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MSD

Download Cockatrice files: https://mtg.design/u/Alzeana1948/MSD/cockatrice


  • Rin, Bassist(2)(R)(W)

    Creature — Muse Performer


    Vigilance

    If Rin is your commander, your starting life total is 10 higher than normal.

    If a source you control would deal damage, as long as you have 40 or more life, it deals that much plus 1, instead.


    3/4

    Illustrated by PeroPeroGames

    01/40

  • Rin, Bad Girl(R)(W)(B)

    Creature — Muse Rebel


    Haste

    Rin enters with 5 perfect counters on her.

    Remove a perfect counter from Rin: Restore Rin, then you may choose a creature that was dealt damage by her this turn. Destroy it.


    3/3

    Illustrated by PeroPeroGames

    02/40

  • Rin, Sleepwalker Girl(3)(R)(W)

    Creature — Muse Citizen


    Can't be sacrificed, indestructible.

    Rin enters tapped and doesn't untap during your untap step.

    Rin attacks each combat, even if she is tapped, and can't attack her owner.

    At the beginning of your end step, the next player in turn order gains control of Rin.


    2/2

    Illustrated by PeroPerogames

    03/40

  • Rin, Bunny Girl(2)(R)(W)

    Creature — Muse Rabbit Human


    If you would gain life, you gain that much plus 1 instead.

    Rin can block any creature, even if she otherwise wouldn't be able to.

    At the beginning of your end step, if you have gained life this turn, Rin deals damage equal to her power to any target.


    2/3

    Illustrated by PeroPeroGames

    04/40

  • Rin, Christmas Gift(3)(R)(G)(W)

    Artifact Creature — Muse Gift


    Vigilance

    If you would gain life, or if a source you control would deal damage, you gain or it deals that much plus 1, instead.

    You can target hexproof permanents and players as if they didn't have hexproof.

    Damage done to players by sources you control can't be prevented.


    3/5

    Illustrated by PeroPeroGames

    05/40

  • Rin, Part-time Warrior(W)(U)(B)(R)(G)

    Creature — Muse Mechanic


    I give up, no idea for the abilities. I'll just give her huge stats to make up for it.


    5/250

    Illustrated by PeroPeroGames

    06/40

  • Rin, Racer(2)(R)(W)(B)

    Creature — Muse Pilot


    Haste

    When Rin dies, if you have 20 or more life, return her to the battlefield under your control at the beginning of the next end step.

    As long as you have 25 or less life, Rin has deathtouch.


    4/4

    Illustrated by PeroPeroGames

    07/40

  • Buro, Pilot(3)(W)(R)

    Creature — Muse Pilot


    Partner with Ola, Boxer

    Flying, Bearlike

    When Buro enters, you may put a card named Ola, Boxer from your hand or command zone onto the battlefield.

    During your turn, you and permanents you control have hexproof and "prevent any damage that would be dealt to this player or permanent"


    3/3

    Illustrated by PeroPeroGames

    08/40

  • Buro, Idol(2)(U)(R)(W)

    Creature — Muse Performer


    Defender, lifelink

    As long as you control a Bear, Buro can attack as though she didn't have Defender.

    Whenever any number of creatures you control deal combat damage to a player, you get an experience counter and draw a card.

    Creatures you control get +1/+1 for every three experience counters you have.


    2/5

    Illustrated by PeroPeroGames

    09/40

  • Buro, Jiangshi Girl(2)(W)(B)

    Creature — Muse Zombie


    Buro enters with a heart counter on her if it's the first time a creature you control named Buro, Jiangshi Girl has entered this game.

    Whenever you gain life, if you have gained 3 or more life this turn, put a heart counter on Buro unless she already has one.

    When Buro dies, if she had a heart counter on her, return her to the battlefield under your control.


    3/2

    Illustrated by PeroPeroGames

    10/40

  • Buro, Joker(1)(R)(R)

    Creature — Muse Clown


    Haste

    Ward - Buro deals damage equal to her power to you.

    If a source you control would deal noncombat damage, as long as sources you control have dealt 6 or more damage since your last upkeep, it deals that much damage plus 2, instead.


    3/2

    Illustrated by PeroPeroGames

    11/38

  • Buro, Serufuku Wearer(1)(U)(R)(W)

    Creature — Muse Citizen


    Provoke, first strike, vigilance

    As long as Buro is blocked, she has indestructible and deathtouch.

    Whenever Buro kills a creature, until the end of your next turn, if a source you control would deal damage, it deals that much minus 1, instead.


    2/2

    Illustrated by PeroPeroGames

    12/38

  • Buro, Master Exorcist(3)(R)(W)(B)

    Creature — Muse Exorcist


    Haste

    If Buro would be dealt damage, you may pay that much life. If you do, instead prevent the damage.

    Whenever a creature an enemy controls dies during your turn, and whenever a spirit enters, Buro deals damage equal to her power to any noncreature target.


    4/4

    Illustrated by PeroPeroGames

    13/38

  • Buro, Divine Gear(W)(W)(U)(U)(B)(B)(R)(R)(G)(G)

    Creature — Muse God


    (You can't cast this spell unless you control 5 or more legendary permanents)

    Flying, indestructible

    When Buro enters, if you didn't cast her, sacrifice and exile her.

    Whenever Buro deals combat damage, choose target permanent or player that she dealt combat damage to this turn. She deals 999,999 damage to it.


    5/5

    Illustrated by PeroPeroGames

    14/43

  • Buro, Nocturne Bloodheir(2)(r)(w)(b)

    Creature — Muse Vampire Nurse


    Flying, lifelink

    Whenever Buro enters or attacks, put a blood counter on a creature or planeswalker an opponent controls, chosen at random.

    Whenever a blood counter is removed from an object or is deleted, and whenever you sacrifice a Blood token, put a +1/+1 counter on Buro, creatures you control gain hexproof and indestructible until end of turn, then Buro deals damage equal to her power to target player.


    2/2

    Illustrated by PeroPeroGames

    15/43

  • Ola, Boxer(1)(W)(R)

    Creature — Muse Warrior


    Partner with Buro, Pilot

    Vigilance, first strike; Bearlike (As long as Ola is on the battlefield, he counts as a Bear in addition to his other types.)

    As long as Ola is attacking with Buro, Pilot, he has flying.


    2/2

    Illustrated by PeroPeroGames

    16/43

  • Marija, Violinist(3)(W)(U)

    Creature — Muse Performer


    Vigilance, hexproof

    Attacking creatures you control can't be blocked, as long as you are attacking with creatures with total power 9 or less.


    2/4

    Illustrated by No artist credit

    17/38

  • Marija, Maid(2)(W)(U)

    Creature — Muse Servant


    Vigilance, lifelink

    As long as you have 20 or less life, Marija has indestructible and hexproof.

    Whenever you gain life, you gain half that much life, rounded up, as long as you have 20 or less life. This ability activates only once each turn.


    2/2

    Illustrated by PeroPeroGames

    18/43

  • Marija, Mahou Shoujo(3)(U)(B)

    Creature — Muse Wizard


    Flying

    At the beginning of your first upkeep each turn, there is an additional upkeep after this step.

    At the beginning of your first end step each turn, there is an additional end step after this step.

    Whenever an opponent loses the game during the combat phase, if Marija dealt damage to them this turn, take an extra turn after this one.


    3/4

    Illustrated by PeroPeroGames

    19/43

  • Marija, Little Devil(3)(U)(B)(R)

    Creature — Muse Demon


    Flying, first strike, deathtouch

    Whenever a creature dealt combat damage by Marija this turn dies, she deals damage equal to her power to any target and you lose 4 life.

    Whenever Marija deals combat damage to a player, that player sacrifices a nonland permanent and you lose 4 life.


    4/4

    Illustrated by PeroPeroGames

    20/43

  • Marija, The Girl in Black(3)(U)(B)

    Creature — Muse Noble


    Defender, first strike, deathtouch

    Whenever you sacrifice a treasure or crew a vehicle, Marija may attack this turn as though she didn't have defender.

    You choose which creatures block or are blocked by Marija, and how they assign damage.


    2/3

    Illustrated by PeroPeroGames

    21/43

  • Marija, Sister(1)(W)(U)(B)

    Creature — Muse Cleric


    Vigilance, lifelink

    You can have two Elfins as commanders alongside Marija, if one is named Angela and the other is named Lilith.

    At the beginning of combat, non-Elfin creatures with flying lose flying until end of turn, and creatures without flying gain flying until end of turn.


    2/3

    Illustrated by PeroPeroGames

    22/43

  • Marija, Mechanical Ballerina(2)(W)(U)

    Artifact Creature — Muse Construct


    Vigilance

    At the beginning of combat on your turn, tap any number of untapped creatures you control. Each creature tapped this way deals 1 damage to target player.

    At the beginning of your end step, untap each creature you control that has vigilance.


    3/5

    Illustrated by PeroPeroGames

    23/43

  • Mio Sir(3)(u)

    Creature — Cat Elfin


    Elfin (This Elfin can be your commander alongside a legendary creature card with the Muse type printed on it)

    Flying

    At the beginning of your first end step each turn, you get your choice of an additional upkeep step or end step after this step.


    1/1

    Illustrated by PeroPeroGames

    24/40

  • Angela(2)(w)

    Creature — Angel Elfin


    Elfin

    Flying, lifelink

    If you or a permanent you control would take damage, you or it takes that much damage minus 1, instead.


    1/1

    Illustrated by PeroPeroGames

    25/40

  • Thanatos(4)(w)(b)

    Creature — Elfin God


    Elfin

    Flying, deathtouch

    Whenever a creature you control leaves the battlefield, creatures you control get hexproof and indestructible until end of turn.


    1/1

    Illustrated by PeroPeroGames

    26/40

  • Rabot-233(3)(w)

    Artifact Creature — Elfin Rabbit Robot


    Elfin

    Flying

    Rabot-233 enters with 5 great counters on it.

    Remove a great counter from Rabot-233, {T}: The next time target creature you control would die this turn, restore it instead.


    1/1

    Illustrated by PeroPeroGames

    27/40

  • Little Nurse(3)(W)

    Artifact Creature — Elfin Robot Nurse


    Elfin

    Flying

    At the beginning of your upkeep and your end step, if you have 10 or less life, gain 5 life.


    1/1

    Illustrated by PeroPeroGames

    28/40

  • Little Witch(3)(R)

    Creature — Elfin Wizard


    Elfin

    Flying

    If a source you control would deal damage during your turn, it deals that much damage plus 1, instead.


    1/1

    Illustrated by PeroPeroGames

    29/40

  • Dragon Girl(1)(r)(r)(r)(R)

    Creature — Dragon Elfin


    Elfin

    Flying

    If a source you control would deal damage to one of your opponents or a commander they control, it deals that much plus 2, instead.


    3/3

    Illustrated by PeroPeroGames

    30/40

  • Lilith(3)(B)

    Creature — Elfin Demon


    Elfin

    Flying, lifelink

    Whenever a creature an opponent controls dies, its controller loses 1 life.

    Whenever a Muse you control named Marija, Little Devil deals combat damage, you gain 4 life.


    1/1

    Illustrated by PeroPeroGames

    31/40

  • Dr. Paige(2)(w)

    Creature — Elfin Bird Doctor


    Elfin

    Flying

    Whenever a source you control deals damage, put a beat counter on Dr. Paige.

    Remove seven beat counters from Dr. Paige: You gain 3 life, then destroy target creature an opponent controls that was dealt damage this turn.


    1/1

    Illustrated by PeroPeroGames

    32/40

  • Silencer(1)(w)(W)(W)(W)

    Creature — Elfin Spirit


    Elfin

    Flying

    Other commanders lose all abilities.


    1/1

    Illustrated by PeroPeroGames

    33/40

  • Neon Egg(W)(U)(B)(R)(G)

    Creature — Elfin Egg


    Elfin; At the beginning of your upkeep, sacrifice Neon Egg and create one of the following 1/1 legendary Elfin creature tokens that are all colors with Flying, chosen at random -

    • Robot artifact named R-6 with "If you or a permanent you control would take damage, it takes half that much damage, rounded up, instead."

    • Scout named Lin with "Whenever a blocking creature you control dies, destroy the creatures it was blocking."

    • Warrior named Saya with "Whenever a creature an opponent controls dies, Saya deals 1 damage to its controller."


    0/1

    Illustrated by PeroPeroGames

    34/40

  • BetaGo(1)(w)(w)(u)(u)

    Artifact Creature — Elfin Robot Dog


    Elfin; Flying

    Whenever one or more creatures you control or own deal combat damage to a player, you get an experience counter.

    As long as you have 10 or more experience counters, you can't lose the game and BetaGo has hexproof and indestructible.

    Whenever a creature deals combat damage to you, if your life total is 0 or less, you lose an experience counter.


    1/1

    Illustrated by PeroPeroGames

    35/40

  • NEKO#OwO, Game Streamer(1)(w)(w)(w)

    Creature — Muse Gamer


    You can't lose the game and your opponents can't win the game.

    When NEKO#OwO leaves the battlefield, until your next end step, you can't lose the game and your opponents can't win the game.


    3/3

    Illustrated by PeroPeroGames

    37/43