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AH1

Download Cockatrice files: https://mtg.design/u/ArcaneHipster0053/AH1/cockatrice


  • Aeronaut Rookie(W)

    Creature — Human Scout


    Whenever Aeronaut Rookie attacks, if you control three or more lands it gains flying until end of turn.

    Whenever Aeronaut Rookie deals damage to a player, if it has flying put a +1/+1 counter on it.


    2/2

    Illustrated by Custom

    001/365

  • Authority(1)(W)(W)

    Creature — Elemental


    Vigilance

    When this creature enters, if it was cast, put target creature on the bottom of it's owner's library. It's controller gains life equal to that creatures mana value.

    Summon {W} (You may cast this creature as though it had flash by paying its summon cost and exiling a card from your hand. If you do, it enters tapped.)


    2/3

    Illustrated by Yeong-Hao Han

    002/365

  • Aven Spellsnacher(2)(W)

    Creature — Bird Wizard


    Flash

    Flying

    When this creature enters, exile target spell. For as long as that card remains exiled, its owner may play it.

    Spells cast from exile costs {1} more to cast.


    2/1

    Illustrated by TAPIOCA

    003/365

  • Banish Below(W)

    Sorcery


    Put target creature on the bottom of its owner's library. Its controller gains 4 life.

    Some fates are worse than death.


    Illustrated by Danny Schwartz

    004/365

  • Benedict, Pious Justiciar(1)(W)

    Creature — Human Cleric


    Vigilance

    Instant and sorcery spells cost {1} more to cast.

    "Each moment of silence is priceless." -- Benedict, High Cleric


    2/3

    Illustrated by Pete Venters

    005/365

  • Blessed Underdog(2)(W)(W)

    Creature — Human Soldier


    Whenever Blessed Underdog enters or attacks choose one --

    *Create two 1/1 white Soldier tokens with lifelink.

    * Creatures you control get +1/+2 until end of turn

    Living proof that there's always a chance.


    3/4

    Illustrated by Zoltan Boros

    006/365

  • Bliss(2)(/)(W)(W)

    Enchantment


    At the beginning of your end step choose two --

    * Scry 1.

    * Gain 1 life.

    * Untap target creature.

    *Put target card from a graveyard on the bottom of its owner's library.

    A single drop of water hits the calm surface of a pond, glistening in the sunlight of the heavens.


    Illustrated by Alex Horley-Orlandelli

    007/365

  • Charismatic Captain(1)(W)

    Creature — Human Soldier


    Kicker {W}

    First strike

    When Charismatic Captain enters, choose one. If Charismatic Captain was kicked, choose one or more --

    *Draw a card.

    * Put a +1/+1 counter on this creature.

    * Gain 3 life.


    2/1

    Illustrated by Tatiana Kirgetova

    008/365

  • Confinement Elemental(3)(W)

    Creature — Elemental


    Flash

    Flying

    If a nontoken creature would enter and it wasn't cast, exile it instead.

    Determined {W} (You may cast this card for its determined cost. If you do, it gains haste and "Sacrifice this creature at the beginning of the next end step.")


    3/3

    Illustrated by Svetlin Velinov

    009/365

  • Counted Blessings(1)(W)

    Instant


    You gain 2 life. If your life total is greater than your starting life total, create a number of 1/1 white Spirit creature tokens with flying equal to the difference.

    Storm (When you cast this spell, copy it for each spell cast this turn. You may choose new targets for the copies.)


    Illustrated by David A. Cherry

    010/365

  • Divine Justice(W)

    Instant


    As an additional cost to cast this spell, sacrifice a permanent.

    Exile target creature.


    Illustrated by Zezhou Chen

    011/365

  • Divine Tutor(2)(W)

    Instant


    Search your library for a white card, reveal it, put that card into your hand, then shuffle. If a creature dealt damage to you this turn, search your library for a card, put that card into your hand, then shuffle instead.

    A miracle when needed most.


    Illustrated by Aaron Miller

    012/365

  • Estate Tax Collectors(W)

    Creature — Human Advisor


    Kicker {1}{W}

    When this creature enters, if an opponent controls more lands than you and the kicker cost was paid, search your library for up to three basic plains, reveal them, put them in your hand, then shuffle.


    2/1

    Illustrated by Alan Rabinowitz

    013/365

  • Faithful Researcher(2)(W)

    Artifact Creature — Construct Cleric


    Metalcraft -- As long as you control three or more artifacts this creature has, "Whenever you gain life, untap this creature."

    {1}, {T}: Create a 1/1 white Servant artifact creature token with lifelink.

    {T} Untap another target artifact.


    0/4

    Illustrated by Zoltan Boros & Gabor Szikszai

    014/365

  • Force of the Gods(4)(W)(W)

    Sorcery


    You may pay 4 life and exile a white card from your hand rather than paying Force of the Gods mana cost.

    Destroy all creatures.

    Their wrath was infinite. Their judgement was swift.


    Illustrated by Daarken

    015/365

  • Ghostly Procession(1)(W)

    Enchantment


    At the beginning of your end step, each opponent gains 1 life and you create a 1/1 white Spirit creature token with flying.

    Many worshipers remain faithful even after death.


    Illustrated by Andrew Mar

    016/365

  • Gideon, Pure-Hearted Hero(3)(W)(W)

    Planeswalker — Gideon


    : Whenever a creature attacks Gideon, Pure-Hearted Hero you may draw a card. 

    3: Up to one target creature an opponent controls must attack ~ during that player's next turn if able. 


    6

    Illustrated by Eric Deschamps

    017/365

  • Gifted Blinkmage(1)(W)

    Creature — Human Wizard


    When this creature enters, exile up to one other target creature you control then return it to the battlefield under its owner's control.

    Whenever a creature you control enters from exile, scry 1.


    2/2

    Illustrated by Wayne Reynolds

    018/365

  • Ingenious Enchanter(W)

    Creature — Dwarf Cleric


    {T}: Another target creature you control gains protection from the color of your choice until end of turn.

    {T}: Another target creature you control gets +2/+0 until end of turn.


    1/1

    Illustrated by Izzy

    019/365

  • Just Wayfarer(W)

    Creature — Human Nomad Cleric


    {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.


    1/1

    Illustrated by Dermot Power

    020/365

  • Linvala, Cosmic Protector(3)(W)(W)

    Creature — Angel


    Flying

    When this creature enters, gain 3 life.

    Whenever you gain one or more life, draw a card. This ability triggers only once per turn.

    Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)


    5/5

    Illustrated by Anato Finnstark

    021/365

  • Lost in the Clouds(W)

    Instant


    Choose one --

    *Counter target spell unless its controller pays {1}.

    *Exile target creature you control, then return it to the battlefield under its owner's control.


    Illustrated by Sam Wolfe Connelly

    022/365

  • Memorial to the Martyr(2)(W)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature.

    Search your library for an artifact with mana value 5 or greater, put that card onto the battlefield, then shuffle.

    Their sacrifice will never be forgotten.


    Illustrated by Greg Staples

    023/365

  • Minda, Weaver of the Gale(3)(W)

    Creature — Angel Cleric


    Flash

    Flying

    Whenever this creature enters or attacks, exile target creature. If you exiled a creature you control, put a +1/+1 counter on Minda. At the beginning of the next end step, return that creature to the battlefield under its owner's control.


    2/3

    Illustrated by Stephanie Law

    024/365

  • Multipurpose Satchel(1)(W)

    Artifact


    {T}, Sacrifice Multipurpose Satchel: Exile up to one target creature you control, then return it to the battlefield under your control, create a Clue token and gain 2 life.


    Illustrated by Dmitry Burmak

    025/365

  • Overthrow

    Instant


    You may exile a white card from your hand rather than pay this spell's mana cost.

    Exile target creature. Its controller gains life equal to its power.

    Cycling {2} ({2}, Discard this card: Draw a card.)


    Illustrated by Jeff Easley

    026/365

  • Protective Pixie(W)

    Creature — Faerie Elder


    Flash

    Flying, lifelink

    When this creature enters you may return a creature or enchantment you control to your hand.

    Sacrifice Protective Pixie: Target creature you control gains protection from the color of your choice until end of turn.


    1/1

    Illustrated by Chuck Lukacs

    027/365

  • Punish the Heretics(3)(W)

    Sorcery


    Choose one --

    *Destroy all artifacts.

    *Destroy all enchantments.

    *Destroy all planeswalkers.

    *Exile all cards from all graveyards.

    Cycling {2} ({2}, discard this card: Draw a card.)


    Illustrated by Kieran Yanner

    028/365

  • Reckless Spellbinder(1)(W)(W)

    Creature — Human Wizard


    Vigilance

    When this creature enters, look at target opponents hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way cost {1} more to cast.

    {T}, Sacrifice this creature: Put target card in exile on the bottom of it's owner's library. That player draws a card.


    3/3

    Illustrated by Alan Pollack

    029/365

  • Sanguine Punishment(1)(W)

    Instant


    Destroy target creature or planeswalker. Its controller creates two Blood tokens. (They're artifacts with “{1}, {T}, Discard a card, Sacrifice this token: Draw a card.”)


    Illustrated by Christopher Rush

    030/365

  • Send to the Fields(3)(W)

    Instant


    Exile target creature or planeswalker. Each player gains 4 life.

    Plainscycling {1} ({1}, discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)


    Illustrated by Kieran Yanner

    031/365

  • Serra's Protector(4)(W)

    Creature — Angel


    Flying, vigilance, ward {2}

    When this creature enters, exile up to one target nonland, nontoken permanent you don't control.

    When Serra's Protector leaves the battlefield, the exiled card's owner creates a X 1/1 white Soldier creature tokens where X equals the mana value of the exiled card.


    4/4

    Illustrated by Magali Villeneuve

    032/365

  • Solitary Pet Keeper(2)(W)

    Creature — Human Peasant


    When this creature enters or leaves the battlefield, create a 2/2 white Cat creature token.

    Cats you control get +1/+1.

    She prefers the company of animals and she sees nothing wrong with that. NOTHING.


    1/1

    Illustrated by Chris Seaman

    033/365

  • Soltari Cloudreader(1)(W)

    Creature — Soltari Cleric


    Shadow (This creature can block and be blocked only by creatures with shadow.)

    When this creature deals combat damage to a player, you may exile a creature you control and then return it to the battlefield under its owner's control.


    3/1

    Illustrated by Adam Rex

    034/365

  • Soltari Manipulator(2)(W)

    Creature — Soltari Wizard


    Flash

    Shadow (This creature can block and be blocked only by creatures with shadow.)

    Whenever this creature attacks, choose one --

    * Put a +1/+1 counter on each creature you control without shadow.

    * Exile target nonland permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.


    3/2

    Illustrated by Dany Orizio

    035/365

  • Soul Shepherd Geist(X)(W)

    Creature — Spirit


    This creature enters with X soul counters on it.

    Flying

    Whenever one or more nontoken creatures you control attack, create a number of 1/1 white Spirit creature tokens with flying equal to the number of soul counters on this creature.


    1/1

    Illustrated by Ryan Yee

    036/365

  • Spectral Recurrence(2)(/)(W)(W)

    Sorcery


    Create two 1/1 white Spirit creature tokens with flying.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Though the dead may stay buried, their souls may still roam.


    Illustrated by Daniel Ljunggren

    037/365

  • Supportive Combat Trainer(1)(W)

    Creature — Human Soldier


    At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. If that creature entered this turn, put two +1/+1 counters in it instead.

    "Nobody is an expert on their first day. Chin up bud."


    0/1

    Illustrated by Solomon Au Yeung

    038/365

  • Temporary Holding Cell(1)(W)

    Enchantment


    Flash

    Hexproof

    When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

    {4}: Destroy this enchantment, its controller draws a card. Any player may use this ability.


    Illustrated by John Avon

    039/365

  • Temporary Truce(1)(W)

    Instant


    Put target spell into its owner's library fourth from the top. Each player may draw a card.

    A possibility of peace, even for a moment, brought hope.


    Illustrated by Donato Giancola

    040/365

  • The Cloud Realm(2)(W)

    Enchantment


    Flash

    When The Cloud Realm enters, you may exile up to two nonland permanent controlled by different players for as long as this enchantment remains on the battlefield. If a permanent you control was exiled this way, return it to the battlefield at the beginning of the next end step.

    Of those who visit, only some return.


    Illustrated by Ravenna Tran

    041/365

  • The Queen's Decree(3)(W)

    Enchantment


    Flash

    When this enchantment enters, you gain protection from everything until your next turn. You become the monarch.

    As long as you are the monarch, creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you.


    Illustrated by Dallas Williams

    042/365

  • The Royal Court(2)(W)

    Enchantment — Saga


    Create an 0/3 white Wall creature token with defender and indestructible or a 2/3 white Knight creature token with vigilance and lifelink.


    Illustrated by Amayagido

    043/365

  • Time Out(W)(W)

    Enchantment


    When Time Out enters, exile target creature and put two discipline counters on this enchantment.

    Remove a discipline counter from this enchantment: Return a creature exiled with Time Out onto the battlefield under its owner's control, then exile another target creature. Activate only as a sorcery.


    Illustrated by Riot Games

    044/365

  • Timely Hero(2)(W)(W)

    Creature — Human Knight


    Whenever Timely Hero enters, if you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.


    3/4

    Illustrated by Ron Spencer

    045/365

  • Virtuous Anthem(1)(W)(W)

    Enchantment


    Creatures you control get +1/+1 and gain ward {1}.

    Attune (If this card is in your sideboard, you may reveal it then exile a card in your hand that shares a color to put it into your hand. Attune only as a sorcery.)


    Illustrated by Howard Lyon

    046/365

  • Adaptive Spellmage(1)(U)

    Creature — Human Wizard


    Flash

    Kicker {3}{U}

    When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. If Adaptive Spellmage was kicked, the flashback cost is {0}, otherwise the flashback cost is equal to its mana cost.


    1/2

    Illustrated by Magali Villeneuve

    047/365

  • Calculated Tutor(U)

    Instant


    Search your library for an instant, sorcery or artifact card, reveal it, then shuffle and put that card on top.

    First a student must learn what they need. Only then can they learn to find it.


    Illustrated by Sam Guay

    048/365

  • Cheeky Sneaker(U)

    Creature — Faerie Rogue


    Flying

    When this creature enters, draw a card.

    Whenever this creature deals combat damage to a player you may pay {1}. If you do, return it to your hand.

    Tricksy indeed.


    1/1

    Illustrated by Iris Compiet

    049/365

  • Cleaver Solution(U)

    Instant


    Draw two cards then put a card from your hand on top of your library. You may shuffle your library.

    "In magic, there is often more than one way to solve a problem." -- Barrin, Master Wizard


    Illustrated by Berry

    050/365

  • Crookclaw Informant(1)(U)

    Creature — Bird Rogue


    Flash

    Flying, ward {1}

    Whenever this creature deals combat damage to a player, exile the top card of target opponents library with a feather counter on it.

    You may cast cards in exile with feather counters and mana of any type can be spent to cast those spells.


    2/1

    Illustrated by Uriah Voth

    051/365

  • Curious Discovery(2)(U)

    Enchantment


    When this enchantment enters, return target creature to its owner's hand.

    Whenever one or more creatures you control deal combat damage to a player, draw a card.


    Illustrated by Franz Vohwinkel

    052/365

  • Denial(1)(U)(U)

    Creature — Elemental


    Flash

    Flying

    When this creature enters, if it was cast, counter target spell. If that spell's mana value was 3 or greater its controller draws a card.

    Summon {U} (You may cast this creature as though it had flash by paying its summon cost and exiling a card from your hand. If you do, it enters tapped.)


    2/2

    Illustrated by Glen Angus

    053/365

  • Discerning Collector(2)(U)

    Creature — Human Artificier


    When this creature enters, search your library for an artifact with mana value 3 or less, reveal it and put it into your hand, then shuffle.

    Determined {1}{U} (You may cast this card for its determined cost. If you do, it gains haste and "Sacrifice this creature at the beginning of the next end step.")


    1/3

    Illustrated by Magali Villeneuve

    054/365

  • Dispute the Facts(3)(U)

    Instant


    Choose one --

    * Counter target noncreature spell. Draw a card

    * Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.


    Illustrated by Mateus Manhanini

    055/365

  • Dollmaker's Curse

    Enchantment — Aura


    You may exile a blue card from your hand rather than pay this spell's mana cost.

    Flash

    Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.

    Cycling {2} ({2}, Discard this card: Draw a card.)


    Illustrated by Joe Slucher

    056/365

  • Engineered Control(7)(U)(U)

    Sorcery


    Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

    Choose one or both --

    * Gain control of target nonartifact permanent with mana value 3 or less then create a token that is a copy of that permanent except its an artifact in addition to its other types.

    * Gain control of target nonartifact permanent permanent with mana value 4 or greater, it becomes an artifact in addition to its other types.


    Illustrated by Ben Wootten

    057/365

  • Existential Contemplation(U)(U)

    Sorcery


    You can't cast this spell during your first, second or third turn of the game.

    Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Existential Contemplation into its owner’s graveyard.)


    Illustrated by Dominik Mayer

    058/365

  • Fixation(U)

    Sorcery


    As you cast this spell choose land or nonland.

    Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand, then shuffle the revealed cards into your library.


    Illustrated by Quintin Gleim

    059/365

  • Force of Resistance(2)(U)(U)

    Instant


    You may exile a blue card from your hand rather than pay this spells mana cost.

    If no mana was used to cast this spell, counter target creature or planeswalker spell. Otherwise counter target spell and draw a card.


    Illustrated by Mateus Manhanini

    060/365

  • Gentle Persuasion(1)(U)

    Instant


    Counter target spell unless its controller pays {2}. If they do, you may draw a card.

    Some mage's prefer to cast their spells with a softer touch.


    Illustrated by Lie Setiawan

    061/365

  • High Mage of the Court(4)(U)

    Creature — Human Wizard


    When this creature enters, you become the monarch.

    At the beginning of your end step, if you are the monarch, create a 1/1 blue Spirit creature token with flying.


    2/4

    Illustrated by Matt Stewart

    062/365

  • il-Kor Operative(1)(U)

    Creature — Kor Rogue


    Shadow (This creature can block and be blocked by only creatures with shadow.)

    Whenever this creature deals combat damage to an opponent, you may add a secret counter on it. Draw a card, then if this creature has less than three secret counters, discard a card.


    1/2

    Illustrated by Jon Foster

    063/365

  • Illusory Transmogrification(1)(U)

    Enchantment — Aura


    Flash

    Enchant creature

    Enchanted creature loses all abilities, becomes an Ox creature with base power 0/3, and it has “When this creature becomes the target of a spell or ability, sacrifice it.”


    Illustrated by Tomek Larek & Hipster

    064/365

  • Independent Investigator(U)

    Creature — Human Advisor


    Whenever this creature enters, investigate. (Create a Clue artifact token with “{2}, Sacrifice this token: Draw a card.”)

    {T}: Investigate.


    1/1

    Illustrated by Ekaterina Burmak

    065/365

  • Interrupted Recall(U)

    Instant


    Target player draws three cards then discards a card.


    Illustrated by Mark Poole & Hipster

    066/365

  • Jakar, Royal Advisor(2)(U)(U)

    Creature — Bird Wizard


    Flying

    When this creature enters you become the monarch.

    Whenever you become the monarch, return target creature or planeswalker an opponent controls to its owner's hand.


    2/2

    Illustrated by Edward P. Beard, Jr.

    067/365

  • Kaito's Apprentice(2)(U)

    Creature — Human Ninja


    Flash

    Unblockable, ward {1}

    Whenever this creature deals combat damage to a player, surveil 1 then draw a card.

    Ninjitsu {U}{U} ({U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)


    3/2

    Illustrated by Randy Vargas

    068/365

  • Karn and Urza(4)(U)(U)

    Artifact Creature — Golem Human Artificer


    Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

    Whenever Karn and Urza enters or attacks, create a 0/0 colorless Construct artifact creature token with “This token gets +1/+1 for each artifact you control.”

    {1} Target noncreature artifact becomes an artifact creature with power and toughness equal to its mana value.


    5/8

    Illustrated by Rutkowski & Chan

    069/365

  • Keen-Eyed Lookout(1)(U)

    Creature — Human Pirate


    Flying

    When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

    Step 1: Find the treasure.

    Step 2: Look for more treasure.


    2/1

    Illustrated by Julia Metzger

    070/365

  • Mana Squall(1)(U)

    Instant


    Counter target spell unless its controller pays {1}. If only {U} mana was used to cast this spell then counter target spell instead.


    Illustrated by Donato Giancola

    071/365

  • Obsessive Librarian(U)

    Creature — Human Advisor


    {T}: Draw a card, then if you have exactly seven cards in your hand discard a card and transform this creature, otherwise discard a card.

    One never knows what secrets a librarian holds.


    0/2

    Illustrated by Mitchell Malloy

    072/365

  • Alexandria's Secret Study

    Land


    Alexandria's Secret Study enters the battlefield tapped.

    {T}: Add {U} to your mana pool.

    {T}: Draw a card. Activate this ability only if you have exactly seven cards in your hand.


    Illustrated by Adam Paquette

    072/365

  • Palinchen(2)(U)(U)

    Creature — Bird Illusion


    Flying

    When this creature enters, untap up to four lands.

    {1}{U}: Return Palinchen to its owner's hand.


    2/3

    Illustrated by Herald13

    073/365

  • Phantasmal Harbinger(3)(U)(U)

    Creature — Illusion


    As you cast this spell you may exile a creature from your hand.

    You may have Phantasmal Harbinger enter as a copy of any creature on the battlefield or in exile, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, exile it.”


    Illustrated by Zak Plucinski

    074/365

  • Plunder Thoughts(U)(U)

    Instant


    Counter target spell. Create X Treasure tokens where X equals half that spells mana value rounded up.

    I'll be taking those.


    Illustrated by Elizabeth Peiró

    075/365

  • Practiced Divination(2)(U)

    Sorcery


    Draw two cards. Untap up to two lands.

    Sometimes a master can make even the most mundane spell impressive.


    Illustrated by Matt Stewart

    076/365

  • Rectify(2)(/)(U)(U)(U)

    Instant


    Plunge (Each card you exile from your graveyard while casting this spell pays for {1} or one mana of that card’s color.)

    Counter target spell.

    I shall erase the mistakes of the past to make things right.


    Illustrated by Diego Andrade

    077/365

  • Scrapmetal Genius(3)(U)

    Creature — Vedalken Artificier


    When this creature enters, you may sacrifice an artifact. If you do, search your library for an artifact card, put that card onto the battlefield, then shuffle.

    {T}: Create a Junk token (It’s an artifact with “{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

    One Vedalken's junk is another's treasure.


    0/4

    Illustrated by Slawomir Maniak

    078/365

  • Shrewd Investigator(2)(U)

    Creature — Bird Detective


    Flash

    Flying

    If an opponent would draw a card except the first one they draw in each of their draw steps, instead they create a clue token.

    Whenever any player sacrifices a Clue, put a +1/+1 counter on this creature.


    1/2

    Illustrated by DiTerlizzi

    079/365

  • Skydrifter Sphinx(4)(U)(U)

    Creature — Sphinx Elemental


    Flying

    When this creature enters, draw three cards.

    This creature has hexproof if it hasn't dealt damage yet.

    Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)


    4/6

    Illustrated by Jim Murray

    080/365

  • Spellsifter Sprite(2)(U)

    Creature — Faerie Rogue


    Flash

    Flying, prowess

    Whenever Spellsifter Sprite deals combat damage to a player you may draw cards equal to its power then discard cards equal to its toughness.


    2/1

    Illustrated by Mark Zug

    081/365

  • Stroll Through Time(2)(U)

    Sorcery


    Take an extra turn after this one.


    Illustrated by Chris Seaman

    082/365

  • Sublime Dismissal(4)(U)(U)

    Instant


    Choose one or more --

    * Counter target spell

    * Return target nonland permanent to its owner's hand.

    * Return target instant or sorcery from your graveyard to your hand.

    * Target player draws a card.

    Channel -- {U}{U}, Discard this card: Counter target spell unless its controller pays {2}


    Illustrated by Dominik Mayer

    083/365

  • Subtle Manipulation(U)(U)

    Instant


    Draw a card then look at the top card of target opponents library. You may put that card on the bottom of that player's library.

    Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


    Illustrated by Jen Bartel

    084/365

  • The Dream Realm(3)(U)(U)

    Enchantment


    Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

    Attune (If this card is in your sideboard, you may reveal it then exile a card in your hand that shares a color to put it into your hand. Attune only as a sorcery.)


    Illustrated by Serena Malyon

    085/365

  • Think Again(U)

    Instant


    Draw a card.

    Flashback {2/U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by Alix Branwyn

    086/365

  • Thought Experiment(3)(U)(U)

    Sorcery


    Target player puts a permanent they control on top or bottom of their library. Then, if an opponent has no permanents in play, you may shuffle your hand and graveyard into your library, then draw seven cards.

    Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)


    Illustrated by Colin MacNeil

    087/365

  • Torrential Stormseer(2)(U)(U)(U)

    Creature — Bird Wizard


    Flash

    Flying

    When this creature enters, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.


    2/2

    Illustrated by Ron Spencer

    088/365

  • Ultimate Domination(3)(U)(U)

    Sorcery


    Gain control of target nonland permanent

    Channel — {1}{U}, Discard this card: Gain control of up to one target nonland permanent with mana value 1 or less.


    Illustrated by Bryan Talbot

    089/365

  • Venser, Sharp-Minded Sorcerer(2)(U)(U)

    Planeswalker — Venser


    : Flash

    As long as Venser, Sharp-Minded Sorcerer entered this turn, you may active his loyalty abilities any time you could cast an instant. 

    2: Exile another target nonland permanent. Return it to the battlefield under its owner's controller at the beginning of the next end step. 


    3

    Illustrated by BODAX

    090/365

  • Wave of Disruption(1)(U)(U)

    Instant


    Counter target spell.

    Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)


    Illustrated by Liz Danforth

    091/365

  • Altar to Phyrexia(1)(B)(B)

    Enchantment


    At the beginning of your end step put a plague counter on this enchantment, then draw cards equal to the number of counters on this enchantment. You lose life equal to the number of cards drawn this way.

    Sacrifice three creatures: Destroy Altar to Phyrexia.


    Illustrated by Carl Critchlow

    092/365

  • Apprentice Necromancer(2)(B)

    Creature — Human Wizard


    When this creature enters, return target creature from a graveyard to the battlefield under your control with a finality counter on it.

    Creature you control with finality counters get -1/-1.

    "Practice makes perfect. At least they're already dead." -- Gisa Cecani


    1/1

    Illustrated by Paul Scott Canavan

    093/365

  • At Any Cost(B)

    Instant


    Choose one --

    * Destroy target creature with mana value 3 or less.

    * Destroy target creature, you lose 5 life.


    Illustrated by Seb McKinnon

    094/365

  • Avatar of Pain(5)(B)(B)

    Creature — Avatar


    Avatar of Pain costs {5} less to cast if there are seven or more creatures in all graveyards.

    Menace, ward -- Discard a card at random.

    {T} Destroy up to one target creature. Target player discards a card and you draw a card. Avatar of Pain may use this ability as though it was unaffected by summoning sickness.


    6/5

    Illustrated by Igor Kieryluk

    095/365

  • Bothersome Beetle(B)

    Creature — Insect


    {T}: Each player discards a card. Activate only as a sorcery.

    {B}, {T}: Each player sacrifices a creature.

    The ire of all who know if its presence.


    1/1

    Illustrated by Jason A. Engle

    096/365

  • Braids, Undead Queen(1)(B)(B)

    Creature — Nightmare Noble


    At the beginning of your end step each player sacrifices a permanent.

    Whenever an opponent sacrifices one or more nontoken permanents you become the monarch.


    3/3

    Illustrated by Dibujante Nocturno

    097/365

  • Coersive Tactics(B)

    Sorcery


    Target player reveals their hand. You may choose an instant or sorcery card from it. That player discards that card. If no card was discarded this way, collect debt. (Put a colorless Debt artifact token onto the battlefield with, "{2}", Sacrifice this artifact: Choose one -- Draw a card or target player discards a card.")


    Illustrated by Carl Critchlow

    098/365

  • Complete Eradication

    Instant


    You may exile a black card from your hand rather than pay this spell's mana cost.

    Permanents lose indestructible until end of turn.

    Destroy target creature or planeswalker.

    Cycling {2} ({2}, , Discard this card: Draw a card.)


    Illustrated by Glen Angus

    099/365

  • Till Under

    Sorcery


    You may exile a green card from your hand rather than pay this spell's mana cost.

    Put target noncreature permanent on the bottom of its owner's library.

    Cycling {2} ({2}, Discard this card: Draw a card.)

    The Dominaria Almanac: Farming tip \#9 -- Almost anything can turn into fertilizer.


    Illustrated by Heather Hudson

    1/1

  • Nature's Beckoning(X)(G)

    Sorcery


    Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. If a nongreen creature entered this way, each opponent gains life equal to its toughness.


    Illustrated by Ernanda Souza

    1/1

  • The Circle of Life(2)(G)(G)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature.

    Search your library for a green creature card, put it onto the battlefield, then shuffle. If the sacrificed creature was green, this spell gains Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


    Illustrated by No artist credit

    1/1

  • The Ways of Survival(1)(G)

    Instant


    Choose one --

    * Creatures you control gain hexproof and indestructable until end of turn.

    * Reveal the top four cards of your library. You may put a permanent card from among them into your hand and the rest in your graveyard.


    Illustrated by Steve Luke

    1/1

  • Verdant Tutor(1)(G)

    Instant


    Search your library for a creature or land, reveal it, then shuffle. If that card is a green creature or a Forest, you may put it into your hand, otherwise put it on top of your library.


    Illustrated by Susumu Kuroi

    1/1

  • Renewed Bond(1)(G)

    Enchantment


    You may play any number of lands on each of your turns.

    Whenever you play a land, if it wasn’t the first land you played this turn, this enchantment deals 1 damage to you.

    Attune (If this card is in your sideboard, you may reveal it then exile a card in your hand that shares a color to put it into your hand. Attune only as a sorcery.)

    The power of the Great Forest once waned. Now, its power grows once more.


    Illustrated by Rebecca Guay

    1/1

  • Variagated Planting(G)

    Sorcery


    Choose one --

    * Search your library for a basic Forest card and put it onto the battlefield tapped, then shuffle.

    * Search your library for a nonbasic land, reveal it, put it into your hand, then shuffle.


    Illustrated by Melissa A. Benson

    1/1

  • Underbrush Rampager(4)(G)(G)

    Creature — Beast


    Plunge (Each card you exile from your graveyard while casting this spell pays for {1} or one mana of that card’s color.)

    Trample, haste

    You can always hear it coming.


    5/5

    Illustrated by Boros & Szikszai

    1/1

  • Grina, Queen of the Hive(4)(G)(G)(G)

    Creature — Insect


    Flying, deathtouch

    Whenever Grina, Queen of the Hive enters or dies, create three 1/1 green Insect creature tokens with flying and deathtouch. Then look a the top X cards of your library where X equals the number of insects you control. Reveal a permanent card from among them and put it into your hand and the rest on the bottom of your library in any order.


    1/1

    Illustrated by Oleg Bulakh

    1/1

  • Silverback Aggressor(4)(G)(G)

    Creature — Ape Shaman


    Trample

    Whenever this creature deals combat damage to a player, draw two cards. You may play an additional land this turn.

    Determined {2}{G}{G} (You may cast this card for its determined cost. If you do, it gains haste and "Sacrifice this creature at the beginning of the next end step.")


    6/6

    Illustrated by Carl Critchlow

    1/1

  • Nemata, Walking Sanctuary(4)(G)(G)

    Creature — Treefolk


    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

    Whenever Nemata, Walking Sanctuary enters, create a 1/1 green Saproling creature token for each creature that convoked it.

    Landfall -- Put a +1/+1 counter on each green creature you control.


    3/6

    Illustrated by John Avon

    1/1

  • Titania, One with Nature(3)(G)(G)

    Creature — Elemental


    When Titania, One with Nature enters you may sacrifice a Forest. If you do, search your library for a land, reveal it and put it into your hand, then shuffle.

    Whenever a land you control is put into a graveyard from the battlefield, create a 3/5 green Treefolk creature token with reach.


    5/3

    Illustrated by Heonhwa Choe

    1/1

  • Hulking Poisonfang(3)(G)

    Creature — Snake Beast


    Haste

    Ward {2}

    Creatures you control with power 4 or greater have deathtouch.

    Many rangers debate why poisonfangs are always so angry but all agree that it is best to just stay out of their way.


    4/4

    Illustrated by Yongjae Choi

    1/1

  • Vaultborn Hatchling(2)(G)(G)

    Creature — Dinosaur


    Haste

    Whenever this creature or another creature with power 4 or greater enters under you control, gain 2 life and draw a card.

    {2}{G}{G}, Exile this creature from your graveyard: Create a token that's a copy of Vaultborn Hatchling.


    4/4

    Illustrated by Loïc Canavaggia

    1/1

  • Kavu Trampler(2)(G)(G)

    Creature — Kavu


    Trample

    Whenever this creature attacks, you may destroy up to one target noncreature, nonland permanent an opponent controls. If you do, that player creates a 1/1 green Saproling token.

    Determined {2}{G} (You may cast this card for its determined cost. If you do, it gains haste and "Sacrifice this creature at the beginning of the next end step.")


    4/4

    Illustrated by Heather Hudson

    1/1

  • Resourceful Ranger(2)(G)

    Creature — Elf Shaman


    When Resourceful Ranger enters, you may untap up to three lands.

    Return a land you control to its owner's hand: Return Resourceful Ranger to your hand and investigate. (Create a Clue artifact token with “{2}, Sacrifice this token: Draw a card.”)


    2/3

    Illustrated by rk post

    1/1

  • Strength Channeler(1)(G)(G)

    Creature — Human Warrior


    Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.

    Other nontoken creatures you control with mana value 3 or less have base power 4.


    4/3

    Illustrated by Karl Kopinski

    1/1

  • Rofellos, Wisened by Time(G)(G)

    Creature — Elf Druid


    Ward {1}

    {T}: Add {G} for each forest you control.

    The power of the woods has always flowed within but now the experience was there to protect it.


    2/3

    Illustrated by Alan Pollack

    1/1

  • Pure Root Caryatid(1)(G)

    Creature — Plant


    Hexproof

    {T}: Add one mana of any color a land on the battlefield could produce.

    {T}, Sacrifice this creature: Destroy target artifact or enchantment.


    0/3

    Illustrated by Jim Nelson

    1/1

  • Sakura-Tribe Matriarch(1)(G)

    Creature — Snake Shaman


    Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

    Sacrifice this creature: Choose one --

    * Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    * Sacrifice a land, then draw two cards.


    1/1

    Illustrated by Michael Sutfin

    1/1

  • Yavimaya Bees(G)

    Creature — Insect Warrior


    Flying, deathtouch

    Whenever Yavimaya Bees deals combat damage, reveal the top card of your library. If its a land, put it onto the battlefield tapped, if its a creature, put it into your hand, otherwise you may put that card in your graveyard.


    1/1

    Illustrated by Martina Pilcerova

    1/1

  • Wandering Mystic(G)

    Creature — Elf Shaman


    {T}: Untap target land you control.

    Only through years of practice can one learn to both bend nature to their will but also ensure that it shall never be broken.


    1/1

    Illustrated by Jesper Ejsing

    1/1

  • Peculiar Hermit(G)

    Creature — Human Druid


    {T}: Add {G} to your mana pool.

    {T}, Pay 2 life: Add one mana of any color.


    1/2

    Illustrated by Jordan Speer

    1/1

  • Timid Manaweaver(G)

    Creature — Human Druid


    Whenever this creature becomes the target of a spell or ability, return it to its owner's hand.

    {T}: Add one mana of any color.


    0/2

    Illustrated by David Martin

    1/1

  • Abandoned Academy

    Land


    {T}: Add {1}

    {1}, {T}: Add {U} for each artifact you control.

    A shadow of what Tolaria's crown jewel once was but powerful mana still fills its halls.


    Illustrated by Stephen Daniele & Hipster

    1/1

  • Simplicity(1)(G)(G)

    Creature — Elemental


    Trample

    Whenever this creature enters, if it was cast, up to one target nonland permanent loses all abilities and becomes a basic forest.

    Summon {G} (You may cast this creature as though it had flash by paying its summon cost and exiling a card from your hand. If you do, it enters tapped.)


    3/2

    Illustrated by Hale

    1/1

  • Compactor Construct(1)(0)

    Artifact Creature — Construct


    Affinity for artifacts

    Indestructible

    This creature gets -1/-1 for each artifact you control.

    Sacrifice two artifact: Put a first strike, menace, reach, trample, vigilance, or haste counter on Compactor Construct.


    10/10

    Illustrated by No artist credit

    1/1

  • Emrakul, Pinnacle of Existence(1)(4)

    Creature — Eldrazi


    Flying, trample, ward -- {4}, Sacrifice a creature

    When you cast Emrakul, Pinnacle of Existence, exile all noneldrazi creatures. Draw a card for each nontoken creature exiled this way.

    When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.


    14/14

    Illustrated by No artist credit

    1/1

  • Roffi, One with the Roots(B)(G)

    Creature — Human Shaman


    {T}: Add {G} to your mana pool.

    Sacrifice a creature: Add {B}. Activate this ability no more than twice each turn.


    2/1

    Illustrated by No artist credit

    1/1

  • The Spring Rains(1)(G)(U)

    Enchantment


    Scry 2.


    Illustrated by No artist credit

    1/1

  • Bog Shore Bodega(B)(G)

    Enchantment


    {T}, Discard a card: Choose one --

    * Create a 1/1 green Saproling token

    * Create a Food token

    *Create a Clue token.

    Sacrifice this enchantment: Create three 1/1 green Saproling tokens, three Food tokens, and three Clue tokens. Activate only if you have no cards in hand.


    Illustrated by No artist credit

    1/1

  • Battlefield Enchampment

    Land — Mountain Plains


    ({T}: Add {R} or {W})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Emberlit Grove

    Land — Mountain Forest


    ({T}: Add {R} or {G})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Tranquil Clearing

    Land — Forest Plains


    ({T}: Add {G} or {W})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Deepwood Falls

    Land — Forest Island


    ({T}: Add {G} or {U})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Old Growth Bog

    Land — Swamp Forest


    ({T}: Add {B} or {G})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Cliffside Crypt

    Land — Swamp Mountain


    ({T}: Add {B} or {R})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Thundering Lake

    Land


    Thundering Lake enters tapped with a spell counter on it.

    {T}: Add {U} or {R} to your mana pool.

    {U}{R}, {T}, Remove a spell counter from Thundering Lake: Choose one --

    * Tap target permanent. Draw a card.

    * Thundering Lake deals 2 damage divided as you choose among one or two targets.


    Illustrated by No artist credit

    1/1

  • Boiling Caldera

    Land — Island Mountain


    ({T}: Add {U} or {R})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Contaminated Wharf

    Land — Island Swamp


    ({T}: Add {U} or {B})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Seabreeze Citadel

    Land — Plains Island


    ({T}: Add {W} or {U})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Sanctified Crypt

    Land — Plains Swamp


    ({T}: Add {W} or {B})

    As this land enters, you may have target opponent scry 1. If you don't, it enters tapped.


    Illustrated by No artist credit

    1/1

  • Nature's Abundance(2)(G)

    Sorcery


    Look at the top five cards of your library. You may reveal up to two permanent cards from among them and put them into your hand and the rest on the bottom of your library in any order.

    Adamant — If at least three green mana was spent to cast this spell, look at the top seven cards of your library instead.


    Illustrated by No artist credit

    1/1

  • Gifted Blinkmage(1)(W)

    Creature — Human Wizard


    Flash

    When this creature enters, exile up to one other target creature you control then return it to the battlefield under its owner's control.

    Whenever a creature you control enters from exile, gain 2 life.


    2/2

    Illustrated by No artist credit

    1/1

  • Figure of Shadows(U)(/)(B)

    Creature — Dauthi


    {U/B}: This creature becomes a Dauthi Minion with base power and toughness 3/1 and gains shadow.

    {1}{U/B}{U/B}: If this creature is a Minion, it becomes a Dauthi Rogue with base power and toughness 4/3 and gains "Whenever this creature deals damage to a player, draw a card."

    {2}{U/B}{U/B}{U/B}: If this creature is a Rogue, it becomes a Dauthi Mercenary with base power and toughness 5/5 and gains, Ward 4 and "Whenever you draw a card, target opponent discards a card."


    1/1

    Illustrated by No artist credit

    1/1

  • Domri's Command(R)(G)

    Instant


    Choose one --

    * Target creature you control deals damage equal to its power to target creature an opponent controls.

    *Domri's Command deals 3 damage to target player or planeswalker.

    * Destroy target artifact or enchantment.


    Illustrated by No artist credit

    1/1

  • Ashiok, Oblivion's Gatekeeper(U)(B)

    Planeswalker — Ashiok


    : If an opponent would draw a card except the first one they draw in each of their draw steps, that player exiles that card instead.  

    1: Surveil 1. 


    2

    Illustrated by No artist credit

    1/1

  • The Shrine of the Progenitor

    Land


    {T}: Add {C} to your mana pool.

    {T}: Add one mana of any color. You lose 2 life.

    At the beginning of your upkeep if you control seven or more lands with different names, you may sacrifice The Shrine of the Progenitor. If you do, create All, the Progenitor, a legendary 20/20 Changeling creature token with flying, vigilance, trample, deathtouch, haste and ward {5}.


    Illustrated by No artist credit

    1/1

  • Apocalyptic Finale(B)(B)(B)(G)(G)(G)

    Sorcery


    Buffer {2} (When this spell becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    Destroy all nonland permanents. Then you may return one target permanent from a graveyard to the battlefield under your control. If that permanent is a creature it become a Zombie in addition to its other types.

    Cycling {3}


    Illustrated by No artist credit

    1/1

  • Mishra's Cursed Key(1)

    Artifact


    {1}, {T}: Untap another target artifact.

    {5}, {T}, Sacrifice Mishra's Cursed Key: Draw cards equal to the number of nontoken artifacts you control. You lose life equal to the number of cards draw this way.


    Illustrated by No artist credit

    1/1

  • Ancient Spire(3)

    Artifact


    {T}: Add {C}{C}.

    {T}: Gain 2 life

    Pay 10 life: Energy spire deals 5 damage to any target.

    The imposing structure was ancient but travelers could still hear the humming of its parts hidden within.


    Illustrated by No artist credit

    1/1

  • Ral's Masterpiece(6)(U)(/)(R)(U)(/)(R)

    Sorcery


    Buffer {4} (When this spell becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

    Flip five coins. Take an extra turn after this one for each coin that comes up heads. If you lost 3 or more flips, create two 4/4 blue and red Elemental creature tokens.

    Channel -- {U/R}{U/R}, Discard Ral's Masterpiece: Ral's Masterpiece deals 3 damage to any target.


    Illustrated by No artist credit

    1/1

  • Primal Skyswallower(5)(G)(U)(/)(G)(U)(/)(G)(U)

    Creature — Leviathan


    Flying, trample, ward {2}

    When this creature enters, destroy target noncreature permanent. If a nonland permanent was destroyed this way you may draw a card.

    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)


    6/6

    Illustrated by No artist credit

    1/1

  • Stormchaser Charm(U)(R)

    Instant


    Choose one --

    * Draw two cards, then discard a card.

    * Stormchaser Charm deals 2 damage to any target.

    * Exile the top card of your library. You may play that card this turn. Untap up to two lands.


    Illustrated by No artist credit

    1/1

  • Twin Tactics(2)(R)(G)

    Enchantment


    When this enchantment enters, create two Stangg Twin tokens, legendary 3/4 red and green Human Warrior creature tokens.

    The “legend rule” doesn’t apply to warriors you control.

    The brothers fight once more!


    Illustrated by No artist credit

    1/1

  • Afterlife Worshiper(W)(B)

    Creature — Human Cleric


    Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.

    Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)


    2/2

    Illustrated by No artist credit

    1/1

  • Druidic Sealing(1)(G)

    Enchantment


    Enchant a Forest you control.

    When Druidic Sealing enters, exile target creature or artifact an opponent controls.

    When Druidic Sealing leaves the battlefield, the exiled card's owner creatures an X/X green Beast creature token with trample where X is that cards mana value.


    Illustrated by No artist credit

    1/1

  • Razia, Queen of the Legion(3)(R)(W)

    Creature — Angel


    Flying, haste

    Whenever Razia, Queen of the Legion enters, you become the monarch.

    At the beginning of your end step, if you are the monarch, create a 2/2 red and white Knight creature token.


    4/4

    Illustrated by No artist credit

    1/1

  • Engorged Blood Leech(B)(R)

    Creature — Leech


    Menace

    At the beginning of your end step, create a blood token.

    Engorged Blood Leech gets +1/+1 for each blood token you control.

    Madness {B/R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    2/1

    Illustrated by No artist credit

    1/1

  • Decree of Order(X)(R)(W)

    Sorcery


    Create X 2/2 white and red Knight creature tokens with haste.

    Cycling {R/W} ({R/W}. discard this card: Draw a card.)

    When you cycle Decree of Order, you may pay {X}, if you do, create X 1/1 red and white Soldier tokens with lifelink.


    Illustrated by No artist credit

    1/1

  • Radiant Gem(4)

    Artifact


    Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

    {T}: Add one mana of any type a land you control could produce.


    Illustrated by No artist credit

    1/1

  • Karn, Returned to Power(7)

    Planeswalker — Karn


    : When you cast this spell, exile target permanent.

    Whenever you cast an artifact you may use Karn's +1 ability an additional time.  

    1: Draw a card. Create a 1/1 colorless Thopter artifact creature token with flying.  


    8

    Illustrated by No artist credit

    1/1

  • Unstable Dynamo(3)

    Artifact


    {T}: Add {3} to your mana pool. Put a stun counter on Unstable Dynamo and flip a coin. If you lose the flip draw three cards, discard a card and then sacrifice Unstable Dynamo.

    I suppose even the spare parts are quite useful when it finally gives up the ghost.


    Illustrated by No artist credit

    1/1

  • Wilting Lotus(0)

    Artifact


    Wilting Lotus enters with two petal counters on it.

    {T}: Remove any number of petal counters from Wilting Lotus. Add one mana of any color for each counter removed this way. Then if Wilting Lotus has no petal counters, sacrifice it.

    {X}, {T}: Add X petal counters on Wilting Lotus.


    Illustrated by No artist credit

    1/1

  • Expulsion Monolith(7)

    Artifact


    When Expulsion Monolith enters, return all other permanents to their owner's hands.

    {T}: Surveil 1.


    Illustrated by No artist credit

    1/1

  • Phyrexian Terraformer(7)

    Artifact


    Indestructable

    When Phyrexian Terraformer enters, exile all creatures. Target opponent gets a poison counter for each creature exiled this way.

    At the beginning of your upkeep, proliferate.

    Creatures have infect.


    Illustrated by No artist credit

    1/1

  • Coveted Hourglass(6)

    Artifact


    When Coveted Hourglass enters, if you did not control the previous turn, take an extra turn after this one.

    {T}: Add two mana of any colors.

    Whenever one or more creatures an opponent controls attack you and aren't blocked, that player takes an extra turn after this one and gains control of Coveted Hourglass. Untap it.


    Illustrated by No artist credit

    1/1

  • Metallurgic Titan(6)

    Artifact Creature — Giant Construct


    Ward {3}

    Whenever Metallurgic Titan enters or attacks, destroy up to one target artifact. If a permanent you control was destroyed this way, draw two cards.

    Lands are artifacts in addition to their other types.


    6/6

    Illustrated by No artist credit

    1/1

  • Golos, Seeker of Ruins(5)

    Artifact Creature — Scout


    When Golos, Seeker of Ruins enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top.

    Artifact you control have "{T}: Add {1} to your mana pool. This mana may only be used for activated abilities."

    {8}: Exile the top 4 cards of your library. Until end of turn, you may play colorless cards from among them without paying their mana cost.


    3/5

    Illustrated by No artist credit

    1/1

  • Sophisticated Simulacrum(4)

    Artifact Creature


    When Sophisticated Simulacrum enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.

    {T}, Sacrifice Sophisticated Simulacrum: Untap target land.

    When Sophisticated Simulacrum dies, draw two cards then discard a card.


    3/3

    Illustrated by No artist credit

    1/1

  • Augmenting Battlegear(3)

    Artifact — Equipment


    Equipped creature gets +3/+2 and haste.

    Whenever Augmenting Battlegear becomes unattached from a permanent, sacrifice that permanent and draw two cards.

    Equip {1}


    Illustrated by No artist credit

    1/1

  • Energized Reactor(3)

    Artifact


    When Energized Reactor enters and whenever you cast a noncrature spell, create a 1/1 red Elemental creature token with "Whenever you cast a noncreature spell gain {E}."

    {E}: Draw a card then discard a card.

    {E}{E}: Energized Reactor deals 2 damage to any target.

    {E}{E}{E}: Draw a card.

    {E}{E}{E}{E}: Energized Reactor deals 5 damage to any target.


    Illustrated by No artist credit

    1/1

  • Cygnia, Metallic Nomad(3)

    Planeswalker — Cygnia


    : Whenever you cast an artifact spell, create a 1/1 colorless Construct creature token. 

    1: Sacrifice up to one nontoken artifact. If you do, search your graveyard or library for an artifact, reseal it, put it into your hand, then shuffle. 


    4

    Illustrated by No artist credit

    1/1

  • Tatsuzawa's Jitte(2)

    Artifact — Equipment


    Whenever equipped creature deals combat damage, put two chart counters on Tatsuzawa's Jitte.

    Remove a charge counter from Tatsuzawa's Jitte: Choose one --

    * Target creature gets -1/-1 until end of turn.

    * Counter target noncreature spell unless its controller pays {1}.

    * Target player or unequipped creature gains hexproof until end of turn.

    Equip {2}


    Illustrated by No artist credit

    1/1

  • Stealth Cloak(2)

    Artifact — Equipment


    Equipped creature gains menace. If it's mana value is 3 or less it can't be blocked instead.

    Equip {0}

    It may not be the most fashionable accessory but it has its uses.


    Illustrated by No artist credit

    1/1

  • Amulet of the Catacombs(2)

    Artifact


    {T}: Add {U} or {B}. Amulet of the Catacombs deals 1 damage to you.

    {U/B}, {T}, Sacrifice Amulet of the Catacombs: Draw a card.


    Illustrated by No artist credit

    1/1

  • Amulet of the Bog(2)

    Artifact


    {T}: Add {B} or {G}. Amulet of the Bog deals 1 damage to you.

    {B/G}, {T}, Sacrifice Amulet of the Bog: Draw a card.


    Illustrated by No artist credit

    1/1

  • Amulet of the Court(2)

    Artifact


    {T}: Add {W} or {U}. Amulet of the Court deals 1 damage to you.

    {W/U}, {T}, Sacrifice Amulet of the Court: Draw a card.


    Illustrated by No artist credit

    1/1

  • Amulet of the Barracks(2)

    Artifact


    {T}: Add {R} or {W}. Amulet of the Barracks deals 1 damage to you.

    {R/W}, {T}, Sacrifice Amulet of the Barracks: Draw a card.


    Illustrated by No artist credit

    1/1

  • Amulet of the Wilds(2)

    Artifact


    {T}: Add {R} or {G}. Amulet of the Wilds deals 1 damage to you.

    {R/G}, {T}, Sacrifice Amulet of the Wilds: Draw a card.


    Illustrated by No artist credit

    1/1

  • Amulet of the Boiler(2)

    Artifact


    {T}: Add {U} or {R}. Amulet of the Boiler deals 1 damage to you.

    {U/R}, {T}, Sacrifice Amulet of the Boiler: Draw a card.


    Illustrated by No artist credit

    1/1

  • Amulet of the Altar(2)

    Artifact


    {T}: Add {W} or {B}. Amulet of the Altar deals 1 damage to you.

    {W/B}, {T}, Sacrifice Amulet of the Altar: Draw a card.


    Illustrated by No artist credit

    1/1

  • Amulet of the Pit(2)

    Artifact


    {T}: Add {B} or {R}. Amulet of the Pit deals 1 damage to you.

    {B/R}, {T}, Sacrifice Amulet of the Pit: Draw a card.


    Illustrated by No artist credit

    1/1

  • Amulet of the Grove(2)

    Artifact


    {T}: Add {G} or {W}. Amulet of the Grove deals 1 damage to you.

    {G/W}, {T}, Sacrifice Amulet of the Grove: Draw a card.


    Illustrated by No artist credit

    1/1

  • Urza's Familiar(3)

    Artifact Creature — Thopter


    Flying

    Whenever Urza's Familiar enters, create an 0/0 colorless construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

    You may sacrifice an artifact to cast Urza's Familiar from your graveyard.


    1/1

    Illustrated by No artist credit

    1/1

  • Amulet of the Pools(2)

    Artifact


    {T}: Add {G} or {U}. Amulet of the Pools deals 1 damage to you.

    {G/U}, {T}, Sacrifice Amulet of the Pools: Draw a card.


    Illustrated by No artist credit

    1/1

  • Malfunctioning Monolith(2)

    Artifact


    {T}: Add {3} to your mana pool. Flip a coin. If you lose the flip put two stun counters on Malfunctioning Monolith, otherwise put one stun counter instead.

    It still works -- after a fashion.


    Illustrated by No artist credit

    1/1

  • Lodestone Shrine(2)

    Enchantment Artifact


    Artifact spells you cast cost {1} less to cast.


    Illustrated by No artist credit

    1/1

  • Lodestone Knight(2)

    Artifact Creature — Golem Knight


    First strike

    Nonartifact spells cost {1} more to cast.

    When Lodestone Knight dies, return it to the battlefield transformed.


    2/1

    Illustrated by No artist credit

    1/1

  • Ancient Architect(1)

    Artifact Creature — Construct


    Ancient Architect has hexproof as long as its untapped.

    {T}: Create a 1/1 colorless Construct token.

    {1}, {T}: Create a 1/1 colorless Thopter token with flying.

    {2}, {T}: Put a +1/+1 counter on each other Construct and Thopter you control.

    {3}: Untap Ancient Architect.


    1/1

    Illustrated by No artist credit

    1/1

  • Unsustainable Quarry(1)

    Artifact


    {T}: Target land you control gains, "{T}: Add {X} to your mana pool where X equals the number of artifacts you control. Sacrifice this land at the beginning of the next end step."


    Illustrated by No artist credit

    1/1

  • Cemetary Gate Key(1)

    Artifact


    {1}, {T}: Untap another target artifact.

    {T}. Sacrifice Cemetary Gate Key: Exile each opponent's graveyard.

    {1}, Sacrifice Cemetary Gate Key: Draw a card.


    Illustrated by No artist credit

    1/1

  • Gambler's Ring(1)

    Artifact


    {T}: Roll a six-sided die. This ability has the indicated effect.

    1 -- Add {1} to your mana pool.

    2-5 -- Add {2} to your mana pool.

    6 -- Add {3} to your mana pool, put a stun counter on this artifact.


    Illustrated by No artist credit

    1/1

  • The Fate Coin(1)

    Artifact


    {1}: Surveil 1.

    {T}: Draw a card, then put The Fate Coin on top of its owner's library.


    Illustrated by No artist credit

    1/1

  • Compact Regulator(1)

    Artifact


    {0}: Tap target creature you control.

    {1}, {T}: Tap target creature.

    {2}, {T}: Tap target creature and put a stun counter on it.


    Illustrated by No artist credit

    1/1

  • Mana Anvil(1)

    Artifact


    {T}, Sacrifice a land: Add one mana of any color to your mana pool.

    {1}, {T}, Sacrifice a land: Draw a card.

    {T}, Sacrifice all lands you control: Until end of turn you may play any number of lands. Whenever you play a land, if it wasn't the first land you played this turn, Mana Anvil deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Candlestick of Tawnos(1)

    Artifact


    {1}, {T}: Untap target land.

    {X}, {T}, Sacrifice Candlestick of Tawnos: Untap X target lands.


    Illustrated by No artist credit

    1/1

  • Generous Bauble(0)

    Artifact


    {T}, Sacrifice Generous Bauble: Draw a card. At the beginning of the next turn's upkeep, both players may draw a card.


    Illustrated by No artist credit

    1/1

  • Corrupted Crypt(0)

    Artifact


    {T}: Add {1} to your mana pool. Corrupted Crypt deals 1 damage to you.

    {T}: Add {2} to your mana pool. Flip a coin, if you lose the flip Corrupted Crypt deals 4 damage to you.


    Illustrated by No artist credit

    1/1

  • Timeless Bauble(0)

    Artifact


    {T}, Sacrifice Timeless Bauble: Exile Timeless Bauble with four time counters on it and it gains suspend. Draw a card at the beginning of the next turn's upkeep.


    Illustrated by No artist credit

    1/1

  • Emerald Shard(0)

    Artifact


    {T}: Add {G} to your mana pool. At the beginning of the next end step if you did not cast a green spell this turn, put a stun counter on Emerald Shard.


    Illustrated by No artist credit

    1/1

  • Ruby Shard(0)

    Artifact


    {T}: Add {R} to your mana pool. At the beginning of the next end step if you did not cast a red spell this turn, put a stun counter on Ruby Shard.


    Illustrated by No artist credit

    1/1

  • Jet Shard(0)

    Artifact


    {T}: Add {B} to your mana pool. At the beginning of the next end step if you did not cast a black spell this turn, put a stun counter on Jet Shard.


    Illustrated by No artist credit

    1/1

  • Sapphire Shard(0)

    Artifact


    {T}: Add {U} to your mana pool. At the beginning of the next end step if you did not cast a blue spell this turn, put a stun counter on Sapphire Shard.


    Illustrated by No artist credit

    1/1

  • Pearl Shard(0)

    Artifact


    {T}: Add {W} to your mana pool. At the beginning of the next end step if you did not cast a white spell this turn, put a stun counter on Pearl Shard.


    Illustrated by No artist credit

    1/1

  • Gloom Mox(0)

    Artifact


    {T}: Add one mana of any color to your mana pool. You lose 2 life.

    Its power is as alluring as its pain is unbearable.


    Illustrated by No artist credit

    1/1

  • Smuggler's Thopter(0)

    Artifact Creature — Thopter


    Flying

    Whenever Smuggler's Thopter attacks or blocks you may draw a card. If you do, discard a card.

    Whenever Smuggler's Thopter attacks while saddled it gets +3/+1 until end of turn.

    Saddle {2} (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)


    0/2

    Illustrated by No artist credit

    1/1

  • Traditional Hunt(B)(G)

    Instant


    Destroy target nonland permanent. Its controller creates a Food token. If the permanents mana value was 4 or greater, they create two Food tokens instead.

    A swift kill. Nothing wasted. A life honored.


    Illustrated by No artist credit

    1/1

  • Faerie Guardian(G)(U)

    Creature — Faerie


    Flying

    Sacrifice a land: Target creature you control gains hexproof until end of turn.


    2/2

    Illustrated by No artist credit

    1/1

  • Generous Transumter(U)(R)

    Creature — Human Wizard


    Whenever you cast a spell, if it wasn't the first spell you cast this turn, choose one --

    * Create a 1/1 colorless Thopter artifact creature token with flying.

    * Create a Treasure token.

    * Exile the top card of your library, until the end of your next turn you may play that card.


    2/2

    Illustrated by No artist credit

    1/1

  • Suprise Tactics(4)(U)(/)(R)

    Instant


    You may put a creature card from your hand onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

    Flashback {5}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by No artist credit

    1/1

  • Inti and Phelia(R)(W)

    Creature — Human Dog


    Flash

    Whenever one or more creatures you control attacks, exile up to one target nonland permanent. If a permanent you control was exiled this way, discard a card, draw a card, then put a +1/+1 counter on this creature. At the beginning of the next end step, return the exiled card to the battlefield under its owner's control.


    2/2

    Illustrated by No artist credit

    1/1

  • Angelic Wrath(R)(W)

    Instant


    Angelic Wrath deals 3 damage divided as you choose among one, two or three targets. Each player gains 3 life.


    Illustrated by No artist credit

    1/1

  • Shadowheart, Uncertain Cleric(W)(B)

    Creature — Human Cleric


    When Shadowheart, Uncertain Cleric enters, choose one --

    * Exile target creature or planeswalker with mana value 4 or less.

    * Look at target opponent’s hand. You may exile an instant or sorcery card from it.

    When Shadowheart, Uncertain Cleric leaves the battlefield, return the exiled card to its owner's hand.


    2/3

    Illustrated by No artist credit

    1/1

  • Vindictive Strike(W)(B)

    Sorcery


    Cleave {1}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

    Destroy target [nonland] permanent.


    Illustrated by No artist credit

    1/1

  • Orzhov Crematorium(1)(W)(B)

    Enchantment


    At the beginning of your end step you may put an ash counter on this enchantment, then each player sacrifices permanents equalt to the number of ash counters on Orzhov Crematorium.

    Wheneve ryou sacrifice one or more nontoken permanents, create a 1/1 white Spirit token with flying.


    Illustrated by No artist credit

    1/1

  • Conclave Defender(G)(W)

    Creature — Elephant Warrior


    Conclave Defender gets +1/+1 for each land you control that is a Forest and/or a Plains.

    Whenever Conclave Defender attacks choose one --

    * Scry 1, gain 2 life.

    * Sacrifice a land then search your library for a Forest or Plains card and put it onto the battlefield tapped.


    1/2

    Illustrated by No artist credit

    1/1

  • Pantry Finks(G)(/)(W)

    Creature — Ouphe


    Persist (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

    When Pantry Finks enters, if it has a -1/-1 counter on it, each player creates a Food token.

    Sacrifice a Food: Put a +1/+1 counter on Pantry Finks.


    2/2

    Illustrated by No artist credit

    1/1

  • Eledamri's Command(G)(W)

    Instant


    Choose one --

    * Search your library for a creature, reveal it, put it into your hand, then shuffle.

    * Target creature you control gains lifelink and indestructible until end of turn.

    * Until end of turn, whenever you cast a creature spell, you may draw a card.


    Illustrated by No artist credit

    1/1

  • Tolsimir, Leader of the Pack(2)(G)(W)

    Planeswalker — Tolsimir


    : When Tolsimir, Leader of the Pack enters and at the beginning of each upkeep, if you control no Wolves, create Voja a legendary 3/3 green and white Wolf creature token with trample and lifelink.  

    2: Until end of turn, whenever you gain life you may draw that many cards.  


    4

    Illustrated by No artist credit

    1/1

  • Ravi, Kavu Wrangler(1)(R)(/)(G)(R)(/)(G)

    Planeswalker — Ravi


    1: Search your library for a land with at least one basic land type and put it into play, then shuffle.  

    -1: Create a red and green Kavu creature token that has, "This creature's power and toughness are equal to the number of basic land types among lands you control."  


    3

    Illustrated by No artist credit

    1/1

  • Radar, Raceway Raptor(3)(R)(G)

    Creature — Dinosaur


    Trample, haste

    Whenever Radar, Raceway Raptor becomes the target of a spell it deals 4 damage to that spells controller.

    Exhaust {0}: Exile the top X cards of your library where X is half the damage this creature dealt this turn, rounded up. You may play cards exiled this way until the end of your next turn.


    5/6

    Illustrated by No artist credit

    1/1

  • Phyrexian Converter(3)(B)

    Enchantment


    {B/P}: You may put a creature card from your hand onto the battlefield. That creature gains infect. Sacrifice the creature at the beginning of the next end step.

    {R/P}: Target creature with infect gains haste.


    Illustrated by No artist credit

    1/1

  • Sun Devil(1)(B)(R)

    Creature — Devil


    Flying, haste, unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

    Sacrifice a nonland permanent: Sun Devil deals 1 damage to any target. If a player was dealt damage this way, lose 1 life.


    2/2

    Illustrated by No artist credit

    1/1

  • Wounded Warrior(R)(/)(B)

    Creature — Human Warrior


    Echo -- Pay 2 life (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

    Whenever Wounded Warrior enters or attacks, create a blood token.

    With each swing of his sword more blood was spilled.


    2/1

    Illustrated by No artist credit

    1/1

  • Unholy Transmutation(2)(/)(U)(U)(/)(B)

    Sorcery


    As an additional cost to cast this spell sacrifice an artifact.

    Search your library for a creature with mana value X or less and put it into play where X equals 6 plus the mana value of the sacrificed artifact.


    Illustrated by No artist credit

    1/1

  • Debt Collector(1)(U)(/)(B)

    Creature — Rat Rogue


    Flash

    whenDebt Collector enters and whenever a player draws a card except for the first one they draw in each of their draw steps, choose one --

    * Collect Debt. (Put a colorless Debt artifact token onto the battlefield with, "{1}", Sacrifice this artifact: Choose one -- Draw a card or target player discards a card.")

    * Create a Treasure token.


    1/2

    Illustrated by No artist credit

    1/1

  • Prayer Chanter(2)(W)

    Creature — Human Cleric


    Flash

    Whenever Prayer Chanter enters, exile target attacking or blocking creature. Its controller gains 3 life.


    2/1

    Illustrated by No artist credit

    1/1

  • Actia, Aminatou's Familiar(1)(W)(U)

    Enchantment Creature — Insect


    Flash

    Flying

    Whenever another creature you control becomes the target of a spell or ability, you may exile it then return it to the battlefield. This ability triggers only twice each turn.

    When Actia, Aminatou's Familiar dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment (It's not a creature)


    3/1

    Illustrated by No artist credit

    1/1

  • Balance the Scales(3)(W)(/)(U)(W)(/)(U)

    Sorcery


    Each player shuffles all creatures they control, their hand and their graveyard into their library, then draws seven cards. Any player with less lands than the player with the most lands in play may put lands from their hand onto the battlefield equal to the difference. Exile Balance the Scales.


    Illustrated by No artist credit

    1/1

  • Engineered Barrier(W)(U)

    Instant


    Counter target spell unless its controller pays {2}. If you control an artifact, counter target spell unless its controller pays {4} instead.


    Illustrated by No artist credit

    1/1

  • Eternal Wellspring

    Land


    Eternal Wellspring enters tapped.

    {T}: Add {G} to your mana pool.

    {T}: You may play target land from your graveyard this turn.


    Illustrated by No artist credit

    1/1

  • The Ever Tree

    Land


    {T}: Add {G} to your mana pool.

    {1}, {T}: Add {G} to your mana pool for each creature you control. If you control only green creatures, add {G}{G} for each creature instead.


    Illustrated by No artist credit

    1/1

  • Seaside Refuge

    Land


    Seaside Refuge enters tapped with a spell counter on it.

    {T}: Add {W} or {U} to your mana pool.

    {W}{U}, {T}, Remove a spell counter from Seaside Refuge: Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.


    Illustrated by No artist credit

    1/1

  • Murky River

    Land


    Murky River enters tapped with a spell counter on it.

    {T}: Add {U} or {B} to your mana pool.

    {U}{B}, {T}, Remove a spell counter from Murky River: Choose one --

    • Counter target spell with mana value less than or equal to the number of cards in its controller’s graveyard.

    • Destroy target creature with mana value less than or equal to the number of cards in its controller’s graveyard.


    Illustrated by No artist credit

    1/1

  • Bloodsoaked Gorge

    Land


    Bloodsoaked Gorge enters tapped with a spell counter on it.

    {T}: Add {B} or {R} to your mana pool.

    {B}{R}, {T}, Remove a spell counter from Bloodsoaked Gorge: Destroy target creature.


    Illustrated by No artist credit

    1/1

  • Rugged Thicket

    Land


    Rugged Thicket enters tapped with a spell counter on it.

    {T}: Add {R} or {G} to your mana pool.

    {R}{G}, {T}, Remove a spell counter from Rugged Thicket: Rugged Thicket deals damage to target creature equal to the number of lands you control.


    Illustrated by No artist credit

    1/1

  • Protected Sanctuary

    Land


    Protected Sanctuary enters tapped with a spell counter on it.

    {T}: Add {G} or {W} to your mana pool.

    {G}{W}, {T}, Remove a spell counter from Protected Sanctuary: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.


    Illustrated by No artist credit

    1/1

  • Fetid Cemetery

    Land


    Fetid Cemetery enters tapped with a spell counter on it.

    {T}: Add {W} or {B} to your mana pool.

    {W}{B}, {T}, Remove a spell counter from Fetid Cemetery: Exile target monocolored permanent.


    Illustrated by No artist credit

    1/1

  • Hostile Canyon

    Land


    Hostile Canyon enters tapped with a spell counter on it.

    {T}: Add {R} or {W} to your mana pool.

    {R}{W}, {T}, Remove a spell counter from Hostile Canyon: Hostile Canyon deals 3 damage to any target. You gain 3 life.


    Illustrated by No artist credit

    1/1

  • Woodland Falls

    Land


    Woodland Falls enters tapped with a spell counter on it.

    {T}: Add {G} or {U} to your mana pool.

    {G}{U}, {T}, Remove a spell counter from Woodland Falls: Draw a card. You may put a land card from your hand onto the battlefield.


    Illustrated by No artist credit

    1/1

  • Corrupt Marsh

    Land


    Corrupt Marsh enters tapped with a spell counter on it.

    {T}: Add {B} or {G} to your mana pool.

    {B}{G}, {T}, Remove a spell counter from Corrupt Marsh: Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.


    Illustrated by No artist credit

    1/1

  • Shifting Mirage

    Land


    As Shifting Mirage enters, choose a color.

    {T}: Add one mana of the chosen color.

    {T}, Pay 1 life: Add one mana of any color.


    Illustrated by No artist credit

    1/1

  • Vivid Mine

    Land


    {T}, Sacrifice Vivid Mine: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    {T}, Sacrifice Vivid Mine: Destroy target land.


    Illustrated by No artist credit

    1/1

  • Collapsed Mine

    Land


    {T}: Add {C} to your mana pool. Collapsed Mine deals 1 damage to you.

    {T}, Sacrifice Collapsed Mine Destroy target land. You lose 1 life.


    Illustrated by No artist credit

    1/1

  • Otherworldly Crypt

    Land


    {T}: Add {C}

    {T}: Add {2}. Otherworldly Crypt does not untap during your next untap step.

    At the beginning of your upkeep, you may pay 4 life. If you do, untap this land.


    Illustrated by No artist credit

    1/1

  • Verdant Bayou

    Land


    {T}, Pay 1 life, Sacrifice Verdant Bayou: Search your library for a Swamp or a Forest card, put it onto the battlefield, then shuffle. If that land was a Swamp and a Forest it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Misty Island

    Land


    {T}, Pay 1 life, Sacrifice Misty Island: Search your library for an Forest or an Island card, put it onto the battlefield, then shuffle. If that land was a Forest and an Island it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Scalded Island

    Land


    {T}, Pay 1 life, Sacrifice Scalded Island: Search your library for an Island or a Mountain card, put it onto the battlefield, then shuffle. If that land was an Island and a Mountain it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Arid Plateau

    Land


    {T}, Pay 1 life, Sacrifice Arid Plateau: Search your library for a Mountain or a Plains card, put it onto the battlefield, then shuffle. If that land was a Mountain and a Plains it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Marshy Scrubland

    Land


    {T}, Pay 1 life, Sacrifice Marshy Scrubland: Search your library for a Plains or a Swamp card, put it onto the battlefield, then shuffle. If that land was a Plains and a Swamp it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Windswept Savannah

    Land


    {T}, Pay 1 life, Sacrifice Windswept Savannah: Search your library for a Forest or a Plains card, put it onto the battlefield, then shuffle. If that land was a Forest and a Plains it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Wooded Taiga

    Land


    {T}, Pay 1 life, Sacrifice Wooded Taiga: Search your library for a Mountain or a Forest card, put it onto the battlefield, then shuffle. If that land was a Mountain and a Forest it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Bloodstained Badlands

    Land


    {T}, Pay 1 life, Sacrifice Bloodstained Badlands: Search your library for a Swamp or a Mountain card, put it onto the battlefield, then shuffle. If that land was a Swamp and a Mountain it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Flooded Tundra

    Land


    {T}, Pay 1 life, Sacrifice Flooded Tundra: Search your library for a Plains or an Island card, put it onto the battlefield, then shuffle. If that land was a Plains and an Island it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Polluted Sea

    Land


    {T}, Pay 1 life, Sacrifice Polluted Sea: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. If that land was an Island and a Swamp it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Flooded Tundra

    Land


    {T}, Pay 1 life, Sacrifice Flooded Tundra: Search your library for a Plains or an Island card, put it onto the battlefield, then shuffle. If that land was a Plains and an Island it enters untapped. (Regardless of that lands rules text.)


    Illustrated by No artist credit

    1/1

  • Ancient Underground Sea

    Land — Island Swamp


    ({T}: Add {U} or {B}.)

    Ancient Underground Sea enters tapped.


    Illustrated by No artist credit

    1/1

  • Ancient Badlands

    Land — Swamp Mountain


    ({T}: Add {B} or {R}.)

    Ancient Badlands enters tapped.


    Illustrated by No artist credit

    1/1

  • Ancient Bayou

    Land — Swamp Forest


    ({T}: Add {B} or {G}.)

    Ancient Bayou enters tapped.


    Illustrated by No artist credit

    1/1

  • Ancient Tropical Island

    Land — Forest Island


    ({T}: Add {G} or {U}.)

    Ancient Tropical Island enters tapped.


    Illustrated by No artist credit

    1/1

  • Ancient Volcanic Island

    Land — Island Mountain


    ({T}: Add {U} or {R}.)

    Ancient Volcanic Island enters tapped.


    Illustrated by No artist credit

    1/1

  • Ancient Plateau

    Land — Mountain Plains


    ({T}: Add {R} or {W}.)

    Ancient Plateau enters tapped.


    Illustrated by No artist credit

    1/1

  • Ancient Scrubland

    Land — Plains Swamp


    ({T}: Add {W} or {B}.)

    Ancient Scrubland enters tapped.


    Illustrated by No artist credit

    1/1

  • Ancient Savannah

    Land — Forest Plains


    ({T}: Add {G} or {W}.)

    Ancient Savannah enters tapped.


    Illustrated by No artist credit

    1/1

  • Ancient Taiga

    Land — Mountain Forest


    ({T}: Add {R} or {G}.)

    Ancient Taiga enters tapped.


    Illustrated by No artist credit

    1/1

  • Depleted Bayou

    Land


    This land counts as swamp and forest for basic land types.

    {T}: Add {C}.

    {T}: Add {B} or {G}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Depleted Tropical Island

    Land


    This land counts as forest and island for basic land types.

    {T}: Add {C}.

    {T}: Add {G} or {U}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Depleted Volcanic Island

    Land


    This land counts as island and mountain for basic land types.

    {T}: Add {C}.

    {T}: Add {U} or {R}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Depleted Plateau

    Land


    This land counts as mountain and plains for basic land types.

    {T}: Add {C}.

    {T}: Add {R} or {W}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Depleted Scrubland

    Land


    This land counts as plains and swamp for basic land types.

    {T}: Add {C}.

    {T}: Add {W} or {B}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Depleted Savannah

    Land


    This land counts as forest and plains for basic land types.

    {T}: Add {C}.

    {T}: Add {G} or {W}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Depleted Taiga

    Land


    This land counts as mountain and forest for basic land types.

    {T}: Add {C}.

    {T}: Add {R} or {G}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Depleted Badlands

    Land


    This land counts as swamp and mountain for basic land types.

    {T}: Add {C}.

    {T}: Add {B} or {R}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Depleted Underground Sea

    Land


    This land counts as island and swamp for basic land types.

    {T}: Add {C}.

    {T}: Add {U} or {B}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Depleted Tundra

    Land


    This land counts as plains and island for basic land types.

    {T}: Add {C}.

    {T}: Add {W} or {U}. This land deals 1 damage to you.


    Illustrated by No artist credit

    1/1

  • Ancient Tundra

    Land — Plains Island


    ({T}: Add {W} or {U}.)

    Ancient Tundra enters tapped.


    Illustrated by No artist credit

    1/1

  • Coordinated Assassination(2)(B)

    Instant


    You may reveal another black card from your hand and pay 4 life rather than pay this spell's mana cost.

    Destroy target nonblack creature or nonblack planeswalker.


    Illustrated by Zina Saunders

    100/365

  • Creeping Pestilence(3)(B)

    Enchantment


    At the beginning of each player's upkeep, that player must sacrifice a nontoken creature. Then if there are no nontoken creatures on the battlefield sacrifice this enchantment.

    When Creeping Pestilence leaves the battlefield, return target creature from a graveyard to the battlefield with a finality counter on it. It becomes a Zombie in addition to its other types.


    Illustrated by Ben Thompson

    101/365

  • Cultist of Midnight(B)(B)

    Creature — Human Cleric


    Lifelink, skulk (This creature can't be blocked by creatures with greater power.)

    At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

    Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    1/1

    Illustrated by Ben Thompson

    102/365

  • Cunning Tutor(3)(B)(/)(P)(B)(/)(P)

    Sorcery


    Search your library for a card, put that card into your hand, then shuffle.If five or more mana was spent to cast this spell, add {B}{B}{B}{B}.

    Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    Illustrated by Kev Walker

    103/365

  • Delayed Gratification(B)

    Sorcery


    Search your library for a card, exile it, then shuffle. At the beginning of your next upkeep you may put that card into your hand. If you do, lose 2 life.

    Good things come to those who wait.


    Illustrated by Christopher Moeller

    104/365

  • Despair(1)(B)(B)

    Creature — Elemental


    Menace

    When this creature enters, if it was cast, choose nontoken creature, creature or planeswalker. Target player sacrifices a permanent of the chosen type.

    Summon {B} (You may cast this creature as though it had flash by paying its summon cost and exiling a card from your hand. If you do, it enters tapped.)


    2/2

    Illustrated by Anna Pavleeva

    105/365

  • Disturbed Burial Grounds(3)(B)

    Instant


    Return target creature card from your graveyard to the battlefield. If this spell was cast during an opponents turn, sacrifice that creature at the beginning of the next end step.

    Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)


    Illustrated by John Matson

    106/365

  • Expert Thief(1)(B)(B)

    Creature — Rat Ninja


    Ninjutsu {B}{B} ({B}{B}. Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

    Menace

    Whenever this creature deals damage to a player, look at that players hand. You may exile a nonland card from it. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.


    3/2

    Illustrated by Joseph Weston

    107/365

  • Fae Bargainer(1)(B)

    Creature — Faerie Rogue


    Flying

    At the beginning of your upkeep choose one --

    * Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

    * You lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.


    1/1

    Illustrated by Rebecca Guay

    108/365

  • Final Word(1)(B)

    Instant


    Kicker -- Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)

    Destroy target creature or planeswalker. If this spell was kicked, it can't be countered.


    Illustrated by Andreas Zafiratos

    109/365

  • Gonti, Leader of the Heist(2)(B)(B)

    Creature — Aetherborn


    Menace

    When Gonti, Leader of the Heist enters, look at the top 4 cards of target opponent's library. Exile one of them face down and put the rest on the bottom of that players library in any order. You may cast that card without paying it's mana cost for as long as it remains exiled.


    2/3

    Illustrated by Richard Kane Ferguson

    110/365

  • Gravesite Digging(B)

    Sorcery


    Replicate {1}{B} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

    Return target creature card with mana value 3 or less from your graveyard to the battlefield.

    Most of 'em are still fresh.


    Illustrated by No artist credit

    111/365

  • Greater Necromancy(1)(B)

    Sorcery


    Choose a creature card in each players graveyard, then return each creature onto the battlefield under its owner's control.

    The spell cared not who they served, only that they were alive once more.


    Illustrated by Arnie Swekel

    112/365

  • Greed Hunter Serpent(3)(B)

    Creature — Snake Assassin


    Flash

    Deathtouch

    When this creature enters and whenever an opponent draw a card except for the first one they draw in each of their draw steps, Greed Hunter Serpent deals 1 damage to any target. Then create a 1/1 black Snake token with deathtouch.

    Determined {1}{B} (You may cast this card for its determined cost. If you do, it gains haste and "Sacrifice this creature at the beginning of the next end step.")


    2/1

    Illustrated by Ron Spencer

    113/365

  • Griselbot, Demonic Facimile(4)(B)(B)(B)

    Artifact Creature — Demon Construct


    Flying, lifelink

    Pay 6 life: Draw 5 cards.

    It wasn't perfect, but it was evil.


    6/6

    Illustrated by ZIUK

    114/365

  • Nezumi Plague Caller(B)

    Creature — Rat Elder


    At the beginning of your upkeep you may sacrifice a creature.

    When you sacrifice this creature, you may pay {1}. If you do, create two tokens that are copies of this creature.

    If you control six or more rats, this creature get +2/+2 and deathtouch.


    0/1

    Illustrated by Thomas M. Baxa

    115/365

  • Nightcutter Shinobi(1)(B)

    Creature — Rat Ninja


    Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

    Menace

    Whenever this creature deals combat damage to a player, that player reveals cards from the top of their library until they reveal a nonland card. Exile that card, then that player shuffles the revealed cards into their library. Until end of turn you may cast the exiled card without paying its mana cost.


    2/1

    Illustrated by Areku Nishiki

    116/365

  • Nighthawk Prince(1)(B)

    Creature — Vampire Noble


    Flying, deathtouch

    {1}, Sacrifice another creature: Put a blood counter on this creature.

    Remove a blood counter from this creature: Nighthawk Prince gains indestructible until end of turn.


    2/1

    Illustrated by Ai Nanahira

    117/365

  • Night's Caress(1)(B)

    Sorcery


    Target player draws two cards and loses 2 life.

    Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    Illustrated by Carlos Palma Cruchaga

    118/365

  • Ob Nixilis, Fueled by Hate(5)(B)(B)

    Planeswalker — Ob Nixilis


    : As long as Ob Nixilis, Fueled by Hate is in your graveyard, it’s a 5/5 Demon creature in addition to its other types. 

    2: Destroy up to one target creature or planeswalker. Its controller loses 3 life and you gain 3 life. 


    5

    Illustrated by Yongjae Choi

    119/365

  • Opportunistic Necromancy(B)

    Sorcery


    Choose one --

    * Put target creature from an opponents graveyard onto the battlefield under your control. You lose life equal to its mana value.

    * Search your library for a card, put that card into your graveyard, then shuffle. You lose 2 life.


    Illustrated by Pete Venters

    120/365

  • Pain Seeker(B)

    Creature — Human Warrior


    Whenever a player loses life, put a +1/+1 counter on this creature. This ability triggers only once each turn.

    Pay 3 life: Create a blood token.


    1/2

    Illustrated by Tomas Duchek

    121/365

  • Possessive Fiend(1)(B)

    Creature — Nightmare Horror


    When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

    When this creature leaves the battlefield, return the exiled card to its owner’s hand. If this creature was sacrificed then put that card in its owner's graveyard instead.


    2/1

    Illustrated by Aaron Miller

    122/365

  • Rozor, Tutor of Demons(3)(B)

    Creature — Demon Advisor


    Flying, deathtouch

    When Rozor, Tutor of Demons enters, search your library for a card, put that card into your hand, then shuffle.

    "If other demons become as cunning as they are powerful, the worlds would tremble at our feet." -- Rozor


    1/3

    Illustrated by No artist credit

    123/365

  • Sengir, Ruthless Aristocrat(1)(B)(B)

    Creature — Vampire Noble


    Flying

    Sacrifice a creature: Create a blood token.

    Whenever another creature dies, put a +1/+1 counter on Sengir, Ruthless Aristocrat.

    When this creature dies, if it had counters on it, you may put its +1/+1 counters on target creature you control.


    3/3

    Illustrated by Pete Venters

    124/365

  • Serpent Pit Worshiper(2)(B)

    Creature — Human Cleric


    When this creature enters, create two 1/1 black Snake creature tokens with deathtouch.

    When this creature dies, if it was sacrificed, return it to the battlefield at the beginning of the next end step.


    1/1

    Illustrated by Caio Monteiro

    125/365

  • Sheoldred's Command(2)(B)(B)

    Instant


    Choose two --

    * Each opponent sacrifices a nontoken creature.

    * Each opponent sacrifices a creature token.

    * Each opponent sacrifices a planeswalker.

    *Return target creature or planeswalker from your graveyard to your hand.


    Illustrated by Joe Esposito

    126/365

  • Site of Betrayal(2)(/)(B)(2)(/)(B)

    Enchantment


    Flash

    As this enchantment enters destroy target creature or planeswalker. When a permanent is destroyed this way, sacrifice Site of Betrayal.

    Permanents your opponents control can be the targets of spells and abilities as though they didn’t have hexproof. Ward abilities of those creatures don’t trigger.


    Illustrated by Josu Hernaiz

    127/365

  • Soul Pact Demon(3)(B)(B)

    Creature — Demon


    When this creature enters or dies, destroy up to one target creature or planeswalker an opponent controls.

    Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    5/4

    Illustrated by Seb McKinnon

    128/365

  • Strong Arm(B)

    Sorcery


    Target player reveals their hand. You may choose a nonland permanent card from it. That player discards that card.

    I'll be taking that.


    Illustrated by Paolo Parente

    129/365

  • Titrated Pathogen(2)(B)

    Sorcery


    Kicker -- Lose half your life total rounded down. (You may pay half your current life in addition to any other costs as you cast this spell.)

    Creatures get -3/-3 until end of turn. If this spell was kicked, creatures get -20/-20 instead.

    A small dose will likely maim. More will certainly kill. -- Yawgmoth's medical notes.


    Illustrated by John Avon

    130/365

  • Tourach's Teachings(1)(B)(B)

    Sorcery


    Plunge (Each card you exile from your graveyard while casting this spell pays for {1} or one mana of that creature’s color.)

    Target player discards two cards at random.


    Illustrated by Bastien L. Deharme

    131/365

  • Undead Champion(3)(B)(B)

    Creature — Zombie Warrior


    Whenever this creature enters or attacks create two 2/2 black Zombie creature tokens.

    Determined {3}{B}{B} (You may cast this card for its determined cost. If you do, it gains haste and "Sacrifice this creature at the beginning of the next end step.")


    5/5

    Illustrated by Pete Venters

    132/365

  • Unholy Ritual(B)

    Instant


    Add {B}{B} to your mana pool. Then you may discard a card or sacrifice a creature. If you do, add an additional {B}{B}.

    To the followers of Razaketh, each sacrifice brought them one step closer to his return.


    Illustrated by Terese Nielsen

    133/365

  • Well-Paid Assassin(2)(B)(B)

    Creature — Vampire Rogue


    Lifelink

    When this creature enters, destroy target creature an opponent controls.

    When this creature dies, create two Treasure tokens.


    2/2

    Illustrated by Jodie Muir

    134/365

  • The Blood Shrine

    Artifact


    Whenever a creature dies you may pay {B}. If you do, each opponent loses 2 life and you gain 2 life.


    Illustrated by Seb McKinnon

    135/365

  • Whisper, Cult Ritualist(1)(B)

    Creature — Human Cleric


    Whenever another creature dies, target opponent loses 1 life and you gain 1 life.

    When this creature dies, if it was sacrificed, return it to the battlefield transformed under its owner's control.


    2/1

    Illustrated by Kieran Yanner

    135/365

  • Yawgmoth's Decree(3)(B)

    Sorcery


    Until end of turn, you may play lands and cast spells from your graveyard.

    If a card would be put into your graveyard from anywhere this turn, exile that card instead.

    Attune (If this card is in your sideboard, you may reveal it then exile a card in your hand that shares a color to put it into your hand. Attune only as a sorcery.)


    Illustrated by Noah Bradley

    136/365

  • Youthful Vampire(B)

    Creature — Vampire Rogue


    Flying

    At the beginning of your upkeep, you lose 2 life.

    Discard a card: This creature gets +1/+1 and gains lifelink until end of turn.


    2/1

    Illustrated by Ryan Yee

    137/365

  • Aggression(1)(R)(R)

    Creature — Elemental


    First strike

    When this creature enters, if it was cast, it deals 4 damage to target creature or planeswalker.

    Summon {R} (You may cast this creature as though it had flash by paying its summon cost and exiling a card from your hand. If you do, it enters tapped.)


    3/1

    Illustrated by Lius Lasahido

    138/365

  • Aggressive Conversion(4)(R)

    Sorcery


    As an additional cost to cast this spell, sacrifice a red creature.

    Search your library for a nonred creature, then shuffle. Put that creature onto the battlefield. It becomes red in addition to its other colors, has haste and gains "Sacrifice this creature at the beginning of the next end step."


    Illustrated by Dan Murayama Scott

    139/365

  • Aggressive Negotiator(1)(R)

    Creature — Human Advisor


    Whenever this creature becomes blocked it deals 1 damage to that creature.

    Whenever this creature deals combat damage to a player, collect debt. (Put a colorless Debt artifact token onto the battlefield with, "{2}", Sacrifice this artifact: Choose one -- Draw a card or target player discards a card.")


    2/1

    Illustrated by Mark Tedin

    140/365

  • Arivice Giant(4)(R)(R)

    Creature — Giant Warrior


    When this creature enters and at the beginning of your upkeep target player exiles cards from the top of their library until a nonland card is exiled this way. You may cast that card without paying its mana cost.

    Some thieves simply take by force.


    6/5

    Illustrated by Raymond Swanland

    141/365

  • Blackmarket Trader(3)(R)

    Creature — Goblin Rogue


    Whenever this creature enters or attacks, create a treasure token.

    Whenever you sacrifice one or more permanents, choose one --

    * Blackmarket Trader deals 1 damage to any target.

    * Exile the top card of your library, you may play that card until the end of your next turn.


    3/4

    Illustrated by Luca Zontini

    142/365

  • Blood Scent Bruiser(1)(R)

    Creature — Ogre Warrior


    This creature does not untap during your untap step.

    Whenever a player loses 4 or more life you may untap this creature.

    Pay 5 life: Creatures you control gain menace and haste until end of turn.


    4/5

    Illustrated by Paolo Parente

    143/365

  • Bombastic Pyromancer(2)(R)

    Creature — Goblin Wizard


    Haste

    Whe this creature enters, discard a card then draw two cards.

    Unearth {3}{R} ({3}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


    3/3

    Illustrated by Kevin Sidharta

    144/365

  • Creative Artillerist(2)(R)(R)

    Creature — Goblin Mercenary


    Menace, haste

    When this creature enters, create a Junk token. (They’re artifacts with “{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

    Whenever this creature attacks you may sacrifice another creature or artifact. If you do, this creature deals damage equal to 2 plus the sacrificed permanent’s mana value to any target.


    2/3

    Illustrated by Dave Allsop

    145/365

  • Dancing Flames

    Instant


    You may exile a red card from your hand rather than pay this spell's mana cost.

    Dancing Flames deals 4 damage divided as you choose among any number of target creatures or planeswalkers.

    Cycling {2} ({2}, Discard this card: Draw a card.)


    Illustrated by Randy Gallegos

    146/365

  • Destructive Stoneshaper(2)(R)

    Creature — Human Wizard


    Kicker {R} (You may pay an additional {R} as you cast this spell.)

    When this creature enters, if it was kicked, it gains haste and creatures you control can't be blocked this turn.

    At the beginning of your end step, exile the top card of your library face down. You may look at and play that card until the end of your next turn.


    3/2

    Illustrated by Glen Angus

    147/365

  • Distant Firesong(2)(R)(R)

    Enchantment


    At the beginning of each player’s upkeep, this enchantment deals 2 damage to that player.

    If a player would gain life, that player gains no life instead.

    Attune (If this card is in your sideboard, you may reveal it then exile a card in your hand that shares a color to put it into your hand. Attune only as a sorcery.)


    Illustrated by Richard Kane Ferguson

    148/365

  • Enduring Rage(1)(R)

    Enchantment Creature — Beast Glimmer


    Players can't gain life.

    At the beginning of each player's upkeep, this creature deals 1 damage to that player.

    When Enduring Rage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)


    3/1

    Illustrated by Keith Garletts

    149/365

  • Enigmatic Flames(2)(R)

    Instant


    Choose one --

    * Enigmatic Flames deals 4 damage to any target.

    * Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    The flames often dance in mysterious ways.


    Illustrated by Justin Sweet

    150/365

  • Enraged Flamewing(3)(R)(R)

    Creature — Dragon


    Flying, haste

    Whenever this creature attacks, it deals 2 damage to any target.

    Whenever this creature becomes the target of a spell or ability, exile the top card of your library. Until the end of your next turn you may play that card.


    4/5

    Illustrated by Alexander Ostrowski

    151/365

  • Escape Plans(3)(R)

    Sorcery


    Choose one --

    * Until the end of your next turn, each instant and sorcery card in your graveyard gains flashback. The flashback cost is equal to its mana cost.

    * Until the end of your next turn, target instant or sorcery in your graveyard gains flashback. Its flashback cost is {0}.


    Illustrated by Aleksi Briclot

    152/365

  • Flamefeather Phoenix(2)(R)

    Creature — Phoenix


    Flying, haste

    Whenever this creature enters, if it was cast from your graveyard it deals damage equal to its power to target creature or planeswalker.

    You may cast Flamefeather Phoenix from your graveyard by paying 3 life in addition to its mana cost.


    3/2

    Illustrated by David O'Connor

    153/365

  • Flames of War(R)

    Instant


    Flames of War deals 2 damage to any target. If you control a red creature, Flames of War deals 4 damage to that target and 2 damage to you instead.

    The flames burned as bright as their hatred for one another.


    Illustrated by Tony Szczudlo

    154/365

  • Fortune Favored Giant(4)(R)

    Creature — Giant Pirate


    When this creature enters, each player discards their hand and draws seven cards.

    Determined {2}{R} (You may cast this card for its determined cost. If you do, it gains haste and "Sacrifice this creature at the beginning of the next end step.")


    4/4

    Illustrated by Randy Vargas

    155/365

  • Frantic Looting(2)(R)

    Instant


    Discard a card. Exile the top three cards of your library. Until the end of your next turn, you may play those cards.

    Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


    Illustrated by Svetlin Velinov

    156/365

  • Headstrong Egotist(2)(R)

    Creature — Dwarf Beserker


    Menace

    Whenever this creature attacks, target nonbeserker creature gets two time counters, becomes a copy of this creature and gains, "Vanishing 2."

    All will know my glory!


    4/3

    Illustrated by Douglas Shuler

    157/365

  • Hurried Construction(1)(R)

    Instant


    You may discard up to two cards. Draw a card for each card discarded this way.

    Untap up to two lands.

    Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


    Illustrated by Julie Baroh

    158/365

  • Impulsive Usurper(2)(R)

    Creature — Goblin Noble


    Haste

    When this creature enters, you become the monarch.

    All creatures attack each combat if able.

    When I am king all will fight for me! Or at least all will be fighting... Don't worry, I'll be a great king. Trust me.


    3/3

    Illustrated by Daniel Lieske

    159/365

  • Kleptomania(2)(R)

    Sorcery


    Gain control of target nonland permanent an opponent controls. If its not a creature, it becomes a red Elemental creature in addition to its other types with power and toughness equal to its mana value. Untap that permanent. It gains haste until end of turn.

    Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


    Illustrated by Jakub Kasper

    160/365

  • Laelia, Blade Seeker(1)(R)

    Creature — Spirit Warrior


    Haste

    Whenever this creature attacks, choose one --

    * Exile the top card of your library. You may play that card this turn.

    * Put a +1/+1 counter on this creature.


    2/1

    Illustrated by Tyler Walpole

    161/365

  • Magma Splash(R)

    Instant


    Magma Splash deals 3 damage to any target and 1 damage to you.

    The first lesson in pyromancy -- sometimes you also get burned.


    Illustrated by Jesper Ejsing

    162/365

  • Mana Burst(2)(R)(R)

    Enchantment


    Flash

    Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

    Cycling {2} ({2}, Discard this card: Draw a card.)


    Illustrated by Charles Urbach

    163/365

  • Mask of Kiki Jiki(1)(R)

    Artifact — Equipment


    Equipped creature has haste and, "{T}: Create a token that's a copy of another target non-legendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step."

    If a creature you control enters from exile, you may attach Mask of Kiki Jiki to it.

    Equip {2/R}{2/R}


    Illustrated by Venters & Kieryluk

    164/365

  • Melt the Metal(R)(/)(P)(R)(/)(P)

    Instant


    Choose one --

    * Melt the Metal deals 3 damage to target creature.

    * Destroy target artifact.


    Illustrated by Jim Nelson

    165/365

  • Memories of the Pyromaster(2)(R)

    Enchantment — Saga


    Create a 2/1 red Wizard token with, "Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token."


    Illustrated by Justyna Dura

    166/365

  • Metal Detectorist(3)(R)

    Creature — Dwarf Scout


    When this creature enters, you may sacrifice an artifact. If you do, put target artifact from your graveyard into the battlefield.


    2/2

    Illustrated by Mark Brill

    167/365

  • Monkey Business(1)(R)

    Enchantment — Pirate


    At the beginning your end step, if you control no Pirates, create a 2/1 red Monkey Pirate creature token.

    Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.


    Illustrated by NIARK1

    168/365

  • Overlord of the Ashencellar(4)(R)(R)

    Enchantment Creature — Avatar Horror


    Impending 4 - {1}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

    Whenever this creature enters or attacks, exile the top card of your library face down. You may play that card as long as it remains exiled.

    {0}, Put a card you own from exile into your graveyard: Overlord of the Ashencellar deals 3 damage to any target.


    6/5

    Illustrated by akio

    169/365

  • Razor Scale Dragon(3)(R)(R)

    Creature — Dragon


    This spell can't be countered.

    Flying, haste

    Whenever this creature becomes targeted by a spell or ability an opponent controls, it deals damage equal to its power to any target.


    4/4

    Illustrated by Loïc Canavaggia

    170/365

  • Reckless Tutor(1)(R)

    Sorcery


    As an additional cost to cast Reckless Tutor you may discard a card.

    If you discarded a card as you cast this spell, search your library for a card and put it into your hand, then shuffle. Otherwise, search your library for two cards and exile them face down. Target opponent chooses a card at random. Put that card into your hand and the other into your graveyard.


    Illustrated by Billy Christian

    171/365

  • Recurring Barrage(R)

    Sorcery


    Recurring Barrage deals 3 damage to target creature or planeswalker.

    Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Ready for round two?


    Illustrated by Viko Menezes

    172/365

  • Revel in Spoils(3)(R)

    Sorcery


    Each player discards their hand, draws seven cards and then creates two Treasure tokens. Exile Revel in Spoils.

    Let the fun begin.


    Illustrated by Bram Sels

    173/365

  • Reverberating Fire Magic(2)(R)(R)

    Instant


    Choose one that has not been chosen this game --

    * Reverberating Fire Magic deals 4 damage to any target and 2 damage to you.

    * Reverberating Fire Magic deals 3 damage to each creature and each planeswalker.

    * Discard a card then draw two cards.

    Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


    Illustrated by Greg Staples

    174/365

  • Rogar, Bloodfire King(6)(R)(R)

    Creature — Giant Noble


    When Rogar, Bloodfire King enters or dies, choose one --

    * Rogar, Bloodfire King deals 6 damage to each creature and each planeswalker.

    * Exile the top six cards of your library. You may play cards exiled this way until the end of your next turn.


    6/8

    Illustrated by Greg Staples

    175/365

  • Rosnakht, Awoken(R)

    Planeswalker — Rosnakht


    : When Rosnakht, Awoken enters you get an emblem with, "Kobold creatures you control have battlecry." 

    1: Create an 0/1 red Kobold creature token. 


    1

    Illustrated by Chris Seaman

    176/365

  • Spell Sifting Pyromage(X)(R)

    Creature — Human Wizard


    Prowess

    When this creature enters, discard X cards. Then draw a card for each card discarded this way.

    His knowledge grew like a flame.


    1/2

    Illustrated by Scott Murphy

    177/365

  • Stoneshaper Shaman(R)

    Creature — Dwarf Shaman


    {T}: Add {R}. Stoneshaper Shaman deals 1 damage to you.

    {R}, {T}, Sacrifice this creature: Add {R}{R}{R}.


    1/1

    Illustrated by Gary Ruddell

    178/365

  • Swiftspear Mentor(R)

    Creature — Human Monk


    Prowess, haste

    Whenever you cast a noncreature spell, create an 0/1 white Monk with prowess.

    Channel -- {3}{R}, discard Swiftspear Mentor: Deal 3 damage divided as you choose among one, two or three targets.


    1/2

    Illustrated by Francisco Miyara

    179/365

  • Unhinged Freebooter(R)

    Creature — Goblin Rogue


    Haste

    Whenever this creature enters, each player may discard a card. Then each player who discards a card this way draws a card.

    Whenever this creature deals combat damage to a player, create a tapped treasure token and return it to its owner's hand.


    2/2

    Illustrated by Josu Hernaiz

    180/365

  • Vexed Vocalist(1)(R)

    Creature — Dragon Bard


    Whenever this creature becomes blocked you may return it to your hand.


    3/2

    Illustrated by Raluca Marinescu

    181/365

  • Volcanic Burst(1)(R)

    Sorcery


    Volcanic Burst deals 4 damage to target creature or planeswalker.

    Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)


    Illustrated by Bradley Williams

    182/365

  • Watch it Burn(3)(R)(R)

    Sorcery


    Watch it Burn deals 10 damage to each creature and each planeswalker.

    Channel -- {X}{R}, discard Watch it Burn: Watch it Burn deals X damage to any target.


    Illustrated by Andrea Piparo

    183/365

  • Ayla, Nadu's Disciple(4)(G)

    Creature — Elf Wizard


    Creatures you control have, " Whenever this creature becomes the target of a spell or ability, draw a card. If you control that spell or ability, you may play an additional land this turn. This ability triggers only once each turn."


    3/3

    Illustrated by Cristi Balanescu

    184/365

  • Backwoods Brawler(3)(G)

    Creature — Troll Warrior


    Whenever this creature enters or attacks, you may put a brawl counter on it. When you do, it fights target creature an opponent controls.

    Whenever a creature Backwoods Brawler fights dies, put a +1/+1 counter on this creature.


    3/3

    Illustrated by No artist credit

    185/365

  • Bearform Battlesuit(3)(G)

    Artifact — Equipment


    When Bearform Battlesuit enters, create two 2/2 green Bear tokens.

    Whenever equipped creature attacks, create a 2/2 green Bear token.

    Equip {0}


    Illustrated by Carl Critchlow

    186/365

  • Borderlands Scout(1)(G)

    Creature — Elf Ranger


    Reach

    {T}: Add one mana of any color.

    {G}, {T}: Reveal the top card of your library. If its a permanent you may put it into your hand, otherwise you may put it on the bottom of your library.


    1/4

    Illustrated by iTerlizzi

    187/365

  • Boseiju's Protection(G)

    Sorcery


    This spell can't be countered.

    Draw a card.

    Until the beginning of the next end step, green spells you control can't be countered. The next green spell you cast cost {G} less to cast.

    Beneath Boseiju's great canopy the world is at peace.


    Illustrated by Greg Hildebrandt

    188/365

  • Burrowing Grovewurm(5)(G)(G)

    Enchantment Creature — Wurm


    While searching your library for a land card you may reveal this card and attach it to a forest you control.

    Trample

    Bestow Forest {2}{G} (If you cast this card for its bestow cost, it’s an Aura spell with enchant Forest. It becomes a creature again if it’s not attached.)

    Enchanted land has "{3}{G}, {T}, Sacrifice an enchantment: Draw a card."

    Whenever this enchantment leaves the battlefield, create two 4/4 green Wurm tokens with trample.


    8/8

    Illustrated by Stuart Griffin

    189/365

  • Caustic Seedling(1)(G)

    Creature — Plant


    Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

    When this creature enters, copy it for each time it was kicked.

    Sacrifice this creature: Destroy target artifact or enchantment.


    1/1

    Illustrated by Sam Burley

    190/365

  • Children of Mul Daya(1)(G)(G)

    Creature — Elf Shaman


    Play with the top card of your library revealed.

    You may play an additional land on each of your turns.

    You may play lands from the top of your library. If you play a land this way, gain 1 life.


    1/3

    Illustrated by Jason Chan

    191/365

  • Coronation Druid(G)

    Creature — Human Shaman


    {T}: Add one mana of any color a land you control can produce.

    Crowning the Wild King -- {3}, Sacrifice Coronation Druid: You become the monarch.


    0/3

    Illustrated by Jakub Kasper

    192/365

  • Cycle of Life(1)(G)

    Sorcery


    Return target card from your graveyard to your hand.

    Cycling {2} ({2}, Discard this card: Draw a card.)

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)


    Illustrated by Minttu Hynninen

    193/365

  • Den of the Grove Beasts(2)(G)

    Enchantment


    When this enchantment enters, you may sacrifice a land. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle.

    Whenever you sacrifice a land, create a 3/3 green Beast creature token with trample.


    Illustrated by No artist credit

    194/365

  • Farseeker(1)(G)(G)

    Creature — Elf Druid


    Domain -- {T}: Untap X target lands with at least one basic land type, where X equals the number of basic land types among lands you control.

    {2/W}{2/U}{2/B}{2/R}{2/G}: Creatures you control get +X/+X and trample until end of turn where X equals the number of basic land types among lands you control.


    1/4

    Illustrated by Marta Nael

    195/365

  • Gaea's Crucible(3)(G)

    Enchantment


    You may play lands from your graveyard.

    You may plan an additional land on each of your turns.

    The natural world will be sculpted anew.


    Illustrated by Ian Permana

    196/365

  • Gametrail Guide(2)(G)

    Creature — Dog Scout


    Vigilance

    Whenever this creature enters or attacks investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this token: Draw a card.”)

    Gametrail Guide gets +1/+1 for each Clue token you control.


    2/2

    Illustrated by Filipe Pagliuso

    197/365

  • Garruk, Alpha Beastcaller(1)(G)(G)

    Planeswalker — Garruk


    : Beasts you control get +1/+1 

    1: Untap target land. If you control a creature with power 4 or greater, draw a card. 


    3

    Illustrated by Tyler Walpole

    198/365

  • Gifts of the Ever Tree(1)(G)

    Sorcery


    Draw a card for each forest you control.

    "The trees and shrubs surrounding the great Ever Tree seem to grow with a certain vigor not seen in other parts of the forest." -- Nissa Revane


    Illustrated by Stuart Griffin

    199/365

  • Gradual Cultivation(2)(G)

    Sorcery


    Search your library for up to two basic lands or one nonbasic land, reveal them, put one of those lands into play tapped and any others into your hand, then shuffle. You gain 2 life.

    Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)


    Illustrated by Samuele Bandini

    200/365

  • Greater Lignification(2)(G)

    Enchantment — Aura


    Enchant permanent

    Enchanted permanent is an 0/4 green Treefolk creature with shroud.

    It lost all it's bite but gained a whole lot of bark.


    Illustrated by Rebecca Guay

    201/365