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OBW

Download Cockatrice files: https://mtg.design/u/Azorias3143/OBW/cockatrice


  • Eltraies Archives

    Land


    Eltraies Archives enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {w} or {u}.

    As within the silent cavern's shroud, true beauty is often found beneath the surface.


    Illustrated by Ciro Marchetti

    001/215

  • Passage of Champions

    Land


    Passage of Champions enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {r} or {w}.

    The shrine lay silent; a relic of the times where hand and claw had not yet clashed.


    Illustrated by Bandhuang

    002/215

  • Hollow Sanctum

    Land


    Hollow Sanctum Enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {w} or {b}.

    Hollow justice upon barren grounds-\\ a twisted form of light and shadow.


    Illustrated by Phandelver D&D (E)

    004/215

  • Scorching Springs

    Land


    Scorching Springs enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {u} or {r}.

    The molten ascent is shrouded by steam \\and marked by the scars of the aspects.


    Illustrated by RongRong

    005/215

  • Fractured Groves

    Land


    Fractured Groves enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {g} or {u}.

    Only in twilight do the mists relent,\\

    revealing the path untrodden.


    Illustrated by Alex Tooth

    006/215

  • Ebony Lakes

    Land


    Ebony Lakes enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {u} or {b}.

    The lights of the water here bloom through the darkness. Beyond its glow, all is silent.


    Illustrated by Allisonchinart

    007/215

  • Reliquary Wreckage

    Land


    Reliquary Wreckage enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {r} or {g}.

    When the carved vault of the underground collapsed, the secrets it held were buried forever.


    Illustrated by Phandelver D&D (E)

    008/215

  • Molten Abyss

    Land


    Molten Abyss enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {b} or {r}.

    A flame of hate flickers in the darkness underground. Soon they will be consumed.


    Illustrated by 88grzes

    009/215

  • Caustic Depths

    Land


    Caustic Depths enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {b} or {g}.

    May the flesh of acid forever remind, \\of the path from which you have faltered.


    Illustrated by josheiten

    010/215

  • Silent Burial

    Land


    {t}: Add {w}. You lose 1 life.

    {1}{w}, Discard Silent Burial: Create a 1/1 white Spirit creature token with flying.

    Nymphs fled from much of the underground long ago, leaving nothing to contain the spirits.


    Illustrated by Erik Nilsson

    011/215

  • Crystal Vault

    Land


    {t}: Add {u}. You lose 1 life.

    {1}{u}, Discard Crystal Vault: Scry 2.

    "All other beauties pale in comparison."

    --Sibyl, the Exemplar


    Illustrated by Gerezon

    012/215

  • Flame-Scarred Citadel

    Land


    {t}: Add {r}. You lose 1 life.

    {1}{r}, Discard Flame-Scarred Citadel: Flame-Scarred Citadel deals 1 damage to target creature you don't control.

    Once the proud keepers of the north, now chained through the molten underground.


    Illustrated by Artbybin

    013/215

  • Twilight Caverns

    Land


    {T}: Add {g}. You lose 1 life.

    {1}{g}, Discard Twilight Caverns: Target creature gets +1/+2 until end of turn.

    Their roots extend through the ebony depths; a source that sustains the entire underground.


    Illustrated by Lyno3ghe

    014/215

  • Lakes of Desire

    Land


    {t}: Add {B}. You lose 1 life.

    {1}{b}, Discard Lakes of Desire: Each opponent loses 1 life and you gain 1 life.

    "Before you may start the ascent, Altore: \\you must first desire freedom."


    Illustrated by Fay Zch

    015/215

  • The Deepwood Wanderer(u)(g)

    Creature — Nymph Spirit


    Lurk (As this creature enters the battlefield, it gains hexproof until your next upkeep.)

    Whenever a Nymph enters the battlefield under your control, choose one--

    • Untap target permanent.

    • You gain 4 life.

    • Scry 2.


    1/2

    Illustrated by Alkab-Art

    036/215

  • Wanderer of the Vault(3)(u)(u)

    Creature — Siren


    When Wanderer of the Vault enters the battlefield, scry 1, then draw a card.

    {1}: Add one mana of any color.

    "Our love for crystals comes from more than their beauty." --Sibyl, the Exemplar


    3/5

    Illustrated by Conor Burke (E)

    053/215

  • Flutter Nymph(g)(w)

    Creature — Nymph Spirit


    Whenever Flutter Nymph deals combat damage to an opponent, exile it. If you do, search your library for a land card and put it onto the battlefield tapped.

    Whenever Flutter Nymph is exiled from anywhere, draw a card and gain 2 life.


    1/2

    Illustrated by ABitofWhimsyArt

    078/215

  • Crown of Thorns(1)(g)

    Enchantment — Aura


    Enchant creature

    Enchanted creature can't attack you and must block creatures you control if able.

    At the beginning of the end step, if enchanted creature's power is 5 or greater, destroy Crown of Thorns.


    Illustrated by Aeryael (E)

    114/215

  • Succumb to Fate(b)

    Sorcery


    As an additional cost to cast Succumb to Fate, you may pay any amount of life.

    Target creature gets +X/-X until end of turn, where X is the amount of life paid.

    "I appreciate the pity, Altore- but your words cannot change who I am." --Aela


    Illustrated by Lelap (E)

    122/215

  • Petrification(2)(b)(g)

    Enchantment — Aura


    Enchant permanent

    Enchanted permanent loses all types and abilities and becomes a colorless artifact.

    "I do not pity gorgons." Aela muttered \\"... But i understand their hatred."


    Illustrated by Jorge Benedito

    150/215

  • Lightforged Golem(1)(w)

    Artifact Creature — Spirit Golem


    {2}, Sacrifice Lightforged Golem: Draw a card, then you gain 2 life.

    Those executed on seraphic grounds serve their sentence as Golems- living weapons bound to an Angel's will.


    2/2

    Illustrated by Sixfrid

    154/215

  • Infernal Rekindling(2)(r)(r)

    Sorcery


    Return up to two instant and/or sorcery cards from your graveyard to your hand. Infernal Rekindling deals 2 damage to you. Exile Infernal Rekindling.

    The living flame does not fear rebirth.


    Illustrated by Jason engle

    185/215

  • Creek Nymph(g)

    Creature — Nymph


    When Creek Nymph leaves the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color."

    Nymphs are drawn to magical objects, stashing them away in their waterside homes.


    1/1

    Illustrated by AnnewipF

    190/215

  • Sunlit Pass

    Land


    Sunlit Pass enters the battlefield tapped unless your life total changed this turn.

    {t}: Add {g} or {w}.

    The caverns below Human cities and above Oni villages are filled with a quiet serenity.


    Illustrated by Lovelessdevotions

    203/215

  • Whiplash Succubus(2)(b)

    Creature — Demon Rogue


    Flying

    When Whiplash Succubus enters the battlefield, target creature you don't control gets -1/-1 until end of turn.


    2/2

    Illustrated by Bleedingheart32

    207/215

  • Aela's Grip(2)(b)

    Enchantment


    When a nontoken creature dies, sacrifice Aela's Grip. When you do, return that card to the battlefield tapped under your control.

    "Those noble enough to give their lives in battle deserve a place in our new world."

    --Aela, the Forsaken


    Illustrated by IDG (E)

    208/215