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GOR

Download Cockatrice files: https://mtg.design/u/1nfn1ty4416/GOR/cockatrice


  • Amaterasu, God of the Sun(2)(w)(w)

    Enchantment Creature — God


    Indestructible; divinity 6 (As long as your devotion to your commander's color identity is less than six, Amaterasu isn't a creature.)

    Whenever Amaterasu enters the battlefield, if it's neither night nor day, it becomes day.

    As long as it's day, if a creature entering the battlefield would cause an ability to trigger, it triggers an additional time.


    6/4

    Illustrated by No artist credit

    001/108

  • Colette, God of Angels(3)(w)(w)

    Enchantment Creature — God


    Flying, indestructible; divinity 6 ( As long as your devotion to this card's color identity is less than six, Colette isn't a creature.)

    Eminence - Angel spells you cast cost {1} less to cast.

    Whenever Colette attacks, untap all attacking Angels you control, they gain lifelink until end of turn.


    4/4

    Illustrated by Peter Mohrbacher

    003/108

  • Sancus, God of Blessings(1)(w)(w)

    Enchantment Creature — God


    Bestow {3}{w}{w}

    Indestructible, divinity 8

    Whenever Sanctus or enchanted creature attacks, return target aura from your graveyard to the battlefield.

    Partner


    4/4

    Illustrated by Peter morbacher

    004/108

  • Remph, God of Time(3)(u)(u)

    Enchantment Creature — God


    Indestructible; divinity 6 ( As long as your devotion to this card's color identity is less than six, Remph isn't a creature.)

    {1}{u}: Exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn’t have suspend, it gains suspend. If Remph is a creature, remove all but two time counters from it. Activate this ability only as a sorcery.


    3/3

    Illustrated by Peter Mohrbacher

    005/108

  • Proteus, God of Water(1)(u)(u)

    Enchantment Creature — God


    Indestructible, Sanctify 6

    The first creature spell you cast each turn has emege, the emerge cost is equal to its mana cost.

    {1}{u}, {t}: Until end of turn, Proteus becomes a copy of another target creature. Activate this only if Proteus is a creature. Untap it.


    5/5

    Illustrated by Peter Mohrbacher

    006/108

  • Brigid, God of Divination(1)(u)(u)

    Enchantment Creature — God


    Bestow {3}{u}{u}

    Indestructible, divinity 8

    Whenever enchanted creature or Brigid attacks, scry X, where X is the attacking creature's power.

    Partner


    3/5

    Illustrated by Peter morbacher

    007/108

  • Kaguya, God of the Moon(2)(b)(b)

    Enchantment Creature — God


    Indestructible; divinity 6 (As long as your devotion to this card's color identity is less than six, Kaguya isn't a creature.)

    Whenever Kaguya enters the battlefield, if it's neither night nor day, it becomes night.

    As long as it's night, if a creature leaving the battlefield would cause an ability to trigger, it triggers an additional time.


    4/6

    Illustrated by Peter Mohrbacher

    008/108

  • Scotus, God of Darkness(2)(b)(b)

    Enchantment Creature — God


    Indestructible, shadow, divinity 6

    Bestow {1}{b}{b}{b}

    Enchanted creature has shadow.

    Whenever one or more creatures you control deal combat damage to a player, if Scotus is an aura or a creature, you draw a card and lose 1 life.


    1/2

    Illustrated by Peter Mohrbacher

    009/108

  • Lyssa, God of Madness(1)(b)(b)

    Enchantment Creature — God


    Bestow {3}{b}{b}

    Indestructible, divinity 8

    Whenever Lyssa or enchanted creature deals combat damage to a player, until end of turn, you may cast cards that were discarded this turn. Spells cast this way cost {2} less to cast.

    Partner


    3/2

    Illustrated by Peter morbacher

    010/108

  • Homura, God of Fire(2)(r)(r)

    Enchantment Creature — God


    Indestructible; divinity 6 (As long as your devotion to this card's color identity is less than seven, Homura isn't a creature.)

    Creatures you control have haste and afflict 1.

    As long as Homura is a creature, creature spells you cast have amplify 1.


    4/3

    Illustrated by Peter Mohrbacher

    011/108

  • Nemesis, God of Anger(r)(r)

    Enchantment Creature — God


    Indestructible, divinty 6

    Bestow {2}{r}{r}

    Whenever enchanted creature or Nemesis attacks you get an experience counter.

    As long as Nemesis is a creature, creatures you control get +1/+0 for each experience counter you have.


    3/3

    Illustrated by Peter Mohrbacher

    012/108

  • Themis, God of Justice(1)(r)(r)

    Enchantment Creature — God


    Bestow {3}{r}{r}

    Indestructible, divinity 8

    Whenever a creature other than Themis or the enchanted creature deal combat damage to a player, it deals that much damage to the source's owner.

    Partner


    5/1

    Illustrated by No artist credit

    013/108

  • Gaea, God of the Earth(1)(g)(g)

    Enchantment Creature — God


    Indestructible; Sanctify 6 (As long as your devotion to your commanders' color identity is less than six, Gaea is a land with "{t}: Add one mana of this card's color identity.")

    Whenever Gaea deals combat damage to a player, untap all lands you control.

    {1}{g}, {t}: Search your library for a basic land card, and put it onto the battlefield, activate this only if Gaea is a land.


    6/6

    Illustrated by Peter Mohrbacher

    014/108

  • Diana, God of Hunting(3)(g)(g)

    Enchantment Creature — God


    Indestructible, divinity 6

    Bestow {2}{g}

    Enchanted creature has indestructible.

    Whenever Diana or enchanted creature fights, draw a card.


    5/5

    Illustrated by Peter Mohrbacher

    015/108

  • Phanes, God of Life(1)(g)(g)

    Enchantment Creature — God


    Bestow {3}{g}{g}

    Indestructible, divinity 8

    Whenever Phanes or enchanted creature attacks, you gain 1 life and create a 1/1 green Forest Dryad land creature token.

    Partner


    3/3

    Illustrated by Peter morbacher

    016/108

  • Zephryos, God of Winds(2)(w)(u)

    Enchantment Creature — God


    Indestructible, divinty 7

    Attacking creatures you control have flying.

    {2}{w/u}: Until end of turn, whenever one or more creatures you control deal combat damage to a player, draw a card.


    3/2

    Illustrated by Peter Mohrbacher

    017/108

  • Fauna, God of Prophecy(3)(w)(u)

    Enchantment Creature — God


    Flying, indestructible, divinity 7

    Whenever Fauna enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}.

    Whenever you cast a foretold card, create a 4/4 white and blue Spirit Angel creature token with flying.


    4/4

    Illustrated by Peter Mohrbacher

    018/108

  • Aello, the Swift Storm(1)(w)(u)(b)

    Enchantment Creature — Harpy


    Flying

    Other creatures you control with flying get +1/+1.

    Whenever Aello deals combat damage to a player, create a 1/1 blue Bird creature token with flying.


    2/2

    Illustrated by No artist credit

    019/108

  • Alignik, God of the Eclipse(1)(w)(b)

    Enchantment Creature — God


    Indestructible, divinity 7

    As long as Alignik isn't a creature, Spirits have phasing.

    At the beginning of your endstep, each player may return a creature from your graveyard to the battlefield, except its a Spirit with base power and toughness 1/1.


    2/3

    Illustrated by Peter Mohrbacher

    020/108

  • Felzoa of the Bind Depths(2)(c)(u)(b)

    Creature — Jellyfish Processor


    Devoid

    Creatures you control have ingest.

    Whenever you cast a colorless spell, each opponent exiles the top card of their library. If that spell was an Eldrazi spell, each opponent loses life equl to the number of cards they own in exile.

    {c}{u/b}, put four cards you don't own from exile into their owners' graveyards: Draw a card.


    2/6

    Illustrated by No artist credit

    021/108

  • Lucidia, God of Dreams(2)(u)(b)

    Enchantment Creature — God


    Indestructible, divinity 7

    If you would draw a card, instead look at the top two cards of your library, then put one into your hand and the rest into your graveyard.

    Whenever Lucidia attacks, return target creature from the graveyard to the battlefield tapped and attacking.


    1/4

    Illustrated by Peter Mohrbacher

    022/108

  • Dolo, God of Treachery(3)(u)(u)(b)(b)

    Enchantment Creature — God


    Indestructible, divinity 9

    Creatures you control but don't own have ward {1}.

    Whenever Dolo enters the battlefield or attacks, for each opponent, you may put up to one target creature card from that player’s graveyard onto the battlefield under your control.


    6/6

    Illustrated by Peter Mohrbacher

    023/108

  • Akama, Nykthos Usurper(1)(w)(b)(g)

    Creature — Spirit Rogue


    Menace

    Whenever you cast an enchantment spell, create a 2/1 black demon enchantment creature token with flying.

    {T}, sacrifice an enchantment: Draw a card. If the sacrificed enchantment was a creature, put a +1/+1 counter on Akama.


    2/1

    Illustrated by No artist credit

    024/108

  • Andromeda, God of Stars(2)(u)(r)

    Enchantment Creature — God


    Indestructible, divinity 7

    Andromeda's power and toughness its equal to the number of enchantment creatures you control.

    Constellation - Whenever an enchantment enters the battlefield under your control, if its a creature it gains trample and haste. Otherwise, draw a card.


    */*

    Illustrated by Peter Mohrbacher

    025/108

  • Lucifer, Morning Star(1)(u)(b)(r)

    Creature — Demon


    Flying, Haste

    At the beginning of your endstep, for each player who lost 3 or more life this turn create a 1/1 black human cleric creature token with "Sacrifice this creature: Add one mana of any color. Spend this mana only to cast Demon spells."


    3/3

    Illustrated by No artist credit

    026/108

  • Ichor, God of Blood(1)(b)(r)

    Enchantment Creature — God


    Indestructible, divinity 7

    Each creature you control with a +1/+1 counter on it has lifelink.

    Whenever you pay life, put a +1/+1 counter on target enchantment or creature you control. This ability triggers only once each turn.


    2/3

    Illustrated by Peter Mohrbacher

    027/108

  • Hades, God of Punishment(1)(r)(w)(b)

    Enchantment Creature — God


    Indestructible, divinity 7

    As long as Hades is a creature, each creature must attack each combat if able.

    At the beginning of each player's endstep that player loses X life. Where X is the number of creatures they attacked with this turn.


    4/4

    Illustrated by Peter Mohrbacher

    028/108

  • Asterius, Minotaur of Crete(1)(r)(w)(b)

    Enchantment Creature — Minotaur


    Trample, menace

    Sacrifice a Human: Untap Asterius.

    Whenever Asterius becomes untapped, any opponent may sacrifice a creature. If a player does, tap Astrius and put a +1/+1 counter on it.


    4/4

    Illustrated by No artist credit

    029/108

  • Adonis, God of Rebirth(2)(b)(g)

    Enchantment Creature — God


    Indestructible, divinity 7

    Whenever a creature enters the battlefield from your graveyard, it gains haste. Untap it.

    {x}{b}{g}, {t}: Return up to X target creatures with mana value 3 or less from your graveyard to the battlefield. Activate this ability only if Adonis is a creature.


    4/6

    Illustrated by Peter Mohrbacher

    030/108

  • Pandora, Unvieler of Evil(1)(u)(b)(r)

    Creature — Human Warlock


    Deathtouch

    Whenever a creature you control with unearth enter the battelfield from your graveyard, exile that creature, then return it to the battlefield under your control.


    2/2

    Illustrated by No artist credit

    031/108

  • Eris, God of Chaos(2)(r)(g)

    Enchantment Creature — God


    Indestructible, divinity 7

    All creatures have trample and haste.

    Whenever an opponent casts a spell, if Eris is a creature, reveal the top card of your library, if it's a creature you may put it into play. Otherwise, put it at the bottom of your library.


    5/4

    Illustrated by Peter Mohrbacher

    032/108

  • Seraphiel, Colette's Second Hand(2)(g)(w)

    Enchantment Creature — Angel


    Flying

    Angel spells you cast have convoke.

    At the beginning of your endstep, if you attacked with three or more Angels this turn, draw a card. Otherwise create a 3/3 white Angel creature token with flying.


    4/4

    Illustrated by No artist credit

    033/108

  • Tet, God of Alliances(1)(r)(w)

    Enchantment Creature — God


    Indestructible, divinity 7

    Whenever Tet attacks, reveal the top seven cards of your library and put two creatures with different creature types onto the battlefield tapped and attacking. They gain indestructible until end of turn.


    4/4

    Illustrated by Peter Mohrbacher

    034/108

  • Cerbearus(3)(g)(g)(g)

    Creature — Bear Hydra


    Creatures you control with base power and toughness 2/2 get +2/+2 for each other creature you control with base power and toughness 2/2.

    {1}{g}, {t}, Discard a card: Create a 2/2 green Bear creature token.


    2/2

    Illustrated by SamoSamo

    035/108

  • Freyr, God of Unity(3)(g)(w)

    Enchantment Creature — God


    Indestructible, Divinity 7

    Whenever one or more tokens enter the battlefield under your control, draw a card.

    {2}{g}{w}, {t}: Populate. If Freyr is a creature, for each creature token you control, create a token that’s a copy of that token instead.


    3/7

    Illustrated by Peter Mohrbacher

    036/108

  • The Nemean Lion(1)(g)(w)

    Enchantment Creature — Cat Beast


    Vigilance, trample, indestructible

    Whenever this creature becomes the target of a spell, it loses indestructible until end of turn.


    3/3

    Illustrated by No artist credit

    037/108

  • Minerva, God of Wisdom(2)(g)(u)

    Creature — God


    Indestructible, divinity 7

    Whenever a player other than you is attacked by one or more creatures, you and the attacking player each draw a card.

    Whenever you draw a card, if Minerva is a creature, create a 1/1 blue bird creature token with flying.


    2/5

    Illustrated by No artist credit

    038/108

  • Xela, Devil's Advocate(2)(b)(b)

    Creature — Demon Knight Rogue


    Provoke

    Whenever one or more creatures you control deal combat damage to a player, create a 1/1 red Devil creature token with provoke.

    {X}{r}{r}, {t}: Devils you control gain rampage X, where X is Xela's power minus 2.


    3/1

    Illustrated by No artist credit

    039/108

  • Keter, the Crown(1)(u)(r)

    Enchantment Creature — Avatar


    Bestow {3}{u}{r}

    Gods you control have shroud.

    Enchanted creature has indestructibe, divinity 8, is a God in addition to its other types, and is treated as if it was your commander.


    3/3

    Illustrated by Peter Mohrbacher

    040/108

  • Chokhmah, the Wise(1)(g)(u)

    Enchantment Creature — Avatar


    Flying, evolve

    Whenever one or more +1/+1 counters are put on Chokhmah, it gains hexproof until end of turn.


    0/1

    Illustrated by Peter Mohrbacher

    041/108

  • Binah, the Creator(u)(u)(b)(b)

    Enchantment Creature — Avatar


    Tokens you control have hexproof.

    Creature cards in your graveyard have eternalize, the eternalize cost is equal to its mana cost.

    Eternalize {3}{u}{U}{B}{B}


    1/3

    Illustrated by Peter Mohrbacher

    042/108

  • Hesed, the Empath(1)(g)(w)

    Enchantment Creature — Avatar


    Flying, lifelink

    At the beginning of your upkeep create a 1/1 white human cleric ceature token named Soul's Attendant with "Whenever another creature enters the battlefield, you gain 1 life."


    1/3

    Illustrated by Peter Mohrbacher

    043/108

  • Gevurah, the Judge(2)(r)(w)

    Enchantment Creature — Avatar


    Flying, first strike

    Whenever a creature deals combat damage to a player, the owner of the creature may sacrifice that creature. If they don't the defending player may draw a card, and create a Treasure token.


    3/2

    Illustrated by Peter Mohrbacher

    044/108

  • Tifiret, the Vessel(1)(w)(u)

    Enchantment Creature — Avatar


    Flying

    Whenever Tifiret attacks, create a 1/1 white Human creature token for each Aura attached to Tifiret.


    1/1

    Illustrated by Peter Mohrbacher

    045/108

  • Netzah, the Enduring(3)(b)(r)

    Enchantment Creature — Avatar


    Trample, haste, persist

    As long as Netzah has a -1/-1 counter on it, other creatures you control have haste and persist.


    7/2

    Illustrated by Peter Mohrbacher

    046/108

  • Hod, the Pillar(1)(r)(g)

    Enchantment Creature — Avatar


    Flying, defender

    Whenever a player casts a noncreature spell, they create a 1/1 red and green Angel creature token with flying, trample, haste.


    4/4

    Illustrated by Peter Mohrbacher

    047/108

  • Yesod, the Foundation(1)(w)(b)

    Enchantment Creature — Avatar


    Flying

    Other non-spirit creatures you control have afterlife 1.

    Spirits you control get +1/+1.

    Afterlife 1


    1/1

    Illustrated by Peter Mohrbacher

    048/108

  • Malkuth, the Kingdom(1)(b)(g)

    Enchantment Creature — Avatar


    Trample, haste

    Whenever Malkuth attacks, attacking Humans you control get +1/+1 and gain menace until end of turn.


    2/3

    Illustrated by Peter Mohrbacher

    049/108

  • Etar, God of Cognition(1)(w)(u)(b)

    Enchantment Creature — God


    Indestructible, divinity 10

    At the beginning of your upkeep, scry 1.

    Whenever Etar attacks, reveal the top card of your library. If it's an enchantment card, you may cast it without paying its mana cost.


    2/3

    Illustrated by Peter Mohrbacher

    050/108

  • Hermes, God of Travel(1)(w)(u)(b)

    Enchantment Creature — God


    Indestructible, divinity 10

    Vehicles you control have vigilance.

    Whenever you cast a vehicle spell for the first time each turn, create a 1/1 Pilot creature token.


    3/3

    Illustrated by Peter Mohrbacher

    051/108

  • Sekmet, God of Eternity(1)(u)(b)(r)

    Enchantment Creature — God


    Indestructible, divinity 9

    Whenever an opponent casts their second spell each turn, you may surviel 1.

    As long as Sekmet is creature, each creature card in your graveyard have eternalize, the eternalize cost is equal to its mana cost reduced by {2}.


    4/4

    Illustrated by Peter Mohrbacher

    052/108

  • Babel, God of Spoken Language(2)(u)(b)(r)

    Enchantment Creature — God


    Indstructible, divinity 10

    At the beginning of each player's end step, you gain X life and draw X cards, where X is the number of curses attached to them.

    {T}, Pay X life: Return target curse from your graveyard to the battlefield with mana value X. Activate this only if Babel is a creature.


    4/5

    Illustrated by Peter Mohrbacher

    053/108

  • Zelos, God of Ferocity(3)(b)(r)(g)

    Enchantment Creature — God


    Indestructible, divinity 9

    Whenever Zelos enters the battlefield or attacks, create a 4/4 red Dragon creature token with flying.

    {t}: Add {b}{r}{g}. Spend this mana only to cast creature spells with power 4 or greater.


    4/6

    Illustrated by Peter Mohrbacher

    054/108

  • Kratos, God of Strength(3)(r)(g)(w)

    Enchantment Creature — God


    Indestructible. divinity 9

    Creatures you control get +1/+1 and have haste.

    As long as Kratos is a creature, Creatures you control have trample and rampage 1.


    6/6

    Illustrated by Peter Mohrbacher

    055/108

  • Pheme, God of Fame(1)(r)(w)(b)

    Enchantment Creature — God


    Indestructible, divinity 10

    Nontoken, creatures you control have renown 1 and "As long as this creature is renowned, it's legendary and has vigilance."

    {1}{w}{r/b}, {t}: Legendary creatures you control gain indestructible and haste until end of turn. Activate this only if Pheme is renowned.


    2/3

    Illustrated by Peter Mohrbacher

    056/108

  • Thoth, God of Written Language(1)(g)(w)(u)

    Enchantment Creature — God


    Indestructible, divinity 10

    Whenever Thoth attacks, you may exile any number of enchantments you control, then return them to the battlefield.

    Whenever you sacrifice a Saga, return it to the battlefield face down, it becomes an enchanment.


    2/3

    Illustrated by Peter Mohrbacher

    057/108

  • Raikiri, God of Lightning(1)(r)(w)(b)

    Enchantment Creature — God


    Indestructible, divinity 10

    Creature cards in your hand have blitz {1}{r}.

    Whenever a creature you control with haste attacks, if Raikiri is a creature, it gains afflict 3 until end of turn.


    7/4

    Illustrated by Peter Mohrbacher

    058/108

  • Ilena, God of Flourishing(1)(g)(u)(r)

    Enchantment Creature — God


    Indestructible, divinity 9

    At the beginning of your upkeep, create two 1/1 green saproling creature tokens.

    Whenever Ilena enters the battlfield or attacks, saprolings you control get +1/+0 until end of turn.


    3/5

    Illustrated by Peter Mohrbacher

    059/108

  • Bia, God of Aether(g)(u)(r)

    Enchantment Creature — God


    Indestructible, divinity 10

    {X}{e}{e}{e}: Monstrosity X

    Whenever you cast a spell you get {e}, then if Bia is monstrous, you may pay {2}. If you do you get X {e}, where X is the number of +1/+1 counters on Bia. This ability triggers only once each turn.


    0/2

    Illustrated by Peter Mohrbacher

    060/108

  • Pasithea, God of Apparitions(3)(w)(b)(g)

    Enchantment Creature — God


    Indestructible, divinity 9

    Spirits you control get +X/+X and have haunt, where X is the number of creatures haunting it.

    As long as Pasithea is a creature, you may creature cards you own in exile haunting a creature.


    3/6

    Illustrated by Peter Mohrbacher

    061/108

  • Uelia, God of Loyalty(1)(u)(r)(w)

    Enchantment Creature — God


    Indestructible, divinity 10

    As long as Uelia is a creature, Planeswalkers’ loyalty abilities you activate cost an additional [+1] to activate.

    {t}, Remove three loyalty counters from among planeswalkers you control: Add three mana in any combination of any colors. Spend this mana only to cast planeswalker spells.


    3/5

    Illustrated by Peter Mohrbacher

    062/108

  • Myesis, God of Gales(2)(b)(g)(u)

    Enchantment Creature — God


    Indestructible, divinity 10

    Basic lands you control you control have "{t}: Add {c}{C}. Spend this mana only to cast Kraken, Leviathan, Octopus, or Serpent creature spells."

    Whenever you cast a spell with mana value 6 or greater, if Myesis is a creature, draw a card.


    3/3

    Illustrated by Peter Mohrbacher

    063/108

  • Martel, God of Maelstroms(2)(g)(u)

    Enchantment Creature — God


    Indestructible, Divinity 6

    The first spell you cast each turn has cascade

    Whenever you cast a spell from exile, if Martel is a creature, you may put a land from exile onto the battlefield under your control.

    Partner with Loki


    0/4

    Illustrated by Peter Mohrbacher

    064/108

  • Loki, God of Mischief(1)(b)(r)

    Enchantment Creature — God


    Indestructible, Divinity 6

    Whenever Loki deals combat damage to a player, exile the top two cards of their library. You may cast them until the end of your next turn.

    Whenever you cast a spell from exile, you draw a card and lose 1 life.

    Partner with Martel


    2/1

    Illustrated by Peter Mohrbacher

    065/108

  • Azrael, God of Death(2)(w)(b)

    Enchantment Creature — God


    Partner with Akuji, God of War

    Indestructible, Divinity 6

    Revolt - At the beginning of your endstep, if a permanent you control left the battlefield this turn, create a 1/1 white and black spirit creature token with flying. If Azrael is a creature, create two of those tokens instead.


    2/5

    Illustrated by Peter Mohrbacher

    066/108

  • Akuji, God of War(1)(r)(g)

    Enchantment Creature — God


    Partner with Azrael, God of Death

    Indestructible, renown 1, divinity 6

    As long as Akuji is renowned, it has battlecry

    Whenever a creature you control with power 2 or less attacks, Akuji deals 1 damage to the player that creature is attacking.


    1/1

    Illustrated by Peter Mohrbacher

    067/108

  • Fortuna, God of Wealth(u)(r)

    Enchantment Creature — God


    Indestructible, divinity 6

    At the beginning of combat, choose a player at random. Fortuna attacks that player if able.

    Whenever Fortuna deals combat damage to a player, you and that player each create two Treasure tokens.

    Partner with Elea


    1/4

    Illustrated by Peter Mohrbacher

    068/108

  • Elea, God of Sacrifice(2)(g)(w)

    Enchantment Creature — God


    Partner with Fortuna

    Indestructible, divinity 6

    Whenever Elea attacks, each player draws a card.

    Sacrifice a creature: You gain an amount of life equal to the sacrificed creature's power. Any player may activate this ability and only before combat.


    3/4

    Illustrated by Peter Mohrbacher

    069/108

  • Hecate, God of Poison(2)(b)(g)

    Enchantment Creature — God


    Indestructible, divinity 6

    At the beginning of each upkeep, create a 1/1 black Snake creature token with wither.

    Whenever a creature with a -1/-1 counter dies, that creature's controller loses 2 life.

    Partner with Maia


    3/5

    Illustrated by Peter Mohrbacher

    070/108

  • Maia, God of Growth(1)(w)(u)

    Enchantment Creature — God


    Indestructible, divinity 6

    Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

    Whenever Maia deals combat damage to a player, proliferate.

    Partner with Hecate


    2/2

    Illustrated by Peter Mohrbacher

    071/108

  • Janus, God of Progress(2)(r)(w)

    Enchantment Creature — God


    Indestructible, divinity 6

    As long as Janus is a creature, artifact creatures you control have haste and vigilance.

    At the beginning of your combat, create two 1/1 colorless Soldier artifact creature tokens.

    Partner with Destiny


    4/4

    Illustrated by Peter Mohrbacher

    072/108

  • Destiny, Compleated God(4)(u)(b)

    Artifact Creature — God


    Indestructible, divinity 7, compleated

    Partner with Janus

    Whenever Destiny attacks, artifact creatures you control gain menace until end of turn.

    The first spell you cast each turn has, affinity for artifacts.


    6/5

    Illustrated by Peter Mohrbacher

    073/108

  • Etherii, Maelstrom Dragon(u)(b)(r)(g)

    Creature — Dragon Elemental


    Flying, haste, menace

    Whenever Etherii deals combat damage to a player, add an amount mana in any combination of colors equal to the total damage dealt this way.


    4/3

    Illustrated by No artist credit

    074/108

  • Spirit of Endless Sands(b)(r)(g)(w)

    Creature — Sand Warrior


    Trample, haste

    Whenever a land enters the battlefield under your control, create a 1/1 colorless Sand Warrior creature token. If its a desert, create two of those tokens instead.


    6/3

    Illustrated by No artist credit

    075/108

  • Maia, Artful Dancer(r)(g)(w)(u)

    Creature — Elemental


    Double strike, vigilance

    Whenever Maia deals combat damage to a player, other Elementals you control get +1/+0 until end of turn.

    Landfall - Create a 1/1 white and blue elemental creature token with flying.


    1/4

    Illustrated by No artist credit

    076/108

  • Leesa, Faerie Queen(g)(w)(u)(b)

    Creature — Faerie Noble


    Flying, vigilance, ward {2}

    Whenever a one or more Faeries you control deals combat damage to a player, that player mills a card. If a land card was milled this way, create a 1/1 blue and black faerie creature token with flying.


    1/1

    Illustrated by No artist credit

    077/108

  • Xathrid, Undying Bloodlord(W)(u)(b)(r)

    Creature — Zombie Wizard


    Undying, lifelink, menace

    At the beginning of your endstep, return any number of creatures from your graveyard to the battlefield with total mana value X or less, where X is the amount of life you've gained this turn.


    3/4

    Illustrated by No artist credit

    078/108

  • Demeter, God of Snow(3)(s)(s)

    Enchantment Creature — God


    Indestructible, cumulative upkeep {s}

    If Demeter is your commander, you may have snow cards in your deck as though it were colorless.

    Whenever Demeter attacks, Snow spells you cast this turn cost {X} less to cast, where X is the number of age counters on Demeter.


    4/4

    Illustrated by Peter Mohrbacher

    079/108

  • Muichiro, God of Mist(1)(c)(c)

    Enchantment Creature — God


    Indestructible, haste

    Whenever Muichiro deals combat damage to a player, you may pay {g}{w}{u}. If you do, put a fog counter on Muichiro, then if Muichiro has three or more fog counters on it, draw a card.

    {t}, Remove a fog counter from Muichiro: Prevent all combat damage that would be dealt this turn.


    3/1

    Illustrated by Peter Mohrbacher

    080/108

  • Niriti, God of Corruption(1)(b)(r)(g)

    Enchantment Creature — God


    Indestructible, divinity 9

    Whenever Niriti attacks, each player sacrifices a noncommander creature they control.

    Morbid {-} At the beginning of your endstep, draw a card.


    6/6

    Illustrated by Peter Mohrbacher

    081/108

  • Hephaestus, God of the Forge(2)(r)(g)

    Enchantment Creature — God


    Indestructible, divinity 7

    At the beginning of combat, you may attach target equipment you control to target creature you control.

    At the beginning of your upkeep, you may search your library for an equipment card and put it into your hand. If Hephaestus is a creature, put it onto the battlefield instead.


    3/3

    Illustrated by Peter Mohrbacher

    082/108

  • Ceres, God of Leylines(r)(g)(w)(u)

    Enchantment Creature — God


    Indestructible

    Ceres, God of Leylines isn't a creature as long as you have less than seven differently named lands.

    Whenever a nontoken creature enters the battlefield under your control, it explores.

    Whenever Ceres deals combat damage to a player, you may put any number of land cards from your hand onto the battlefield tapped.


    6/6

    Illustrated by Peter Mohrbacher

    083/108

  • Ezekiel, God of Gods(W)(u)(b)(r)(g)

    Enchantment Creature — God


    Hexproof

    Whenever Ezekiel attacks, search your library for a God creature card, put it onto the battlefield, then shuffle.


    6/6

    Illustrated by Peter Mohrbacher

    084/108

  • Astrea, Progenitor God(w)(u)(b)(r)(g)

    Enchantment Creature — God


    Hexproof

    Whenever Astrea enters the battlefield, choose a creature type. Astrea, becomes that type in addition to her other types.

    Whenever Astrea attacks, creatures that share a type with her get +1/+1 until end of turn.


    2/2

    Illustrated by Peter Mohrbacher

    085/108

  • The Tree of Life(2)(/)(w)(2)(/)(u)(2)(/)(b)(2)(/)(r)(2)(/)(g)

    Enchantment Creature — Treefolk


    {t}: Add one mana of any color

    {2}, {t}: Add {W}{u}{b}{r}{g} to your mana pool. Spend this mana only to cast Avatar creature spells.


    3/5

    Illustrated by Peter Mohrbacher

    086/108

  • Helia, Phoenix Overlord(3)(b)(r)

    Enchantment Creature — Phoenix


    Flying, haste, undying

    If another Phoenix you control would die, exile it with two time counters instead. If it doesn't have suspend it gains suspend.


    4/3

    Illustrated by No artist credit

    088/108

  • Belac, Treasure Hunter(2)(r)

    Creature — Dwarf Warrior


    First strike

    Whenever Belac deals combat damage to a player, create a Treasure token.

    At the beginning of your endstep, if you control five or more Treasures, transform Belac.


    2/2

    Illustrated by No artist credit

    089/108

  • Fafnir, Cursed by Greed

    Creature — Dragon


    Flying, Trample

    Fafnir gets +1/+1 for each Treasure you control.

    Treasures you control have indestructible and "{T}: Add one mana of any color to your mana pool."


    1/1

    Illustrated by No artist credit

    089/108

  • Arachne, Queen of Spiders(4)(w)(b)(g)

    Creature — Spider Noble


    Eminence - Other Spider creature spells you cast cost {1} less to cast.

    Spiders you control have lifelink and vigilance.

    Spiders you control assign combat damage equal to its toughness rather than its power.


    2/7

    Illustrated by Livia Prima

    090/108

  • Orpheus, Daring Bard(1)(w)(w)

    Creature — Human Rogue Bard


    Whenever Orpheus enters the battlefield, you may cast target legendary creature card in your graveyard until end of turn. If Orpheus escaped, return it to the battlefield instead.

    Escape - {3}{b}{B}, Exile three other cards from your graveyard.


    2/2

    Illustrated by No artist credit

    091/108

  • Medusa, Gorgon Queen(2)(b)(g)

    Creature — Gorgon


    Deathtouch, menace

    Snakes you control have Provoke.

    Whenever Medusa dies, create X 1/1 black and green snake creature tokens, where X is Medusa's power.


    3/3

    Illustrated by No artist credit

    092/108

  • Atlas, Titan of Endurance(3)(r)(g)(w)(u)

    Creature — Elder Giant


    Ward {4}

    At the beginning of combat choose one.

    * Giant spells you cast this turn cost {1} less to cast and can't be countered.

    * Other Giants you control gain vigilance and haste.


    6/6

    Illustrated by No artist credit

    093/108

  • Mera, Demon Summoner(1)(b)(r)(g)

    Creature — Human Warlock


    Haste, menace

    Whenever Mera deals combat damage to a player, you may pay 2 life. If you do, put a blood counter on Mera. Otherwise, draw a card.

    {t}, Remove a blood counter from Mera: Add {B}{r}{g}. Spend this mana only to cast Demon spells.


    1/3

    Illustrated by Hou China * Art Station

    094/104

  • Shen Yi, Slayer of Gods(3)(r)(w)(b)

    Creature — Human Rogue


    Shen Yi gets +1/+1 for each God card in exile.

    Whenever Shen Yi attacks, you may exile a God card from your hand or graveyard.

    Whenever Shen Yi leaves the battlefield, put each card exiled by her onto the battlefield.


    2/2

    Illustrated by No artist credit

    095/104

  • Krystal, Fallen Angel(1)(w)(w)(/)(b)(b)

    Creature — Angel Devil


    Flying, haste

    Angel cards in your have have blitz {1}{w}{b}

    Whenever another Angel you control dies, you may discard a card. If you do, it deals damage to any target equal to its power.


    2/2

    Illustrated by Unknown

    096/106

  • Kyrrha, Elven Warleader(1)(r)(g)(g)

    Creature — Elf Archer


    Haste

    Battalion - Whenever Kyrra attacks, if at least two other creatures attack, creatures you control gain trample until end of turn.

    {1}{r/g}, {T}: Add X mana in any combination of colors, where X is the number of nontoken Elves you control.


    4/3

    Illustrated by No artist credit

    097/106

  • Nyx, Manipulative Twin(1)(b)(b)(g)

    Planeswalker — Nyx


    2: You may sacrifice a creature. If you do, draw a card and gain 1 life. 

    -3: You may sacrifice a creature. If you do, create X treasure tokens, where X is the sacrificed creature's mana value. 


    3

    Illustrated by No artist credit

    098/1

  • Astrea, Ingenuous Twin(1)(r)(r)

    Planeswalker — Astrea


    1: Draw a card. If Astrea didn't enter the battlefield this turn, add {r}{r}. 

    -7: You may discard any number of cards. If you do, for each card discarded this way, create a 2/2 red dragon creature token with flying, then if you have no cards in hand, draw three cards. 


    4

    Illustrated by Aculite

    098/108

  • Hestia, God of the Hearth(2)(g)(w)

    Enchantment Creature — God


    Trample, vigilance, indestructible, divinity 7

    Whenever Hestia enters the battlefield or attacks, search your library, graveyard, and/or exile for a card names named Sword of Hearth and Home and put it onto the battlefield, then you may attach it to Hestia.


    1/1

    Illustrated by No artist credit

    099/108

  • Atraxa, the Compleater(1)(g)(w)(u)(b)

    Creature — Phyrexian Angel


    Flying, vigilance, deathtouch, lifelink

    Whenever Atraxa deals combat damage to a player, put an oil counter on it.

    Other Phyrexians you control get +1/+1 for each oil counter on Atraxa.


    4/4

    Illustrated by No artist credit

    1/1

  • Kiryu, Passionate Flame(1)(b)(r)

    Creature — Human Dragon


    Flying, haste

    Whenever Kiryu deals combat damage to a player, you get an experience counter. Then if you have three or more experience counters, exile Kiryu then return her to the battlefield transformed under her owner's control.


    2/2

    Illustrated by No artist credit

    100/108

  • Kiryu, Draconic Spark

    Planeswalker — Kiryu


    2: Kiryu becomes a 4/4 red Dragon with flying, haste, and indestructible until end of turn. 

    1: Add two mana of any combination of colors. Spend this mana to cast Dragon spells 


    3

    Illustrated by No artist credit

    100./108

  • Dominic, Cruel Marauder(3)(r)(/)(b)(r)(/)(b)

    Creature — Demon Rogue


    Flying, menace

    Whenever a Rogue you control deals combat damage to a player, that player mills a card. That player loses life equal to the mana value of the milled card.


    3/2

    Illustrated by No artist credit

    101/108

  • Lucinda, Ever-Faithful(1)(g)(w)(u)

    Creature — Human Cleric


    Vigilance

    You may spend mana as though it were any color of mana to cast God spells and activate abilities of God permanents you control.

    {w}{u}{b}{r}{g}, {t}: Search your library for a God creature card, put it onto the battlefield, then shuffle.


    2/5

    Illustrated by No artist credit

    102/108

  • Lucinda, the Ascended(2)(g)(w)

    Planeswalker — Lucinda


    : As long as your devotion to green and white is greater than seven, Lucinda is a 4/4 creature god with indestructible. 

    -1: Put a loyalty counter on Lucinda for each creature you control. 


    2

    Illustrated by No artist credit

    103/108

  • Mordred, Roundtable Rebel(2)(b)(r)

    Creature — Human Knight


    Haste, menace

    Eminence — Other Knight spells you cast cost {1} less to cast.

    Whenever Mordred deals combat damage to player, if she's equipped, draw a card for each opponent who lost life this turn.


    2/2

    Illustrated by No artist credit

    104/108

  • Astrea Nightwalker(1)(u)(b)(r)

    Planeswalker — Astrea


    : As long as it’s your turn, Astrea, Dragon Master is a 4/4 Dragon creature with flying and haste that’s still a planeswalker. 

    2: Whenever Astrea attacks this turn, it deals 3 damage target creature. 


    4

    Illustrated by No artist credit

    105/108

  • Astrea, Arcane Summoner(1)(g)(/)(u)(u)(u)(/)(r)

    Planeswalker — Astrea


    2: The next time you cast a instant or sorcery spell this turn, create a 1/1 blue insect creature token with flying. 

    -8: Creature tokens you control get +1/+1 and gain trample and haste until end of turn. 


    3

    Illustrated by No artist credit

    106/108

  • Astrea, God of Creation

    Enchantment Creature — God


    Indestructible, divinity 6

    At the beginning of your upkeep, if you attacked with three or more creature during your last turn, draw a card.

    Whenever Astrea attacks, you may pay {X}{u}{r}{w}. If you do, up to X target attacking creature you control become Dragons with base power and toughness 4/4, loses all abilities, and gains flying until end of turn.


    4/4

    Illustrated by Peter Mohrbacher

    108/108

  • Astrea, Creator Reborn(u)(r)(w)

    Creature — Demigod Warrior


    Vigilance, haste

    Whenever Astrea deals combat damage to a player, create a 2/2 red dragon creature token. Then if you control four or more Dragons, transform Astrea.


    2/2

    Illustrated by Peter Mohrbacher

    108/108

  • Zachriel, Prismatic God(1)(c)(c)

    Enchantment Creature — God


    Indestructible

    Creature spells you cast have sunburst and kicker {X}. X can't be zero.

    Remove five +1/+1 counters from a creature you control: Draw two cards.


    0/3

    Illustrated by No artist credit

    109/109

  • Matsuri, God of Festivals(b)(g)(u)

    Enchantment Creature — God


    Indestructible, divinity 7

    At the beginning of your upkeep, create a 1/1 green boar creature token with "Whenever this creature dies, create a food token.

    As long as Matsuri is a creature, food tokens you control are green boar creatures with base power and toughness 1/1.


    4/5

    Illustrated by Peter Mohrbacher

    116/108

  • Pan, God of the Wilds(r)(g)(w)

    Enchantment Creature — God


    Indestructible, divinity 9

    Whenever a creature you control with trample deals combat damage to a player, if it was blocked, put a +1/+1 counter on it. Otherwise, draw a card.

    {1}{R}{G}{W}, {t}: Create an 6/6 Beast creature token that’s red, green, and white. Activate this only if Pan is a creature.


    4/4

    Illustrated by No artist credit

    117/1

  • Perses, God of Destruction(2)(b)(b)

    Enchantment Creature — God


    Indestructible, divinity 6

    Whenever a nontoken creature dies, you may pay 2 life. If you do, draw a card and create a treasure token.

    Whenever Perses attacks, the defending player sacrifices a creature.


    5/3

    Illustrated by No artist credit

    118/1

  • Elspeth, Slayer of Gods(2)(w)(w)

    Planeswalker — Elspeth


    : As long as your devotion to white is greater than seven, Elspeth is a 4/4 Soldier with first strike, vigilance, and lifelink. 

    2: Create a 1/1 white soldier creature token, then if you've attacked put a +1/+1 counter on it. 


    4

    Illustrated by No artist credit

    119/1

  • Anasi, God of Knowledge(1)(u)(u)

    Enchantment Creature — God


    Indestructible, divinity 6

    Bestow {3}{u}{u}

    Asnasi and enchanted creature get +1/+1 for each card in your hand.

    Whenever Anasi deals combat damage to a player, draw three cards.


    1/1

    Illustrated by No artist credit

    120/1

  • Nyx, Freed Progenitor

    Enchantment Creature — God


    Soulbond, indestructible

    Nyx gets +1/+1 for each experience counter you have.

    Creatures paired with Nyx, Freed Progenitor get +1/+1 for each experience counter you have and have Indestructible and "At the beginning of your upkeep you get an experience counter."


    1/1

    Illustrated by No artist credit

    122/1

  • Nyx, Manipulative Prisoner

    Enchantment Creature — Spirit Warlock


    Mutate {1}{u}{b}{r}

    Whenever you have six or more experience counters, exile Nyx, then return him to the battlefield transformed.

    At the beginning of your upkeep, you get an experience counter.


    Illustrated by No artist credit

    122/

  • Stella, Astrea's Apprentice(2)(u)(u)

    Creature — Human Warrior


    Trample, Haste, Shroud

    Stella, Astrea's Apprentice gets +2/+2 for each equipment attached to her.

    Whenever Stella, Astrea's Apprentice attacks, you may attach an equipment to her.


    1/1

    Illustrated by ASK - pixiv

    123/1

  • Laura Wisp Rose(X)(g)(g)(/)(u)(u)

    Planeswalker — Wisp


    : Ravenous

    Ward {4} 

    0: Proliferate. Laura Wisp Rose becomes a 0/0 Human Wizard with protection from creatures. 


    X

    Illustrated by No artist credit

    124/1

  • Elenora, the Slime Knight(1)(r)(g)

    Creature — Ooze Knight


    First strike

    Whenever an Ooze enters the battlefield under your control, put a +1/+1 counter on each Ooze you control, they gain haste until end of turn.


    0/1

    Illustrated by No artist credit

    125/1

  • Sliver Broodmother(w)(u)(b)(r)(g)

    Creature — Sliver


    Kicker {w}, {u}, {b}, {r}, and/or {g}

    Whenever Sliver Broodmother enters the battlfield under your control, create a 1/1 colorless sliver creature token for each time it was kicked.


    7/7

    Illustrated by No artist credit

    126/1

  • Volrath's Sliver Queen(3)(b)(g)(u)

    Creature — Sliver


    At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless sliver creature token.

    During each of your turns you may cast a sliver creature card from your graveyard.


    7/7

    Illustrated by No artist credit

    127/1

  • Asmodel, Angel of Taurus(1)(w)(u)(b)

    Creature — Angel Avatar


    Defeneder

    As long as Asmodel is the only creature your control, it has indestructible, lifelink, and can attack as though it didn't have defender.

    At the beginning of each endstep, if you gained 5 or ore life this turn, draw a card.


    3/3

    Illustrated by No artist credit

    128/1

  • Hanael, Angel of Capricorn(1)(g)(w)(u)

    Creature — Angel Avatar


    Defender

    Whenever a player attacks you, create a 0/3 white Goat creature token.

    As long as its not your turn, creatures you control have reach and ward {1}.


    1/4

    Illustrated by No artist credit

    129/1

  • Cambiel, Angel of Aquarius(1)(r)(w)(b)

    Creature — Angel Avatar


    Haste, menace

    Humans you control get +1/+1 and haste.

    At the beginning of your upkeep, if you control no other creatures, create two 1/1 white Human creature tokens. Otherwise, draw a card.


    2/2

    Illustrated by No artist credit

    130/1

  • Malahidael, Angel of Aries(1)(b)(r)(g)

    Creature — Angel Avatar


    Haste

    Heroic - Whenever you cast a spell that targets Malahidael, put a +1/+1 counter on Malahidael.

    Malahidael has indestructible as long as its attacking or fighting a creature.


    1/1

    Illustrated by No artist credit

    131/1

  • Advachiel, Angel of Sagittarius(1)(g)(u)(r)

    Creature — Angel Avatar


    Haste

    Whenever Advachiel attacks or deals combat damage to a player, it explores.

    Whenever a +1/+1 counter is put on Advachiel, you may put a land from your hand into play. This ability triggers only once each turn.


    3/3

    Illustrated by No artist credit

    132/1

  • Barchiel, Angel of Pisces(1)(r)(g)(w)

    Creature — Angel Avatar


    Constellation - Put a +1/+1 counter on Barchiel.

    Ferocious - At the beginning of your endstep, if you control a creature with power 4 or greater, draw a card. Otherwise, scry 1.


    1/1

    Illustrated by No artist credit

    133/1

  • Zuriel, Angel of Libra(1)(w)(b)(g)

    Creature — Angel Avatar


    Whenever a player is attacked, they may choose one. If that player was you, you may choose both.

    *Draw a card and lose 1 life.

    *Create a 1/1 white soldier creature token.


    2/2

    Illustrated by No artist credit

    134/1

  • Hamaliel, Angel of Virgo(1)(u)(r)(w)

    Creature — Angel Avatar


    Whenever Hamaliel deals combat damage to a player, the next spell you cast this turn has convoke.

    At the beginning of your upkeep, scry 1. If a card was put at the bottom of your library this way, create a 2/2 Citizen creature token that's all colors.


    3/2

    Illustrated by No artist credit

    135/1

  • Barbiel, Angel of Scorpio(1)(b)(g)(u)

    Creature — Angel Avatar


    Exploit

    Whenever Barbiel deals combat damage to a player, you may exile it. If you do return it to the battlefield tapped.

    Whenever Barbiel exploits a creature, you gain 1 life and draw a card.


    2/3

    Illustrated by No artist credit

    136/1

  • Muriel, Angel of Cancer(1)(u)(b)(r)

    Creature — Angel Avatar


    Ward {4}

    Whenever a player casts an instant or sorcery, that player may create a X/X blue, black, and red Avatar creature token. If they do, exile that spell and cipher it onto the created token.


    2/5

    Illustrated by No artist credit

    137/1

  • Verchiel, Angel of Leo(r)(g)(w)(u)

    Creature — Angel Avatar


    Whenever Verchiel attacks alone, create a 0/1 citizen creature token named Admirer with defender and exalted that's all colors.

    {b}{b}{b}{b}: Verchiel becomes a 5/5 black demon with trample.


    0/2

    Illustrated by No artist credit

    138/1

  • Ambriel, Angel of Gemini(2)(c)(c)

    Creature — Angel Avatar


    {w}{u}{b}{r}{g}: Adapt 3

    Whenever Ambriel adapts, you may have it become a copy of another creature, except its name is Ambriel, Angel of Gemini and is legendary.


    4/4

    Illustrated by No artist credit

    139/1

  • King Midas, Gold-Cursed(r)(w)(b)

    Creature — Human Noble


    Whenever a creature is dealt damage by Midas, regenerate it. It becomes an Artifact Gold Statue in addition to its other types with base power and toughness 0/2 it gains defender and "Sacrifice this permanent: Add one mana of any color."


    1/2

    Illustrated by Tatiana Vetrova

    140/1

  • Freyja, Warrior's Hope(3)(w)(b)(b)

    Creature — Angel Warrior


    Flying, vigilance, menace

    Whenever a non-Angel attacking creature you control dies, create a 4/4 white and black Angel Spirit creature token with flying and vigilance.


    4/4

    Illustrated by No artist credit

    143/1

  • The Furies(1)(r)(g)(b)

    Creature — Devil


    Myriad

    The Furies isn't legendary if it's a token

    Whenever The Furies deal combat damage to an opponent, you draw a card and lose 1 life.


    3/1

    Illustrated by Quirkilicious

    144/1

  • Morrigan, Crow Caller(1)(b)(b)

    Creature — Demigod Wizard


    Birds you control get +1/+1.

    Whenever Morrigan deals combat damage to a player, create a 1/1 black bird creature token with flying named Crow.


    2/3

    Illustrated by No artist credit

    145/1

  • Morrigan, the Instigator(u)(u)

    Creature — Demigod Bird Wizard


    Flying

    Whenever one or Birds you control deal combat damage to a player, surveil 1. If a card was put into your graveyard this way, draw a card.


    1/1

    Illustrated by No artist credit

    145/1

  • Bastet, Feline Empress(r)(g)(w)

    Creature — Human Noble


    Lifelink, vigilance

    Cat creatures you control get +1/+1.

    At the beginning of combat, Cats you control gain your choice of haste, trample, or lifelink until end of turn.


    2/5

    Illustrated by No artist credit

    146/1

  • Astrea, Master Swordsman(1)(r)(g)(w)

    Planeswalker — Astrea


    2: Create a 1/1 white human knight creature token "Equip abilities you activate that target this creature cost {3} less to activate." 

    -X: Return target equipment card with mana value X or less from your graveyard to the battlefield. 


    3

    Illustrated by No artist credit

    147/1

  • Fenrir, Destroyer of Realms(1)(b)(g)

    Creature — Wolf Demigod


    Fenrir can't attack unless you have five or more experience counters.

    {t}: You get an experience counter.

    Whenever Fenrir deals combat damage to a player, remove all experience counters you have, exile each creature in play. Each player loses 1 life for each creature exiled this way.


    3/3

    Illustrated by No artist credit

    148/1

  • The World Serpent(2)(g)(u)

    Enchantment Saga



    Illustrated by No artist credit

    149/1

  • Surtr, Muspelheim Guardian(4)(r)(g)(b)

    Creature — Demon Giant


    Defender

    Whenever another Giant enters the battlefield, it gets +2/+0 and haste until end of turn.

    Whenever Surtr dies, it deals an amount of damage to each creature and player equal to its power.


    6/6

    Illustrated by No artist credit

    150/1

  • Ishtar, God of Marriage(1)(b)(r)(g)

    Enchantment Creature — God


    Indestructible, divinity 7

    At the beginning of combat, if Ishtar is a creature, you may pay {1}{r}. If you do, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    {1}{b}{g}, {t}, Sacrifice a creature: Draw a card and create three treasure tokens.


    5/4

    Illustrated by No artist credit

    151/1

  • Siegfried, Unrivaled Hero(1)(b)(b)

    Creature — Human Warrior


    As long as Siegfried is equipped, he has first strike.

    As long as you have an experience counter, Siegfried has indestructible.

    Whenever Siegfried enters the battlefield, if nobody controls a creature named Fafnir, choose an opponent at random. That player creates a Fafnir creature token.


    4/4

    Illustrated by No artist credit

    152/1

  • King Arthur, Noble Leader(1)(w)(u)

    Creature — Human Noble Knight


    First strike, vigilance

    Eminence - Other Knight spells you cast cost {1} less to cast.

    As long as King Arthur is equipped, other Knights you control have vigilance and hexproof.


    2/2

    Illustrated by No artist credit

    153/1

  • Moirai, God of Fates(1)(w)(b)(g)

    Enchantment Creature — God


    Indestructible, divinity 9

    At the beginning of your upkeep, scry 1. If The Three Fates are a creature, scry 3 instead.

    Whenever The Three Fates attack, put a +1/+1 counter on each creature you control.

    Morbid - At the beginning of your endstep, create a 1/1 black spirit creature token.


    6/6

    Illustrated by No artist credit

    154/1

  • Jack the Ripper(1)(b)(/)(g)(b)(/)(g)

    Creature — Spirit Assassin


    Menace

    Whenever Jack the Ripper enters the battlefield or a creature an opponent controls dies, put two +1/+1 counters on Jack the Ripper. This ability triggers only once each turn

    If damage would be deal to Jack the Ripper, instead remove that many +1/+1 counters from it instead.


    0/1

    Illustrated by No artist credit

    155/1

  • Jeanne d'Arc(2)(r)(w)

    Creature — Human Cleric


    First strike

    Angels you control get +0/+1 and have vigilance.

    Whenever Jeanne D'Arc attacks, create a tapped and attacking 3/3 white Angel creature token with flying.

    Unearth {1}{r}{w}


    3/2

    Illustrated by No artist credit

    156/1

  • Jeanne, Vengeful Heritic(2)(b)(g)

    Creature — Human Warrior


    First strike

    Demons you control get +1/+0 and have menace.

    Whenever Jeanne attacks, create a tapped and attacking 3/3 black demon creature token with flying

    Unearth {1}{b}{g}


    2/3

    Illustrated by No artist credit

    157/1

  • Merlin, Archmage Advisor(2)(w)(w)(u)(u)

    Creature — Demon Wizard Advisor


    Whenever Merlin attacks, scry 3.

    Whenever you cast an instant or sorcery from anywhere other than your hand, if mana was spent to cast it, copy it. Otherwise, draw a card.


    2/5

    Illustrated by No artist credit

    158/1

  • Tiamat, Dragon God(2)(w)(u)(b)(r)(g)

    Creature — Dragon God


    Flying

    At the beginning of each upkeep choose a color at random, then create a 2/2 Dragon with flying that's the chosen color.

    Each Dragon creature you control has vigilance if it’s white, Ward {2} if it’s blue, lifelink if it’s black, first strike if it’s red, and trample if it’s green.


    5/5

    Illustrated by No artist credit

    160/1

  • Orthrus, Hound of Geryon(3)(r)(r)

    Creature — Hound Devil


    Double strike

    Ox creatures can't attack.

    At the beginning of each player's upkeep, that player creates a 4/4 white Ox creature token. If its your turn, create two of those tokens instead.


    3/3

    Illustrated by No artist credit

    161/1

  • Cerberus, Hound of Hell(1)(w)(w)(/)(b)(b)

    Creature — Hound Devil


    Double strike, vigilance, menace

    If another creature would die, exile it instead.

    Whenever Cerberus dies, return each creature exiled by it to the battlefield under its owner's control.


    2/3

    Illustrated by No artist credit

    162/1

  • Liliana, Zombie Overlord(1)(u)(u)(/)(b)(b)

    Planeswalker — Liliana


    1: Amass 1. If you've attacked this turn, instead you may surveil 2. 

    -7: You get an emblem with "If you would amass, you may instead create a 4/4 black Zombie Army Warrior creature token with vigilance." 


    4

    Illustrated by No artist credit

    163/1

  • Chiron, Wise Mentor(1)(g)(w)

    Creature — Centaur Cleric


    Vigilance, lifelink

    At the beginning of each player's combat step, they choose one.

    * Create a 3/3 green centaur creature token.

    * Create two tapped treasure tokens

    * Draw a card and gain 3 life.


    3/3

    Illustrated by No artist credit

    164/1

  • Shakespeare, Myth Writer(2)(u)(u)

    Creature — Human Bard


    {3}{u}{u}, {t}, Exile up to one creature card in each opponents' graveyard: Create a token copy of each card exiled this way, except they are Illusions in addition to their other types and have "Whenever this creature becomes the target of a spell, sacrifice it."


    2/4

    Illustrated by No artist credit

    165/1

  • Elizabeth, Blood Countess(b)(r)

    Creature — Vampire Noble


    Menace, lifelink

    Whenever a creature with a -1/-1 counter on it dies, put a +1/+1 counter on Elizabeth.

    Whenever Elizabeth deals combat damage to a player, put a -1/-1 counter on target creature.


    1/1

    Illustrated by No artist credit

    166/1

  • Ivar, the Bloodless(b)(b)(r)(r)

    Creature — Human Berserker


    Menace, rampage 2

    Whenever a Berserker enters the battlefield under your control, it gains double strike and haste until end of turn.


    2/3

    Illustrated by No artist credit

    167/1

  • Oshun, God of Fertility(2)(g)(g)

    Enchantment Creature — God


    Indestructible; divinity 6 (As long as your devotion to your commander's color identity is less than six, Oshun isn't a creature.)

    {1}{g}{g}, {t}: Until end of turn, lands you control tap for an additional {g}.

    Whenever Oshun attacks, you may search your library for a Forest card. If you do, put it onto the battlefield, then shuffle.


    3/5

    Illustrated by No artist credit

    168/1

  • Charon, Death's Ferryman(1)(w)(b)

    Enchantment Creature — Spirit


    Vigilance

    Whenever a nontoken creature dies, exile it, then its owner may have you create a Gold token. If they do, they create a token copy of it except its a spirit in addition to its other types and has base power and toughness 1/1.


    1/1

    Illustrated by No artist credit

    169/1

  • Apollo, God of Healing(g)(w)

    Enchantment Creature — God


    Lifelink, indestructible, divinity 7

    At the beginning of your upkeep, you gain 1 life. If Apollo is a creature, you gain 3 life and draw a card instead.


    3/3

    Illustrated by No artist credit

    170/1

  • Iris, Messanger God(w)(u)(b)(r)(g)

    Enchantment Creature — God


    Whenever Iris deals combat damage to a player, reveal cards from the top of your library until you reveal a legendary creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.


    3/3

    Illustrated by No artist credit

    171/1

  • Iris' Messanger(1)(g)(u)

    Creature — Bird


    Flying, haste

    Other Legendary creatures you control have shroud.

    Whenever Iris' Messanger deals combat damage to a player, you may return it to your hand. If you do, draw a card.


    1/1

    Illustrated by No artist credit

    171/1

  • Persephone, Underworld Queen(2)(b)(g)

    Creature — Demigod Noble


    Persephone gets +X/+X, where X is the amount of life you've gained this turn.

    Whenever Persephone enters the battlefield, create Cerberus, a legendary 3/3 white and black Hound creature token with first strike, meance, and lifelink.


    0/1

    Illustrated by Tira Owl

    172/1

  • Cerberus

    Creature — Hound


    First strike, menace, lifelink


    1/1

    Illustrated by No artist credit

    172/1

  • Raestlyn, Bloodthirsty(3)(w)(b)

    Creature — Vampire Cleric Knight


    Whenever Raestlyn attacks alone, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

    Whenever another Vampire you control attacks, each opponent loses 1 life and you gain 1 life.


    3/3

    Illustrated by No artist credit

    173/1

  • Zagreus, Prince of Hell(r)(w)

    Creature — Demigod Warrior


    Sacrifice an aura attached to Zagreus: Zagreus gains indestructible until end of turn.

    Zagreus escapes with a haste and vigilance counter.

    Escape {2}{r}{w} - Exile two other cards from your graveyard.


    1/1

    Illustrated by No artist credit

    174/1

  • Achilles, Forgotten Hero(2)(r)(r)

    Creature — Human Soldier


    Kicker {1}{r}

    Haste

    Achilles' power is equal to your devotion to red.

    Whenever Achilles enters the battlefield, if it was kicked, he gains double strike and trample until end of turn.


    */3

    Illustrated by No artist credit

    175/1

  • Nyx, the Fallen(2)(b)(g)

    Planeswalker — Nyx


    : As an additional cost to cat a planeswalker spell, you may pay 2 life. If you do it costs {1} less and enters the battlefield with two fewer loyalty counters. 

    1: Look at the top three cards of your library, you may reveal a planeswalker card from among them and put it into your hand. Put the rest at the bottom of your library. 


    4

    Illustrated by No artist credit

    177/1

  • Lernie, Corrupted Hydra(1)(g)(w)

    Creature — Phyrexian Hydra


    Vigilance, reach

    Whenever Lernie deals combat damage to a player, create a 3/3 green and white Phyrexian Hydra creature token. You may put your choice of a reach or lifelink counter on it.

    Eternalize {3}{g}{w}


    2/3

    Illustrated by No artist credit

    178/1

  • Astrea, Master Elementalists(1)(g)(g)(/)(w)(w)

    Creature — Human Warrior


    Vigilance, trample

    Whenever Astrea deals combat damage to a player, you may put a land from your hand into play. If you don't, you may search your library for a forest or plains card and put it into your hand. If you do, shuffle.


    2/2

    Illustrated by No artist credit

    179/1

  • Jeanne and Sieg, United(1)(b)(/)(g)(g)(g)(/)(w)

    Creature — Human Warrior


    At the beginning of combat choose Dragons or Angels.

    * Dragons - Jeanne and Sieg become a 4/4 Dragon with flying, menace, and training.

    * Angels - Jeanne and Sieg become a 4/4 Angel with flying, lifelink, and mentor.


    1/5

    Illustrated by No artist credit

    180/1

  • Lilly, Arachnomancer(1)(b)(/)(r)(g)(g)

    Creature — Human Wizard


    Menace, reach

    Spiders you control get +2/+0 and have menace.

    Whenever another nontoken creature dies, create a 1/2 green Spider creature token with reach.


    3/2

    Illustrated by No artist credit

    181/1

  • Zeke, Dinosaur Tamer(1)(r)(/)(g)(g)(g)(/)(w)

    Creature — Human Shaman Warrior


    Dinosaur spells you cast cost {1} less to cast.

    Whenever Zeke attacks, reveal cards from the top of your library until you reveal a Dinosaur card. Put that card into your hand and the rest on the bottom of your library in a random order.


    4/3

    Illustrated by No artist credit

    183/1

  • Yggdrasil, God of Realms(1)(c)(c)

    Enchantment Creature — God


    Splendor (Before the game, if this is your commander, choose a color. This card has that color identity and the {CHAOS} in its mana cost is that color.)

    Indestructible; sanctify 6

    {2}, {T}: Add an amount of mana equal to your devotion to this card's color identity.


    4/4

    Illustrated by No artist credit

    184/1

  • Tartarus, God of Hell(1)(b)(b)

    Creature — Elder God


    Indestructible, Sanctify 6

    Boast {2}{b}{b}: Create a 5/5 black Demon creature token with flying and trample.

    {1}{b}, {t}, Pay 1 life: You draw a card. Activate this only if Tartarus is a land.


    6/6

    Illustrated by No artist credit

    185/1

  • Astrea, Radiant Hero(1)(r)(w)

    Planeswalker — Astrea


    : As long as its your turn, Astrea is a 1/1 Human Warrior with hexproof in addition to her other types and abilities. 

    1: The next creature spell you cast this turn has backup 1. 


    4

    Illustrated by No artist credit

    186/1

  • Khaos, God of the Void(3)(b)(g)(u)

    Enchantment Creature — God


    Devoid

    Indestructible, divinity 9

    At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add {C}.”

    As long as Khaos is a creature, colorless creatures you control get +2/+2.


    5/5

    Illustrated by No artist credit

    188/1

  • Uranus, God of Heaven(1)(w)(w)

    Creature — Elder God


    Indestrucitble; Sanctify 6 (As long as your devotion to this card's color identity is less than six, Uranus is a land with "{T}: Add one mana of any color among this card's color identity)

    {1}{w}{w}, {t}: Put target enchantment, Angel card, or God card on top of your library. If Uranus is a creature, draw a card and add {w}{w}.


    4/4

    Illustrated by No artist credit

    189/1

  • Shiva, God of Asphodel(1)(r)(r)

    Creature — Elder God


    Indestructible; Sanctify 6 (As long as your devotion to this card's color identity is less than six, its a land with "{T}: Add one of any color among this card's color identity.)

    Whenever Shiva attacks, {1}{r}. If you do, Shiva deals 4 damage to each player.

    {x}{r}{r}{r}, {t}: The next creature spell you cast this turn has Amplify X.


    5/5

    Illustrated by No artist credit

    190/1