Forsworn
Creature — Forsworn
1/1
Illustrated by Direwolf Digital
001/002
Download Cockatrice files: https://mtg.design/u/Alino2773/HOS/cockatrice
Creature — Forsworn
1/1
Illustrated by Direwolf Digital
001/002
Creature — Illusion
Dragon Cult Illusion is every creature type.
{5}: Dragon Cult Illusion gains prophesize until end of turn.
"It's true! I saw it shift in shape from a mudcrab into a draugr right before my very eyes!"
2/2
Illustrated by Direwolf Digital
001/236
Creature — Crab
1/2
Illustrated by Direwolf Digital
002/002
Creature — Illusion
As Illusory Hero enters the battlefield, choose a creature type.
Illusory Hero is the chosen type in addition to its other types.
Whenever you cast a spell of the chosen type, draw a card.
2/2
Illustrated by Direwolf Digital
002/236
Creature — Redguard Warrior
Whenever The Ebony Warrior attacks, up to one target nonland permanent becomes an Equipment artifact with "Equipped creature gets +1/+1." and "Equip {2}" and loses all other card types.
{2}: Attach target Equipment to The Ebony Warrior. Then if eight or more permanents are attached to The Ebony Warrior, you win the game.
2/2
Illustrated by AskWilling8578
003/236
Creature — Khajiit Warrior
Vigilance
Pilfer--You may destroy target nonland permanent with mana value 1 or less.
"One should know better than to travel alone."
1/1
Illustrated by Direwolf Digital
004/236
Instant — Shout
Feim--Exile target creature you control, then return it to the battlefield under your control.
Illustrated by Direwolf Digital
005/236
Sorcery — Shout
Hun--Search your library for a creature card with power 1 or less, reveal it, put it into your hand, then shuffle.
Illustrated by Direwolf Digital
006/236
Creature — Khajiit Warrior
Vigilance
When Caravan Enforcer enters the battlefield, you gain 2 life for each Khajiit you control.
Pilfer--You gain 2 life.
"This one believes you'll be on your \\way."
5/5
Illustrated by Direwolf Digital
007/236
Instant
Exile target creature. Its controller draws two cards.
"Kynareth's winds will guide your soul."
Illustrated by Direwolf Digital
008/236
Instant — Shout
Lok--Prevent all damage a source of your choice would deal this turn.
Illustrated by Direwolf Digital
009/236
Creature — Forsworn Scout
Whenever Cliffside Lookout attacks, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
"Look at them living out their lives on our lands. It makes me sick."
3/2
Illustrated by Direwolf Digital
010/236
Artifact — Potion
Elixir of Vigor enters the battlefield with a charge counter on it.
{T}, Remove a charge counter from Elixir of Vigor: Untap target creature. Put two +1/+1 counters on it.
{1}, {T}: Put a charge counter on Elixir of Vigor.
Illustrated by Direwolf Digital
011/236
Sorcery
As an additional cost to cast this spell, you may pay {U/B}.
Put a charge counter on each Potion you control. If this spell's additional cost was paid, repeat this process once.
"Berries and herbs I understand. But antlers, really? Really?"
--Skeptical Apprentice
Illustrated by Direwolf Digital
012/236
Instant
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Permanents you control gain indestructible until end of turn.
Illustrated by Direwolf Digital
013/236
Creature — Forsworn Warrior
Pilfer--Create a Treasure token.
Whenever you shuffle, you may pay {1}. If you do, create a Treasure token.
"Nice blade."
3/2
Illustrated by Direwolf Digital
014/236
Creature — Forsworn Warrior
{T}: Search your library for a card and reveal it, then shuffle. If a land card was revealed this way, you gain 2 life. If a nonland card was revealed this way, put a +1/+1 counter on Frenzied Witchman.
"For the Reach!"
2/1
Illustrated by Direwolf Digital
015/236
Sorcery
Prophecy {W}
Return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
Illustrated by Direwolf Digital
016/236
Creature — Breton Warrior
Ward {1}
Whenever you gain life, put a +1/+1 counter on Grandmaster Delphine.
{2}: Exile target card from a graveyard. You gain 1 life. If the exiled card was a Dragon, you gain 3 life instead.
2/2
Illustrated by Direwolf Digital
017/236
Instant
Your pilfer abilities trigger an additional time this turn.
Draw a card.
The natural fangs and claws of a Khajiit often give them a considerable edge in unarmed combat.
Illustrated by Direwolf Digital
018/236
Creature — Forsworn Warrior
Vigilance
Whenever you shuffle, put a +1/+1 counter on each Forsworn you control.
{4}{W}{W}: Search your library for a Forsworn card, reveal it, put it into your hand, then shuffle.
3/3
Illustrated by Direwolf Digital
019/236
Creature — Forsworn Noble
Whenever you shuffle, create a Treasure token.
{W}, Sacrifice another Forsworn: Return target Forsworn card from your graveyard to your hand.
"I've been playing this game for almost 20 years. Sending the young to their deaths."
--Nepos the Nose
3/4
Illustrated by Direwolf Digital
020/236
Enchantment
At the beginning of your upkeep and whenever you shuffle, create a 1/1 white Forsworn creature token.
"The Forsworn will reclaim what is rightfully ours!"
--Forsworn Motto
Illustrated by Direwolf Digital
021/236
Creature — Forsworn Warrior
Reach Highwayman enters the battlefield with a vigilance counter on it.
Whenever you shuffle, you may detain target creature.
"Only those of the Reach know the ways of the Reach."
2/2
Illustrated by Direwolf Digital
022/236
Creature — Forsworn Shaman
Whenever you shuffle, add {W}.
The Forsworn, also known as the Madmen of the Reach, are a faction of Reachmen formed following the Markarth Incident in 4E 176.
1/1
Illustrated by Direwolf Digital
023/236
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token.
"Could I interest you in some of my Falmer Blood Elixir?"
--Brynjolf, Master Thief
Illustrated by Direwolf Digital
024/236
Creature — Dragon
Flying
Whenever another Dragon enters the battlefield under your control, you gain 1 life.
"How many arrows does it take to bring down a dragon anyways?"
2/2
Illustrated by Direwolf Digital
025/236
Artifact — Potion
Skirmisher's Elixir enters the battlefield with two charge counters on it.
{T}, Remove a charge counter from Skirmisher's Elixir: Put a lifelink counter or a vigilance counter on target creature. It gets +1/+1 until end of turn.
{1}, {T}: Put a charge counter on Skirmisher's Elixir.
Illustrated by Direwolf Digital
026/236
Sorcery
Destroy all non-Nord creatures.
"I fight for the men I've held in my arms, dying on foreign soil! I fight for their wives and children, whose names I heard whispered in their last breath. I fight for we few who did come home, only to find our country full of strangers wearing familiar faces."
--Ulfric Stormcloak
Illustrated by Direwolf Digital
027/236
Creature — Imperial Soldier
Flash
Vigilance
When you cast Solitude Stalwart during combat, copy it.
Whenever you cast a spell during combat, put a +1/+1 counter on each Imperial and Nord you control.
2/2
Illustrated by Direwolf Digital
028/236
Enchantment
When Stormcloak Profiling enters the battlefield, choose a creature type.
Creatures of the chosen type cost an additional {1} to cast.
Illustrated by Direwolf Digital
029/236
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has prophesize.
"Throw off the shackles of Imperial oppression. Do not bow to the yoke of a false Emperor! Be true to your blood, to your homeland!"
Illustrated by Direwolf Digital
030/236
Creature — Dragon
Flying
Whenever you cast a Shout spell, you may exile target permanent you control, then return it to the battlefield under its owner's control.
{2}{W}, Exile Swiftwing Dragon from your graveyard: You get a dragon soul.
"Feim Zii Gron!"
4/5
Illustrated by Direwolf Digital
031/236
Artifact — Potion
Warmonger's Elixir enters the battlefield with two charge counters on it.
{T}, Remove a charge counter from Warmonger's Elixir: Put a +1/+1 counter on each attacking creature.
{1}, {T}: Put a charge counter on Warmonger's Elixir.
Illustrated by Direwolf Digital
032/236
Artifact — Equipment
Ward {1}
Equipped creature gets +3/+3 and has ward {1} and "Whenever this creature attacks, draw a card for each artifact you control."
Equip {6}
Illustrated by Direwolf Digital
033/236
Artifact — Equipment
Equipped creature gets +0/+2 and has vigilance and prophesize.
Equip {U}
"Oh there once was a hero named Ragnar the Red, who came riding to Whiterun from old Rorikstead..."
--Bard's Song
Illustrated by Direwolf Digital
034/236
Sorcery — Shout
Gol--Gain control of target creature.
Illustrated by Direwolf Digital
035/236
Sorcery
Create a Frost Atronach.
Draw a card.
The air itself freezes when in the presence of a Frost Atronach.
Illustrated by Direwolf Digital
036/236
Creature — Redguard Wizard
At the beginning of your upkeep, you may pay {3}{U}{U}. If you do, create a Frost Atronach.
{3}{U}: Put a shield counter on target Atronach you control.
1/1
Illustrated by Direwolf Digital
037/236
Sorcery
As an additional cost to cast this spell, you may pay {B/R}{B/R}{B/R}.
Reveal the top card of your library. If it's an instant or sorcery card, create a Flame Atronach. If it's a land card, create a Frost Atronach. If it's a creature card, create a Storm Atronach. Then shuffle. If this spell's additional cost was paid, repeat this process once.
Illustrated by Direwolf Digital
038/236
Instant
You get a dragon soul.
Draw 2 cards.
"In the very oldest tales, back when there still were dragons in Skyrim, the Dragonborn would slay dragons and steal their power. That's what you did, isn't it? Absorbed that dragon's power?"
--Whiterun Guard
Illustrated by MrRainbow WJ
039/236
Creature — Dragon Illusion
You may have Echo of Akatosh enter the battlefield as a copy of any creature on the battlefield, except it's a Dragon in addition to its other types and it has flying and it isn't legendary if that creature is legendary.
Illustrated by Direwolf Digital
040/236
Instant
As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.
Counter target spell.
"Your anger at this situation brings me an immeasurable amount of satisfaction."
Illustrated by Direwolf Digital
041/236
Enchantment — Aura
Enchant Equipment
Enchanted Equipment has ward {1} and "Equipped creature gets +1/+1 and has prophesize."
"Don't suppose you'd enchant my sword? Dull old blade could barely cut butter."
--Hold Guard
Illustrated by Direwolf Digital
042/236
Creature — Breton Warrior
Ward {1}
Encumbered Explorer enters the battlefield with a shield counter on it.
Whenever an Equipment enters the battlefield under your control, you may attach it to Encumbered Explorer.
1/2
Illustrated by Direwolf Digital
043/236
Sorcery
Choose one at random --
• Add {U}{U}{U}.
• Draw two cards.
• Detain all nonland permanents you control.
"J'zargo shall be stood behind this wall in case anything unexpected occurs."
Illustrated by Direwolf Digital
044/236
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Exile all nonland permanents you control, then return them to the battlefield at the beginning of the next end step.
Illustrated by Direwolf Digital
045/236
Instant — Shout
Fo--For each player, you may tap or untap target permanent that player controls.
Illustrated by Lintufriikki
046/236
Creature — Breton Wizard
Ward {1}
When Glacial Conjurer enters the battlefield, create a Frost Atronach.
"Me? I'm not going to fight you! No, I have friends to do that for me."
1/2
Illustrated by Direwolf Digital
047/236
Creature — Dunmer Alchemist
Prophecy {U}
The first Potion spell you cast each turn enters the battlefield with two additional charge counters on it.
When one lives in Windhelm, it is best to collect herbs at night so as to avoid the ire of the Nords.
1/4
Illustrated by Direwolf Digital
048/236
Instant — Shout
Iiz--Counter target creature spell with mana value 1 or less. Detain up to one target creature.
Illustrated by Direwolf Digital
049/236
Creature — Dragon
Flying
Whenever you cast a Shout spell, you may detain target nonland permanent.
{2}{U}, Exile Icewing Dragon from your graveyard: You get a dragon soul.
"Fo Krah Diin!"
3/6
Illustrated by Direwolf Digital
050/236
Instant
Counter target spell unless its controller pays {2}.
Scry 1.
Arrogance is the bane of many an adventurer.
Illustrated by Direwolf Digital
051/236
Creature — Crab
Whenever a land enters the battlefield under your control, any number of target players each mill three cards.
Many inexperienced adventurers have had their lives cut short due to underestimating these seemingly pathetic creatures.
1/1
Illustrated by Direwolf Digital
052/236
Sorcery
When you cast this spell, you get a mayhem counter.
Create a 1/2 blue Crab creature token named Mudcrab for each mayhem counter you have.
A deck can have any number of cards named Mudcrab Mayhem.
Illustrated by Direwolf Digital
053/236
Creature — Altmer Battlemage
Ward {1}
Whenever you cast an artifact spell, draw a card.
"The Empire exists because we allow it to exist, and I'm here to make sure the Jarl of Markarth remembers that."
2/2
Illustrated by Direwolf Digital
054/236
Creature — Horker
Vigilance
Raging Horker gets +1/+1 for each Island you control.
Although usually passive, Horkers have been known to attack during mating season or when provoked.
1/1
Illustrated by Direwolf Digital
055/236
Sorcery
Any number of target players each mill cards until they mill X land cards.
"Useless. Useless, useless, useless. Wasn't anything of worth recorded in these texts?!"
Illustrated by Direwolf Digital
056/236
Creature — Dragon
Flying
Whenever another Dragon enters the battlefield under your control, scry 1.
"Damn dragon went and ate my grandma!"
3/3
Illustrated by Direwolf Digital
057/236
Sorcery — Shout
Strun--Scry 2. Create a Storm Atronach.
Illustrated by Stable Diffusio
058/236
Artifact — Potion
Tonic of Intelligence enters the battlefield with two charge counters on it.
{T}, Remove a charge counter from Tonic of Intelligence: Draw a card.
{1}, {T}: Put a charge counter on Tonic of Intelligence.
Illustrated by Playground
059/236
Instant — Shout
Fus--Return target nonland permanent to its owner's hand.
Illustrated by Direwolf Digital
060/236
Instant
Draw a card. If sources an opponent controlled have caused you to lose 3 or more life this turn, draw two cards instead.
Only a master Illusionist is capable of casting such magic.
Illustrated by Direwolf Digital
061/236
Sorcery — Shout
Jiid--Destroy target creature or enchantment. Each opponent loses 2 life.
Illustrated by Nagrandia
062/236
Sorcery — Shout
Laas--Target opponent discards a card at random.
Illustrated by Direwolf Digital
063/236
Creature — Argonian Alchemist
Potions you control have "{T}, Remove a charge counter from this permanent: Put a -1/-1 counter on target creature."
Whenever a charge counter is put on a Potion you control, each opponent loses 1 life and you gain 1 life.
"I assure you, this remedy shall place you into the deepest sleep of your life."
1/4
Illustrated by Direwolf Digital
064/236
Sorcery — Shout
Odstrut--Put target Dragon creature card from your graveyard on top of your library.
Illustrated by Direwolf Digital
065/236
Creature — Werewolf
Werewolves you control deal damage to creatures in the form of -1/-1 counters.
Whenever Corpselight Beast attacks or fights, each opponent loses 1 life.
4/4
Illustrated by Direwolf Digital
066/236
Creature — Nord Werewolf
Werewolves you control deal damage to creatures in the form of -1/-1 counters.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
2/2
Illustrated by Direwolf Digital
066/236
Enchantment
Whenever an Atronach enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
{6}{B}{B}, Exile three cards from your graveyard, Sacrifice Dark Rift: Create two Storm Atronachs.
When faced by a Storm Atronach, it is often in one's best interest to flee.
Illustrated by Direwolf Digital
067/236
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Create a Storm Atronach.
"I don't care if you collapse, just don't stop channeling! I can tell we've almost bound it to our control!"
Illustrated by Direwolf Digital
068/236
Sorcery — Shout
Faas--Put a -1/-1 counter on target creature. It can't block this turn.
Illustrated by Direwolf Digital
069/236
Sorcery — Shout
Gaan--Each opponent loses 2 life and you gain that much life.
Illustrated by Direwolf Digital
070/236
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered the battlefield this turn.
Illustrated by Collector Fox
071/236
Sorcery
As an additional cost to cast this spell, you may pay {R/G}{R/G}.
Create a 1/1 green Wolf creature token. Then put a +1/+1 counter on each Werewolf and Wolf you control. If this spell's additional cost was paid, repeat this process once.
Illustrated by Direwolf Digital
072/236
Creature — Imperial Necromancer
When Gravesinger enters the battlefield, return target creature card from your graveyard to the battlefield, except it's a black Undead in addition to its other colors and types. You lose life equal to its mana value.
Other Necromancers and Undead you control get +1/+1.
3/2
Illustrated by Direwolf Digital
073/236
Sorcery
Create a Storm Atronach.
{3}{B}{B}, Discard a card, Exile Grim Atromancy from your graveyard: Create a Storm Atronach.
"By the Eight it's alive!"
Illustrated by Vadim Galuza
074/236
Creature — Dragon
Flying
Whenever another Dragon enters the battlefield under you control, each opponent loses 1 life.
"I'm glad it got distracted attacking a skeever. Otherwise I'd of been its next meal."
2/3
Illustrated by Direwolf Digital
075/236
Creature — Werewolf
Midnight Assailant can't be blocked.
When Midnight Assailant dies, each opponent discards a card.
"Wait no you can have your stuff back just don't kill me!"
3/2
Illustrated by Blender
076/236
Creature — Imperial Werewolf
Midnight Snack can't block.
When Midnight Snack dies, each opponent draws a card.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
2/1
Illustrated by Direwolf Digital
076/236
Creature — Werewolf
Whenever Night Predator attacks or fights, for each opponent, you may put a -1/-1 counter on target creature that player controls.
3/3
Illustrated by Direwolf Digital
077/236
Creature — Imperial Werewolf
When Night Shadow enters the battlefield, you may put a -1/-1 counter on target creature.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
2/2
Illustrated by Direwolf Digital
077/236
Creature — Dunmer Vampire
{1}, Sacrifice a creature: Scry 2. (Look at the top card of your library. You may put that card on the bottom of your library.)
"Khajiit blood has a most exquisite taste, wouldn't you agree?"
1/1
Illustrated by Direwolf Digital
078/236
Instant
Target creature gets -1/-1 until end of turn for each card milled this turn.
There is nothing that can stop one's inevitable death.
Illustrated by Direwolf Digital
079/236
Creature — Vampire Noble
Deathtouch
Other Vampires and Undead you control get +1/+1 and have deathtouch.
Whenever one or more creature cards leave your graveyard, each opponent loses 2 life.
2/2
Illustrated by Direwolf Digital
080/236
Creature — Dunmer Rogue
When Riften Pickpocket enters the battlefield or dies, if each player has milled a card this turn, create a Treasure token.
"What's yours is mine."
1/1
Illustrated by Direwolf Digital
081/236
Enchantment
Prophecy {B}
At the beginning of your upkeep, each player mills a card.
Whenever a player mills a creature card, target opponent loses 1 life and you gain 1 life.
Illustrated by Direwolf Digital
082/236
Instant
You get a dragon soul.
Exile up to two target cards from a single graveyard.
{B}, Exile two cards from your graveyard: Return Sinister Extraction from your graveyard to your hand.
Illustrated by Direwolf Digital
083/236
Creature — Undead Dragon
At the beginning of your upkeep, create a 1/1 black Undead creature token.
{2}{B}{B}, Discard a card: Return Skeletal Dragon from the graveyard to the battlefield tapped.
4/3
Illustrated by Direwolf Digital
084/236
Instant — Shout
Rii--Whenever a nontoken creature dies this turn, you create a 1/1 black Undead creature token.
Illustrated by Direwolf Digital
085/236
Creature — Dragon
Flying
Whenever you cast a Shout spell, each opponent loses 1 life and you gain that much life.
{2}{B}, Exile Spine of Eldersblood from your graveyard: You get a dragon soul.
"Gaan Lah Haas!"
5/4
Illustrated by Direwolf Digital
086/236
Creature — Vampire Werewolf
Flying, lifelink
Whenever Twilight Werebat attacks, you may return up to two target Vampire or Werewolf cards from your graveyard to your hand.
5/5
Illustrated by Direwolf Digital
087/236
Creature — Vampire Werewolf
Lifelink
Whenever Twilight Companion attacks, you may return target Vampire or Werewolf card from your graveyard to your hand.
Hunt (When this deals damage, if it isn't blocking, transform it.)
3/3
Illustrated by Direwolf Digital
087/236
Creature — Dragon
Flying, lifelink
When Undying Dragon is put into your graveyard from your hand or library, you may pay {B}. If you do, return it to your hand.
"By Talos! That's no bird!"
--Traveling Merchant
2/2
Illustrated by Direwolf Digital
088/236
Creature — Argonian Assassin
Deathtouch
At the beginning of your upkeep, you may pay 2 life. If you do, put a contract counter on target creature.
Whenever a creature with a contract counter on it dies, each opponent loses 1 life and you gain that much life.
1/1
Illustrated by Direwolf Digital
089/236
Creature — Dragon
Wicked Blood Tyrant costs {1} less to cast for each player who has milled a card this turn.
Flying
When Wicked Blood Tyrant enters the battlefield or dies, if each player has milled a card this turn, you get a dragon soul.
4/4
Illustrated by Direwolf Digital
090/236
Instant — Shout
Mid--Target creature gains double strike until end of turn.
Illustrated by Direwolf Digital
091/236
Creature — Redguard Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of your upkeep, if you control more Equipment than each other player, create a Treasure token.
2/1
Illustrated by Direwolf Digital
092/236
Sorcery
Search your library for a card and exile it, then shuffle. Until the end of your next turn, you may play that card.
"Mother, Sweet Mother, send your children unto me, for the crimes of the unworthy must be bathed in blood and filth. I think that's it..."
Illustrated by Direwolf Digital
093/236
Creature — Werewolf
Other attacking or fighting Werewolves you control get +2/+0.
There is no use in running, for she is faster. And there is no use in hiding, for she can smell you.
2/2
Illustrated by Direwolf Digital
094/236
Creature — Nord Werewolf
Other attacking or fighting Werewolves you control get +1/+0.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
1/1
Illustrated by Direwolf Digital
094/236
Creature — Breton Wizard
Prophecy {1}{R}
At the beginning of your upkeep, add {R} for each creature token you control with power 3 or greater.
{6}{R}{R}: Create a Flame Atronach.
4/3
Illustrated by Direwolf Digital
095/236
Creature — Dragon
Flying
Whenever Enraged Dragon attacks, you get a dragon soul.
Only a fool would engage in combat with an angered dragon.
2/1
Illustrated by Direwolf Digital
096/236
Creature — Dragon
Flying
Whenever you cast a Shout spell, creatures you control get +2/+0 until end of turn.
{2}{R}, Exile Ferocious Dragon from your graveyard: You get a dragon soul.
"Mid Vur Shaan!"
6/3
Illustrated by Direwolf Digital
097/236
Sorcery
Fiery Conjuration deals 2 damage to each opponent.
Create a Flame Atronach.
Flame Atronachs are native to Infernace, a collective realm made of lava and flame.
Illustrated by Nelson Consentino
098/236
Sorcery — Shout
Yol--Fire Breath deals 2 damage to any target.
Illustrated by Direwolf Digital
099/236
Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Exile the top X cards of your library and create X Treasure tokens, where X is the number of spells that were cast by opponents this turn. You may play the exiled cards until the end of your next turn.
Illustrated by Direwolf Digital
100/236
Creature — Giant
Menace, reach
{R}{R}{R}, {T}, Sacrifice a creature: Frost Giant deals damage equal to the sacrificed creature's power to each opponent. If the sacrificed creature was a Giant or a Mammoth, it deals twice that much damage to each opponent instead.
5/5
Illustrated by Direwolf Digital
101/236
Creature — Werewolf
Haste
Whenever Warrior of Hircine attacks, you may have it fight target creature.
Hircine's gift is loathed by most. But like all things, it is cherished by some.
6/4
Illustrated by Dovahkiin War
102/236
Creature — Nord Werewolf
Haste
Whenever Initiate of Hircine attacks, you may have it fight target creature.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
3/2
Illustrated by Direwolf Digital
102/236
Creature — Dragon
Flying
Whenever another Dragon enters the battlefield under your control, Kathspire Guardian deals 1 damage to any target.
"I've never seen a more terrifying
sight!"
3/2
Illustrated by Direwolf Digital
103/236
Creature — Breton Wizard
Whenever you cast an instant or sorcery spell, Mirabelle Ervine deals 2 damage to each opponent.
{3}{R}: Create a Flame Atronach. Activate this ability only if sources you control have dealt 4 or more damage to each opponent this turn.
"If we can't stop this, what happens to the rest of Skyrim?"
3/3
Illustrated by Direwolf Digital
104/236
Sorcery
As an additional cost to cast this spell, you may pay {W/G}{W/G}.
Look at the top three cards of your library. Put up to one Imperial or Nord creature card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. If this spell's additional cost was paid, repeat this process once.
Illustrated by Direwolf Digital
105/236
Creature — Giant
Menace
{1}{R}, {T}, Sacrifice a creature: Reclusive Giant deals damage equal to the sacrificed creature's power to target creature. If the sacrificed creature was a Mammoth, you may destroy target artifact with mana value less than the sacrificed creature's power.
2/2
Illustrated by Direwolf Digital
106/236
Creature — Dragon
Flying
Whenever Sahloknir attacks, you may discard a card. If you do, draw a card.
When Sahloknir dies, you get a dragon soul. Then you may discard a card. If you do, draw two cards.
"Hear my Voice and despair!"
2/2
Illustrated by Direwolf Digital
107/236
Artifact
Equipment spells you cast cost {1} less to cast.
Activated abilities of Equipment you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{2}, {T}: Put an indestructible counter on target Equipment.
Illustrated by Direwolf Digital
108/236
Creature — Mammoth
Trample
When Stampeding Mammoth dies, if it was sacrificed, it deals 2 damage to each opponent.
Giants are generally peaceful creatures, so long as potential threats keep their distance... and leave their mammoths unharmed.
2/2
Illustrated by Direwolf Digital
109/236
Creature — Mammoth
Haste
When Stonehill Mammoth dies, if it was sacrificed, you may destroy target nonbasic land.
Seemingly nomadic, giants travel with their herds, setting camp across Skyrim and High Rock.
3/1
Illustrated by Direwolf Digital
110/236
Creature — Werewolf
Whenever another Werewolf you control transforms, Stormcloak Werewolf deals 2 damage to each opponent.
The Imperials weren't prepared for the night he had planned for them.
3/3
Illustrated by Zsolt Ruzsinszki
111/236
Creature — Nord Werewolf
Whenever another Werewolf you control transforms, Stormcloak Avenger deals 1 damage to each opponent.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
2/2
Illustrated by Direwolf Digital
111/236
Sorcery
For each opponent, you may destroy target land that player controls. Nords you control get +1/+1 until end of turn for each land destroyed this way.
Ulfric's rebellion has leveled entire cities in their mission to drive the Empire and the Thalmor out of Skyrim.
Illustrated by Direwolf Digital
112/236
Creature — Giant
Menace
{R}, {T}, Sacrifice a creature: Stoutheart Giant deals damage equal to the sacrificed creature's power to target opponent. If the sacrificed creature was a Mammoth, you may put a Mountain from your hand onto the battlefield tapped.
"Ayarg garag gar!"
3/3
Illustrated by Direwolf Digital
113/236
Instant
Add {R} for each Orsimer you control.
"This is our stronghold. Here, we are free to live as Malacath intended, away from the prying eyes of the Nords."
Illustrated by Direwolf Digital
114/236
Creature — Breton Wizard
Prowess
At the beginning of your upkeep, you may pay {1}{R}. If you do, create a Flame Atronach.
{2}{R}: Put a prowess counter on target Atronach you control.
"Please spare me your petty excuses."
3/2
Illustrated by Direwolf Digital
115/236
Creature — Giant
Menace
Other Giants and Mammoths you control get +2/+0.
{1}{R}, {T}, Sacrifice a creature: Tundra Nomad deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Mammoth, create two Treasure tokens.
4/2
Illustrated by Direwolf Digital
116/236
Creature — Breton Battlemage
Prowess
When Winterhold Conjurer enters the battlefield, you may pay {3}{R}. If you do, create a Flame Atronach.
Creature tokens you control have haste.
Prophesize
2/2
Illustrated by Dorewolf Digital
117/236
Creature — Orsimer Warrior
Prophecy {1}{R}
When Wrothgar Artisan enters the battlefield, you may return target artifact card from your graveyard to your hand.
{1}, {T}: Discard a card, then draw a card.
3/3
Illustrated by Direwolf Digital
118/236
Creature — Mammoth
When Young Mammoth dies, if it was sacrificed, exile the top card of your library. Until the end of your next turn, you may play that card.
Mammoths are a common sight in the tundra of Skyrim, and are often herded by the Giants that also call that region home. They are generally peaceful creatures, unless provoked.
2/1
Illustrated by Direwolf Digital
119/236
Creature — Werewolf
Trample
“I fear the night because the werewolves and vampires don't.”
--Whiterun Guard
3/2
Illustrated by Direwolf Digital
120/236
Creature — Bosmer Werewolf
Reach
{T}: Aela's Huntmate deals damage equal to its power to target creature with flying.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
1/1
Illustrated by Direwolf Digital
120/236
Sorcery — Shout
Raan--Create a 1/1 green Wolf creature token.
Illustrated by Direwolf Digital
121/236
Creature — Argonian Assassin
Deathtouch
At the beginning of your upkeep, you may put a contract counter on target creature.
Whenever a creature an opponent controls with a contract counter on it dies, if you control seven or more lands, you may destroy target enchantment that player controls.
2/3
Illustrated by Direwolf Digital
122/236
Instant — Shout
Ven--Destroy all artifacts, enchantments, and creatures with flying with mana value 2 or less.
Illustrated by Direwolf Digital
123/236
Creature — Spider
Reach, deathtouch
When Defensive Frostbite enters the battlefield, you may search your library for a Ruins card, reveal it, put it into your hand, then shuffle.
Always think twice before entering one of Skyrim's forgotten ruins.
1/3
Illustrated by Direwolf Digital
124/236
Instant — Shout
Zun--Destroy target Aura or Equipment.
Illustrated by Direwolf Digital
125/236
Instant — Shout
Joor--Exile target Dragon.
Illustrated by Direwolf Digital
126/236
Sorcery
Prophecy {G}
Starting with you, each player may put a creature card from their hand onto the battlefield.
"Meyz mul, Dovahkiin. You have become strong. but I am Al-du-in, Firstborn of Akatosh! Mulaagi zok lot! I canot be slain here, by you or anyone else! You cannot prevail against me. I will outlast you... mortal!"
--Alduin, the World Eater
Illustrated by Direwolf Digital
127/236
Sorcery — Shout
Su--Put a +1/+1 counter on target creature you control. It fights target creature you don't control.
Illustrated by Direwolf Digital
128/236
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy all artifacts and enchantments that entered the battlefield this turn.
Illustrated by Direwolf Digital
129/236
Creature — Troll
Trample
Trolls are seen as some of the worst of the various hostile creatures that make their home in Skyrim's mountains.
7/7
Illustrated by Direwolf Digital
130/236
Enchantment — Aura
Whenever a Spider enters the battlefield under your control, you may return Frostbite's Clutches from your graveyard to your hand.
Enchant creature
At the beginning of each upkeep, you gain 1 life and put a -1/-1 counter on enchanted creature.
Illustrated by Direwolf Digital
131/236
Creature — Falmer Warrior
Prophecy {1}{G}
Whenever you cast a spell for its prophecy cost, you may destroy target artifact or enchantment.
Prophesize
2/2
Illustrated by Direwolf Digital
132/236
Sorcery
Target creature you control gets +1/+1 until end of turn. It fights target creature an opponent controls.
"We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous."
--Guide To Beasts
Illustrated by Direwolf Digital
133/236
Sorcery — Shout
Kaan--Creatures can't attack until your next turn. You gain 1 life for each creature you control.
Illustrated by Direwolf Digital
134/236
Instant
Prevent all combat damage that would be dealt this turn.
Draw a card.
"Why must I continue to spill the blood of my brothers? It is not they that have wronged Skyrim!"
Illustrated by Direwolf Digital
135/236
Creature — Bird
Flying
Word has it that one would receive life imprisonment if they ever harmed Riverwood's prized chicken.
0/1
Illustrated by Direwolf Digital
136/236
Creature — Dragon
Flying
Whenever you cast a Shout spell, create a 1/1 green Wolf creature token.
{2}{G}, Exile Revered Guardian from your graveyard: You get a dragon soul.
"Raan Mir Tah!"
4/5
Illustrated by Direwolf Digital
137/236
Sorcery
As an additional cost to cast this spell, you may pay {W/U}{W/U}.
You get a dragon soul and may play an additional land card this turn. If this spell's additional cost was paid, repeat this process once.
Illustrated by Direwolf Digital
138/236
Creature — Dragon
Flying
Whenever another Dragon enters the battlefield under your control, add {G}.
"Just this morning I saw the biggest Cliff Racer!"
3/3
Illustrated by Direwolf Digital
139/236
Creature — Falmer Battlemage
Prophecy {1}{G}
Other Falmer you control get +X/+X, where X is the number of creatures you control with prophesize.
Prophesize
"Those twisted creatures you call Falmer, I call the Betrayed."
--Gelebor
2/3
Illustrated by Direwolf Digital
140/236
Creature — Werewolf
Other Werewolves you control get +2/+1.
At the beginning of your end step, create two 1/1 green Wolf creature tokens if a creature you control fought this turn.
3/3
Illustrated by Direwolf Digital
141/236
Creature — Nord Werewolf
Other Werewolves you control get +1/+1.
At the beginning of your end step, create a 1/1 green Wolf creature token if a creature you control fought this turn.
Hunt
2/2
Illustrated by Direwolf Digital
141/236
Creature — Falmer Warrior
Prophecy {0} (You may cast this card for its prophecy cost when you draw it if you drew it from a prophesize trigger.)
Whenever you cast a spell for its prophecy cost, put a +1/+1 counter on Sightless Skulk.
2/1
Illustrated by Direwolf Digital
142/236
Creature — Chaurus
Prophecy {0}
Whenever Skittering Chaurus deals combat damage to a player, you may have target creature that player controls deal damage to you equal to its power.
2/2
Illustrated by Direwolf Digital
143/236
Creature — Spider
Deathtouch
Often it's miniscule spiders, not mighty mammoths or trolls, that bring the mightiest of adventurers to their ends.
1/1
Illustrated by Direwolf Digital
144/236
Creature — Argonian Warrior
Stalwart Warrior gets +2/+2 and has trample as long as you control seven or more lands.
Prophesize
"Each bone I wear represents a different dragon I've felled."
2/2
Illustrated by Direwolf Digital
145/236
Creature — Spriggan
Trample
Whenever you tap a land for mana, scry 1.
Beast, Crabs, Fish, Wolves, and other Spriggans you control get +1/+1 and have trample.
3/3
Illustrated by Direwolf Digital
146/236
Creature — Falmer Warrior
Prophecy {G}
{1}{G}: Target creature an opponent controls deals damage to you equal to its power. Distribute a number of +1/+1 counters equal to the damage dealt among any number of target Falmer.
Prophesize
2/3
Illustrated by Direwolf Digital
147/236
Creature — Werewolf
Whenever Whiterun Aggressor fights, you may put a shield counter on two other target creatures you control.
{3}{G}: Whiterun Aggressor fights target creature.
"It was ME! I stole your sweetroll!"
6/6
Illustrated by Direwolf Digital
148/236
Creature — Nord Werewolf
Whenever Whiterun Protector fights, you may put a shield counter on another target creature you control.
{3}{G}: Whiterun Protector fights target creature.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
3/3
Illustrated by Direwolf Digital
148/236
Artifact
Prophecy {0}
When Wolf Cage enters the battlefield, create a 1/1 green Wolf creature token.
When Wolf Cage leaves the battlefield, create a 1/1 green Wolf creature token.
Illustrated by Direwolf Digital
149/236
Enchantment
At the beginning of each player's upkeep, that player creates a 1/1 green and white Imperial Soldier creature token.
Imperials and Nords you control get +2/+2.
Whenever you tap a land for mana during combat, add one mana of any color that land could produce.
Illustrated by Direwolf Digital
150/236
Creature — Werewolf
Trample
Whenever a Werewolf you control transforms, you may put two +1/+1 counters on it and have it fight target creature.
Whenever a creature an opponent controls dies, if it fought one or more Werewolves you controlled this turn, draw a card.
5/5
Illustrated by Direwolf Digital
151/236
Creature — Nord Werewolf
Reach
Whenever a Werewolf you control transforms, you may put a +1/+1 counter on it and have it fight target creature.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
3/3
Illustrated by Direwolf Digital
151/236
Artifact
At the beginning of your end step, untap each Potion you control.
{W}, {T}: You gain 1 life for each Potion you control.
{1}{U}, {T}: Return target Potion card from your graveyard to your hand.
{2}{B}, {T}: Each opponent loses 1 life for each Potion you control.
Illustrated by Direwolf Digital
152/236
Sorcery
Prophecy {W/U}
For each opponent, you may detain target creature they control. Then repeat this process for an artifact and an enchantment.
Put a prophesize counter on target creature.
Illustrated by Direwolf Digital
153/236
Creature — Elder Dragon
Alduin costs {1} less to cast for each Dragon card in your graveyard.
Flying, protection from mana value 3 or less
Whenever a Dragon enters the battlefield from your graveyard, each opponent loses 3 life.
{W}{U}{B}{B}{R}{G}: Return target Dragon card from your graveyard to the battlefield. Put a haste counter on it.
12/12
Illustrated by Direwolf Digital
154/236
Creature — Altmer Wizard
You may cast sorcery spells as though they had flash.
Whenever a spell or ability you control counters a spell, you may detain up to two target permanents.
Prophesize
"I am beyond your pathetic attempts at
magic."
2/3
Illustrated by Direwolf Digital
155/236
Creature — Imperial Alchemist
Whenever you cast an artifact spell, you may untap target artifact you control.
Whenever you tap an artifact, scry 1.
Prophesize
"I offer remedies for ailments both common and rare."
2/3
Illustrated by Direwolf Digital
156/236
Artifact
Ward {1}
At the beginning of your upkeep, put a charge counter on Arcane Enchanter. Then add X mana in any combination of {u}, {b}, or {r}, where X is the number of charge counters on Arcane Enchanter.
Illustrated by Direwolf Digital
157/236
Instant
Prophecy {0}
Choose one or both --
• Target creature you control deals 1 damage to target creature.
• Target creature you control deals 1 damage to target player.
Illustrated by Direwolf Digital
158/236
Creature — Nord Wizard
Each Shout card in your hand has prophecy. The prophecy cost is equal to its mana cost reduced by {1} for each dragon soul you have.
Prophesize abilities of permanents you control trigger an additional time.
Prophesize
2/4
Illustrated by Direwolf Digital
159/236
Creature — Vampire Assassin
Whenever you cast a Potion spell, you get an infamy counter and target player mills a card.
{1}, Pay an infamy counter: Put a charge counter on target Potion.
"Don't let my innocent face fool you; I'm the oldest member of the Brotherhood."
1/1
Illustrated by Direwolf Digital
160/236
Creature — Nord Wizard
Prophecy {U/G}
Shout spells you cast cost {1} less to cast.
The Greybeards live in absolute silence in order to better attune themselves to the voice of the sky.
2/2
Illustrated by Direwolf Digital
161/236
Creature — Daedra Dog
Prevent all damage sources you control would deal to Barbas, Loyal Companion. For every 2 damage prevented this way, Barbas deals 1 damage to each opponent.
"My master is Clavicus Vile, Daedric prince of wishes. As you can imagine, he's quite the important person."
3/3
Illustrated by Direwolf Digital
162/236
Sorcery
When you cast Battlemage's Onslaught, copy it for each Equipment you control.
Battlemage's Onslaught deals 1 damage to each opponent.
Draw a card.
"I'll take you all on."
Illustrated by Direwolf Digital
163/236
Creature — Nord Rogue
Whenever an artifact enters the battlefield under your control, each opponent loses 1 life.
Pilfer--Create a Treasure token. (When this creature attacks, if defending player has lost life this turn, create a Treasure token.)
"Never done an honest day's work in your life for all that coin you're carrying, eh lad?"
1/2
Illustrated by Direwolf Digital
164/236
Creature — Werewolf
Trample
Whenever a creature you control fights, you may draw two cards.
Those who engage in a fight to the death with a member of the Companions don't often live to regret their error.
5/5
Illustrated by Manzanedo
165/236
Creature — Nord Werewolf
Trample
Whenever a creature you control fights, you may draw a card.
Hunt (When this creature deals damage, if it isn't blocking, transform it.)
3/3
Illustrated by Direwolf Digital
165/236
Creature — Orsimer Warrior
Haste
Whenever one or more cards leave your graveyard, put a +1/+1 counter on each Orsimer you control.
"My place is chief and my challenge is to lead my people."
3/1
Illustrated by Direwolf Digital
166/236
Creature — Altmer Wizard
When College Scholar enters the battlefield, create a Frost Atronach.
Whenever a Flame Atronach, Frost Atronach, or Storm Atronach enters the battlefield under your control, you may detain target creature.
Prophesize
1/2
Illustrated by Direwolf Digital
167/236
Artifact — Potion
Death Elixir enters the battlefield with four charge counters on it.
{1}, {T}, Remove two charge counters from Death Elixir: Target creature's controller sacrifices it and loses 2 life. Scry 2.
"Here, take this - it's called jarrin root. All it takes is one taste, and the effects are quite immediate."
--Astrid, Brotherhood Leader
Illustrated by Direwolf Digital
168/236
Creature — Dunmer Assassin
Prophecy {1}{U/B}
Deathtouch
Whenever a creature you control dies, you get an infamy counter and any number of target players each mill cards until they mill a land card.
1/2
Illustrated by Direwolf Digital
169/236
Sorcery — Shout
Mul--Creatures you control get +2/+2 and gain trample until end of turn.
Illustrated by Direwolf Digital
170/236
Artifact — Potion
Draining Ichor enters the battlefield with two charge counters on it.
{T}, Remove a charge counter from Draining Ichor: Each opponent loses 2 life and you gain 2 life.
{1}, {T}: Put a charge counter on Draining Ichor.
Illustrated by Direwolf Digital
171/236
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control and has "Pilfer--Create a Treasure token."
"This one pulls off the dark and brooding look well. Wouldn't you agree?"
Illustrated by Direwolf Digital
172/236
Creature — Bosmer Scout
Reach
Whenever a permanent you control deals noncombat damage to one or more targets, you may exile the top card of your library. Until the end of your next turn, you may play that card.
Prophesize
2/2
Illustrated by Direwolf Digital
173/236
Creature — Nord Warrior
Prophecy {0} (You may cast this card for its prophecy cost when you draw it if you drew it from a prophesize trigger.)
Haste
Whenever Inspiring Stormcloak attacks, another target attacking creature gets +1/+0 until end of turn.
1/1
Illustrated by Direwolf Digital
174/236
Creature — Daedra Atronach
Menace, trample
When Iron Atronach enters the battlefield, if you cast it from your hand, each opponent discards two cards, then loses 5 life. You draw two cards, then gain 5 life.
Pray that you never encounter one of these Daedric horrors.
8/8
Illustrated by Direwolf Digital
175/236
Creature — Argonian Pirate
At the beginning of your upkeep, sacrifice Jaree-Ra unless you sacrifice a land.
Whenever one or more land cards are put into your graveyard from anywhere, create a Treasure token.
"My sister Deeja and I are treasure hunters. We like to collect things."
3/3
Illustrated by Direwolf Digital
176/236
Creature — Nord Noble
The first Imperial or Nord creature spell you cast each turn enters the battlefield with a haste counter on it.
Your opponents can't cast spells during combat.
You may cast spells during combat as though they had flash.
3/3
Illustrated by Direwolf Digital
177/236
Creature — Khajiit Wizard
Whenever you cast an instant or sorcery spell, draw a card.
{U}{R}{R}: J'zargo deals 1 damage to each opponent.
"J'zargo had expected to be named Arch-Mage. But there is still time."
2/2
Illustrated by Direwolf Digital
178/236
Creature — Werewolf
Whenever a creature you control deals noncombat damage, put two +1/+1 counters on it.
{B}{R}{G}: Target creature you control fights another target creature. Draw a card for each creature that dies this way.
6/6
Illustrated by Direwolf Digital
179/236
Creature — Nord Werewolf
Whenever a creature you control deals noncombat damage, put a +1/+1 counter on it.
{B}{R}{G}: Target creature you control fights another target creature. Draw a card if either creature dies this way.
Hunt
4/4
Illustrated by Direwolf Digital
179/236
Creature — Nord Soldier
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{3}{G}{W}: Create a 1/1 green and white Imperial Soldier creature token.
3/3
Illustrated by Direwolf Digital
180/236
Enchantment
Whenever a nontoken creature enters the battlefield under your control, create a 1/1 green and white Imperial Soldier creature token.
"Battles are won by trained and disciplined men. Wars are won by talented and exceptional individuals."
--General Tullius
Illustrated by Direwolf Digital
181/236
Artifact — Equipment
Equipped creature gets +1/+1 for each Equipment you control.
Equip {2}.
A warrior is only as good as the steel he carries.
Illustrated by Direwolf Digital
182/236
Creature
Vigilance
Whenever another creature enters the battlefield under your control, you may put a +1/+1 counter on it.
"You all know what to do if you encounter any of those damn Stormcloaks!"
3/3
Illustrated by Direwolf Digital
183/236
Creature — Dunmer Assassin
Sacrifice a creature: Any number of target players each mill a card.
The residents of the Gray Quarter have little to use, and you know what they say about people like that.
1/1
Illustrated by Direwolf Digital
184/236
Creature — Altmer Alchemist
When Nurelion enters the battlefield, you may search your library for a card named The White Phial, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, put a charge counter on each Potion you control.
{W}{U}{B}, {T}: Create a token that's a copy of target Potion.
3/3
Illustrated by Direwolf Digital
185/236
Creature — Elder Dragon
Flying, vigilance, ward {1}
You may cast Shout spells from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard this turn, exile it instead.
At the beginning of your upkeep, you get a dragon soul.
3/5
Illustrated by Direwolf Digital
186/236
Creature — Breton Wizard
Ward {3}
If you would create a Flame Atronach, a Frost Atronach, or a Storm Atronach, instead create one of each.
“That incident in Morthal was just a misunderstanding. Regardless of what the guards might say."
4/4
Illustrated by Direwolf Digital
187/236
Creature — Imperial Soldier
When Praetorian Commander enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever you cast a spell or activate an ability that targets only Praetorian Commander, copy that spell or ability for each other creature you control that the spell or ability could target. Each copy targets a different one of those creatures.
2/2
Illustrated by Direwolf Digital
188/236
Sorcery
When you cast Scout's Report, if you control seven or more lands, copy it.
Search your library for a Swamp or Forest card, put it onto the battlefield tapped, then shuffle.
Illustrated by Direwolf Digital
189/236
Instant — Shout
Tiid--You get an additional beginning phase on your next turn.
Illustrated by Direwolf Digital
190/236
Creature — Nord Warrior
Prophecy {R}{W}
First strike
Your opponents can't search their libraries.
Prophesize
4/3
Illustrated by Direwolf Digital
191/236
Creature — Orsimer Warrior
Other Orsimer you control get +1/+1.
Whenever an Orsimer you control dies, exile the top card of your library. You may play it until the end of your next turn.
1/1
Illustrated by Direwolf Digital
192/236
Creature — Orsimer Warrior
Prophecy {B/R}
Haste
Stronghold Patrol gets +1/+1 as long as you control two or more other Orsimer.
Prophesize
2/2
Illustrated by Direwolf Digital
193/236
Creature — Nord
When Studious Greybeard enters the battlefield, you may search your library for a Shout card, reveal it, put it into your hand, then shuffle.
{2}, Exile a Shout card from your graveyard: You get a dragon soul.
"..."
2/3
Illustrated by Direwolf Digital
194/236
Creature — Dunmer Wizard
Ward--Mill two cards.
{U}, {T}: Exile two target land cards from graveyards. Create a Frost Atronach.
{B} {T}: Exile two target creature cards from graveyards. Create a Storm Atronach.
{R} {T}: Exile two target instant or sorcery cards from graveyards. Create a Flame Atronach.
3/3
Illustrated by Direwolf Digital
195/236
Creature — Altmer Battlemage
Prophecy {W/U}
Whenever Thalmor Soldier enters the battlefield or attacks, you may detain target creature.
"And just how did a Khajiit of all things manage to get in here?"
2/2
Illustrated by Direwolf Digital
196/236
Creature — Nord Wizard
Tolfdir enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever one or more shield counters are removed from Tolfdir, draw a card. Then you may put a land card from your hand onto the battlefield.
2/6
Illustrated by Direwolf Digital
197/236
Creature — Breton Wizard
Vigilance
When Tower Alchemist enters the battlefield, you may return target Potion card from your graveyard to your hand.
Whenever you cast a Potion spell, you may draw a card.
1/4
Illustrated by Direwolf Digital
198/236
Creature — Imperial Soldier
Vigilance
Creatures you control get +2/+2 as long as you control six or more creatures.
Creatures you control also get double strike as long as you control eight or more creatures.
3/4
Illustrated by Direwolf Digital
199/236
Creature — Nord Warrior Noble
Whenever one or more Nords you control attack a player, look at the top five cards of your library. You may put a Nord creature card from among them onto the battlefield tapped and attacking. Put the rest of the cards on the bottom of your library in a random order.
3/3
Illustrated by Direwolf Digital
200/236
Artifact
The first Werewolf you play each turn enters the battlefield with a +1/+1 counter on it.
{1}{B}: The next time a Werewolf transforms this turn, target opponent loses 1 life.
{1}{R}: Put a first strike counter and a haste counter on target creature.
{2}{G}: Target creature you control fights target creature you don't control.
Illustrated by Direwolf Digital
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Instant
Destroy target nonland permanent with mana value 4 or less.
"Once again, the sweet, innocent child earned more trust than was wise."
--Babette, Sanctuary Herbalist
Illustrated by Direwolf Digital
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Creature — Nord Wizard
Ward {1}
Whenever a land enters the battlefield under your control, you may pay {1}. If you do, you get a dragon soul.
An order of philosopher monks who are masters of the Way of the Voice, the Greybeards live in silent isolation atop Skyrim’s largest mountain.
3/3
Illustrated by Direwolf Digital
203/236
Sorcery — Shout
Wuld--Draw a card. The next spell you cast this turn costs {U}{G} less to cast.
Illustrated by Direwolf Digital
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Artifact Creature — Dwemer Construct
Alftand Dynamo gets +1/+1 for each Ruins you control.
At the beginning of your end step, if you control seven or more Ruins, create a 1/2 colorless Dwemer Construct creature token.
0/1
Illustrated by Direwolf Digital
205/236
Artifact
{1}, Sacrifice a creature: You get a dragon soul.
"Nivahriin muz fen siiv nid aaz het."
--Morokei
Illustrated by Direwolf Digital
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Artifact Creature — Dwemer Construct
Prophecy {0}
Whenever Blackreach Rebuilder or another artifact enters the battlefield under your control, you gain 1 life.
Legends tell of an ancient Dwemer city unlike any other in Tamriel that resides deep beneath Skyrim's surface.
0/2
Illustrated by Direwolf Digital
207/236
Artifact — Equipment
Ward {1}
Equipped creature has ward {2} and haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Illustrated by Direwolf Digital
208/236
Artifact — Potion
Bountiful Potion enters the battlefield with a charge counter on it.
{T}, Remove a charge counter from Bountiful Potion: Untap target land.
{1}, {T}: Put a charge counter on Bountiful Potion.
Illustrated by Direwolf Digital
209/236
Artifact — Potion
Defender's Brew enters the battlefield with a charge counter on it.
{T}, Remove a charge counter from Defender's Brew: Target creature gets +0/+1 and can block any number of creatures until end of turn.
{1}, {T}: Put a charge counter on Defender's Brew.
Illustrated by Direwolf Digital
210/236
Enchantment Artifact
At the beginning of your upkeep, you get a dragon soul.
{T}: Exile target card from a graveyard.
The Dovahkiin's arrival was all it took to stir the Dragon Priest from its ancient slumber.
Illustrated by ISignRob
211/236
Artifact — Equipment
Indestructible
Equipped creature has indestructible.
Sacrifice Dragonplate Armor: Create two Treasure tokens.
Equip {3}
"This'll make me invincible while we're in that Barrow! Though I'm selling it when we're out. Too damn heavy."
Illustrated by Direwolf Digital
212/236
Artifact — Equipment
Equipped creature gets +0/+1.
{1}, {T}: Untap equipped creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Illustrated by Direwolf Digital
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Artifact — Equipment
Equipped creature gets +1/+1 for each dragon soul you have and has menace.
Equip {2}
"Our hero, our hero, claims a warrior's heart. I tell you, I tell you, the Dragonborn comes."
--The Dragonborn Comes
Illustrated by Direwolf Digital
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Artifact
When Jester's Game enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
{2}, {T}, Put a card exiled with Jester's Game into its owner's graveyard: Counter target spell if it has the same name as that card.
Illustrated by ZVilka
215/236
Artifact
Locked Chest enters the battlefield with two lockpick counters on it.
{1}, {T}: Remove a lockpick counter from Locked Chest.
{T}, Sacrifice Locked Chest: Return target card from your graveyard to your hand and create three Treasure tokens. Activate this ability only if Locked Chest has no counters on it.
Illustrated by Direwolf Digital
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Artifact Creature — Wall
Defender
When Makeshift Defenses enters the battlefield, scry 1.
"Where others see a wagon, I see a wall."
0/1
Illustrated by Direwolf Digital
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Artifact
Prophecy {1} (You may cast this card for its prophecy cost when you draw it if you drew it from a prophesize trigger.)
At the beginning of your upkeep, for each opponent, detain target creature that player controls.
{3}, {T}: Detain target creature.
Illustrated by Direwolf Digital
218/236
Artifact — Potion
Remove a charge counter from The White Phial: Choose one --
• Add {C}.
• Scry 1.
• You gain 1 life.
{T}: Put a charge counter on The White Phial.
Illustrated by Direwolf Digital
219/236
Artifact
When Tome of Ancients enters the battlefield, scry 2.
{2}, {T}: Draw a card.
"It's always encouraging to see the younger generation embracing education."
--Tolfdir, Winterhold Alterationist
Illustrated by Direwolf Digital
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Artifact
When Unearthed Trinket enters the battlefield, if you control three or more artifacts, add {C}.
{T}: Target player exiles a card from their graveyard.
Illustrated by Direwolf Digital
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Artifact Creature — Wall
Defender
When Word Wall enters the battlefield, you get a dragon soul.
{T}: The next Shout spell you cast this turn costs {1} less to cast.
A Word Wall, sometimes referred to as a qethsegol, is a stone in Skyrim that \\contains a Word of Power.
0/4
Illustrated by Direwolf Digital
222/236
Land
Alduin's Wall enters the battlefield tapped.
When Alduin's Wall enters the battlefield, you may exile two cards from your graveyard. If you do, you get a dragon soul.
{T}: Add {C}.
{T}: Add one mana of any color. Activate this ability only if you have three or more dragon souls.
Illustrated by Allrich Art
223/236
Land — Ruins
({T}: Add {C}.)
{T}: Add {C}{C}. Spend this mana only to cast Dwemer spells or activate abilities of Dwemer. Blackreach deals 1 damage to you.
{5}{C}{C}, {T}: Search your library for a Dwemer card, reveal it, put it into your hand, then shuffle.
Illustrated by Amanieu Rebu
224/236
Land — Ruins
({T}: Add {C}.)
{1}, {T}: Add one mana of any color.
{8}, {T}: Create two 1/1 black Undead creature tokens.
Illustrated by Aronja
225/236
Land — Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
College of Winterhold enters the battlefield tapped.
When College of Winterhold enters the battlefield, you gain 1 life.
Illustrated by Direwolf Digital
226/236
Land
When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.
College Outskirts enters the battlefield tapped.
{T}: Add {U}.
{T}: Add {B} or {R}. Activate this ability only if College Outskirts has a fate counter on it.
Illustrated by ViaEstelar
227/236
Land
When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.
Dragon Mound enters the battlefield tapped.
{T}: Add {B}.
{T}: Add {R} or {G}. Activate this ability only if Dragon Mound has a fate counter on it.
Illustrated by Direwolf Digital
228/236
Land — Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
High Hrothgar enters the battlefield tapped.
When High Hrothgar enters the battlefield, you gain 1 life.
Illustrated by Direwolf Digital
229/236
Land
When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.
Imperial Camp enters the battlefield tapped.
{T}: Add {G}.
{T}: Add {W} or {U}. Activate this ability only if Imperial Camp has a fate counter on it.
Illustrated by Direwolf Digital
230/236
Land — Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Jorrvaskr enters the battlefield tapped.
When Jorrvaskr enters the battlefield, you gain 1 life.
Illustrated by Bethesda Softworks
231/236
Land — Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)
Morthal enters the battlefield tapped.
When Morthal enters the battlefield, you gain 1 life.
Illustrated by Bethesda Softworks
232/236
Land
Solitude Outskirts enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Solitude Outskirts: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Illustrated by Solveig Inga
233/236
Land
When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.
Stormcloak Encampment enters the battlefield tapped.
{T}: Add {R}.
{T}: Add {G} or {W}. Activate this ability only if Stormcloak Encampment has a fate counter on it.
Illustrated by Direwolf Digital
234/236
Land
When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.
Thalmor Embassy enters the battlefield tapped.
{T}: Add {W}.
{T}: Add {U} or {B}. Activate this ability only if Thalmor Embassy has a fate counter on it.
Illustrated by Direwolf Digital
235/236
Land — Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Whiterun enters the battlefield tapped.
When Whiterun enters the battlefield, you gain 1 life.
Illustrated by TTArtX
236/236