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FBI

Download Cockatrice files: https://mtg.design/u/Balrock3793/FBI/cockatrice


  • Scour the Heretic(X)(W)

    Instant


    Exile target creature if its converted mana cost is less than or equal to X plus 1 and you gain that much life.

    "Submit to the collective or submit to shame."

    - Elesh Norn, Grand Cenobite


    Illustrated by Chun Lo

    1/1

  • Gillie, Dreaming Hero(U)

    Creature — Elf Warrior


    Gillie, Dreaming Hero can't be blocked.

    When Gillie enters the battlefield, mill three cards. If you cast another spell this turn, surveil 3 instead.

    Threshold - Gillie can't attack or block unless there are 7 or more cards in your graveyard.


    3/3

    Illustrated by Dave Greco

    1/1

  • Trials of the Tamer(1)(R)

    Enchantment Saga


    Discard a card, then draw a card.


    Illustrated by vacuum_chan

    1/1

  • Ghor-Clan Rampager+(1)(R)(G)

    Creature — Beast


    Trample

    Bloodrush — {R}{G}, Discard Ghor-Clan Rampager+: Target attacking creature gets +4/+4 and gains trample until end of turn.

    “The Simic come from the cold slow depths. How could they understand the fire in a wild heart?”

    —Kroshkar, Gruul shaman


    4/4

    Illustrated by Dave Kendall

    1/1

  • Skinshifter Mystic(G)

    Creature — Human Druid


    Discard a card: Choose one. Until end of turn, Skinshifter Mystic has that base power and toughness, becomes that creature type, and gains that ability.

    • 1/4 Turtle with hexproof.

    • 2/3 Boar with haste.

    • 4/1 Wolf with trample.


    1/1

    Illustrated by Julie Dillon

    1/1

  • Suitor's Demise(1)(B)

    Enchantment Saga



    Illustrated by Julie Dillon

    1/1

  • Succession Blade(W)

    Artifact


    Equipped creature gets +1/+2

    Whenever equipped creature deals combat damage to a player, you may sacrifice it, if you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature’s mana value, put that card onto the battlefield, then shuffle.

    Equip {2}


    Illustrated by Donato Giancola

    1/1

  • Zekoro's Voyage(R)

    Sorcery


    As an additional cost to cast Zekoro's Voyage, discard a card or pay {U}.

    Draw two cards.


    Illustrated by Denis Kornev

    1/1

  • Stowaway(1)(U)

    Creature — Human Rogue


    Stowaway can't be blocked

    Delirium - Whenever Stowaway deals combat damage to a player, draw a card, then discard a card unless you have four or more different card types in your graveyard.


    1/1

    Illustrated by No artist credit

    1/1

  • False Evolution(1)(U)(G)

    Sorcery


    As an additional cost to cast this spell, return a creature you control to its owner's hand.

    Search your library for a creature card with mana value X or less, where X is 2 plus the returned creature’s mana value. Put that card onto the battlefield, then shuffle. Exile False Evolution.


    Illustrated by No artist credit

    1/1

  • Dreams Unbound(3)(U)(U)

    Instant


    Create a token that's a copy of target permanent.

    {1}{U}, Discard Dreams Unbound: Surveil 2, then draw a card. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)


    Illustrated by Pixiv Kylin

    1/1

  • Enigma Drake+(1)(U)(R)

    Creature — Drake


    Flying

    Enigma Drake+’s power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

    Many initiates believe it possesses secrets beyond imagining. Many have become meals trying to learn them.


    */4

    Illustrated by Steve Argyle

    1/1

  • Delve(1)(U)

    Sorcery


    The next spell you cast this turn gains delve (Each card you exile from your graveyard while casting that spell pays for {1}.)

    Draw a card.

    Cycling {U} ({U}, Discard this card: Draw a card.)


    Illustrated by No artist credit

    1/1

  • Illusory Vapors(1)(U)

    Instant


    Choose one -

    • The next spell you cast this turn gains delve (Each card you exile from your graveyard while casting that spell pays for {1}.)

    • Return up to four cards you own from exile to the top of your library in any order, then draw a card.


    Illustrated by Miranda Meeks

    1/1

  • Myth of Three Mornings(1)(R)

    Instant


    Myth of Three Mornings deals 3 damage to any target.

    At the beginning of your end step, if you cast three or more spells this turn, exile Myth of Three Mornings from your graveyard and draw three cards.


    Illustrated by 3 Days March

    1/1

  • Permeating Dreams(2)(U)

    Instant


    Until end of turn, whenever you cast a spell, you may have it become a copy of Permeating Dreams.

    Untap target permanent.

    Target player draws a card.

    Target player puts the top two cards of their library into their graveyard.


    Illustrated by CyanLights

    1/1

  • Foilfeather Goose(W)

    Creature — Bird


    Flying

    When Foilfeather Goose enters the battlefield, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

    {T}, Sacrifice a Clue: Target creature you control gains protection from colorless or from the color of your choice until end of turn.


    1/1

    Illustrated by Amy Cheu

    1/1

  • Sylvan Syndicate(1)(G)

    Creature — Dryad Rogue


    At the beginning of your draw step, you may draw an additional card. If you do, choose a card in your hand drawn this turn. Pay 3 life or put the card into your graveyard.

    Wisdom is wasted on the unwise.


    2/1

    Illustrated by Guild Wars 2

    1/1

  • Call to Adventure(2)(G)

    Sorcery


    Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

    Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)


    Illustrated by Fernanda Suarez

    1/1

  • Temporal Isolation(1)(W)

    Enchantment — Aura


    Flash (You may cast this spell any time you could cast an instant.)

    Enchant creature

    Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

    Prevent all damage that would be dealt by enchanted creature.


    Illustrated by DeviantArt ViciousJay

    1/1

  • People's Champion(1)(R)

    Creature — Human Soldier


    Whenever People's Champion deals combat damage to an opponent, create a 1/1 red Soldier creature token.

    Discard a card: People's Champion gains indestructible until end of turn.

    "Come friends, fight at my side!"


    3/1

    Illustrated by No artist credit

    1/1

  • Reckless Thief(R)

    Creature — Human Rogue


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Reckless Thief can't block.

    "If you're caught, you're done for anyway. Why not risk it all?"


    2/1

    Illustrated by Evyn Fong

    1/1

  • Maya, Immortal Heiress(1)(R)

    Creature — Goblin


    At the beginning of your upkeep, you may return Maya, Immortal Heiress from your graveyard to your hand, when you do, scry 1.

    {2}{R}, Sacrifice three creatures: Maya, Immortal Heiress deals 3 damage to any target.


    1/1

    Illustrated by Dave Greco

    1/1

  • Kindred Beasts(3)(G)

    Creature — Beast


    Haste

    When Kindred Beasts enters the battlefield, target creature gets +2/+2 until end of turn.

    Madness {2}{G}


    4/4

    Illustrated by Juliette Oberndorfer

    1/1

  • Voyaging Sprite(G)

    Creature — Faerie


    When Voyaging Sprite enters the battlefield, reveal cards from the top of your library until you reveal a land card, put that card onto the battlefield tapped and the rest into your graveyard.

    When Voyaging Sprite dies, sacrifice a land.


    1/1

    Illustrated by No artist credit

    1/1

  • Sepulcher King(2)(W)(B)

    Creature — Giant Noble


    When Sepulcher King enters the battlefield, exile all creature cards from all graveyards. As long as those cards remain exiled, their owner's may cast them by sacrificing a creature in addition to paying their other costs.

    Whenever a creature dies, each opponent loses 1 life and you gain 1 life.


    4/4

    Illustrated by Timofey Stepanov

    1/1

  • Zenith Seeker(1)(U)

    Creature — Moonfolk Wizard


    Flying

    Whenever Zenith Seeker attacks, draw a card, then discard a card.

    Threshold — Zenith Seeker gets +3/+2 as long as seven or more cards are in your graveyard.

    "As the moon teaches the water to flow, so too must we stay moving."


    0/1

    Illustrated by RossDraws

    1/1

  • Glintwood Guide(1)(G)

    Creature — Faerie Rogue


    Flying

    Whenever Glintwood Guide deals combat damage to a player, the next permanent that enters the battlefield under your control this turn becomes a copy of Glintwood Guide.


    1/1

    Illustrated by No artist credit

    1/1

  • Nyxforger Angel(1)(R)(W)

    Enchantment Creature — Angel


    Flying, lifelink

    When Nyxforger Angel enters the battlefield, search your library for an aura or equipment card and reveal it, put it into your hand, then shuffle your library.

    {1}{R}{W}: Attach target aura or equipment to target creature you control.


    2/2

    Illustrated by Axel Sauerwald

    1/1

  • Tithe of the Damned(1)(B)(W)

    Enchantment


    Creatures you control get -2/-2

    Whenever a creature you control dies, put a soul counter on Tithe of the Damned.

    Creatures you control get +1/+1 for each soul counter on Tithe of the Damned.

    Justice demands power. Power demands sacrifice.


    Illustrated by Michael MacRae

    1/1

  • Kaheera, Pack-Mother(1)(W)(/)(G)(W)(/)(G)

    Creature — Cat Beast


    Companion — Your deck contains no cards with converted mana cost 2.

    Kaheera, Pack-Mother enters the battlefield with your choice of a +1/+1, vigilance, trample, lifelink, haste or banding counter on it for each other nonland permanent you control. You cannot choose the same counter more than once.


    2/2

    Illustrated by Dragon Age: Inquisition

    1/1

  • Apek, The Mirage(4)(G)(G)

    Creature — Snake


    Trample

    When Apek, The Mirage enters the battlefield or dies, you may choose any number of creature cards with total converted mana cost 3 or less you own from outside the game, and put them onto the battlefield.


    6/6

    Illustrated by A.Lundell

    1/1

  • Mire Peddler(5)(G)

    Creature — Elf Shaman


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    When Mire Peddler dies, you may return a card you own from exile to your hand.

    "Out here you can find anything you'd ever need, you just need to dig deep enough."


    4/3

    Illustrated by DeviantArt aditya777

    1/1

  • Moundbreaker(2)(G)

    Creature — Elemental


    When Moundbreaker enters the battlefield, put X +1/+1 counters on target creature you control, where X is Moundbreaker's power.

    Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Elemental with no mana cost. Eternalize only as a sorcery.)


    2/1

    Illustrated by Guild Wars 2

    1/1

  • Eternal Mantra(B)

    Sorcery


    Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

    Flashback {2}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    "It is by will alone I set my mind in motion."


    Illustrated by Lin Wenjun

    1/1

  • Whims of the Rakshasa(U)

    Instant


    Return target nonland permanent to its owner's hand.

    Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

    Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    Illustrated by Dave Greco

    1/1

  • Forsaken Arbiter(4)(U)

    Creature — Zombie Sphinx


    Flash

    Flying

    Whenever Forsaken Arbiter deals combat damage to a player, exile it and the top two cards of your library. You may cast a card from among them without paying its mana cost.

    {2}{U}{U}: Put Forsaken Arbiter from exile onto the battlefield tapped.


    3/5

    Illustrated by Irina Nordsol Kuzmina

    1/1

  • Veil of Eos(2)(W)

    Instant


    Exile target creature.

    Each player searches their library for a creature card with converted mana cost 1 or less, reveals it, and puts it into their hand. Then shuffles their library.


    Illustrated by DeviantArt tenchi24

    1/1

  • Pariah Priest(1)(W)

    Creature — Human Cleric


    Lifelink

    When Pariah Priest enters the battlefield, exile target nonland permanent. For as long as that card remains exiled, its owner may cast it.


    1/1

    Illustrated by Julie Dillon

    1/1

  • Avacyn's Fallen(3)(B)

    Creature — Angel Horror


    Flying

    When Avacyn's Fallen enters the battlefield, search your library for a card, put that card into your hand, then shuffle your library.

    At the beginning of your upkeep, discard a card.

    Madness {1}{B}{B}


    3/3

    Illustrated by Benjamin Ee

    1/1

  • Ancestral Journey(R)

    Instant


    Discard a card, then draw a card. If Ancestral Journey was cast from a graveyard, draw three cards instead.

    Flashback: - {2}{R}, Discard your hand. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Its never too late to start over.


    Illustrated by Nipuni

    1/1

  • Light at the End(3)(B)(B)

    Enchantment


    When Light at the End, enters the battlefield, create two 2/2 black Zombie creature tokens.

    At the beginning of your upkeep, create a 2/2 black Zombie creature token, then gain 1 life for each Zombie you control.

    Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    Illustrated by Harvey Bunda

    1/1

  • Immortal Flair(1)(B)

    Enchantment


    When Immortal Flair enters the battlefield, choose creature or noncreature. Whenever you cast a spell of the chosen type, you lose 1 life and create a 1/1 black Vampire creature token with Lifelink.

    Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    Illustrated by Benjaminee

    1/1

  • Crown of Leng(1)(B)

    Sorcery


    Put target creature card from a graveyard onto the battlefield under your control. If that creature has converted mana cost 1 or less, it enters the battlefield with three +1/+1 counters on it, otherwise you lose 3 life.

    "Rise o' Holy Dead, the crown adorns a new skull."


    Illustrated by Tristan Rettich

    1/1

  • Thousand-Lived Shinobi(1)(B)

    Creature — Shapeshifter


    Changeling (This card is every creature type.)

    Graveyard ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or your graveyard tapped and attacking.)

    When Thousand-Lived Shinobi enters the battlefield, mill three cards.


    3/2

    Illustrated by Daria Rashev

    1/1

  • Endspeaker(1)(U)

    Creature — Human Wizard


    {T}: Draw a card, then discard a card.

    Threshold — Endspeaker gets +2/+1 and has flying as long as seven or more cards are in your graveyard.

    "I have seen the horrors yet to come. Consider this death a mercy."


    1/1

    Illustrated by No artist credit

    1/1

  • Everkindle(R)

    Sorcery


    Everkindle deals 2 damage to each opponent

    Whenever you cast your second spell each turn, you may cast Everkindle from your graveyard.


    Illustrated by John Silva

    1/1

  • Voldaren Soulblade(4)(B)(B)

    Creature — Vampire Knight


    Draft Voldaren Soulblade face up.

    As you draft a creature card with converted mana cost 4 or less, you may remove it from the draft face up. When you remove a second card this way, turn Voldaren Soulblade face down.

    Voldaren Soulblade has all abilities and creature types of all cards you removed from the draft with cards named Voldaren Soulblade.


    3/3

    Illustrated by Benjamin Ee

    1/1

  • Harvest Sprite(1)(G)

    Creature — Elemental


    At the beginning of your end step, untap up to two target lands you control.

    {2}{U}{G}: Reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.


    2/1

    Illustrated by Cynthia Sheppard

    1/1

  • Scavenger Hydra(2)(G)

    Creature — Snake Hydra


    Scavenger Hydra has trample and vigilance as long as you own six or more cards in exile.

    Discard a card: Scavenger Hydra gets +1/+1 until end of turn.

    {1}{G}, Exile two cards from your graveyard: You gain 2 life.


    3/3

    Illustrated by Brett MacDonald

    1/1

  • Profane Summoner(2)(B)

    Creature — Human Shaman


    Whenever Profane Summoner deals combat damage to a player, create a 2/2 black Zombie creature token unless that player discards a card.

    Discard a card: Profane Summoner gains deathtouch until end of turn if its attacking.

    Madness {1}{B}


    1/4

    Illustrated by John Silva

    1/1

  • Aetherflow Savant(2)(U)

    Creature — Bird Wizard


    Suspend 2—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste)

    Flying

    When Aetherflow Savant enters the battlefield, tap target creature, that creature doesn't untap during its controllers next untap step.


    2/2

    Illustrated by Evyn Fong

    1/1

  • Civilization's Reach(1)(G)

    Instant


    Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If you cast Civilization's Reach from your graveyeard, search your library for a land card instead.

    Flashback - {G}, Sacrifice a land.


    Illustrated by David Honz

    1/1

  • Kindred Spirit(W)

    Creature — Spirit


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Whenever you cast a noncreature spell, if Kindred Spirit doesn’t have first strike, put a first strike counter on it.

    Whenever you cast a noncreature spell, if Kindred Spirit has first strike, it gains double strike until end of turn.


    1/1

    Illustrated by NanoMortis

    1/1

  • Arcane Déjà Vu(1)(U)

    Instant


    The next instant or sorcery spell you cast this turn gains rebound.

    Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    "I've just been in this time before"


    Illustrated by NanoMortis

    1/1

  • Boundless Journey(2)(U)(U)

    Instant


    Suspend 6 - {U}

    Whenever you cast instant or sorcery spell, if Boundless Journey is exiled, remove a time counter from it.

    Draw two cards. Exile Boundless Journey with six time counters on it.


    Illustrated by No artist credit

    1/1

  • Hellfire(B)

    Instant


    Hellfire deals 8 damage to target creature. Excess damage is dealt to you instead.


    Illustrated by No artist credit

    1/1

  • Yorion, Lucky Serpent(3)(W)(/)(U)(W)(/)(U)

    Creature — Bird Serpent


    Companion — Your starting deck contains at least thirteen cards more than the minimum deck size. (If this card is your chosen companion, you may cast it once from outside the game.)

    Flying

    When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.


    4/5

    Illustrated by Team Ico

    1/1

  • Utopia Ranger(G)(W)

    Creature — Human Knight


    First Strike

    Utopia Ranger enters the battlefield with three feather counters on it.

    Whenever a creature you control deals combat damage, for each type of counter on it, you may remove one of those counters, if you do, create a 1/1 white Bird creature token with flying.


    2/2

    Illustrated by No artist credit

    1/1

  • Sun Howler(G)(W)

    Creature — Human Shaman


    Vigilance

    Whenever Sun Howler attacks, put a +1/+1 counter on it, then search your library for a creature or enchantment card with converted mana cost less than or equal to Sun Howler's power. Reveal that card and put it into your hand, then shuffle your library.


    1/1

    Illustrated by No artist credit

    1/1

  • Paleblood Rider(1)(B)

    Creature — Zombie


    Whenever Paleblood Rider or another creature you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

    Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    1/1

    Illustrated by Tobias Kwan

    1/1

  • Pythia, the Fated(W)

    Creature — Human Cleric


    While you’re searching your library, you may cast Pythia, the Fated from your library. It costs {1} more to cast this way.

    At the beginning of your end step, if you searched your library this turn, put a +1/+1 counter on Pythia.


    1/1

    Illustrated by Donato Giancola

    1/1

  • Eternity Spore(5)(G)(G)

    Creature — Plant Elemental


    Trample

    When Eternity Spore enters the battlefield, create two 1/1 green Saproling creature tokens.

    You may cast Eternity Spore from your graveyard by paying {G}{G} and sacrificing two creatures rather than paying its mana cost.


    7/2

    Illustrated by Kevin McKenna

    1/1

  • Adanto Inquisitor(3)(W)

    Creature — Vampire Knight


    When Adanto Inquisitor enters the battlefield, exile another target creature until you control no Knights.

    {1}{W}: Create a 2/2 white Knight creature token with vigilance, then exile Adanto Inquisitor.


    2/3

    Illustrated by No artist credit

    1/1

  • Martyr of the Masses(2)(W)

    Creature — Human Knight


    Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may pay {W}{W} and put Martyr of the Masses onto the battlefield from your hand, when you do, change the target of all spells and abilities to Martyr of the Masses if able.


    3/3

    Illustrated by Donato Giancola

    1/1

  • City-Crawler Slime(2)(G)

    Creature — Ooze


    Discard two cards: Destroy up to one target artifact or enchantment. You gain 2 life.

    Landfall - Whenever a land enters the battlefield under your control, City-Crawler Slime explores (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)


    2/3

    Illustrated by No artist credit

    1/1

  • Molting Rites(R)(G)

    Instant


    Add three mana in any combination of colors. If that mana is spent on a creature spell, it gains haste until end of turn.

    Flashback {R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by No artist credit

    1/1

  • Pureflame Zealot(R)

    Creature — Human Knight


    When Pureflame Zealot dies, exile the top card of your library. Until end of turn, you may cast that card.

    "My flame is a beacon for the pure of heart, and a ward against all that would threaten them."


    2/1

    Illustrated by Raymond Swanland

    1/1

  • Lord Seekers(2)(W)

    Creature — Human Knight


    When Lord Seekers enters the battlefield, you become the monarch.

    Whenever another creature enters the battlefield under your control, if you're the monarch, put a +1/+1 counter on it.

    Lord Seekers gets +3/+3 as long as an opponent is the monarch.


    1/1

    Illustrated by No artist credit

    1/1

  • Something Paladin(1)(W)

    Creature — Human Knight


    Lifelink

    Whenever two or more creatures attack, put a +1/+1 counter on target creature.

    Whenever a +1/+1 counter would be put a creature you control, you may have that creature get +2/+2 until end of turn instead.


    1/2

    Illustrated by Jeff Capleman

    1/1

  • Chaos Maw(5)(R)(R)

    Creature — Hellion


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.

    The food chain doesn’t end at sandwurms.


    5/5

    Illustrated by No artist credit

    1/1

  • Champion of Blessings(2)(W)

    Creature — Human Cleric


    When Champion of Blessings enters the battlefield, choose a creature type.

    {2}: Target creature becomes the chosen creature type until end of turn.

    Creatures you control of the chosen creature type get +1/+0 and have first strike.


    2/2

    Illustrated by No artist credit

    1/1

  • Ego Conscripts(1)(B)

    Creature — Shapeshifter


    Changeling (This card is every creature type.)

    When Ego Conscripts leaves the battlefield, exile target creature card from your graveyard. For as long as that card remains exiled, you may cast it by paying its mana cost and exiling three other cards from your graveyard. If a creature is cast this way, it gains all creature types.


    3/1

    Illustrated by Noah Bradley

    1/1

  • Gearwing Crusader(2)(W)

    Creature — Human Knight


    Flying

    When Gearwing Crusader enters or leaves the battlefield, create a 1/1 colorless Servo artifact creature token.

    {1}{R}, Sacrifice Gearwing Crusader: Creatures you control get +1/+0 and gain haste until end of turn.


    2/1

    Illustrated by Shiyao Jiang

    1/1

  • Yvette, Cloud Regent(3)(W)

    Creature — Human Noble


    When Yvette, Cloud Regent enters the battlefield, create two 1/1 white Human creature tokens.

    Tap two other untapped creatures you control: Tap target creature you don't control.

    "Cover a puddle with their coats, or an ocean with their corpses, it matters not. It is their duty to serve their betters."


    5/1

    Illustrated by Tobias Kwan

    1/1

  • Knight of the Wilds(1)(G)

    Creature — Human Knight


    Whenever Knight of the Wilds attacks, create a 2/2 green Wolf creature token that's tapped and attacking, exile it at the beginning of the next end step.

    {3}{G}: Creatures you control get +1/+1 until end of turn. Activate this ability only once each turn.


    1/3

    Illustrated by Seb McKinnon

    1/1

  • Faustian Bargain(B)

    Enchantment


    Faustian Bargain enters the battlefield with two blood counters on it.

    At the beginning of your end step, remove a blood counter from Faustian Bargain, if you do, you draw a card and lose 1 life. If no blood counters were removed this way, sacrifice Faustian Bargain and each opponent draws two cards.


    Illustrated by No artist credit

    1/1

  • Catacombs of Leng(1)(B)

    Enchantment


    When Catacombs of Leng enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

    Whenever you cast a spell from a graveyard, or a creature enters the battlefield from your graveyard, return Catacombs of Leng to it's owner's hand.


    Illustrated by No artist credit

    1/1

  • Falkenrath Persecutor(1)(R)

    Creature — Vampire Warrior


    Whenever Falkenrath Persecutor or another nontoken creature enters the battlefield under your control, if that creature wasn't cast from your hand, it gets +1/+0 and gains haste until end of turn.

    Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    2/2

    Illustrated by No artist credit

    1/1

  • Westwood Guide(2)(B)

    Creature — Horror


    When Westwood Guide enters the battlefield, choose one. If Westwood Guide's madness cost was paid, choose two instead.

    • Return a creature card from your graveyard to your hand.

    • Target player puts a card from their hand on the top of their library.

    Madness {3}{B}


    2/1

    Illustrated by No artist credit

    1/1

  • Vandal Party(1)(R)

    Sorcery


    Create a 1/1 red Human creature token, then creatures you control get +1/+1 and gain haste until end of turn. If Vandal Party wasn't cast from your hand, create three of those tokens instead.

    Madness {2}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    Illustrated by No artist credit

    1/1

  • Notion Weaver(2)(U)(B)

    Creature — Human Wizard


    Flash

    When Notion Weaver enters the battlefield, draw a card, then discard a card.

    Whenever Notion Weaver becomes tapped, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)


    2/4

    Illustrated by No artist credit

    1/1

  • Doomsday Congregation(1)(B)

    Creature — Human


    At the beginning of your end step, tap any number of creatures you control, then if you control four or more tapped creatures, sacrifice those creatures and you gain that much life and draw that many cards.

    Far up above, without any fuss, the stars were going out.


    2/2

    Illustrated by No artist credit

    1/1

  • Silver Moon Aspect(U)(G)

    Enchantment Creature — Human Wolf


    Flash

    At the beginning of your end step, if you cast two or more spells this turn, create a 1/1 green human creature token. If you didn't cast a spell this turn, create a 2/2 green Wolf creature token instead.


    2/2

    Illustrated by No artist credit

    1/1

  • Endless Study(1)(U)

    Instant


    Scry 2

    At the beginning of your upkeep, if Endless Study is in your graveyard, you may return it to your hand.


    Illustrated by No artist credit

    1/1

  • Curse-Claw Prowler(1)(R)

    Creature — Beast


    At the beginning of your upkeep, discard a card, if you do, draw a card.

    Whenever Curse-Claw Prowler attacks, until end of turn, it gains trample and gets +1/+0 for each card you’ve drawn this turn.


    0/3

    Illustrated by No artist credit

    1/1

  • Sylvan Blade(2)(G)

    Creature — Human Shaman


    Flash

    As an additional cost to cast Sylvan Blade, return a permanent you control to its owner's hand.

    Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Sylvan Blade.


    2/3

    Illustrated by No artist credit

    1/1

  • Eternity Delver(1)(B)

    Creature — Human Wizard


    When Eternity Delver enters the battlefield, create a colorless Vial artifact token with "{T}, Sacrifice this artifact: Return target creature card with converted mana cost 2 or less from your graveyard to your hand."


    2/2

    Illustrated by David Honz

    1/1

  • Sanity Check(1)(U)

    Instant


    Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

    Flashback - {U}, Exile five cards from your graveyard. (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by No artist credit

    1/1

  • Carnival of Wonders(2)

    Artifact


    {T}, Discard a card: Put a trade counter on Carnival of Wonders.

    {T}, Remove a trade counter from Carnival of Wonders: You may cast target card from your card pool that didn't start the game in your library.


    Illustrated by No artist credit

    1/1

  • Thousand-Faced Wolf(2)(B)

    Creature — Wolf Shapeshifter


    Menace

    Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

    Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    3/2

    Illustrated by No artist credit

    1/1

  • The Light at the End(B)

    Enchantment


    At the beginning of your upkeep, you lose 1 life and put a soul counter on The Light at the End.

    Whenever a nontoken creature you control dies, you may remove soul counters from The Light at the End equal to that creature's converted mana cost. If you do, return that card to the battlefield under your control.


    Illustrated by No artist credit

    1/1

  • The Maw in the Muck(3)(B)

    Creature — Horror


    When The Maw in the Muck enters the battlefield, you may return up to one target creature card from your graveyard to your hand. If you don't, create two 1/1 black Horror creature tokens.

    Sacrifice a creature: The Maw in the Muck gets +2/+2 until end of turn.


    2/3

    Illustrated by No artist credit

    1/1

  • Druid of Rebirth(3)(G)

    Creature — Human Druid


    When Druid of Rebirth dies, you may search your library for a creature card with converted mana cost less than or equal to Druid of Rebirth's power. Put that creature onto the battlefield, then shuffle your library.


    3/3

    Illustrated by No artist credit

    1/1

  • Pale Moon Matriarch(1)(B)(R)

    Creature — Vampire Wizard


    Whenever you discard your first card each turn, create a 1/1 black Vampire creature token.

    Whenever a creature you control dies, each opponent loses 1 life.

    Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    3/3

    Illustrated by Tobias Kwan

    1/1

  • Utopic Visions(1)(U)

    Instant


    Look at the top two cards of your library, put one of those cards into your hand and the other into your graveyard.

    Flashback—{U}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by No artist credit

    1/1

  • Arcanist Exploit(U)

    Enchantment


    Whenever a player casts a spell, put a focus counter on Arcanist Exploit.

    At the beginning of your end step, if Arcanist Exploit didn't enter the battlefield this turn, create an X/X blue Wizard creature token where X is the number of focus counters on Arcanist Exploit, then sacrifice Arcanist Exploit.


    Illustrated by No artist credit

    1/1

  • Neodelver Bird Boi(U)

    Creature — Bird Wizard


    Flying

    Whenever an opponent casts a spell, put a focus counter on Neodelver Bird Boi.

    Whenever Neodelver Bird Boi attacks, it gets +1/+0 until end of turn for each focus counter removed this way. If three or more counters is removed this way, draw a card.


    1/1

    Illustrated by No artist credit

    1/1

  • Recurring Weave(2)(U)

    Instant


    Cascade

    Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost. You may encode onto a creature that was cast with this spell's cascade ability.)


    Illustrated by No artist credit

    1/1

  • Northbound Champion(1)(W)

    Creature — Human Berserker


    When Northbound Champion enters the battlefield, put a +1/+1 counter on target creature you control.

    Northbound Champion has double strike as long as its enchanted or equipped.


    1/1

    Illustrated by No artist credit

    1/1

  • Soul of the Righteous(2)(W)

    Enchantment Creature — Avatar


    When Soul of the Righteous enters the battlefield, if it isn't a token, create a token that's a copy of it.

    Whenever a creature you control becomes blocked, Soul of the Righteous gets +1/+1 until end of turn.

    By our hearts and our steel, the embers of justice shall become the blazing inferno anew.


    1/1

    Illustrated by Tobias Kwan

    1/1

  • Emberseed Stag(1)

    Creature — Elemental Stag


    As an additional cost to cast this spell, discard a red card and a green card or pay {R}{G}.

    Trample

    When Emberseed Stag dies, you may return a permanent card from your graveyard to your hand.


    3/1

    Illustrated by No artist credit

    1/1

  • Grim Focus(1)

    Artifact — Equipment


    Equipped creature gets +1/+0 for each charge counter on Grim Focus.

    Whenever equipped creature attacks, put a charge counter on Grim Focus.

    Equip {1}

    Sometimes all you need is a hand.


    Illustrated by No artist credit

    1/1

  • Blaze Dryad(2)(R)

    Creature — Dryad


    {T}, Discard a card, Sacrifice Blaze Dryad: Choose one -

    • Add {R}{R}{R}.

    • Draw two cards.

    Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    3/3

    Illustrated by No artist credit

    1/1

  • Hellflame Dancer(2)(R)

    Creature — Human Wizard


    First strike

    {R}, {T}: Create a 1/1 red Devil creature token. It has “When this creature dies, it deals 1 damage to any target.”

    Whenever you cast an instant or sorcery spell, untap Hellflame Dancer.


    3/1

    Illustrated by Tobias Kwan

    1/1

  • Abyssal Marauder(2)(B)(B)

    Creature — Demon Warrior


    Flying

    When Abyssal Marauder enters the battlefield, each player sacrifices a creature.

    {B}, Discard two cards: Return Abyssal Marauder from your graveyard to your hand.


    4/2

    Illustrated by No artist credit

    1/1

  • Nyx Brawler(2)(G)

    Enchantment Creature — Beast


    Bestow {2}{G}{G} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

    Enchanted creature gets +2/+2.

    When Nyx Brawler enters the battlefield, choose up to one creature. Nyx Brawler fights that creature. If Nyx Brawler is an aura, enchanted creature fights that creature instead.


    2/2

    Illustrated by No artist credit

    1/1

  • Dreampyre Phoenix(1)(U)(R)

    Creature — Phoenix


    Flying, haste

    {1}{U}, Discard Dreampyre Phoenix: Draw two cards, then discard two cards.

    At the beginning of combat on your turn, if there are four or more instant and sorcery cards in your graveyard, you may pay {R}, if you do, return Dreampyre Phoenix from your graveyard to the battlefield.


    2/2

    Illustrated by No artist credit

    1/1

  • Zekoro's Voyage(R)

    Sorcery


    Draft Zekoro's Voyage face up.

    As you draft a card, you may remove it from the draft. When you remove a third card this way, turn Zekoro's Voyage face down. (Those cards are not in your card pool)

    Until end of turn, you may cast cards removed from the draft with cards named Zekoro's Voyage.


    Illustrated by No artist credit

    1/1

  • Ephemeral Stag(1)(R)

    Creature — Stag


    Whenever Ephemeral Stag deals combat damage to a player, return it to its owner's hand unless you discard a card.

    Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    2/1

    Illustrated by Tobias Kwan

    1/1

  • Vex Hunter(2)(U)

    Creature — Drake


    Flying

    Cycling {2}{U}

    When you cycle Vex Hunter, you may return target tapped creature to its owner's hand.

    Madness {2}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    3/1

    Illustrated by Juan Arrabal Hernández

    1/1

  • Starbrood Call(2)(R)(R)

    Sorcery


    If you control a dragon, Starbrood Call deals 4 damage to target player and up to one creature that player controls. Otherwise, create a 4/4 red Dragon creature token with flying.

    Flashback - {2}{R}{R}, Pay 4 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by No artist credit

    1/1

  • Arcadian Knight(1)(U)(G)

    Creature — Elf Knight


    Whenever you cast a spell, you may pay {1}, if you do, put a +1/+1 counter on Arcadian Knight.

    If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.


    1/1

    Illustrated by No artist credit

    1/1

  • Skins of the Past(1)(G)

    Sorcery


    Put the top two cards of your library into your graveyard, when you do, you may return target permanent card from your graveyard to your hand. If you don't, exile Skins of the Past.

    You may cast Skins of the Past from exile.


    Illustrated by No artist credit

    1/1

  • Avatar of Focus(2)(U)

    Creature — Avatar


    Whenever you cast a noncreature spell, you may switch the power and toughness of target creature until end of turn.

    Whenever Avatar of Focus attacks, you may draw a card, if you do, discard a card.

    Opportunity is fleeting. Seize it, for it is the choice between greatness and regret.


    2/4

    Illustrated by No artist credit

    1/1

  • Blade of Eden(G)

    Creature — Human Knight


    Kicker {4}{W} (You may pay an additional {4}{W} as you cast this spell.)

    When Blade of Eden enters the battlefield, if it was kicked, put two +1/+1 counters on each creature you control.

    {T}: Add {1}.

    For flower and fiend alike, fall comes.


    1/1

    Illustrated by No artist credit

    1/1

  • Valir, Phantasmal Reaver(1)(B)

    Creature — Vampire


    Valir, Phantasmal Reaver can't block.

    At the beginning of your end step, if Valir is in your graveyard, return it to your hand unless a player pays 2 life or discards a card.

    Mind and blood, nourishment both.


    3/1

    Illustrated by No artist credit

    1/1

  • Murderous Waif(1)(B)

    Creature — Human Psycho


    Girls like to have fun...


    3/1

    Illustrated by No artist credit

    1/1

  • Crawq, Pack Chief(2)(B)(B)

    Creature — Rat Knight


    Menace

    Whenever Crawq, Pack Chief deals combat damage to a player, create that many 1/1 black Rat creature tokens.

    Sacrifice a creature: Rats you control get +1/+1 until end of turn.


    2/3

    Illustrated by No artist credit

    1/1

  • Vexing Hatch(1)(G)

    Sorcery


    As an additional cost to cast Vexing Hatch, sacrifice a creature.

    Replicate {2}{G} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

    Search your library for a creature card with converted mana cost 3 or less. Put that card onto the battlefield, then shuffle your library.


    Illustrated by Chun Lo

    1/1

  • Abyss Dealer(1)(B)

    Creature — Demon Warrior


    Lifelink

    At the beginning of your upkeep, starting with you, each player looks at the top card of their library, then pays any amount of life. Each player that payed the highest amount of life this way draws a card.


    3/1

    Illustrated by No artist credit

    1/1

  • Cry of the Damned(B)

    Sorcery


    You may cast target card that entered your graveyard this turn. It costs {3} less to cast. You lose 3 life.

    Flashback - {4}{B}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by No artist credit

    1/1

  • Psychic Recall

    Instant


    Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    Splice onto instant or sorcery {1}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

    Cycling {2}{U}


    Illustrated by No artist credit

    1/1

  • Mark of the Hunter(1)(G)

    Enchantment


    Enchant creature

    If you control enchanted creature, it gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card."

    Whenever a creature you control attacks, if an opponent co


    Illustrated by No artist credit

    1/1

  • Harrowing Tide(3)(B)(B)

    Enchantment


    When Harrowing Tide enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

    Whenever a nontoken creature you control dies, you may exile that card, if you do, create a 1/1 white Spirit creature token with flying

    Creature tokens you control get +1/+1.


    Illustrated by NanFe

    1/1

  • Hallowed Crusader(W)

    Creature — Human Knight


    As long as Hallowed Crusader is equipped or enchanted, it gets +1/+1 and has "Whenever Hallowed Crusader deals combat damage to an opponent, you may exile a card from that player's graveyard."

    "Blessed are the wicked who are felled by my hand."


    2/1

    Illustrated by Fetsch

    1/1

  • Deepstalker Leviathan(6)(U)(/)(G)(U)(/)(G)

    Creature — Leviathan


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    Whenever Deepstalker Leviathan attacks, an opponent may choose and return a nonland card from your graveyard to your hand, if they don't, put two +1/+1 counters on Deepstalker Leviathan.

    {3}{U}, Exile a card from your graveyard: Tap target creature.


    4/3

    Illustrated by No artist credit

    1/1

  • Core Tyrant(4)(R)(R)

    Creature — Dragon


    Flash, flying

    When Core Tyrant enters the battlefield, exile the top three cards of your library. Until the end of your next turn, you may play cards exiled this way.

    Put a card you own from exile into your graveyard: Creatures you control get +1/+0 until end of turn.


    5/5

    Illustrated by No artist credit

    1/1

  • Rising Faith(1)(W)

    Enchantment — Aura


    Enchant creature

    When Rising Faith enters the battlefield, put two +1/+1 counters on enchanted creature.

    Whenever enchanted creature deals combat damage to a player, return Rising Faith to your hand.

    Fight with conviction in your heart, and no foe will withstand your might.


    Illustrated by Alcd

    1/1

  • Tangleweaver(1)(R)(G)

    Creature — Human Druid


    {T}: Reveal any number of cards from your hand, then add X mana in any combination of {R} and {G} to your mana pool, where X is the number of creature cards revealed this way.

    "At this rate, I fully expect to have been eaten by a dragon by year's end."


    1/2

    Illustrated by Andrew Murray

    1/1

  • Unceasing Rage(1)(R)

    Instant


    Target attacking creature gets +3/+1 and gains trample until end of turn.

    Cycling {R}

    Flashback {1}{R}{R}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by Applibot

    1/1

  • Ardent Scion(2)(R)

    Creature — Vampire Warrior


    Menace

    Each creature card you own has dash. The dash cost is equal to its mana cost. (You may cast a creature spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)


    3/2

    Illustrated by Sebastian Horoszko

    1/1

  • Monastery Call(1)(W)

    Instant


    Create a 1/1 white Monk creature token with prowess.

    Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


    Illustrated by DeviantArt 0BO

    1/1

  • Aetherbeak Matriarch(3)(U)

    Creature — Bird


    Aetherbeak Matriarch costs {2} less to cast for each noncreature card cast this turn.

    Flying

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)


    3/3

    Illustrated by No artist credit

    1/1

  • Alice, Ardent Scion(1)(B)(B)

    Planeswalker — Alice


    1: You may sacrifice a creature, if you do, each opponent sacrifices a creature.   

    0: Create a 1/1 black Vampire creature token with lifelink.     


    Illustrated by No artist credit

    1/1

  • Eleanor, the Heretic(1)(R)(B)

    Creature — Human Shaman


    Deathtouch

    {R/B}, Discard a creature card: Eleanor, the Heretic gets +2/+0 until end of turn.

    At the beginning of your end step, you may return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of cards you've discarded this turn.


    1/3

    Illustrated by No artist credit

    1/1

  • Infernal Scales(X)(X)(B)

    Sorcery


    Choose a number, then repeat the following process X times.

    Each player that controls more creatures than the chosen number sacrifices a creature, then each player that controls fewer creatures than the chosen number returns a creature card from their graveyard to the battlefield.


    Illustrated by DeviantArt Odobenus

    1/1

  • Amelia, Veilbreaker(3)(U)

    Creature — Human Wizard


    At the beginning of your upkeep, draw a card then exile a card from your hand.

    {1}{U}: Amelia, Veilbreaker becomes a copy of target exiled creature card until end of turn.

    Sacrifice Amelia: Put all cards exiled with Amelia into your hand.


    2/2

    Illustrated by No artist credit

    1/1

  • Zekoro's Voyage(1)(R)

    Sorcery


    Exile a card from your graveyard, then draw a card for each land card you have exiled with cards named Zekoro's Voyage.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by No artist credit

    1/1

  • Mindfire(1)(R)

    Sorcery


    Each player draws three cards, then discards any number of cards.

    Mindfire deals damage 1 damage to each player for each card in his or her hand beyond three.


    Illustrated by George Monteanu

    1/1

  • Gravetiller Drider(3)(B)(G)

    Creature — Spider Shaman


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    Gravetiller Drider enters the battlefield with a +1/+1 counter on it for each creature card in exile.

    You may cast creature cards exiled with Gravetiller Drider's delve ability.


    Illustrated by No artist credit

    1/1

  • Nyx Warden(2)(W)(U)

    Enchantment Creature — Avatar


    Lifelink

    Nyx Warden can't be blocked by creatures unless their controller pays {2} for each creature they control that’s blocking Nyx Warden.


    3/4

    Illustrated by Peter Mohbacher

    1/1

  • Cross, Unbreakable Hero(1)(W)

    Creature — Human Knight


    First strike

    Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

    When Cross, Unbreakable Hero dies, if it was renowned, return it to the battlefield under its owner's control at the beginning of the next end step.


    1/1

    Illustrated by No artist credit

    1/1

  • Eternal Scholar(U)

    Creature — Zombie Wizard


    At the beginning of your upkeep, look at the top card of your library, you may put it into your graveyard.

    {2}{U}, Sacrifice Eternal Scholar: Return target instant, sorcery or zombie card from your graveyard to your hand.


    1/1

    Illustrated by No artist credit

    1/1

  • Obstinate Butcher(3)(B)

    Creature — Zombie Warrior


    When Obstinate Butcher enters the battlefield, create a 2/2 black Zombie creature token.

    Whenever a nontoken Zombie you control dies, if Obstinate Butcher is in your graveyard, you may exile that card, if you do, return Obstinate Butcher from your graveyard to the battlefield tapped.


    3/1

    Illustrated by No artist credit

    1/1

  • Tibi, Elusive Archmage(U)(R)

    Creature — Faerie Wizard


    Flying

    Whenever you cast a instant, sorcery or Wizard spell, put a charge counter on Tibi, Elusive Archmage.

    Remove two charge counters from Tibi: Tibi deals 1 damage to each opponent and you draw a card.


    1/2

    Illustrated by No artist credit

    1/1

  • Artemis the Branded(1)(U)

    Creature — Human Wizard


    When Artemis the Branded enters the battlefield, you may exile a instant or sorcery card with converted mana cost 3 or less from your graveyard.

    As you cast an instant or sorcery spell, you may pay {2}, if you do, splice the exiled card onto that spell. (Add the exiled card's effects to that spell.)


    2/1

    Illustrated by No artist credit

    1/1

  • Gather Arms(W)

    Sorcery


    Populate (Create a token that’s a copy of a creature token you control.)

    Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

    Draw a card at the beginning of your next end step.


    Illustrated by No artist credit

    1/1

  • Valiant Enchantress(G)(W)(2)

    Creature — Human Shaman


    Whenever an enchantment enters the battlefield under your control, draw a card.

    {2}{G}{W}: Create a white and green Valor enchantment token with "Sacrifice this enchantment: Put two +1/+1 counters on target creature you control."


    2/2

    Illustrated by No artist credit

    1/1

  • Mythwielder(W)

    Creature — Human Monk


    Whenever you cast a noncreature spell, put a +1/+1 counter on Mythwielder.

    {W}, Sacrifice Mythwielder: Return target permanent with converted mana cost X or less from your graveyard to the battlefield, where X is the number of +1/+1 counters on Mythwielder.


    1/1

    Illustrated by No artist credit

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  • Experiment 8-21(3)(U)(G)

    Creature — Ooze


    When Experiment 8-21 enters the battlefield, exile another target permanent you control.

    When Experiment 8-21 leaves the battlefield, create two tokens that are copies of the card exiled with Experiment 8-21.


    4/6

    Illustrated by No artist credit

    1/1

  • Muse of the Hunt(1)(G)

    Enchantment Creature — Beast


    At the beginning of your upkeep, you may pay {2}, if you do, put a +1/+1 counter on Muse of the Hunt, it gains vigilance until end of turn if white mana was spent to activate this ability, the same is true for blue and flying, black and lifelink, red and first strike, and green and trample.


    2/2

    Illustrated by No artist credit

    1/1

  • Apollyon, the Warbringer(2)(W)

    Creature — Human Knight


    When Apollyon, the Warbringer enters the battlefield, put a +1/+1 counter on another target creature you control, that creature becomes a Knight in addition to it's other types.

    Knights you control can't be blocked by creatures with power 2 or less.

    "Let the age of wolves begin."


    3/2

    Illustrated by No artist credit

    1/1

  • Mindscape Fracture(X)(U)

    Sorcery


    Choose one. If X is 4 or more, choose two instead.

    - Create a token that's a copy of target creature with converted mana cost X or less.

    - Return target permanent with converted mana cost X or less to its owner's hand.

    - Draw up to X cards, then discard that many cards.


    Illustrated by No artist credit

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  • Northland Scourge(3)(G)

    Creature — Wolf


    When Northland Scourge enters the battlefield, create two 0/1 white Goat creature tokens.

    {2}{G}, Sacrifice a Goat: Put two +1/+1 counters on Northland Scourge.

    Whenever Northland Scourge deals combat damage to an opponent, if it has no +1/+1 counters on it, create a 0/1 white Goat token


    3/3

    Illustrated by DeviantArt Fleurdelyse

    1/1

  • Figment of Madness(2)(B)(R)(R)

    Instant


    Each player exiles their hand and the top seven cards of their library.

    Each player may play cards they exiled with this card until the end of your next turn


    Illustrated by No artist credit

    1/1

  • War Rally(1)(W)

    Instant


    Multikicker {1}{W}

    Choose one plus one for each time War Rally was kicked. You may chose the same mode more than once.

    - Creatures you control get +1/+1 until end of turn

    - Untap each creature you control, those creatures gain lifelink until end of turn.


    Illustrated by No artist credit

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