)(G)

    Creature — Human Knight


    When Alois, Fair-fighting Knight enters the battlefield, you may have target opponent choose a creature they control. If you do, Alois, Fair-fighting Knight fights that creature.

    "We'll punish you in the name of the goddess!"

    -Alois Rangeld


    6/6

    Illustrated by Nintendo

    71/200

  • Heir of House Aegir(4)(R)(/)(W)

    Creature — Human Knight Paladin


    When Heir of House Aegir enters the battlefield, create a 1/1 white Knight creature token. It gains haste until end of turn.

    The first time Heir of House Aegir is dealt damage, it gains a -2/-2 counter.


    6/6

    Illustrated by Nintendo

    72/200

  • Right Hand of Adrestia(2)(B)(B)(B)

    Creature — Human Dark Bishop


    Whenever a card enters a library, each opponent loses 2 life and you gain 2 life.

    {2}, {T}: Each player mills a card. Choose a card in a player's graveyard and place it on the bottom of it's owner's library.


    3/3

    Illustrated by Nintendo

    73/200

  • Seteth, Hammer of Judgement(4)(U)(/)(W)(U)(/)(W)

    Creature — Human Wyvern Knight


    Flying

    Whenever a nontoken Knight or nontoken creature with flying enters the battlefield under your control, create a 1/1 white pegasus knight creature token with flying.


    4/5

    Illustrated by Nintendo

    74/200

  • Tragedy-Surviving Knight(4)(G)

    Creature — Human Knight


    At the beginning of your upkeep, Tragedy-Surviving Knight gets a -1/-1 counter.

    "Sir Sigurd, I'm so sorry... ...I'm already..."

    -Oifey of Chalphy


    7/7

    Illustrated by Nintendo

    75/200

  • Nemesis, Fell King(5)(B)(B)(B)

    Creature — Human Godkiller


    Pay 2 life: Choose a creature card from a graveyard and return it to the battlefield under your control. That creature card becomes an artifact equipment with Equip {2} that gives equipped creature power and toughness equal to the original creature's power and toughness. It also provides any existing evergreen keywords and is no longer a creature.


    8/8

    Illustrated by Nintendo

    76/200

  • Nabatean Refusal(3)(W)

    Instant


    When you cast this spell, copy it if your opponent controls 4 or more creatures.

    Destroy target tapped creature.

    "I see that the years have not cured humanity of its folly... "

    -The Immaculate One


    Illustrated by Nintendo

    77/200

  • Awakened Heritage(2)(G)

    Sorcery


    Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Target creature gets +2/+2 until end of turn.

    "We should find a hill and look out across the world."

    -Lady Lyndis


    Illustrated by No artist credit

    78/200

  • Together As One(1)(G)(G)

    Instant


    Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature or planeswalker.

    "The pain of others, I do not feel."

    -Nergal


    Illustrated by Nintendo

    79/200

  • Petra, the Bridig Flier(1)(R)(W)

    Creature — Human Wyvern Knight


    Flying

    When Petra, the Bridig Flier enters the battlefield, create a 1/1 white Knight creature token.

    "I have things that I cannot fail to accomplish."

    -Petra, Princess of Bridig


    2/3

    Illustrated by Nintendo

    8/200

  • Temporal Anomaly(U)(B)(R)

    Sorcery


    As an additional cost to cast this spell, sacrifice five creatures and exile five instant and/or sorcery cards from your graveyard.

    Take an extra turn after this one.

    "I challenge my fate!"

    -Lucina


    Illustrated by Nintendo

    80/200

  • New Dawn's Light(1)(W)

    Instant


    Creatures you control get +1/+1 until end of turn and you gain 2 life.

    "I will not watch another innocent life be taken!"

    -Lucina


    Illustrated by Nintendo

    81/200

  • Inescapable Doom(2)(B)

    Instant


    Exile target creature with power 3 or less.

    "I must keep fighting...or what purpose have I served?"

    -Exalt of Ylisse


    Illustrated by Nintendo

    82/200

  • Seliph, Baldr Beginning(1)(W)

    Creature — Junior Knight


    Vigilance

    If Seliph, Baldr Beginning is in your opening hand, you may begin the game with it on the battlefield.

    At the beginning of your precombat main phase each turn, pay {W} unless it is your first turn. Otherwise, sacrifice Seliph, Baldr Beginning.


    2/2

    Illustrated by Nintendo

    83/200

  • Travant, King of Thracia(3)(B)(B)

    Creature — Dragonmaster


    Flying

    Whenever Travant, King of Thracia deals combat damage to a creature, give that creature -2/-2 until end of turn.

    "A final gift from the depths of the inferno!"

    -Travant


    2/6

    Illustrated by Nintendo

    84/200

  • Healer of the Harpstring(3)(W)

    Creature — Human Priest


    Reach

    When Healer of the Harpstring enters the battlefield, target creature you control gains indestructible until end of turn.

    "Dear Goddess… Please protect us..."

    -Mercedes von Martritz


    3/3

    Illustrated by Nintendo

    85/200

  • Fledgling Lightning Mage(1)(U)

    Creature — Human Mage


    {t}: Return Fledgling Lightning Mage and target creature you control to their owner's hand.

    "Mother, I'll see you again..."

    -Descendant of Thrud


    2/2

    Illustrated by Nintendo

    86/200

  • Young Bowknight of Ullr(3)(G)

    Creature — Human Knight Archer


    Reach

    When Young Bowknight of Ullr enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 3 life.


    3/3

    Illustrated by Nintendo

    87/200

  • Larcei, Young Astra(3)(r)

    Creature — Human Swordmaster


    Whenever Larcei, Young Astra deals combat damage to a player, exile the top cards of your library equal to the amount of damage dealt. Until the end of your turn, you may play those cards.

    "Let me in on some real fighting already!"

    -Larcei of Isaach


    3/3

    Illustrated by Nintendo

    88/200

  • Inheritor of Forseti(2)(u)

    Creature — Human Sage


    Flash

    When Inheritor of Forseti enters the battlefield, target creature gains your choice of hexproof or flying until end of turn.

    "I'm far tougher than I look!"

    -Ced


    2/1

    Illustrated by Nintendo

    89/200

  • The Prince of Woods and Lakes(2)(G)

    Creature — Human Archer


    Reach

    {T}: Add one mana of any color.

    "That tree, over there... Yes, that one...Take a long look at it. Rest your tired eyes."

    -Jamke, Prince of Verdane


    3/1

    Illustrated by Nintendo

    9/200

  • Sacrificial Magic(1)(b)

    Instant


    As an additional cost to cast this spell, sacrifice a creature and pay 3 life.

    Draw three cards.

    "I've sacrificed the lives of many good people."

    -Demon King, Fomortiis


    Illustrated by Nintendo

    90/200

  • Predictive Insight(1)(u)

    Instant


    Counter target creature or artifact spell unless its controller pays {3}. If they do, you create a Treasure token.

    "It's best to resolve conflict without fighting."

    -Princess of Renais


    Illustrated by Nintendo

    91/200

  • Pegasus Stables(2)(u)

    Enchantment


    At the beginning of each player's end step, if a nontoken creature with flying you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.

    "The others all died...but their spirits live on in me."

    - Cordelia of Ylisse Pegasus Knights


    Illustrated by Nintendo

    92/200

  • Demon King's Demise(B)

    Enchantment — Aura


    Flash

    Enchant creature

    When Demon King's Demise enters the battlefield, draw a card.

    When enchanted creature dies, that creature is sent to the bottom of it's owner's library instead of their graveyard.


    Illustrated by Nintendo

    93/200

  • Uproot Evil's Plans(2)(w)

    Instant


    Destroy target artifact or enchantment.

    Draw a card.

    "You who have sold your soul to the soulless... I grant you release from your wretched existence."

    -Princess L'Arachel


    Illustrated by Nintendo

    94/200

  • Desperate Plea(2)(r)(u)

    Instant


    Choose any target. Draw two cards, then discard a card. Desperate Plea deals damage equal to the discarded card's converted mana cost to that permanent or player.

    "Heh....Pathetic."

    -Navarre, the Scarlet Sword


    Illustrated by Nintendo

    95/200

  • Crown Ascension(3)(b)(b)(r)

    Enchantment


    At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

    "An emperor can never stop moving forward."

    -Edelgard von Hresvelg


    Illustrated by Nintendo

    96/200

  • The Fire Emblem(1)(w)(g)

    Artifact


    Whenever your opponent casts a noncreature spell, you gain 1 life. If you have 5 or less life, you gain 2 life instead.

    {1}, Sacrifice The Fire Emblem: Exile target artifact or enchantment. You gain 2 life.


    Illustrated by Nintendo

    97/200

  • Sommie, Guardian of the Somniel(3)(u)(u)

    Artifact Creature — Dog?


    When Sommie, Guardian of the Somniel enters the battlefield tap all creatures. Draw a card for each creature tapped this way.

    Sommie is as tall as a loaf of bread.


    1/1

    Illustrated by Nintendo

    98/200

  • Sothis, The Beginning(1)(w)(b)

    Enchantment Creature — Progenitor God


    Whenever you cast a legendary spell, draw a card.

    Whenever another legendary creature you control attacks, it gains lifelink and indestructible until end of turn.


    2/2

    Illustrated by Nintendo

    99/200