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HOS

Download Cockatrice files: https://mtg.design/u/Alino2773/HOS/cockatrice


  • Forsworn

    Creature — Forsworn



    1/1

    Illustrated by Direwolf Digital

    001/002

  • Dragon Cult Illusion(2)

    Creature — Illusion


    Dragon Cult Illusion is every creature type.

    {5}: Dragon Cult Illusion gains prophesize until end of turn.

    "It's true! I saw it shift in shape from a mudcrab into a draugr right before my very eyes!"


    2/2

    Illustrated by Direwolf Digital

    001/236

  • Mudcrab

    Creature — Crab



    1/2

    Illustrated by Direwolf Digital

    002/002

  • Illusory Hero(3)

    Creature — Illusion


    As Illusory Hero enters the battlefield, choose a creature type.

    Illusory Hero is the chosen type in addition to its other types.

    Whenever you cast a spell of the chosen type, draw a card.


    2/2

    Illustrated by Direwolf Digital

    002/236

  • The Ebony Warrior(3)

    Creature — Redguard Warrior


    Whenever The Ebony Warrior attacks, up to one target nonland permanent becomes an Equipment artifact with "Equipped creature gets +1/+1." and "Equip {2}" and loses all other card types.

    {2}: Attach target Equipment to The Ebony Warrior. Then if eight or more permanents are attached to The Ebony Warrior, you win the game.


    2/2

    Illustrated by AskWilling8578

    003/236

  • Bandit Ringleader(W)

    Creature — Khajiit Warrior


    Vigilance

    Pilfer--You may destroy target nonland permanent with mana value 1 or less.

    "One should know better than to travel alone."


    1/1

    Illustrated by Direwolf Digital

    004/236

  • Become Ethereal(1)(W)

    Instant — Shout


    Feim--Exile target creature you control, then return it to the battlefield under your control.


    Illustrated by Direwolf Digital

    005/236

  • Call of Valor(1)(W)

    Sorcery — Shout


    Hun--Search your library for a creature card with power 1 or less, reveal it, put it into your hand, then shuffle.


    Illustrated by Direwolf Digital

    006/236

  • Caravan Enforcer(4)(W)(W)

    Creature — Khajiit Warrior


    Vigilance

    When Caravan Enforcer enters the battlefield, you gain 2 life for each Khajiit you control.

    Pilfer--You gain 2 life.

    "This one believes you'll be on your \\way."


    5/5

    Illustrated by Direwolf Digital

    007/236

  • Cleanse of Guilt(W)

    Instant


    Exile target creature. Its controller draws two cards.

    "Kynareth's winds will guide your soul."


    Illustrated by Direwolf Digital

    008/236

  • Clear Skies(W)

    Instant — Shout


    Lok--Prevent all damage a source of your choice would deal this turn.


    Illustrated by Direwolf Digital

    009/236

  • Cliffside Lookout(2)(W)

    Creature — Forsworn Scout


    Whenever Cliffside Lookout attacks, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

    "Look at them living out their lives on our lands. It makes me sick."


    3/2

    Illustrated by Direwolf Digital

    010/236

  • Elixir of Vigor(2)(W)

    Artifact — Potion


    Elixir of Vigor enters the battlefield with a charge counter on it.

    {T}, Remove a charge counter from Elixir of Vigor: Untap target creature. Put two +1/+1 counters on it.

    {1}, {T}: Put a charge counter on Elixir of Vigor.


    Illustrated by Direwolf Digital

    011/236

  • Forage Ingredients(W)

    Sorcery


    As an additional cost to cast this spell, you may pay {U/B}.

    Put a charge counter on each Potion you control. If this spell's additional cost was paid, repeat this process once.

    "Berries and herbs I understand. But antlers, really? Really?"

    --Skeptical Apprentice


    Illustrated by Direwolf Digital

    012/236

  • Force of Valor(1)(W)(W)

    Instant


    If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.

    Permanents you control gain indestructible until end of turn.


    Illustrated by Direwolf Digital

    013/236

  • Forsworn Looter(2)(W)(W)

    Creature — Forsworn Warrior


    Pilfer--Create a Treasure token.

    Whenever you shuffle, you may pay {1}. If you do, create a Treasure token.

    "Nice blade."


    3/2

    Illustrated by Direwolf Digital

    014/236

  • Frenzied Witchman(1)(W)

    Creature — Forsworn Warrior


    {T}: Search your library for a card and reveal it, then shuffle. If a land card was revealed this way, you gain 2 life. If a nonland card was revealed this way, put a +1/+1 counter on Frenzied Witchman.

    "For the Reach!"


    2/1

    Illustrated by Direwolf Digital

    015/236

  • Gift of Restoration(2)(W)

    Sorcery


    Prophecy {W}

    Return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.


    Illustrated by Direwolf Digital

    016/236

  • Grandmaster Delphine(2)(W)

    Creature — Breton Warrior


    Ward {1}

    Whenever you gain life, put a +1/+1 counter on Grandmaster Delphine.

    {2}: Exile target card from a graveyard. You gain 1 life. If the exiled card was a Dragon, you gain 3 life instead.


    2/2

    Illustrated by Direwolf Digital

    017/236

  • Khajiit's Strike(1)(W)

    Instant


    Your pilfer abilities trigger an additional time this turn.

    Draw a card.

    The natural fangs and claws of a Khajiit often give them a considerable edge in unarmed combat.


    Illustrated by Direwolf Digital

    018/236

  • Madanach, King in Rags(3)(W)(W)

    Creature — Forsworn Warrior


    Vigilance

    Whenever you shuffle, put a +1/+1 counter on each Forsworn you control.

    {4}{W}{W}: Search your library for a Forsworn card, reveal it, put it into your hand, then shuffle.


    3/3

    Illustrated by Direwolf Digital

    019/236

  • Markarth Lord(3)(W)(W)

    Creature — Forsworn Noble


    Whenever you shuffle, create a Treasure token.

    {W}, Sacrifice another Forsworn: Return target Forsworn card from your graveyard to your hand.

    "I've been playing this game for almost 20 years. Sending the young to their deaths."

    --Nepos the Nose


    3/4

    Illustrated by Direwolf Digital

    020/236

  • Markarth Resistance(2)(W)

    Enchantment


    At the beginning of your upkeep and whenever you shuffle, create a 1/1 white Forsworn creature token.

    "The Forsworn will reclaim what is rightfully ours!"

    --Forsworn Motto


    Illustrated by Direwolf Digital

    021/236

  • Reach Highwayman(1)(W)

    Creature — Forsworn Warrior


    Reach Highwayman enters the battlefield with a vigilance counter on it.

    Whenever you shuffle, you may detain target creature.

    "Only those of the Reach know the ways of the Reach."


    2/2

    Illustrated by Direwolf Digital

    022/236

  • Reachman Shaman(W)

    Creature — Forsworn Shaman


    Whenever you shuffle, add {W}.

    The Forsworn, also known as the Madmen of the Reach, are a faction of Reachmen formed following the Markarth Incident in 4E 176.


    1/1

    Illustrated by Direwolf Digital

    023/236

  • Riften Market(W)

    Enchantment


    At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token.

    "Could I interest you in some of my Falmer Blood Elixir?"

    --Brynjolf, Master Thief


    Illustrated by Direwolf Digital

    024/236

  • Shearpoint Guardian(2)(W)

    Creature — Dragon


    Flying

    Whenever another Dragon enters the battlefield under your control, you gain 1 life.

    "How many arrows does it take to bring down a dragon anyways?"


    2/2

    Illustrated by Direwolf Digital

    025/236

  • Skirmisher's Elixir(W)

    Artifact — Potion


    Skirmisher's Elixir enters the battlefield with two charge counters on it.

    {T}, Remove a charge counter from Skirmisher's Elixir: Put a lifelink counter or a vigilance counter on target creature. It gets +1/+1 until end of turn.

    {1}, {T}: Put a charge counter on Skirmisher's Elixir.


    Illustrated by Direwolf Digital

    026/236

  • Skyrim Belongs To The Nords!(3)(W)(W)

    Sorcery


    Destroy all non-Nord creatures.

    "I fight for the men I've held in my arms, dying on foreign soil! I fight for their wives and children, whose names I heard whispered in their last breath. I fight for we few who did come home, only to find our country full of strangers wearing familiar faces."

    --Ulfric Stormcloak


    Illustrated by Direwolf Digital

    027/236

  • Solitude Stalwart(4)(W)(W)

    Creature — Imperial Soldier


    Flash

    Vigilance

    When you cast Solitude Stalwart during combat, copy it.

    Whenever you cast a spell during combat, put a +1/+1 counter on each Imperial and Nord you control.


    2/2

    Illustrated by Direwolf Digital

    028/236

  • Stormcloak Profiling(1)(W)

    Enchantment


    When Stormcloak Profiling enters the battlefield, choose a creature type.

    Creatures of the chosen type cost an additional {1} to cast.


    Illustrated by Direwolf Digital

    029/236

  • Stormcloak's Valor(W)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +1/+1 for each enchantment you control and has prophesize.

    "Throw off the shackles of Imperial oppression. Do not bow to the yoke of a false Emperor! Be true to your blood, to your homeland!"


    Illustrated by Direwolf Digital

    030/236

  • Swiftwing Dragon(4)(W)(W)

    Creature — Dragon


    Flying

    Whenever you cast a Shout spell, you may exile target permanent you control, then return it to the battlefield under its owner's control.

    {2}{W}, Exile Swiftwing Dragon from your graveyard: You get a dragon soul.

    "Feim Zii Gron!"


    4/5

    Illustrated by Direwolf Digital

    031/236

  • Warmonger's Elixir(3)(W)

    Artifact — Potion


    Warmonger's Elixir enters the battlefield with two charge counters on it.

    {T}, Remove a charge counter from Warmonger's Elixir: Put a +1/+1 counter on each attacking creature.

    {1}, {T}: Put a charge counter on Warmonger's Elixir.


    Illustrated by Direwolf Digital

    032/236

  • Ancestor's Battleaxe(U)

    Artifact — Equipment


    Ward {1}

    Equipped creature gets +3/+3 and has ward {1} and "Whenever this creature attacks, draw a card for each artifact you control."

    Equip {6}


    Illustrated by Direwolf Digital

    033/236

  • Bard's Lute(2)(U)

    Artifact — Equipment


    Equipped creature gets +0/+2 and has vigilance and prophesize.

    Equip {U}

    "Oh there once was a hero named Ragnar the Red, who came riding to Whiterun from old Rorikstead..."

    --Bard's Song


    Illustrated by Direwolf Digital

    034/236

  • Bend Will(4)(U)(U)

    Sorcery — Shout


    Gol--Gain control of target creature.


    Illustrated by Direwolf Digital

    035/236

  • Chilling Presence(4)(U)

    Sorcery


    Create a Frost Atronach.

    Draw a card.

    The air itself freezes when in the presence of a Frost Atronach.


    Illustrated by Direwolf Digital

    036/236

  • Conjuration Scholar(U)

    Creature — Redguard Wizard


    At the beginning of your upkeep, you may pay {3}{U}{U}. If you do, create a Frost Atronach.

    {3}{U}: Put a shield counter on target Atronach you control.


    1/1

    Illustrated by Direwolf Digital

    037/236

  • Court Wizard's Scheming(2)(U)

    Sorcery


    As an additional cost to cast this spell, you may pay {B/R}{B/R}{B/R}.

    Reveal the top card of your library. If it's an instant or sorcery card, create a Flame Atronach. If it's a land card, create a Frost Atronach. If it's a creature card, create a Storm Atronach. Then shuffle. If this spell's additional cost was paid, repeat this process once.


    Illustrated by Direwolf Digital

    038/236

  • Dragon Essence(2)(U)

    Instant


    You get a dragon soul.

    Draw 2 cards.

    "In the very oldest tales, back when there still were dragons in Skyrim, the Dragonborn would slay dragons and steal their power. That's what you did, isn't it? Absorbed that dragon's power?"

    --Whiterun Guard


    Illustrated by MrRainbow WJ

    039/236

  • Echo of Akatosh(3)(U)

    Creature — Dragon Illusion


    You may have Echo of Akatosh enter the battlefield as a copy of any creature on the battlefield, except it's a Dragon in addition to its other types and it has flying and it isn't legendary if that creature is legendary.


    Illustrated by Direwolf Digital

    040/236

  • Embassy Denial(1)(U)(U)

    Instant


    As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.

    Counter target spell.

    "Your anger at this situation brings me an immeasurable amount of satisfaction."


    Illustrated by Direwolf Digital

    041/236

  • Enchant Gear(U)

    Enchantment — Aura


    Enchant Equipment

    Enchanted Equipment has ward {1} and "Equipped creature gets +1/+1 and has prophesize."

    "Don't suppose you'd enchant my sword? Dull old blade could barely cut butter."

    --Hold Guard


    Illustrated by Direwolf Digital

    042/236

  • Encumbered Explorer(1)(U)

    Creature — Breton Warrior


    Ward {1}

    Encumbered Explorer enters the battlefield with a shield counter on it.

    Whenever an Equipment enters the battlefield under your control, you may attach it to Encumbered Explorer.


    1/2

    Illustrated by Direwolf Digital

    043/236

  • Experimental Scroll(1)(U)

    Sorcery


    Choose one at random --

    • Add {U}{U}{U}.

    • Draw two cards.

    • Detain all nonland permanents you control.

    "J'zargo shall be stood behind this wall in case anything unexpected occurs."


    Illustrated by Direwolf Digital

    044/236

  • Force of Illusion(1)(U)(U)

    Instant


    If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

    Exile all nonland permanents you control, then return them to the battlefield at the beginning of the next end step.


    Illustrated by Direwolf Digital

    045/236

  • Frost Breath(U)

    Instant — Shout


    Fo--For each player, you may tap or untap target permanent that player controls.


    Illustrated by Lintufriikki

    046/236

  • Glacial Conjurer(4)(U)(U)

    Creature — Breton Wizard


    Ward {1}

    When Glacial Conjurer enters the battlefield, create a Frost Atronach.

    "Me? I'm not going to fight you! No, I have friends to do that for me."


    1/2

    Illustrated by Direwolf Digital

    047/236

  • Gray Quarter Alchemist(2)(U)

    Creature — Dunmer Alchemist


    Prophecy {U}

    The first Potion spell you cast each turn enters the battlefield with two additional charge counters on it.

    When one lives in Windhelm, it is best to collect herbs at night so as to avoid the ire of the Nords.


    1/4

    Illustrated by Direwolf Digital

    048/236

  • Ice Form(U)

    Instant — Shout


    Iiz--Counter target creature spell with mana value 1 or less. Detain up to one target creature.


    Illustrated by Direwolf Digital

    049/236

  • Icewing Dragon(4)(U)(U)

    Creature — Dragon


    Flying

    Whenever you cast a Shout spell, you may detain target nonland permanent.

    {2}{U}, Exile Icewing Dragon from your graveyard: You get a dragon soul.

    "Fo Krah Diin!"


    3/6

    Illustrated by Direwolf Digital

    050/236

  • Magicka Leak(1)(U)

    Instant


    Counter target spell unless its controller pays {2}.

    Scry 1.

    Arrogance is the bane of many an adventurer.


    Illustrated by Direwolf Digital

    051/236

  • Mudcrab Anklesnapper(U)

    Creature — Crab


    Whenever a land enters the battlefield under your control, any number of target players each mill three cards.

    Many inexperienced adventurers have had their lives cut short due to underestimating these seemingly pathetic creatures.


    1/1

    Illustrated by Direwolf Digital

    052/236

  • Mudcrab Mayhem(1)(U)(U)

    Sorcery


    When you cast this spell, you get a mayhem counter.

    Create a 1/2 blue Crab creature token named Mudcrab for each mayhem counter you have.

    A deck can have any number of cards named Mudcrab Mayhem.


    Illustrated by Direwolf Digital

    053/236

  • Ondolemar, Thalmar Justicar(3)(U)(U)

    Creature — Altmer Battlemage


    Ward {1}

    Whenever you cast an artifact spell, draw a card.

    "The Empire exists because we allow it to exist, and I'm here to make sure the Jarl of Markarth remembers that."


    2/2

    Illustrated by Direwolf Digital

    054/236

  • Raging Horker(3)(U)(U)

    Creature — Horker


    Vigilance

    Raging Horker gets +1/+1 for each Island you control.

    Although usually passive, Horkers have been known to attack during mating season or when provoked.


    1/1

    Illustrated by Direwolf Digital

    055/236

  • Scour the Tomes(X)(1)(U)

    Sorcery


    Any number of target players each mill cards until they mill X land cards.

    "Useless. Useless, useless, useless. Wasn't anything of worth recorded in these texts?!"


    Illustrated by Direwolf Digital

    056/236

  • Skyborn Guardian(4)(U)

    Creature — Dragon


    Flying

    Whenever another Dragon enters the battlefield under your control, scry 1.

    "Damn dragon went and ate my grandma!"


    3/3

    Illustrated by Direwolf Digital

    057/236

  • Storm Call(6)(U)(U)

    Sorcery — Shout


    Strun--Scry 2. Create a Storm Atronach.


    Illustrated by Stable Diffusio

    058/236

  • Tonic of Intelligence(2)(U)

    Artifact — Potion


    Tonic of Intelligence enters the battlefield with two charge counters on it.

    {T}, Remove a charge counter from Tonic of Intelligence: Draw a card.

    {1}, {T}: Put a charge counter on Tonic of Intelligence.


    Illustrated by Playground

    059/236

  • Unrelenting Force(2)(U)

    Instant — Shout


    Fus--Return target nonland permanent to its owner's hand.


    Illustrated by Direwolf Digital

    060/236

  • Vision of the Tenth Eye(U)

    Instant


    Draw a card. If sources an opponent controlled have caused you to lose 3 or more life this turn, draw two cards instead.

    Only a master Illusionist is capable of casting such magic.


    Illustrated by Direwolf Digital

    061/236

  • Alduin's Roar(3)(B)(B)

    Sorcery — Shout


    Jiid--Destroy target creature or enchantment. Each opponent loses 2 life.


    Illustrated by Nagrandia

    062/236

  • Aura Whisper(1)(B)

    Sorcery — Shout


    Laas--Target opponent discards a card at random.


    Illustrated by Direwolf Digital

    063/236

  • Blackrose Herbalist(2)(B)

    Creature — Argonian Alchemist


    Potions you control have "{T}, Remove a charge counter from this permanent: Put a -1/-1 counter on target creature."

    Whenever a charge counter is put on a Potion you control, each opponent loses 1 life and you gain 1 life.

    "I assure you, this remedy shall place you into the deepest sleep of your life."


    1/4

    Illustrated by Direwolf Digital

    064/236

  • Call Dragon(B)

    Sorcery — Shout


    Odstrut--Put target Dragon creature card from your graveyard on top of your library.


    Illustrated by Direwolf Digital

    065/236

  • Corpselight Beast

    Creature — Werewolf


    Werewolves you control deal damage to creatures in the form of -1/-1 counters.

    Whenever Corpselight Beast attacks or fights, each opponent loses 1 life.


    4/4

    Illustrated by Direwolf Digital

    066/236

  • Corpselight Farmer(2)(B)

    Creature — Nord Werewolf


    Werewolves you control deal damage to creatures in the form of -1/-1 counters.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    2/2

    Illustrated by Direwolf Digital

    066/236

  • Dark Rift(1)(B)

    Enchantment


    Whenever an Atronach enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

    {6}{B}{B}, Exile three cards from your graveyard, Sacrifice Dark Rift: Create two Storm Atronachs.

    When faced by a Storm Atronach, it is often in one's best interest to flee.


    Illustrated by Direwolf Digital

    067/236

  • Desperate Conjuring(2)(B)

    Sorcery


    As an additional cost to cast this spell, sacrifice a creature or discard a card.

    Create a Storm Atronach.

    "I don't care if you collapse, just don't stop channeling! I can tell we've almost bound it to our control!"


    Illustrated by Direwolf Digital

    068/236

  • Dismay(B)

    Sorcery — Shout


    Faas--Put a -1/-1 counter on target creature. It can't block this turn.


    Illustrated by Direwolf Digital

    069/236

  • Drain Vitality(1)(B)

    Sorcery — Shout


    Gaan--Each opponent loses 2 life and you gain that much life.


    Illustrated by Direwolf Digital

    070/236

  • Force of Despair(1)(B)(B)

    Instant


    If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

    Destroy all creatures that entered the battlefield this turn.


    Illustrated by Collector Fox

    071/236

  • Full Moons' Rise(1)(B)

    Sorcery


    As an additional cost to cast this spell, you may pay {R/G}{R/G}.

    Create a 1/1 green Wolf creature token. Then put a +1/+1 counter on each Werewolf and Wolf you control. If this spell's additional cost was paid, repeat this process once.


    Illustrated by Direwolf Digital

    072/236

  • Gravesinger(3)(B)(B)

    Creature — Imperial Necromancer


    When Gravesinger enters the battlefield, return target creature card from your graveyard to the battlefield, except it's a black Undead in addition to its other colors and types. You lose life equal to its mana value.

    Other Necromancers and Undead you control get +1/+1.


    3/2

    Illustrated by Direwolf Digital

    073/236

  • Grim Atromancy(2)(B)(B)

    Sorcery


    Create a Storm Atronach.

    {3}{B}{B}, Discard a card, Exile Grim Atromancy from your graveyard: Create a Storm Atronach.

    "By the Eight it's alive!"


    Illustrated by Vadim Galuza

    074/236

  • Ironscale Guardian(3)(B)

    Creature — Dragon


    Flying

    Whenever another Dragon enters the battlefield under you control, each opponent loses 1 life.

    "I'm glad it got distracted attacking a skeever. Otherwise I'd of been its next meal."


    2/3

    Illustrated by Direwolf Digital

    075/236

  • Midnight Assailant

    Creature — Werewolf


    Midnight Assailant can't be blocked.

    When Midnight Assailant dies, each opponent discards a card.

    "Wait no you can have your stuff back just don't kill me!"


    3/2

    Illustrated by Blender

    076/236

  • Midnight Snack(B)

    Creature — Imperial Werewolf


    Midnight Snack can't block.

    When Midnight Snack dies, each opponent draws a card.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    2/1

    Illustrated by Direwolf Digital

    076/236

  • Night Predator

    Creature — Werewolf


    Whenever Night Predator attacks or fights, for each opponent, you may put a -1/-1 counter on target creature that player controls.


    3/3

    Illustrated by Direwolf Digital

    077/236

  • Night Shadow(1)(B)

    Creature — Imperial Werewolf


    When Night Shadow enters the battlefield, you may put a -1/-1 counter on target creature.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    2/2

    Illustrated by Direwolf Digital

    077/236

  • Nightblade(B)

    Creature — Dunmer Vampire


    {1}, Sacrifice a creature: Scry 2. (Look at the top card of your library. You may put that card on the bottom of your library.)

    "Khajiit blood has a most exquisite taste, wouldn't you agree?"


    1/1

    Illustrated by Direwolf Digital

    078/236

  • Rapid Demise(B)

    Instant


    Target creature gets -1/-1 until end of turn for each card milled this turn.

    There is nothing that can stop one's inevitable death.


    Illustrated by Direwolf Digital

    079/236

  • Rargal Thrallmaster(1)(B)(B)

    Creature — Vampire Noble


    Deathtouch

    Other Vampires and Undead you control get +1/+1 and have deathtouch.

    Whenever one or more creature cards leave your graveyard, each opponent loses 2 life.


    2/2

    Illustrated by Direwolf Digital

    080/236

  • Riften Pickpocket(B)

    Creature — Dunmer Rogue


    When Riften Pickpocket enters the battlefield or dies, if each player has milled a card this turn, create a Treasure token.

    "What's yours is mine."


    1/1

    Illustrated by Direwolf Digital

    081/236

  • Shade's Mist(2)(B)

    Enchantment


    Prophecy {B}

    At the beginning of your upkeep, each player mills a card.

    Whenever a player mills a creature card, target opponent loses 1 life and you gain 1 life.


    Illustrated by Direwolf Digital

    082/236

  • Sinister Extraction(1)(B)

    Instant


    You get a dragon soul.

    Exile up to two target cards from a single graveyard.

    {B}, Exile two cards from your graveyard: Return Sinister Extraction from your graveyard to your hand.


    Illustrated by Direwolf Digital

    083/236

  • Skeletal Dragon(3)(B)(B)

    Creature — Undead Dragon


    At the beginning of your upkeep, create a 1/1 black Undead creature token.

    {2}{B}{B}, Discard a card: Return Skeletal Dragon from the graveyard to the battlefield tapped.


    4/3

    Illustrated by Direwolf Digital

    084/236

  • Soul Tear(3)(B)

    Instant — Shout


    Rii--Whenever a nontoken creature dies this turn, you create a 1/1 black Undead creature token.


    Illustrated by Direwolf Digital

    085/236

  • Spine of Eldersblood(4)(B)(B)

    Creature — Dragon


    Flying

    Whenever you cast a Shout spell, each opponent loses 1 life and you gain that much life.

    {2}{B}, Exile Spine of Eldersblood from your graveyard: You get a dragon soul.

    "Gaan Lah Haas!"


    5/4

    Illustrated by Direwolf Digital

    086/236

  • Twilight Werebat

    Creature — Vampire Werewolf


    Flying, lifelink

    Whenever Twilight Werebat attacks, you may return up to two target Vampire or Werewolf cards from your graveyard to your hand.


    5/5

    Illustrated by Direwolf Digital

    087/236

  • Twilight Companion(3)(B)(B)

    Creature — Vampire Werewolf


    Lifelink

    Whenever Twilight Companion attacks, you may return target Vampire or Werewolf card from your graveyard to your hand.

    Hunt (When this deals damage, if it isn't blocking, transform it.)


    3/3

    Illustrated by Direwolf Digital

    087/236

  • Undying Dragon(1)(B)(B)

    Creature — Dragon


    Flying, lifelink

    When Undying Dragon is put into your graveyard from your hand or library, you may pay {B}. If you do, return it to your hand.

    "By Talos! That's no bird!"

    --Traveling Merchant


    2/2

    Illustrated by Direwolf Digital

    088/236

  • Veezara, Shadowscale Partisan(1)(B)

    Creature — Argonian Assassin


    Deathtouch

    At the beginning of your upkeep, you may pay 2 life. If you do, put a contract counter on target creature.

    Whenever a creature with a contract counter on it dies, each opponent loses 1 life and you gain that much life.


    1/1

    Illustrated by Direwolf Digital

    089/236

  • Wicked Blood Tyrant(4)(B)(B)(B)

    Creature — Dragon


    Wicked Blood Tyrant costs {1} less to cast for each player who has milled a card this turn.

    Flying

    When Wicked Blood Tyrant enters the battlefield or dies, if each player has milled a card this turn, you get a dragon soul.


    4/4

    Illustrated by Direwolf Digital

    090/236

  • Battle Fury(1)(R)

    Instant — Shout


    Mid--Target creature gains double strike until end of turn.


    Illustrated by Direwolf Digital

    091/236

  • Battlefield Alik'r(1)(R)

    Creature — Redguard Warrior


    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    At the beginning of your upkeep, if you control more Equipment than each other player, create a Treasure token.


    2/1

    Illustrated by Direwolf Digital

    092/236

  • Botched Sacrament(2)(R)

    Sorcery


    Search your library for a card and exile it, then shuffle. Until the end of your next turn, you may play that card.

    "Mother, Sweet Mother, send your children unto me, for the crimes of the unworthy must be bathed in blood and filth. I think that's it..."


    Illustrated by Direwolf Digital

    093/236

  • Circle Rampager

    Creature — Werewolf


    Other attacking or fighting Werewolves you control get +2/+0.

    There is no use in running, for she is faster. And there is no use in hiding, for she can smell you.


    2/2

    Illustrated by Direwolf Digital

    094/236

  • Circle Initiate(R)

    Creature — Nord Werewolf


    Other attacking or fighting Werewolves you control get +1/+0.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    1/1

    Illustrated by Direwolf Digital

    094/236

  • Dragonfire Mage(2)(R)(R)

    Creature — Breton Wizard


    Prophecy {1}{R}

    At the beginning of your upkeep, add {R} for each creature token you control with power 3 or greater.

    {6}{R}{R}: Create a Flame Atronach.


    4/3

    Illustrated by Direwolf Digital

    095/236

  • Enraged Dragon(R)(R)

    Creature — Dragon


    Flying

    Whenever Enraged Dragon attacks, you get a dragon soul.

    Only a fool would engage in combat with an angered dragon.


    2/1

    Illustrated by Direwolf Digital

    096/236

  • Ferocious Dragon(4)(R)(R)

    Creature — Dragon


    Flying

    Whenever you cast a Shout spell, creatures you control get +2/+0 until end of turn.

    {2}{R}, Exile Ferocious Dragon from your graveyard: You get a dragon soul.

    "Mid Vur Shaan!"


    6/3

    Illustrated by Direwolf Digital

    097/236

  • Fiery Conjuration(3)(R)(R)

    Sorcery


    Fiery Conjuration deals 2 damage to each opponent.

    Create a Flame Atronach.

    Flame Atronachs are native to Infernace, a collective realm made of lava and flame.


    Illustrated by Nelson Consentino

    098/236

  • Fire Breath(1)(R)

    Sorcery — Shout


    Yol--Fire Breath deals 2 damage to any target.


    Illustrated by Direwolf Digital

    099/236

  • Force of Destruction(1)(R)(R)

    Instant


    If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.

    Exile the top X cards of your library and create X Treasure tokens, where X is the number of spells that were cast by opponents this turn. You may play the exiled cards until the end of your next turn.


    Illustrated by Direwolf Digital

    100/236

  • Frost Giant(4)(R)(R)(R)

    Creature — Giant


    Menace, reach

    {R}{R}{R}, {T}, Sacrifice a creature: Frost Giant deals damage equal to the sacrificed creature's power to each opponent. If the sacrificed creature was a Giant or a Mammoth, it deals twice that much damage to each opponent instead.


    5/5

    Illustrated by Direwolf Digital

    101/236

  • Warrior of Hircine

    Creature — Werewolf


    Haste

    Whenever Warrior of Hircine attacks, you may have it fight target creature.

    Hircine's gift is loathed by most. But like all things, it is cherished by some.


    6/4

    Illustrated by Dovahkiin War

    102/236

  • Initiate of Hircine(3)(R)

    Creature — Nord Werewolf


    Haste

    Whenever Initiate of Hircine attacks, you may have it fight target creature.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    3/2

    Illustrated by Direwolf Digital

    102/236

  • Kathspire Guardian(3)(R)

    Creature — Dragon


    Flying

    Whenever another Dragon enters the battlefield under your control, Kathspire Guardian deals 1 damage to any target.

    "I've never seen a more terrifying

    sight!"


    3/2

    Illustrated by Direwolf Digital

    103/236

  • Mirabelle Ervine(3)(R)

    Creature — Breton Wizard


    Whenever you cast an instant or sorcery spell, Mirabelle Ervine deals 2 damage to each opponent.

    {3}{R}: Create a Flame Atronach. Activate this ability only if sources you control have dealt 4 or more damage to each opponent this turn.

    "If we can't stop this, what happens to the rest of Skyrim?"


    3/3

    Illustrated by Direwolf Digital

    104/236

  • Rally the Stormcloaks(1)(R)

    Sorcery


    As an additional cost to cast this spell, you may pay {W/G}{W/G}.

    Look at the top three cards of your library. Put up to one Imperial or Nord creature card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. If this spell's additional cost was paid, repeat this process once.


    Illustrated by Direwolf Digital

    105/236

  • Reclusive Giant(2)(R)

    Creature — Giant


    Menace

    {1}{R}, {T}, Sacrifice a creature: Reclusive Giant deals damage equal to the sacrificed creature's power to target creature. If the sacrificed creature was a Mammoth, you may destroy target artifact with mana value less than the sacrificed creature's power.


    2/2

    Illustrated by Direwolf Digital

    106/236

  • Sahloknir(2)(R)

    Creature — Dragon


    Flying

    Whenever Sahloknir attacks, you may discard a card. If you do, draw a card.

    When Sahloknir dies, you get a dragon soul. Then you may discard a card. If you do, draw two cards.

    "Hear my Voice and despair!"


    2/2

    Illustrated by Direwolf Digital

    107/236

  • Skyforge(2)(R)

    Artifact


    Equipment spells you cast cost {1} less to cast.

    Activated abilities of Equipment you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

    {2}, {T}: Put an indestructible counter on target Equipment.


    Illustrated by Direwolf Digital

    108/236

  • Stampeding Mammoth(1)(R)

    Creature — Mammoth


    Trample

    When Stampeding Mammoth dies, if it was sacrificed, it deals 2 damage to each opponent.

    Giants are generally peaceful creatures, so long as potential threats keep their distance... and leave their mammoths unharmed.


    2/2

    Illustrated by Direwolf Digital

    109/236

  • Stonehill Mammoth(2)(R)

    Creature — Mammoth


    Haste

    When Stonehill Mammoth dies, if it was sacrificed, you may destroy target nonbasic land.

    Seemingly nomadic, giants travel with their herds, setting camp across Skyrim and High Rock.


    3/1

    Illustrated by Direwolf Digital

    110/236

  • Stormcloak Werewolf

    Creature — Werewolf


    Whenever another Werewolf you control transforms, Stormcloak Werewolf deals 2 damage to each opponent.

    The Imperials weren't prepared for the night he had planned for them.


    3/3

    Illustrated by Zsolt Ruzsinszki

    111/236

  • Stormcloak Avenger(R)(R)

    Creature — Nord Werewolf


    Whenever another Werewolf you control transforms, Stormcloak Avenger deals 1 damage to each opponent.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    2/2

    Illustrated by Direwolf Digital

    111/236

  • Stormcloak Siege(2)(R)(R)

    Sorcery


    For each opponent, you may destroy target land that player controls. Nords you control get +1/+1 until end of turn for each land destroyed this way.

    Ulfric's rebellion has leveled entire cities in their mission to drive the Empire and the Thalmor out of Skyrim.


    Illustrated by Direwolf Digital

    112/236

  • Stoutheart Giant(3)(R)

    Creature — Giant


    Menace

    {R}, {T}, Sacrifice a creature: Stoutheart Giant deals damage equal to the sacrificed creature's power to target opponent. If the sacrificed creature was a Mammoth, you may put a Mountain from your hand onto the battlefield tapped.

    "Ayarg garag gar!"


    3/3

    Illustrated by Direwolf Digital

    113/236

  • Stronghold Unity(R)

    Instant


    Add {R} for each Orsimer you control.

    "This is our stronghold. Here, we are free to live as Malacath intended, away from the prying eyes of the Nords."


    Illustrated by Direwolf Digital

    114/236

  • Supreme Atromancer(4)(R)(R)

    Creature — Breton Wizard


    Prowess

    At the beginning of your upkeep, you may pay {1}{R}. If you do, create a Flame Atronach.

    {2}{R}: Put a prowess counter on target Atronach you control.

    "Please spare me your petty excuses."


    3/2

    Illustrated by Direwolf Digital

    115/236

  • Tundra Nomad(3)(R)(R)

    Creature — Giant


    Menace

    Other Giants and Mammoths you control get +2/+0.

    {1}{R}, {T}, Sacrifice a creature: Tundra Nomad deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Mammoth, create two Treasure tokens.


    4/2

    Illustrated by Direwolf Digital

    116/236

  • Winterhold Conjurer(2)(R)

    Creature — Breton Battlemage


    Prowess

    When Winterhold Conjurer enters the battlefield, you may pay {3}{R}. If you do, create a Flame Atronach.

    Creature tokens you control have haste.

    Prophesize


    2/2

    Illustrated by Dorewolf Digital

    117/236

  • Wrothgar Artisan(3)(R)

    Creature — Orsimer Warrior


    Prophecy {1}{R}

    When Wrothgar Artisan enters the battlefield, you may return target artifact card from your graveyard to your hand.

    {1}, {T}: Discard a card, then draw a card.


    3/3

    Illustrated by Direwolf Digital

    118/236

  • Young Mammoth(R)

    Creature — Mammoth


    When Young Mammoth dies, if it was sacrificed, exile the top card of your library. Until the end of your next turn, you may play that card.

    Mammoths are a common sight in the tundra of Skyrim, and are often herded by the Giants that also call that region home. They are generally peaceful creatures, unless provoked.


    2/1

    Illustrated by Direwolf Digital

    119/236

  • Savage Huntmate

    Creature — Werewolf


    Trample

    “I fear the night because the werewolves and vampires don't.”

    --Whiterun Guard


    3/2

    Illustrated by Direwolf Digital

    120/236

  • Aela's Huntmate(G)

    Creature — Bosmer Werewolf


    Reach

    {T}: Aela's Huntmate deals damage equal to its power to target creature with flying.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    1/1

    Illustrated by Direwolf Digital

    120/236

  • Animal Allegiance(G)

    Sorcery — Shout


    Raan--Create a 1/1 green Wolf creature token.


    Illustrated by Direwolf Digital

    121/236

  • Brotherhood Elite(3)(G)

    Creature — Argonian Assassin


    Deathtouch

    At the beginning of your upkeep, you may put a contract counter on target creature.

    Whenever a creature an opponent controls with a contract counter on it dies, if you control seven or more lands, you may destroy target enchantment that player controls.


    2/3

    Illustrated by Direwolf Digital

    122/236

  • Cyclone(1)(G)

    Instant — Shout


    Ven--Destroy all artifacts, enchantments, and creatures with flying with mana value 2 or less.


    Illustrated by Direwolf Digital

    123/236

  • Defensive Frostbite(3)(G)

    Creature — Spider


    Reach, deathtouch

    When Defensive Frostbite enters the battlefield, you may search your library for a Ruins card, reveal it, put it into your hand, then shuffle.

    Always think twice before entering one of Skyrim's forgotten ruins.


    1/3

    Illustrated by Direwolf Digital

    124/236

  • Disarm(G)

    Instant — Shout


    Zun--Destroy target Aura or Equipment.


    Illustrated by Direwolf Digital

    125/236

  • Dragonrend(G)

    Instant — Shout


    Joor--Exile target Dragon.


    Illustrated by Direwolf Digital

    126/236

  • Duel Atop the World(3)(G)

    Sorcery


    Prophecy {G}

    Starting with you, each player may put a creature card from their hand onto the battlefield.

    "Meyz mul, Dovahkiin. You have become strong. but I am Al-du-in, Firstborn of Akatosh! Mulaagi zok lot! I canot be slain here, by you or anyone else! You cannot prevail against me. I will outlast you... mortal!"

    --Alduin, the World Eater


    Illustrated by Direwolf Digital

    127/236

  • Elemental Fury(1)(G)

    Sorcery — Shout


    Su--Put a +1/+1 counter on target creature you control. It fights target creature you don't control.


    Illustrated by Direwolf Digital

    128/236

  • Force of Instinct(1)(G)(G)

    Instant


    If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

    Destroy all artifacts and enchantments that entered the battlefield this turn.


    Illustrated by Direwolf Digital

    129/236

  • Frost Troll(4)(G)(G)

    Creature — Troll


    Trample

    Trolls are seen as some of the worst of the various hostile creatures that make their home in Skyrim's mountains.


    7/7

    Illustrated by Direwolf Digital

    130/236

  • Frostbite's Clutches(2)(G)

    Enchantment — Aura


    Whenever a Spider enters the battlefield under your control, you may return Frostbite's Clutches from your graveyard to your hand.

    Enchant creature

    At the beginning of each upkeep, you gain 1 life and put a -1/-1 counter on enchanted creature.


    Illustrated by Direwolf Digital

    131/236

  • Gloomlurker(3)(G)

    Creature — Falmer Warrior


    Prophecy {1}{G}

    Whenever you cast a spell for its prophecy cost, you may destroy target artifact or enchantment.

    Prophesize


    2/2

    Illustrated by Direwolf Digital

    132/236

  • Grahl's Hunt(G)

    Sorcery


    Target creature you control gets +1/+1 until end of turn. It fights target creature an opponent controls.

    "We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous."

    --Guide To Beasts


    Illustrated by Direwolf Digital

    133/236

  • Kyne's Peace(2)(G)(G)

    Sorcery — Shout


    Kaan--Creatures can't attack until your next turn. You gain 1 life for each creature you control.


    Illustrated by Direwolf Digital

    134/236

  • Lay Down Arms(1)(G)

    Instant


    Prevent all combat damage that would be dealt this turn.

    Draw a card.

    "Why must I continue to spill the blood of my brothers? It is not they that have wronged Skyrim!"


    Illustrated by Direwolf Digital

    135/236

  • Prized Chicken(0)

    Creature — Bird


    Flying

    Word has it that one would receive life imprisonment if they ever harmed Riverwood's prized chicken.


    0/1

    Illustrated by Direwolf Digital

    136/236

  • Revered Guardian(4)(G)(G)

    Creature — Dragon


    Flying

    Whenever you cast a Shout spell, create a 1/1 green Wolf creature token.

    {2}{G}, Exile Revered Guardian from your graveyard: You get a dragon soul.

    "Raan Mir Tah!"


    4/5

    Illustrated by Direwolf Digital

    137/236

  • Serpentine Guardian(4)(G)

    Creature — Dragon


    Flying

    Whenever another Dragon enters the battlefield under your control, add {G}.

    "Just this morning I saw the biggest Cliff Racer!"


    3/3

    Illustrated by Direwolf Digital

    139/236

  • Shadowmaster(2)(G)(G)

    Creature — Falmer Battlemage


    Prophecy {1}{G}

    Other Falmer you control get +X/+X, where X is the number of creatures you control with prophesize.

    Prophesize

    "Those twisted creatures you call Falmer, I call the Betrayed."

    --Gelebor


    2/3

    Illustrated by Direwolf Digital

    140/236

  • Snarling Shield-Brother

    Creature — Werewolf


    Other Werewolves you control get +2/+1.

    At the beginning of your end step, create two 1/1 green Wolf creature tokens if a creature you control fought this turn.


    3/3

    Illustrated by Direwolf Digital

    141/236

  • Shield-Brother(G)(G)

    Creature — Nord Werewolf


    Other Werewolves you control get +1/+1.

    At the beginning of your end step, create a 1/1 green Wolf creature token if a creature you control fought this turn.

    Hunt


    2/2

    Illustrated by Direwolf Digital

    141/236

  • Sightless Skulk(G)

    Creature — Falmer Warrior


    Prophecy {0} (You may cast this card for its prophecy cost when you draw it if you drew it from a prophesize trigger.)

    Whenever you cast a spell for its prophecy cost, put a +1/+1 counter on Sightless Skulk.


    2/1

    Illustrated by Direwolf Digital

    142/236

  • Skittering Chaurus(1)(G)

    Creature — Chaurus


    Prophecy {0}

    Whenever Skittering Chaurus deals combat damage to a player, you may have target creature that player controls deal damage to you equal to its power.


    2/2

    Illustrated by Direwolf Digital

    143/236

  • Skittish Cave Spider(G)

    Creature — Spider


    Deathtouch

    Often it's miniscule spiders, not mighty mammoths or trolls, that bring the mightiest of adventurers to their ends.


    1/1

    Illustrated by Direwolf Digital

    144/236

  • Stalwart Warrior(1)(G)(G)

    Creature — Argonian Warrior


    Stalwart Warrior gets +2/+2 and has trample as long as you control seven or more lands.

    Prophesize

    "Each bone I wear represents a different dragon I've felled."


    2/2

    Illustrated by Direwolf Digital

    145/236

  • The Eldergleam Mother(3)(G)(G)

    Creature — Spriggan


    Trample

    Whenever you tap a land for mana, scry 1.

    Beast, Crabs, Fish, Wolves, and other Spriggans you control get +1/+1 and have trample.


    3/3

    Illustrated by Direwolf Digital

    146/236

  • The Warmonger of Blackreach(2)(G)

    Creature — Falmer Warrior


    Prophecy {G}

    {1}{G}: Target creature an opponent controls deals damage to you equal to its power. Distribute a number of +1/+1 counters equal to the damage dealt among any number of target Falmer.

    Prophesize


    2/3

    Illustrated by Direwolf Digital

    147/236

  • Whiterun Aggressor

    Creature — Werewolf


    Whenever Whiterun Aggressor fights, you may put a shield counter on two other target creatures you control.

    {3}{G}: Whiterun Aggressor fights target creature.

    "It was ME! I stole your sweetroll!"


    6/6

    Illustrated by Direwolf Digital

    148/236

  • Whiterun Protector(2)(G)

    Creature — Nord Werewolf


    Whenever Whiterun Protector fights, you may put a shield counter on another target creature you control.

    {3}{G}: Whiterun Protector fights target creature.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    3/3

    Illustrated by Direwolf Digital

    148/236

  • Wolf Cage(G)

    Artifact


    Prophecy {0}

    When Wolf Cage enters the battlefield, create a 1/1 green Wolf creature token.

    When Wolf Cage leaves the battlefield, create a 1/1 green Wolf creature token.


    Illustrated by Direwolf Digital

    149/236

  • A Land Divided(2)(R)(G)(W)

    Enchantment


    At the beginning of each player's upkeep, that player creates a 1/1 green and white Imperial Soldier creature token.

    Imperials and Nords you control get +2/+2.

    Whenever you tap a land for mana during combat, add one mana of any color that land could produce.


    Illustrated by Direwolf Digital

    150/236

  • Aela, Savage Huntress

    Creature — Werewolf


    Trample

    Whenever a Werewolf you control transforms, you may put two +1/+1 counters on it and have it fight target creature.

    Whenever a creature an opponent controls dies, if it fought one or more Werewolves you controlled this turn, draw a card.


    5/5

    Illustrated by Direwolf Digital

    151/236

  • Aela the Huntress(B)(R)(G)

    Creature — Nord Werewolf


    Reach

    Whenever a Werewolf you control transforms, you may put a +1/+1 counter on it and have it fight target creature.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    3/3

    Illustrated by Direwolf Digital

    151/236

  • Alchemy Station(W)(U)(B)

    Artifact


    At the beginning of your end step, untap each Potion you control.

    {W}, {T}: You gain 1 life for each Potion you control.

    {1}{U}, {T}: Return target Potion card from your graveyard to your hand.

    {2}{B}, {T}: Each opponent loses 1 life for each Potion you control.


    Illustrated by Direwolf Digital

    152/236

  • Aldmeri Trick(W)(U)

    Sorcery


    Prophecy {W/U}

    For each opponent, you may detain target creature they control. Then repeat this process for an artifact and an enchantment.

    Put a prophesize counter on target creature.


    Illustrated by Direwolf Digital

    153/236

  • Alduin, World-Eater(8)(W)(U)(B)(B)(R)(G)

    Creature — Elder Dragon


    Alduin costs {1} less to cast for each Dragon card in your graveyard.

    Flying, protection from mana value 3 or less

    Whenever a Dragon enters the battlefield from your graveyard, each opponent loses 3 life.

    {W}{U}{B}{B}{R}{G}: Return target Dragon card from your graveyard to the battlefield. Put a haste counter on it.


    12/12

    Illustrated by Direwolf Digital

    154/236

  • Ancano, College Advisor(2)(W)(U)

    Creature — Altmer Wizard


    You may cast sorcery spells as though they had flash.

    Whenever a spell or ability you control counters a spell, you may detain up to two target permanents.

    Prophesize

    "I am beyond your pathetic attempts at

    magic."


    2/3

    Illustrated by Direwolf Digital

    155/236

  • Arcadia, Cauldron Keeper(W)(U)(B)

    Creature — Imperial Alchemist


    Whenever you cast an artifact spell, you may untap target artifact you control.

    Whenever you tap an artifact, scry 1.

    Prophesize

    "I offer remedies for ailments both common and rare."


    2/3

    Illustrated by Direwolf Digital

    156/236

  • Arcane Enchanter(U)(B)(R)

    Artifact


    Ward {1}

    At the beginning of your upkeep, put a charge counter on Arcane Enchanter. Then add X mana in any combination of {u}, {b}, or {r}, where X is the number of charge counters on Arcane Enchanter.


    Illustrated by Direwolf Digital

    157/236

  • Archer's Gambit(R)(/)(G)

    Instant


    Prophecy {0}

    Choose one or both --

    • Target creature you control deals 1 damage to target creature.

    • Target creature you control deals 1 damage to target player.


    Illustrated by Direwolf Digital

    158/236

  • Arngeir, Elder Greybeard(1)(G)(W)(U)

    Creature — Nord Wizard


    Each Shout card in your hand has prophecy. The prophecy cost is equal to its mana cost reduced by {1} for each dragon soul you have.

    Prophesize abilities of permanents you control trigger an additional time.

    Prophesize


    2/4

    Illustrated by Direwolf Digital

    159/236

  • Babette, Sanctuary Herbalist(U)(B)

    Creature — Vampire Assassin


    Whenever you cast a Potion spell, you get an infamy counter and target player mills a card.

    {1}, Pay an infamy counter: Put a charge counter on target Potion.

    "Don't let my innocent face fool you; I'm the oldest member of the Brotherhood."


    1/1

    Illustrated by Direwolf Digital

    160/236

  • Balanced Greybeard(U)(/)(G)(U)(/)(G)

    Creature — Nord Wizard


    Prophecy {U/G}

    Shout spells you cast cost {1} less to cast.

    The Greybeards live in absolute silence in order to better attune themselves to the voice of the sky.


    2/2

    Illustrated by Direwolf Digital

    161/236

  • Barbas, Loyal Companion(1)(R)(G)

    Creature — Daedra Dog


    Prevent all damage sources you control would deal to Barbas, Loyal Companion. For every 2 damage prevented this way, Barbas deals 1 damage to each opponent.

    "My master is Clavicus Vile, Daedric prince of wishes. As you can imagine, he's quite the important person."


    3/3

    Illustrated by Direwolf Digital

    162/236

  • Battlemage's Onslaught(U)(R)

    Sorcery


    When you cast Battlemage's Onslaught, copy it for each Equipment you control.

    Battlemage's Onslaught deals 1 damage to each opponent.

    Draw a card.

    "I'll take you all on."


    Illustrated by Direwolf Digital

    163/236

  • Brynjolf, Master Thief(W)(B)

    Creature — Nord Rogue


    Whenever an artifact enters the battlefield under your control, each opponent loses 1 life.

    Pilfer--Create a Treasure token. (When this creature attacks, if defending player has lost life this turn, create a Treasure token.)

    "Never done an honest day's work in your life for all that coin you're carrying, eh lad?"


    1/2

    Illustrated by Direwolf Digital

    164/236

  • Candlehearth Werewolf

    Creature — Werewolf


    Trample

    Whenever a creature you control fights, you may draw two cards.

    Those who engage in a fight to the death with a member of the Companions don't often live to regret their error.


    5/5

    Illustrated by Manzanedo

    165/236

  • Candlehearth Brawler(B)(R)(G)

    Creature — Nord Werewolf


    Trample

    Whenever a creature you control fights, you may draw a card.

    Hunt (When this creature deals damage, if it isn't blocking, transform it.)


    3/3

    Illustrated by Direwolf Digital

    165/236

  • Chief Larak(1)(B)(R)

    Creature — Orsimer Warrior


    Haste

    Whenever one or more cards leave your graveyard, put a +1/+1 counter on each Orsimer you control.

    "My place is chief and my challenge is to lead my people."


    3/1

    Illustrated by Direwolf Digital

    166/236

  • College Scholar(2)(U)(B)(R)

    Creature — Altmer Wizard


    When College Scholar enters the battlefield, create a Frost Atronach.

    Whenever a Flame Atronach, Frost Atronach, or Storm Atronach enters the battlefield under your control, you may detain target creature.

    Prophesize


    1/2

    Illustrated by Direwolf Digital

    167/236

  • Death Elixir(W)(U)(B)

    Artifact — Potion


    Death Elixir enters the battlefield with four charge counters on it.

    {1}, {T}, Remove two charge counters from Death Elixir: Target creature's controller sacrifices it and loses 2 life. Scry 2.

    "Here, take this - it's called jarrin root. All it takes is one taste, and the effects are quite immediate."

    --Astrid, Brotherhood Leader


    Illustrated by Direwolf Digital

    168/236

  • Deepwood Assassin(1)(U)(B)

    Creature — Dunmer Assassin


    Prophecy {1}{U/B}

    Deathtouch

    Whenever a creature you control dies, you get an infamy counter and any number of target players each mill cards until they mill a land card.


    1/2

    Illustrated by Direwolf Digital

    169/236

  • Dragon Aspect(2)(W)(W)(G)(G)

    Sorcery — Shout


    Mul--Creatures you control get +2/+2 and gain trample until end of turn.


    Illustrated by Direwolf Digital

    170/236

  • Draining Ichor(1)(W)(B)

    Artifact — Potion


    Draining Ichor enters the battlefield with two charge counters on it.

    {T}, Remove a charge counter from Draining Ichor: Each opponent loses 2 life and you gain 2 life.

    {1}, {T}: Put a charge counter on Draining Ichor.


    Illustrated by Direwolf Digital

    171/236

  • Embassy Disguise(W)(/)(B)(W)(/)(B)

    Enchantment — Aura


    Enchant creature

    Enchanted creature gets +1/+1 for each artifact and/or enchantment you control and has "Pilfer--Create a Treasure token."

    "This one pulls off the dark and brooding look well. Wouldn't you agree?"


    Illustrated by Direwolf Digital

    172/236

  • Guild Scout(1)(R)(G)

    Creature — Bosmer Scout


    Reach

    Whenever a permanent you control deals noncombat damage to one or more targets, you may exile the top card of your library. Until the end of your next turn, you may play that card.

    Prophesize


    2/2

    Illustrated by Direwolf Digital

    173/236

  • Inspiring Stormcloak(W)(/)(R)

    Creature — Nord Warrior


    Prophecy {0} (You may cast this card for its prophecy cost when you draw it if you drew it from a prophesize trigger.)

    Haste

    Whenever Inspiring Stormcloak attacks, another target attacking creature gets +1/+0 until end of turn.


    1/1

    Illustrated by Direwolf Digital

    174/236

  • Iron Atronach(U)(U)(B)(B)(B)(R)(R)

    Creature — Daedra Atronach


    Menace, trample

    When Iron Atronach enters the battlefield, if you cast it from your hand, each opponent discards two cards, then loses 5 life. You draw two cards, then gain 5 life.

    Pray that you never encounter one of these Daedric horrors.


    8/8

    Illustrated by Direwolf Digital

    175/236

  • Jaree-Ra, Treasure Hunter(1)(B)(G)

    Creature — Argonian Pirate


    At the beginning of your upkeep, sacrifice Jaree-Ra unless you sacrifice a land.

    Whenever one or more land cards are put into your graveyard from anywhere, create a Treasure token.

    "My sister Deeja and I are treasure hunters. We like to collect things."


    3/3

    Illustrated by Direwolf Digital

    176/236

  • Jarl Balgruuf the Greater(R)(G)(W)

    Creature — Nord Noble


    The first Imperial or Nord creature spell you cast each turn enters the battlefield with a haste counter on it.

    Your opponents can't cast spells during combat.

    You may cast spells during combat as though they had flash.


    3/3

    Illustrated by Direwolf Digital

    177/236

  • J'zargo, Self Proclaimed Greatest(U)(U)(R)(R)

    Creature — Khajiit Wizard


    Whenever you cast an instant or sorcery spell, draw a card.

    {U}{R}{R}: J'zargo deals 1 damage to each opponent.

    "J'zargo had expected to be named Arch-Mage. But there is still time."


    2/2

    Illustrated by Direwolf Digital

    178/236

  • Whitemane, Companion Harbinger

    Creature — Werewolf


    Whenever a creature you control deals noncombat damage, put two +1/+1 counters on it.

    {B}{R}{G}: Target creature you control fights another target creature. Draw a card for each creature that dies this way.


    6/6

    Illustrated by Direwolf Digital

    179/236

  • Kodlak Whitemane(2)(B)(R)(G)

    Creature — Nord Werewolf


    Whenever a creature you control deals noncombat damage, put a +1/+1 counter on it.

    {B}{R}{G}: Target creature you control fights another target creature. Draw a card if either creature dies this way.

    Hunt


    4/4

    Illustrated by Direwolf Digital

    179/236

  • Legate Rikke(3)(G)(W)

    Creature — Nord Soldier


    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

    {3}{G}{W}: Create a 1/1 green and white Imperial Soldier creature token.


    3/3

    Illustrated by Direwolf Digital

    180/236

  • Legion's Rise(G)(/)(W)(G)(/)(W)(G)(/)(W)

    Enchantment


    Whenever a nontoken creature enters the battlefield under your control, create a 1/1 green and white Imperial Soldier creature token.

    "Battles are won by trained and disciplined men. Wars are won by talented and exceptional individuals."

    --General Tullius


    Illustrated by Direwolf Digital

    181/236

  • Masterful Blade(U)(/)(R)

    Artifact — Equipment


    Equipped creature gets +1/+1 for each Equipment you control.

    Equip {2}.

    A warrior is only as good as the steel he carries.


    Illustrated by Direwolf Digital

    182/236

  • Mentor of the Watch(W)(R)(G)

    Creature


    Vigilance

    Whenever another creature enters the battlefield under your control, you may put a +1/+1 counter on it.

    "You all know what to do if you encounter any of those damn Stormcloaks!"


    3/3

    Illustrated by Direwolf Digital

    183/236

  • Nightly Lurker(U)(/)(B)

    Creature — Dunmer Assassin


    Sacrifice a creature: Any number of target players each mill a card.

    The residents of the Gray Quarter have little to use, and you know what they say about people like that.


    1/1

    Illustrated by Direwolf Digital

    184/236

  • Nurelion, Seeker of the Phial(W)(U)(B)

    Creature — Altmer Alchemist


    When Nurelion enters the battlefield, you may search your library for a card named The White Phial, reveal it, put it into your hand, then shuffle.

    At the beginning of your upkeep, put a charge counter on each Potion you control.

    {W}{U}{B}, {T}: Create a token that's a copy of target Potion.


    3/3

    Illustrated by Direwolf Digital

    185/236

  • Paarthurnax(2)(G)(W)(U)

    Creature — Elder Dragon


    Flying, vigilance, ward {1}

    You may cast Shout spells from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard this turn, exile it instead.

    At the beginning of your upkeep, you get a dragon soul.


    3/5

    Illustrated by Direwolf Digital

    186/236

  • Phinis Gestor, Master Conjurer(4)(U)(B)(R)

    Creature — Breton Wizard


    Ward {3}

    If you would create a Flame Atronach, a Frost Atronach, or a Storm Atronach, instead create one of each.

    “That incident in Morthal was just a misunderstanding. Regardless of what the guards might say."


    4/4

    Illustrated by Direwolf Digital

    187/236

  • Praetorian Commander(R)(G)(W)

    Creature — Imperial Soldier


    When Praetorian Commander enters the battlefield, put a +1/+1 counter on each creature you control.

    Whenever you cast a spell or activate an ability that targets only Praetorian Commander, copy that spell or ability for each other creature you control that the spell or ability could target. Each copy targets a different one of those creatures.


    2/2

    Illustrated by Direwolf Digital

    188/236

  • Scout's Report(B)(/)(G)(B)(/)(G)

    Sorcery


    When you cast Scout's Report, if you control seven or more lands, copy it.

    Search your library for a Swamp or Forest card, put it onto the battlefield tapped, then shuffle.


    Illustrated by Direwolf Digital

    189/236

  • Slow Time(G)(W)(U)

    Instant — Shout


    Tiid--You get an additional beginning phase on your next turn.


    Illustrated by Direwolf Digital

    190/236

  • Snowhawk Detachment(2)(R)(W)

    Creature — Nord Warrior


    Prophecy {R}{W}

    First strike

    Your opponents can't search their libraries.

    Prophesize


    4/3

    Illustrated by Direwolf Digital

    191/236

  • Steelheart Vanquisher(B)(R)

    Creature — Orsimer Warrior


    Other Orsimer you control get +1/+1.

    Whenever an Orsimer you control dies, exile the top card of your library. You may play it until the end of your next turn.


    1/1

    Illustrated by Direwolf Digital

    192/236

  • Stronghold Patrol(B)(/)(R)(B)(/)(R)(B)(/)(R)

    Creature — Orsimer Warrior


    Prophecy {B/R}

    Haste

    Stronghold Patrol gets +1/+1 as long as you control two or more other Orsimer.

    Prophesize


    2/2

    Illustrated by Direwolf Digital

    193/236

  • Studious Greybeard(1)(G)(W)(U)

    Creature — Nord


    When Studious Greybeard enters the battlefield, you may search your library for a Shout card, reveal it, put it into your hand, then shuffle.

    {2}, Exile a Shout card from your graveyard: You get a dragon soul.

    "..."


    2/3

    Illustrated by Direwolf Digital

    194/236

  • Talvas Fathryon(U)(B)(B)(R)

    Creature — Dunmer Wizard


    Ward--Mill two cards.

    {U}, {T}: Exile two target land cards from graveyards. Create a Frost Atronach.

    {B} {T}: Exile two target creature cards from graveyards. Create a Storm Atronach.

    {R} {T}: Exile two target instant or sorcery cards from graveyards. Create a Flame Atronach.


    3/3

    Illustrated by Direwolf Digital

    195/236

  • Thalmor Soldier(W)(/)(U)(W)(/)(U)

    Creature — Altmer Battlemage


    Prophecy {W/U}

    Whenever Thalmor Soldier enters the battlefield or attacks, you may detain target creature.

    "And just how did a Khajiit of all things manage to get in here?"


    2/2

    Illustrated by Direwolf Digital

    196/236

  • Tolfdir, Winterhold Alterationist(3)(G)(U)

    Creature — Nord Wizard


    Tolfdir enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

    Whenever one or more shield counters are removed from Tolfdir, draw a card. Then you may put a land card from your hand onto the battlefield.


    2/6

    Illustrated by Direwolf Digital

    197/236

  • Tower Alchemist(W)(U)(B)

    Creature — Breton Wizard


    Vigilance

    When Tower Alchemist enters the battlefield, you may return target Potion card from your graveyard to your hand.

    Whenever you cast a Potion spell, you may draw a card.


    1/4

    Illustrated by Direwolf Digital

    198/236

  • Tullius, Stalwart General(1)(R)(G)(W)

    Creature — Imperial Soldier


    Vigilance

    Creatures you control get +2/+2 as long as you control six or more creatures.

    Creatures you control also get double strike as long as you control eight or more creatures.


    3/4

    Illustrated by Direwolf Digital

    199/236

  • Ulfric Stormcloak, Rebel Leader(R)(R)(W)

    Creature — Nord Warrior Noble


    Whenever one or more Nords you control attack a player, look at the top five cards of your library. You may put a Nord creature card from among them onto the battlefield tapped and attacking. Put the rest of the cards on the bottom of your library in a random order.


    3/3

    Illustrated by Direwolf Digital

    200/236

  • Underforge(B)(R)(G)

    Artifact


    The first Werewolf you play each turn enters the battlefield with a +1/+1 counter on it.

    {1}{B}: The next time a Werewolf transforms this turn, target opponent loses 1 life.

    {1}{R}: Put a first strike counter and a haste counter on target creature.

    {2}{G}: Target creature you control fights target creature you don't control.


    Illustrated by Direwolf Digital

    201/236

  • Vampire's Prize(B)(G)

    Instant


    Destroy target nonland permanent with mana value 4 or less.

    "Once again, the sweet, innocent child earned more trust than was wise."

    --Babette, Sanctuary Herbalist


    Illustrated by Direwolf Digital

    202/236

  • Welcoming Greybeard(G)(W)(U)

    Creature — Nord Wizard


    Ward {1}

    Whenever a land enters the battlefield under your control, you may pay {1}. If you do, you get a dragon soul.

    An order of philosopher monks who are masters of the Way of the Voice, the Greybeards live in silent isolation atop Skyrim’s largest mountain.


    3/3

    Illustrated by Direwolf Digital

    203/236

  • Whirlwind Sprint(1)(U)(G)

    Sorcery — Shout


    Wuld--Draw a card. The next spell you cast this turn costs {U}{G} less to cast.


    Illustrated by Direwolf Digital

    204/236

  • Alftand Dynamo(3)(C)

    Artifact Creature — Dwemer Construct


    Alftand Dynamo gets +1/+1 for each Ruins you control.

    At the beginning of your end step, if you control seven or more Ruins, create a 1/2 colorless Dwemer Construct creature token.


    0/1

    Illustrated by Direwolf Digital

    205/236

  • Altar of the Dragons(2)

    Artifact


    {1}, Sacrifice a creature: You get a dragon soul.

    "Nivahriin muz fen siiv nid aaz het."

    --Morokei


    Illustrated by Direwolf Digital

    206/236

  • Blackreach Rebuilder(C)

    Artifact Creature — Dwemer Construct


    Prophecy {0}

    Whenever Blackreach Rebuilder or another artifact enters the battlefield under your control, you gain 1 life.

    Legends tell of an ancient Dwemer city unlike any other in Tamriel that resides deep beneath Skyrim's surface.


    0/2

    Illustrated by Direwolf Digital

    207/236

  • Boots of Blinding Speed(2)

    Artifact — Equipment


    Ward {1}

    Equipped creature has ward {2} and haste.

    Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Direwolf Digital

    208/236

  • Bountiful Potion(1)

    Artifact — Potion


    Bountiful Potion enters the battlefield with a charge counter on it.

    {T}, Remove a charge counter from Bountiful Potion: Untap target land.

    {1}, {T}: Put a charge counter on Bountiful Potion.


    Illustrated by Direwolf Digital

    209/236

  • Defender's Brew(3)

    Artifact — Potion


    Defender's Brew enters the battlefield with a charge counter on it.

    {T}, Remove a charge counter from Defender's Brew: Target creature gets +0/+1 and can block any number of creatures until end of turn.

    {1}, {T}: Put a charge counter on Defender's Brew.


    Illustrated by Direwolf Digital

    210/236

  • Dragon Priest's Presence(3)

    Enchantment Artifact


    At the beginning of your upkeep, you get a dragon soul.

    {T}: Exile target card from a graveyard.

    The Dovahkiin's arrival was all it took to stir the Dragon Priest from its ancient slumber.


    Illustrated by ISignRob

    211/236

  • Dragonplate Armor(3)

    Artifact — Equipment


    Indestructible

    Equipped creature has indestructible.

    Sacrifice Dragonplate Armor: Create two Treasure tokens.

    Equip {3}

    "This'll make me invincible while we're in that Barrow! Though I'm selling it when we're out. Too damn heavy."


    Illustrated by Direwolf Digital

    212/236

  • Helm of Alertness(1)

    Artifact — Equipment


    Equipped creature gets +0/+1.

    {1}, {T}: Untap equipped creature.

    Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


    Illustrated by Direwolf Digital

    213/236

  • Horned Helmet(2)

    Artifact — Equipment


    Equipped creature gets +1/+1 for each dragon soul you have and has menace.

    Equip {2}

    "Our hero, our hero, claims a warrior's heart. I tell you, I tell you, the Dragonborn comes."

    --The Dragonborn Comes


    Illustrated by Direwolf Digital

    214/236

  • Jester's Game(2)

    Artifact


    When Jester's Game enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.

    {2}, {T}, Put a card exiled with Jester's Game into its owner's graveyard: Counter target spell if it has the same name as that card.


    Illustrated by ZVilka

    215/236

  • Locked Chest(2)

    Artifact


    Locked Chest enters the battlefield with two lockpick counters on it.

    {1}, {T}: Remove a lockpick counter from Locked Chest.

    {T}, Sacrifice Locked Chest: Return target card from your graveyard to your hand and create three Treasure tokens. Activate this ability only if Locked Chest has no counters on it.


    Illustrated by Direwolf Digital

    216/236

  • Makeshift Defenses(0)

    Artifact Creature — Wall


    Defender

    When Makeshift Defenses enters the battlefield, scry 1.

    "Where others see a wagon, I see a wall."


    0/1

    Illustrated by Direwolf Digital

    217/236

  • Shackles(3)

    Artifact


    Prophecy {1} (You may cast this card for its prophecy cost when you draw it if you drew it from a prophesize trigger.)

    At the beginning of your upkeep, for each opponent, detain target creature that player controls.

    {3}, {T}: Detain target creature.


    Illustrated by Direwolf Digital

    218/236

  • The White Phial(2)

    Artifact — Potion


    Remove a charge counter from The White Phial: Choose one --

    • Add {C}.

    • Scry 1.

    • You gain 1 life.

    {T}: Put a charge counter on The White Phial.


    Illustrated by Direwolf Digital

    219/236

  • Tome of Ancients(3)

    Artifact


    When Tome of Ancients enters the battlefield, scry 2.

    {2}, {T}: Draw a card.

    "It's always encouraging to see the younger generation embracing education."

    --Tolfdir, Winterhold Alterationist


    Illustrated by Direwolf Digital

    220/236

  • Unearthed Trinket(0)

    Artifact


    When Unearthed Trinket enters the battlefield, if you control three or more artifacts, add {C}.

    {T}: Target player exiles a card from their graveyard.


    Illustrated by Direwolf Digital

    221/236

  • Word Wall(3)

    Artifact Creature — Wall


    Defender

    When Word Wall enters the battlefield, you get a dragon soul.

    {T}: The next Shout spell you cast this turn costs {1} less to cast.

    A Word Wall, sometimes referred to as a qethsegol, is a stone in Skyrim that \\contains a Word of Power.


    0/4

    Illustrated by Direwolf Digital

    222/236

  • Alduin's Wall

    Land


    Alduin's Wall enters the battlefield tapped.

    When Alduin's Wall enters the battlefield, you may exile two cards from your graveyard. If you do, you get a dragon soul.

    {T}: Add {C}.

    {T}: Add one mana of any color. Activate this ability only if you have three or more dragon souls.


    Illustrated by Allrich Art

    223/236

  • Blackreach

    Land — Ruins


    ({T}: Add {C}.)

    {T}: Add {C}{C}. Spend this mana only to cast Dwemer spells or activate abilities of Dwemer. Blackreach deals 1 damage to you.

    {5}{C}{C}, {T}: Search your library for a Dwemer card, reveal it, put it into your hand, then shuffle.


    Illustrated by Amanieu Rebu

    224/236

  • Bleak Falls Barrow

    Land — Ruins


    ({T}: Add {C}.)

    {1}, {T}: Add one mana of any color.

    {8}, {T}: Create two 1/1 black Undead creature tokens.


    Illustrated by Aronja

    225/236

  • College of Winterhold

    Land — Island Swamp Mountain


    ({T}: Add {U}, {B}, or {R}.)

    College of Winterhold enters the battlefield tapped.

    When College of Winterhold enters the battlefield, you gain 1 life.


    Illustrated by Direwolf Digital

    226/236

  • College Outskirts

    Land


    When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.

    College Outskirts enters the battlefield tapped.

    {T}: Add {U}.

    {T}: Add {B} or {R}. Activate this ability only if College Outskirts has a fate counter on it.


    Illustrated by ViaEstelar

    227/236

  • Dragon Mound

    Land


    When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.

    Dragon Mound enters the battlefield tapped.

    {T}: Add {B}.

    {T}: Add {R} or {G}. Activate this ability only if Dragon Mound has a fate counter on it.


    Illustrated by Direwolf Digital

    228/236

  • High Hrothgar

    Land — Forest Plains Island


    ({T}: Add {G}, {W}, or {U}.)

    High Hrothgar enters the battlefield tapped.

    When High Hrothgar enters the battlefield, you gain 1 life.


    Illustrated by Direwolf Digital

    229/236

  • Imperial Camp

    Land


    When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.

    Imperial Camp enters the battlefield tapped.

    {T}: Add {G}.

    {T}: Add {W} or {U}. Activate this ability only if Imperial Camp has a fate counter on it.


    Illustrated by Direwolf Digital

    230/236

  • Jorrvaskr

    Land — Swamp Mountain Forest


    ({T}: Add {B}, {R}, or {G}.)

    Jorrvaskr enters the battlefield tapped.

    When Jorrvaskr enters the battlefield, you gain 1 life.


    Illustrated by Bethesda Softworks

    231/236

  • Morthal

    Land — Plains Island Swamp


    ({T}: Add {W}, {U}, or {B}.)

    Morthal enters the battlefield tapped.

    When Morthal enters the battlefield, you gain 1 life.


    Illustrated by Bethesda Softworks

    232/236

  • Solitude Outskirts

    Land


    Solitude Outskirts enters the battlefield tapped.

    {T}: Add {C}.

    {2}, {T}, Sacrifice Solitude Outskirts: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.


    Illustrated by Solveig Inga

    233/236

  • Stormcloak Encampment

    Land


    When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.

    Stormcloak Encampment enters the battlefield tapped.

    {T}: Add {R}.

    {T}: Add {G} or {W}. Activate this ability only if Stormcloak Encampment has a fate counter on it.


    Illustrated by Direwolf Digital

    234/236

  • Thalmor Embassy

    Land


    When you draw this card from a prophesize trigger, you may put it onto the battlefield tapped with a fate counter on it.

    Thalmor Embassy enters the battlefield tapped.

    {T}: Add {W}.

    {T}: Add {U} or {B}. Activate this ability only if Thalmor Embassy has a fate counter on it.


    Illustrated by Direwolf Digital

    235/236

  • Whiterun

    Land — Mountain Forest Plains


    ({T}: Add {R}, {G}, or {W}.)

    Whiterun enters the battlefield tapped.

    When Whiterun enters the battlefield, you gain 1 life.


    Illustrated by TTArtX

    236/236