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RMA

Download Cockatrice files: https://mtg.design/u/BigBeanBoi0431/RMA/cockatrice


  • Shrek The Devourer(4)(B)(B)(G)

    Creature — Giant


    Swampwalk, Trample

    Shrek gets +1/+0 for each swamp on the battlefield

    {2}, sacrifice a swamp: Destroy target nonblack creature.

    SOMEbody once told me!


    4/7

    Illustrated by johnjesco DeviantArt

    1/1

  • Meandering Towershell(3)(G)(G)

    Creature — Turtle


    Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

    Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.


    5/9

    Illustrated by YW Tang

    1/1

  • Doom Blade(1)(B)

    Instant


    Destroy target nonblack creature.

    The void is without substance but cuts like steel.


    Illustrated by Chippy

    1/1

  • Kinda-Damnation(2)(B)(B)

    Sorcery


    Each player chooses a creature they don't control. Destroy all other creatures, they can't be regenerated

    "Frick" - All my Splinter Twin tokens


    Illustrated by Kev Walker and Me

    1/1

  • The Gitrog Monster(3)(B)(G)

    Creature — Frog Horror


    Deathtouch

    At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

    You may play an additional land on each of your turns.

    Whenever one or more land cards are put into your graveyard from anywhere, draw a card.


    6/6

    Illustrated by Jason Kang

    1/1

  • Steward of Valeron(G)(W)

    Creature — Human Druid Knight


    Vigilance

    {T}: Add {G} to your mana pool.

    Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron’s twelve noble families.


    2/2

    Illustrated by Greg Staples

    1/1

  • Splinter Twin(2)(R)(R)

    Enchantment — Aura


    Enchant creature

    Enchanted creature has “{T}: Create a token that’s a copy of this creature. That token has haste. Exile it at the beginning of the next end step.”

    "Why did I ever ask MTCJ for advice for cards in this set" - Me


    Illustrated by Goran Josic

    1/1

  • Crow Storm(2)(U)

    Sorcery


    Create a 1/2 blue Bird creature token with flying named Storm Crow.

    Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Storm crow lonely, boon for a birder. Storm crows together, likely a murder.


    Illustrated by YW Tang

    1/1

  • Lullmage Mentor(1)(U)(U)

    Creature — Merfolk Wizard


    Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.

    Tap seven untapped Merfolk you control: Counter target spell.

    “Many voices are needed to quiet this land.”


    2/2

    Illustrated by No artist credit

    1/1

  • Voice of Law(3)(W)

    Creature — Angel


    Flying, protection from red

    “Life’s balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through.”

    —Song of All, canto 167


    2/2

    Illustrated by Mark Zug

    1/1

  • Warmonger(3)(R)

    Creature — Minotaur Monger


    {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

    Funny how money and war travel so well together.


    3/3

    Illustrated by Heather Hudson

    1/1

  • Infectious Curse

    Enchantment — Aura Curse


    Enchant player

    Spells you cast that target enchanted player cost {1} less to cast.

    At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1


    Illustrated by Wesley Burt

    1/1

  • Accursed Witch(3)(B)

    Creature — Human Shaman


    Spells your opponents cast that target Accursed Witch cost {1} less to cast.

    When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.


    4/2

    Illustrated by Wesley Burt

    1/1

  • Vesuva

    Land


    You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

    It is everywhere you've ever been.


    Illustrated by No artist credit

    1/1

  • Scaled Wurm(7)(G)

    Creature — Wurm


    Flourishing during the Ice Age, these Wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age.”

    —Kjeldor: Ice Civilization


    7/6

    Illustrated by Daniel Gelon

    1/1

  • Architect of the Untamed(2)(G)

    Creature — Elf Artificer Druid


    Whenever a land enters the battlefield under your control, you get {E} (an energy counter).

    Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.

    Next to her designs, life seems like a pale imitation.


    2/3

    Illustrated by Sara Winters

    1/1

  • Web(G)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +0/+2 and has reach.


    Illustrated by Rob Alexander

    1/1

  • Teferi's Curse(1)(U)

    Enchantment — Aura


    Enchant artifact or creature

    Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)

    “Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant.”

    —Teferi


    Illustrated by Robert Bliss

    1/1

  • Kamahl's Summons(3)(G)

    Sorcery


    Each player may reveal any number of creature cards from his or her hand. Then each player creates a 2/2 green Bear creature token for each card he or she revealed this way.

    As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa.


    Illustrated by No artist credit

    1/1