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C23

Download Cockatrice files: https://mtg.design/u/AwareWolf0669/C23/cockatrice


  • Maxxor, Bravest of the Brave(2)(W)(W)

    Creature — Human Noble


    Maxxor enters with two mugic counters on him.

    {W}, Remove a counter from Maxxor: Put a shield counter on target creature you control.

    No Overworlder has ever seen Maxxor's face in battle, because he's always on the front line, leading the charge!


    4/4

    Illustrated by Khary Randolph, warlockss

    001/365

  • Takinom, the Ruthless(1)(R)(R)

    Creature — Devil Warrior


    Flying, haste

    Sacrifice another creature: Takinom gets +1/+0 and gains indestructible until end of turn.


    2/2

    Illustrated by Khary Randolph, David Curiel

    002/365

  • Glacier Plains

    Land


    Glacier Plains enters tapped.

    {T}: Add {U}.

    {U}, {T}: Counter target spell or ability that targets you or a creature you control unless its controller pays {1}.


    Illustrated by Keith Conroy, David Curiel

    003/365

  • Rock Wave(X)(R)(G)

    Sorcery


    Rock Wave deals X damage to any target. Untap up to X lands.


    Illustrated by Edwin Nebres, warlockss

    004/365

  • Fortissimo(G)(/)(W)(G)(/)(W)

    Sorcery — Mugic


    Double target creatures power and toughness until end of turn.

    Large is good. Larger is better. But really, really big is sometimes best.


    Illustrated by Martin Molski

    005/365

  • Lake Ken-I-Po

    Land


    Lake Ken-I-Po enters tapped.

    {T}: Add {W} or {U}. Spend this mana only to cast an instant or sorcery spell. That spell cannot be countered.

    Above the placid waters, Najarin's castle towers. A dim light flickers... and a mystery is born.


    Illustrated by Keith Conroy, Emilio Lopez

    006/365

  • Nauthilax, Underworld Spy(2)(U)(R)

    Creature — Fish Scout


    {0}: Put a -1/-1 counter on Nauthilax. He gains gains hexproof and can't be blocked until end of turn.

    Hiding impatiently, just out of sight, Nauthilax soon learned that it's hard to let others do the hard work for you.


    4/4

    Illustrated by Kazutoko Matsumoto

    007/365

  • Najarin, Overworld Muge(1)(U)(U)

    Creature — Vedalken Wizard


    When Najarin enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card for as long as it remains exiled.

    {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell.

    “The search for the Cothica is the means to an end. But finding it may mean the end.”


    1/2

    Illustrated by Khary Randolph, warlockss

    008/365

  • Song of Resurgence(W)

    Instant — Mugic


    When target permanent is put into your graveyard this turn, return that card to the battlefield.

    "Our understanding of Mugic is the direct inverse of our gratitude for its existence."

    —Najarin


    Illustrated by Karol Kolodzinski

    009/365

  • Mugician's Lyre(1)

    Artifact


    {1}, Sacrifice Mugician's Lyre: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)


    Illustrated by Andrew Bradshaw, warlockss

    010/365

  • Flux Bauble(1)

    Artifact


    {2}, {T}, Sacrifice Flux Bauble, or {5}, {T}: Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.


    Illustrated by Drew Bradshaw, Emilio Lopez

    011/365

  • H'earring, Keen Eared(1)(R)

    Creature — Goblin Scout


    When H'earring enters, look at the top three cards of target players library, then put them back in any order.

    {1}{R}, {T}: Exile the top three cards of your library. Choose one of them. Until end of turn, you may play that card.

    Perhaps the most effective of the Underworld spies, H'earring mainly puts his supersonic skills to himself.


    1/2

    Illustrated by Khary Randolph, warlockss

    012/365

  • Blazier, Citadel Cartographer(1)(G)(G)

    Creature — Goblin Scout


    When Blazier enters, you may search target players library for a land card, exile it, then that player shuffles. For as long as that card remains exiled, you may play it.


    2/1

    Illustrated by Kazutoko Matsumoto

    013/365

  • Mowercycle(3)

    Artifact — Vehicle


    When Mowercycle becomes crewed for the first time each turn, you may have it or target creature that crewed it explore. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

    Crew 2


    2/2

    Illustrated by Edwin Nebres, Francis Barrios

    014/365

  • Viledriver(1)(R)

    Artifact — Vehicle


    {R}, {T}: Viledriver deals 1 damage to any target.

    Crew 4 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)


    6/5

    Illustrated by Andrew Bradshaw, warlockss

    015/365

  • Viledriver(1)(R)(R)

    Artifact — Vehicle


    Whenever Viledriver becomes crewed, you may have it deal 1 damage to any target.

    Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)


    4/3

    Illustrated by Andrew Bradshaw, Etienne St.Laurent

    015/365

  • Chaor, Underworld Ruler(2)(R)(R)(R)

    Creature — Demon Warrior


    Chaor enters with a menace counter, a trample counter, and a +1/+1 counter on him.

    Whenever Chaor becomes the target of a spell or ability, you may remove all counters from him. If one or more counters is removed this way, you may choose new targets for that spell or ability.

    “We'll take Kiru City, and the Underworld will rule all of Perim!”


    5/5

    Illustrated by Khary Randolph, Tony Washington

    016/365

  • Ulmar, Erratic Inventor(1)(B)(R)

    Creature — Goblin Artificer


    Nontoken artifacts you control have "When this card enters or dies, it deals 1 damage to any target."

    Takinom thinks that Chaor’s go-to guy for Battlegear has a screw loose himself.


    1/2

    Illustrated by Kazutoko Matsumoto

    017/365

  • Rustoxic(1)(U)(U)

    Instant


    Put a number of stun counters on each attacking creature equal to the number of attacking creatures, then remove those creatures from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.)


    Illustrated by Drew Bradshaw, David Curiel

    018/365

  • Van Bloot, Lord of Treachery(B)(B)(R)

    Creature — Demon Warrior


    Flying

    Whenever a creature an opponent controls enters, put a -1/-1 counter on it unless its controller pays {2}.

    "I may serve Chaor, but in time, Chaor will serve me!"


    3/2

    Illustrated by Kazutoko Matsumoto

    019/365

  • Gothos Tower

    Land


    Gothos Tower enters tapped unless you control a creature with Van Bloot in its name.

    Creatures you control with Van Bloot in their name have ward {2}.

    {T}: Add {B} or {R}.


    Illustrated by Keith Conroy, David Curiel

    020/365

  • Mepidim Oasis

    Land


    At the beginning of each of your main phases, add {W}.

    For those struggling in the Mipedian Desert, this is a welcome sight. But it is what they can't see that will prove most dangerous.


    Illustrated by Keith Conroy, Emilio Lopez

    021/365

  • The Riverlands

    Land


    At the beginning of each of your main phases, add {U}.

    No one has yet to reach the source of the rushing waters. Could the Cothica be where it all begins?


    Illustrated by Keith Conroy, David Curiel

    022/365

  • Underworld City

    Land


    At the beginning of each of your main phases, add {B}.

    Not known for his creativity, Chaor nevertheless won the capital-naming contest for which he was also the judge.


    Illustrated by Keith Conroy, David Curiel

    023/365

  • Crystal Caverns

    Land


    At the beginning of each of your main phases, add {R}.

    The ancient Mugicians mined the hardest substance in all of Perim to protect their mystical melodies.


    Illustrated by Damien Labonte, Kevin Chai

    024/365

  • Forest of Life

    Land


    At the beginning of each of your main phases, add {G}.

    A place of perpetuity: Nothing is born or perishes within.


    Illustrated by Rudy Nebres, David Curiel

    025/365

  • Stone Pillar

    Land


    At the beginning of each of your main phases, add {C}.

    Without the pillars, there would be no Over and Under, but simply one world.


    Illustrated by Keith Conroy, David Curiel

    026/365

  • Iron Pillar

    Artifact Land


    Iron Pillar enters tapped.

    When Iron Pillar enters, sacrifice it unless you pay {1}.

    Activated abilities of nonland artifacts cost {1} more to activate.

    {T}: Add {C}.


    Illustrated by Keith Conroy, Emilio Lopez

    027/365

  • Runic Grove

    Enchantment Land


    Runic Grove enters tapped.

    When Runic Grove enters, sacrifice it unless you pay {1}.

    Multicolored spells cost {1} more to cast.

    {T}: Add {C}.


    Illustrated by Keith Conroy, Tony Washington

    028/365

  • Jade Pillar(2)(R)

    Artifact


    Jade Pillar enters with 20 Jade counters on it.

    Whenever a player casts a spell, remove a number of Jade counters from Jade Pillar equal to that spells mana value. If the last counter is removed this way, Jade Pillar deals 10 damage to that player.

    {T}: Add {R}.


    Illustrated by Jim Manoccio, Keith Conroy, David Curiel

    029/365

  • Castle Pillar(2)(U)

    Artifact


    Castle Pillar enters with 20 Wisdom counters on it.

    Whenever a player casts a spell, remove a number of Wisdom counters from Castle Pillar equal to that spells mana value. If the last counter is removed this way, that player draws three cards.

    {T}: Add {U}.


    Illustrated by Keith Conroy, Emilio Lopez

    030/365

  • Jagged Pillar(2)(B)

    Artifact


    Jagged Pillar enters with 20 Spike counters on it.

    Whenever a player casts a spell, remove a number of Spike counters from Jagged Pillar equal to that spells mana value. If the last counter is removed this way, that player may return a creature card from their graveyard to the battlefield.

    {T}: Add {B}.


    Illustrated by Chaotic TV Show

    031/365

  • Wooden Pillar(2)(G)

    Artifact


    Wooden Pillar enters with 20 Root counters on it.

    Whenever a player casts a spell, remove a number of Root counters from Wooden Pillar equal to that spells mana value. If the last counter is removed this way, that player puts three +1/+1 counters on each creature they control.

    {T}: Add {G}.


    Illustrated by Keith Conroy, David Curiel

    032/365

  • Mount Pillar(2)(W)

    Artifact


    Mount Pillar enters with 20 Hive counters on it.

    Whenever a player casts a spell, remove a number of Hive counters from Mount Pillar equal to that spells mana value. If the last counter is removed this way, that player creates three 1/1 green Insect creature tokens for each opponent they have.

    {T}: Add {W}.


    Illustrated by Keith Conroy, Emilio Lopez

    033/365

  • Zaur, the Demolisher(1)(R)(G)

    Creature — Mutant Dinosaur


    Trample

    Zaur must attack each combat if able.

    When Zaur dies, return him to the battlefield under the control of the player to your left.

    "Failure is such a harsh word. Let's just say my experiment had unintended consequences." —Mommark


    5/1

    Illustrated by Khary Randolph, warlockss

    034/365

  • Torrent of Flame(3)(R)(R)(R)

    Sorcery


    Choose creatures one at a time until each creature has been chosen. Torrent of Flame deals damage to each creature equal to the number of creatures chosen before it.


    Illustrated by Emilio Lopez

    035/365

  • Malvadine, Unseen Sentinel(1)(R)(W)

    Creature — Lizard Soldier


    Vigilance

    {2}, {T}: Malvadine gains hexproof and first strike until end of turn.

    "How ya gonna fight me...

    If ya can't see me?"


    2/3

    Illustrated by Kazutoko Matsumoto

    036/365

  • Melke, Sand Stalker(1)(W)

    Creature — Lizard Scout


    Flash, first strike

    When Melke deals damage to a creature, return him to your hand.

    Beware when crossing The Hunter's Perimeter. You may become the hunted.


    2/1

    Illustrated by Khary Randolph, Tony Washington

    037/365

  • Zhade, Slacking Sentinel(R)(W)

    Creature — Lizard Warrior


    Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

    The first spell you cast each turn has split second.

    Some lead. Some follow. Zhade is content to just hang around.


    2/2

    Illustrated by Khary Randolph, Tony Washington

    038/365

  • Ubliqun, Sand Striker(1)(W)(W)

    Creature — Lizard Scout


    Flash

    Flying

    Dash {1}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)


    2/2

    Illustrated by Andrew Bradshaw, warlockss

    039/365

  • Mudeenu, Prince of the Desert(2)(R)(W)

    Creature — Lizard Noble


    Double strike

    Damage dealt by Mudeenu is doubled.

    Obsessed with controlling the Cothica, he will risk the freedom of the Mipedians to find it.


    1/2

    Illustrated by Kazutoko Matsumoto

    040/365

  • Tiaane, Desert Protector(1)(W)(W)

    Creature — Lizard Wizard


    {1}{W}, {T}: Exile Tiaane. Return him to the battlefield under his owner's control at the beginning of the next end step.

    When Tianne leaves the battlefield, he deals 3 damage to up to one target attacking or blocking creature.


    1/2

    Illustrated by Adrian Barrios, Tony Washington

    041/365

  • Sobtjek, Volatile Muge(R)

    Creature — Lizard Wizard


    Whenever Sobtjek is put into your graveyard or exile from anywhere, he deals 1 damage to any target.

    {1}{R}{R}: Exile Sobtjek. Return him to the battlefield at the beginning of the next end step.


    0/1

    Illustrated by Keith Conroy, Edwin Nebres

    042/365

  • Marquis Darini, Ambusher(3)(W)(W)

    Creature — Lizard Noble


    {W}: Exile Marquis Darini. While exiled, he gains "{W}: Return Marquis Darini to the battlefield with a double strike counter on him."

    A proponent of peace, but staunch defender of Mipedian sovereignty.


    3/3

    Illustrated by Kazutoko Matsumoto

    043/365

  • Fanfare of the Vanishing(W)

    Instant — Mugic


    Exile target creature. If you controlled it, it gains "{1}: Return this card to the battlefield under its owners control." Otherwise, it gains "{1}: Return this card to its owners hand."

    When a melody becomes a memory, it will never disappear.


    Illustrated by Karol Kolodzinski

    044/365

  • Melody of Mirage(W)

    Instant — Mugic


    Prevent all damage target permanent, instant, or sorcery would deal this turn.

    Draw a card.

    Trust your ears, not your eyes.


    Illustrated by Jerico Santander

    045/365

  • Notes of Neverwhere(W)

    Sorcery — Mugic


    Exile target land. Its controller creates a colorless land token with "{T}: Add {C}."

    "If you have all that you need, you are always home."

    --Ancient Mipedian Text


    Illustrated by Karol Kolodzinski

    046/365

  • Pyrithion, the Maligner(1)(R)

    Creature — Snake Warrior


    {T}: Exile target spell you control, then you may cast a spell with an equal or lesser mana value than it from your hand without paying its mana cost.

    "Telling the truth only goes so far. But lying? That gets you where you’re going!"


    2/2

    Illustrated by Adrian Barrios, Axer

    047/365

  • Torwegg(1)

    Artifact — Equipment


    Equipped creature has flying and “Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.”

    Equip {2}


    Illustrated by Edwin Nebres, Drew Bradshaw

    048/365

  • Vlaric Shard(1)

    Artifact — Equipment


    If the equipped creature would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

    Equip {1}


    Illustrated by Adrian Barrios, David Curiel

    049/365

  • Torrent Krinth(2)

    Artifact — Equipment


    {1}: Equipped creature gets +1/-1 until end of turn.

    {1}: Equipped creature gets -1/+1 until end of turn.

    Equip {2} or {U}


    Illustrated by Aris Illopoulos, Tony Washington

    050/365

  • Krekk, Fearful Follower(R)

    Creature — Bat Coward


    Flying, haste

    Krekk cannot attack or block unless you control another creature with greater power than him.

    "Fear is a great motivator. Just look at Krekk!"

    --Lord Van Bloot


    2/2

    Illustrated by Khary Randolph, warlockss

    051/365

  • Intress, Overworld Hero(2)(W)

    Creature — Cat Noble Warrior


    Vigilance

    {T}: Target creature gains indestructible until end of turn.

    The secret behind Maxxor’s bond with Intress is also the wedge that keeps them apart.


    2/1

    Illustrated by Khary Randolph, warlockss

    052/365

  • Canon of Casualty(X)(R)

    Sorcery — Mugic


    As an additional cost to cast this spell, you may remove any number of counters among creatures you control. This spell costs {2} less to cast for each counter removed this way.

    Canon of Casualty deals X damage to any target.

    Even before the first three notes finish playing, Overworlders scramble for the nearest shelter.


    Illustrated by Jerico Santander

    053/365

  • Discord of Disarming(R)

    Instant — Mugic


    Until end of turn, target creature gains "{T}: Destroy target artifact."

    As his Winstrider decomposed into shrapnel, Bodal calculated that it would take 56.4 seconds before he splated on the ground.


    Illustrated by Martin Molski

    054/365

  • Melody of Malady(R)

    Instant — Mugic


    Target creature gets +1/+1 until end of turn.

    Target creature gets -1/-1 until end of turn.

    "A little bit more for me, a little less more for you. Perfect!" -- Zalvar


    Illustrated by Jerico Santander

    055/365

  • Song of Fury(1)(R)

    Sorcery — Mugic


    Song of Fury deals 1 damage to any target. Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."

    "My legs or my Mugician? There is no choice. Cut them off!"


    Illustrated by Karol Kolodzinski

    056/365

  • Ibiaan, Mandiblor Strategist(1)(G)(W)

    Creature — Insect Advisor


    Ward {X}, where X is the number of other creatures you control.

    Other creatures you control have ward {1}.

    "If Ibiaan's so smart, why is he still a Mandiblor?"

    --Hota


    3/4

    Illustrated by Khary Randolph, Tony Washington

    057/365

  • Formicidor, Mighty Mandiblor(1)(W)

    Creature — Insect Warrior


    While Formicidor is attacking or blocking alone, he it gets +1/+1 for each creature you control.

    Because he dares to roam the Underworld, Formicidor knows secrets even some Underworlders do not.


    1/1

    Illustrated by Adrian Barrios, Tony Washington

    058/365

  • Galin, Eager Mandiblor(W)(/)(G)(W)(/)(G)

    Creature — Insect Scout


    While you control a creature, you may cast Galin as though he had flash.

    While you control two or more other creatures, Galin has haste.

    While you control three or more other creatures, Galin has double strike.

    Galin believes he can speak with his Danian ancestors, who have yet to tell him anything of much use.


    2/2

    Illustrated by Khary Randolph, warlockss

    059/365

  • Wamma, Indolent Mandiblor(G)(G)

    Creature — Insect Warrior


    Wamma enters tapped.

    Wamma does not untap during your untap step unless you tap two other untapped creatures you control.

    Most Mandiblors are diligent, dedicated warriors. Wamma is not like most Mandiblors.


    5/5

    Illustrated by Khary Randolph, John Rauch

    060/365

  • Ekuud, the Battlemaster(2)(G)(W)

    Creature — Insect Noble


    Other creatures you control have defender and "Creatures you control get +1/+1."

    "Fear the enemy, yes. But fear me more!"


    2/2

    Illustrated by Khary Randolph, Tony Washington

    061/365

  • Valanii Levaan, Taskmaster(3)(B)(G)

    Creature — Insect Warrior


    Sacrifice a creature: Valanni Levaan fights target creature you don't control. Activate this ability only once each turn.

    When his Squadleaders don't execute orders, Valanii Levaan orders executions.


    4/4

    Illustrated by Khary Randolph, Tony Washington

    062/365

  • Mallash, the Ferocious(R)(G)

    Creature — Insect Berserker


    Whenever a creature you control becomes the target of a spell or ability, that creature gets +2/+2 until end of turn.

    Whenever a creature you don't control becomes the target of a spell or ability, Mallash deals 2 damage to that creature.

    "Irresponsible? It’s self-preservation!" – Mallash, rebuffing critics of his "Attack-first, make-sure- it’s- an-enemy-later" policy


    2/2

    Illustrated by Khary Randolph, John Rauch

    063/365

  • Odu-Bathax, Gate Guardian(G)(/)(W)(G)(/)(W)

    Creature — Insect Noble


    If {W} was spent to cast Odu-Bathax, he enters with a vigilance counter on him.

    If {G} was spent to cast Odu-Bathax, he enters with a trample counter on him.

    Odu-Bathax's power and toughness are each equal to the number of creatures you control.


    */*

    Illustrated by Kazutoko Matsumoto

    064/365

  • Junda, Mandiblor Squadleader(G)(/)(W)

    Creature — Insect Soldier


    Junda enters with a mugic counter on him.

    {G/W}, Remove a counter from Junda: Create a 1/1 green Insect creature token.

    Every Mandiblor aspires to be a Squadleader. So, even while Junda faces the enemy, he’s also watching his back.


    1/1

    Illustrated by Khary Randolph, David Curiel

    065/365

  • Lore, Hive Shaman(R)(W)

    Creature — Insect Wizard


    Lore enters with three mugic counters on him.

    Lifelink

    {R}{W}, {T}: Lore deals X damage to any target, where X is the number of counters on Lore, then remove a counter from Lore.


    2/3

    Illustrated by Khary Randolph, David Curiel

    066/365

  • Klasp, the Unreasonable(1)(R)

    Creature — Eye Mutant


    Klasp attacks each combat if able.

    {T}, Sacrifice Klasp: It deals 2 damage to any target.

    If you find yourself seeing eye-to-eye with Klasp, it means you previously had not.


    3/1

    Illustrated by Kazutoko Matsumoto

    067/365

  • Coil Crush(X)(R)(/)(G)

    Sorcery


    As an additional cost to cast this spell, you may tap an untapped creature you control. This spell costs {X} less to cast, where X is that creatures power.

    Destroy any number of target artifacts with total mana value X or less.


    Illustrated by David Rodriguez, Edwin Nebres, David Curiel

    068/365

  • Illexia, Queen of the Hive(3)(G)(W)

    Creature — Insect Noble


    Affinity for creatures (This spell costs {1} less to cast for each creature you control.)

    Defender

    Other creatures you control have "{T}, Sacrifice this creature: Put a shield counter on target creature." (If it would be dealt damage or destroyed, remove a shield counter from it instead.)


    0/5

    Illustrated by Khary Randolph, David Curiel

    069/365

  • Illexia, Queen of the Hive(3)(G)(W)

    Creature — Insect Noble


    Affinity for creatures (This spell costs {1} less to cast for each creature you control.)

    Defender

    Other creatures you control have "{T}, Sacrifice this creature: Put a shield counter on target creature." (If it would be dealt damage or destroyed, remove a shield counter from it instead.)


    0/5

    Illustrated by Khary Randolph, David Curiel

    069/365

  • Laarina, Vault Explorer(1)(W)(W)

    Creature — Insect Scout


    Whenever a land an opponent controls enters, create a Treasure token.

    "I don't steal; I liberate lost valuables. And the only problem I have with what I do is the possibility of getting caught."


    2/4

    Illustrated by Khary Randolph, warlockss

    070/365

  • Eye of the Maelstrom

    Land


    At the beginning of your upkeep, discard a card.

    {T}: Add {C}{C}.

    No wind, no sound--just madness.


    Illustrated by Keith Conroy, David Curiel

    071/365

  • Ravanaugh Ridge

    Land


    Ravanaugh Ridge enters tapped.

    {T}, Mill a card: Add {W}.

    Menacing beasts wander the slopes of Ravanaugh Ridge. The mountains host an ancient site where creatures can receive signs of present or future events.


    Illustrated by Keith Conroy, David Curiel

    072/365

  • Everrain

    Land


    Everrain enters tapped.

    {T}, Mill a card: Add {U}.

    Lake Ken-I-Po seeps through the Underworld ceiling in an unending reminder of the Overworld's aqueous bounty.


    Illustrated by Keith Conroy, Emilio Lopez

    073/365

  • Gloomuck Swamp

    Land


    Gloomuck Swamp enters tapped.

    {T}, Mill a card: Add {B}.

    For very different reasons, both Crawsectus and Antidaeon choose to call this murky mess home.


    Illustrated by Rudy Nebres, David Curiel

    074/365

  • Rock River Canyon

    Land


    Rock River Canyon enters tapped.

    {T}, Mill a card: Add {R}.

    A metaphor for patience: Just one tiny stream carved the land into a canyon over the course of a thousand generations.


    Illustrated by HotShotsVFX

    075/365

  • Fear Valley

    Land


    Fear Valley enters tapped.

    {T}, Mill a card: Add {G}.

    One night here means a lifetime of nightmares.


    Illustrated by Andrew Bradshaw, Anthony Washington

    076/365

  • Gigantempopolis

    Land


    Gigantempopolis enters tapped.

    {T}, Mill a card: Add {C}.

    The ancient beings who once dwelled here faded into oblivion, proving indisputably that size doesn’t matter.


    Illustrated by Keith Conroy, David Curiel

    077/365

  • Crawsectus, the Crusher(2)(G)(U)

    Creature — Homarid Warrior


    Landfall — Whenever a land you control enters, you may put a shield counter and a +1/+1 counter on target creature.

    His hard exterior hides an even harder interior.


    4/4

    Illustrated by Kazutoko Matsumoto

    078/365

  • Dranakis Threshold

    Land


    Lands you control have “Whenever this permanent becomes the target of a spell or ability for the first time each turn, counter that spell or ability.”

    {T}: Add {W}.

    The few who have survived utter nary a word of what lies beyond.


    Illustrated by Chris Palesti, David Curiel

    079/365

  • Slurhk, Desert Stalker(2)(W)(B)

    Creature — Scorpion Rogue


    Deathtouch

    Cards your opponents own in graveyards and in exile cannot change zones.

    As poison spread throughout the Mipedian's body, Slurhk sneered. He would enjoy reclaiming his desert homeland--one lizard at a time.


    2/5

    Illustrated by Khary Randolph, Tony Washington

    080/365

  • Lava Pond

    Land


    At the beginning of each players upkeep, Lava Pond deals 1 damage to that player.

    {T}: Add {R}. Lava Pond deals you 1 damage.


    Illustrated by Keith Conroy, David Curiel

    081/365

  • Magmon, the Molten(1)(R)(R)

    Creature — Elemental


    When Magmon enters, for each player, put a lava counter on target land they control. Those lands gain "Whenever this permanent becomes tapped, it deals 1 damage to its controller."

    Magmon's demeanor will melt your heart... after burning through the rest of you.


    3/3

    Illustrated by Khary Randolph, warlockss

    082/365

  • Grook, Pit Enforcer(1)(R)

    Creature — Ogre Warrior


    Whenever a player casts a noncreature spell, Grook deals 1 damage to that player.

    "Mugic? Bah! What can a Mugician do that I can’t do with my fists?"

    --Grook


    3/1

    Illustrated by Edwin Nebres, warlockss

    083/364

  • Dardemus, the Relentless(2)(B)(R)

    Creature — Orc Berserker


    Deathtouch, first strike, menace

    Strike first, strike fast, strike hard, strike last.


    2/1

    Illustrated by Khary Randolph, warlockss

    084/365

  • Velreth, the Crusher(3)(R)(/)(G)(R)(/)(G)

    Creature — Rhino Berserker


    Haste

    Velreth assigns combat damage as if he weren't blocked.

    Velreth is easy to find: just follow the path of destruction.


    4/3

    Illustrated by Khary Randolph, warlockss

    085/365

  • Zalic, the Sleepless(2)(G)(W)

    Creature — Beast Scout


    Whenever Zalic attacks, you may untap him.

    While Zalic is untapped, creatures cannot attack you unless their controller pays {1} for each of those creatures.

    While Zalic is tapped, creatures cannot block creatures you control unless their controller pays {1} for each of those creatures.


    4/4

    Illustrated by Kazutoko Matsumoto

    086/365

  • Owis, Passage Protector(W)(U)

    Creature — Goat Scout


    {W/U}, {T}: Put a stun counter on target nonland permanent. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    Underworlders have made countless attempts to breach Cordac Falls. Owis has repelled all but one... the one that haunts him.


    2/2

    Illustrated by Adrian Barrios, warlockss

    087/365

  • Storm Tunnel(2)(U)(R)

    Enchantment


    Whenever a player casts a spell from their hand, return it to their hand, then that player exiles a card from their hand at random. They may cast the exiled card without paying its mana cost.

    Even those who cannot fly do so here.


    Illustrated by Keith Conroy, Emilio Lopez

    088/365

  • Carnival of Confusion(G)(/)(U)(U)(/)(R)(R)(/)(G)

    Enchantment


    Whenever a creature with first strike, double strike, flying, deathtouch, haste, hexproof, lifelink, menace, trample, or vigilance enters, it loses that ability. For each ability lost this way, choose one of the listed abilities at random and put a counter of that kind on that creature.


    Illustrated by Keith Conroy, Jimmy Tran

    089/365

  • Kebna, Reckless Seeker(1)(R)

    Creature — Insect Scout


    {T}: Discard a card at random. If you discarded a nonland card this way, draw two cards.

    There's a fine line between bravery and insanity. Kebna crosses that line daily.


    2/1

    Illustrated by Adrian Barrios, Tony Washington

    090/365

  • Ring of Na'arin(1)

    Artifact — Equipment


    When Ring of Na'arin becomes attached to a creature with no counters on it, put a shield counter on that creature.

    Equip {3}


    Illustrated by Andrew Bradshaw, warlockss

    091/365

  • Arias, Line Breaker(R)(G)(W)

    Creature — Minotaur Warrior


    Flash

    You may cast creature spells as though they had flash.

    If a creature you control enters during your declare attackers step, you may have that creature enter tapped and attacking.


    2/3

    Illustrated by Khary Randolph, John Rauch

    092/365

  • Rothar, Forceful Negotiator(1)(R)(R)

    Creature — Minotaur Warrior


    Rothar must attack each combat if able.

    Each opponent must attack you with at least one creature each combat if able.

    "Treaties are made to be broken... and so are your bones!"


    4/4

    Illustrated by Khary Randolph, warlockss

    093/365

  • Arbeid, Living Bastion(1)(W)(U)

    Creature — Beast Warrior


    Arbeid enters with two defender counters on him.

    {T}: Move a counter from Arbeid onto another target creature.

    "Keep attacking. I'll let you know when it stops tickling."


    2/5

    Illustrated by Khary Randolph, Axer

    094/365

  • Stronghold Morn

    Land


    Lands enter tapped.

    Players may spend mana as though it were mana of any color.

    All permanents are all colors.

    {T}: Add {C}.


    Illustrated by Keith Conroy, David Curiel

    095/365

  • Heptadd, the Elemuge(W)(/)(U)(U)(/)(B)(B)(/)(R)(R)(/)(G)(G)(/)(W)

    Creature — Elemental


    You may spend mana as though it were mana of any color to cast instant and sorcery spells.

    Whenever you cast an instant or sorcery that is three or more colors, you may exile target instant or sorcery that is two or fewer colors from your graveyard. Copy that card. You may cast the copy without paying its mana cost.


    4/4

    Illustrated by Khary Randolph, warlockss

    096/365

  • Heptadd's Crown(2)

    Artifact


    You may spend mana as though it were mana of any color to cast instant and sorcery spells.

    Instant and sorcery spells you cast cost {1} less to cast.

    Whenever you cast an instant or sorcery spell, you lose 1 life.

    Some in Perim believe that Heptadd knows where the Cothica is.


    Illustrated by HotShotsVFX

    097/365

  • Apoc-Eclipse(W)(U)(B)(R)(G)

    Instant


    You may tap an untapped creature you control that has {W}{U}{B}{R}{G} in its mana cost rather than pay this spell’s mana cost.

    Split Second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

    Exile target permanent.


    Illustrated by Imaginary Friends Studios

    098/365

  • Hoton, the Protector(2)(W)(U)

    Creature — Bird Warrior


    When Hoton enters, you may search your library for a card named Allmageddon, reveal it, put it into your hand, then shuffle.

    {1}, {T}: The next spell you cast this turn costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.


    3/3

    Illustrated by Edwin Nebres, David Curiel, David Rodriguez

    099/365

  • Illexia, Queen of the Hive(3)(G)(W)

    Creature — Insect Noble


    Affinity for creatures (This spell costs {1} less to cast for each creature you control.)

    Defender

    Other creatures you control have "{T}, Sacrifice this creature: Put a shield counter on target creature." (If it would be dealt damage or destroyed, remove a shield counter from it instead.)


    0/5

    Illustrated by Khary Randolph, David Curiel

    1/1

  • Allmageddon(2)(W)(U)(B)(R)(G)

    Sorcery


    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

    Split Second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

    Exile all nonland permanents.


    Illustrated by Edwin Nebres, David Curiel

    100/365

  • Gigantroper(4)

    Artifact — Equipment


    Equipped creature has base power and toughness 7/7.

    Equip {3}


    Illustrated by Imaginary Friends Studios

    101/365

  • Raznus, the Ambassador(U)

    Creature — Rat Advisor


    Whenever a creature an opponent controls enters, put a mugic counter on Raznus.

    {1}{U}, Remove three counters from Raznus: Create a 1/1 green Insect creature token and put a shield counter on it.

    Raznus yearned to forge an alliance. The Danians had other ideas.


    0/3

    Illustrated by Adrian Barrios, Tony Washington

    102/365

  • Kolmo, Invisible Infiltrator(R)(W)

    Creature — Lizard Scout


    Flash

    Haste

    {1}, {T}: Exile another target creature until Kolmo leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Kolmo to the battlefield under its owner’s control.


    2/2

    Illustrated by Keith Conroy, Emilio Lopez

    103/365

  • Hammerdoom Chantcaller(4)(R)

    Creature — Dwarf Warrior


    When Hammerdoom Chantcaller enters, create the Doomhammer, a legendary red artifact Equipment token with "Equipped creature gets +3/+3 and has haste, first strike, and trample" and equip {3}, and attach it to him.


    1/1

    Illustrated by Edwin Nebres, warlockss

    104/365

  • The Doomhammer

    Artifact — Equipment


    Equipped creature gets +3/+3 and has haste, first strike, and trample.

    Equip {3}


    Illustrated by HotShotsVFX

    104/365

  • Raznus, Assimilated(G)(U)

    Creature — Insect Advisor


    Raznus enters with a mugic counter on him.

    {G/U}, Remove a counter from Raznus: Creatures you control gain hexproof and indestructible until end of turn.


    1/3

    Illustrated by Khary Randolph, Emilio Lopez

    105/365

  • Kolmo, Assimilated(G)(W)

    Creature — Insect Scout


    Flash

    {1}: Return Kolmo to his owners hand. The next creature spell you cast this turn can be cast as though it had flash and costs {G}{W} less to cast. This effect reduces only the amount of colored mana you pay.


    2/2

    Illustrated by Khary Randolph, David Curiel

    106/365

  • Hammerdoom, Assimilated(R)(G)

    Creature — Insect Warrior


    {R}{G}, Reveal Hammerdoom from your hand: Create the Doomhammer, a legendary red artifact equipment token with "Equipped creature gets +3/+3 and has haste, first strike, and trample" and equip {3}.


    2/2

    Illustrated by Khary Randolph, warlockss

    107/365

  • Khritlaan, Spirit Caller(2)(W)(B)(G)

    Creature — Insect Warlock


    When Khritlaan enters, exile all graveyards. For each creature card exiled this way, create a 1/1 green Insect creature token. When Khritlaan leaves the battlefield, sacrifice all tokens created this way and return those cards to the graveyard.

    "Even from the grave, you shall serve Illexia!"


    3/3

    Illustrated by Adrian Barrios, Emilio Lopez

    108/365

  • Makanaz, Mandiblor Master(R)(W)(B)

    Creature — Insect Warrior


    When Makanaz is put into a graveyard from anywhere, exile all other cards from your graveyard.

    While Makanaz is in your graveyard, creatures you control get +1/+1.


    3/3

    Illustrated by Khary Randolph, warlockss

    109/365

  • Hurlicane(W)

    Sorcery


    Tap all creatures you don't control.

    For the rest of the game, creatures you don't control have vigilance.


    Illustrated by Imaginary Friends Studios

    110/365

  • Liquescent Swirl(U)

    Sorcery


    Draw three cards.

    For the rest of the game, if you would draw a card, except for the first card during your draw phase, do not draw instead.


    Illustrated by Imaginary Friends Studios

    111/365

  • Degenervate(B)

    Sorcery


    Each opponent discards two cards at random.

    For the rest of the game, your maximum hand size is one.


    Illustrated by Andrew Bradshaw, warlockss

    112/365

  • Incinerase(R)

    Sorcery


    Incinerase deals 4 damage to any target.

    For the rest of the game, each spell you cast costs an additional {R} to cast.


    Illustrated by Emilio Lopez

    113/365

  • Mirthquake(G)

    Sorcery


    Search your library for a land card, put that card onto the battlefield, then shuffle.

    For the rest of the game, lands you control enter the battlefield tapped.


    Illustrated by Khary Randolph, warlockss

    114/365

  • Underworld Colosseum(1)(B)(R)

    Enchantment


    When Underworld Colosseum enters and at the beginning of your precombat main phase, target creature you control fights target creature you don't control. If you control no creatures, sacrifice Underworld Colosseum.

    Underworlders have a simple way of settling arguments: The one left standing is right.


    Illustrated by Rudy Nebres, Keith Conroy

    115/365

  • Agitos, Eloquent Motivator(1)(R)(R)

    Creature — Lizard Advisor


    At the beginning of combat on each players turn, target creature that player controls gets +1/+0 until end of turn. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)


    1/4

    Illustrated by Gustavo, Chris Fisher

    116/365

  • Skreamer, Noisemaker(1)(R)

    Creature — Devil Warrior


    {1}{R}: Put target Equipment attached to Skreamer on the bottom of your library. Then reveal cards from the top of your library until you reveal an Equipment card. Put it onto the battlefield attached to Skreamer the rest on the bottom of your library in a random order.


    2/2

    Illustrated by Chaotic TV Show

    117/365

  • Stone Mail(2)

    Artifact — Equipment


    Equipped creature gets +5/+5 and does not untap during its controllers untap step.

    Equip {3}


    Illustrated by Andrew Bradshaw, Jimmy Tran

    118/365

  • Ultador, Raid Commando(3)(R)(R)

    Creature — Ooze Warrior


    Haste

    When Ultador enters, untap and goad all creatures you control. After this main phase, there is an additional combat phase.

    And in an instant, the village was gone, the land was scorched, and the fields would never flower again.


    3/3

    Illustrated by Khary Randolph, Emilio Lopez

    119/365

  • Narfall, the Drainer(U)(R)

    Creature — Goblin Warrior


    Flash

    When Narfall enters, exile target spell. When he leaves the battlefield, return that card to its owners hand.

    The breeze suddenly died, as if all hope left the world.


    2/2

    Illustrated by Andrew Bradshaw, warlockss

    120/365

  • The Dread Tread(5)

    Artifact — Vehicle


    Ward--Sacrifice a land.

    Whenever The Dread Tread deals combat damage to a player, untap each creature that crewed it this turn. After this phase, there is an additional combat phase. This ability triggers only once each turn.

    Crew 3


    5/5

    Illustrated by HotShotsVFX

    121/365

  • Supercharged Alterant(1)

    Artifact — Equipment


    When Supercharged Alterant becomes attached to a creature, that creature gains +10/+0 until end of turn.

    Equip {5}


    Illustrated by Khary Randolph, Emilio Lopez

    122/365

  • Bionic Steam Arms(1)

    Artifact — Equipment


    The equipped creatures base power is 3.

    Whenever Bionic Steam Arms becomes unattached from a permanent, it deals 3 damage to that permanent.

    Equip {1}


    Illustrated by Imaginary Friends Studios

    123/365

  • Kiru City(X)(W)(W)

    Enchantment


    When Kiru City enters, note each color of mana spent to cast it.

    Creatures you control get +1/+1 for each noted color they are.

    The majestic capital of the Overworld is named in memory of one of its greatest leaders.


    Illustrated by Keith Conroy, David Curiel

    124/365

  • The Telebracers(2)

    Artifact


    Whenever a land a player controls enters except from exile, exile it. Then, its controller exiles cards from the top of their library until they exile a land card. Put that card onto the battlefield under its owners control tapped and put all other cards exiled this way on the bottom of their library in a random order.


    Illustrated by Drew Bradshaw, warlockss

    125/365

  • Castle Bodhran(3)

    Artifact


    Castle Bodhran enters with a mugic counter on it.

    {T}: Add one mana of any color.

    {1}, {T}, Remove a counter from Castle Bodhran: Return target instant or sorcery card from your graveyard to your hand.

    This strange stronghold is built in a style that might best be called "bizzarechitecture."


    Illustrated by Keith Conroy, Jimmy Tran

    126/365

  • Frostblight(1)(U)(U)

    Sorcery


    Tap target nonland permanent and put a stun counter on it. Tap another target nonland permanent and put two stun counters on it. Tap a third target nonland permanent and put three stun counters on it.


    Illustrated by Jimmy Tran, Adrian Barrios

    127/365

  • Sleep Sting(1)(U)

    Instant


    Until end of turn, when a creature you don't control is dealt damage, tap it and put that many stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)


    Illustrated by Adrian Barrios, Jimmy Tran

    128/365

  • Paral-Eyes(U)

    Instant


    Put a stun counter on target tapped creature. If that creature is attacking, remove it from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.)


    Illustrated by Jason Narvaez, warlockss

    129/365

  • Song of Stasis(X)(U)

    Sorcery — Mugic


    Tap target creature, then put X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    A melody has the power to move you... Or not.


    Illustrated by Martin Molski

    130/365

  • Ursis, Tribeless Hunter(2)(C)(C)(C)

    Creature — Beast


    Ursis enters with three mugic counters on him.

    First strike, trample

    Remove a counter from Ursis: Spells you cast cost {C} less to cast until end of turn. Do this only once each turn.

    Though Ursis appears ferocious, in reality, he is much fiercer than you can imagine.


    5/3

    Illustrated by Edwin Nebres, Emilio Lopez

    131/365

  • Droskin(C)

    Artifact — Equipment


    The first time a creature equipped with Droskin would be dealt damage or destroyed each turn, it is not.

    Sacrifice Droskin: Remove target attacking creature from combat.

    Equip {2}

    The Droskin is rumored to be able to absorb even the most devastating attacks.


    Illustrated by Jimmy Tran, Imaginary Friends Studios

    132/365

  • Yokkis, Serial Prankster(1)(U)(U)

    Creature — I dunno man...


    Yokkis has hexproof if another creature on the field has hexproof. The same is true for flying, first strike, haste, double strike, hexproof, deathtouch, hexproof, indestructible, lifelink, reach, hexproof, menace, trample, vigilance, hexproof, and literally every other keyword, I was too lazy to look them all up. (Yes, even that one.)


    2/2

    Illustrated by Kazutoko Matsumoto

    133/365

  • Unsanity(1)(W)(U)

    Custom


    Multiple instances of keywords stack. (A creature with two instances of flying can only be blocked by creatures with two or more instances of flying and/or reach, lifelink works the way it should, first strike becomes double strike becomes triple strike, etc.)

    {1}{W}{U}: Put a keyword counter of a keyword target permanent already has on it.


    Illustrated by Drew Bradshaw, Edwin Nebres, warlockss

    134/365

  • Solvis, the Peeker(1)(U)(R)

    Creature — Eye Spy


    When Solvis enters, target player reveals their hand. Note the name of each card revealed this way.

    Whenever a player casts a spell with a name noted by Solvis, Solvis deals 1 damage to that player.

    "Eye see you!"


    3/2

    Illustrated by Kazutoko Matsumoto

    135/365

  • Prexxor Chasm, Blighted(2)(C)(/)(B)(C)(/)(B)

    Enchantment


    At the beginning of each players upkeep, put a blight counter on Prexxor Chasm. Then it deals damage equal to the number of blight counters on it to the creature that player controls with the lowest toughness. If two or more creatures are tied, that player choose one of them. If Prexxor Chasm deals excess damage this way, repeat this process, except it deals damage equal to that excess.


    Illustrated by HotShotsVFX

    136/365

  • Prexxor Chasm, Blighted(2)(C)(/)(B)(C)(/)(B)

    Enchantment


    At the beginning of each players upkeep, put a blight counter on Prexxor Chasm. Then it deals damage equal to the number of blight counters on it to the creature that player controls with the lowest toughness. If two or more creatures are tied, that player choose one of them. If Prexxor Chasm deals excess damage this way, repeat this process, except it deals damage equal to that excess.


    Illustrated by Chaotic TV Show

    136/365

  • Smildon, Prexxor Survivor(3)(C)

    Creature — Cat Beast


    Smildon enters with two mugic counters on him.

    Vigilance

    {T}, Remove a counter from Smildon: For each player, exile target nontoken land that player controls. Then each player creates a colorless land token with "{T}: Add {C}."


    4/4

    Illustrated by Emilio Lopez

    137/365

  • Proboscar, Vicious Nomad(3)(G)(U)

    Creature — Elephant


    {G}{U}: The controller of Proboscar chooses a creature they neither control nor own. Control of Proboscar and that creature are exchanged. Only the owner of Proboscar may activate this ability, and only once each turn. This ability can't be activated during combat.


    5/5

    Illustrated by Drew Bradshaw, Reggie Butler

    138/365

  • Cromaxx, the Brute(3)(R)(G)

    Creature — Ogre Warrior


    Partner with Ariak, the Small

    Trample

    Prevent all noncombat damage that would be dealt to creatures you control.


    8/3

    Illustrated by Edwin Nebres. Emilio Lopez

    139/365

  • Ariak, the Small(G)(W)

    Creature — Squirrel Druid


    Partner with Cromaxx, the Brute

    Flying

    Whenever a creature you control named Cromaxx, the Brute dies, return it from your graveyard to the battlefield at the beginning of the next end step.


    0/1

    Illustrated by Chaotic TV Show

    140/365

  • Cordac Falls

    Land


    Cordac Falls enters tapped unless an opponent controls more creatures than you.

    {T}: Add {W} or {U}.

    {W}{U}, {T}: All creatures get +0/+1 until end of turn.

    Cordac's teardrops plunge into the abyss with nary a splash or spray...


    Illustrated by Keith Conroy, Emilio Lopez

    141/365

  • Cordac Plungepool

    Land


    Cordac Plungepool enters tapped unless an opponent controls more creatures than you.

    {T}: Add {B} or {R}.

    {B}{R}, {T}: All creatures get +1/+0 until end of turn.

    ...and strike the lake miles below, exploding outwards into the fray.


    Illustrated by Keith Conroy, Emilio Lopez

    142/365

  • Aivenna, Overworld Trainee(2)(W)(U)

    Creature — Elf Soldier


    Prowess

    You may cast Aura and equipment spells as if they had flash.

    Whenever you cast a noncreature spell, you may attach target Aura or equipment to target creature.


    4/3

    Illustrated by Khary Randolph, David Curiel

    143/144

  • Nivenna, Underworld Trainee(R)

    Creature — Elf Warlock


    Nivenna enters with three mugic counters on her.

    {R}, {T}, Remove a counter from Nivenna: Put an element counter on another target permanent. It gains "If this permanent would deal damage, it deals that much damage plus one instead."


    0/1

    Illustrated by Khary Randolph, warlockss

    144/365

  • Staluk, Battle Charger(1)(R)(G)

    Creature — Centaur Warrior


    Vigilance

    {T}: Target creature gets +2/+0 until end of turn.


    3/3

    Illustrated by Kazutoko Matsumoto

    145/365

  • Wrenges, Battle Medic(1)(W)(U)

    Creature — Centaur Warrior


    Vigilance

    {T}: Target creature gets +0/+2 until end of turn.


    3/3

    Illustrated by Dan Norton, David Curiel

    146/365

  • Borth, Mind Master(1)(U)

    Creature — Goblin Wizard


    Partner with Majar, Master of Might (When this creature enters, target player may put Majar into their hand from their library, then shuffle.)

    Borth has hexproof as long as you control Majar.

    {X}{X}, {T}: Tap up to X target nonland permaments.


    0/2

    Illustrated by Drew Bradshaw, Reggie Butler

    147/365

  • Majar, Master of Might(3)(R)(R)

    Creature — Golem Warrior


    Partner with Borth, Mind Master (When this creature enters, target player may put Borth into their hand from their library, then shuffle.)

    Majar has indestructible as long as you control Borth.

    Majar gets +1/+1 for each tapped permanent your opponents control.


    1/1

    Illustrated by Adrian Barrios, JayAxer

    148/365

  • Bladez, the Sharp(2)(R)

    Creature — Ogre Minion


    First strike

    Whenever a creature attacks one of your opponents, if its power is less than 3, its power becomes 3 until end of turn.


    2/2

    Illustrated by Adrian Barrios, Emilio Lopez

    149/365

  • Kha'rall Husk Armor(4)

    Artifact — Equipment


    Flash

    When Kha'rall Husk Armor enters, you may attach it to target creature you control.

    Equipped creature gets -2/+5 and has vigilance and ward {3}.

    Equip {3}


    Illustrated by HotShotsVFX

    150/365

  • Evergreen Tunic(G)(W)

    Artifact — Equipment


    Equipped creature gets +1/+1.

    Whenever equipped creature attacks, each other creature you control that shares a color with it gets +1/+1 until end of turn.

    Equip Warrior {0}

    Equip {2}


    Illustrated by Robert Dizon, Stone Perales

    151/365

  • Burithean Axe(B)(R)

    Artifact — Equipment


    Equipped creature gets +1/+1.

    Whenever equipped creature attacks, all creatures defending player controls that don't share a color with it get -1/-1 until end of turn.

    Equip Warrior {0}

    Equip {2}


    Illustrated by Imaginary Friends Studios

    152/365

  • Zalvar, the Mad Muge(1)(B)(R)

    Creature — Jackal Wizard


    When Zalvar enters, you may search your library for a card named Zalvar's Orb, reveal it, put it into your hand, then shuffle.

    {2}, Unattach an equipment from Zalvar: Choose one--

    * Each player sacrifices a creature.

    * Each player sacrifices an artifact.

    * Each player discards a card.


    2/2

    Illustrated by Uncle Gus, E-Mann

    153/365

  • Zalvar's Orb(4)

    Artifact — Equipment


    When Zalvar's Orb enters and at the beginning of your upkeep, if Zalvar's Orb isn't attached to a creature, you may attach it to target creature you control.

    Whenever Zalvar's Orb becomes attached or unattached from a creature, choose one--

    * That creature gains undying until end of turn.

    * Create a Treasure token.

    * You draw a card and lose 1 life.


    Illustrated by E-Mann, Gustavo Vazque

    154/365

  • Clodor, the Stormsoul(3)(U)(R)

    Creature — Elemental


    Whenever a player casts their first instant or sorcery spell during their turn, they copy that spell. They may choose new targets for the copy.

    You and permanents and spells you control have hexproof from copies of spells and from spells that have been copied.


    3/4

    Illustrated by Khary Randolph, warlockss

    155/365

  • Mommark, Monster Masher(3)(B)(R)

    Creature — Goblin Artificer


    {3}{B}{R}, {T}: Exile two target creature cards from graveyards. Create a token that has those creatures combined power, toughness, colors, types, and abilities. Put a menace counter on it. When that token leaves the field, return the exiled cards to their owners graveyards.


    4/4

    Illustrated by Edwin Nebres, warlockss

    156/365

  • Maglax, Lodestone Seeker(3)(U)(R)

    Artifact Creature — Construct


    When Maglax enters, if you cast him, you may put an artifact card from your hand onto the battlefield.

    At the beginning of combat on your turn, attach all equipment on the battlefield to Maglax.


    3/3

    Illustrated by Khary Randolph, warlockss

    157/365

  • Ettala, the Massive(2)(G)(G)

    Creature — Cyclops Mutant


    If a spell would increase the power of a creature you control until end of turn, it places that many +1/+1 counters on that creature instead.

    {G}, Remove three counters from Ettala: Ettala gains indestructible until end of turn.


    4/4

    Illustrated by Adrian Barrios, Axer

    158/365

  • Ghuul, Mutant Menace(B)(R)

    Creature — Insect Mutant


    Menace

    At the beginning of each players end step, if an opponent of theirs did not lose life that turn, that player discards a card.

    "How many more until you’re satisfied, Mommark? Every mistake grows their number!" --Maxxor


    3/2

    Illustrated by Adrian Barrios, warlockss

    159/365

  • Stelgar, Vicious Mutation(1)(R)

    Creature — Starfish Mutant


    Whenever an opponent casts a spell, put a +1/+1 counter on Stelgar. Then if Stelgar's power is greater that players life total, sacrifice Stelgar.


    0/1

    Illustrated by Adrian Barrios, Bob Rivard

    160/365

  • Gespedan, Speedster Scout(R)(W)

    Creature — Mutant Scout


    Flash

    First strike, haste

    At the beginning of the end step, return Gespedan, Speedster Scout to your hand.

    No matter how swiftly Gespedan sprints, he can’t outrun his one, tragic mistake.


    3/1

    Illustrated by Edwin Nebres, Drew Bradshaw

    161/365

  • Rarran, the Underhanded(2)(R)(R)

    Creature — Bat Mutant Scout


    Flash

    Flying

    When Rarran enters, you may choose new targets for target spell or ability.

    A prison guard with Dardemus and Miklon, Rarran has not revealed his secret to them: he is one of Mommark’s creations.


    2/2

    Illustrated by Khary Randolph, warlockss

    162/365

  • Castle Mommark

    Land


    Castle Mommark enters tapped.

    {T}: Add {B}.

    {B}, {T}, Sacrifice a nontoken creature: Return target creature card from your graveyard to your hand.


    Illustrated by Keith Conory, HotShotsVFX

    163/365

  • Akwi, Abberant Avian(2)(W)(W)

    Creature — Griffin Mutant


    Flying, lifelink

    Whenever you gain life, if the amount of life gained is greater than the number of times this ability has resolved this turn, you may create a 2/2 white Griffin creature token with flying.

    "Mommark, I'd say you've gone too far, if that thing wasn't on our side." --Maxxor


    3/4

    Illustrated by Keith Conroy, JayAxer

    164/365

  • Raimusa, Sword of the Summit(W)(U)

    Creature — Yeti Samurai


    Vigilance

    Whenever Raimusa leaves the battlefield, exile all auras and equipment that were attached to him. Place honor counters on each of them.

    When Raimusa enters, return all exiled cards with honor counters on them to the battlefield attached to Raimusa.


    2/2

    Illustrated by Adrian Barrios, E-Mann

    165/365

  • Blazier, Perim Pioneer(1)(R)(G)

    Creature — Goblin Scout


    Landfall -- Whenever a land you control enters, Blazier explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)


    3/3

    Illustrated by Adrian Barrios, Bob Rivard

    166/365

  • Bodal, the Fastidious(W)(U)

    Creature — Goblin Advisor


    Nontoken creatures that weren't cast enter the battlefield face-down. (They're 2/2 creatures.)

    It may seem that Bodal and his job are very boring, but that’s because they actually are.


    0/3

    Illustrated by Khary Randolph, warlockss

    167/365

  • Tartarek, Slow and Steady(1)(G)(W)(U)

    Creature — Turtle Wizard


    As long as Tartarek is untapped, players may cast spells as though they had flash.

    As long as Tartarek is tapped, players can cast spells only any time they could cast a sorcery.

    Brave enough to take on any battle, wise enough to avoid most.


    2/4

    Illustrated by Kazutoko Matsumoto

    168/365

  • Psimion, the Vexing(G)(U)

    Creature — Monkey Scout


    When Psimion becomes tapped, you may tap another target creature.

    When Psimion becomes untapped, you may untap another target creature.

    "Simple" Psimion is not... though seeming to be so has certain advantages.


    2/3

    Illustrated by Adrian Barrios, warlockss

    169/365

  • Xield, Living Battlement(1)(R)(W)

    Artifact Creature — Equipment Insect


    Each other noncreature Equipment you control that isn't attached to anything is a creature with power and toughness equal to its mana value and has reconfigure costs equal to its equip costs.

    Equipped creature gets +1/+2.

    Other Equipment you control have “Equipped creature gets +1/+2.”

    Reconfigure {2}


    2/5

    Illustrated by Adrian Barrios, warlockss

    170/365

  • Kerric, Sneaky Surveyor(1)(U)(B)

    Creature — Insect Scout


    Flying

    Whenever a land enters, look at the top card of its controllers library. You may put that card into their graveyard.

    Kerric provides crucial aerial surveillance of the Cordac Plungepool.


    2/1

    Illustrated by Adrian Barrios, warlockss

    171/365

  • Toxis, Pit Protector(4)(B)(R)

    Creature — Frog Warrior


    Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, Toxis deals 3 damage to that player, then put a -1/-1 counter on each creature that they controls.

    A resident of the Pits outside the Underworld prison. Escapees beg to return to their cells after encountering Toxis.


    5/5

    Illustrated by Khary Randolph, warlockss

    172/365

  • Blügon, Winter Warrior(2)(U)(U)

    Creature — Yeti Warrior


    At the beginning of each end step, you may choose target player. Create an X/X blue Elemental snow creature token, where X is the number of cards that player milled this turn.

    The Frozen, mysterious creatures who inhabit Glacier Plains, count Blügon as their friend.


    3/3

    Illustrated by Khary Randolph, warlockss

    173/365

  • Snow Elemental

    Creature — Elemental



    X/X

    Illustrated by Andrew Bradshaw, warlockss

    173/365

  • Skithia, Gothos Recruiter(R)(W)(B)

    Creature — Devil Advisor


    Creatures you control have "Sacrifice this creature: Put a shield counter on target legendary creature or Demon you control."

    Van Bloot’s most trusted aide, Skithia is also Takinom’s avowed enemy.


    2/3

    Illustrated by Khary Randolph, Tony Washington

    174/365

  • Mandiblor Crown(2)

    Artifact — Equipment


    Equipped creature gets +0/+1 and is an insect in addition to its other types.

    {6}: Attach Mandiblor Crown to target creature. Activate only as a sorcery.

    When Mandiblor Crown becomes attached to a creature, gain control of that creature for as long as you control Mandiblor Crown and Mandiblor Crown is attached to it.


    Illustrated by Andrew Bradshaw, warlockss

    175/365

  • Skreeth, the Osteomancer(2)(B)(B)

    Creature — Skeleton Wizard


    {B}: Exile target creature card from a graveyard and put a bone counter on it.

    {2}{B}{B}: Return target creature card exiled with a bone counter on it to the battlefield under your control. It is a Skeleton in addition to its other types. If it would leave the battlefield, exile it instead.

    Skreeth’s boldness may be his undoing some day. Spineless, he is not.


    4/4

    Illustrated by Kazutoko Matsumoto

    176/365

  • Dractyl, Storm Vanguard(1)(U)

    Creature — Bird Scout


    Flying, vigilance

    Whenever Dractyl attacks, choose up to X other target creatures, where X is Dractyl's power. Creatures you control targeted this way gain flying until end of turn. Creatures you don't control targeted this way become tapped.


    1/2

    Illustrated by Khary Randolph, John Rauch

    177/365

  • Viperlash(1)(G)

    Sorcery


    As an additional cost to cast this spell, tap an untapped creature you control.

    Create a number of 1/1 green Snake creature token equal to the tapped creatures power.


    Illustrated by Drew Bradshaw, David Curiel

    178/365

  • Lavalanch(1)(R)(R)

    Enchantment


    When Lavalanch enters the battlefield and at the beginning of your upkeep, put a pressure counter on it. Then Lavalanch deals damage equal to the number of counters on it to any target.


    Illustrated by Edwin Nebres, Drew Bradshaw

    179/365

  • Vyll, Annihilator of Mugic(2)(B)(R)

    Creature — Bird Warlock


    Flying, ward {2}

    Creatures your opponents control with -1/-1 counters on them lose all abilities.

    {B}{R}, {T}: Choose one --

    * Put a -1/-1 counter on target creature.

    * Remove all counters from target creature, then put that many -1/-1 counters on it.


    2/3

    Illustrated by Khary Randolph, Gustavo

    180/365

  • Rhaden, Eon Treader(1)(U)(U)

    Creature — Spirit Wizard


    Flying, ward {3}

    You may look at the top card of your library any time.

    {U}: Draw a card, then put a card from your hand on top of your library.

    "I have found no answer. Not yet."


    1/3

    Illustrated by Adrian Barrios, E-Mann

    181/365

  • Miklon, the Gyropod(2)(R)(R)

    Artifact Creature — Beast


    Haste

    {2}, {Q}: Miklon deals 1 damage to any target.

    After the "accident," Khybon crafted the gyropod that keeps this prison guard on patrol.


    4/4

    Illustrated by Edwin Nebres, Keith Conroy

    182/365

  • Chorus of Cothica(1)

    Instant — Mugic


    Until end of turn, you may spend mana as though it were mana of any color.

    Draw a card at the beginning of the next turn’s upkeep.

    Some speak of the one true song, the mugic that unites all of Perim.


    Illustrated by Peter Joworoski

    183/365

  • Attacat, the Swift(3)(G)(W)

    Creature — Cat Warrior


    If a non-Cat creature token would be created under your control, a number of 2/2 green Cat creature tokens equal to that tokens power are created instead.


    4/4

    Illustrated by Khary Randolph, warlockss

    184/365

  • Drakness, the Ethereal(1)(B)(B)

    Creature — Shade


    Shadow (This creature can block or be blocked by only creatures with shadow.)

    {1}{B}: Put a shadow counter on target creature. Then, if that creature has three or more counters on it, destroy it.

    Trust not your own shadow—for Drakness dwells there before he strikes.


    2/2

    Illustrated by Khary Randolph, warlockss

    185/365

  • Khybon, Scrap Scrounger(2)(R)

    Creature — Ogre Artificer


    {1}{R}, {T}, Sacrifice an artifact: Create a token thats a copy of target artifact with equal or lesser mana value than the sacrificed artifact.

    "Yeah, I could build that."


    3/2

    Illustrated by Adrian Barrios, David Curiel

    186/365

  • Phelphor, Unfrozen(1)(U)(U)

    Creature — Fish Spy


    Vigilance

    {T}: Tap target creature.

    Brainwashing -- {X}{U}{B}, Discard Phelphor: Gain control of target creature if its total power and toughness is equal to or less than the amount of mana spent to activate this ability. Activate only as a sorcery.

    Everyone wants to know what's behind the Doors, but none more than him.


    2/4

    Illustrated by Khary Randolph, warlockss

    187/365

  • Doors of the Deepmines(1)(U)(B)

    Artifact


    {T}: Add {U} or {B}.

    {U/B}, {T}: Tap target creature.

    {T}, Tap four untapped creatures you control: Search your library for a Kraken, Leviathan, Octopus, Serpent, or Horror creature card and put it into your hand, then shuffle. Activate only as a sorcery.


    Illustrated by Keith Conroy, Emilio Lopez

    188/365

  • Ritzu'dag, the Empowerer(2)(W)(B)

    Creature — Octopus Horror


    At the beginning of combat, each creature you control with the lowest total power and toughness among creatures you control or tied for the lowest gets +2/+2 until end of turn.

    Brainwashing -- {3}{W}{B}, {T}: Target player gives control of a creature they control to you. Activate only as a sorcery.


    2/2

    Illustrated by Hotshots VFX

    189/365

  • Milla'iin, Foothold Commander(1)(U)(B)

    Creature — Worm Horror


    Riptide -- Discard a card: Target creature gets -2/-0 until end of turn.

    Brainwashing -- {3}, Discard a card: Gain control of target creature with zero power.


    2/3

    Illustrated by Chaotic TV Show

    190/365

  • Erak'tabb, Brain Scrambler(3)(U)(B)

    Creature — Fish Horror


    Flying, ward {4}

    Brainwashing -- Whenever an opponent mills a card, you may gain control of target creature they control with the same mana value as that card. Do this only once each turn.


    4/4

    Illustrated by Khary Randolph, Hotshots VFX

    191/365

  • Ihun'kalin, Psionic Master(1)(B)(R)

    Creature — Octopus Horror


    Creatures you control with haste cannot be blocked by creatures without haste.

    Brainwashing -- {2}{B}{R}, {T}: Gain control of target creature until end of turn. Untap it and put a +1/+1 counter and a haste counter on it.


    2/2

    Illustrated by Khary Randolph, Emilio Lopez

    192/365

  • Neth'uar, Cowards Bane(1)(B)(G)(U)

    Creature — Worm Horror


    Creatures cannot be blocked by creatures with a lower total power and toughness than them.

    Brainwashing -- {1}{B}{G}{U}: Gain control of target creature if it has the lowest total power and toughness among creatures on the field you don't control or is tied for the lowest.


    2/3

    Illustrated by Keron Grant, David Curiel

    193/365

  • Gal'drad, the Powerlash(2)(U)(B)(R)

    Creature — Spirit Horror


    Prevent all damage that would be dealt to creatures by creatures with lower power than them.

    Brainwashing -- Whenever a creature dies, if Gal'drad dealt damage to it this turn, you may pay {2}. If you do, return it to the battlefield under your control.


    5/2

    Illustrated by Robert Dizon, Imaginary Friends Studios

    194/365

  • Ebena'bakku, Mind Melter(3)(U)(B)

    Creature — Jellyfish Horror


    Whenever a opponent casts their first spell each turn, exile it, then that player exiles cards from the top of their library until they reveal a spell with an equal or lower mana value. They may cast that card without paying its mana cost. Then they put all cards exiled with Ebena'bakku on the bottom of their library in a random order.


    3/5

    Illustrated by Keron Grant, Reggie Butler

    195/365

  • Aval'par, the Befudler(2)(U)(B)

    Creature — Weird Horror


    {1}, Discard a card: Put a shroud counter on target creature.

    Brainwashing -- {U}{B}: Remove up to three counters from anywhere on the field. You may gain control of a creature of your choice that had all of its counters and at least one shroud counter removed this way.


    3/4

    Illustrated by Khary Randolph, Chris Fisher, warlockss

    196/365

  • Gan'trak, Strength Siphoner(U)(B)(R)

    Creature — Slug Horror


    Damage is dealt to creatures in the form of -1/-1 counters.

    Brainwashing -- Whenever a creature you don't control with 0 power or toughness dies, create a 1/1 black Minion creature token.


    1/3

    Illustrated by Hotshots VFX

    197/365

  • Gan'trak, Strength Siphoner(U)(B)(R)

    Creature — Slug Horror


    Damage is dealt to creatures in the form of -1/-1 counters.

    Brainwashing -- Whenever a creature you don't control with 0 power or toughness dies, create a 1/1 black Minion creature token.


    1/3

    Illustrated by Hotshots VFX

    197/365

  • Dror'niq, the Antagonizer(R)(W)(B)

    Creature — Fish Shapeshifter Horror


    Fluidmorph -- Whenever one or more creatures attack, if the number of attacking creatures is greater than the number of counters on Dror'niq, put Mugic counters on it equal to the difference.

    {R}, Remove a counter from Dror'niq: Target creature attacks this turn if able.

    {W}{B}: Remove a counter from Dror'niq: Dror'niq deals 1 damage to each attacking creature.


    4/2

    Illustrated by Robert Dizon

    198/365

  • Anger'keem, the Capricious(1)(B)(R)

    Creature — Octopus Shapeshifter Horror


    Fluidmorph -- Whenever a player casts a spell, put a Mugic counter on Anger'keem. This ability only triggers once per player per turn.

    {1}, Remove two counters from Anger'keem: Until end of turn, if target spell or permanent would deal 1 or more damage to a permanent or player, it deals 3 damage to that permanent or player instead.


    1/4

    Illustrated by Robert Dizon

    199/365

  • Rath'tab, Mind Scrye(U)(B)

    Creature — Spirit Horror


    Ward {2}

    2}, Discard a card: Target nonland permanent loses all abilities until end of turn. Its abilities cannot be activated while this effect is on the stack.


    2/1

    Illustrated by Khary Randolph, Hotshots VFX

    200/365

  • Rath'tab, Mind Scryer(U)(B)

    Creature — Spirit Horror


    Ward {2}

    {2}, Discard a card: Target nonland permanent loses all abilities until end of turn. Its abilities cannot be activated while this effect is on the stack.


    2/1

    Illustrated by Khary Randolph, Hotshots VFX

    200/365

  • H'earring, Tainted(1)(B)(R)

    Creature — Goblin Minion


    At the beginning of each opponents upkeep, look at that players hand. You may choose a nonland card from it. Exile that card face down until end of turn.


    2/2

    Illustrated by Khary Randolph, warlockss

    201/365

  • Rarran, Tainted(1)(B)(R)

    Creature — Bat Minion


    Flying

    At the beginning of each player’s draw step, that player draws an additional card, then shuffles a card at random from their hand into the deck.


    2/2

    Illustrated by Dan Norton, David Curiel

    202/365

  • Ooloo, the Exhausting(2)(B)(R)

    Creature — Elemental Minion


    {R}: Ooloo gets +1/+0 until end of turn. Put a -1/-1 counter on it at the beginning of the next end step.

    Each other creature gets -1/-1 for each time it has had an ability activate or trigger this turn.


    1/4

    Illustrated by Ryan Benjamin, warlockss

    203/365

  • Van Bloot, Servant of Aa'une(4)(U)(B)(R)

    Creature — Demon Minion


    Flying, menace

    Ward--Discard your hand.

    Each other nontoken creature enters the battlefield with a -1/-1 counter on it.

    {B/R}{U}, Remove X -1/-1 counters from anywhere on the field: Gain control of target creature with mana value X. Activate only as a sorcery.


    5/5

    Illustrated by Khary Randolph, David Curiel

    204/365

  • Tangath Toborn, in Training(2)(W)(U)

    Creature — Cat Warrior


    Tangath Toborn enters the battlefield with two mugic counters on him.

    First strike, vigilance

    {T}: For each permanent and/or player, you may remove one counter of your choice from it. Tangath Toborn gets +1/+1 until end of turn for each counter removed this way.


    2/2

    Illustrated by Khary Randolph, warlockss

    205/365

  • Aivenna, Overworld Lieutennant(1)(W)(U)

    Creature — Elf Warrior


    Partner with Nivenna, Underworld Lieutennant (When this creature enters the battlefield, target player may put Nivenna, Underworld Lieutennant into their hand from their library, then shuffle.)

    Aivenna gets +1/+1 for each creature you control that is a Wizard or Warlock.

    If Aivenna's power is 6 or greater, she is indestructible.


    3/2

    Illustrated by Khary Randolph, Emilio Lopez

    206/365

  • Nivenna, Underworld Lieutennant(1)(R)

    Creature — Elf Wizard


    Partner with Aivenna, Overworld Lieutennant (When this creature enters the battlefield, target player may put Aivenna, Overworld Lieutennant into their hand from their library, then shuffle.)

    {R}, {T}: Nivenna deals damage to any target equal to the total number of Warrior and Soldiers you control.


    1/2

    Illustrated by Khary Randolph, Emilio Lopez

    207/365

  • Manual of Vidav

    Artifact


    You may spend mana as though it were mana of any color to cast creature spells.


    Illustrated by HotShotsVFX

    208/365

  • Vidav, Master Strategist(3)(w)(/)(u)

    Creature — Cat Advisor


    Vidav is all colors. This ability doesn’t affect his color identity if he isn't your commander.

    When Vidav enters the battlefield, create a colorless artifact token named Manual of Vidav with "You may spend mana as though it were mana of any color to cast creature spells."

    The Treaty of Vidav could have brought peace to the warring tribes of Perim... if only its leaders had been willing to accept it.


    3/3

    Illustrated by Khary Randolph, David Curiel

    208/365

  • Vidav, Master Strategist(3)(w)(/)(u)

    Creature — Cat Advisor


    Vidav is all colors. This ability doesn’t affect his color identity if he isn't your commander.

    When Vidav enters the battlefield, create a colorless artifact token named Manual of Vidav with "You may spend mana as though it were mana of any color to cast creature spells."

    The Treaty of Vidav could have brought peace to the warring tribes of Perim... if only its leaders had been willing to accept it.


    3/3

    Illustrated by Khary Randolph, David Curiel

    208/365

  • Bodal, Flamedrill Researcher(1)(R)(W)(U)

    Creature — Goblin Artificer


    When Bodal enters the battlefield, create a colorless Artifact equipment token. It has "Equipped creature gets +1/+1" and equip {1}.

    {1}, Unattach an equipment from Bodal: Choose one—

    * Scry 1.

    * Tap target creature.

    * Bodal deals 1 damage to any target.


    1/5

    Illustrated by Khary Randolph, Axer

    209/365

  • Agrino Jaldar, the Accuser(1)(B)(G)

    Creature — Insect Coward


    {B}{G}, {T}, Sacrifice another creature: Destroy target creature.

    "Aha! I knew it! They were brainwashed!"


    3/3

    Illustrated by Khary Randolph, Tony Washington

    210/365

  • Lystone, the Alluring(G)(U)

    Creature — Fairy Minion


    Flying

    Lystone enters the battlefield with three mugic counters on her.

    {3}, Remove a counter from Lystone: Exchange control of two target creatures controlled by different players. You can’t activate this ability during combat.

    "Come, brave warriors! Abandon your leaders, and follow me!"


    1/1

    Illustrated by Khary Randolph, John Rauch

    211/365

  • Ganassaran, Desert Deserter(B)(B)(R)

    Creature — Lizard Shaman


    Menace, prowess

    {B/P}{R/P}: Target instant or sorcery spell you control gains "If a creature targeted by this spell dies this turn, return it to the battlefield under your control."


    3/3

    Illustrated by JayAxer, Adrian Barrios

    212/365

  • Skithia, Gothos Spy(1)(B)(/)(R)

    Creature — Devil Scout


    Skulk (This creature can’t be blocked by creatures with greater power.)

    {B}, {T}: Target spell deals damage to its controller equal to its mana value.

    Van Bloot's most trusted aide, Skithia is also Takinom's avowed enemy.


    1/2

    Illustrated by Khary Randolph, Emilio Lopez

    213/365

  • Trimdaal, Dual Minded(2)(U)(R)

    Creature — Spider Minion


    Whenever a spell you control counters a spell or an ability, Trimdaal deals 1 damage to any target.

    Whenever a spell you control deals damage to one or more creatures and/or players, you may counter target spell or ability unless its controller pays {1}.


    2/4

    Illustrated by Tim Kane, warlockss

    214/365

  • Khybon, the Renegade(1)(R)(R)

    Creature — Ogre Artificer Minion


    Sacrifice an artifact: Add {C}. This mana cannot be spent to cast nonartifact spells.

    Khybon's power is equal to the number of artifact cards in your graveyard.

    Khybon's toughness is equal to the number of artifacts you control.


    */*

    Illustrated by Adrian Barrios, David Curiel

    215/365

  • Aggroar, Battle Strategist(1)(W)(U)

    Creature — Spirit Monk


    Flash

    {W}: Change a target of target spell or ability to Aggroar.

    {1}{U}: Return Aggroar to his owners hand.

    Flickers like a frozen flame, strikes like a burning shard.


    2/3

    Illustrated by Adrian Barrios, Emilio Lopez

    216/365

  • Barath Beyond, the Brazen(2)(R)(R)

    Creature — Devil Warrior


    Cumulative upkeep--Barath Beyond deal 1 damage to each player and each creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)


    4/4

    Illustrated by Kazutoko Matsumoto

    217/365

  • Nunk'worn, Fluidmaster(1)(U)(B)

    Creature — Fish Horror


    Instant and sorcery spells you cast cost {1} less to cast.

    Fluidmorph -- Whenever you cast an instant or sorcery spell, put a mugic counter on Nunk'worn.

    When Nunk'worn dies, if it had three or more mugic counters on it, return it to the battlefield under your control.


    3/3

    Illustrated by Dan Norton, David Curiel

    218/365

  • Nunk'worn, Assimilated(2)(G)(U)

    Creature — Fish Insect Horror


    Fluidmorph -- Whenever you cast an instant or sorcery, put a mugic counter on Nunk'worn.

    Nunk'worn gets +1/+1 for each mugic counter on it.

    At the beginning of your upkeep, you may remove all counters from Nunk'worn. If you do, scry half that many cards, rounded up, then draw half that many cards, rounded down.


    3/3

    Illustrated by Khary Randolph, warlockss

    219/365

  • Rol'doi, the Crushing Tide(1)(U)(B)

    Creature — Crab Horror


    Whenever a creature card is put into an opponent’s graveyard from anywhere, amass Minions 1. (Put a +1/+1 counter on an Army you control. It’s also a Minion. If you don’t control an Army, create a 0/0 black Minion Army creature token first.)


    1/4

    Illustrated by Robert Dizon

    220/365

  • Defender's Song(1)(W)(W)

    Instant — Mugic


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

    Creatures you control gain indestructible until end of turn.


    Illustrated by Peter Joworoski

    221/365

  • Refrain of Denial(2)(U)(U)

    Instant — Mugic


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

    Counter target spell.


    Illustrated by Martin Molski

    222/365

  • Void Dirge(X)(B)(B)

    Instant — Mugic


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

    Exile up to X target cards from any graveyards. Each player loses 1 life for each card they own exiled this way.


    Illustrated by Jerico Santander

    223/365

  • Song of Deflection(2)(R)(R)

    Instant — Mugic


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

    You may choose new targets for target spell or ability.


    Illustrated by Martin Molski

    224/365

  • Chorus of the Hive(3)(G)(G)

    Instant — Mugic


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

    Creatures you control get +2/+2 until end of turn.


    Illustrated by Peter Joworoski

    225/365

  • Lightning Canister(0)

    Artifact — Equipment


    Equipped creature has "When this creature leaves the battlefield, it deals 1 damage to any target."

    {1}, Sacrifice Lightning Canister: It deals 1 damage to any target.

    Equip {1}


    Illustrated by HotShotsVFX

    226/365

  • Gauntlets of Might(2)

    Artifact — Equipment


    At the beginning of combat, double the equipped creatures power until end of turn.

    Equip {2}


    Illustrated by Aris Illopoulos, Edwin Nebres

    227/365

  • Ur-Shard(2)

    Artifact — Equipment


    Equipped creature gets +2/-2.

    Equip {3}

    Whenever equipped creature dies, if you controlled that creature, you may attach Ur-Shard to target creature you don't control.


    Illustrated by Khary Randolph, warlockss

    228/365

  • Hymn of the Elements(1)(W)

    Instant — Mugic


    Untap target creature. It gains your choice of first strike, flying, lifelink, vigilance, hexproof, indestructible, or +1/+1 until end of turn.

    All elements stem from nature—as does the Cothica itself.


    Illustrated by Jerico Santander

    229/365

  • Unheard Melody(1)(B)

    Instant — Mugic


    Destroy target creature if it doesn't have first strike, flying, deathtouch, haste, or trample.

    Who knows why Mugicians exist. Just be thankful they do.


    Illustrated by Martin Molski

    230/365

  • Fluidmight(1)(U)

    Sorcery


    Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    Storm (When you cast this spell, copy it for each spell cast before it this turn.)


    Illustrated by HotShots VFX

    231/365

  • Infighting(B)

    Sorcery


    Two target creatures you control fight each other. (Each deals damage equal to its power to the other.)

    Draw three cards.


    Illustrated by Emilio Lopez, Khary Randolph

    232/365

  • Geo Flourish(1)(G)(G)

    Sorcery — Mugic


    Escalate {1} (Pay this cost for each mode chosen beyond the first.)

    Choose one or more —

    • Put a land card from your hand onto the battlefield.

    • Return target land card from your graveyard to the battlefield.

    • Search your library for a land card, put it onto the battlefield, then shuffle.


    Illustrated by Jeff Huang

    233/365

  • Magmon, Engulfed(2)(R)(R)

    Creature — Elemental Berserker


    Whenever Magmon or another creature enters the battlefield, Magmon deals 1 damage to that creatures controller, then that creature is goaded until it deals damage.

    Goaded creatures get +2/+0 and have haste.

    As long as a single coal burns, his flame can never be extinguished.


    3/3

    Illustrated by Adrian Barrios, Emilio Lopez

    234/365

  • Xaerv, the Unpredictable(W)(U)

    Creature — Elemental Scout


    Flash

    Haste

    {T}: The next spell you cast this turn can be cast as though it had flash.

    "You just got Xaerved!"


    2/1

    Illustrated by Kazutoko Matsumoto

    235/365

  • Blind Fury(B)(/)(R)(B)(/)(R)(B)(/)(R)

    Enchantment


    Exploit (When this enchantment enters the battlefield, you may sacrifice a creature.)

    Whenever you sacrifice a permanent, Blind Fury deals 1 damage to each opponent.


    Illustrated by Emilio Lopez

    236/365

  • Relentless Rage(1)(R)

    Enchantment — Aura


    Enchant creature

    Whenever enchanted creature deals damage, Relentless Rage deals that much damage to it.

    When enchanted creature dies, its controller chooses a creature they don't control. Return Relentless Rage to the battlefield attached to that creature.


    Illustrated by Emilio Lopez

    237/365

  • Muge's Tuningfork(1)

    Artifact


    All lands you control have all basic land types among lands you control.

    Though Mugicians may appear to love one tribe's music over another, the fact remains they they love all music equally.


    Illustrated by Imaginary Friends Studios

    238/365

  • Ulmar's Projector(3)

    Artifact — Equipment


    Equipped creature gets -1/-1 and has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

    Equip {1}


    Illustrated by HotShotsVFX

    239/365

  • Uboraan, the Reckless(X)(B)(G)

    Creature — Spirit Beast


    Uboraan enters the battlefield with a number of +1/+1 counters on it equal to the mana spent to cast it.

    Trample

    Uboraan is a smallish Warbeast... only about the size of twenty Chaors.


    1/-1

    Illustrated by Khary Randolph, Emilio Lopez

    240/365

  • Ranun, Chief Conjuror(G)(/)(W)(G)(/)(W)

    Creature — Lizard Shaman


    {T}: The next creature spell you cast this turn costs {2} less to cast and enters the battlefield with a -1/-1 counter on it.

    {T}: Remove a -1/-1 counter from target creature.

    "I will not rest until both Maxxor and Chaor pay for their treachery!"


    1/2

    Illustrated by Khary Randolph, warlockss

    241/365

  • Fivarth, Dissident Conjuror(1)(W)(B)

    Creature — Lizard Shaman


    Creature spells you cast cost {2} less to cast.

    Each other creature you control enters the battlefield with a -1/-1 counter on it.

    "Our so-called 'leaders' have failed us. Now we must control our own destiny!"

    —Fivarth


    1/2

    Illustrated by Khary Randolph, warlockss

    242/365

  • Blazvatan, Tornado Titan(4)(W)(B)(G)

    Creature — Spirit Beast


    When Blazvatan enters the battlefield, create three 0/1 white Shaman creature tokens.

    Trample, vigilance, menace

    At the beginning of each players upkeep, that player chooses a nonland permanent they control at random and sacrifices it.


    7/7

    Illustrated by Khary Randolph, David Curiel

    243/365

  • Drimesse, Crafty Conjuror(1)(W)

    Creature — Lizard Shaman


    Flash

    When Drimesse enters the battlefield, distribute two shield counters among creatures you control.

    At the beginning of each end step, if there are no counters on Drimesse, sacrifice him.

    "Stop this madness! Haven't you learned from your mistakes?!"

    —Sobtjek


    1/2

    Illustrated by Khary Randolph, Emilio Lopez

    244/365

  • Gaffat-Ra, the Protector(W)(W)

    Creature — Spirit Beast


    Flash

    As an additional cost to cast Gaffat-Ra, sacrifice a permanent.

    When Gaffat-Ra enters the battlefield, other permanents you control gain indestructible until end of turn.

    As the war turned grim, even Royals have begun to accept the Warbeasts.


    4/2

    Illustrated by Imaginary Friends Studios

    245/365

  • Ailav, Reckless Conjuror(W)(B)

    Creature — Lizard Shaman


    If an effect would make you sacrifice one or more permanents, you may sacrifice that many permanents minus one instead. Do this only once each turn. (This does not change costs.)

    "Warbeasts the size of palaces are under my control. Why would I ever fear a M'arrillian!?"


    3/1

    Illustrated by Adrian Barrios, David Curiel

    246/365

  • Ere, Sand Speeder(0)

    Creature — Spirit Beast


    Flash

    Flying

    Haste

    When you cast Ere, at the beginning of your next upkeep, pay {R}{W}{B}. If you don’t, you lose the game.


    3/2

    Illustrated by Khary Randolph, David Curiel

    247/365

  • Titanix, Desert Maw(2)(W)(B)

    Creature — Spirit Beast


    As an additional cost to cast Titanix, sacrifice a creature.

    When Titanix enters the battlefield or attacks, each player sacrifices a creature.

    "Sobtjek, admit that the rewards far outweigh the risks."

    —Drimesse


    6/6

    Illustrated by Khary Randolph, John Rauch

    248/365

  • Bylkian, Royal Conjuror(W)(/)(B)(W)(/)(B)

    Creature — Lizard Shaman


    When Bylkian enters the battlefield, distribute up to two conjuror counters among any number of target permanents. While a permanent has a conjurer counter on it, it cannot be sacrificed.


    2/2

    Illustrated by Khary Randolph, Emilio Lopez

    249/365

  • Appelai, Conjuror Mentor(W)(B)

    Creature — Lizard Shaman


    Appelai enters the battlefield with two mugic counters on him.

    Counters may be removed from Appelai instead of sacrificing him to pay for costs or effects.


    0/2

    Illustrated by Kizer Grey, David Curiel

    250/365

  • Khorror, the Ultimate Warbeast(1)(5)

    Creature — Spirit Beast


    Ward--Sacrifice three permanents.

    Khorror attacks each combat if able.

    When Khorror attacks, each player sacrifices three permanents.

    "I realize the battle is necessary, but this... this is too much. Even if we win the war, Perim is doomed."

    —Sobtjek


    15/15

    Illustrated by Khary Randolph, Emilio Lopez

    251/365

  • Ninren, Stormborn(X)(U)(R)

    Creature — Elemental Bird


    Flash

    Each spell or ability you sacrifice while casting Ninren pays for {1} or one mana of that spells color.

    Flying, haste

    Ninren enters the battlefield with X +1/+1 counters on it.


    1/1

    Illustrated by Andrew Bradshaw, Jimmy Tran

    252/365

  • Habekh, Cooperative Conjuror(W)

    Creature — Lizard Shaman


    {T}: The next creature spell you cast this turn has convoke.

    Habekh has always claimed that the elements themselves can be a stabilizing influence on a conjured Warbeast.


    1/1

    Illustrated by Adrian Barrios, Axer

    253/365

  • Numin Voidland

    Land


    Numin Voidland enters the battlefield tapped.

    Echo {C}{C} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

    {T}: Add {C}{C}.


    Illustrated by Keith Conroy, HotShotsVFX

    254/365

  • Cadence Clash(U)

    Instant — Mugic


    Return target spell to its owners hand.

    There is nothing worse for a muge than the stunning sound of silence.


    Illustrated by Jerico Santander

    255/365

  • Surprising Riffs(W)

    Instant — Mugic


    Turn target artifact or enchantment face down. (It becomes a 2/2 creature.)

    Unfortunately for Gronmar, his Telebracers sputtered and died seconds before the toxic tidal wave struck him full force.


    Illustrated by Jerico Santander

    256/365

  • Predator's Song(2)(B)

    Sorcery — Mugic


    As an additional cost to cast Predator's Song, sacrifice a creature.

    Creatures your opponents control get -X/-X until end of turn, where X is the sacrificed creatures power.


    Illustrated by Jerico Santander

    257/365

  • Tartarek, Psi-Overloader(1)(W)(U)(B)

    Creature — Turtle Warlock


    Vigilance

    {T}: Each player draws a card.

    Each player has no maximum hand size.

    At the beginning of each opponents upkeep, that player loses life equal to the number of cards in their hand.


    2/4

    Illustrated by Khary Randolph, John Rauch

    258/365

  • Takinom, the Shadowknight(3)(R)(W)

    Creature — Devil Knight


    Flying, first strike, haste

    Reduce all damage that is not first strike damage by two.

    "Even if I'm the last free creature in Perim, I'll never surrender to the M'arrillians!"


    5/3

    Illustrated by Khary Randolph, David Curiel

    259/365

  • Barath Beyond, Flame General(2)(B)(R)

    Creature — Elemental Warrior


    Sacrifice another creature: Barath Beyond gets +1/+0 until end of turn.

    Whenever another creature dies, if it was white, create a colorless 1/1 Soldier creature token. If it was blue, draw a card. If it was black, Barath Beyond gains indestructible until end of turn. If it was red, Barath Beyond deals 1 damage to any target. If it was green, put a +1/+1 counter on Barath Beyond.


    4/3

    Illustrated by Khary Randolph, Tony Washington

    260/365

  • Gorram, Swarm General(1)(W)(B)(G)

    Creature — Insect Warrior


    At the beginning of combat on your turn, for each instance of first strike on creature cards in your graveyard, up to that many target creatures gain first strike until end of turn. The same is true for double strike, flying, deathtouch, haste, hexproof, lifelink, menace, trample, vigilance, and indestructible.


    3/3

    Illustrated by Khary Randolph, Bob Rivard

    261/365

  • Grantkae, Desert General(R)(G)(W)

    Creature — Lizard Warrior


    During your turn, each land you control gains abilities based on what colors of mana it can produce:

    {W} -- "{T}: Exile target creature you control. Return it to the battlefield at the beginning of your next upkeep."

    {U} -- "{T}, Tap an untapped creature you control: Tap target creature"

    {B} -- "{T}, Discard a card: Target creature gets -2/-2 until end of turn."

    {R} -- "{T}: Create a 1/1 red Lizard creature token with haste. Sacrifice it at the beginning of the end step."

    {G} -- "{T}: Target creature gets +1/+1 until end of turn."


    2/3

    Illustrated by Khary Randolph, Emilio Lopez

    262/365

  • Tangath Toborn, Alliance General(1)(W)(U)

    Creature — Cat Warrior


    {1}, Tap an untapped nonland permanent you control: Target permanent of the same type an opponent controls loses all abilities until end of turn. As long as this ability is on the stack, abilities of that permanent cannot be activated or triggered more than once.

    "I battle because I must. But in my heart, I know that war is not the answer."


    3/3

    Illustrated by Kazutoko Matsumoto

    263/365

  • Nebres, the Champion(2)(R)(W)

    Creature — Boar Warrior


    All players play with the top card of their library revealed.

    During a players turn, that player may play lands and cast spells from the top of any library. Players may spend mana as though it were mana of any color to cast spells this way.

    As the three time reigning champion of the Perim Battle Royal, Nebres is one of the few Overworlders who has earned the respect of all tribes.


    4/4

    Illustrated by Khary Randolph, Adrian Barrios

    264/365

  • Aa'une, the Oligarch

    Creature — Horror God


    Menace, trample, ward {9}

    {1}, Sacrifice a permanent: Exile target permanent.

    {1}, Discard a card: Each opponent exiles a card from their hand.

    Whenever a card becomes exiled by Aa'une, you may play that card for as long as it remains exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

    The source of all nightmares is here. The end of Perim is now.


    13/13

    Illustrated by Khary Randolph, Chris Fisher

    265/365

  • Aa'une, the Projection(1)(U)(B)

    Creature — Horror Avatar


    When Aa'une, the Projection enters the battlefield, you may search your library for a card named Crown of Aa'une, Rage of Aa'une, Calling of Aa'une, or Oligarch's Path. Put that card into your hand, then shuffle.


    3/3

    Illustrated by Khary Randolph, Liz Artinian

    265/365

  • Crown of Aa'une(2)

    Artifact — Equipment


    Whenever Crown of Aa'une becomes attached to a creature and at the beginning of your upkeep, up to one target creature not equipped with Crown of Aa'une becomes a Minion in addition to its other types.

    Equipped creature has protection from Minions and gets +1/+1 and ward {1} for each Minion on the battlefield.

    Equip legendary creature {2}

    For true leaders, the crown does not define the king. The king defines the crown.


    Illustrated by Imaginary Friends Studios

    266/365

  • Rage of Aa'une(1)(U)(B)

    Enchantment — Aura


    {1}{U}{B}, Reveal Rage of Aa'une from your hand: Target creature becomes a Minion in addition to its other types.

    Enchant creature

    When Rage of Aa'une becomes attached to a creature, if it's a Minion, gain control of that creature.

    Enchanted creature gets +1/+0 and has menace.

    Najarin's visions were getting more disturbing. How could the worst be still to come?!?


    Illustrated by Imaginary Friends Studios

    267/365

  • Calling of Aa'une(U)(U)(B)(B)

    Instant — Mugic


    Choose one or more--

    * Gain control of target creature or creature spell.

    * If you control Aa'une, the Projection, with Crown of Aa'une and Rage of Aa'une attached to it, transform that creature.

    Seven notes, and Perim shook.


    Illustrated by Jerico Santander

    268/365

  • Oligarch's Path

    Land


    Oligarch's Path enters the battlefield tapped unless you control a Horror.

    Spells named Calling of Aa'une cost {U}{B} less to cast.

    {T}: Add {U} or {B}.


    Illustrated by Robert Dizon

    269/365

  • Maxxor, Protector of Perim(3)(R)(W)

    Creature — Human Warrior


    When Maxxor is dealt damage, put a +1/+1 counter on each creature you control. (Maxxor must survive the damage to get the counter.)

    Vigilance, haste

    {2}{G}, {T}: Maxxor fights target creature you don't control. Activate only as a sorcery.

    "I don't just fight for the Overworld! I fight for all of Perim!"


    3/3

    Illustrated by Khary Randolph, Emilio Lopez

    270/365

  • Chaor, the Fierce(2)(B)(B)(R)(R)

    Creature — Demon Warrior


    Menace, prowess

    Ward--Pay X life, where X is Chaor's power.

    At the beginning of your upkeep and whenever you cast a spell from exile, exile the top card of your library. Until end of turn, you may play that card.

    Exiled from the Underworld, Chaor has lost his homeland and his throne. But his anger still rages, and it drives him forward.


    5/5

    Illustrated by Khary Randolph, Emilio Lopez

    271/365

  • Iparu, Perfect Double(2)(G)(U)

    Creature — Shapeshifter


    If it was cast, you may have Iparu enter the battlefield with all the abilities of another creature on the battlefield of your choice in addition to its own.

    Iparu's power is equal to 1 plus the greatest power among creatures on the field not named Iparu. Iparu's toughness is equal to 1 plus the greatest toughness among creatures on the field not not named Iparu.


    1+*/1+*

    Illustrated by Khary Randolph, warlockss

    272/365

  • Ulmanator

    Artifact — Vehicle


    Crew 1


    4/4

    Illustrated by HotShotsVFX

    273/365

  • Ulmar, Perithon Racer(X)(X)(R)

    Creature — Goblin Artificer Pilot


    When Ulmar enters the battlefield, create X 4/4 colorless artifact Vehicle tokens with crew 1.

    Vehicles you control have "{T}: This artifact deals 1 damage to any target."

    To improve the Ulmanator's top speed, Ulmar removed all unnecessary components from the vehicle. Unfortunately, that included the brakes.


    1/1

    Illustrated by Khary Randolph, warlockss

    273/365

  • Frafdo, the Hero(W)(W)(U)(U)

    Creature — Bird Warrior


    Flying

    Whenever you cast a blue spell, if you control no other nontoken creatures, create a 1/1 white and blue Bird creature token with flying.

    Whenever you cast a white spell, if you control no other nontoken creatures, Birds you control get +1/+1 until end of turn.

    "Thirty against one? Hardly seems fair... for you."


    2/2

    Illustrated by Khary Randolph, Emilio Lopez

    274/365

  • Staff of Wisdom(7)

    Artifact


    For each opponent with more cards in hand than you, this spell costs {X} less to cast, where X is the number of cards in that players hand minus the number of cards in your hand.

    You have no maximum hand size.

    At the beginning of each players upkeep, if that player has as many or more cards in hand than you, draw a card.


    Illustrated by Edwin Nebres, Emilio Lopez

    275/365

  • Vasquin, the Bladethief(1)(R)(W)

    Creature — Lizard Rogue


    Equipment you control have "{T}: Add {C}."

    Whenever you activate an equip ability, draw a card. This ability triggers only once each turn.

    After stealing Ulmar's top-secret Mugiblade, Vasquin earned himself an eternal enemy... but it was well worth it!


    3/2

    Illustrated by Khary Randolph, Emilio Lopez

    276/365

  • Borth-Majar, as One(2)(U)(R)

    Creature — Goblin Golem


    Haste, ward {2}

    {1}{R}, {T}: Borth-Majar deals 2 damage to any target.

    {1}{U}, {Q}: Draw a card.

    Brains or brawn? One can’t decide...

    and one doesn’t need to.


    4/4

    Illustrated by KharyRandolph,ReggieButler

    277/365

  • Kughar, the Empowered(3)(B)(R)

    Creature — Orc Warrior


    Whenever a player gains life or a creature they control blocks, Kughar deals 1 damage to that player.

    At the beginning of each end step, if Kughar dealt three or more damage to an opponent that turn, that player discards a card.

    On bad days, Kughar is angry, furious and enraged. On good days, he’s just angry and furious.


    6/3

    Illustrated by Khary Randolph, E-Mann

    278/365

  • Garv, Keeper of Lake Morn(2)(G)(U)

    Creature — Hippo Druid


    {G/U}, {T}: Turn target artifact or enchantment face-down (It becomes a 2/2 creature.)

    Speaker of a thousand languages, from bird to bacteria, the bulbous monk wanders the land and watches life flourish with every step.


    2/4

    Illustrated by Gus Vazquez, Tony Washington

    279/365

  • Prexxor Chasm(R)(G)

    Enchantment


    When Prexxor Chasm enters the battlefield and at the beginning of your upkeep, the creature you control with the highest total power and toughness fights the creature with the highest total power and toughness among creatures you don't control.

    With the Blight banished, Prexxor Chasm is still survival of the fittest, but at least now everyone has a fighting chance.


    Illustrated by HotShotsVFX

    280/365

  • Illiar, the Adept(4)(G)(W)

    Creature — Ape Warrior


    You and permanents you control have protection from mana value two or lower.

    While he can wield six weapons at once, few realize his most powerful weapon is his mind.


    6/6

    Illustrated by Drew Bradshaw,Reggie Butler

    281/365

  • Improvisational Melody(R)(R)

    Sorcery — Mugic


    Improvisational Melody costs {R} less to cast for each damage its target has taken this turn.

    Improvisational Melody deals 2 damage to any target.


    Illustrated by Karol Kolodzinski

    282/365

  • Strain of Ash(0)

    Sorcery — Mugic


    As an additional cost to cast this spell, sacrifice an artifact.

    Destroy target artifact.

    As his Ice Cloak vanished, Bodal calculated he had 8.5 seconds until the firestorm immolated him.


    Illustrated by Jerico Santander

    283/365

  • Xerium Armor(2)

    Artifact — Equipment


    Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    Equipped creature has ward {2}.

    If equipped creature would be dealt more than two damage by a single source, it instead only takes two damage.

    Equip {2}


    Illustrated by Khary Randolph, E-Mann

    284/365

  • Phobia Mask(1)

    Artifact — Equipment


    Equipped creature has menace and "Ward--Discard a card."

    Equip {1}


    Illustrated by David Curiel, Edwin Nebres

    285/365

  • Azaia Mindprobe(2)(U)

    Artifact — Equipment


    When Azaia Mindprobe enters the battlefield, draw a card, then you may attach Azaia Mindprobe to target creature you control.

    Equipped creature has ward {X}, where X is the number of cards in your hand.

    Equip {2}


    Illustrated by Imaginary Friends Studios

    286/365

  • Necraabe, the Gravekeeper(2)(W)(/)(B)(W)(/)(B)

    Creature — Insect Cleric


    If one or more cards would leave a players graveyard, exile those cards instead, then put that many +1/+1 counters on Necraabe.

    "Nobody gets in, nothing gets out."


    3/3

    Illustrated by Khary Randolph, E-Mann

    287/365

  • Glost, Starving Avatar(3)(W)(B)(G)

    Creature — Spirit Beast


    Once each turn, you may exile a creature card from your graveyard rather than sacrificing a creature you control for a cost.

    {W}{B}{G}, Sacrifice another creature: Each opponent sacrifices a creature and loses 3 life.

    "If more Warbeasts are our only hope for survival, I fear for our future!" --Sobtjek


    6/6

    Illustrated by Kizer Grey, Reggie Butler

    288/365

  • Gintanai, the Forgotten(4)(W)(B)(G)

    Creature — Spirit Beast


    Indestructible

    Vigilance, trample, menace

    When Gintanai enters the battlefield, attacks, or blocks, exile the top ten cards of your library.


    10/10

    Illustrated by Khary Randolph, Emilio Lopez

    289/365

  • Ixxik, Ancient Warbeast(2)(R)(G)(W)

    Creature — Beast


    Other creatures you control lose all abilities, cannot gain or have abilities, and get +2/+2.

    At one time, Warbeasts roamed wild and deserts were jungles.


    7/7

    Illustrated by Khary Randolph, Chris Fisher

    290/365

  • Kiru, Ancient Chieftain(R)(G)(W)

    Creature — Demon Warrior


    {R}{G}{W}, {T}: Kiru fights another target creature. Activate only as a sorcery.

    Whenever a creature dealt damage this turn by Kiru dies, put a leadership counter on Kiru.

    Creatures you control get +1/+1 for each leadership counter on Kiru.


    3/3

    Illustrated by KharyRandolph,ReggieButler

    291/365

  • Dranakis Threshold, Portal to the Past

    Land


    {T}: Add {C}.

    {T}: Choose target land card in any graveyard. Dranakis Threshold becomes a copy of that land and gains this ability.

    The past, present and future all converge here.


    Illustrated by HotShotsVFX

    292/365

  • Najarin, Younger(1)(U)

    Creature — Vedalken Wizard


    {1}{U}, {T}, Discard a card: Exile target instant or sorcery card in your graveyard. You may cast that card for as long as it remains exiled. If that spell would be put into your graveyard, put it on the bottom of your library instead.

    Little did he know then that his name would become synonymous with history itself.


    1/2

    Illustrated by Khary Randolph, Bob Rivard

    293/365

  • Najarin, Younger(1)(U)

    Creature — Vedalken Wizard


    {1}{U}, {T}, Discard a card: Exile target instant or sorcery card in your graveyard. You may cast that card for as long as it remains exiled. If that spell would be put into your graveyard, put it on the bottom of your library instead.

    Little did he know then that his name would become synonymous with history itself.


    1/2

    Illustrated by Khary Randolph, Bob RIvard

    293/365

  • Vlar, the Clever(2)(U)(R)

    Creature — Human Rogue


    {U}{R}, {T}, Sacrifice an aura or equipment attached to Vlar: Activate only as a sorcery. Choose one --

    * Gain control of target artifact you don't control. It becomes an equipment, then attach it to Vlar.

    * Gain control of target non-Aura enchantment you don't control. It becomes an aura attached to Vlar with enchant creature.


    2/3

    Illustrated by Adrian Barrios, Bob Rivard

    294/365

  • Vlaric Shard, Relic of the Past(1)

    Artifact — Equipment


    If the equipped creature would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

    At the beginning of your end step, if Vlaric Shard is attached to a creature, return either that creature or this card to its owners hand.

    Equip {0}


    Illustrated by Stone Perales

    295/365

  • Kaal, Cruel Warlord(2)(R)(R)

    Creature — Elemental


    At least one creature you control must attack each combat if able.

    Whenever you attack with one or more creatures, Kaal deals X damage to any target, where X is the number of attacking creatures.


    5/2

    Illustrated by Drew Bradshaw, Reggie Butler

    296/365

  • Afjak, Lost Seeker(U)

    Creature — Vedalken Scout


    Sacrifice Afjak: Proliferate.

    When Afjak, Lost Seeker dies, you may pay {2}{U}. If you do, return target instant or sorcery card from your graveyard to your hand.

    Najarin's apprentice was his proudest success... and his greatest sadness.


    1/1

    Illustrated by Adrian Barrios, Chris Fisher

    297/365

  • Van Bloot, Desperate Conqueror(2)(B)(R)

    Creature — Demon Noble


    Flying, menace

    {2}, Discard a card: Amass Demons X, where X is the discarded cards mana value. Activate this ability only once each turn.

    Whenever a Demon you control dies, each opponent loses life equal to its power.


    3/3

    Illustrated by Khary Randolph, E-Mann

    298/365

  • Zamool, Van Bloot's Enforcer(4)(B)(G)

    Creature — Zombie Ninja


    First strike, deathtouch

    During combat, your opponents cannot cast spells or activate abilities, and abilities of cards they control and in their graveyard do not trigger.

    Darker than night. Quieter than silence. More terrifying than fear.


    2/2

    Illustrated by Khary Randolph, E-Mann

    299/365

  • Silv, Servant of Air(W)(W)

    Creature — Elemental Shaman


    Silv enters the battlefield with two air counters on her. A permanent with one or more air counters on it has "This permanent untaps during each players untap step."

    {T}: Move a counter from Silv onto another target permanent.


    2/2

    Illustrated by Adrian Barrios, Emilio Lopez

    300/365

  • Unda, Servant of Water(U)(U)

    Creature — Elemental Wizard


    Unda enters the battlefield with two water counters on her. A permanent with one or more water counters on it has ward {3}.

    {T}: Move a counter from Unda onto another target permanent.


    1/3

    Illustrated by Khary Randolph, Axer

    301/365

  • Nidding, Gothos Advisor(B)(B)

    Creature — Rat Warlock


    Nidding enters the battlefield with two vile counters on him. A permanent with one or more vile counters on it has "At the beginning of your upkeep, sacrifice this permanent unless you pay 2 life."

    {T}: Move a counter from Nidding onto another target permanent.


    3/2

    Illustrated by Adrian Barrios, Emilio Lopez

    302/365

  • Seeryn, Servant of Fire(1)(R)(R)

    Creature — Elemental Knight


    Seeryn enters the battlefield with two fire counters on him. A permanent with one or more fire counters on it has "{T}: This permanent deals 1 damage to any target."

    Haste

    {T}: Move a counter from Seeryn onto another target permanent.


    3/1

    Illustrated by Khary Randolph, Emilio Lopez

    303/365

  • Nom, Servant of Earth(1)(G)(G)

    Creature — Elemental Druid


    Nom enters the battlefield with two earth counters on him. A permanent with one or more earth counters on it has "Whenever you tap this permanent for mana, add one mana of any type that permanent produced."

    {T}: Add {G}.

    {T}: Move a counter from Nom onto another target permanent.


    2/3

    Illustrated by Adrian Barrios, Emilio Lopez

    304/365

  • Talisman of the Mandiblor(W)

    Artifact — Equipment


    Equipped creature has "{2}, Sacrifice this creature: Return another target creature card with mana value less than this card from your graveyard to the battlefield."

    Equip {2}


    Illustrated by Rudy Nebres, Tony Washington

    305/365

  • Headmaster Ankhyja(3)(W)(W)

    Creature — Lizard Monk


    Whenever a creature you control becomes the target of a spell, that creature phases out.

    "There’s no shame in losing a fight. There’s only shame in losing your life."


    3/3

    Illustrated by Adrian Barrios, Axer

    306/365

  • Hive-phoon(X)(G)(W)

    Sorcery


    Choose one--

    * Create X 1/1 green Insect creature tokens.

    * Hive-phoon deals an amount of damage to target creature or planeswalker equal to the number of creatures you control.

    Entwine {G/W} (Choose both if you pay the entwine cost.)


    Illustrated by Gus Vazquez, Emilio Lopez

    307/365

  • Kolmo, Purified(R)(G)(W)

    Creature — Lizard Noble


    Flash

    Whenever Kolmo or another nontoken creature enters the battlefield under your control, except from exile, you may exile another target creature that shares a color with that creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.


    3/3

    Illustrated by Keith Conroy, Bob Rivard

    308/365

  • General's Standard(3)

    Artifact


    When General's Standard enters the battlefield, choose a creature type and choose a color. Spells you cast of the chosen type cost 1 less of the chosen color mana to cast. This effect only reduce the amount of that colored mana you pay.


    Illustrated by Dave Droman

    309/365

  • Intress, Nature Force(G)(W)(U)

    Creature — Cat Warrior


    Each other creature you control gets +1/+1 for each color it is.

    {T}: For each color among permanents you control, add one mana of that color.

    "Despite our differences, since the Cothica flows through each of us, we are all united."


    3/3

    Illustrated by Khary Randolph, Emilio Lopez

    310/365

  • Mudeenu, Champion of the Guard(3)(W)

    Creature — Lizard Noble


    Flash

    First strike

    You may cast creature spells as though they had flash.

    If you cast a creature spell during your main phase, that creature enters the battlefield with a first strike counter on it.


    2/2

    Illustrated by Imaginary Friends Studios

    311/365

  • Xaerv, Monsoon Defender(X)(X)(W)(U)

    Creature — Elemental Scout


    Flash

    As an additional cost to cast this spell, you may return any number of creatures you control to their owners hand. This spell costs {2} less to cast for each creature returned this way.

    When Xaerv enters the battlefield, return up to X target creatures you don't control to their owners hand.


    2/2

    Illustrated by Khary Randolph, Axer

    312/265

  • Okaxor, Brash Sergeant(2)(R)(G)(W)

    Creature — Elephant Soldier


    Vigilance, trample

    For each other creature you control, if its base power would be less than 3, its base power is 3. If its base toughness would be less than 3, its base toughness is 3.


    4/4

    Illustrated by Khary Randolph, Axer

    313/365

  • Raquanni, Arms Dealer(R)(W)(B)

    Creature — Lizard Artificer


    {1}, {T}: Attach target equipment you control to target creature you don't control.

    Equipped creatures are goaded.

    Whenever one or more goaded creatures deal combat damage to one of your opponents, their controller creates a Treasure token, then you create a Treasure token.


    2/3

    Illustrated by Andrew Bradshaw, Jimmy Tran

    314/365

  • H'earring, Unsly Spy(B)(/)(R)(B)(/)(R)

    Creature — Goblin Scout


    All players play with the top card of their library revealed.

    {B/R}, {T}: Each player shuffles.

    When H'earring uncovers intel, the last person to hear about it is whoever asked him to find it.


    2/2

    Illustrated by Khary Rhandolph, Bob Rivard

    315/365

  • Ikkatosh, the Aich King(4)(G)(U)

    Creature — Elemental Noble


    Creatures you control with no abilities get +3/+3.

    {G}{W}{U}: Put an aich counter on target creature. As long as it has an aich counter on it, it loses all abilities. Activate only as a sorcery.

    The Aich King brings the power of nature even to those who cannot touch it themselves.


    5/7

    Illustrated by Keron Grant, Chris Fisher

    316/365

  • Ajara, Primal Hunter(1)(W)(W)

    Creature — Lizard Scout


    Ajara enters the battlefield with two first strike counters on her.

    If a creature you control would be dealt damage or destroyed, remove a counter of your choice from that creature instead.


    2/2

    Illustrated by Khary Randolph, Bob Rivard

    317/365

  • Wytod, Overworld Hero(1)(U)(R)

    Creature — Elk Knight


    Vigilance

    Sacrifice Overworld Hero: Choose new targets for target spell or ability.

    Few Creatures have saved both Maxxor and Najarin's lives. None but Wytod have done so twice!


    3/3

    Illustrated by Adrian Barrios, Bob Rivard

    318/365

  • Mind Daggers(1)(U)(B)

    Sorcery


    Choose one --

    * Target player draws two cards.

    * Target player loses life equal to the number of cards in their hand.

    Entwine {1} (Choose both if you pay the entwine cost.)


    Illustrated by JNcomix, E-Mann

    319/365

  • Ice Cloak(3)

    Artifact — Equipment


    While Ice Cloak isn't attached to a creature, if a source would deal noncombat damage to you, prevent 1 of that damage.

    Prevent all noncombat damage that would be dealt to equipped creature.

    Equip {2}


    Illustrated by Adrian Barrios, E-Mann

    320/365

  • Windslash(1)(W)(W)

    Instant


    Destroy target artifact or enchantment.

    Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)


    Illustrated by David Rodriguez, Emilio Lopez

    321/365

  • Viqtarr, the Battlehungry(G)(U)

    Creature — Bear Warrior


    Whenever you draw one or more cards, you may exile those cards face down. If you do, create a 2/2 green Bear creature token. When that token leaves the battlefield, put the exiled cards into your hand.


    2/2

    Illustrated by Khary Randolph, David Curiel

    322/365

  • Kileron, Dust Dredger(3)(W)(B)

    Creature — Spirit Beast


    When Kileron enters the battlefield, sacrifice a permanent.

    Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

    If a card would be sent to a graveyard, exile it instead.


    5/5

    Illustrated by Khary Randolph, warlockss

    323/365

  • Aegis Aria(W)

    Instant — Mugic


    Creatures you control gain indestructible and have a power of 0 until end of turn.

    Each note a melody, each melody an aria, each aria a symphony, each symphony a miracle.


    Illustrated by Martin Molski

    324/365

  • Taffial, Cothica Hunter(1)(G)

    Creature — Lizard Scout


    {G}, {T}, Discard a card: Return another target card with mana value lower than the discarded card from your graveyard to your hand.

    Archaeology is the search for fact, not truth.


    1/2

    Illustrated by Khary Randolph, Bob Rivard

    325/365

  • Somnort, the Excavator(4)(U)(R)

    Creature — Turtle Artificer


    Flash

    Haste

    {T}: You may choose new targets for target spell or ability.

    Somnort's heart skipped a beat when he realized that Taffial had found the lost city of the ancient Mipedian King Kehn-sep.


    2/5

    Illustrated by Andrew Bradshaw, Warlockss

    326/365

  • Ring of Khen-Sep(2)

    Artifact — Equipment


    {4}: Exile target creature card from a graveyard. Create a token that's a copy of it, except its a 4/4 black Zombie. Attach Ring of Khen-Sep to the token. Activate this ability only if Ring of Khen-Sep is not attached to a creature and only anytime you could cast a sorcery.


    Illustrated by stonewurks

    327/365

  • Iflar, the Crown Prince(R)(W)

    Creature — Lizard Noble


    Whenever you cast a spell from exile or a creature enters the battlefield under your control from exile, Iflar deals 3 damage to any target.

    {1}{R}{W}: Exile Iflar. Return him to the battlefield under his owner's control at the beginning of the next end step.


    1/3

    Illustrated by Khary Randolph, Bob Rivard

    328/365

  • Theb-Saar, Returning King(R)(R)(W)(W)

    Creature — Lizard Noble


    Vigilance

    Other creatures you control have vigilance.

    Whenever Theb-Saar attacks, until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."


    3/4

    Illustrated by Khary Randolph, E-Mann

    329/365

  • The Skopolon(3)

    Artifact


    If The Skopolon is in your opening hand, you may begin the game with it on the battlefield.

    Your opponents play with the top card of their libraries revealed.


    Illustrated by Stone Perales

    330/365

  • Drabe, Muge Mentor(1)(G)(U)

    Creature — Satyr Wizard


    Drabe enters the battlefield with two +1/+1 counters on him.

    Whenever another creature enters the battlefield, you may move a counter from a creature you control onto it.

    Creatures you control have ward {1} for each counter on them.


    1/2

    Illustrated by Imaginary Friends Studios

    331/365

  • Lizard

    Creature — Lizard



    1/1

    Illustrated by Khary Randolph, warlockss

    332/365

  • Siado, Sly Slasher(1)(R)(W)

    Creature — Lizard Ninja


    Commander Ninjutsu {R}{W} ({R}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)

    Whenever a creature you control deals combat damage to a player, create a 1/1 red and white Lizard token.


    3/2

    Illustrated by KidKalig, E-Mann

    332/365

  • Aisgarr, the Ascetic(U)(R)(W)

    Creature — Monkey Monk


    Ward--Sacrifice an artifact or enchantment.

    Whenever you cast your first spell each turn, you may pay {3}. If you do, copy that spell. (A copy of a permanent spell becomes a token.)


    3/3

    Illustrated by Khary Randolph, warlockss

    333/365

  • Dheg'han, Mind Crusher(2)(W)(U)(B)

    Creature — Crab Horror


    Menace, lifelink, ward {3}

    Brainwashing -- When Dheg'han deals combat damage to a player, you control that player until the start of their next turn.


    5/5

    Illustrated by Khary Randolph, warlockss

    334/365

  • Tasqa, Crafty Saboteur(1)(R)

    Creature — Devil Artificer


    {T}: Tap target artifact. It loses all abilities until end of turn. If it's a creature, it's no longer a creature until end of turn.

    Never attack a fully-armored Drill Dozer head-on when you can simply remove one screw to disable its systems.


    2/3

    Illustrated by Keron Grant, David Curiel

    335/365

  • Gambreor, Quick Fixer(R)

    Creature — Goblin Artificer


    {T}, Sacrifice an artifact: Put a shield counter on target creature.


    1/1

    Illustrated by Tim Kane, warlockss

    336/365

  • Drilldozer(4)

    Artifact — Vehicle


    When Drilldozer attacks, you may untap a land you control for each creature that crewed it this turn.

    Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)


    6/6

    Illustrated by HotShotsVFX

    337/365

  • Vexing Waveform(U)(/)(B)

    Sorcery — Mugic


    Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

    Put a cumulative upkeep counter on target creature. (It has cumulative upkeep {X}, where X is the number of cumulative upkeep counters on it.)


    Illustrated by Jerico Santander

    338/365

  • Reverberation(1)(R)

    Sorcery


    Create a 1/1 colorless Reflection creature token, then create another for each card named Reverberation in your graveyard. They gain haste. Exile them at the beginning of the next end step.

    A deck can have any number of cards named Reverberation.


    Illustrated by Emilio Lopez

    339/365

  • Rhyme of the Reckless(R)(W)

    Instant — Mugic


    Until end of turn, whenever a creature deals damage to you or a creature you control, Rhyme of the Reckless deals that much damage to that creature.

    The eyes show that which can be seen, but the ears reveal that which is real.


    Illustrated by Karol Kolodzinski

    340/365

  • Unbalancing Battlesong(G)(W)

    Instant — Mugic


    Target creature gets +3/+3 and gains lifelink until end of turn.

    "Mugic is older than time and stronger than power. It will outlast us all." --Tharc


    Illustrated by Martin Molski

    341/365

  • Strain of the Tide(X)(W)

    Instant — Mugic


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    Up to X target creatures gain indestructible until end of turn.


    Illustrated by Martin Molski

    342/365

  • The Magma Dam(2)(R)(R)(R)

    Artifact


    At the beginning of each players upkeep, put a pressure counter on The Magma Dam. Then that player may pay {X}, where X is the number of counters on this card. If they do not, remove all counters from The Magma Dam, and it deals twice that much damage to each creature they control.


    Illustrated by Adrian Barrios. Tony Washington

    343/365

  • Khybon, Magma Dam Overseer(3)(R)

    Creature — Ogre Artificer


    Cumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

    {1}{R}: Khybon deals 1 damage to any target.


    2/2

    Illustrated by Adrian Barrios, Emilio Lopez

    344/365

  • Magma Might(B)(B)(/)(R)(R)

    Instant


    Choose one or more --

    * Destroy target creature.

    * Destroy target artifact.


    Illustrated by Khary Randolph, warlockss

    345/365

  • Velocitrap(U)(R)

    Enchantment


    Flash

    When Velocitrap enters the battlefield, tap target nonland permanent.

    Sacrifice Velocitrap: Until end of turn, you may cast spells as though they had flash.


    Illustrated by David Curiel, Francis Barrios

    346/365

  • Elna, Hive Caller(3)(B)(G)

    Creature — Insect Wizard


    When Elna is put into a graveyard from anywhere, shuffle all other cards from your graveyard into your library.

    Whenever a nontoken creature you control dies, if Elna is in your graveyard, create a 1/1 green Insect creature token.

    "The Cothica binds us all: The living and breathing with the dead and decaying."


    3/3

    Illustrated by Andrew Bradshaw, warlockss

    347/365

  • Orbaat, Hive Seeker(G)(W)

    Creature — Insect Rogue


    As long as Orbaat, Hive Seeker is in your graveyard, lands you control have “{T}: Add one mana of any color.”


    2/2

    Illustrated by Adrian Barrios, Emilio Lopez

    348/365

  • Elhadd, Shard Scout(G)(/)(W)(G)(/)(W)

    Creature — Insect Scout


    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

    While Elhadd, Shard Scout is in your graveyard, whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.


    2/2

    Illustrated by Khary Randolph, warlockss

    349/365

  • Ember Swarm(U)(R)

    Instant


    Ember Swarm deals 1 damage to any target.

    Until end of turn, spells your opponents cast cost an additional {1} to cast.

    This should make you glow with joy.


    Illustrated by Edwin Nebres, warlockss

    350/365

  • Kopond, High Muge of the Hearth(1)(R)

    Creature — Devil Wizard


    The first time a source you control would deal damage each turn, it deals double that amount of damage instead.

    {R}, {T}: Kopond deals 1 damage to any target.


    2/1

    Illustrated by Khary Randolph, Bob Rivard

    351/365

  • Najarin, High Muge of the Lake(2)(U)(U)

    Creature — Vedalken Wizard


    When Najarin enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

    Instant or sorcery spells you cast costs {1} less to cast for each spell cast before it this turn.

    "After all the marvels I've seen him perform, I still don't know the limits to Najarin's power... or if there are any!"

    —Maxxor


    1/4

    Illustrated by Adrian Barrios, Bob Rivard

    352/365

  • Enre-Hep, High Muge of the Desert(3)(B)(R)

    Creature — Lizard Wizard


    Whenever a creature you control dies, put a mugic counter on Enre-Hep.

    Remove a counter from Enre-Hep: Put a -1/-1 counters on another target creature.

    The echoes of Mugic can be heard over the desert winds by those who know how to listen.


    2/5

    Illustrated by Khary Randolph, Emilio Lopez

    353/365

  • Dalgad, Small but Fierce(R)(W)

    Creature — Fox Soldier


    When you cast this spell, create a number of 1/1 white Soldier creature tokens equal to half the amount of mana spent to cast it, rounded down.

    {3}{R}{W}: Untap all creatures you control with power two or less. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery and only once each turn.


    1/2

    Illustrated by Adrian Barrios, warlockss

    354/365

  • Armament Adagio(R)(W)

    Instant — Mugic


    Choose two target creatures. Those creatures exchange all auras and equipments attached to them, and exchange all counters on those creatures.

    It's true that we can accomplish great feats alone, but together, we can accomplish miracles.


    Illustrated by Peter Joworoski

    355/365

  • Klencka, Avenger(W)(/)(B)(B)(/)(G)(G)(/)(W)

    Creature — Insect Warrior


    Klencka's power and toughness are each equal to the number of creatures you control plus the number of creature cards in your graveyard.

    "Let the determination of the defeated empower the standing to do right for one and for all."

    —Inscription on the Danian Hive Gallery


    */*

    Illustrated by Khary Randolph, Emilio Lopez

    356/365

  • The Pits(R)(/)(W)(W)(/)(B)(B)(/)(R)

    Artifact


    If one or more nontoken creatures would die, exile them instead and place that many jailbreak counters on The Pits.

    When The Pits has ten or more counters on it, sacrifice it and return all cards exiled with it to the battlefield under their owners control.

    The Underworlders are fair. All are guilty until proven innocent.


    Illustrated by KeithConroy,TonyWashington

    357/365

  • Mipedim Valley

    Land


    When Mipedim Valley enters the battlefield, sacrifice it. When you do, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

    Some Mipedians yearn for a home away from the unforgiving desert. And they may have just found it.


    Illustrated by Keith Conroy, Emilio Lopez

    358/365

  • Cirleth, Conjuror Resurgent(2)(W)(B)

    Creature — Lizard Shaman


    If one or more tokens would be created under your control, create a 4/4 white and black Spirit Beast creature token with menace instead.

    Sacrifice a Spirit: Cirleth phases out.


    2/2

    Illustrated by Khary Randolph, Bob Rivard

    359/365

  • Diminuendo(U)(/)(B)

    Instant — Mugic


    Halve target creatures power and toughness until end of turn, rounding down.

    Aivenna dug deep, willing herself to keep fighting... but her body had nothing left to give.


    Illustrated by Jerico Santander

    360/365

  • Ozlai's Wreck(2)

    Artifact — Vehicle


    When Ozlai's Wreck attacks a player, you may sacrifice it. If you do, destroy target artifact that player controls.

    Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)


    3/1

    Illustrated by Tom Baxa

    361/365

  • Song of Revival(W)(B)

    Sorcery — Mugic


    Cleave {3}{W/B}{W/B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

    Return target creature card from your graveyard to the battlefield. It gains haste. [Sacrifice it at the beginning of the next end step.]

    Mugicians believed that anything that once was cannot be lost forever.


    Illustrated by Martin Molski

    362/365

  • Aa'une, Doom of Perim(3)(U)(U)(B)(B)

    Creature — Horror God


    Menace, trample, ward {7}

    Whenever an opponent casts a spell, you may have that player lose 1 life.

    You control all opponents with 10 or less life. Creatures they control are Minions in addition to their other types.


    7/7

    Illustrated by E-Mann, Adrian Barrios

    363/365

  • Chaor, the Chaotic(3)(R)(R)

    Creature — Demon Warrior


    When Chaor enters the battlefield, he fights target creature you don't control.

    At least one creature must attack each combat if able, and at least one creature must block each combat if able.

    Whenever Chaor dies, return him to the battlefield under the control of the player who controlled the last source that damaged or targeted him.


    6/6

    Illustrated by E-Mann, Adrian Barrios

    364/365

  • Maxxor, Elemental Champion(G)(W)(U)

    Creature — Human Warrior


    Maxxor enters the battlefield with a first strike counter, a vigilance counter, and a trample counter on him.

    {1}, Remove a counter from Maxxor: Choose one--

    * Maxxor fights target creature.

    * Destroy target artifact or enchantment with mana value less than Maxxors power.

    * Return Maxxor to his owners hand.


    3/3

    Illustrated by Khary Randolph, Emilio Lopez

    365/365

  • Shimmark, the Vanishing(2)(R)(W)

    Creature — Lizard Warrior


    Landfall -- Whenever a land enters the battlefield under your control, exile target creature. If that land wasn't a desert, return that creature to the battlefield under its owners control at the beginning of their next end step.

    Shimmark is like a footprint in the sand: Quickly gone with the wind.


    3/3

    Illustrated by Khary Randolph, John Rauch

    366/365

  • Fireram(1)(R)(R)

    Instant


    Choose one or more --

    * Fireram deals 3 damage to target creature.

    * Fireram deals 3 damage to target player.

    * Fireram deals 3 damage to target planeswalker.


    Illustrated by HotShots VFX

    367/365

  • Chamber of the Oraklon(5)

    Artifact


    You cannot play lands.

    Whenever a nontoken land enters the battlefield under an opponents control, create a token that's a copy of it.

    Since the Oraklon allows one to peer into distant lands, it is no wonder the giants guarded it so closely... or that Vlar wanted it so badly!


    Illustrated by HotShotsVFX

    368/365

  • Ancestral Assault(4)(W)

    Enchantment


    Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

    Creatures you control get +1/+1.


    Illustrated by warlockss

    369/365

  • Song of Surprisal(G)(W)

    Instant — Mugic


    You may put a creature card from your hand onto the battlefield. If you do, return it to your hand it unless you pay its mana cost reduced by up to {2}.

    The usefulness of Mugic in battle is but a side effect. Its true purpose remains unknown.


    Illustrated by Jerico Santander

    370/365