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BCP

Download Cockatrice files: https://mtg.design/u/BitBeaker5292/BCP/cockatrice


  • Expansive Wilderness

    Land


    {T}, Sacrifice Expansive Wilderness: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.

    The land is ever resilient. Should it die, it will be reborn


    Illustrated by Thomas Stoop

    */360

  • Dreamscape

    Land


    {T}: Add {C}.

    {2}{U}: Manifest a card from your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)


    Illustrated by Anthony Christou

    */360

  • Path to Exile(W)

    Instant


    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.


    Illustrated by Rebecca Guay

    001/360

  • Enlightened Tutor(W)

    Instant


    Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.


    Illustrated by Jarel Threat

    001/360

  • Sova Dragoon(W)

    Creature — Human Knight


    Double strike

    {1}{W}: Sova Dragoon gains flying until end of turn.


    1/1

    Illustrated by Kazashino

    001/360

  • Dana, Lifebringer(W)

    Planeswalker — Dana


    1: Create a 1/1 white Soldier creature token with lifelink.                                

    0: You gain 2 life.                


    1

    Illustrated by Dashinvaine

    001/360

  • Jalla, Champion of Law(3)(W)(W)

    Creature — Angel


    Flying, first strike

    When Jalla, Champion of Law enters the battlefield you may destroy target creature with power 4 or greater.


    5/5

    Illustrated by Gunship Revolution

    001/360

  • Relic Angel(1)(W)(W)

    Artifact Creature — Angel Construct


    Flying, Lifelink

    When Relic Angel leaves the battlefield you may search your library for an artifact card and reveal that card. Shuffle your library, then put the card on top of it.


    3/3

    Illustrated by Michael C. Hayes

    001/360

  • Divine Protection(1)(W)

    Enchantment


    Flash

    When Divine Protection enters the battlefield, exile target creature you control until Divine Protection leaves the battlefield.

    {2}, Sacrifice Divine Protection: Draw a card.


    Illustrated by Daniel Muchaier

    001/360

  • Cataclysmic Rift(2)(W)(W)

    Sorcery


    Each player chooses from the permanents they control an artifact, a creature, an enchantment, a land, and a planeswalker and exiles the rest.


    Illustrated by Derek Restivo

    001/360

  • Rasheem, Force of Life(3)(W)

    Creature — Angel


    Flying

    You and other permanents you control have hexproof.

    {1}{W}{W}: Creatures you control gain lifelink until end of turn.


    3/4

    Illustrated by Jason Nguyen

    001/360

  • Armageddon(2)(W)(W)

    Sorcery


    Destroy all lands.


    Illustrated by Titus Lunter

    001/360

  • Wrath of God(2)(W)(W)

    Sorcery


    Destroy all creatures.

    They can't be regenerated.


    Illustrated by Martin Sádaba

    001/360

  • Sova Squire(W)

    Creature — Human Soldier


    Lifelink (Damage dealt by this creature also causes you to gain that much life.)


    2/1

    Illustrated by Geun Jang

    001/360

  • Midnight Vanguard(1)(W)

    Creature — Vampire Soldier


    Lifelink

    When Midnight Vanguard enters the battlefield, create a 1/1 white Vampire creature token with lifelink.


    2/1

    Illustrated by Grzegorz Rutkowski

    001/360

  • Ajani's Pridemate(1)(W)

    Creature — Cat Soldier


    Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.


    2/2

    Illustrated by Arthur GWG

    001/360

  • Leonin Sanctuary

    Land — Plains


    ({T}: Add {W})

    Leonin Sanctuary enters the battlefield tapped unless you control two or less basic lands.

    {2}{W}, {T}: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."


    Illustrated by No artist credit

    001/360

  • Mystical Tutor(U)

    Instant


    Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

    "It's not just what you know. It's knowing where to find what you don't."


    Illustrated by Lucas Durham

    051/360

  • Tarka, the Mystical(U)

    Planeswalker — Tarka


    1: Draw a card, then discard a card.               

    -2: Target player skips their next draw step.                


    1

    Illustrated by Levelten

    051/360

  • Coralhenge Ritual(1)(U)(U)

    Enchantment


    At the beginning of your end step you may draw a card. If you do, discard a card or put a card from your hand on the top or bottom of your library.


    Illustrated by Miloš Radojkić

    051/360

  • Negation Thopter(1)(U)(U)

    Artifact Creature — Thopter


    Flash, flying

    When Negation Thopter enters the battlefield you may counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.


    1/1

    Illustrated by Vasylina Holod

    051/360

  • Trickery(U)

    Instant


    As an additional cost to cast Trickery, choose one --

    * Pay 1 life and exile a blue card from your hand.

    * Return an Island and another permanent you control to its owner's hand.

    * Pay {1}{U}.

    Counter target spell or activated ability.


    Illustrated by Jason Nguyen

    051/360

  • Shimmer(1)(U)

    Instant


    Return target nonland permanent to its owner's hand.

    Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by Alector Fencer

    051/360

  • Counterspell(U)(U)

    Instant


    Counter target spell.


    Illustrated by Maria Trepalina

    051/360

  • Delvallee Diver(1)(U)

    Creature — Merfolk


    {T}: Scry 1.

    The Delvallee are wise, but they do not always choose to share what they know.


    2/2

    Illustrated by Kevin McKenna

    051/360

  • Time Leap(5)(U)(U)

    Instant


    Tap all lands target player controls and that player loses all unspent mana. End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)


    Illustrated by Jason Nguyen

    051/360

  • Giada, Archmystic(2)(U)(U)

    Creature — Merfolk Wizard


    {1}{U}: Counter target spell unless its caster pays an additional {1}.

    The minds of the Delvallee are far superior to those of any mere creature.


    2/3

    Illustrated by Lena Oione

    051/360

  • Delvallee Shackles(2)(U)

    Enchantment — Aura


    When Delvallee Shackles enters the battlefield destroy all other auras attached to enchanted creature. Enchanted creature cannot attack or block.

    Activated abilities of enchanted creature cost an additional {1} to activate.


    Illustrated by Gederoth

    051/360

  • Voltaic Mox(0)

    Artifact


    Whenever Voltaic Mox becomes tapped add {c}

    {t}: Untap target artifact.

    The batteries of the Delvalee are curious trinkets.


    Illustrated by No artist credit

    1/1

  • Voltaic Mox(0)

    Artifact


    Whenever Voltaic Mox becomes tapped add {c}

    {t}: Untap target artifact.


    Illustrated by No artist credit

    1/1

  • Coldsteel Mox(0)

    Artifact


    When Coldsteel Mox enters the battlefield choose a color.

    {t}: Add one mana of the chosen color.


    Illustrated by No artist credit

    1/1

  • Brightest Pollen Druid(1)(G)

    Creature — Elf Druid


    When Brightest Pollen Druid enters the battlefield, choose one -

    • Destroy target artifact or enchantment.

    • Put a +1/+1 counter on target creature.

    • Proliferate.


    1/1

    Illustrated by No artist credit

    1/1

  • Ponder(U)

    Instant



    Illustrated by Jian Guo

    1/1

  • Den of the Bugbear

    Land



    Illustrated by No artist credit

    1/1

  • Blast Zone

    Land



    Illustrated by Justinas Viktus

    1/1

  • Indatha Triome

    Land



    Illustrated by No artist credit

    1/1

  • Mutavault

    Land



    Illustrated by No artist credit

    1/1

  • Wasteland

    Land



    Illustrated by No artist credit

    1/1

  • Chandra, Torch of Defiance

    Planeswalker


    :  

    1:  


    Illustrated by No artist credit

    1/1

  • Atsushi, the Blazing Sky

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Jace, the Mind Sculptor

    Planeswalker


    :  

    1:  


    Illustrated by No artist credit

    1/1

  • Narset, Parter of Veils

    Planeswalker


    :  

    1:  


    Illustrated by No artist credit

    1/1

  • Academy Ruins

    Land



    Illustrated by No artist credit

    1/1

  • Kajiri, the Swirling Sky

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Brainstorm(U)

    Instant



    Illustrated by No artist credit

    1/1

  • March of Swirling Sky(X)(U)

    Instant



    Illustrated by No artist credit

    1/1

  • Wandering Emporer

    Planeswalker


    :  

    1:  


    Illustrated by No artist credit

    1/1

  • Gideon, Ally of Zendikar

    Planeswalker


    :  

    1:  


    Illustrated by No artist credit

    1/1

  • Urza's Ruinous Blast

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • Ao, the Dawn Sky

    Creature



    1/1

    Illustrated by No artist credit

    1/1

  • March of Otherworldy Light(x)(W)

    Custom



    Illustrated by No artist credit

    1/1

  • Rane's Charm(W)(R)

    Instant


    Choose one -

    • Rane's Charm deals 2 damage to any target and you gain 2 life

    • Exile target artifact or enchantment with mana value 2 or less.

    • Creatures you control get +1/+0 and gain indestructible and haste until end of turn.


    Illustrated by No artist credit

    1/1

  • Tylon's Charm(W)(U)

    Instant


    Choose One -

    • Draw a card.

    • Return target nonland permanent to its owner's hand.

    • Counter target spell unless its controller pays an additional {1}.


    Illustrated by No artist credit

    1/1

  • Gromulon's Charm(U)(B)

    Instant


    Choose one -

    • Return target creature card from your graveyard to your hand.

    • Destroy target creature with power 3 or less.

    • Draw a card, then discard a card.


    Illustrated by No artist credit

    1/1

  • Sovath's Charm(B)(G)

    Instant


    Choose one -

    • Destroy target artifact or enchantment.

    • Target creature gets -2/-2 until end of turn.

    • Put target permanent card from your graveyard on the top of your library.


    Illustrated by No artist credit

    1/1

  • Idril's Charm(R)(G)

    Instant


    Choose one -

    • Target creature you control fights target creature you don't control.

    • Return target land from your graveyard to the battlefield.

    • Creatures you control gain trample until end of turn.


    Illustrated by No artist credit

    1/1

  • Odegard's Charm(U)(R)

    Instant


    Choose one -

    • Create two 1/1 colorless Thopter artifact creature tokens with flying.

    • Copy target instant or sorcery spell. You may choose new targets for the copy.

    • Counter target noncreature spell unless its controller pays {2}.


    Illustrated by No artist credit

    1/1

  • Sana's Charm(W)(B)

    Instant


    Choose one -

    • Target creature gains deathtouch and lifelink until end of turn.

    • Target opponent discards a card and you gain 1 life.

    • Exile target permanent with mana value 1 or less.


    Illustrated by No artist credit

    1/1

  • Ivan's Charm(B)(R)

    Instant


    Choose one -

    • Deal 1 damage to each creature.

    • Exile target player's graveyard.

    • Target player sacrifices a creature. If they can't Ivan's Charm deals 2 damage to them.


    Illustrated by No artist credit

    1/1

  • Ella's Charm(W)(G)

    Instant


    Choose one -

    • Target creature gets +2/+2 and gains reach until end of turn.

    • Return target enchantment card from your graveyard to your hand.

    • Prevent all combat damage that would be dealt to you and creatures you control this turn.


    Illustrated by No artist credit

    1/1

  • Salaya's Charm(U)(G)

    Instant


    Choose one -

    • Distribute three +1/+1 counters among creatures you control.

    • Draw a card. You may play an additional land this turn.

    • Proliferate, then proliferate.


    Illustrated by No artist credit

    1/1

  • Necrogheist(1)(B)(B)

    Creature — Spirit


    Flying.

    {T}, Sacrifice a creature: return a creature card with converted mana cost {3} or less from your graveyard to the battlefield and lose 2 life.

    “Sometimes in death, there is life.”


    1/3

    Illustrated by Alexander Nanichkov

    1/360

  • Cryptreaver Nightmare(2)(B)(B)

    Creature — Nightmare


    Flying

    {T}. Sacrifice another creature: Put target creature card from your graveyard onto the battlefield.


    3/4

    Illustrated by Alexander Nanitchkov

    1/360

  • Recurring Nightmare(2)(B)

    Enchantment


    Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

    "I am confined by sleep and defined by nightmare."

    —Crovax


    Illustrated by Vinegar

    101/360

  • Soul Keeper(1)(B)

    Creature — Human Wizard


    When Soul Keeper enters the battlefield, choose a creature card in your graveyard. Until end of turn you may cast that card from your graveyard.


    2/2

    Illustrated by Le Rastislav

    101/360

  • Twisted Mantis(2)(B)(B)

    Creature — Insect


    As an additional cost to play Twisted Mantis, discard two cards.

    Flying, trample.

    There are things in these the swamps that can make you more powerful, but once they take hold, they possess you forever.


    6/6

    Illustrated by Sheng Dong

    101/360

  • Sediba, Endbringer(B)

    Planeswalker — Sediba


    1: Lose 2 life, then draw a card.                            

    -2: Put target creature card from your graveyard on top of your library.                 


    2

    Illustrated by Thomasz Chistowski

    101/360

  • Gishroma, Pitlord Ravager(5)(B)(B)(B)

    Creature — Demon


    Flying, lifelink

    Pay 2 life: Surveil 2

    {3}{B}{B}, sacrifice a permanent: Return target creature card from your graveyard to the battlefield tapped.


    8/8

    Illustrated by Sandara

    101/360

  • Bitter Bargain(B)

    Sorcery


    Discard a card.

    Target player reveals their hand. You choose a nonland card from it. That player discards that card.


    Illustrated by Felipe E. Bravo

    101/360

  • Entomb(B)

    Instant


    Search your library for a card and put that card into your graveyard. Then shuffle your library.


    Illustrated by Spanigirl

    101/360

  • Vampiric Tutor(B)

    Instant


    Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.


    Illustrated by Javier Charro

    101/360

  • Reanimate(B)

    Sorcery


    Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.


    Illustrated by Dekades8

    101/360

  • Animate Dead(1)(B)

    Enchantment — Aura


    Enchant creature card in a graveyard

    When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

    Enchanted creature gets -1/-0.


    Illustrated by Chris Bjors

    101/360

  • Damnation(2)(B)(B)

    Sorcery


    Destroy all creatures.

    They can't be regenerated.


    Illustrated by t2100ex9

    101/360

  • Corpse Dragon(3)(B)(B)

    Creature — Zombie Dragon


    Flying, menace

    Whenever a creature you control dies, if Corpse Dragon is in your graveyard you may pay {B}{B}, if you do return it to your hand.


    4/5

    Illustrated by Artozi

    101/360

  • Salawoo Brute(R)

    Creature — Dinosaur Soldier


    As Salawoo Brute enters the battlefield, it does 3 damage to it's controller.


    2/2

    Illustrated by JDTMart

    151/360

  • Raging Salawoo(R)

    Creature — Dinosaur Soldier


    Haste

    Whenever Raging Salawoo attacks it deals 1 damage to target creature.


    1/1

    Illustrated by Akreon

    151/360

  • Chaos Warp(2)(R)

    Instant


    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card they put it onto the battlefield.


    Illustrated by Andrew Ryan

    151/360

  • Rishan, Enraged(R)

    Planeswalker — Rishan


    1: You may discard a card. If you do, draw a card.                 

    -1: ~ deals 2 damage to any target.                       


    2

    Illustrated by Wood-Illustration

    151/360

  • Hemogoblin(R)

    Creature — Goblin Berserker


    Haste

    Hemogoblin attacks each combat if able.

    At the beginning of each end step, if an opponent lost life this turn, put a +1/+1 counter on Hemogoblin.

    "I'm dying to see some red. Well, you can do the dying part for me."


    1/1

    Illustrated by Astri Lohne

    151/360

  • Phoenix of the Seventh Sun(2)(R)(R)

    Creature — Phoenix


    Flying

    If Phoenix of the Seventh Sun would die, it gains indestructible until end of turn. Put a -1/-1 counter on it. Then, if there are three or more -1/-1 counters on it, shuffle it into your library.


    3/3

    Illustrated by Oliver Harbour

    151/360

  • Fireflash(X)(R)

    Sorcery


    Fireflash deals X damage to any target.

    If X is 5 or more, this spell can't be countered and the damage can't be prevented.

    Shuffle Fireflash into its owner’s library.


    Illustrated by Dragolisco

    151/360

  • Salawoo Razer(1)(R)(R)

    Creature — Dinosaur Soldier


    First strike

    When Salawoo Razer enters the battlefield you may destroy target artifact or non-basic land.

    The Razers are the first line of the Salawoo who are sent in to pillage.


    2/1

    Illustrated by Sycra

    151/360

  • Lightning Bolt(R)

    Instant


    Lightning Bolt deals 3 damage to any target.


    Illustrated by Harvey N. Bunda

    151/360

  • Lotus Cobra(1)(G)

    Creature — Serpent


    Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color.


    2/1

    Illustrated by pellaeon

    201/360

  • Avenger of Zendikar(5)(G)(G)

    Creature — Elemental


    When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

    Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.


    5/5

    Illustrated by Chris Ostrowski

    201/360

  • Reyla, Keeper of Groves(G)

    Planeswalker — Reyla


    1: You may place a +1/+1 counter on target creature.                     

    0: Untap target land.                     


    2

    Illustrated by Grosnez (DeviantArt)

    201/360

  • Foliage Behemoth(6)(G)(G)(G)(G)

    Creature — Elemental Giant


    Trample

    Sacrifice two Forests: Put a +1/+1 counter on each other creature you control.

    Remove ten +1/+1 counters from among creatures you control: Regenerate Foliage Behemoth.


    14/14

    Illustrated by Grzegorz Krysinski

    201/360

  • Altar of Evolution(1)(G)

    Artifact


    {1}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.


    Illustrated by Valentina Baric

    201/360

  • Birds of Paradise(G)

    Creature — Bird


    Flying.

    {T}: Add one mana of any color.


    0/1

    Illustrated by ExitMothership

    201/360

  • Sylvan Scholar(1)(G)(G)

    Creature — Elf Druid


    {t}: Add {G}

    At the beginning of your draw step, you may draw two additional cards. If you do, chose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.


    1/2

    Illustrated by Tizziano Baracchi

    201/360

  • Kaw-Myat Mystic(G)

    Creature — Elf Druid


    {T}: Add {G}


    1/1

    Illustrated by Andreia Ugrai

    201/360

  • Tyloneus, Dissipation Mage(1)(W)(U)

    Creature — Human Cleric


    Whenever a permanent leaves the battlefield without going to the graveyard, tap target creature an opponent controls.

    {2}{W}: Exile another target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.


    3/3

    Illustrated by No artist credit

    251/360

  • Extinction(B)(/)(W)(B)(/)(W)(B)(/)(W)(B)(/)(W)

    Sorcery


    Exile all creatures


    Illustrated by Bobby Myers

    251/360

  • Disciple of Sediba(B)(/)(G)

    Creature — Vampire Spirit


    Deathtouch

    {T}: Add {B}, {G}, or {C}.


    1/2

    Illustrated by Dylan Pierpont

    251/360

  • Hydraling(U)(G)

    Creature — Hydra


    Trample

    Hydraling enters the battlefield with a +1/+1 counter on it.

    If Hydraling would take damage during your turn, prevent that damage and put a +1/+1 counter on it instead.


    Illustrated by Pechschwinge

    251/360

  • Blasting Thopter(3)(U)(R)

    Artifact Creature — Thopter


    Flying

    Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1})

    When Blasting Thopter enters the battlefield, you may have Blasting Thopter deal damage to target creature equal to the number of artifacts you control.


    3/2

    Illustrated by Colin Chan

    251/360

  • Mind Invasion(2)(U)(B)

    Sorcery


    Target opponent reveals their hand. You choose a permanent card from it. You may put that card on to the battlefield under your control.

    One believes things because one has been conditioned to believe them.


    Illustrated by Owlet-in-Chest

    251/360

  • Odegard, Master Engineer(1)(U)(R)

    Creature — Human Wizard


    Artifact spells you cast cost {1} less to cast.

    {1}, Sacrifice an artifact: deal 1 damage to any target.

    Metalcraft - At the beginning of your end step create a 1/1 colorless Thopter artifact creature token with flying as long as you control three or more artifacts.


    3/3

    Illustrated by Scarypet (DeviantArt)

    251/360

  • Salaya, the Awakener(1)(U)(G)

    Creature — Satyr Wizard


    Flash

    Graft 3 (This creature enters the battlefield with three +1/+1 counters on it, Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

    {2}{U}{G}: Put three +1/+1 counters on target land you control. Untap it. It becomes a 0/0 Elemental creature with Vigilance and Haste that's still a land.


    Illustrated by Le Rastislav

    251/360

  • Ella, the Unseen(1)(W)(G)

    Creature — Elf Druid


    Hexproof (This creature can't be the target of spells or abilities your opponents control.)

    Whenever you cast an enchantment spell, you may draw a card.

    Ella, the Unseen gets +1/+1 for each enchantment you control.


    3/3

    Illustrated by Ekaterina Burmak

    251/360

  • Gromulon, the Necromancer(1)(U)(B)

    Creature — Human Wizard


    {U}, {T}: Draw a card, then discard a card.

    {B}, {T}, Sacrifice a non-token creature: Return target creature card from your graveyard to the battlefield.


    3/3

    Illustrated by Adam Wesierski

    251/360

  • Sana, Underworld Temptress(X)(W)(B)

    Creature — Vampire


    Flying, lifelink

    When Sana, Underworld Temptress enters the battlefield, target player loses X life and you gain X life.


    3/3

    Illustrated by Hoàng Lập

    251/360

  • Rane, Sova Warpriest(1)(W)(R)

    Creature — Human Soldier


    First strike, vigilance

    {2}{W}, {T}: Create two 1/1 white soldier creature tokens.

    {1}{R}, {T}: Creatures you control gain haste this turn.


    3/3

    Illustrated by Alexander Nanitchkov

    251/360

  • Idril, Flora Keeper(1)(R)(G)

    Creature — Elf Druid


    At the beginning of your upkeep, you may return up to one target land card from your graveyard to your hand.

    Landfall - Whenever a land enters the battlefield under your control, you may have Idril, Flora Keeper deal 2 damage to any target.


    3/3

    Illustrated by Jeremy Fenske

    251/360

  • Ivan, the Scourge(1)(B)(R)

    Creature — Human Knight


    Sacrifice another creature: Ivan, the Scourge is indestructible until end of turn.

    Whenever another creature you control dies, Ivan, the Scourge deals 1 damage to any target.


    3/3

    Illustrated by Steve Argyle

    251/360

  • Sovath, Death's Avatar(1)(B)(G)

    Creature — Avatar


    Trample

    Sovath, Death's Avatar has power equal to the number of creature cards in your graveyard.

    Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)


    */3

    Illustrated by Svetlin Velinov

    251/360

  • Deny Passage(1)(W)(U)

    Instant


    Until end of turn, if a creature would enter the battlefield, exile it instead.

    "Tonight, nothing crosses our borders."


    Illustrated by Michael Habiger

    251/360

  • Mox Thoughtstone(0)

    Artifact


    As Mox Thoughtstone enters the battlefield, reveal your hand. Target opponent chooses a nonland card from it. Exile that card.

    {T}: Add one mana of any of the exiled card's colors.

    {T}, Sacrifice : You may cast a card exiled with Mox Thoughtstone without paying it's mana cost.


    Illustrated by Josep Perez

    281/360

  • Lotus Vault(0)

    Artifact


    {t}: Add 3 mana of any one color.

    Lotus Vault doesn't untap during your untap step.


    Illustrated by Syst-eeem

    281/360

  • Mox Prism(0)

    Artifact


    {T}: Add {C}.

    {1}, {T} : Add one mana of any color.


    Illustrated by Joshua Cairós

    281/360

  • Lotus Golem(0)

    Artifact Creature — Golem


    {T}, Sacrifice Lotus Golem: Add one mana of any color.


    1/1

    Illustrated by Tomasso Renieri

    281/360

  • Darksteel Mox(0)

    Artifact


    Indestructible

    When Darksteel Mox enters the battlefield, sacrifice it unless you control another artifact.

    {T}: Add {C}


    Illustrated by No artist credit

    281/360

  • Lotus Lake

    Land


    If Lotus Lake would enter the battlefield, sacrifice a land instead.

    If you do, put Lotus Lake onto the battlefield tapped. If you don't, exile it.

    {T}: Add three mana of any one color


    Illustrated by Peter Rodulfo

    281/360

  • Opulent Amulet(2)

    Artifact


    {1},{t}: Add two mana in any combination of colors.

    Sacrifice Opulent Amulet: Draw a card.


    Illustrated by Jarel Threat

    281/306

  • Vivid Falls

    Land


    Vivid Falls enters the battlefield tapped.

    When Vivid Falls enters the battlefield put a charge counter on each land you control.

    Lands you control have "{T}, Remove a charge counter from this land: Add one mana of any color."

    {T} Add {C}


    Illustrated by JC Barquet

    281/360

  • Gravel Golem(1)

    Artifact Creature — Golem


    Gravel Golem enters the battlefield with a +1/+1 counter on it.

    {0}: Double the number of +1/+1 counters on Gravel Golem. This ability costs {1} more for each +1/+1 counter on Gravel Golem. You may activate this ability only once per turn.


    Illustrated by Armiche Sanchez

    281/360

  • Amber Prison(4)

    Artifact


    When Amber Prison enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Amber Prison leaves the battlefield.

    {T}: Add one mana of any color in the exiled card's color identity.


    Illustrated by Pam Hage

    281/360

  • Rainbowscale Pendant(1)

    Artifact — Equipment


    Equip: {0}

    Equipped creature gets +0/+1

    Sacrifice Rainbowscale Pendant: Add one mana of any color.


    Illustrated by Ika Metreveli

    281/360

  • Managem Blade(3)

    Artifact — Equipment


    Whenever you pay Managem Blade's equip cost, remove all charge counters from it, then place X charge counters on it.

    Equipped creature gets +1/+1 for each charge counter on Managem Blade.

    Equip {X}


    Illustrated by Lucas Durham

    281/360

  • Hidden Shores

    Land


    Hidden Shores enters the battlefield tapped.

    {T}: Add {W} or {U}

    {1}{W/U}, {T}: Exile Hidden Shores and target permanent, return them to the battlefield under their owner's control at the beginning of the next endstep.


    Illustrated by No artist credit

    331/360

  • Badlands

    Land — Swamp Mountain


    ({T}: Add {B} or {R}.)


    Illustrated by Anna Armona

    331/360

  • Bayou

    Land — Swamp Forest


    ({T}: Add {B} or {G}.)


    Illustrated by Randi Bateman

    331/360

  • Plateau

    Land — Mountain Plains


    ({T}: Add {R} or {W}.)


    Illustrated by Graham Gercken

    331/360

  • Savannah

    Land — Forest Plains


    ({T}: Add {G} or {W}.)


    Illustrated by Monica Ion

    331/360

  • Scrubland

    Land — Plains Swamp


    ({T}: Add {B} or {W}.)


    Illustrated by Ralph Horsley

    331/360

  • Taiga

    Land — Mountain Forest


    ({T}: Add {R} or {G})


    Illustrated by Linda Wilder

    331/360

  • Tropical Island

    Land — Forest Island


    ({T}: Add {G} or {U}.)


    Illustrated by AlaskanArtist49

    331/360

  • Tundra

    Land — Plains Island


    ({T}: Add {W} or {U}.)


    Illustrated by Krzysztof Kowalski

    331/360

  • Underground Sea

    Land — Island Swamp


    ({T}: Add {U} or {B}.)


    Illustrated by Vera Cauwenberghs

    331/360

  • Volcanic Island

    Land — Island Mountain


    ({T}: Add {U} or {R}.)


    Illustrated by Mario Fegan

    331/360

  • Living Waterfalls

    Land — Forest Island


    While you're searching your library for a card, you may find Living Waterfalls instead.

    Living Waterfalls enters the battlefield tapped.

    {T}: Add {G} or {U}.


    Illustrated by Roberto Nieto

    331/360

  • Arid Valley

    Land — Mountain Plains


    While you're searching your library for a card, you may find Arid Valley instead.

    Arid Valley enters the battlefield tapped.

    {T}: Add {R} or {W}.


    Illustrated by JJ Peabody

    331/360

  • Dragonflame Valley

    Land — Swamp Forest


    While you're searching your library for a card, you may find Dragonflame Valley instead.

    Dragonflame Valley enters the battlefield tapped.

    {T}: Add {B} or {R}.


    Illustrated by jcbarquet

    331/360

  • Sulfurous Sea

    Land — Island Mountain


    While you're searching your library for a card, you may find Sulfurous Sea instead.

    Sulfurous Sea enters the battlefield tapped.

    {T}: Add {U} or {R}.


    Illustrated by JJ Peabody

    331/360

  • Overgrown Marsh

    Land — Swamp Forest


    While you're searching your library for a card, you may find Overgrown Marsh instead.

    Overgrown Marsh enters the battlefield tapped.

    {T}: Add {B} or {G}.


    Illustrated by Ryan J. Lowe

    331/360

  • Scarred Plains

    Land — Plains Swamp


    While you're searching your library for a card, you may find Scarred Plains instead.

    Scarred Plains enters the battlefield tapped.

    {T}: Add {W} or {B}.


    Illustrated by Nicoleta Stavarache

    331/360

  • Coastal Flats

    Land — Plains Island


    While you're searching your library for a card, you may find Coastal Flats instead.

    Coastal Flats enters the battlefield tapped.

    {T}: Add {W} or {U}.


    Illustrated by Ferdinand Ladera

    331/360

  • Flowing Caverns

    Land — Island Swamp


    While you're searching your library for a card, you may find Flowing Caverns instead.

    Flowing Caverns enters the battlefield tapped.

    {T}: Add {U} or {B}.


    Illustrated by Ninjatic (DeviantArt)

    331/360

  • Ridgeline Everglades

    Land — Mountain Forest


    While you're searching your library for a card, you may find Ridgeline Everglades instead.

    Ridgeline Everglades enters the battlefield tapped.

    {T}: Add {R} or {G}.


    Illustrated by jjpeabody

    331/360

  • Jungle Glade

    Land — Forest Plains


    While you're searching your library for a card, you may find Jungle Glade instead.

    Jungle Glade enters the battlefield tapped.

    {T}: Add {G} or {W}.


    Illustrated by jcbarquet

    331/360

  • Unstable Bedrock

    Land


    Unstable Bedrock enters the battlefield tapped.

    {T}: Add {R} or {G}

    {1}{R}{G}: Until end of turn, Unstable Bedrock becomes a 3/3 red and green Elemental creature with first strike and trample. It's still a land.


    Illustrated by Svetlin Velinov

    331/360

  • Kaw-Myat Sanctum

    Land


    Kaw-Myat Sanctum enters the battlefield tapped.

    {T}: Add {w} or {G} for each enchantment you control.


    Illustrated by Sylvain Sarrailh

    331/360

  • Cathedral of Flame

    Land


    Cathedral of Flame enters the battlefield tapped.

    {T}: Add {B} or {R}

    Whenever a creature you control leaves the battlefield, Cathedral of Flame deals 1 damage to any target.


    Illustrated by GeniusFetus

    331/360

  • Field of Spirits

    Land


    Field of Spirits enters the battlefield tapped.

    {T}: Add {U} or {B}

    {B}{B},{T}, sacrifice a creature: Return a creature card with converted mana cost 3 or less from your graveyard to the battlefield.


    Illustrated by Artifex Mundi

    331/360

  • Chapel of the Fallen

    Land


    Chapel of the Fallen enters the battlefield tapped.

    {T}: Add {W} or {B}

    {W}{B}: Each opponent loses 1 life, you gain 1 life.


    Illustrated by Rogier van de Beek

    331/360

  • Pit of Refuse

    Land


    Pit of Refuse enters the battlefield tapped.

    {T}: Add {B} or {G}

    {2}{B/G}, {T}: Put target permanent card from your graveyard on top of your library.


    Illustrated by Anton Kurbatov

    331/360

  • Spring of Strength

    Land


    Spring of Strength enters the battlefield tapped.

    {T}: Add {U} or {G}

    {U}{G}, {T}: Put a +1/+1 counter on target creature.


    Illustrated by Anthony Pismarov

    331/360

  • Sova Outpost

    Land


    Sova Outpost enters the battlefield tapped.

    {T}: Add {W} or {R}

    {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.


    Illustrated by Sergey Zabelin

    331/360

  • Delvallee Foundry

    Land


    Delvallee Foundry enters the battlefield tapped.

    {T}: Add {U} or {R}

    {1}{U/R},{T}: Put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.


    Illustrated by Max Zoriy

    331/360

  • Plains

    Land — Plains



    Illustrated by Marvin Herbring

    361/360

  • Island

    Land — Island



    Illustrated by JC Barquet

    362/360

  • Swamp

    Land — Swamp



    Illustrated by Nicoleta Stavarache

    363/360

  • Forest

    Land — Forest



    Illustrated by Nele Diel

    364/360

  • Mountain

    Land — Mountain



    Illustrated by Lino Drieghe

    365/360

  • Wastes

    Land — Wastes



    Illustrated by Kevin Gener

    366/360